Sega Phantasy Star Online
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Phantasy Star Online Episode III: C.A.R.D. Revolution [GameCube Game]Developed by Sonic Team - Sega of America (2004) - Third-Person 3D RPG - Rated Teen
Phantasy Star Online Episode III continues Sega's role-playing game series that chronicles the exploits of the Hunters, a team of battle-hardened soldiers who explore the hostile planet of Ragol in search of fame and fortune. Unlike the previous two titles in the series, combat is now a more strategic affair with the introduction of cards in lieu of weapons. Using a turn-based system, players move their 3D characters into position on the battlefield, work with teammates to develop a strategy... Read more
Details
Platform: GameCube
Developer: Sonic Team
Publisher: Sega of America
Release Date: March 2, 2004
Controls: Joystick/Gamepad
UPC: 010086610284
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)Sega Phantasy Star Online - Instruction Manual, size: 5.2 MB |
Related manuals Sega Phantasy Star Online V2 Instruction Manual |
Sega Phantasy Star Online
User reviews and opinions
| angel701129 |
3:51pm on Saturday, September 18th, 2010 ![]() |
| 9 years later... still holds up aight. Back when online play was only for rich kids... I got the honor of playing this online at a friends house. My View of Phantasy Star Online To me, this game is extremly fun. You can choose if you want to go online or offline. This game is Sega Dreamcast ulimate online game. This online game is the best. The online game go more faster. | |
| imzahd |
11:25am on Tuesday, July 27th, 2010 ![]() |
| Better late than never Yes once again this review is just a few years too late, but I suddenly felt the need to review some classic Dreamcast games. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

A Tabletop RPG Based on Phantasy Star Online: Blue Burst
The artwork for this document, as well as introductory text was obtained from the official Sega PSO website and is used in accordance to the following fan license: This data is restricted to personal use, and for usage in PSO-related creations, activities, and website content. This includes any personal and public web pages that display PSO-related images and artwork, but may not be used for any profit.
PSO BB Community Site:
http://www.psobb.com
Phantasy Star, Phantasy Star Online, and all related properties Copyright 2000, 2006 Sonic Team / SEGA SEGA is registered in the U.S. Patent and Trademark Office. Sega, the Sega logo and Phantasy Star Online Blue Burst are registered trademarks or trademarks of Sega Corporation
From PSO BB Official Community Site. 1 Ragol Time Line... 2 Important People.. 3 More Important Information.. 6 Welcome to the Tabletop.. 11 Creating Your Character. 15 Select Race... 15 Select Guild... 16 Record Character Type.. 17 Record Starting Attributes.. 17 MAGs.. 18 MAG Attributes... 19 Character Example: Cally.. 20 Level... 21 Starting Equipment.. 21 Techniques... 22 Fire Techniques.. 23 Ice Techniques... 23 Lightning Techniques. 24 Light Techniques.. 25
Dark Techniques.. 25 Recovery Techniques. 26 Drops... 26 Item Use... 27 Duration Effects and Down State. 27 MAGs to the Rescue.. 28 Character Improvement.. 28 Equipment... 29 Missions... 29 Death... 30 Respawning... 30 Combat... 31 Taking Action.. 32 Attack Summary.. 32 Taking Damage.. 32 Getting a Lock-On... 33 The Flow of Combat.. 33 Out of Combat Actions.. 34 The Role of the Game Master.. 35 Character Sheet.. 37
This work is meant as a salute to the computer game upon which it is based. It is an unsanctioned, unauthorized homage, a parody of Phantasy Star Online: Blue Burst. This work was begun as a result of a forum discussion at http://www.1km1kt.net/community/ I had observed that the forums had on more than one occasion received posts from browsers who arrived at the site looking for computer games. I became aware that there may be people in today's world who may have played computer RPGs, but who knew nothing of the original tabletop RPGs that inspired the genre. I purposed the "Adapt A Computer Game Into A Tabletop RPG" challenge as an attempt to bridge this divide. The idea is that computer game players might recognize familiar concepts, settings, whatever, and be more willing to give the tabletop game a try. The competition was purposed as part of the "24 Hour RPG" challenge. What I wanted to do with PSO would require more from me than I felt the 24 hour time constraint could possibly allow, but I wanted to do it anyway. I did not attempt a 24 Hour Game for the competition, but I did set to work on what you have in your hands (or on your screen.) My congratulations to the winner of the challenge, Errin Famiglia, for "Quiz and Dungeons," and to everyone who completed the challenge. You can see all the entries at http://www.1km1kt.net/results.php?terms=24-Hour-ComputerGame-Challenge In the meantime I hope that you enjoy "Phantasy Star: Ragol's Curse." Regards, Jeff Moore jwmmail@gmail.com http://www.1km1kt.net/Jeff-Moore.htm
A Tabletop RPG Based upon Phantasy Star Online: Blue Burst
The Pioneer Project: A plan born of desperation, conceived in response to the imminent destruction of their home worlds. As plans for the evacuation began, unmanned probes were sent into deep space to find a habitable planet. When a potential site was discovered, the first interstellar transport ship, Pioneer 1 was sent to establish a colony. Pioneer 1 confirmed that the Planet Ragol was a suitable location, and the initial colonists started preparing the planet for the main wave of refugees, beginning with the construction of the Central Dome. 7 years later. Pioneer 2 completed its long voyage with the main wave of refugees aboard. But as Pioneer 2 entered orbit and opened a communications link with the Central Dome, an enormous explosion shook the entire planet. All contact with the thousands of men and women of Pioneer 1 was lost.
Ragol Timeline
A.U.W.3060- Endless warring on the homeworld of Coral is so devastating to the environment, it becomes uninhabitable. The Alliance of Nations, a group of 10 of the most powerful nations on Coral, bands together to plan a mass exodus to another planet. The search for a suitable world begins, and an intricate plan known as the Pioneer Project are is mapped out to construct a hyperspace vessel to transport colonists to their new home. to this new world. A.U.W.3068 Out of the countless unmanned probes sent into space to search for a n inhabitable suitable new world to colonize, only one finds a suitable makes a match. The Alliance of Nations names this new world "Ragol" and the construction of the first of the colonization vessel s, Pioneer 1,
begins. The main purpose of the maiden voyage of Pioneer I is research and planetary trailblazing. A.U.W.3076 Pioneer 1 takes off for Planet Ragol. A.U.W.3077 Pioneer 1 lands on Ragol. The scientific research team investigates the planet's surface, and deems it to be suitable for colonization. Construction begins on the preliminary habitat foundation, and the Central Dome is set up as the headquarters for the budding colony. Rico Tyrell is assigned to the Surface Exploration Team , which is (in charge of survival planning and terraforming opportunities ). A.U.W.3081 The Alliance of Nation's power base continues to weaken due to the unending wartime carnage on Coral. A.U.W.3082 Construction of the Central Dome and fortification of the surrounding colony area are completed. The colonists contact the homeworld, and send the message for to clear the second colony ship to head out for Ragol. Also during this year, Heathcliff Flowen, the Deputy Commander of Pioneer 1's military forces, mysteriously disappears. A.U.W.3083 Upon receiving the transmission from Pioneer 1, Pioneer 2 is launched for Ragol. An alarming number of violent outbursts increases near the Central Dome amongst the local wildlife, including new forms that are unknown to homeworld scientists. Rico Tyrell and her companions are the first to form the Hunters, a self-defense group that seeks to find the cause of these
incidents and to ensure the safety of the colonists. A.U.W.3084 Pioneer 2 enters orbit around Planet Ragol. Just as the ship makes contact with the Central Dome, however, an enormous explosion occurs within the Central Dome itself. A.U.W.3084+ After teleporters are installed on the planet's surface, the Principal sends the first round of Hunters to investigate the surface of Ragol.
Important People
Principal Colin Tyrell As the Principal of the Pioneer 2 colony ship, he has the highest position of authority onboard, including the military duties of governor-general and those of top political executive. He is an austere, just man of integrity, and is very popular with his subordinates and the colonists. He is a widower and the father of the famed Hunter hero, Red Ring Rico. He has become deeply involved with his official duties in order to hide his deep concern for his only daughter's safety; one rarely catches a glimpse of the emotional hardship that he suffers. On their home planet, Tyrell served as a high-ranking government officer and knew Heathcliff Flowen. There are rumors that he has a history with the Hunters, and compared to other political figures, his trust and faith in their organization is quite high.
survival assistance and terraforming. She also founded the self-defense team that was in charge of investigating Ragol's bizarre mutants, but her entire group was destroyed in the mysterious explosion incident. Hunters have confirmed that she was the only survivor after finding message pods she left highlighting her ongoing investigations after the accident. Rico's current fate and whereabouts are unknown. Heathcliff Flowen This military hero known as "Sir Greybeard" is the adoptive father of Alicia Baz, and mentor to Red Ring Rico. Along with Zoke Miyama and Donoph Baz, he is one the heroes of the previous generation. The three of them together fought many battles for their home nation, and later became high-ranking government officials. However, the trio parted ways when Flowens comrades became disgusted with the government's activities, and absconded, while Flowen himself remained. Despite being a military man, he had a very influential voice in political affairs. To this day, the military still uses Flowen's weapon designs, and the man himself is seen as a model by which to live. He joined the Pioneer 1 crew as Deputy Commander. There is reason to believe that the report received by Pioneer 2 shortly before entering Ragol orbit, which announced Flowen's death, was fabricated. His whereabouts are still unknown. Dr. Osto Hyle As an authority in the fields of genetic engineering, bionics, and
Rico Tyrell Beyond being the daughter of Pioneer 2's Principal, Rico Tyrell has established quite a name for herself in her own right, both as a Hunter and a scientist. The people affectionately call her 'Red Ring Rico,' due to a red armband accessory that she always wears. Her trademark 'Red' weapon set was crafted for her by Heathcliff Flowen. As a young girl, she showed great talent, and spent a large amount of time in the company of heroes such as Flowen and Donoph. These men acted as father figures and helped to shape her as she grew as a Hunter. Now she effectively represents the modern generation of Hunters. In order to escape the confines of her father's authority, Rico signed onboard Pioneer 1, along with Flowen. Holding several doctoral degrees in science and linguistics, she took part in the surface exploration parties in charge of
mechanical engineering, he served as the Lab Chief on the Pioneer 1 Research Team. Fellow scientific magnate, Dr. Montague, also joined up with the project aboard Pioneer 2. Together, the scientific pair invented and developed "Mags." The two also initiated a series of plans known as the MOTHER Project, which caused interference and resistance against several organizations, beginning with the military. Dr. Osto was deeply interested in the ecosystem of Ragol, and studied a previously unknown set of lifeforms with D-cellular structure, secretly sending the results of his research back to Coral. The results showed that these creatures had been restructured on a genetic level by some kind of intelligent scientific design. Fascinated by these newlyevolved lifeforms, he immersed himself fully in his studies. There is the possibility that the many strange mutants now found on Ragol may be the results of his experiments. Regretfully, it has been confirmed that Dr. Osto Hyle is deceased. Jean-Carlo Montague The genius of this renowned young scientist is on par with the great Dr. Osto Hyle. While his mannerisms and attitude are unbearably offputting, he is not a malicious person at heart. He is an authority on biomechanics and mechanical engineering, with his primary specialty in Photon Engineering. Part of this field involves weapon construction, and in that area, Montague excels. While not as talented as Dr. Osto, he also holds
a doctorate degree in genetic engineering. He worked alongside Dr. Osto in developing Mags and initiated plans for the MOTHER Project. Once Hyle had departed aboard Pioneer 1, however, Montague executed a sweeping change of plans for the Project. With an enormous budget at his disposal, he pioneered a new form of emotional A.I., and developed the androids Ult (Prototype) and Elenor Camuel. Shortly after instituting these changes, the military assumed control of the funding of projects. At this point, even Montague's daily life on Coral was under total military direction. Later, the military decided to incorporate Montague's plan with the launch of Pioneer 2; intending to continue the Project on Ragol. Montague insisted that he be put in charge, claiming that he needed to be responsible for the project, and joined the ranks of the Pioneer 2 crew. In reality, Montague wanted to escape governmental supervision, and had grown intrigued by Hyle's data reports on the bizarre lifeforms he was studying. He also had a certain scientific interest, as well as a sense of pride in having an environment in which to test out Elenor. The military then seized the android prototype Ult. After this incident, Montague took Elenor and went into hiding; the whereabouts of Ult are also currently unknown. With Dr. Hyle dead, Montague may be the only living person who holds the key to the MOTHER Project.
Leo Grahart Formerly Captain of the Space Mechanized Mobile Infantry 32nd WORKS Division, he comes from a very distinguished military family lineage. He is currently a highranking official in Coral's Alliance of Nations and through his hard work and charisma, he founded WORKS. His trustworthiness and influence grew, but he ended up with too much power. As a result, the government, in order to halt his actions, ordered the more skilled members of WORKS to join the crew of Pioneer 1, leaving Leo with what weak portion of WORKS remained behind. The current WORKS division on Pioneer 2 is vastly inferior to the previous force. In the hope of regrouping with his personal team among the WORKS forces on Pioneer 1, Leo took his family and remaining supporters on Pioneer 2 with him, but the explosion on Ragol's surface destroyed what plans he had. He currently commands a nearlypowerless WORKS force on Pioneer 2, along with some trusted companions, secretly working against the MOTHER Project behind the scenes. His father was the leader of the special military tactical force "Team 00," but was killed during training. There is talk that this was a government assassination, and at the same time as that incident, Leo lost one of his arms in a tragic "accident." These incidents have led people to see a sort of cat-andmouse rivalry between WORKS forces and the governmental assassination group, Black Paper.
More Important Information
Coral (The Homeworld) This is the planet from which the people of Pioneer 1 and Pioneer 2 emigrated. The entire planet had been caught under the chaos and turmoil of war, and as a result, the environment and ecosystem began to collapse. Due to the high degree of infighting, the power held by the military grew, and as of present, the government and the military have an unusually close relationship. The Pioneer Project was the brainchild of the most powerful national group on Coral, the Alliance of Nations. Pioneer 2 Principal Government The office of Principal Colin Tyrell oversees all government functions aboard Pioneer 2.
While nominally having a cooperative relationship with the government, organizations with strong homeworld backing like the military and the Lab have their own plans and agendas about which Tyrell knows nothing. Due to the rapidly-changing situation on the planet Ragol, as well as the strange activities of other organizations, the Principal and his office have formed their own security team and research team. Pioneer Military The bulk of the military forces for the Pioneer Project were sent aboard Pioneer 1 due to initial colonization duties. Pioneer 2 is populated mostly by ordinary citizens, and therefore their forces are quite limited in terms of both manpower and weaponry. As a result, they have fallen behind the hunters in terms of strength and clout. However, there are rumors that WORKS, a secret military faction headed by Leo Grahart, is currently conducting maneuvers behind the scenes. WORKS (Military Special Ops Task Force) This is the colloquial name for the 32 nd Space Mechanized Mobile Infantry. Because they grew to such power within Coral's military forces, the government assigned the division's captain, Leo Grahart, to a nonmilitary rank government office. Furthermore, Grahart's own inner
circle of elite troops were all assigned to special duty aboard Pioneer 1, in order to further weaken the core of their might and influence. As for the WORKS force aboard Pioneer 2, Grahart does have a number of followers, and he has some type of operation in motion, but his supporter on the technical side, Professor Montague, has disappeared. Any details of the operation itself are shrouded in secrecy. There are also rumors that the Lab has some hand in strange dealings. The government's directlycontrolled special ops force, Black Paper, while officially a cooperating entity with WORKS, is actually working against them. Pioneer 1 Research Group (P1 Lab) Pioneer 1's research team was headed by Dr. Osto Hyle, and was charged with study and experimentation of Ragol's native wildlife, including genetic engineering. Whereas Pioneer 2's research group operates in the public eye, the P1 Lab carried out the combined intentions of the government and military behind the scenes. During the initial colonization, they set up an underground facility in order to study previously-unknown energy dynamics. Also, Dr. Hyle set up another facility on Gal Da Val Island, away from the Central Dome, for the purposes of carrying out bioengineering experiments.
PLAYER CHARACTER (PC) The other players each adopt the role of a singular character within the game world. These players (generally from 2 to 4 in number) will listen to the descriptions provided by the GM and respond to the GM's descriptions by answering the question, "What do you do?" Jennifer responds to the GM's description. "I want Cally my HUnewearl to go look at the animal tracks to see what they are. But since this guy seems like he wants to talk to me, I'll wait to do that for a minute and go up to him. Cally will walk up to the RAcast and say, *Greetings, Ranger. Were you sent here by the Hunter's Guild to explore Ragol?*" Jennifer speaks on behalf of her character and addresses the GM as though he were the android that was described to her earlier. Other players around the table will each
take a turn to describe the actions of their characters. This is how roleplaying around a tabletop works. The Game Master will have a set of "encounters" in mind before the game session begins. These encounters are meant to provide an impetus for the other players and to give their characters some motivation to take action. The string of encounters and player responses when taken together will work to tell a sort of adventure story. "Interesting, but what makes this a game?" RPGs are generally meant to simulate dramatic adventure stories. Adventure stories are often filled with perilous action sequences that endanger the heroes of the story in some manner. To simulate this sense of danger an element of uncertainty is introduced into the game play. Before there were RPGs there were miniature battle games. War game simulations that used miniature figures to represent troops have been used by combat tacticians for centuries. These war simulations evolved over the years into battle games played by hobbyists. At first the intent of these games was to recreate historical battles. Then, thanks largely to the popularity of a fictional work of magical high fantasy called, "The Lord of the Rings" players began to introduce more fantastical elements into their battle simulations. This was the beginning of an evolution that was to become the modern RPG. It is important to note the origins of this hobby because it will help to explain the other primary focus of an RPG.
BATTLES The RAcast steps up to you. He wears concern on his face and diverts his gaze over to the tree line and into the forest. "Greetings." He addresses you. "I was told that help might be coming. The wildlife on Ragol has become very hostile. There are some large wolf-like creatures up ahead. more than I can handle alone. I could use some help."
Montague, along with all data concerning the Mother Project. However, a remarkable and unexpected side effect of the infusing of D-Factor Energy into the artificial beings of Doctors Montague and Osto was the creation of the D-Cellular lifeform. Both Androids and Newmans are D-Cellular lifeforms, and each has both male and female gender representations. Miraculously despite appearances both of these races are true lifeforms and are capable of procreation. The magnificent properties of DFactor energy has also lead to many advances in the medical sciences including the developments of potions, fluids and atomizers that work equally well for all three races.
Step Two: Select Guild
The next thing to do after selecting your race is to choose a guild. Your character's guild affiliation will determine what manner of combat training they have received. Hunters Guild (HU) D-Cellular Lifeforms The key difference between Newmans and Androids lies in the way that these two races were originally created. Newmans were grown from "living cells" while Androids were forged wholly grown and assembled from manufactured components. The secrets of these creation processes have been lost with the disappearance of Jean-Carlo
Hunters are the front line explorers of Ragol. These brave explorers must push forward into the unknown forests and caves of Ragol and they must be prepared to face any threat that they encounter. Hunters are experts in close combat and all Hunters begin play with an energy saber. Rangers Guild (RA) Rangers are expert marksmen. Trained in the use of all manner of energy guns and rifles: Rangers
generally back up Hunters, providing support and coverage. All Rangers begin play with an energy pistol. Focus Guild (FO) Members of the Focus Guild are adept at "focusing" and using psychic energies. These energies can produce spectacular levels of elemental damage that it is difficult for their targets to resist. Focus characters are very powerful but their disciplines take time to implement and Focus characters can render themselves helpless should they drain all of their mental energies. All focus characters begin play with an elemental energy wand.
Now record the gender specific designation for your race right next to your Guild notation. Write this information in lower case. For example: mar or caseal. There is no need to place a space between the Guild and Race designations. This combination of Guild + Race written in the shorthand notation as indicated above is known as your character type. Examples: RAcaseal HUmar RANGER android, female HUNTER human, male
MAG ATTRIBUTES
POW - (Power) Primary Attribute of Hunter MAGs. DEF - (Defense) Evasion and resistance to damage.
Your MAG's attributes are not static. They can be improved. As your MAG's attributes are improved your character's attributes will also improve. For now let's look at how your MAG's attributes will change your character.
Jennifer is creating a HUnewearl character. Looking at the charts above, she learns that some of her attributes will change. ATP, DFP, MST and ATA have bonuses that are applied according to her Guild affiliation because the Guilds each program MAGs differently. EVP, LCK, HP and TP have bonuses that are applied according to her Race because the MAGs react differently according to the Race with which they have bonded. Jennifer belongs to the Hunter's Guild and her MAG has attributes that all begin with 1. ATP Bonus = POW x 1.5 DFP Bonus = DEF x 1.0 MST Bonus = MIND x 0.5 ATA Bonus = DEX x 0.5 (1 x 1.0 = 1.5) (1 x 1.0 = 1) (1 x 0.5 = 0.5) (1 x 0.5 = 0.5)
Because of her race, Jennifer's HUnewearl has a +1 bonus to her EVP and a +2 bonus to her TP. This gives Jennifer's character a starting profile that looks like this:
Cally HUnewearl
ATP DFP MST ATA EVP LCK HP TP +1 +1 +0 +0 +1 +0 +0 +7
Jennifer's character will get a +1 bonus to her ATP and her DFP attributes, but because fractional bonuses are never applied her MST and ATA attributes cannot be improved at this time. Jennifer's character is a Newman. She gains some additional bonuses by virtue of her race. EVP Bonus = DEF x 1.0 (1 x 1.0 = 1) LCK Bonus = DEX x 0.34 (1 x 0.34 = 0.34) HP Bonus = POW x 0.5 (1 x 0.5 = 0.5) TP Bonus = MIND x 2.0 (1 x 2.0 = 2)
Step Six: Level
Your character's level is used by the GM to determine the kinds of "drops" received by your party while you are adventuring (more about "drops" later.) For now, what you need to know is that your character's level is always equal to the value of your MAG's primary attribute. Jennifer's character is a member of the Hunters Guild so she has a Hunter MAG. The Hunter MAG's primary attribute is POW. So Jennifer's HUnewearl's level will always be equal to her MAG's POW. Right now Jennifer's MAG's POW is 1. So, her character's level is also 1.
Hunters begin play with an Energy Saber. Rangers begin play with an Energy Pistol. Focuses begin play with a Fire Wand.
Weapon Energy Blade Energy Gun Fire Wand Damage 1d + ATP 1d 1d + MST Attr Req ATP 1 ATA 1 MST 1 Element None None Fire
Step Seven: Equipment
Your character can't 'port' down to the planet Ragol empty handed. In addition to your MAG your character is going to need some initial equipment. Your guild will give you a standard equipment package to explore Ragol.
Deband (LT) cost 6 TP MST REQ 3 prerequisite: none Increase the DFP and EVP of 1 target by +3 for a number of turns equal to your MST. (Effects of multiple Deband castings do not stack.)
Shifta (LT) cost 9 TP MST REQ 8 prerequisite: Deband Increase the ATP and ATA of 1 target by +3 for a number of turns equal to your MST. (Effects of multiple Shifta castings do not stack.)
Jellen (DK) cost 9 TP MST REQ 8 prerequisite: Zalure Select 1 target. Make a Psychic Attack against the target. If the attack hits, the target's ATP and ATA are both reduced by 2d each minus the EDK of the target for a number of turns equal to the caster's MST. (No attribute can be reduced below zero. Effects of multiple Jellen castings do not stack.)
Grants (LT) cost 12 TP MST REQ 16 prerequisite: Shifta
Megid (DK) cost 12 TP MST REQ 16 prerequisite: Jellen Select 1 Target. Make a Psychic Attack against the target. If the attack hits, the target suffers 5d damage (reduced by the EDK of the target.)
Reverser (RE) cost 12 TP MST REQ 16 prerequisite: Anti This spell negates the status effects of DOWN. It also heals the target restoring 3d + MST of lost HP.
GAINING TECHNIQUES
Cost to learn a Technique is TP COST x 1000 meseta or TP COST x 100 meseta if the character is a member of the Focus Guild. Every technique has a minimum MST requirement. The character's MST attribute must be equal to or greater than this value or the character cannot learn the technique. Many Techniques have "prerequisites" these are techniques that must be learned before the character can be taught the new Technique.
RECOVERY TECHNIQUES (RE)
Resta (RE) cost 6 TP MST REQ 3 prerequisite: none This spell heals a target restoring lost HP. The spell works equally well on all races. Restore 2d + MST of lost HP to one target (HP restored cannot exceed maximum.)
When the beasts and creatures of the planet Ragol are slain in combat, mysterious D-Factor energies are released into the atmosphere. The characters' MAGs are able to absorb this energy as it is released and distill it into potions that are then "dropped" by the MAGs. The types of potions that a MAG is able to produce is unpredictable, but as the MAGs grow more powerful they will be
Anti (RE) cost 9 TP MST REQ 8 prerequisite: Resta This spell negates the status effects of any one of the following status conditions: HOT, COLD, Deband, Shifta, Zalure, or Jellen.
As your MAG's Attributes improve, your character's Attributes will also improve. When calculating bonuses drop all fractions, do not round up. Always round down keeping only whole numbers.
(Feeding your MAG) The Distilled D-Factor Energy that creates these curative potions can also be fed back to and consumed by a character's MAG. When a potion is fed to a MAG its effects are quite different. Any time you feed a potion to your MAG, roll the number of dice indicated and compare the roll to the MAG attribute indicated. If the die roll is GREATER (not equal too. but higher. ) than that attribute, then the attribute improves by +1.
CHARACTER IMPROVEMENT
As your MAG advances your character advances. As your MAG's attributes improve it will require better and better items to cause these attributes to advance. The quality of items your characters will receive is dependent upon your party level. Your individual level is always equal to your MAGs primary attribute so it becomes important to give that attribute priority as you are advancing your MAG to ensure that your party will always receive the best possible drops.
EQUIPMENT
Weapon Energy Blade Energy Gun Fire Wand FRAME Frame Barrier
ARM Damage Attr Req Element
1d + ATP 1d 1d + MST
EFR EIC
ATP 1 ATA 1 MST 1
None None Fire
ELT EDK
Price 1000 Price Price 4000 Price Price 8000 Price 8000 4000
Damage
Attr Req
Element
Wands, Canes and Rods can be any element, Fire is used here as an example. Elemental damage is resisted by the elemental attributes of Frames and Barriers but these weapons do not recreate other special effects that are associated with Techniques of the same element. Characters can resale items for 10% of their original price. For example: something that costs 1000 meseta can be sold for 100 meseta.
Weapon Energy Saber Energy Carbine Fire Cane FRAME Diframe Dibarrier Weapon Energy Sword Energy Rifle Fire Rod FRAME Triframe TriBarrier
ARM ARM
2d + ATP 2d 2d + MST
PAINT THE UNIVERSE OF PS:RC
The Universe of PS:RC is really only two key areas. There is the colony ship, Pioneer 2, and there is the planet Ragol.
Pioneer 2
The Pioneer 2 colony ship is a huge vessel like a large city. Millions of people live here anxiously awaiting any information they might receive about the mysterious fate of Pioneer 1. Tensions are high as people grow impatient with the close quarters. Many colonists and crew had family or friends lost when the Pioneer 1 was destroyed and pressure is high on the Hunters Guild to find answers. The characters live on Pioneer 2. They report to the guild headquarters for mission assignments and free hospital services. They shop in the malls,
ADJUDICATE THE RULES
As GM it's your job to answer questions about the rules and make decisions about rules interpretations. Just be fair and open minded and don't be afraid to
change your mind. Make a decision and the players will abide by your choice, later, if you decide the rule should work differently, change it and let the players know. These rules are guidelines. they are really only suggestions on how to play. Feel free to work with your players to change any rules that don't work for you.
WRITE EXCITING ADVENTURES
This is your chance to really shine. Adventures are loose story outlines that create an impetus and motivation for the players to follow. Maybe there's an Android rights riot in the public square smack in the middle of Pioneer 2 and the Hunters Guild has asked the PCs to try to help make peace. Maybe the players are at the rally themselves. Or the players might be sent to Ragol to find a missing scientist who went down to the planet's surface to gather samples of the wildlife. Maybe the players are sent to Ragol to find working remnants of technology and recover any data they can from the data stores of this technology. Your adventure is meant to set-up the possibility for action. then it's up to the players to respond. Their responses will sometimes follow exactly with the story outline that you have envisioned or they will sometimes surprise you and go in a completely new direction. it's your job to keep pace with the players and help them tell the best story possible.

Phantasy Star Online is ready to deliver the biggest RPG experience for Nintendo GameCube
Format: NINTENDO GAMECUBE Developer: SONIC TEAM Distributor: Infogrames Release date: 7th March 2003
The award-winning Phantasy Star Online sparked a worldwide gaming phenomenon. Now the world of Phantasy Star Online (PSO) is coming to NINTENDO GAMECUBE. Phantasy Star Online Episode I & II will feature all-new game-play modes and new content. New character classes, formidable weapons, enemies and challenging quests are just a small part of the awesome new content waiting to be discovered. Episode 1 includes all the original PSO and PSO ver.2, while Episode II brings an exclusive new full-length adventure to the NINTENDO GAMECUBE. Phantasy Star Online Episode 1&2 will be the first online game available on NINTENDO GAMECUBE. To play online you will need to purchase a NINTENDO GAMECUBE Broadband adapter or Modem adapter priced at around 45-50 Euros and acquire a Hunters Licence, which can be purchased for 5.99 (8.95) for 30 days The first 30 days are free! The new split-screen feature allows four friends to adventure together on the same NINTENDO GAMECUBE. Not only does PSO deliver the ultimate online gaming experience, but it also has one of the most addictive single player offline RPG experiences ever seen on a home console. Experience single player Experience multiplayer Experience online Experience the Phantasy Welcome to the future. Your star is ready to rise.
Game features & Online details:
Impressive offline single player adventure with over 100 hours of unbelievable gameplay. New split-screen actions lets up to four gamers team up, or compete, on the same NINTENDO GAMECUBE. For never-ending adventures, up to four players can cooperate and compete online in normal gameplay modes or embark on exclusive downloadable quests. All of the content of PSO and PSO ver.2, plus an exclusive new adventure. Players can test their endurance with Challenge Mode, or reign as the supreme champion of player vs. player combat in Battle Mode. Real-time combat against new, more powerful monsters.
New dungeons and areas to explore, new rare items to find and new quests to complete. To play online you need to need to purchase a NINTENDO GAMECUBE Broadband Adapter or Modem Adapter priced at around 45 -50 Euros and acquire a Hunters License which can be purchased for 5.99 (8.95) for 30 days The first 30 days are free!
The evolution of the revolutionary gaming experience continues. 7th March 2003 Please note Phantasy Star Online Episode 1&2 online connectivity is only available in the below countries.
Andorra, Australia, Austria, Belgium, Croatia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Japan, Liechtenstein, Luxemburg, Netherlands, Malta, Monaco, New Zealand, Norway, Poland, Portugal, Slovak Republic, Slovenia, South Africa, Spain, Sweden, Switzerland, Turkey and the United Kingdom.
For more information contact: Simon Callaghan Head of UK PR
Infogrames UK - 9700 scallaghan@uk.infogrames.com
About Infogrames Infogrames is a major international producer, publisher and distributor of video games for consoles (Microsoft, Nintendo and Sony), PC CDROMs, and Macintosh hardware,under the Infogrames and Atari brands. Infogrames is a global publisher of videogames for the whole family, with a catalog that includes popular franchises (Driver, Alone in the Dark, VRally, Unreal Tournament, Test Drive, Roller Coaster Tycoon) and many international licenses (Paramounts Mission : Impossible, Men in Black, Superman, Matrix, Terminator and Dragon Ball Z). The Infogrames and Atari games are distributing in about 60 countries world-wide with a particular strength in Europe and the U.S., where the Group led by Bruno Bonnell possesses an outstanding distribution network. About Sega SEGA of Europe is the European arm of Tokyo, Japan-based SEGA Corporation, a 3.5 billion corporation by market capitalization, recognized as a worldwide leader in interactive entertainment both inside and outside the home.The company develops, publishes and distributes interactive entertainment software products for a variety of hardwareplatforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. http://www.sega.com About Nintendo Nintendo Co., Ltd. of Kyoto, Japan, is the acknowledged worldwide leader in the creation of interactive entertainment. To date, Nintendo has sold more than 1.6 billion video games worldwide, created such industry icons as Mario and Donkey Kong and launched franchises like The Legend of Zelda and Pokmon. Nintendo manufactures and markets hardware and software for its popular home video game systems, including the Nintendo 64, NINTENDO GAMECUBE, Game Boy Advance and Game Boy - the worlds best-selling video game system which has sold over 130 million units. As a wholly owned subsidiary, Nintendo of Europe, based in Grossostheim, Germany, was established in 1990 and serves as headquarters for Nintendos operations in Europe.
Technical specifications
Full description
Phantasy Star Online Episode III continues Sega's role-playing game series that chronicles the exploits of the Hunters, a team of battle-hardened soldiers who explore the hostile planet of Ragol in search of fame and fortune. Unlike the previous two titles in the series, combat is now a more strategic affair with the introduction of cards in lieu of weapons. Using a turn-based system, players move their 3D characters into position on the battlefield, work with teammates to develop a strategy, and then implement the plan by playing cards designed to cause as much harm to the opposition as possible.
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Rocket III Safety Besea 3 8 Chorus DSP KDL-37M4000 DC C520 XAV-7W BC288P CD-X-gt220 LAC6710 Pc 1201 Scooter Milestone PSR 1200 930 932C HD320KJ Printer STR-DH710 BL3KD AQV12asax ATS-909 Fridelys DDR2504 PL607 HT-DDW790 LZ-7500 MC13213 U2-1150 KDL-40EX700 KDL-40EX401 Iaudio U2 MDD72 HTP-78DW KCB380 DT-550 CLP-631 Twintop EOS 7D PS50A450 LTH37520 D-SJ301 WF-T7050TP EW1080F Fostex G24S HBS-110 HBN5032AUC PRO III XR-Q150 K81240I CQ-C1001NE CT636 Magic I-S6 GEQ3102 DMC-FS7 SF-3000 EDE411M Chronis UNO Lexmark T650 CS6X-cs6R EX-FC100 Chile V6 GR-492WF ZWG5141 Multispeed - 2004 242MP WM2487HWM U7142 VK222H C-50 Zoom SW51ASP KP-48PS2 DEH-1100MPB ESF66030X SPA3102 VGN-NS31m S Automatic TXP50C2E Maitre G300 SPP-A973 HT-CN300H CDX-GT08 WT615 Kd-g210 CVP-109-CVP-107-cvp-105 LE-32S81B RL-44SZ20RD Monster 1000 KX-TCD200G ES551SP JBL L50 BIW105W DTH8540 DVD-S80 AT895 Media 4800 Starlette 18 PB7230 Take-7
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
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1. Phantasy Star Online III C.A.R.D. Revolution
2. Phantasy Star Universe Soundtrack
3. Phantasy Star Universe
4. Phantasy Star Universe Trading Figure Mirei Mikuna (1 Color + 1 Solid)
5. Phantasy Star Online, Episode I & II
6. High Score!: The Illustrated History of Electronic Games, Second Edition


