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Sega House OF The DeadThe House of the Dead 2 [Dreamcast Game]

Developed by Sega AM1 - Sega of America (1999) - Shooter with Weapon Peripheral - Rated Mature

After putting an end to the 1998 Curian Mansion Incident, the members of the special government agency AMS thought the world was safe again. The Curian case revolved around Dr. Curian, a somewhat deranged scientist obsessed with experimenting on the dead and the living. His research opened a gate to the afterlife, and the dead rose from the grave.

Details
Platform: Dreamcast
Developer: Sega AM1
Publisher: Sega of America
Release Date: September 9, 1999
Controls: Gun, Joystick/Gamepad
UPC: 010086510027
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Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

Download (English)
Sega House OF The Dead - Instruction Manual, size: 291 KB
Related manuals
Sega House OF The Dead III

 

Sega House OF The Dead

 

 

User reviews and opinions

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Comments to date: 3. Page 1 of 1. Average Rating:
Nasa123 3:37pm on Tuesday, July 6th, 2010 
Zombies, Zombies, zombies....... grindhouse setting, cheesy and gory... just a fun laugh. short but that is why we rent. Its pretty naff and cheesy and the gameplay gets a bit boring so alltogether i think its a shame on all zombie shoot-em ups better off playing the arc...
aheydt 10:03pm on Saturday, July 3rd, 2010 
Possibly the most brutal, gory, bad mouthed and downright hilarious game available on the Wii. Taking a cue from the GRINDHOUSE feature film Planet Terror, Sega have combined it with their house of the dead franchise.
cookiecrisp0 6:40am on Sunday, May 16th, 2010 
Those with sensitive ears should not play this - every other word is an EFF. The only thing i have to say about this game is that they have ruined the HOTD games... The earlier games was wicked very fun to play.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc1

Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation, which can result in death or serious injury.
Indicates that mishandling the product by disregarding this caution will cause a potentially hazardous situation, which can result in personal injury and or material damage.
This is cautionary information that should be complied with when handling the product. Indicates that mishandling the product by disregarding this will cause a potentially hazardous situation that may not result in personal injury but could damage the product. o o o o o o Be sure to turn off the power and disconnect from the mains supply before working on the machine. Ensure that the correct fuse(s) is fitted to the machine. Details of the correct fusing of the machine are enclosed in the Service Manual. Ensure that only qualified Service Engineers perform any maintenance work on the machine. Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not permitted and will invalidate this products CE conformity. The parts of the product also include any warning labels or safety covers for personal protection etc. A potential hazard will be created if the machine is operated while any parts have been removed. Should any doors, lids or protective covers be damaged or lost, do not operate the product. SEGA is not liable in any whatsoever for any injury and/or damage caused by specification changes not designated by SEGA. Before installing the product, check for the Electrical Specification Sticker, SEGA products have a sticker on which the electrical specifications are detailed. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location in which the machine is to be installed. When installing this equipment ensure the socket outlet is near the machine and is easily accessible. Install and operate the machine only in places where appropriate lighting is available, allowing warning stickers to be clearly read. To ensure maximum safety for customers and operators, stickers and printed instructions describing potentially hazardous situations are applied to places where accidents could occur. Ensure that where the product is operated has sufficient lighting to allow any warnings to be read. If any sticker or printed warning is removed or defaced, do not operate the machine, until it has been replaced by an identical item. When handling the monitor, be very careful. (Applies only to product with monitor)
Some of the monitor (TV) parts are subject to high-tension voltage. Even after turning off the power some components are still occasionally subject to high-tension voltage. Qualified service engineers should perform monitor repair and replacement only. In cases where commercially available monitors and printers are used only the contents relating to this product are stated in this manual. Some commercially available equipment has functions and reactions not stated in this manual. Read this manual in conjunction with the specific manual of such equipment. Descriptions contained herein may be subject to change without prior notification. The contents described herein are fully prepared with due care. However, should any question arise or errors be found please contact SEGA.

ASSEMBLY INSTRUCTIONS

Perform the assembly by following the procedure herein stated. Failure to comply with the instructions, for example, inserting the plug into an outlet at a stage not mentioned in this manual can cause an electric shock Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling can cause damage to the machine, or malfunction to occur. Do not attempt to complete this work alone, a minimum of 2 people are required. Assembly should only be carried out by QUALIFIED SERVICE PERSONNEL.
When carrying out the assembly work, follow the procedure in the following sequence.
STEP 1 STEP 2 STEP 3 STEP 4
ASSEMBLE THE MACHINE LEG LEVELLING PROCEDURE BILLBOARD INSTALLATION PROCEDURE FOR AC WIRING AND CONNECTION PROCEDURE
Note that the parts contained within the installation kit are required for the assembly work. Fit all fixings loosely first as detailed in step 1, then position all components before finally tightening fixings at step 4.
4.5.1. ASSEMBLE THE MACHINE
This operation should only be carried out by QUALIFIED SERVICE PERSONNEL.

STEP 1

Remove the JOINT COVER (HDF1031UK) from over the joint of the 2 cabinets (2x M5x16 PAN PAS BLK and 2x M6x50 HEX BOLT BLK.)

Gun Cabinet

Join both DLP and GUN cabinets as pictured (left).

DLP Cabinet

Feed the harnesses from the Gun cabinet up through the access hole in the DLP cabinet. Make all 5 harnesses connection good.
Feed the 6th and final harness up through the inside rear of the DLP cabinet and connect into the USB port on the Lindbergh CPU as shown in picture (left).
Secure DLP and GUN Cabinets together using 2x M8x30 Hex Bolt and 2x M8x65 Hex Bolt
Place JOINT COVER (HDF-1031UK) over the joint of the 2 cabinets and re-secure using 2x M5x16 PAN PAS BLK and 2x M6x50 HEX BOLT BLK. Finally, fit the CABLE COVER over the hole in the bottom of the cabinet.
4.5.2. LEG LEVELLING PROCEDURE
STEP 2 Make sure all of the leg adjusters are in contact with the floor. If they are not the machine may move and cause injury. This operation requires 2 people.
This machine has 8 castors and 6 leg adjusters. When the installation position is decided. Unscrew the leg adjusters so that they raise each castor a minimum of 5mm from the floor. Make sure the machine is level.
After securing the leg adjuster bolts, fully tighten all bolts temporarily attached in steps 1 above. Ensure adequate ventilation and operating space is maintained as detailed below. 50cm Ventilation space

Follow the procedure in reverse to reassemble.
4.7.3. START BUTTON LAMP REPLACEMENT
Following the procedure in the Gun Cabinet Lamp replacement to remove the ASSY CONTROL PANEL. Locate the ASSY SWITCH with the defective lamp and twist to remove. Pull the bulb from the lamp housing and replace by push to fit. This product uses a LED lamp. The BULB represented in the image to the right is an alternative. Re-assemble in reverse.

TROUBLESHOOTING

These procedures should only be carried out by QUALIFIED SERVICE PERSONNEL.
If a problem occurs, first check the wiring connections. PROBLEMS
When the main switch is turned ON, the machine is not activated

The power is not ON.

COUNTERMEASURES
Firmly insert the plug into the outlet.
Incorrect power source/voltage. AC Unit CIRCUIT PROTECTION DEVICE (i.e.; fuse) was activated due to an instantaneous over current.
Make sure that the power supply/voltage are correct. First, remove the cause of over current and reinstate the circuit protection device to its original status. Then identify the cause of the fault on the item which caused the over current & fix.
The colour image on The screen is incorrect The on-screen image of the monitor sways and/or shrinks Sound is not emitted The fluorescent lamp does not light up
Incorrect monitor adjustment.
Make appropriate adjustments. Refer to the display service manual. Make sure that the power supply and voltage are correct. Adjust the volume setting on the display. Refer to the display service manual Replace the fluorescent lamp. (Please refer to page 27.) Check connector connections in the billboard case. (Please refer to page 27.) Replace the lamp. (Please refer to page 28.)
The power source and voltage are not correct. Sound volume adjustment is not correct. Fluorescent lamp needs replacement The connector is disconnected
The LEADER lamp does not light up
The lamp needs replacement.
The connector is disconnected
Check connector connections in the billboard case. (Please refer to page 28.)

GAMEBOARD

Turn off the mains power and remove the power cord before opening the machine.
The GAME BOARD should not require any work to be carried out upon it. All settings and tests can be achieved without access to the GAME BOARD. All work to be carried out by QUALIFIED SERVICE PERSONNEL
4.9.1. REMOVING THE BOARD
TURN OFF THE MACHINE. Remove the 2x security fixings from the top corners of the MAIN DOOR. Unlock the MAIN DOOR and remove.
Disconnect ALL cables going to the CPU. Remove the 2 top fixings from each corner of the supporting wood. Lift the CPU carefully from its location.
Remove the 4x screws that retain the CPU to the wooden base. Package the CPU in its original packaging before despatch.
4.10. PERIODIC CHECK AND INSPECTION
The items listed below require periodic check and maintenance to retain the performance of the machine and ensure safe operation: Be sure to check annually to see if the power cords are damaged. The plug is securely inserted and that there is no dust in the interior of the machine or between the socket and the power cord. Using the product in an unclean condition may cause a fire or electric shock. Periodic checks should only be carried out by QUALIFIED SERVICE PERSONNEL.

1) Each bullet represents one remaining shot. 2) The number of grenades that can currently be used. 3) Life is displayed as a flame mark. The game ends when life runs out. 4) Credit indicator.
- The gun holds 30 shots. When empty, the message RELOAD will appear on the screen. The player can reload the gun by gently shaking it or by pointing it outside of the screen. The gun can be reloaded by gently shaking it or pointing it outside of the screen even if bullets remain in the gun. - Only the displayed number of grenades may be used. This number may be increase by collecting grenades during each stage. A maximum of 5 grenades may be held at once. Also, if only 2 or less grenades remain upon clearing a stage, the player will automatically start the next stage with 3 grenades.
(1) RELOAD! Shake the gun controller to reload! Release the trigger when reloading! (2) GRENADE! Press this button to throw a grenade! (3) RAPID FIRE! Hold down the trigger to spray bullets! - Players can defend themselves against oil drums, and axes thrown by enemies by shooting them.
- Shooting the background will sometimes cause items to appear. Players grab them by shooting them. Grabbing items will increase a players score or restore life. - When life reaches zero the game ends. - A unique boss awaits the players at each stage. The bosses appear different on each stage. Players defeat a boss by reducing its Life Meter to zero. In addition, when a boss begins to attack the Cancel Meter appears. Players can stop the bosss attack by reducing this meter to zero.
This is the bosss cancel meter. Stop the bosss attack by reducing it to zero.
This is the bosss life meter. Defeat the boss by reducing it to zero.
- As the game progresses, players will be faced with enemies grabbing them and attempting to push them over. To survive this danger, the player must shake the gun controller to fill up the on-screen meter within the time limit. If the player fails to do so they will take damage, reducing their number of lives, and risk being pushed over and taking further damage.
1) Shaking the gun controller fills up the on-screen meter. 2) Filling the meter up within the time limit will shake the enemy off. 3) Being grabbed by an enemy. 4) The gun cannot be fired and grenades cannot be used when grabbing an enemy.
A player can join a game in progress at any time by inserting coins and pressing the START button. In addition, the START button on the side where no one is playing will continue to flash if enough credits remain. A second player can join the game by pressing the flashing START button. CONTINUE is displayed when life drops to zero. A player may continue by inserting sufficient coins and pressing the START button. If upon clearing every stage in the game the players score is better than the current top 10, they may enter their name.

Other items can also be found during the game.
Medical Kit Increases life by one.
Mini Magician Increases a players score.
Gold Coin Increases a players score.
Golden Frog Increases a players score.
Silk Hat Increases a players score.
Toys Bus Increases a players score.

PLAY HINTS

Aim for the head! Enemies in every stage, aside from boss characters, will lose the most life when shot in the head. Therefore, shooting enemies accurately in the head is the fastest way to defeat them. Choose your favorite route! Each stage has a number of branching paths. Some branching paths can be simply chosen and some depend upon certain actions. The key to improving play is to find the route that suits you best! Use recovery items to regain lost lives! Although being attacked by enemies will reduce your remaining lives, each stage also contains items that will increase remaining lives. Also, upon clearing a stage your performance may award extra lives. Repeated play and knowledge of the levels will aid in gathering extra lives. Use grenades effectively! As well as the gun, you have grenades in your arsenal. These can cause massive damage to enemies, and are best used when there are a large number of enemies on screen or at sections you find difficult. Your number of remaining grenades can be increased by collecting items, and if a stage is cleared with less than 2 grenades remaining you will start the next stage with 3. Aim for the boss weak spot! Every stage boss has a weak spot. Shooting this weak spot accurately will help you to avoid boss attacks. However, practice will be required to hit the weak spot accurately whilst the boss is moving.

CONTROLLER UNIT (GUN)

If there appears to be a problem with the gun and adjustment in Test Mode makes no difference, part of the gun is most likely broken. Use the following instructions to take the gun apart and replace the broken part. The exterior casing, comprised of cover L and cover R, must be opened up in order to change interior parts. As some internal parts are connected to cover R, work with cover R face down on the working surface.
FIG. 10 a (Unit Interior)

VOLUME CONTROL

The HOUSE OF THE DEAD DELUXE utilises the audio amps and speakers supplied with the LG 52 REAR PROJECTION DLP. For this reason the VOLUME CONTROL is no longer positioned on the VTS BOARD. The VOLUME SETTINGS for this unit is controlled via the LG INFRA RED REMOTE CONTROL (supplied with the DLP).
VOL (This button will decrease the set volume emitted from the DLP. The range is from where 0 represents LOW
VOL (This button will increase the set volume emitted from the DLP. The range is from where 100 represents HIGH

REMOTE CONTROL (DLP)

The DLP PROJECTION TV has been manufactured to a SEGA specification and therefore has had a majority of the features removed. The REMOTE CONTROL supplied with the DLP is used for adjusting the volume and assigning the INPUT. This section will highlight the BUTTONS used on the REMOTE CONTROL.

POWER Turns the DLP unit ON/OFF or STANDBY. NOTE: The DLP will take approximately 30 seconds to warm up before and output is displayed.
MULTIMEDIA Selects the output signal. The video output produced by LINDBERGH is RGB. NOTE: No picture will be displayed if this function is not set to RGB.
Be very careful when using the REMOTE CONTROL. Please avoid using any other buttons that the buttons highlighted in this manual.
MAINTENANCE INSTRUCTIONS 9.1. EXPLANATION OF TEST AND DATA DISPLAY
Use the switches on the VTS to enter the TEST MODE. This will allow you to carry out post installation and periodic checks and adjustments. The following section details the function of each of the tests: Be very careful about entering TEST MODE. If the machine you wish to test is linked to other machines, exiting test on your machine will cause a network check to be carried out. This will disable all other machines linked to it.
ITEM INSTALLATION OF THE MACHINE
DESCRIPTION When the machine is installed perform the following checks: Check to see that each setting is as per the standard settings input at the time of shipment. In the INPUT TEST mode, check each switch and V.R. In the OUTPUT TEST mode, check each of the lamps. In the MEMORY TEST mode check all of the ICs on the IC BD.

INTERVAL Monthly

REFERENCES

MEMORY

On the TEST MENU screen choosing the MEMORY TEST allows self-test to be performed. In this test RAM & ROM are tested. Periodically perform the following MEMORY TEST. Ascertain each setting. In the INPUT TEST mode, test the control devices. In the OUTPUT TEST mode, check each of the lamps.

Monthly

PERIODIC CHECKS

CONTROL SYSTEM

In the INPUT TEST mode, check each switch and V.R. Adjust or replace each switch and V.R. In the C.R.T. TEST mode, check to ensure the monitor is adjusted correctly Clean screen (switch off machine and remove the plug)

MONITOR

Monthly Weekly Monthly

IC BOARD

MEMORY TEST In the SOUND TEST mode, check the sound related ROMs

DATA CHECK

Check such data as held in the bookkeeping screens, relating to number and length of plays Clean surfaces Lubricate seat sliders Note: This appliance shall not be cleaned by a water jet.

EXTERIOR MAINTENANCE

Check switch operation (if fitted)

Monthly 46

9.1.1. VTS ASSEMBLY
Do not touch places other than those specified. Touching places not specified could cause an electric shock or short circuit.
TEST BUTTON SERVICE BUTTON
Opening the Coin Chute door will reveal the VTS Assembly shown above. The function of each switch is as follows. The controls on the left affect the 1P cockpit, those on the right the 2P. TEST BUTTON (TEST SW) SERVICE BUTTON (SERVICE SW) DEMAG <OPTIONAL> VOLUME CONTROL FRONT <OPTIONAL> VOLUME CONTROL REAR <OPTIONAL> Used to enter TEST mode. Also has function during TEST mode. Refer to the later section detailing TEST mode. Gives credits without registering on the coin counter. Also used during TEST mode. NOT USED NOT USED (Please refer to section 6). NOT USED (Please refer to section 6).

The graphic boards ID.

b. STORAGE INFORMATION
The STORAGE INFORMATION screen displays information on the game contained within the program installer device. This screen is also used when uninstalling the game contained within the program installer device. Until preparations to launch the game are complete, a now checking screen will be displayed and uninstall cannot be performed. If the program installer device does not contain any game data, the game information will be displayed in grey and uninstall cannot be performed.
The following information is displayed on this screen. GAME TITLE GAME ID PROGRAM TYPE INSTALLED IMAGE LIST - IMAGE NUMBER - GAME ID -VERSION - DATE OF RELEASE Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen.

c. JVS TEST

The JVS TEST screen displays information on the connected JVS I/O boards. Select INPUT TEST to display input data for the currently displayed JVS I/O board. (See c-1 JVS INPUT TEST) Select NEXT NODE to display information on the next NODE. If no JVS I/O boards are connected, the message NO JVS NODE will be displayed.

c-1. JVS INPUT TEST

Use the JVS INPUT TEST to test the JVS input. The hexadecimal input information from the JVS I/O board will be displayed in real time.
The following information is displayed on this screen. SYSTEM: PLAYER: COIN: ANALOG: ROTARY: System switch input data Player number and player switch input data Slot number and coin input data Channel number and analog input data Rotary number and rotary input data
Press the SERVICE and TEST Buttons simultaneously to return to the JVS Test screen.

d. MONITOR TEST

e. SPEAKER TEST
Use SPEAKER TEST to check the output of each speaker by having them each emit a test sound. Select each speaker with the cursor and press the TEST Button to turn that speaker ON or OFF. When set to ON a test sound will be emitted from that speaker. It is possible to set multiple speakers to emit the test sound at the same time. If the stipulated sound card is not present this test screen will not display this menu.

Select a category on the NETWORK SETTING (Setting Menu) and the following screen will be displayed. However, since this product does not use network function, this manual does not contain instructions for performing network settings or tests.

NETWORK SETTING Screen

NETWORK TEST Screen

i. GAME TEST MODE

Opens the Game Test Mode, allowing game specific settings and tests to be performed. After starting the game, this option will be displayed in grey until preparations are complete. Select the Game Test Mode option then select EXIT to begin the game test.

9.1.3. GAME TEST MODE

When setting changes are made within TEST MODE, be sure to exit from TEST MODE using the exit options. If you turn the power off and then on without having exited correctly the changes you made will not take effect.
Game Test Mode allows game settings to be altered, Control Units (Guns) to be calibrated and game data to be checked. Select GAME TEST MODE from the System Test Menu screen to display the Game Test Mode screen as follows. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected items test. GAME TEST MODE
INPUT TEST OUTPUT TEST GAME ASSIGNMENTS GUN CALIBRATION SETTING GUN SPEED SETTING BOOKKEEPING BACKUP DATA CLEAR

a b c d e f g

SELECT WITH SERVICE AND PRESS TEST
Performs test, adjustments and settings for each of the Game Test Mode screen items below. a. INPUT TEST: Tests each input device used in the game. b. OUTPUT TEST: Tests each output device used in the game. c. GAME ASSIGNMENTS: Adjusts game settings. d. GUN CALIBRATION SETTING: Performs sight settings for the game's gun. e. GUN SPEED SETTING: Sets the speed volume for the games gun. f. BOOKKEEPING: View all recorded game data. g. BACKUP DATA CLEAR: Erase all game records. After selecting an item, read the explanations below regarding operation. After performing tests and adjustments, return to the Game Test Mode screen, select EXIT and press the TEST Button. You will return to the System Test Menu screen. Move the cursor to EXIT on System Test Menu screen and press the TEST Button to return to the Game Play screen.
[For Overseas Other than Europe]
START1 LAMP START2 LAMP OFF OFF
Perform the tests as follows. START1 LAMP: Select START1 LAMP and press the TEST Button to turn the option ON. The player 1 START Button will light up. The lamp will remain on for as long as the TEST Button is held down. START2 LAMP: Select START2 LAMP and press the TEST Button to turn the option ON. The player 2 START Button will light up. The lamp will remain on for as long as the TEST Button is held down. Move the cursor to EXIT and press the TEST Button to return to the Game Test Mode screen.

c. GAME ASSIGNMENTS

Select GAME ASSIGNMENTS to display the current game settings and make changes. Changes to settings are not enabled until Game Assignments is exited. After changing settings, be sure to exit the Test Mode. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected items test.

GAME ASSIGNMENTS

GAME DIFFICULTY LIFE SETTING INITIAL LIFE MAX LIFE BLOOD COLOR VIOLENCE ADVERTISE SOUND NORMAL RED NORMAL ON
EXIT SELECT WITH SERVICE AND PRESS TEST
Perform the following settings for each item. GAME DIFFICULTY: Set the level of difficulty to one of five levels; VERY EASY -> MEDIUM EASY ->NORMAL -> MEDIUM HARD -> VERY HARD. LIFE SETTING INITIAL LIFE The number of lives the player will start the game with. Can be set between 1 and 9. However, cannot be set higher than the MAX LIFE setting. LIFE SETTING MAX LIFE: The maximum number of lives a player may have. Can be set between 1 and 9. BLOOD COLOR: You can set the color of blood to one of two settings; RED or BROWN. VIOLENCE: You can set the level of damage for the enemies to one of two settings; NORMAL or MILD. When set to MILD, the violence of enemy deaths will be toned down. ADVERTISE SOUND: You can set the Attract Mode (Advertise) sound to ON or OFF. After changing the settings, select EXIT and press the TEST Button to return to the Game Test Mode screen.
d. GUN CALIBRATION SETTING
Select GUN CALIBRATION SETTING to display the following screen. Perform the sight settings for the guns to be used in the game. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected items test.

GUN CALIBRATION SETTING

GUN MARK CHECK PLAYER1 GUN ADJUSTMENT PLAYER1 GUN DEFAULT ADJUSTMENT PLAYER2 GUN ADJUSTMENT PLAYER2 GUN DEFAULT ADJUSTMENT d-1 d-2 d-3 d-2 d-3
Details for each item are as follows. d-1. GUN MARK CHECK: time. d-2. PLAYER1 GUN ADJUSTMENT: Checks the gun sights. 1P and 2P guns are checked at the same Adjusts the sight for the Player 1 side.
d-3. PLAYER1 GUN DEFAULT ADJUSTMENT: Adjust the default sight settings for the Player 1 side. d-2. PLAYER2 GUN ADJUSTMENT: as PLAYER1 GUN ADJUSTMENT) Adjust the sight for the Player 2 side. (Operated in the same way
d-3. PLAYER2 GUN DEFAULT ADJUSTMENT: Adjust the default sight settings for the Player 2 side. (Operated in the same way as PLAYER1 GUN DEFAULT ADJUSTMENT) After changing the settings, select EXIT and press the TEST Button to return to the Game Test Mode screen.

d-1. GUN MARK CHECK

This checks gun sights. Select GUN MARK CHECK on the Gun Calibration Setting screen and press the TEST Button.

GUN MARK CHECK

OUT OF SCREEN P1 OUT OF SCREEN P2
1P Gun Cross This is displayed when the gun is pointed at the screen. 1P is red. 2P Gun Cross This is displayed when the gun is pointed at the screen. 2P is blue. OUT OF SCREEN is displayed when the gun cross is perceived to be out of screen. Pointing the gun at the screen displays the gun cross (sight) for that gun. You can check to see if the sight lines up properly at this screen. Press the TEST Button when everything has been checked. You will return to the Gun Calibration Setting screen.

e-1. GUN SPEED CHECK

Checks the registered speed when the Control Units (Guns) are shaken. Select GUN SPEED CHECK on the Gun Speed Setting screen and press the TEST Button to display the following screen.

GUN SPEED CHECK

P1 GUN SPEED GUN SPEED X MAX 7f GUN SPEED Y MAX 7f 7f 7f
P2 GUN SPEED GUN SPEED X MAX 7f GUN SPEED Y MAX 7f 7f 7f
Moving the gun for each player will alter the values displayed on the X axis and Y axis speed bars. Use this screen to check that the current maximum speed setting matches the speed values by moving the guns around. If the numbers dont change at all: The sensors may be broken or cables disconnected. If the numbers change but never reach even half of the MAX value no matter how hard the gun is moved: There is a problem with speed settings. Once you have finished all checks, press the TEST Button to return to the Gun Speed Setting screen.
e-2. PLAYER1 GUN SPEED ADJUSTMENT/ PLAYER2 GUN SPEED ADJUSTMENT
Pay attention to your surroundings when moving the Control Unit (Gun) during speed adjustment so as not to hit people or objects around you. You may hurt others or yourself if due caution is not taken.
If GUN SPEED SETTINGS are not set, or a mistake is made with the GUN SPEED SETTINGS, the gun may start to only fire single shots during the game. This is because the gun continually registers as having been shaken and thus continually reloads. This is not a fault with the gun itself, and can be fixed by performing GUN SPEED SETTINGS again.
Adjusts the registered speed for when the Player 1 gun is shaken. (This is the same for PLAYER2 GUN SPEED ADJUSTMENT.) Select PLAYER1 GUN SPEED ADJUSTMENT on the Gun Speed Setting screen and press the TEST Button to display the following screen. NOTE: PLEASE SHAKE THE PLAYER1 GUN on the screen will flash.
PLAYER1 GUN SPEED ADJUSTMENT
PLEASE SHAKE THE PLAYER1 GUN GUN SPEED X NOW MAX GUN SPEED Y NOW 7f MAX 7f 7f 7f

PRESS TEST TO CONTINUE

Follow the onscreen instructions to perform the gun speed settings. Shake the gun on the X axis and the Y axis and set the MAX value for each. NOTES: - You need only shake the gun gently on the X axis and the Y axis. If these settings are set with the gun shaken very hard it may lead to malfunctions during the game. - Proceed to the next screen to confirm the set values. The bar here is simply for reference, and swinging the gun forcefully and filling this bar to the top is not necessary. Moving the gun lightly so that the bar is more than half full will allow the game to progress smoothly.
Press the TEST Button and the message NOW CALCULATING will be displayed on the screen, and it will then proceed automatically to the next screen.

Installing Game Program Failed. Transfer of the program failed. Check that the DVD drive is connected correctly. Check that the game disk is not scratched, damaged or dirty.
Error 33 DISPLAY CAUSE COUNTERMEASURES Error 34 DISPLAY CAUSE COUNTERMEASURES Error 35 DISPLAY CAUSE COUNTERMEASURES Error 36 DISPLAY CAUSE COUNTERMEASURES Error 37 DISPLAY CAUSE COUNTERMEASURES Error 41 DISPLAY CAUSE COUNTERMEASURES
Storage Device is Not Acceptable. The program installer device cannot be found. Send the LINDBERGH board in for repair with the keychip still in place.
Storage Device May be Broken. The program installer device is broken. Send the LINDBERGH board in for repair with the keychip still in place.
Verifying Game Program Failed. The program image is unverified due to the program image not existing on the game disk or server. Check that the correct game disk is inserted.
Server Not Respond. The server is not responding. Check the network settings. Set IP Address and other settings. Check that the network cable has not been pulled out.
Error 42 DISPLAY CAUSE COUNTERMEASURES
Server Mount Failed The server directory is could not be reached. Check the network settings. Set IP Address and other settings. Check that the network cable has not been pulled out.
Error 43 DISPLAY CAUSE COUNTERMEASURES
IP Address Not Assigned. An IP Address could not be obtained from the DHCP server. Check the network settings. Set IP Address and other settings. Check that the network cable has not been pulled out.
Error 44 DISPLAY CAUSE COUNTERMEASURES
Game Program Not Found on Server. No program image on the network server. Check that the game title, place on the network server, and the keychip correspond to each other.
Caution 51 DISPLAY CAUSE COUNTERMEASURES Caution 52 DISPLAY CAUSE COUNTERMEASURES
Wrong Resolution Setting. The game does not support the current resolution settings. Change the DIP SW to the correct settings and restart.
Wrong Horizontal/Vertical Setting. The monitor horizontal/vertical settings are incorrect. Change the DIP SW to the correct settings and restart.
COIN MECH INSTALLATION AND CREDIT BOARD SET UP 9.2.1. INTRODUCTION
Game credits between the Coin Mechanism and the game board for this machine are controlled by a VTS board. This electronic circuit allows the price of play to be set for a range of different countries. These functions are set on Dual In Line (DIL) PCB mounted switches. DIL-2 is used to set the currency (or coin ratio) and DIL-1 the price of play. Refer to the Tables on the following pages for the correct settings for your environment. The Klingon2 board pictured below is mounted on the VTS Bracket within the Coin Chute Tower. The Klingon2 board is connected to the coin validator and lamps via a dedicated wiring harness depending upon the coin validator used: Wiring Harness LM1006 LM1007 LM1008 N/A Notes 1. If NRI mechanisms are to be used, these should be ordered with the highest denomination coin on coin path #1 and the lowest denomination on coin path #4. The VTS board should be then be set up for either the UK or EURO settings. A minimum connecting lead length of 600mm is required. 2. Mechanical coin mechanisms may be connected in parallel allowing two identical mechanisms to be fitted. Illustration showing COIN TOWER, VTS PCB, COIN VALIDATOR and ASSOCIATED HARNESSES Validator Coin Controls Mars Mechanical NRI (15 way connector) (13 way connector) See note 2 See note 1

ASSY DLP BASE continued.

No. 15 16
PART NUMBER HDF-4000UK HDF-4200UK
DESCRIPTION ASSY MAIN BOARD ASSY XFMR
11.3. ASSY MASK 52 (HDF-0431UK)

No. 302 303

PART NUMBER HDF-0431UK JPT-1082 838-13145-02 HDF-60009UK HDF-60010UK HDF-60011UK

QTY 2 7

DESCRIPTION MONITOR MASK 52 HDF IR COVER LED BD GUN SENSE HOD WH MASK EXT 1 WH MASK EXT 2 WH MASK LINK
11.4. ASSY BILLBOARD DX 52 (HDF-0450UK)

No. 301

PART NUMBER HDF-0451UK HDF-0452UK HDF-0453UK HDF-0454UK HDF-0455UK HDF-0456UK HDF-0457UK 390-7001-03UK HDF-61010UK
DESCRIPTION BILLBOARD BOX 52 HDF BRKT LIGHT BILLBOARD PLATE BILLBOARD PLATE SUPPORT L SUPPORT R LIGHT COVER BRKT FL TUBE HOLDER FL TUBE LSTR30W WH BILLBOARD
NOT SHOWN NOT SHOWN NOT SHOWN
11.5. ASSY DLP LOWER BASE (HDF-0480UK)

No. 10 13

PART NUMBER HDF-0481UK HDF-0482UK 610-0719-01 400-5457-91 253-5460-01 400-5421-05012 HOD-1530UK HDF-6006UK

QTY 2 1

DESCRIPTION CABINET ASSY DLP LWR BOX BRKT MAIN BOARD DVD DRIVE UNIT USB SW REGU ATX/JVS AIR VENT BLACK SW REGU LCA50S-12 ASSY FAN UNIT UK ASSY AC UNIT
11.6. ASSY FAN UNIT UK (HOD-1530UK)

No. 102 201

PART NUMBER 105-5340-01 260-0011-02 FN1012 000-P00312-W

QTY 1 4

DESCRIPTION FAN BRKT LONG FAN AC100V 50/50HZ FAN GUARD METAL 120MM M3X12 MSCR PAN W/FS PAS
11.7. ASSY SU DLP BASE (HDF-0670UK)

No. 102

PART NUMBER HDF-0671UK HDF-0672UK HDF-0673UK 601-9377 601-5699UK-01
DESCRIPTION DLP BASE SHOE L SHOE R CASTOR FAI-75 LEG ADJ M16X130 1L/NUT

NOT SHOWN NOT SHOWN

11.8. ASSY SUB DLP BASE (HDF-0670UK)
PART NUMBER HDF-4001UK 844-002D-15 HDF-61006UK
DESCRIPTION MAIN BOARD ASSY CASE LBG L 1GB HDF WH PSU LINDBERGH

NOT SHOWN

11.9. ASSY CABINET DX (HDF-1000UK)

No. 5 6

PART NUMBER HDF-1100UK HDF-1010UK HDF-1020UK HDF-1300UK HDF-1350UK HDF-2000UK
DESCRIPTION ASSY SUB CABINET DX ASSY LIGHT COVER L ASSY LIGHT COVER R ASSY GUN HOLDER L ASSY GUN HOLDER R ASSY CONTROL PANEL

 

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