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Korg Triton Extreme


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Korg Triton ExtremeKorg M3 61 Key Synthesizer Workstation Sampler Package with Free Headp
Korg redefines the workstation category by distilling the power of their flagship OASYS into the M3! The powerful EDS (Enhanced Definition Synthesis) sound generator is derived from the OASYS' HD-1 engine design, and it also has advanced second-generation KARMA functionality in addition to a multi-purpose control surface.

Brand: KORG
Part Numbers: M3 61, M361, m361
UPC: 0603384053923, 4959112053922, 603384053923


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Either a 24 dB/oct Resonant Low Pass or a 12 dB/oct Low Pass & High Pass type filter can be used. A wide variety of filter effects can be achieved, from active sounds with aggressive resonance to subtle tones using a high pass filter. A broad range of editing parameters gives you precise control over every aspect of the sound.

Media, etc

Filter/synthesis section:



Song Play

The HI (Hyper Integrated) synthesis system is a PCM tone generator system with full digital signal processing that guarantees pristine sound, and featuring enormous exibility in musical expression, modulation, and effect routing.
Programs: In addition to 1,536 user programs, 256 programs (and 9 drum kits) for GM2 compatibility are provided as ROM presets. You can use a rich array of editing parameters, effects, Valve Force, and the arpeggiator to modify the 1,536 user programs and create your own original programs. When the TRITON Extreme is shipped from the factory, user memory contains 1,344 high-quality programs that cover a wide range of needs. When the EXB-MOSS option is installed, 128 programs for use with the Korg MOSS tone generator will also be available. The TRITON Extreme provides 144 user drum kits as well as 9 ROM drum kits compatible with GM2. The factory settings contain 50 preloaded drum kits that cover a wide range of musical styles. You can create your own drum kits by assigning each key to any one of the 1,175 drum samples or to an original sample that you sampled or loaded in from media. For the sound assigned to each key, you can make lter and amp settings, and even route the sound to effects or individual audio outputs. You can easily create programs using multisamples or samples that you yourself sampled/resampled or loaded in Media mode. You can then use these programs in combinations and songs. You can also use samples as drum instruments in a drum kit.


HI (Hyper Integrated) synthesis system
Programs and combinations

Sequencer Combination

Valve Force circuit:


A sophisticated 16-track MIDI sequencer is built in. The TRITON Extreme combines dual arpeggiators, RPPR, time slice, in-track sampling, and many other functions, giving you an integrated music production environment with even more potential than an external sequencer would provide. MIDI exclusive message recording/playback is also supported. The Cue List function lets you play up to 99 songs in the order you specify. For example you could create separate songs for the intro, melody A, melody B, and the break, etc., and easily try out different song structures using the same material. You can also specify the number of times that each song will repeat. Songs can also be played back consecutively in jukebox style. A completed song can be resampled as a Wave file and burned to a CD-R/RW drive (sold separately) connected to the USB A connector to create an original audio CD.

In Song Play mode you can play SMF (Standard MIDI File) data directly from media. You can also play the keyboard along with the SMF playback, and use the arpeggiator in synchronization with the playback tempo of the SMF. Format 0 and 1 are supported, and you can also use the Jukebox function to edit the playback order of the songs.

TouchView user interface

As its user interface, the TRITON Extreme features the TouchView system with a large pixel LCD touch-panel that lets you perform functions simply by touching the screen a revolutionary leap in operability and practicality.
Dual polyphonic arpeggiator
Five preset arpeggio patterns (UP, DOWN, ALT1, ALT2, RANDOM) and 507 user arpeggio patterns are built-in. With the factory settings, these contain a wide variety of preload user patterns (489). In addition to providing conventional arpeggiator functions, the polyphonic arpeggiator of the TRITON Extreme can respond to the pitches or timing at which you play the keyboard, and produce a diverse range of chords or phrases. This can be used to play a variety of
USB connectors allow connection to a CD-R/ RW drive and computer
The TRITON Extreme provides a USB A connector and a USB B connector, allowing you to save data on USB storage media (hard disks, removable disks, CD-R/RW drives). You can back-up data from media in the CF card slot to your computer, or edit data on your computer and load it into the TRITON Extreme.

Front and rear panel

Front panel

1. [SW1] key, [SW2] key

These keys are on/off switches, their function can be assigned in Program, Combination, Sequencer, Song Play, and Sampling modes. When on, the key will light ( p.21).

2. Joystick

Various program parameters and effect parameters will determine what is being controlled by the joystick. Move the joystick up/down and left/right (+Y, Y, X, +X) to vary the effect (p.21).


This key selects either A, B or Valve Force mode for the realtime controllers. The selected mode will light.


Switches the Valve Force function on/off. When on, this key will light.

3. Ribbon controller

Various program parameters and effect parameters will determine what is controlled by the ribbon controller. Slide your nger to the left or right on this ribbon controller to vary the effect (p.21).

[GATE] knob

This adjusts the gate time (note duration) of the arpeggiated notes. At the center position (12 oclock), the gate time will be the same as the Gate parameter of the arpeggiator. Rotating the knob toward the left will shorten the gate time, and rotating it toward the right will lengthen the gate time.

[<<REW] key

In Sequencer mode, this key will rewind the song or cue list. When you press and hold this key, the key will light, and the playback will rewind. (This key will not function during recording.)


This adjusts the velocity (playing strength) of the arpeggiated notes. At the center position (12 oclock), the velocity will be the same as the Velocity parameter of the arpeggiator. Rotating the knob toward the left will decrease the velocity, and rotating it toward the right will increase the velocity.
In Sequencer mode, this key will fast-forward the song or cue list. When you press and hold this key, the key will light, and the playback will fast-forward. (This key will not function during recording.)

[ON/OFF] key

This switches the Arpeggiator function on/off. When on, the key will light.

[LOCATE] key

In Sequencer mode, this key will advance or rewind the song or cuelist playback to a specied point. In Song Play mode, this key moves to the specied playback location within the SMF data.


In Sequencer mode, pressing this key will make the key light, and if you then press the SEQUENCER [START/ STOP] key, recording will begin (p.43). In Program, Combination and Global modes, pressing this key will open a dialog box, and if you then press the OK button, the edited contents will be written (p.114, 116). In Program or Combination mode, you can hold down the [ENTER] key and press this key to turn on the Auto Song Setup function. (p.58)


In Sampling, Program, Combination, and Sequencer modes, pressing this key will make the key light, and when you continue by pressing the SAMPLING [START/ STOP] key, sampling will either begin or you will enter the sample-ready mode.
In Sampling, Program, Combination, and Sequencer modes, pressing this key after pressing the SAMPLING [REC] key will either cause sampling to begin, or it will access the sample-ready mode. In the Sampling P1: Sample Edit page, pressing this key will sound the selected sample. This key is also used to play back a WAVE le from the media. This function can be used in the directory window of various Media mode pages, in the Media mode Make Audio CD page, and in the Select Directory page menu dialog box of the Program, Combination, Sequencer, and Sampling modes.
This is the start/stop key for song or cue list recording and playback in Sequencer mode, and SMF playback in Song Play mode. During recording and playback, the key will blink at the current tempo. These keys are also used to play an audio CD in the USBconnected CD-R/RW drive. SEQUENCER [START/STOP] key [FF>>] key [<<REW] key [PAUSE] key [LOCATE] key : Play/Stop : Fast-forward : Rewind : Pause : Move to the specied location

The page jump menu will appear.
4 Press one of the tabs located at the bottom of the page. As an example here, press the OSC Basic tab which is the second from the left.
In Media mode there is only one page, so the page jump menu will not appear.

VALUE controllers

[VALUE] slider Use this when you wish to make major changes in the value. In Program mode and Combination mode, this slider can also be used as a control source for alternate modulation or dynamic modulation. (This is active in Program or Combination P0: Play when the Program Select or Combination Select (the large characters in the upper part of the LCD) is selected). [ ][ ] keys Use these when you wish to make small changes in the value.
If you edit the settings that are recalled by pressing the [COMPARE] key (i.e., the settings that are written into memory), the LED will go dark, and it will not be possible to return to the previous edits by pressing the [COMPARE] key again. In Sequencer mode, you can use the [COMPARE] key to make before and after comparisons immediately after using realtime recording or step recording to record a song, or after performing a track edit operation. For example, this can be used effectively when realtimerecording a track for a song. 1 Realtime-record a MIDI track. (Take 1) 2 Once again, realtime-record on the same track. (Take 2) 3 Press the [COMPARE] key. The LED will light, and take 1 will be recalled. 4 Press the [COMPARE] key once again. The LED will go dark, and take 2 will be recalled. 5 If at step 3 you once again realtime-record on the same track (take 3), the object of the Compare function will now be take 1. If at step 4 you once again realtime-record on the same track (take 3), the object of the Compare function will be take 2.
[VALUE] dial Use this when you wish to make large changes in a value. Numeric keys [0][9], [ENTER] key, [] key, [./10s HOLD] key Use these when you know the parameter value that you wish to input. After using the numeric keys [0][9] to input a number, press the [ENTER] key to nalize the parameter value. Use the [] key to enter negative numbers. Use the [./10s HOLD] key to enter a decimal point. In Program and Combination mode P0: Play page other than the Sampling page, the [./10s HOLD] key performs the 10s Hold function. (p.21, 32) BANK [A][G], [H][N] keys



MIDI cable

Power Switch


1. Connecting the power cable

Power cable (Included)

to an AC outlet

9. Installing options

CompactFlash Microdrive card

USB cable

DAT etc.


CD-R/RW, hard disk, removable disks etc.


7. Connecting a USB device
4. Digital audio input/output connections
















-10dBV G


U 10 60

LEVEL +4 -10

+10dB -40dB


LINE IN 9-10

LINE IN 11-12

LINE IN 13-14


+10 +20

+15 +15





HI 12kHz



+28 +10 +7

U MID 2.5kHz

-12 +12 -12

+12 -12

ALT 3-4

U LOW 80Hz

-15 +15 -15

+15 -15

0 -2 -4 -7


-10 -20 -30 0dB=0dBu

A LT 3 4




2. Analog audio output connections

Powered monitors, etc.

6. Inserting and removing CF card slot media

AC power supply

1 Turn off the power of the TRITON Extreme. 2 Plug the included power cable into the AC power supply connector located on the back of the TRITON Extreme. 3 Connect the other end of the power cable to an AC outlet. Use only the power cable that is included with the TRITON Extreme. Using another power cable may cause malfunctions. Make sure that your AC outlet is the correct voltage for your instrument.
You can input external analog audio sources, and sample them or process them with the internal effects and output them from the OUTPUT jacks. Connect mics or the OUTPUT jacks of your external audio equipment to the AUDIO INPUT 1 and 2 jacks.

Foot pedal connections
A foot pedal can be used to control various synthesis and effect parameters. Connect an optional expression pedal such as the Korg XVP-10 or EXP-2 to the rear panel ASSIGNABLE PEDAL jack. The function controlled by the foot pedal is specied in Global: P2 Foot Pedal Assign (p.90, PG p.165, 282)


If you are using headphones, connect them to the headphone jack of the TRITON Extreme. The TRITON Extremes headphone jack will output the same signal as (MAIN) L/MONO and R. If you are using (INDIVIDUAL) 1, 2, 3, and 4, connect these jacks to your mixer, and use the headphone jack of your mixer to monitor the sound.

Foot switch connections

A foot switch controls sostenuto, soft pedal on/off, arpeggiator on/off, to select programs or combinations, and to start/stop the sequencer and tap tempo etc. Connect an optional foot switch such as the Korg PS-1 to the rear panel ASSIGNABLE SWITCH jack. The function assigned to the foot switch and the polarity of the foot switch can be set in Global: P2 Foot Switch Assign, and Foot Switch Polarity (p.90, PG p.165, 281)

Damper pedal connections

This pedal applies a piano style damper effect as you play. Connect an optional footswitch to the DAMPER jack of the TRITON Extreme. If a Korg DS-1H is connected, halfdamper effects can be produced. The polarity of the pedal is set in Global P2: Controller Damper Polarity and the sensitivity is set in Global P0 Half Damper Calibration. (PG p.157, 165)
You can insert a CompactFlash or Microdrive card into the CF card slot, and use it to save or load song data or sample data. When using a Microdrive, you can save the sampled data directly to media. The TRITON Extremes CF card slot does not support hot-plugging. You must turn off the power before inserting or removing CF card slot media. Turning off the TRITON Extreme to insert media into the CF slot will cause your unsaved sequence and sample data to be lost; so we suggest you always insert your media before you turn the TRITON Extreme on, in case you want to save any of the data you create.
You can connect an external USB device such as a hard disk or CD-R/RW drive to the USB A connector, and transfer data to and from the device.
Connect the TRITON Extremes USB B connector to the USB connector of your computer. For details on connecting USB devices, refer to PG p.325.

Inserting media

1 Turn off the power of the TRITON Extreme. 2 Make sure that the CF card slot eject button located on the rear panel is pressed inward. If the eject button is in the outward position, press it in. 3 Insert your CompactFlash or Microdrive card into the CF card slot. Make sure that the card is oriented correctly; the label should be upward, and the connector end inserted rst.

While data is being written, the LCD screen will indicate Now writing into internal memory. Data is written into internal memory by the following operations.
Writing (updating) a Program, Combination, Global Setting, Drum Kits, or Arpeggio Patterns Loading Program, Combination, Global Setting, Drum Kit, or Arpeggio Patterns data in Media mode Receiving a MIDI data dump for Program, Combination, Global Setting, Drum Kit, or Arpeggio Patterns
Playing and editing programs

(Program Mode)

Program mode page structure

Program structure

When the TRITON Extreme is shipped from the factory, it contains 1,344 programs (excluding the GM2 variation programs). You can create your own original programs by editing these factory-set programs, or by initializing a program and starting from scratch. You can also create programs using RAM multisamples that you have sampled or loaded in Media mode. In addition, you can play a program and resample your performance, or sample an external audio source while listening to the sound of a program. Each of the rewritable banks AE and HN contain 128 programs (total 1,536). There are also non-rewritable bank G (GM2 capital programs), banks g(1)g(9) (variation programs), and bank g(d) (drums). When shipped, banks A D and HN contain preloaded programs.

Program banks

Bank Prog. No. Explanation Preloaded programs User (initial) programs MOSS programs GM2 capital programs GM2 variation programs GM2 drum programs Preloaded programs, user (initial) programs

Page P0: Play

Explanation Select programs, use the Performance Editor to perform easy editing, select and make settings for arpeggio patterns, make settings for sampling. Set basic program parameters such as oscillator and multisample. Set scale and controllers. Settings related to the lter (tone), including the lter EG. Settings related to the amplier (volume), including amp EG and pan. For each of the two LFOs provided for each oscillator, select the LFO type and speed, etc. (Settings in the pitch, lter, and amp pages will determine how deeply the LFO that you specify here is applied.) --Settings for the arpeggiator. (Some of these are shared with the arpeggiator settings of P0, and you may edit them in either location.) Select insert effects and make settings for them. Specify the oscillator routing (send levels to the insert effects, master effects, and independent outputs), make settings for Valve Force. Select master effects and make settings for them. Make settings for the master EQ and Valve Force.
P1: Edit-Basic P2: Edit-Pitch P3: Edit-Filter P4: Edit-Amp P5: EditCommon LFO P6: P7: EditArpeggiator P8: Edit-Insert Effect
A.D, H.M 000.127 E F G g(1).g(9) g(d) N 000.127 000.127 001.128 (VNL) (VNL) 000.127
For details on how to access each mode and page, refer to Basic operation (p.13). Bank F is available only if the EXB-MOSS option is installed. The page structure and parameter structure of bank F programs are different than for the programs of other banks. Refer to the EXB-MOSS owners manual. All transmission and reception of MIDI data in Program mode is performed on the global MIDI channel. The global MIDI channel is set in Global P1: MIDI MIDI Channel. You can perform sampling/resampling in Program mode (p.80, QS p.22). You can also apply the TRITON Extremes effects to an external audio input, for a wide range of possibilities. (p.107, 111)

Selecting a program on the TRITON Extreme
Selecting by bank/program number 1 Make sure that Program Select is selected. If it is not selected, access the PROGRAM P0: Play page and press the Program Select area to highlight it.
Category popup button Program Select popup button Program Select
2 Use the VALUE controllers to select the program number that you wish to play. You can use the following methods to select a program. Turn the [VALUE] dial. Press the [ ] or [ ] key. Use numeric keys [0][9] to specify the number, and press the [ENTER] key. 3 Press a BANK [A][N] key to switch banks. By switching banks you can access programs in different banks. (The key will light, and the selected bank will appear in the left side of the LCD screen.) For example to select bank B, press the BANK [B] key. (The [B] key will light, and an indication of Bank B will appear in the upper left of the LCD screen.) The [F] key is only available if the EXB-MOSS option is installed. Each time the [G] key is pressed, it will advance to the next GM bank in the following order: Gg(1)g(2)g(3)g(4)(5)g(6)g(7)g(8) g(9)g(d)G. (The LED will light, and an indication of Bank G, g(1)g(9), or g(d) will appear in the upper left of the LCD screen.)
In the illustration above, category 15: Drums is selected. The center area shows the programs contained in that category. 2 Press the tabs located to the left and right sides of the display to select a different category. The name of the selected category will be displayed in full in the upper right. 3 Press one of the program names in the center area to select a program. The selected program will be highlighted.
4 When you are satised with the selected program, press the OK button to close the popup menu. If you press the Cancel button, your selection will be discarded, and you will return to the program that had been selected when you opened the popup menu. Using 10s HOLD when selecting programs If you press the [./10s HOLD] key to turn on the 10s Hold function (the LCD screen will indicate ), the tens place of the program number will be xed, and you will be able to switch programs simply by pressing a single numeric key. Each time you press a numeric key, the ones place will change. You can also use the [ ][ ] keys to change the value of the tens place. 1 Press the [./10s HOLD] key to make the display indicate. The tens place of the program number will be held (xed).
Using controllers to modify the sound
The TRITON Extreme provides various controllers a joystick, the ribbon controller, the SW1 and SW2 switches, and the REALTIME CONTROL [1], [2], [3], [4] knobs that let you modify the tone, pitch, volume, or effects in realtime while you play. You can use these controllers to modify the sound while you are playing a program.

2 Execute the page menu command Copy From Program or Copy From Combi. A dialog box will appear.
4 Press the OK button to perform the Auto Song Setup. The TRITON Extreme will automatically switch to Sequencer mode, and the combinations settings will be applied to a new song. The new song will be the rst unused song. 5 You will automatically enter record-ready mode, and the metronome will begin sounding according to the settings in Sequencer mode 08: Preference. (PG p.68 08b: Metronome Setup) 6 Press the [START/STOP] key, and realtime recording will begin. When youre nished recording, press the [START/ STOP] key once again. (p.43 Realtime recording on a MIDI track)
Select the program or combination that you want to copy (i.e., the copy source). For this example, press the COMBI BANK [I] key, then press numeric keys [4], [0], and nally press the [ENTER] key. I040: Steely Keys will be selected. We will copy the effect settings of the combination as well, so check the With Effects check box. Since we want to copy the settings of the combinations eight timbres to tracks 18, select Track 1 to 8. If you have selected Track 1 to 8, you will be able to select Auto adjust Arp setting for Multi REC. If you check this check box, the MIDI channel etc. of some of the tracks will automatically be adjusted to ensure that the same sound as was used during recording will be reproduced by the playback when you perform multitrack recording with the arpeggiator turned on.
When using the Copy From Program page menu command, the dialog box will be different. You can specify any track as the copy destination, and Auto adjust Arp setting for Multi REC will be replaced by a simple with Arpeggiator check-box. Depending on the combination settings, it may be necessary to make additional changes to the track settings. In order to use the Auto adjust Arp setting for Multi REC function, the combination to be copied must have been written to memory with the ARPEGGIATOR [ON/OFF] key turned on. Press the OK button to execute the copy. Notice that when you execute this command, the PLAY/REC/MUTE setting of each track will be set automatically. In the Sequencer P0: Play/REC, Preference page, the Multi REC check box will be checked.

2. Setting the recording level (Recording Level [dB])
1 Produce sound at the volume that you want to record. If you are inputting via the AUDIO INPUT 1 and 2 jacks, gradually turn the [LEVEL] knob from the MIN position toward MAX. Set the level immediately below the point where the display indicates ADC OVERLOAD !! (AD converter input overload). The best audio quality will be obtained at a level immediately below the point where ADC OVERLOAD !! is displayed (i.e., the highest level that does not produce an overload). 2 Press the SAMPLING [REC] key. Produce sound at the volume that you want to record. Watch the level meters to check the input volume. Use the Recording Level slider to adjust the recording level.
L/R: The sound being sent to the L/R bus will be sampled. Indiv.1/2: The sound being sent to the Individual 1, 2 bus will be sampled. For examples of these settings, refer to the various examples of sampling. (p.67, 70, 75, 82, 83, QS p.19, 22)
1 In Source BUS, select the source that you want to sample. The sound being sent to the bus you select here will be sampled.
3. Specifying the recording method (Recording Setup/Sampling Setup)
2 Use Trigger to specify how sampling will begin. The available trigger methods will differ depending on the mode. Sampling mode: Sampling START SW, Note On, Threshold Program, Combination modes: Sampling START SW, Note On Sequencer mode: Sampling START SW, Note On, Threshold, Sequencer START SW Here we will describe the Sampling START SW and Note On that can be used in all modes. For details on trigger methods suitable for various purposes, refer to the various examples of sampling on p.80, 82, 83, QS p.18, 22 or PG p.5, 41, 63, and 115. Sampling START SW: When you press the SAMPLING [REC] key, you will enter sampling-standby mode, and sampling will begin when you press the SAMPLING [START/STOP] key. Note On: When you press the SAMPLING [REC] key and then the SAMPLING [START/STOP] key, you will enter sampling-standby mode, and sampling will begin when you play the keyboard.

Program mode

1 Use Save to to specify the location into which the data will be sampled. RAM: The sample will be written into sample memory (RAM). If you select RAM, you can also specify the writingdestination RAM bank. In Sampling mode, this is specied by Bank. In other modes, this is specied by the page menu command Select Bank & Smpl No. When you select Select Bank & Smpl No., the following dialog box will appear.

LoopS (Loop Start)

By using the ZOOM button you can change the range that is displayed. When S (Start) is highlighted, zoom will be performed from the start address.
3 Specify the start address in Start, the loop start address in LoopS (Loop Start), and the end address in End. Select Start (highlighted), and use the [VALUE] dial or other VALUE controllers to modify the value. The corresponding vertical line will move. Set LoopS (Loop Start) and End in the same way. In the example shown below, Start is set immediately before the rst waveform, LoopS (Loop Start) is set immediately before the second waveform, and End is set as desired.
A sample waveform that was sampled with Sample Mode set to Stereo will be displayed in two levels. The upper level is the L channel, and the lower level is the R channel.
To play the sample, press the key to which the sample is assigned (the key range that is highlighted in Keyboard & Index).
3 Set the end address so that it coincides with a dotted line of the grid. This will cause the loop interval to be the same length as the BPM value. The grid display will be based at LoopS (Loop Start) if looping is on. If looping is off, the grid will be based at Start. 4 To hide the grid display, select the page menu command Grid, uncheck Grid, and press the OK button. The grid is displayed according to the playback pitch of the base key (the key shown in gray in the Keyboard & Index area). You can select the base key by holding down the [ENTER] key and playing a note on the keyboard.
If the Use Zero check box is checked, only those addresses where the waveform data crosses the zero level will be found automatically when searching, and can be set. This lets you easily make address settings where noise is less likely to occur when looping. 4 If necessary, use the page menu command Truncate to delete unwanted data that falls outside the start (or loop start) and end addresses.
Sampling and looping a drum phrase
Heres how you can sample a drum phrase (or similar phrase) from an audio CD, and loop the playback. You will need to provide a drum rhythm loop sample. Initially, it is a good idea to begin with a rhythm loop sample that has a fairly simple beat. As an example, we will sample one measure of a 140 BPM drum phrase in a 4/4 time signature. In this example we will use a CD player. For details on how you can digitally sample or rip from the USB A connector CD-ROM or CD-R/RW, refer to p.71. This explanation assumes that you are starting from the default state immediately after power-on. If necessary, create a new multisample before you begin this procedure. (p.69) 1 Connect the AUDIO INPUT 1, 2 jacks on the rear panel to the LINE OUT L and R jacks of your CD player. Set the AUDIO INPUT [MIC/LINE] switch to the LINE position, and set the [LEVEL] knob near the center.

2 Use BUS Select (IFX/Indiv.Out Assign) to specify the bus (insertion effect) to which the output of the oscillator will be sent. L/R: Send the output to the L/R bus. Instead, it is sent to AUDIO OUTPUT (MAIN) L/MONO and R after the Master EQ. IFX15: The signal is sent to Insert Effects IFX 1, 2, 3, 4, 5. 1, 2, 3(Tube), 4(Tube), 1/2, 3/4(Tube): The signal is sent to AUDIO OUTPUT (INDIVIDUAL) 1, 2, 3(Tube), 4(Tube) (p.109). Off: The output will not be sent to the L/R bus, IFX15 buses, or 14(Tube) buses. Choose the Off setting if you want to connect the oscillator output to a master effect in series. Use Send 1 (to MFX1) and Send 2 (to MFX2) to adjust the send level. 3 OSC MFX Send species the send level from each oscillator to the master effects. This can be set only when BUS Select (IFX/Indiv.Out Assign) is either L/R or Off. If BUS Select (IFX/Indiv.Out Assign) is set to IFX15, the send level to the master effects is set by Send 1 and Send 2 (Insert FX page) after the signal passes through the insert effects.

Master effects

The input levels to the master effects are set by the Send 1, 2 levels (step 3 or 8). If Send 1, 2 are zero, the master effects will not apply. Send 1 corresponds to MFX1, and Send 2 corresponds to MFX2. 0 In Program P9: Edit-Master Effect, select the Master FX page.
Effect settings in Combination, Song, and Song Play modes
In Combination, Sequencer, and Song Play modes, you can specify the routing of each timbre/track to the insert effects and master effects. These settings are made in the same way in each of these modes. We will be using the example of Combination mode in our explanation here.
1 In Combination P8: Edit-Insert FX, select the Routing page.
A In MFX1 and MFX2, select the type of each master effect. The procedure is the same as when selecting an insertion effect (5). The master effects cannot use double-size effects. The master effects are mono-in/stereo-out. Even if a stereo-input effect is selected, it will function as mono input. B Press the ON/OFF button to turn on the master effect. Each time you press the button, the master effect will be switched on/off. When OFF, the output of the master effect will be muted. C Use Return 1 and Return 2 to adjust the output levels of the master effects. For each effect, the Wet value of the Wet/Dry parameter is the output level at the effect. The return value is multiplied with this (Return = 127 will be x1.0) to determine the actual output level of the master effect. D Select the MFX1 and MFX2 pages, and set the parameters for each selected effect. For details on the parameters of each effect (PG p.217). 2 Select IFX/Indiv.Out BUS Select. Here you can specify the bus (insert effect) to which the output of each timbre will be sent. The routing, insert effects, and chain settings are shown graphically in the upper part of the display screen. In this example, T01 (timbre 1) uses IFX1 and 2. T02 uses IFX2, T03 uses IFX3 and 4, T02 and T05 use IFX4, and T06 and T07 use IFX5. Selection of each effect type, the on/off setting, and chain settings are made in the Insert Effect page. 3 Send1, Send2 species the send level from each timbre to the master effects. This can be set only if IFX/Indiv.Out BUS Select is set to L/R or Off. The actual send level is determined by multiplying this by the Send 1 or Send 2 settings for oscillators 1 and 2 within the program selected by the timbre. If the program parameter Send 1 or Send 2 is set to 0, the resulting level will still be 0 even if you raise this send level. If IFX/Indiv.Out BUS Select is set to IFX15, the send levels to the master effects are set by Send 1 and Send 2 (Insert FX page) following the insert effects.

Key Zone 35 Keyboard & Index 69, 73, 74, 77 Keyboard crossfade 34 Keyboard Track 27, 29 Keyboard, Arpeggiator 95.KSC 113, 118.KSF 113, 118.KMP 113, 118 Keyboard input 14
Bank 4, 14, 122 Combination 31, 32, 34, 35 Program 19, 20, 24 Sampling 66 BANK key 4 Base key 77, 130 Beep 90, 131 Bit resolution 62 BPM 36, 76, 78, 108 BUS Select 6, 67, 72, 93, 104, 105, 106, 109, 110
L/MONO, R jacks 6, 16 Layer 34, 36 LCD screen 4, 8 Contrast 7, 129, 131 Level AUDIO INPUT 6 Drum Kit 92 Multisample 25 LFO 26, 28, 29, 108
Factory settings 127 Filter 1, 23, 27 Filter EG 28 Filter LFO Mod. 28 Filter Mod. 27 Keyboard Track 27 Foot Pedal 16, 23 Foot Switch 16, 23 Cue List, Switch the Step 54 Manual punch-in 43
Calendar function 120 Cancel button 9 Category 8, 20, 24, 32, 34, 41, 93, 104, 114
Load Demo song 127 EXB-MOSS 128 Factory settings 127 File 121 Jukebox List 87 Template Song 47 LOCATE 5, 42, 130 Lock function 22 Loop Sample 73, 74 Loop All Track 44 Low Pass & High Pass 27 Low pass filter 27 Low Pass Resonance 27
Page menu button 9 Page menu command 9 Pan AUDIO INPUT 107 Combination 34 Program 26, 28, 29, 104 Sampling 75 Sequencer 41 Parameter 13 Pattern Arpeggio pattern 94, 98 Pattern, Sequencer 40, 43, 49, 50, 55, 78.PCG 113, 118 Performance Editor 23 Pin 8 Pitch 89 Combination 35 Drum kit 92, 134 Program 23, 26 Sampling 66, 78 Scale 91 Polyphonic 24, 35 Polyphony 12 Popup button 8, 14 Popup menu 8, 14 Portamento 26, 35, 36 Power 6, 16, 18 Recalling the last-selected mode 90 Preload data 113 Program 10, 19, 64, 90, 91, 92, 94, 103, 104, 109, 114 Combination 32, 34 Sampling 78 Sequencer 41, 58
Routing 93, 104, 105, 106, 107 RPPR 55, 79 Create 55 Play 56 Realtime-recording 56
Sample 36, 61, 63, 70, 71, 77 Sample memory (RAM) 2, 18, 66, 67 Sample memory (RAM) slot cover 6 Sampling 2, 5, 11, 13, 62, 64, 68, 80, 103, 106, 110 Sampling frequency 7, 62, 123, 132 Save 113, 117 Data filer 119 Jukebox list 87 Media 117 Track list 125 Scale 36, 91 Scroll bar 8 Send AUDIO INPUT 107 Combination, Sequencer, Song Play 105 Drum kit 93 Program 104 Sequencer 5, 11, 13, 39, 40, 61, 64, 78, 80, 102, 103, 105, 110 Shortcut 130 SIMM 18.SNG file 113, 118 Solo 42, 86 Song 39, 40, 85 Convert a cue list 54 Copy 50 Create a Wave file 83 Edit 50 In-Track Sampling 82 Naming 51 Save 117 Setting the number of measures 51 Song Play 11, 13, 64, 102, 103, 105, 110, 133 S/P DIF 6, 16, 64, 107, 131 Specifications 138 Split 34, 35 Standard MIDI File (SMF) 39, 59, 85 Status 35, 60, 85 Step Cue List 53 User arpeggio pattern 98 Step recording 45 Step, Arpeggiator 99 [SW1], [SW2] 3, 21, 108, 129 Synchronize 45, 60, 85, 102



TRITON Extreme Main Features
Largest onboard sample memory in any Korg workstation to-date: 160MB of 48 kHz wave ROM (including a new concert piano in addition to the acclaimed 16MB stereo velocity-switching piano). 32 MB of new acoustic samples, including sounds captured with natural vibrato, new organs, guitars, basses and much more. All the data from Vintage Archives, Orchestral Collection and Trance Attack EXB-PCM boards, plus the best from Pianos/Classic Keyboards, Studio Essentials and Dance Extreme. Expandable with the EXB-MOSS DSP (Z1) synthesis board! 120 notes of polyphony - plenty for playing sustained passages; for developing complex Combinations and when sequencing! 2889 preload sounds / 3266 sound and 194 drum kit locations. MOSS adds another 128 DSP programs! Blazing fast TouchView graphic interface makes navigation a breeze - the ultra-powerful processor is 6x faster than TRITON Classic! The most versatile effect system available: 5 inserts w/102 effects, 2 masters w/89 effects, includes sync-able effects, 3-Band master EQ, send external audio through effects! Tube-driven Valve Force processing: Can be used as an insert or on final output to add warmth and snarl. You can even sample through the tube! Dual polyphonic Arpeggiators: 512 memory locations w/507 user, sync-able to MIDI clock.
Open Sampling System provides sampling and resampling in all modes: 16 MB Sample RAM (expandable to 96 MB), 48 kHz sampling rate, with Time Slicing / Stretching and more! Sample direct to CompactFlash as longer samples for ext. computer editing or audio CD burning via USB! Sampling/Resampling through tube, all insert and master effects! Load Korg, Akai S1000/3000 (advanced Program conversion!), AIFF and WAV via CompactFlash and external USB devices! In-Track sampling allows sampling direct to sequencer as MIDI events. Same powerful TRITON sequencer: 16 Tracks, 200,000 events, Cue List and RPPR functions, shortcuts like Template Songs, One-Touch Record, preset rhythm patterns, independent tracklooping, Swing Quantize, Tone Adjust to tweak sounds inside the sequencer, SysEx Record any realtime parameter changes in a track! Two USB ports: Connect a CD-R/RW drive to Port A for loading, saving data and for burning audio CDs. Connect Port B to computer to access media in CompactFlash slot for direct file sharing! 6 outputs allow routing of any sound to any output or stereo pair with any effects! S/PDIF digital I/O: 48 kHz for connection to DAT, MD or digital multitrack recorders.


Making connections; Loading the preload data; Playing the Demo Songs Selecting and playing Programs and Combinations Sound Tour; Valve Force Technology Arpeggiator mode Sequence mode: Template Songs; One-Touch-Record; SysEx Recording, Tone-Adjust Resampling; Sampling mode: Time Slicing; Creating a Multisample In-Track Sampling; Resampling a Song as a WAV file Creating Audio CDs; Media mode; USB Storage mode; EXB-MOSS Option Important Owners Manual References 4-5 6-10 11

TRITON Extreme EasyStart

Making connections
Connect AC power cable, and connect L/R audio outputs to a stereo monitor system (or use headphones) current Operating System as well as any installed SIMM modules and the EXB-MOSS option (if installed). IMPORTANT! Before you insert a CompactFlash card into the Extremes card slotSTOP!!! Make sure that the Extreme is OFF before inserting or removing the card! You could damage the card contents and/or the TRITON Extreme if you insert or remove a card while the unit is on! Press the rear panel POWER SWITCH to power-on the TRITON Extreme. Note that during power-up, the display will indicate the
Loading the Preload sounds and Demo songs
Note: When you power-off the TRITON Extreme, loaded demo songs/samples will be erased from memory. The factory sounds and demo songs are backed up in ROM memory. Before you continue with this guide, or for sales presentations, reload the Preload PCG (Program, Combination and Global data) and Demo Song data using the following procedure: Save any of your own internal sounds/samples/songs to CompactFlash, Micro-drive or to a USB Port Aconnected drive before proceeding! See page 113 of the Operation Guide for more information.
A listing of compatible USB devices can be found at
Press the GLOBAL mode key Press the Kind:
Press the upper-right popup, and then press Load Preload/Demo Data. Press OK 2x to load the data.
popup and select the type of data you want to load select All (Preload PCG and Demo
Songs) to return the TRITON Extreme to a factory preload state

Listening to the demo songs
After the preload demo songs have been loaded, press the SEQ mode key To select another song, press the START/STOP key to playback. popup left of S000 Press the SEQUENCER START/STOP Press the SEQUENCER key to play the first song, Extreme RA sequenced by Jordan Ruddess (Dream Theatre). Press a song name
Selecting and playing Programs and Combinations
1. 2. To select Programs, press the PROG mode key. To select Combinations, press the COMBI mode key. Press one of the BANK keys to select a sound bank, followed by using the DIAL, / keys, or numeric keypad to select sounds from within the bank.
Selecting Programs and Combinations by Category
Finding and organizing sounds is easy with TRITON Extreme! Preload sounds are grouped in Categories for fast access, and you can even create your own Categories of Programs and Combinations for custom applications!
1. Press the Category button above any Program or Combi name Scroll and press the name of any sound Select another category by Press the OK button
in the center menu, and then you can instantly play it on the keyboard
pressing one of the Category tabs on the left or right side of the center menu when you want to access the play and edit mode pages of the selected sound.
Take a quick tour of some great new TRITON Extreme sounds:


A000 BD Grand Concert A001 Concert Grand B000 A.Gtr Vel Gliss.
The acclaimed TRITON Studio Bosendorfer sample 16MB stereo, velocity-switching A new Steinway sample ValveForce is ON to add a subtle warmth to the piano sound Velocity brings in oscillator 2s glissando sample / Switch 1 mutes / Knob 3 adds stereo chorus
B016 A Real Flute B008 Nu coustic Bass
Knob 3 increases exciter/enhancer effect for more breath Velocity brings rich acoustic realness to this great new sample! ValveForce adds warmth!


A000 The Piano A001 Film Sound Track A003 IBIZA Sunrise B005 Groovin A Bass
The new piano in a Combi play w/ velocity to bring in brightness! Turn Arp ON and groove! Play soft across the keyboard, and then use velocity to bring in the rest of the orchestra! Switch 1 and Joystick Y for drum arps control / ARP Gate and Velo knobs too! New Acoustic Bass jams! Switch 1, Joystick Y, Knobs 1-4mix it up man you so funky!

Valve Force Technology

That cool blue glow behind the 12AU7 tube in your TRITON Extreme comes on automatically for some sounds, but is off when selecting othersmany of the Programs and Combinations have been programmed so that Valve Force kicks-in whenever you select certain sounds, but you can turn the tube on (or off) whenever you like just press the VALVE FORCE key (it will light), and then press the REALTIME CONTROLS key until the LED left of the orange VALVE FORCE section lights. Now youve got control of tube INPUT TRIM, ULTRA BOOST, TUBE GAIN and OUTPUT LEVEL knobs. Be careful not to over-boost these controls! Rotate them all the way left at first, and then slowly increase them as you play or trigger an arp pattern, until youre satisfied with the settings.
You can view and edit the Valve Force parameters in Program, Combi and Sequence modes - in the Master Effects page: MENU key > P9: Edit-Master Effect > VALVE FORCE tab. You can also access these parameters in Sampling mode: MENU key > P9: VALVE FORCE.
So whats Valve Force Technology all about? Why is Korg introducing it on so many products including the Electribe EMX1 and ESX1? Vacuum tubes produce rich harmonics and smooth distortion, depending on how they are used. In the TRITON Extreme, the tube can be used as an insert effect or placed just before the final output and you can connect an electric guitar, mic, another synth or keyboard, etc. to the Extremes audio inputs and processeven sample or In-Track sample external devices through the tube! Anyway you apply Valve Force processing, it can add everything from subtle warmth to piano or acoustic bass sounds, to a nasty snarl or drive to synth basses, drum arpeggio patterns and many other elements of your music production!
Try these Valve Force-infused sounds:
Note: Make sure that the VALVE FORCE key is ON and the REALTIME CONTROLS key is set to the VALVE FORCE section!
B006 Heavy Lead Gt. B032 Electro Kit 2 B034 Nu A. Guitar H060 Hip Hop Sub

Valve Force Tips

Distortion guitar sample + effects + Valve Force / VALVE FORCE knobs! Play to trigger arp pattern > Turn VALVE FORCE ON and work with VALVE FORCE knobs! Valve Force adds body and authenticity - try subtle increases in ULTRA BOOST and TUBE GAIN Turn VALVE FORCE ON and work with VALVE FORCE knobs!

B016 Hip Hop Clav 2 C008 Analog 101 J031 Breaks Step M053 Temporal Lobe
Drums routed to tube: Trigger arp, and then work with VALVE FORCE knobs! Turn VALVE FORCE ON and work with VALVE FORCE knobs! Valve Force processing is on final output stage Wacky FX Kit on timbre 6 assigned to Valve Force

Arpeggiator mode

The TRITON Extreme includes dual polyphonic arpeggiators, fully editable and syncable to MIDI clock. One Program uses a single arpeggio pattern - Combi or Sequence modes can use up to two arpeggio patterns at once. There are 512 memory locations (5 preset, 365 preloaded / 507 programmable).
Normal (you choose the notes) and Fixed Note/Drum (always plays the right notes) modes are available, and the arpeggio patterns can be recorded to the sequencer or to patterns to be used with the RPPR (Real Time Pattern Play Record) function.
1. Programs have an arpeggio pattern assigned to them even if the ARPEGGIATOR ON/OFF key does not wake up in the ON position. Example: Select Program M114 Filter Gate ON/OFF key (it will light) VELOCITY (loudness of arpeggiated notes) use the TAP TEMPO function. 2. View the Arpeggiator grid: Press the GLOBAL key Press the MENU key Press P6: User Arpeggio Press the Pattern Edit tab, play a key to re-trigger the pattern, and view the arpeggiator grid. TRITON Extremes arpeggiator provides up to 12 tones and 48 steps per pattern. To learn more about editing and creating your own arpeggio patterns, see the Operation Guide, page 94, and the Parameter Guide, page 170. 3. Select COMBI C100 >ARAGone-Tribe<< arps globally parameters Press the ARPEGGIATOR ON/OFF key (it will light). Play, to trigger the arpeggio patterns, and work with the ARPEGGIATOR CONTROLS note that they affect both Press the Arpegg. A or Arpegg. B tab at the bottom of the screen to work with individual Select the Arpegg. A tab again, press the popup at the Pat: (Pattern) field, and try Press the ARPEGGIATOR ON/OFF key again, to turn off the patterns. Press the Arpeggiator Try Work with the realtime controls: TEMPO, GATE (overall step length), and Press the Arpeggio tab at the bottom of the display
new Octave settings, and change the Resolution (Reso), and then repeatedly press the ENTER key to
substituting different arp patterns

Sequence mode

The TRITON Extreme provides an intuitive and powerful 16-track, 200,000 note sequencer with Loop Record, Pattern, Step and Linear recording formats, independent Track Play Loops and more! Also provided are 16 Preset and 16 User Template Songs, which can contain all of your Program and Effect setups for various styles of music designed to keep your music making fast, easy and creative!
! If youre planning to save your sequences to CompactFlash once completedmake sure that the card is inserted BEFORE you power-up and start writing that hit song! Otherwise youll be unable to save your sequence to media, because you cannot insert the card while the power is on! (Alternatively, you can save your data to an external USB drive)
Create a song quickly, using the Template Song function:
1. 2. 3. 4. Press the SEQ key song location Press the popup to the left of S### (song number) and press to select an empty Press the popup in the From: Press OK.
Press the upper-right popup, and then press Load Template Song
field and press to select your choice from Template Songs P00 P15. Press to check the box Copy Pattern to Track too? and then press OK. Now to load some drum patterns Make sure that the Pattern field is set to Preset the same style as your Template Song Press the popup below Preset, and select a Pattern in Press Press OK 2-4 times, to copy the pattern to the track for a
number of measures (you can also select a different pattern to copy each time you press OK) EXIT, to return to the main Sequence display. 5.
Press the popup to the left of Track01 and select Track 02: Bass. (Except for the Orchestral Template, Track 2 is always Bass) Press the SEQ REC/WRITE key, followed by the START/STOP key, and then When finished, play and record 2-4 measures (youll get a 2-measure count-in before recording begins) press START/STOP to stop recording.
Quantize as you record, if desired: Before recording, set the Reso popup on the P0 main sequence page to a value (try 16th notes), and then record. If youre not happy with the results, press the COMPARE key and try another value. Press the PlyLoop 1-8 tab at the bottom of the display Press the Track Play Loop checkbox for Track 2 (Bass) Press the Loop End Measure and set it to the last measure you played (earlier if desired) Press START/STOP to playback, and again to stop playback.

! To utilize SysEx Recording, make sure that Enable Exclusive has been selected in Global mode: Press the GLOBAL mode key, and then press the MENU key > Press P1 MIDI > Check the Enable Exclusive box.


The Tone-Adjust function allows you to choose from 24 available Tone-Adjust parameters, and tweak and edit 6 parameters for every Program assigned to a sequencer track. You no longer have to leave Sequencer Mode to make edits so your sounds are exactly the way you want them for your Song and you can hear your tweaks in context with the music playing! This also leaves the original Program unchanged in memory, so you dont affect Combinations and other Songs.
1. Select and load a Template Song and a few Preset drum patterns as in the previous Template Song section Press the Preference tab, and then select Over Dub in the Recording Setup field key and press P5: Track Edit. Press the MENU
Press the Tone1.2 1-8 tab. On the Track 1 drum track, press to highlight +00 under LPF Fc (Tone Adjust 1 - Low Pass Filter Cutoff), and then press the SEQUENCER START/STOP key to begin recording: Use the DIAL to change the setting to an extreme negative cutoff filter START/STOP key to stop recording. Press the SEQUENCER scroll and select the last
Press the popup next to ResoHPF (Tone Adjust 2) on the same drum track parameter: Reverse recording Press to highlight PRG below Rev
to begin recording, and then use the VALUE keys to change the value from PRG to On to Off during Press the SEQUENCER START/STOP key to stop recording, and then press the SEQUENCER START/STOP key to playback youll hear the Tone Adjust 1s filter cutoff changes, and Tone Adjust 2s newly-recorded reverse setting, which makes all drum waveforms play backwards as recorded!
Mute and un-mute tracks as you record: Go to SEQ mode, P0, and in the Preference tab, under Recording Setup select Over Dub, and as youre recording, press the Track PLAY buttons to mute and un-mute selected record tracks. Press the SOLO OFF button while recording, to solo selected record tracks! See the Parameter Guide, page 101 for more information on exclusive events supported in Sequencer mode.


Resampling allows you to digitally re-process your performances over and over, without any loss of fidelity, freeing up effects and polyphony. This means that you can play a Program or Combination, complete with arpeggio patterns, and resample your performance as audio data to sample RAM - or to CompactFlash or external USB devices! Additionally, complete 16-track songs, or only selected tracks of a song can be resampled as well. In the end, your live performances or songs complete with arp patterns and effects can end up being triggered as single notes in an E-Bank Program! And resampled songs can also be recorded as 2-channel mixes to CompactFlash or external USB devices (USB A port).

1. 2. Press the PROG mode key, and then select Program M004 DnB Gate Kit Press the upper-right popup and select Auto Sampling Setup radio button and then press the Convert to Program checkbox Press the ARPEGGIATOR ON/OFF key to turn the arpeggiator ON, and then press the Sampling tab at the bottom of the display. Press the Resample Program Play Choose an empty E-Bank destination
Program, and then press OK. Note that in this exercise, youll leave Save to: set to RAM - this is also the popup that allows you to select MEDIA as the destination for new samples. 3. Press the SAMPLING REC key, followed by the SAMPLING START/STOP key and JOYSTICK to record control changes 4. Press any key to trigger the arp pattern and begin sampling, and as you record the sample use the REALTIME CONTROL knobs Press the SAMPLING START/STOP key, followed by Play key C2 pressing the ARPEGGIATOR ON/OFF key (OFF). Press the Perf.Edit tab, and then select the E-Bank Program that you selected in Step 2 Sequencer by assigning the new Program to a Track and triggering it when needed. and youll hear your new sample, assigned to a single key! And this new Program can be used in the
Use the following procedure for resampling a song to be converted to a Program. In Sequence mode: SAMPLING tab > Auto Sampling Setup, select Resample Sequence Play > Convert To Program, and after arming the sampler, resampling will begin when you press the SEQUENCER START/STOP key. Note that you can use the Mute or Solo functions on selected tracks to resample, creating new mixes as desired!
Sampling mode: Time Slicing
Time Slicing allows you to chop up a sampled audio loop by its transients (attack portions). It allows you to isolate the loops individual elements. In the case of a drum loop, you can separate the kick, snare and hi-hats and then create a new groove based on those elements. Additionally, it allows you to change the tempo of a sampled audio loop without changing its pitch, allowing you to beat match loops that were created at different tempos. In the following exercise, youll use TRITON Extremes Grid function to view and effortlessly-set a perfect sample loop point
! Before proceeding, clear the TRITON Extremes sample RAM by powering OFF, then ON. HOLD IT! Remember to save any previously-recorded samples or sequences first! 1. 2. Press the PROG mode key, then select Program B029 Modern Rock Kit. Make sure that the ARPEGGIATOR ON/OFF key is ON (lit). Press the SAMPLING REC key, and then press the SAMPLING START/STOP key the keyboard to trigger the drum loop and begin sampling the pattern from playing after you finish sampling. 3. 4. Press the SAMPLING mode key 0000NewSample_0000L the display select Grid 5. Press the popup to the left of No Assign, and then press to select Play key C2 on your keyboard to hear your new sample. Press the upper-right popup and Play key C2 on After 2 or 3 measures, press the SAMPLE

START/STOP key again to stop sampling, and then press the ARPEGGIATOR ON/OFF key to stop
Press the MENU button, and then press to select P2:Loop Edit. You will see your sample waveform in Press to check the Loop box to loop the sample Press ON then press OK. Youll note that Grid marks are now indicated across the Use the DIAL or keypad to change the tempo to 89 BPM Play key C2 to trigger the loop. Note that you can set higher Press to check Overwrite, and
sample waveform. Press to highlight 120BPM next to Grid (the original Program tempo) loop end marker with the 4th grid marker 6. Highlight End, and slowly rotate the DIAL to the left, to line up the
Grid resolution (Reso) for more accuracy when working with sampled loops. Press the upper-right popup and then press to select Truncate freeing-up valuable sampling memory. 7. Press the upper-right popup, and then scroll to the right and select Time Slice. The display will indicate Set Sample Tempo. And since youve set a perfect loop using the Grid function, the TRITON Extreme will analyse the sample waveform and display Beat 4 Source BPM 089 8. Below the waveform display, set Sensitivity to 30 then play each of the keys above C2 to trigger the individual slices in the loop Times to 16. This copies the loop 16 times on track 1 of Song000 EXIT. 9. Press the SEQ mode key loop playing on Track 1 Press the SEQ START/STOP key to start the sequence. You will hear you Press to highlight the BPM tempo indicator in the display, and use the DIAL Press OK. Press SAVE, and set Play key C2 to trigger your original loop, and Press SAVE, and then press then press OK. The Truncate function deletes unused sample data that falls beyond your loop points,
to slowly increase or decrease the tempo. Notice that you loop changes tempo without changing pitch.
Sampling mode: Creating a multisample across Extremes keyboard
The TRITON Extreme samples at 48 kHz, 16-bit, in mono or stereo, and provides extensive TouchView graphic editing of waveform data, time slice and time stretching functions, BPM Grid Editing, and much more! With the included 16 MB SIMM module, the TRITON Extreme is capable of recording samples of up to 174 seconds @ mono, or 87 seconds @ stereo. Fully expanded with three 32MB SIMM modules (96 MB), it allows about 17.4 mono minutes or 8.6 stereo minutes of sampling.
! The correct SIMMS are 72-pin, non-parity, EDO or Fast Page (FPM) DRAM SIMM, 60 ns (nanoseconds) or faster, 11-bit addressing.

You can use the above procedure with any external audio source, such as a drum machine to create a new multisampled drum kit!
Continue by sampling through one of the Extremes Insert Effects
9. Press the Input Setup tab choose IFX1 the ENTER key). 10. Press the MENU key, and then press P8: Insert Efffect the OFF toggle button in the IFX1 box ON Reverb Hall for IFX1 Press the Insert FX tab, and press to set Press to highlight 000:No Effect, and select 052: Press the SAMPLING REC/WRITE key Speak In the Input 1 field, press the popup by BUS(IFX) Select and Set Pan to C064 (use the numeric keypad and enter 64, followed by pressing
Speak into the microphone to hear the effect being applied.
11. Press the EXIT key, then press the Recording tab into the mic and adjust the recording level as needed.
12. Press the SAMPLING START/STOP key, and then speak to sample Create button to set a new key index.
to stop sampling. The new sample will playback on key F2 the next available index
Continue by sampling though the tube and using Valve Force technology
13. Press the VALVEFORCE ON/OFF key (it will light) FORCE (Tube) Press the MENU key, and then select P9: VALVE Set Pan to C064 and BUS to 3
Use the DIAL to set Placement to Insert (Use 3/4 BUS). Press the Recording tab.
14. Press the EXIT key, and then press the Input Setup tab
15. Press the REALTIME CONTROL key until the LED lights in the VALVEFORCE section, and as you speak into the mic, work with the CONTROL knobs to set Valve Force parameters to suit.
16. Press the SAMPLING START/STOP key, speak to sample next available index. Note:
stop sampling , and then press the Create button. The new sample will playback on key F#2 the
If you want to keep the samples youve just created, save them to media before turning off the power! See the Operation Guide, page 117 for more information.

In-Track Sampling

The TRITON Extreme allows an external audio source (a guitar or mic for example) to be recorded (sampled) at the same time during song playback, to create event data in an empty sequence track. For the following, you can either utilize the microphone used in the previous sampling section, or use another source such as a guitar (if a passive-type guitar is used, send it through a preamp or effect processor first in order to sample at an appropriate level

1. Clear the Sample RAM, but not your Sequences: To do this, press the SAMPLING mode key, press the upper-right popup and press Delete MS samples Too? 2. 3. guide. Press OK. Check both boxes: All Multisamples and Delete
Press the SEQ mode key and select the song you created earlier, in the Sequence mode section of this Press the Sampling tab in the display. In Sampling Setup, set Trigger to Threshold. Select In-TrackSet Source Audio to Analog Set Mono-1 to Stereo (you will be sampling in stereo) Press the upper-right popup and select Auto Sampling Setup from the menu Sampling
Set To: to Track 16 (or any empty track), and then leave Program set to E000: New MS___ (or any empty E-Bank New MS___ Program). When sampling is complete, a new multisample will be created, converted to a program and assigned to the track as a MIDI note for triggering the sample Press OK, and everything is set for In-Track Sampling 4. Speak into the mic (or play the guitar), and adjust the REAR PANEL LEVEL knob if the display indicates ADC OVERLOAD !! Press the SAMPLING REC key Speak (or play) again, and if the Press the display indicates CLIP!!, use the DIAL to adjust the Recording Level slider in the display SAMPLING REC key after youve finished making level adjustments. 5. Press the SAMPLING REC key, and then the SAMPLING START/STOP key to enter record-standby mode Press the LOCATE key to reset to the song beginning Press the SEQUENCER START/STOP key to begin song playback sing, speak or play, and sampling will begin when the Threshold level is exceeded. When youre finished sampling, press the SEQUENCER START/STOP key. 6. Press the LOCATE key to reset to the song beginning, and then press the SEQUENCER START/STOP key to hear the newly-sampled audio play back with the song! Note: See the Operation Guide, page 60 for information on using the COMPARE function for In-Track Sampling.
Resampling a song as a WAV file to CompactFlash
You can easily resample your songs with the TRITON Extreme, (sequence and all in-track samples) as WAV files to a CompactFlash card, or via the USB A-port to an external drive. And with a USB CD-R/RW drive, the WAV files youve re-sampled can be burned to an audio CD. For the following exercise, use the song youve been working with in the previous In-Track Sampling section
IMPORTANT! Before you insert a CompactFlash card into the Extremes card slotSTOP!!! Make sure that the Extreme is OFF before inserting or removing the card! You could damage the card contents, or the TRITON Extreme if you insert or remove a card while the unit is on!
Press the SEQ mode key, and then re-select the song you created in the steps above (or load one of the demo songs) Press the Sampling tab Press the upper-right popup and select Auto Sampling Setup Press the 2ch Mix to Media radio button then press OK.
Press the LOCATE key to return to the beginning of the song pressing the SAMPLING START/STOP key sequence playback, and once again when finished.

Press the SAMPLING REC key, followed by
Press SEQUENCER START/STOP to begin resampling the
Press the MEDIA key the new WAV file.
Select TAKENO00.WAV and press the SAMPLING START/STOP key to audition
To playback WAV files at a louder level, go to GLOBAL mode, press the System Pref. tab and set Wave File Play Level to High (+12dB).

Creating Audio CDs

A CD-R/RW drive connected to the Extremes USB A connector can be used to create an audio CD. To do this, you need to resample your sequences, arrange the songs in an audio track list, and then use the Write to CD command to write them to CD. 48 kHz WAV files will be automatically converted to 44.1 kHz WAV files when written to an audio CD. For more information, see the Operation Guide, pg. 123, and the Parameter Guide pg.194.

Media mode

Data created on the TRITON Extreme can be saved to these types of media: CompactFlash (CF), Microdrive (MD) or compatible external USB devices. You can save/load data to media from internal memory (sounds and songs), or from sample memory.
Files, directories and icons Loading sample data Loading AIFF and WAV files Loading AKAI S1000/S3000 format samples Saving data Exporting samples as AIFF/WAV format Operation Guide 113 Parameter Guide 182 Parameter Guide 183 Parameter Guide 184 Parameter Guide 187 Parameter Guide 190

USB Storage mode

By connecting the TRITON Extremes USB B port to your computers USB port, data on the inserted CompactFlash card can be accessed from your computer for storage or external editing. Data can also be dragged from your computer onto the card, like sounds and samples downloaded from the Internet, or from your internal HD and CD drive. See page 193 in the Parameter Guide for more information on TRITON Extreme connectivity with PC or Mac formats.

The EXB-MOSS Option

This powerful option adds the MOSS DSP tone generator to the TRITON Extreme, providing six more voices of polyphony and 13 powerful forms of synthesis, including Analog emulations, Ring Modulation, Resonance, Organ, Reed and Electronic Piano models. You also get another 128 Programs (F Bank), which can also be used in Combination and Sequence modes.
Important Owners Manual References
Media that can be used with the TRITON Extreme Formatting media System Requirements for Computer Connection USB MIDI Driver Installation Open Sampling System Installing SIMM modules Editing Wave files Producing Songs; Cue Lists RPPR (realtime Pattern Play/Record ValveForce Settings and Placement Loading EXB-MOSS data Shortcuts Restoring the Factory Settings Operation Guide 117/137 Operation Guide 117 Operation Guide 139 Included TNECD-D00 CD Operation Guide 61 Parameter Guide 321 Parameter Guide 198 Operation Guide 39/53 Operation Guide 55 Parameter Guide 34 Operation Guide 128 Operation Guide 130 Operation Guide 127

For more information

The TRITON Extreme Owners Manuals provide a wealth of information on sound programming, effects, sequencing, sampling, editing WAV files saved to media and much more. And make sure to visit for the free TRITON Extreme OS updates, up-to-date USB device compatibility listings, as well as advanced tutorials and tips and tricks!



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