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Nintendo Super Mario BrosNew Super Mario Bros. Wii [Wii Game]

Developed by Nintendo EAD - Nintendo of America (2009) - Side-Scrolling Platform - Rated Everyone

Nintendo's signature series returns to its side-scrolling roots with new levels, new power-ups, and a host of multiplayer modes in New Super Mario Bros. Wii. Players choose to guide Mario, Luigi, or two versions of Toad through a variety of colorful worlds on another quest to rescue Princess Peach from the clutches of Bowser. As always, the game worlds are filled with pitfalls and enemies, but players can fight back thanks to the new ice flower, which allows them to hurl snowballs, the new p... Read more

Details
Platform: Wii
Developer: Nintendo EAD
Publisher: Nintendo of America
Release Date: November 15, 2009
Controls: Joystick/Gamepad
UPC: 045496901738
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Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

Download (English)
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Nintendo Super Mario Bros

 

 

User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

Comments to date: 8. Page 1 of 1. Average Rating:
jabaltie 1:59am on Monday, October 18th, 2010 
This game is as good as every other Mario game. The fun and novelty never ends!! Old and new fans of Mario alike will enjoy this game. It really is a throw back to the old school days of Mario. It may be 2.
VeggiZ 8:57am on Wednesday, September 15th, 2010 
I purchased this when it first came out, hopeful for a return to the Mario of old and was happy to see that it was. I may be biased cause I am a big Mario fan but this one is one of the best among the others that are out on the DS.
gORGUTS 4:14pm on Saturday, September 11th, 2010 
Mario and Luigi are back in an all-new sidescroller. This game features 8 new worlds of levels. It plays more like Super Mario Brothers. Welcome back Mario, we missed you.A spiritual sucessor to the original Super Mario Brothers.
bvcm122 7:26am on Tuesday, August 3rd, 2010 
This game is very cool it has over 40 stages to turn over and play you can never go bored....I love this game alot... This is the best game overall game, in my opinion, for Nintendo DS. Has all the classic Mario quirks None
dforionstar 9:23am on Saturday, May 22nd, 2010 
this game is soo addictive because there is just so much to do on every world and every level there are new paths to find everywhere and the thing tha...
marisdembovskis 8:11pm on Friday, May 7th, 2010 
New Super Mario Bros is a fantastic DS game. I have completed all the worlds, and I am now going back to collect all the star coins. Its good because on some levels they quite scary like the sea monster and you can make MARIO FLY.
mrizos 11:14am on Tuesday, April 27th, 2010 
This mario game i enjoy more than the wii version which is more difficult than this. The visuals are impressive and look almost equal to the wii game.
iantonio 2:14am on Wednesday, March 10th, 2010 
Awesome game.so much to do.i like the idea that you have to defeat the boss on worlds 2 and 5 to unlock worlds 4 and 7. Having bought this on the wii and loved it - I decided to take the ds version on holiday. I can honestly say it is the best ds game I have bought.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.

www.nintendo.com

60460A

PRINTED IN USA

INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.

WARNING - Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: Do not expose battery to excessive physical shock, vibration, or liquids. Do not disassemble, attempt to repair or deform the battery. Do not dispose of battery pack in a fire. Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. Do not peel or damage the battery label.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DS VIDEO GAME SYSTEM.
Wireless DS Single-Card Download Play
Minigames (One to Four Players)
Controls Getting Started Selecting a Game Options Minigames: Getting Started Vs. Battle 1 Player
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
Wireless DS Multi-Card Play
Mario Game (Single Player)
Peachs Peril Mario Game: Getting Started Viewing the Game Screens Map Screen Action Screen Midway Points and Goals Blunders and Game Over Pause Menu Saving and Sleep Mode Items and Gimmicks Action Intros Marios Basic Actions Marios Power-ups Mega Mario Mini Mario Shell Mario
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.

Screen shots in this instruction booklet show both the top screen and the bottom screen (Touch Screen). You can tell which screen is which by looking at the frame around the screen shot.

Top Screen

Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community. If you don't have access to the website, recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a longdistance call, so please ask permission from whoever pays the phone bill.

Bottom Screen

Mario Vs. Luigi (Two Players)
Mario Vs. Luigi: Getting Started Connecting Setting Game Rules Viewing the Game Screens
2006 NINTENDO. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUISIC AND PROGRAM, RESERVED BY NINTENDO. TM, AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. 2006 NINTENDO. ALL RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation.

Controls

You can move the map screen ( page 12) and the action screen ( page 14) left and right by pressing the L and R Buttons. Menu Controls Select Confirm Cancel or use Touch Screen or use Touch Screen or tap Move Enter pipes and doors Climb ropes and vines
Stopping Your Game Activate Sleep Mode (page 16) by closing your system at any time when youre playing in single-player mode. (Sleep Mode does not work during multiplayer games.) Open your system to continue playing your game. If the system loses power during Sleep Mode, youll be returned to your previous save point next time you play. If the system is fully charged, you can remain in Sleep Mode for roughly one week. If the charge light changes from green to red during Sleep Mode, the system is almost out of power, and the system should be plugged in and charged at once. Sleep Modes duration may change depending on the battery charge, game play, and temperature of the game system. Open and close the pause menu ( page 16) Open minigame pause menu ( page 31) or or + left or right on : Dash
Touch Controls Choose a world to move to ( page 12) Use stored items ( page 14) Minigame controls ( page 30)

: Jump / Swim (in water)

See page 8 for information on how to change which buttons do which actions. Microphone For details on actions, see pages 18 through 24.
Touch Screen and mic controls are mainly used in minigames. ( Page 30)

Getting Started

Make sure your Nintendo DS is off, and then insert the New Super Mario Bros. Game Card into the DS Game Card slot until it clicks into place and turn the power on.

Selecting a Game

Choose the game mode you want to play by selecting one of the four modes shown on the menu screen. Press up or down on to select a mode and press to confirm. You can also make selections by tapping the Touch Screen. Press to return to the previous screen.
Read the information on the start-up screen and then tap the screen to move to the DS menu screen.
A single-player game where you control Mario and clear courses to rescue Princess Peach. ( Page 11)
A two-player game in which you and a friend control Mario and Luigi and compete to collect Big Stars. ( Page 26) On the DS menu screen, tap the New Super Mario Bros. panel.
A multitude of minigames for up to four players. ( Page 30)
If you have your Nintendo DS start-up mode set to Auto, the DS menu screen will not appear. See your Nintendo DS instruction booklet for more details.

Options

Sound and control settings. ( Page 8)
On this screen, you can change your sound and control settings. Use your stylus or to select menu items and make changes. Press to confirm your changes and return to the main menu.

Sound Controls

Select the sound setting you prefer. Choose the control setup that works for you.
Tap OK or press to save your settings and return to the main menu.
When the manual refers to jump and dash buttons, it will be referring to the buttons designated in the Controls option.

Single Player

Peachs Peril

EMERGENCY NEWS FLASH!

Princess Peach has been kidnapped! While enjoying a nice walk with Mario, the beloved ruler of the Mushroom Kingdom was whisked away by an unknown assailant. How could this happen Mario with Mario around? According to eyewitnesses, the Princess walk was going swimmingly when Mario and the princess spotted smoke billowing out of Peach Peachs Castle. The mustachioed marvel immediately jumped into action and sped off toward the fire. The moment he left her side, the princess vanished! Whos behind Princess Peachs disappearance? Whos behind the attack on Peachs Castle? Are the two incidents related? Didnt Bowser Jr. once think Princess Peach might be his mother? Looks like Marios going to need all the Mega Mushrooms he can find to get to the bottom of this mess! Bowser Jr.

Mario Game: Getting Started

Select a File

To start a new game, use to select a file marked New and press to confirm. To continue a previous game, select a file containing saved data. ( Page 16)
Select a file to copy, and then select a destination file to copy to.

Select a file to erase.

Press , , , , , and saved data on the Game Card.
at the same time to erase all
CAUTION! Saved data that is erased or copied over is gone forever and cannot be restored.

Viewing the Game

Map Screen
Use to move Mario across the map. Press to begin the course Mario is standing on. Clear a course to move on to the next one, and clear the castle at the end of a world to go to the next world.

Towers / Castles

Mario battles Bowser Jr. at the end of each tower course, and he fights different bosses at the end of each castle course. Youll be able to save ( page 16) once you complete a tower or castle course.

Star Coin Signs

Pay the number of Star Coins shown on these signs, and theyll vanish from the board to open new paths. Once you spend the Star Coins, you can save your progress. ( Page 16)
Course Name and Star Coins The course name and the number of Star Coins collected on the course. Flashing numbers indicate that Mario has collected the coins but not yet reached the course goal. ( Page 15)
Flying ? Blocks / Hammer Bros.
Courses Open Courses Cleared Courses Unopened Courses Stored Item ( Page 14) If you see the Flying ? Block or a Hammer Bro. on a course marker on the map screen, then youll know the block or bro will appear somewhere on that course. Check your progress bar for the mark to see where they might be.
Remaining Lives ( Page 14) The total number of Star Coins ( page 17) Marios collected on all courses. Progress bar ( Page 14)

Toad House

Along the way, youll see different Toad Houses where you can get items. Hit blocks or panels on-screen to get items. In the green Toad House, you can earn a lot of 1-Ups, but be careful: if you hit the block with the Bowser card, the minigame will end. Youll get to keep your 1-Ups, but you wont get to hit any more blocks.

World Map You can move to a different world by tapping one from this map. You cannot move to courses marked in black.

Action Screen

Coins Collected ( Page 17) Time Remaining
If you don't reach the course goal before time runs out, you'll lose a life. ( Page 15)

Midway Points and Goals

Midway Points
When you reach a midway point on a course, a flag will appear on the action screen, and the midway point will appear on your progress bar. If you replay the course, youll start from the midway point. However, if you play another course and then return to this course, youll have to start from the beginning.
Not all courses have midway points

Course Name Progress bar

Marios head shows where you are on the current course. The farther you go to the right, the closer you are to the course goal.

Remaining Lives

If Mario falls in a pit, gets hit by an enemy, etc, hell lose a life. If he loses all of his lives, its game over. ( Page 15)
Every course has a goal at the end. When you reach the end of a course, face the pole and jump as high as you can. The higher Mario grabs on to the pole, the more points youll earn.
This is how many points youve earned so far. You gain points by breaking blocks and defeating enemies.

Star Coins

This shows how many Star Coins youve collected on the current course. All courses have three Star Coins.
If Mario picks up an item when hes powered up ( Page 22), the item goes into your reserve spot on the Touch Screen. To use the item, simply tap it to make it drop onto the action screen.

Blunders and Game Over

Getting whacked by enemies and falling in pits makes Mario lose a life. If Mario loses all his lives, your game ends, and youll have to start from your last saved point. If this happens, choose either Continue or Quit.

Pause Menu

Press on the map or action screen to halt the game and open the pause menu. Select menu items with and confirm with.

Items and Gimmicks

Each course is crammed full of items and gimmicks. Heres a small list of some youll run across:

? Block

Hit ? Blocks to find coins or items.
Break bricks, and you might find coins.

Continue

Close the pause menu and return to the game.

Return to map

Leave the action screen and return to the map screen. This option appears only in the pause menu on the action screen.
Gather 100 coins to gain an extra life.

Star Coin

Earn enough Star Coins, and youll be able to open up new courses. ( page 13)

Starman

Snag this to gain temporary invincibility. Youll also be able to dash and jump much farther.

Red Ring & Coin

Pass through a red ring to make red coins appear for a brief time. If you collect all eight red coins, an item will appear on screen.
Adjust sound and control settings. ( page 8)
Quit without saving and return to the title screen.

1-Up Mushroom

Grab one of these to gain an extra life.

Switch Block

Saving and Sleep Mode
Youll see a screen like the one shown here when you clear tower and castle courses. ( Page 13) Choose Yes to save your game progress. If youre not able to save, you can halt your game by using Sleep Mode. ( Page 5)

Spin Blocks

Stand on these blocks and jump to perform a spin jump. Press down on to drop back down in a spinning drill stomp!
Jump on P Switch blocks to turn bricks into coins and vice versa. ! Switch blocks turn outlined bricks solid, and ? Switch blocks have different effects on different courses.

Action Intros

Marios Basic Actions
Walk Left or right on Dash Left or right on + Dash Button

Hit Blocks from Below

Jump Button
Double Jumps + Dash Button then Jump Button Jump while dashing, then press the jump button again just as Mario touches down to perform high double and triple jumps.
Jump while standing beneath blocks to hit (and sometimes break) them. Hitting blocks from underneath allows you to attack any enemies standing on them.
Press left or right on to make Mario walk.
Press and hold the dash button while pressing left or right on to move from a walk to a dash. Mario can dash over one-block-wide gaps without falling into them. Jump and Stomp Jump Button
Ground Pound Press down on

while jumping

Down on

on slopes

Press down on while jumping to perform a ground pound. Use this to attack enemies below you as well as break bricks.
Press down on at the top of slopes to go slipsliding away. Mario will topple any enemies he hits while sliding.
Press and hold down on to duck. Do this while dashing to make Mario slide for a bit while ducking.
Wall Jump Press the jump button to jump: press and release for short jumps, and press and hold for longer jumps. Jumping on top of enemies is the most basic way to attack them. If you press the jump button right when you land on an enemy, youll be able to jump higher than usual.

While Sliding:

+ Jump Button
While sliding down walls, press in the direction of the wall and press the jump button to kick off the wall and jump upwards.
Entering Pipes and Doors Press in the direction of pipe entrance Press in the direction of a pipe entrance to enter it. Press up on to go through doors. Grab & Throw Items
+ Jump Button In the water, press and hold left or right on and press the jump button to swim.
Swing on Ropes Left or right on
Climb on Fences while grabbing

While Hanging:

Press up on to grab on to fences. Then press up, down, left, or right on to move. Press the jump button to let go. Press up on to grab ropes and vines. Then, press left and right on to swing back and forth. Press the jump button to let go.
Dash Button Hit shelled enemies to make them hide inside their shells. Then, press the dash button to pick them up, and release the dash button to throw them. Shelled enemies arent the only enemies you can pick up.
Hit Fences While hanging: Dash Button Press the dash button while climbing to bang on a fence and attack enemies on the other side.
Turn Flip Panels While hanging: Dash Button

Sidle on Walls

Left or right on
Hang and Go Left or right on

while hanging

Press left or right on to sidle slowly along cliffs. Mario can still make short jumps while doing this.
Press left or right on to move while hanging from edges. Press up on to climb up.
Press the dash button on flip panels to spin them and move to the other side.

Marios Power-ups

Mario in his standard form. Get hit by an enemy or fall into a pit, and hell lose a life.

Mega Mario

You can find Mega Mushrooms in ? Blocks and Flying ? Blocks. You can also get them from certain Toad Houses. Grab a Mega Mushroom to make Mario grow to colossal size for a short time. Mega Mario can smash enemies, blocks, and even pipes simply by running into them.

DAMAGE! Mega Meter

This meter keeps track of the damage Mega Mario causes to blocks, bricks, etc. If the Mega Meter is above a certain level when the Mega Mushroom wears off, that many 1-Up Mushrooms will appear.

DAMAGE!

Fire Mario
Press the dash button to hurl fireballs.

Super Mario

Mario grows bigger and stronger when he gets a Super Mushroom. If hes hit by an enemy, hell shrink back to standard Mario.

Mini Mario

Snag a Mini Mushroom to shrink Mario down to micro size. In this teeny form, Mario can go into small pipes and travel down tiny paths. Plus, hes so light that he can perform floating jumps and run on water! If he gets hit by enemies, though, Mini Marios done for.

Shell Mario

When Mario picks up a special blue koopa shell, hell transform into Shell Mario. Press left or right on while holding the dash button to perform a shell dash and go crashing into enemies. If Mario gets hit by an enemy when hes not shell dashing, hell lose his shell and become Super Mario.

Two Players

Shell Dash
Hit enemies while shell-dashing to send them flying. If you hit walls or blocks, Mario will go careening off in the opposite direction. To stop shell-dashing, simply release the dash button.
Mario Vs. Luigi: Getting Started
Big Stars appear randomly all over the course. Move quickly and grab the stars before your opponent does.

Setting Game Rules

Personalize the rules of your versus game. Use either the stylus or to make menu selections and confirm your choices. Choose the number of matches Wins needed to win the competition.

Connecting

Before beginning a wireless game, see page 3234. Players with DS Game Cards
Playing with someone who has a New Super Mario Bros. Game Card. (DS Wireless Play: P1, P2) Select the top panel by tapping it or pressing the correct button. If you select Mario, youre Player 1. If you select Luigi, youre Player 2. Playing with someone who doesnt have a New Super Mario Bros. Game Card (DS Download Play: P1) Select the bottom panel by tapping it or pressing the correct button. No matter which character you choose, youll be Player 1. When communications are successfully established and an opponent has been detected, select Yes.
Players without DS Game Cards

DS Download Play: P2

Big Star Lives Course
Set the number of Big Stars ( page 28) needed for victory. Select the number of lives Mario and Luigi have during the game. Set the course selection to Choose Each Time or Random.
Tap OK when youve finished setting up your rules.
Choose a course before each match or set the selection to Random.
On the DS menu screen, select DS Download Play and then tap the New Super Mario Bros. panel.
Both players cannot choose to play the same bro.
Let the Bros. Battle Begin!
Go to the next page. (From this point until the game begins, Player 1 will be in charge.)

Viewing the Game Screens

The number of Big Stars Marios collected and the number of lives he has remaining. The number of Big Stars Luigis collected and the number of lives he has remaining.

Big Stars

Collect Big Stars to win.
This shows how many coins youve collected. Once you collect eight coins, an item will appear, and this number will drop back to zero. Basic controls are the same as in the singleplayer Mario game.

Progress bar

This shows the location of Mario, Luigi, and the Big Stars on the course.

Minigames

(One to Four Players)

How to Nab Big Stars

Here are some ways you can make your opponent drop Big Stars. Of course your opponent can do the same things to you, so be careful! Dropped Big Stars can be collected by either player. Jump on your opponent. Hit your opponent with a fireball or a shell dash. Get hit by enemies, fall off the course, get crushed by walls, etc.
There are two types of minigames in New Super Mario Bros.: Vs. Battle and 1 Player. Tap to proceed. Minigames use the stylus and the mic. For information on wireless communications, see page 3234.

Shuffle

Shuffle will choose a random assortment of games from the genre you have selected. Points are awarded to players at the end of each game. Once the set number of games is finished, the player with the highest point total wins. Players Without DS Game Cards DS Download Play: P2P4
Set the number of games and the game genre to be played. Press to open the setup menu. Some games have adjustable difficulty settings. Adjust settings here. Tap here to start playing!

Free Play

In Free Play, games are played one at a time, and the loser of each game selects the next game. Points are awarded at the end of each game, and the first player to reach 200 points wins.
Select genre and minigames to be played. This is where you can adjust the number of Star Points awarded and, with certain games, the game difficulty.

Vs. Battle

Players with DS Game Cards Player who sets up vs. rules (DS Wireless Play: P1) If you choose Create Group Player who does not set up rules (DS Wireless Play: P2P4) If you choose Join Group

1 Player

When players 2 through 4 appear, select Start Game Select the group you want to join (Player 1s name) On the DS menu screen, select DS Download Play. Then tap the New Super Mario Bros. Minigame panel. Tap a minigames icon to see how to play that game and to see the games top scores. (Top scores are saved automatically.) Tap the icon again to begin playing.
Press to adjust settings. G A M E S T A R T
Proceed to the next page. (Player 1 will set up the game rules.)
Establishing the DS Wireless Link (DS Wireless Play)
This section explains how to establish your DS wireless link for DS Wireless Play. What You Will Need to Play Mario Vs. Luigi: Nintendo DS systems One for each player New Super Mario Bros. Game Card One for each player What You Will Need to Play Minigames: Nintendo DS systems New Super Mario Bros. Game Card One for each player One for each player

Steps for the host

1. Make sure that all DS systems are turned off, then insert a New Super Mario Bros. Game Card into the system. 2. Turn on the power of all the systems. The DS Menu Screen will appear. 3. Touch the New Super Mario Bros. panel. 4. Now follow the instructions on page 26 or 30.
1. Make sure that all DS systems are turned off, then insert a New Super Mario Bros. Game Card into each system. 2. Turn on the power of all the systems. The DS Menu Screen will appear. 3. Touch the New Super Mario Bros. panel. 4. Follow the instructions on page 26 or 30.

Game-Selection Screen

Steps for guests
1. Turn on the power of all the systems. The DS Menu Screen will appear. 2. Touch the DS Download Play panel. The game-selection screen will appear. 3. Touch the New Super Mario Bros. panel. The gameconfirmation screen will appear. 4. When the correct software appears, touch Yes. P1 will start the download process. 5. Please follow the instructions on page 26 or 30.

Game-Confirmation Screen

Establishing DS Wireless Link (DS Download Play)
This section explains how to establish the link for DS Download Play. What You Will Need to Play Mario vs. Luigi: Nintendo DS systems One for each player New Super Mario Bros. Game Cards One What You Will Need to Play Minigames: Nintendo DS systems One for each player New Super Mario Bros. Game Cards One You can all play New Super Mario Bros. even if you do not have enough DS Game Cards for all players.

Important Wireless Communication Guidelines
Please be aware of the following concerning wireless communication: Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and onboard air craft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property. During wireless game play, an icon will appear on either the upper or lower display showing the signal strength of the wireless signal. The icon has four modes depending on the signal strength, as shown below.
Begin with the distance between systems at about 30 feet or less and move closer or farther apart as desired, keeping the signal strength at two or more bars for best results. Keep the maximum distance between systems at 65 feet or less. The systems should face each other as directly as possible. Avoid having people or other obstructions between the DS systems. Avoid interference from other devices. If communication seems to be affected by other devices (wireless LAN, microwave ovens, cordless devices, computers), move to another location or turn off the interfering device.
Important Legal Information
Warranty & Service Information
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below). The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. For further information or assistance, please contact: Nintendo Consumer Service www.nintendo.com or call 1-800-255-3700 (U.S. and Canada)
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.

doc1

NEED HELP WITH INSTALLATION, BESOIN DAIDE POUR LINSTALLATION, NECESITAS AYUDA DE INSTALACIN, MANTENIMIENTO O SERVICIO? MAINTENANCE OR SERVICE? LENTRETIEN OU LA RPARATION?
Nintendo Customer Service or call 1-800-255-3700
SUPPORT.NINTENDO.COM NEED HELP PLAYING A GAME?
Recorded tips for many titles are available on Nintendos Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill. If the information you need is not on the Power Line, you may want to try using your favorite Internet search engine to find tips for the game you are playing. Some helpful words to include in the search, along with the games title, are: walk through, FAQ, codes, and tips.
Service la clientle de Nintendo

SUPPORT.NINTENDO.COM

ou composez le 255-3700
Servicio al Cliente de Nintendo o llama al 1-800-255-3700
SUPPORT.NINTENDO.COM NECESITAS AYUDA CON UN JUEGO?
Puedes escuchar consejos grabados para muchos ttulos a travs del servicio Power Line de Nintendo, llamando al (425) 885-7529. Esta puede ser una llamada de larga distancia, as que asegrate de pedir permiso a la persona que paga la factura del telfono. Si el servicio Power Line no tiene la informacin que necesitas, te recomendamos que uses el motor de bsqueda que prefieras para encontrar consejos para el juego. Algunas de las palabras que te ayudarn en tu bsqueda, adems del ttulo, son instrucciones paso a paso, preguntas frecuentes, cdigos y consejos.
BESOIN DAIDE DANS UN JEU?
Des astuces prenregistres pour de nombreux titres sont disponibles sur la Power Line de Nintendo au (425) 885-7529 (en anglais seulement). Puisque lappel pourrait tre interurbain, demandez la permission la personne qui paie les factures de tlphone avant dappeler. Vous pouvez aussi utiliser votre moteur de recherche prfr pour trouver des astuces sur Internet. Essayez quelques-uns de ces mots cls dans votre recherche : solution complte , FAQ , codes , trucs et astuces.
The Official Seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Ce sceau officiel est votre garantie que le prsent produit est agr ou manufactur par Nintendo. Cherchez-le toujours sur les botes lorsque vous achetez des consoles de jeux vido, des accessoires, des jeux et dautres produits apparents.
El sello oficial es tu ratificacin de que este producto est autorizado o ha sido fabricado por Nintendo. Busca siempre este sello al comprar sistemas de videojuegos, accesorios, juegos y otros productos relacionados.

69151A

NINTENDO OF AMERICA INC. P.O. BOX 957, REDMOND, WA 98073-0957 U.S.A.

www.nintendo.com

PRINTED IN USA
PLEASE CAREFULLY READ THE Wii OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARRANTY & SERVICE INFORMATION

WARNING Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Loss of awareness Eye or muscle twitching Involuntary movements Altered vision Disorientation
You may need only simple instructions to correct a problem with your product. Try our website at support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. (Nintendo) warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge.* The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendos satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.* SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing.* *In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.

To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.

WARRANTY LIMITATIONS

WARNING Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. Parents should monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you dont think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, SOFTWARE, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendos address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.

CAUTION Motion Sickness

Playing video games can cause motion sickness in some players. If you or your child feel dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.

IMPORTANT LEGAL INFORMATION
This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
2009 Nintendo. TM, and the Wii logo are trademarks of Nintendo. 2009 Nintendo.
New Super Mario Bros. Wii | Starting a Game
New Super Mario Bros. Wii | Contents

Contents

New Super Mario Bros. Wii

Starting a Game

File-Selection Screen
Starting a Game.. 4 Controls... 5 Game Screen.. 7 Marios Actions.. 12. Multiplayer Game.. 17 Free-for-All and Coin Battle.. 20
Insert the New Super Mario Bros. Wii Game Disc in the Wii console and follow the on-screen instructions. When youre playing for the first time, simply select a new file. If youd like to continue a previous game, find the file youd like to play with , then select it with. Then choose the number of players, and the game will begin. You can always add new players or drop players from the map screen at any time (see page 9). A balloon will appear when the file has quick-save data.

Balloon

Copying and Erasing Files
If youd like to copy an existing file, select the file youd like to copy and press. To erase a file, select a file youd like to erase, then press. CAUTION! Once a file has been erased or copied over, its gone forever and cant be restored. Be careful! You cant copy quick-save data.
System Menu Update Please note that when first loading the Game Disc into the Wii console, the system will check if you have the latest version of the system menu, and if necessary a Wii system menu update screen will appear. Select OK to proceed with the update. Please note that the Wii console must have the latest version of the Wii system menu in order to play the Game Disc. When the system menu is updated, unauthorized hardware and/or software modifications may be detected and unauthorized content may be removed, causing the immediate or delayed inoperability of your console. Failure to accept the update may render this game, and future games, unplayable. Please note that Nintendo cannot guarantee that unauthorized software or accessories will continue to function with the Wii console after this or future updates of the Wii system menu.
Free-for-All and Coin Battle
You can play Free-for-All and Coin Battle with two to four players. In these modes, you can cooperate or compete with your friends on the course of your choice. Each player will need a Wii Remote.

Saving

To play this game in English, change your language settings in the Wii System Settings.
Game progress will be saved on the file you select from the file-selection screen. You can also choose to quick save if you want to take a break and quit the game for a while. Then, you can continue your quick-save game once. Do not reset or turn off your Wii console while the game is saving. Please see your Wii Operations Manual: Channels and Settings for information about how to delete files in your Wii system memory. You will need 1 free block of memory in your Wii system memory to create save data.

New Super Mario Bros. Wii | Controls

Controls

See pages 12-16 for more detailed action controls. Access map menu (see page 9) Access pause menu (see page 11) HOME Button
In New Super Mario Bros. Wii, youll hold the Wii Remote controller horizontally to play. This manual will explain in-game controls assuming youre holding the Wii Remote sideways.

Menu Controls

Select item Cancel Confirm

Wii Remote

(horizontal)
You can also play using a Wii Remote and Nunchuk controller. Walk Duck Enter pipes and doors
Dash (while pressing left or right) Access items on a map (see page 8) Jump Swim (in water)
Put yourself in a bubble (see page 18) You cant enter a bubble in Coin Battle.
Access the world-selection screen (see page 9)
How to Play with a Nunchuk Controller
Walk/Duck Dash/Lift Jump/Swim Dash
CAUTION: WRIST STRAP USE Please use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play. Also remember the following: Make sure all players put on the wrist strap properly when it is their turn. Do not let go of the Wii Remote during game play.
In this game, youll be shaking the Wii Remote and tilting it left and right. On-screen controller explanations and icons assume that you are playing using only the Wii Remote, even if you are using the Nunchuk controller. Shake the Wii Remote Spin jump Lift ( + shake the Wii Remote)

Nunchuk Style

Tilt the Wii Remote Move a tilt lift
Dry your hands if they become moist. Allow adequate room around you during game play and make sure that all areas you might move into are clear of other people and objects. Stay at least three feet from the television. Use the Wii Remote Jacket.
New Super Mario Bros. Wii | Game Screen

Game Screen

Map Screen
Press from the map to access your collection of items. Any items you get from Toad houses will be stored here. To use an item, select it and press. When youre playing with friends (see page 17), items will power up all of the characters.
Move Mario on the map with. Press to play the course Mario is standing on. You can advance to the next course when you reach the goal of the current course (see page 10). Defeat the boss in the castle at the end of the world to advance to the next world. Press to scroll across the map screen using. Press again to return your view to normal. When more than one person is playing, map movement is controlled by Mario (P1). Spend Star Coins A flag with a Bowser icon will appear on courses here to buy you can resume from the game tips.

midway point.

Visit Toad houses to win 1-Ups or power-ups.
If you bump into an enemy on the map, youll encounter it in a course. Collect all the Toad balloons to make a chest appear.
The Koopalings are hunkered down in fortresses and castles, just waiting to challenge you. Fortress/Castle

Peachs Castle

Bowser Flag

Toads House

Enemy Course
Marios Remaining Lives Course Name and Star Coins Course name and number of Star Coins collected on the course are displayed here. Collected Star Coins Star Coins not yet found
Toad Mark If you see this icon, theres a Toad trapped in a block somewhere in the course. When you carry the Toad all the way to the goal
Course (Flashing red) Course that has not been cleared (Solid red) Course cleared using Super Guide (see page 11) Cleared Course Unopened Course
On the map screen, press to access the menu. Press up or down on , then press to confirm.

Midway Points and Goals

Each course has a midway point and a goal at the end. When you reach the goal, you can advance to the next course. Some special courses do not have a midway point.

Star Coins

Select this option to check the number of Star Coins youve collected on each world.

Midway Points

Courses have flags at their midway points. When you pass a midway point, the image on the flag will change. Then, if you make a mistake and lose a life later in the course, you can start from the flag when you replay the course. When you pass a flag, you will power up to Super Mario. Even if youve passed the midway point, if you play another course and return to this course, or if your game ends, youll have to start over from the beginning.

Add/Drop Players

Select this option to add more players or drop players if someone wants to take a break. To play with multiple players, you will need a Wii Remote for each player (see page 17).

Quick Save

If you want to quit the game and take a break, you can choose to save your progress with a quick save. Then, the next time you play, you can pick up right where you left off. However, a quick save isnt like a normal save--you can only continue a quick save one time. Quick-save data will be cleared when you continue the game. If you quit the game without saving, you will resume from your last save point.

Every course has a pole at the end. When you reach the end of a course, face the pole and jump as high as you can. The higher Mario grabs on to the pole, the more points youll earn. Bowsers minions are waiting to challenge you in fortresses and castles.
Every time you defeat a boss in a fortress or castle, youre given the option to save your progress. If you save, you will record all of your current progress. Once you beat the game and watch the ending, you can save anytime from the menu.

Blunders and Game Over

Getting clobbered by enemies and falling into pits makes Mario lose a life. If Mario loses all of his lives, your game ends, and youll have to start over from your last save point with five lives left. When you lose all your lives, your game will automatically continue and the number of times youve had to continue will appear.

World-Selection Screen

From the map, press to access the world-selection screen. On this screen, you can instantly travel to any world youve already visited. Select the world you want to travel to with , then press to go there.
New Super Mario Bros. Wii | Marios Actions

Pause Menu

Press on the action screen to halt the game and open the pause menu. Select menu items with , then confirm with.

Marios Actions

Marios Moves
These are Marios standard moves. When playing multiplayer, Luigi, Yellow Toad, and Blue Toad use the same controls.

Continue

Select this option to resume your game.
Press left or right on to walk.

Left or right on

Exit Course
Leave the course and return to the map screen. You can only select Exit Course on courses youve already cleared. If you exit a course, any coins or points youve collected will not be saved.
Press and hold while pressing left or right on to move from a walk to a dash. Mario can dash over one-block-wide gaps without falling into them.
Press and hold down on to duck. Do this while dashing to make Mario slide for a bit while ducking.

Down on

Super Guide
If youre having trouble with a tough course and lose a life enough times in a row, a will appear in the course. Hit the block to activate Super Guide and call in Marios bro, Luigi, to take control of the game and show you a safe route through the course as he heads for the goal. Press at any time while Super Guide is active to resume control and play the rest of the course as Luigi. Any coins and points Luigi collects while Super Guide is active will not be saved. Once you clear the course by yourself, the will disappear.

Jump and Stomp

Press to jump. Press and release for short jumps, and press and hold for longer jumps. Jumping on top of enemies is the most basic way to attack them. If you press right when you land on an enemy, youll be able to jump higher than usual.

Spin Jump

Shake the Wii Remote to make Mario spin and jump. You can also spin jump to turn screws in some courses. For Nunchuk controls, see page 6.

Shake the Wii Remote

Hit Block from Below
Jump while standing beneath blocks to hit (and sometimes break) them. Hitting blocks from below allows you to attack any enemies standing on them.

Lift and Throw

+ shake the Wii Remote

Double Jump/Triple Jump

Dash + , then

when landing

You can lift up barrels and certain types of blocks by touching them and holding down while shaking the Wii Remote. Release to throw them. For Nunchuk controls, see page 6.
Jump while dashing, then press again just as Mario touches down to perform a double jump or even higher triple jump.

Ground Pound

Press down on
while in the air You can lift and throw some types of blocks. You can cooperate with other characters by lifting them up during a course (see page 19). Left or right on , then press to swim. +
while in the air to perform a ground pound.

on slopes

Press down on to slide down slopesyoull plow through most enemies you slide into.
In the water, press and hold left or right on

Wall Jump

While sliding down a wall, press direction of the wall, then press the wall and jump upward. in the to kick off

Move a Tilt Lift

While sliding: +

Tilt the Wii Remote

When you get on a lift like the one shown below, an icon will appear. When you tilt the Wii Remote, the lift will tilt. When you are playing in a group, whoever jumps on the lift first will operate it. A character icon will indicate who can control the lift. For Nunchuk controls, see page 6. Icon Mario Luigi Yellow Toad Blue Toad

Grab and Throw

Hit shelled enemies to make them hide inside their shells. Then you can pick them up by contacting them while pressing. Release to throw the shell.

Climb and Hit Fences

Press up on to grab on to a fence. Then press up, down, left, or right on to move, and press to hit the fence and attack enemies on the other side. Press to let go. Press on flip panels to spin them and move to the other side.
/ while climbing the fence

Propeller Mario

Grab a Propeller Mushroom to transform into Propeller Mario and launch into the sky!

Penguin Mario

Pick up a Penguin Suit to transform into Penguin Mario. As Penguin Mario, you can move freely through water and over iceand even throw ice balls.
Propeller Jump and Spin Down Shake the Wii Remote
Shake the Wii Remote and spin jump to rocket up. During your jump, you can press down on to quickly descend. You can even attack enemies by spinning down onto them. For Nunchuk controls, see page 6.

and down on

Belly Slide

while dashing

Press down on on slopes or while dashing to hop on your belly and slide. Mario will topple most enemies he hits while belly-sliding. If you run into most blocks from the side while youre sliding, youll plow right through them. Penguin Mario can also slide over water.

Swim Ice Mario

Find an Ice Flower to turn into Ice Mario. Then you can hurl ice balls at enemies to freeze them solid. In the water, press up, down, left, or right to swim in the water. Press to swim with big strokes through the water.
Mini Mario Throw Ice Balls
Press to throw ice balls. Any enemy hit with an ice ball will freeze into a block of solid ice. A frozen enemy will not be able to move for a bit. Snag a Mini Mushroom to shrink Mario down to micro size. Attacks become weaker, and the only way to take down an enemy is to ground-pound them. In this teeny form, Mario can go into small pipes and travel down tiny paths. If he gets hit by enemies, though, Mini Marios done for.

Jump/Walk on Water

+ shake the Wii Remote Mini Mario can lightly float through the air as he jumps. Mini Mario can also walk and run on water.

/left or right on

Throw/Break Ice Blocks
To pick up a frozen enemy, press and shake the Wii Remote. Then release to throw the block. You can also shatter frozen enemies by ground-pounding on top of them. For Nunchuk controls, see page 6.
New Super Mario Bros. Wii | Multiplayer Game

Multiplayer Game

Select the Number of Players
After selecting a file on the file-selection screen (see page 4), you can choose to play with two to four players. You can change the number of players in the middle of a game (see page 9).

Blunders and Revival

When you make a mistake, your character will lose a life. When a character makes a blunder and has remaining lives, they will float back to the course in a bubble. Shake the Wii Remote when youre in a bubble to float toward other characters. When the bubble touches another character, the bubble will pop and you will be back in the game. When all the characters make a blunder at the same time, you will return to the map screen.

Enter a Bubble

Press to put your character in a bubble. While youre in a bubble, you cant be attacked by enemies. Shake the Wii Remote to float toward another player. Going into a bubble will not make you lose a life. If everybody ends up in a bubble, or all the players are in bubbles and the remaining player loses a life, then youll return to the map screen. You cant enter a bubble when playing Coin Battle (see page 20).

Select Characters

Player 1 controls Mario. Players 2 to 4 can press on their Wii Remotes to select a character. Press left or right to select the character youd like to play, then press to confirm your choice and join the game. The game begins when Player 1 selects Start Game. During a multiplayer game, players 2-4 can press on the character-selection screen to drop from the game. Player 1 can press to add Wii Remotes. On the Add Wii Remote screen, press and at the same time on the Wii Remotes youd like to add.
Pipes and Goals Game Screen
Each Characters Remaining Lives Coins and Star Coins The number of Star Coins collected is a total for all players. Time Score If any player enters a pipe, the other players will warp to the same place after a short time. If any player reaches the goal, the rest of the players will have a short time to reach the flag before the course ends.
New Super Mario Bros. Wii | Free-for-All and Coin Battle

Cooperative Game Play

Cooperate with other players to clear courses!

Free-for-All

Lift Characters
Move right next to a player and press while shaking the Wii Remote to lift them up. Players that have been lifted can shake the Wii Remote anytime to get down.
In this mode, you can choose to play any course with your friends. An icon will appear on courses you have cleared. This icon will be reset if you exit the mode or turn the Wii console power off.

Blunders

If everybody loses a life and nobody is left alive on the screen, or you lose all your lives, you will fail to clear the course, and youll return to the course-selection screen.

Press and hold while lifting someone to move while lifting them up. When the character being lifted up has a power-up, they can use that special ability while being carried to help clear the course.

Coin Battle

In this mode, its a mad scramble for coins while you head for the goal. Whoever collects the most coins during the course is the winner. At the end, players are ranked.
You can throw a character you have picked up by releasing. Watch out for enemies and pits when you throw them!
If everybody loses a life at the same time, or everyone loses all their lives, the game proceeds to the ranking screen.

Cooperative Jump

When you jump on a characters head, you can bounce off of them. If you press right when you land on another character, you can use the extra bounce to jump even higher than usual.
Rankings and Victory Tally
Rankings are determined by the number of coins you collect. Players are ranked according to score on the Final Results screen, but only the top player will have the game counted toward their total number of victories. That way, you can see which player has won the most matches this play session. The victory tally is reset when you return to the title screen or turn off your Wii console.
Simultaneous Ground Pound
When multiple characters ground-pound at exactly the same moment, a burst of energy defeats all on-screen enemies on the ground.
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Technical specifications

Full description

Nintendo's signature series returns to its side-scrolling roots with new levels, new power-ups, and a host of multiplayer modes in New Super Mario Bros. Wii. Players choose to guide Mario, Luigi, or two versions of Toad through a variety of colorful worlds on another quest to rescue Princess Peach from the clutches of Bowser. As always, the game worlds are filled with pitfalls and enemies, but players can fight back thanks to the new ice flower, which allows them to hurl snowballs, the new propeller mushroom, which lets gamers float through the air, and the new penguin suit, which provides surer footing in icy environments. The game makes use of a classic Super Mario Bros. control scheme, though propeller-suit actions and the spin jump incorporate the Wii Remote's motion sensitivity. Multiplayer action comes in both competitive and cooperative forms, letting up to four gamers interact with the environment and one another in a variety of helpful or hurtful ways. ~ Christopher Brown, All Game Guide

 

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Urc-8910 Surfboard 5100 Yamaha M-80 Lrsc26940ST SCD-XA777ES CQ-C3100AN HTS9800W Golf IV KV-85 Game DVD-3351E Analog PAD Sbcru510 3 2 C-705TX SPP-C300PG AVR 40 PC-1260 CDP-M205 Urc-3050 Multiplexer GA-6BXE AVD300 GT-E1390 C09AWV Array Download DVD-S47 PBC254YES Wii Xiosynth 743 H LAV63600 LS-K2464HL CTK-710 PV-GS150 TL-WR1043N Aspire 7100 BT-338 HD321KJ Syncmaster 750S Samsung 753V Wagner W550 Galet CD928 SF4200 2800 DVD D-C20 AAM6020VI-t4 AD-1130W TH-37PX80 Samsung 151S Online Focomat IC Soccer 6 WRT54GX LCR 120 309008X51 Savage XL Classic WD8054RJF G9 2TT PI7200E 2343BW Handheld UN32C5000QM Nokia 650 HBL-15sdbp KXF130 LAV70630-W Avox EVO Contax T3 TH-32LX10 LA32C450e1M RL41sbsw Casablanca MP56 LE40C654m1K Camcorder 30-1HN VSX-41 SP1203N LV800 Classic 110 IS TTM 57SL SMX 211 Player Seiko DM50 Backpack Gstream 3 Advantage400 M2N68 Plus 8508T 14PT112A-78R Iimj7 Instatrike SC-BT730 LG H20 FB163-A0P Ezset SAL-70300G Dch2570E Optio S6 Squeezebox FP220 GY-HD251

 

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