Saitek Talking Chess Trainer
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Saitek CT04 Talking CHESS Trainer - Electronic CHESS Set ComputerSaitek - Electronic
What better way to learn chess than to have your very own personal trainer. The Talking Chess Trainer will help you to pick up the basics quickly, or improve the skills you already have. A multitude of level settings, playing, teach modes, and special features ensures your chess strategy will become improved. Features: 64 Playing Levels: Fun, Casual, Blitz, Bronstein, Bonus Timer, Tournament, Fixed Depth and Tactical 1650 rating Chess Trainer Speech to encourage, offer guidance and generally be ... Read more
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Brand: Saitek
Part Numbers: 229427, CT04, WWCT04
UPC: 0021165103108, 021165103108
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SOUND LEVEL SIGNAL WHEN SELECTED
SYMBOLS 1. 1 A. A k.. King 2. 2 B. B q.. Queen 3. 3 c. C r.. Rook 4. 4 D. D b.. Bishop 5. 5 E. E n.. Knight 6. 6 F. F p.. Pawn 7. 7 G. G Sb. Standard board 8. 8 H. H 9. 9 0. 0 PM. Indicates player to move. S.. Indicates black to move. :.. Steady colon indicates that figures are Minutes and Seconds.. Flashing colon indicates that figures are : Hours and Minutes ch:--. Black in check ch:__. White in check EnD-. Checkmate black wins EnD(. Draw te:. Teach Mode o(:3.. Openings Coach (Spanish Opening) computer plays both sides o_:3.. Openings Coach (Spanish Opening) computer plays white.. Openings Coach (Spanish Opening) o):3 computer plays black.. Openings Coach (Spanish Opening) o :3 computer plays neither SOUNDS 1 high tone. Acknowledge operation of any key or sensory square 1 low tone. Error: Wrong move or wrong key pressed 2 low tones. Warning from Coach 3 high tones. New Game or Beep and Voice set 3 low tones. In games against the clock, time has run out
Beep and Voice.. 3 high tones Beep only. 2 high tones Silent. 1 high tone With Voice selected, youll get helpful coaching remarks, and the buzzer will beep to show the computers response to your actions. See Figure 1 for the meanings of the beeps. Pressing and holding SOUND for a second or more activates the Say Again feature, causing the last message to be repeated. 4. Sensory Chessboard: Each square contains a highly sensitive sensor that registers piece movement. The squares are identified by file (letters) and rank (numbers). 5. ACL (Reset): Recessed reset switch is located in the base of the unit, and used to eliminate static discharge after inserting a new set of batteries. 6. Battery Compartment: In base of unit. The computer uses 3 AA (Type AM3/R6) alkaline batteries. 7. Piece Storage Area: Handy storage compartment for your chess pieces. 8. Language Selection Switch: In base of unit. Used to select either English, German, or French.
ENGLISH
INTRODUCTION
Your new electronic chessboard is a powerful computer that will play chess at whatever level of complexity you choose! Or, if you prefer, you can play a game with a friend and the computer will act as referee. The large range of 64 playing levels, combined with 11 extended Teach Modes, make up a total of 768 combinationsenough to satisfy anyone with an interest in chess, both young and old. The Teach Modes and Openings Coach are superb learning features at any level of play, and the various modes of timed competition are well-suited for the intermediate player. This particular model also offers vocal encouragement and coaching whenever its special Voice Mode is selected!
Fig. 1-1
1. USING YOUR CHESS COMPUTER
Battery Installation Your chess computer runs on 3 AA (AM3/R6) batteries. For longer battery life, we recommend using fresh alkaline batteries. Slide open the battery compartment cover on the back of the unit, and insert the batteries as shown in Figure 1-1. Then, reinstall the cover and press GO/ STOP to turn the computer on. If the computer does not respond, use a paper clip or another sharp object to press into the hole marked ACL in the base of the unit for at least one second. This will reset the computer. After the batteries are inserted or ACL is pressed, the computer will go through a self-test. Three beeps tell you that the test has passed, while a buzz or silence indicates a problem that should be checked with your local distributor.
Note that inserting new batteries or pressing ACL will reset the computers memory, causing any current game to be lost.
Fig. 1-2
Making Moves Follow the steps below to start a game. a. If necessary, press GO/STOP to turn the computer on. b. Set up the chess pieces in their starting positions with the White pieces nearest to you, as shown in Figure 1-2, and press NEW GAME. The computer will say Lets play, and indicate on the display that you should play a White piece. 00:00
PRESS PRESS
Note: If NEW GAME is pressed while certain modes are selected (Teach Mode, Openings Coach, or Non Auto Mode), these modes will automatically be cancelled.
c. To make a move, lightly press down on the piece you want to move until you hear a beep (see Figure 1-3). The computers sensory board registers your move, and the left side of the display will show the from square that was pressed. E2:__ d. Take the piece and lightly press it down on the square you want to move to. A second beep sounds, and the computer briefly shows the to square on the right-hand side of the display. E2:E4 As soon as your move is finished (if you have Voice selected), the display will show Coch while it evaluates your move. You also hear a spoken comment relating to the move you executed. e. Next, it is the computers turn, and the computer will start thinking about its move. Note that in the early stages of a game, the computers response is often virtually instantaneous. This is because it is playing moves already stored in its openings library (see Section 2.10).
Fig. 1-6a
Fig. 1-6b
Fig. 2-1a
2. ADDITIONAL COMPUTER FEATURES
2.1 Language Selection With your chess computer switched off, turn the board upside down and locate the Language Selection Switch in the bottom left-hand corner. Select your chosen language by moving the switch to either Eng (English), Fr (French), or De (German). Then, turn the board over and switch on the unit. 2.2 Chess Clocks Built in chess clocks keep track of the time for your side and the computers side, with a fourdigit display showing the total elapsed time or remaining time for each player alternately during his turn. After you have entered the computers move, the display shows your chess clock until a key or square is pressed, keeping track of your time until the to square is pressed. After you make your move, the display immediately switches to the computers clock while it thinks, until the computer indicates that it is ready to move. Note that the computer may also display Coch after your move has been made, while it analyzes whether you have made a good move or a bad one. If the Sound Level is set to Beep and Voice, and the computer concludes that you have made a good move, it encourages you with MmGood Move! On the other hand, if it thinks your move is not a good one, it will say Uh-uh. For the first hour of the game, or whenever the remaining time is less than a hour, the display will show MINUTES:SECONDS, with a steady colon. If the total elapsed time exceeds one hour or the remaining time exceeds one hour, the display will show HOURS:MINUTES, and the colon will flash while the clock is showing. Please also note the following: The clock stops if you verify the level, verify the board, or turn the computer off. In each of these cases, however, the times are retained in memory, and the clock display resumes when play is continued. The clock resets if you change the level or press a square while in Level Mode. When your King is in check, the display shows check alternately with the chess clock. If you are playing on a level which is against the clock, the clock counts down from your selected time to show time remaining. When the first clock reaches zero, three low tone beeps will signal that time has run out. The clock will then begin counting time up from zero. On levels where time is not part of the competition, the clock counts upwards to show the total elapsed time. If you take back while playing against the clock, the clock does not reverse for each take back. It simply stops until you start making a move again. 2.3 Capturing and Special Moves a. CAPTURES: To capture, press down lightly on the piece you want to move, take the captured piece off the board, and press your piece on the square of the captured piece. The computer will announce the capture. b. EN PASSANT: In an en passant capture, the computer reminds you to remove the captured pawn from the board by displaying the pawns location. Press down on the captured 5
Fig. 2-1b
Fig. 2-1c
Fig. 2-2
pawn before removing it from the board. For an example, see Figures 2-1a, b, and c. c. PAWN PROMOTION AND UNDERPROMOTION: When you promote a pawn, first press your pawn down on its from square, as usual. The computer displays your from square and the Queen symbol (alternately with the clock display). As soon as you press your pawn down on the to square, it automatically becomes a Queen. Remember to change your piece on the board! If you wish to underpromote your pawn to a Rook, Bishop, or Knight, simply press the appropriate Piece Symbol Key between pressing the from and to squares. When the computer promotes a pawn, it will show its from and to squares as usual. After you press its from square, the display indicates the promotion piece type by showing the piece symbol and the to square. Press down on the to square with the indicated new piece to complete the computers promotion move. d. CASTLING: The computer automatically recognizes castling after the King is moved. After you have pressed the King down on its from and to squares, the computer displays the Rooks from square and the voice announces the move. Press down on this square, and the computer then displays the Rook symbol, along with the square the Rook should move to. Press down on the Rooks to square to complete the move (see Figure 2-2). 2.4 Illegal Moves Your computer will never accept an illegal move. If you attempt an illegal move, the computer gives a low tone error beep or says Illegal move! and the display keeps showing the from square. Press on that square to clear the illegal move, and then move again. If you should move the computers piece incorrectly, you will also hear an error beep. This can occur if you move the wrong piece or move a piece to the wrong square. Check the display and move again. If you press a piece and the from square shows in the display, but you decide not to make that move, press that same square once again to cancel. Be careful not to make mistakes when the sound is off, as you will not be able to hear the error beeps. 2.5 Interrupting the Computers Search To interrupt the computer while it is thinking, press PLAY, and the computer will play the best move it has found so far. This can be very useful in games at higher levels of play, when an exhaustive search for the best move can be quite time consuming. 2.6 Changing Sides with the Computer To change sides with the computer, press PLAY when it is your turn to move. The computer will then make the next move for your side. Change sides as often as you wish! 2.7 Getting Hints from the Computer Whenever Voice is selected, the computer is likely to make encouraging remarks like MmGood Move! when you make a good move, as well as indicating disapproval with Uh-uh! if you make a bad move. If you need more help, however, you can also have the computer show you what it would do in your position! Simply press PLAY on your turn, and the computer will make the next move for you. To keep this move as your own, make the displayed move on the board. Then, press PLAY again and the computer will make its next move. Continue the game by making your own next move. If you do not want to use the computers move, first make the displayed move on the board, and then take it back. Once you have cleared the move in this way, you can make your own move. 2.8 The Computer Plays Against Itself To watch the computer play a game against itself, press PLAY for every move. Study the computers playing strate6
gies to learn more about chess! 2.9 Game Memory and Automatic Power Down You may interrupt a game by pressing GO/STOP to turn the computer off. The computer will remember your position for up to 550 hours (with fresh alkaline batteries). When you switch on again, simply continue where you left off! If you do not press a key or make a move for about 20 minutes (when the computer is not thinking), the computer will switch off to conserve power, while retaining your game in memory. Press GO/STOP to turn the computer back on and resume your unfinished game. 2.10 Openings Library At the beginning of a game, the computers reply is usually instantaneous because the computer is playing moves which are stored in its openings library. If the current board position is in its openings library, the computer plays a response to that position from its collection of moves, instead of thinking about the move.
3. LEVELS AND SPECIAL MODES
3.1 Levels of Play With 768 level settings to choose from (including the Extended Teach modes), you can learn and grow with this chess computer! As shown in the playing level charts in the following sections, each level corresponds to one of the 64 board squares. The basic levels are categorized into 8 groups, intended to suit users of different abilities. Fun Levels: A1 to A8. For the early beginner, with A1 being the easiest. Casual Levels: B1 to C8. For games not played against the clock. Full range of difficulty, from easy (B1) to extremely challenging (C8). When you first power up the computer, B4 will be the selected level. Blitz Levels: D1 to D8. Also known as Sudden Death. Game must be concluded within the selected time. Bronstein Levels: E1 to E4. The game must be concluded within the selected time, which is then increased by an amount to compensate for each move. The compensation is the actual time used or the allowed time, whichever is shorter. Bonus Timer Levels: E5 to E8. The game must be concluded within the selected time, which is increased by a prescribed amount to compensate for each move before the move is made. Tournament Levels: F1 to F8. A certain number of moves must be made within the given amount of time.
CHOOSE A LEVEL FROM THE 64 BOARD SQUARES
CASUAL LEVELS
BONUS TIMER
TOURNAMENT
1 A B C D
BRONSTEIN
TACTICAL
FIXED DEPTH
FUN LEVELS
Fixed Depth Levels: G1 to G8. Computer skill is limited by not being able to look ahead more than the selected number of moves. Tactical Levels: H1 to H8. Computer skill is limited by not being able to look ahead more than the selected number of moves, and by not evaluating strategic advantage. Whenever you set the level, bear in mind that when the computer has more time to think about its moves, it gets stronger and plays betterjust like a human player! Sharpen your chess skillsas you beat the computer on each level, graduate to the next. Keep challenging yourself and learn more about the game! 3.2 Fun Levels Selecting any square from A1 to A8 will give you one of the Fun Levels. In this range, the computer does not make an exhaustive search for the best available move. Instead, it disregards scores, and the program also makes use of randomizers which cause the computer to occasionally make a move that is not the best one it has found. This introduces an interesting variability in the computers responses, and sometimes it will seem to make quite human errors of judgement. A1 is the lowest skill level, and A8 is somewhat higher. 3.3 Casual Levels When the Casual Levels are selected, you are controlling the skill level of the computer by limiting the average amount of time it can take to select its move. As the skill level is increased, the computer will think ahead progressively more deeply, and consequently play a more skillful game. When one of these levels is selected from the B or C squares, the display will alternate between the level selection and the computers average response time, as shown below:
Chessboard Square Time per Move Display
few seconds is then added to that time whenever a move is made. The increment is either the free time shown in the table below, or the actual time taken to move, whichever is shorter. When you choose one of these levels, the display cycles through three different pieces of information, each of which is shown for one second. For example, if you choose E2 you would see: The selected square L:E2 and then The base time in minutes 10:00 and then The free time in seconds 00:05
Chessboard Square Time for Game Free Time per Move Display
E1 E2 E3 E4
. 5 minutes. 3 seconds. 10 minutes.. 5 seconds. 15 minutes. 10 seconds. 20 minutes. 10 seconds.
L:E1/05:00/00:03 L:E2/10:00/00:05 L:E3/15:00/00:10 L:E4/20:00/00:10
3.6 Bonus Timer Levels Selection of a square from E5 to E8 gives you the Bonus Timer Levels. These levels are similar to the Bronstein Levels, except the time increment is always 2 seconds, and it is added to the time before the move is made.
E5 E6 E7 E8
. 3 minutes. 2 seconds. 10 minutes.. 2 seconds. 20 minutes.. 2 seconds. 50 minutes.. 2 seconds..
L:E5/03:00/00:02 L:E6/10:00/00:02 L:E7/20:00/00:02 L:E8/50:00/00:02
B1.. 1 second. L:B1/00:01 B2. 2 seconds.. L:B2/00:02 B3. 3 seconds.. L:B3/00:03 B4. 5 seconds.. L:B4/00:05 B5.. 10 seconds. L:B5/00:10 B6.. 15 seconds. L:B6/00:15 B7.. 20 seconds. L:B7/00:20 B8.. 30 seconds. L:B8/00:30 C1.. 45 seconds. L:c1/00:45 C2.. 1 minute.. L:c2/01:00 C3.. 2 minutes. L:c3/02:00 C4.. 3 minutes. L:c4/03:00 C5.. 4 minutes. L:c5/04:00 C6.. 5 minutes. L:c6/05:00 C7. 10 minutes.. L:c7/10:00 C8. 15 minutes.. L:c8/15:00 3.4 Blitz Levels The levels on the D squares are the Blitz Levels. If you wish to play speed chess, or instant death, you can select from a range of times allowed for the game to be completed. You may choose between a 5-minute pressure cooker of a game, up to a more relaxed 1-1/2 hour game. When you select one of these squares, the display will alternate between the square you have selected and the corresponding time limit for the game.
3.7 Tournament Levels The F1-F8 squares provide 8 Tournament Levels. When one of these is selected, you and the computer are each required to make a prescribed number of moves within a given amount of time. For example: If you select Level F3, you will be required to make 40 moves within 2 hours under the Primary Time Control. If the game is not finished within that time, the Secondary Time Control period will begin, and you will be required to make 20 moves within 1 hour. If this secondary period does not produce a result, it is repeated until a conclusion is reached. In accordance with tournament regulations, any time remaining at completion of the moves of the Primary Time Control is carried forward and added to the time allowed for the Secondary Time Control. For example: If you selected Level F3 and completed the first 40 moves in just one hour, you would be allowed 2 hours for the next 20 moves. Surplus time, if any, is carried forward and accumulated in this way throughout the game. When you select one of these Tournament Levels, the display will cycle through three pieces of information, each of
Chessboard Square
Primary Time Control Moves Time
Secondary Time Control Moves Time
Display
F1 F2 F3 F4 F5 F6 F7
30 min 1 hr 30 min 2 hr 2 hr 2 hr 30 min 1 hr 30 min 2 hr 30 min 1 hr
remaining
30 min 1 hr 1 hr 1 hr 1 hr 30 min 1 hr 30 min
L:F1/ 30/0:30 L:F2/ 30/1:30 L:F3/ 40/2:00 L:F4/ 40/2:00 L:F5/ 40/2:30 L:F6/ 45/1:30 L:F7/ 50/2:30 L:F8/ 60/1:00
D1.. 5 minutes. L:D1/05:00 D2. 10 minutes.. L:D2/10:00 D3. 15 minutes.. L:D3/15:00 D4. 25 minutes.. L:D4/25:00 D5. 30 minutes.. L:D5/30:00 D6. 45 minutes.. L:D6/45:00 D7. 60 minutes. L:D7/1:00 D8. 90 minutes. L:D8/1:30 3.5 Bronstein Levels By selecting a square from E1 to E4, you can choose a time limit for the game following the Bronstein system. A basic time is selected for the game, and an increment of a 7
which shows for one second. For example, if square F4 is selected, the display will show: The selected square L:F4 and then The number of moves in the Primary Time Control 40 and then The duration of the Primary Time Control 2:00 3.8 Fixed Depth Levels The Fixed Depth Levels in file G limit the skill of the computernot by the time to search for its next move, but by the number of moves it searches ahead. At the lower levels, it behaves like a novice player. At the lowest level, G1, where the computer looks ahead only one individual move, it does not anticipate the game at all, and could even miss a mate that you might make in one more move. At the other end of the scale, on Level G8, the computer will review all the possibilities within the next 8 individual moves. On these levels, the display alternates between the level you have selected and how many individual moves (ply) ahead the computer searches: The selected square L:G5 and then The number of individual moves the computer is looking ahead 5PLY 3.9 Tactical Levels The Tactical Levels are found on squares H1 through H8. These levels limit how many individual moves ahead the computer looks, but in this case the computer does not evaluate strategic advantages, and looks only for material gain such as checkmate or draws. The number of individual moves the computer looks ahead is equivalent to the chessboard square, e.g., H1 equals one individual move ahead, and H8 equals 8 moves ahead. On the Tactical Levels, the display alternates between the level you have selected, and how many individual moves (ply) ahead the computer will search. The selected square L:H8 and then The number of individual moves the computer is looking ahead 8PLY 3.10 Teach Modes Your chess computer contains 11 built-in Extended Teach Modes. This feature allows you to learn basic moves and master the tactics of the pieces, one at a time! For each individual Teach Mode, the only pieces on the board will be Kings and Pawns, or Kings and Pawns and one or two selected piece types. This allows beginners to concentrate on one or two pieces at a time, without losing focus and being distracted by other pieces on the board. More developed players can use this feature to practice playing with selected combinations of pieces.
To change the level, simply press a board square, and the display will show the new level, alternating with the level details. Press LEVEL again to exit Level Mode.
Note the following key sequences and effects:
No change; previous level remains selected. LEVEL, Square, LEVEL New level selected, clock resets. LEVEL, Piece Symbol, Starting position of selected LEVEL Teach Mode is set at previously selected level. LEVEL, Square, Starting position of selected Piece Symbol, LEVEL Teach Mode is set at new level. LEVEL, Piece Symbol, New level is set, previous Square, LEVEL Teach Mode selection is canceled, existing game is retained. To select Teach Mode, press LEVEL. The display will show the skill level, as indicated by the equivalent chessboard square, alternating with the level details. To select a Teach Mode, press one or two of the Piece Symbol Keys (%, $, #, @ or !) you would like to use. The display will then show the selected pieces. For example, if you want to play with Kings, Bishops, Knights, and Pawns, after pressing LEVEL, you should press # and @. The display will show your selection. Then, press LEVEL to exit Level Mode and enter your selection into the computer, and you can begin your game. Since the King is always required for the game, you do not need to select this piece for the Teach Mode. In fact, pressing & is how you select a normal, 32-piece game. LEVEL, LEVEL
Note that Non Auto is automatically canceled whenever a Teach Mode is selected in the existing Level Mode.
The 11 Teach Modes and the normal game are indicated by the following displays:
TEACH MODE DISPLAY
Note the following, in regard to Level and Teach Modes: If NEW GAME is pressed during a game, the computer will exit Teach Mode and switch back to the standard 32piece game, with the current level still in effect. If you press LEVEL and then decide not to change the current playing level or Teach Mode, simply press LEVEL againand the current status will remain as is. You may select a new level at any time during your turn. If you do so, however, note that the clock will be reset. If you press more than 2 Piece Symbol Keys during a Teach Mode selection, only the last 2 symbol selections will be valid when you exit Level Mode. If you accidentally press a Piece Symbol Key in Level Mode, you will lose your current game after exiting Level Mode. To continue with the current game, press the square corresponding to the current level of play before exiting Level Mode. Note, however, that the clock will have been reset.
3.11 Selecting Levels and Teach Modes Press LEVEL to enter Level Mode, and the current level is displayed. For example, Level A3 shows as L:A3, alternating with Fun3 (the level selected by pressing board square A3). 8
Kings and Pawns... te:_p Kings, Knights and Pawns.. te:_n Kings, Bishops and Pawns. te:_b Kings, Rooks and Pawns.. te:_r Kings, Queens and Pawns. te:_q Kings, Knights, Bishops and Pawns. te:nb Kings, Knights, Rooks and Pawns.. te:nr Kings, Knights, Queens and Pawns. te:nq Kings, Bishops, Rooks and Pawns. te:br Kings, Bishops, Queens and Pawns. te:bq Kings, Rooks, Queens and Pawns. te:rq All Pieces (standard board-normal game). te:sb 3.12 Openings Coach Mode Your computer has 16 different opening sequences in memory, all of which can be played through so that you may learn them. Press OPENINGS COACH, and, when first selected, the computer will beep and the display will flash o(: You can then choose which opening game you want to review by pressing one of the squares from A1 to B8. Figure 3-1 lists the available openings. For example, to select the third Openings Coach, press square A3, and o(:3 will flash in the display to confirm that the third Openings Coach has been selected. The two bars indicate that the computer will display moves for both sides, so you can watch and learn. Press the same square again and the display will change to o_:3, indicating that the computer will play the white side and let you work out the moves for black. Another press on the square changes the bar to show that the computer will play black while you play white. One more press will remove the bars altogether, indicating that the computer will leave all the moves to you while it monitors your moves for legality. Press
Figure 3-1. Moves in Openings Coach
Square Name Moves
Key Press
Display Shows
Meanings
Press @ first time Press @ second time Press @ third time Press @ fourth time
A1 A2 A3
Italian Opening Two Knights Defense Spanish Opening
Sicilian Defense
A5 A6 A7 A8 B1 B2 B3 B4 B5 B6 B7 B8
French Defense Caro-Kann Defense
e2e4, e7e5, g1f3, b8c6, f1c4, f8c5 e2e4, e7e5, g1f3, b8c6, f1c4, g8f6 e2e4, e7e5, g1f3, b8c6, f1b5, a7a6, b5a4, g8f6, e1g1, b7b5 e2e4, c7c5, g1f3, d7d6, d2d4, c5d4, f3d4, g8f6, b1c3 e2e4, e7e6, d2d4, d7d5
_n:B1 -n:B8 -n:F6 _n:__
(beep, beep)
White Knight on B1 Black Knight on B8 No more Knights, white to move Black Knight on F6
other pieces, repeat the same steps using the other Piece Symbol Keys. When you are finished, make your next move. Note that the clock stops temporarily during piece verification, and the computer automatically exits Verify Mode if no Piece Symbol Keys are pressed for about 5 seconds. 3.14 Non Auto Mode Normally, the computer automatically answers with a countermove whenever you enter a move. If you press NON AUTO, however, the computer responds with a beep and you can then enter all the moves for both sides, one by one, without allowing the computer to answer! This special feature can be used in a number of different ways: Play through master chess games. Try pressing PLAY to see what the computer would do in any position! Study opening book lines by entering them manually. Play chess against a friend, with the computer acting as referee, checking the legality of all moves and keeping track of the time for both sides! If you need help with a move, simply press PLAY and the computer will make the next move. After the move, Non Auto Mode remains in effect, and you can continue your game. Replay to any board position for further study. To exit Non Auto Mode and return to normal play, press NON AUTO once again. A double beep will verify that the mode has been canceled.
e2e4, c7c6, d2d4, d7d5, b1c3, d5e4 e2e4, d7d5, e4d5, d8d5, Scandinavian Defense b1c3, d5a5 e2e4, g8f6, e4e5, f6d5 Alekhines Defense d2d4, d7d5, c2c4, e7e6, Queens Gambit b1c3, g8f6, c1g5, f8e7 Queens Gambit Accepted d2d4, d7d5, c2c4, d5c4 d2d4, g8f6, c2c4, e7e6, Nimzo-Indian Defense b1c3, f8b4 Queens Indian Defense d2d4, g8f6, c2c4, e7e6, g1f3, b7b6 d2d4, g8f6, c2c4, g7g6, Kings Indian Defense b1c3, f8g7, e2e4, d7d6 d2d4, g8f6, c2c4, g7g6, Gruenfeld Defense b1c3, d7d5 d2d4, f7f5, c2c4, g8f6, Dutch Defense b1c3, e7e6 c2c4, e7e5, b1c3, g8f6, English Opening g1f3
Note that Non Auto Mode is automatically canceled whenever you press NEW GAME or select a Teach Mode upon exiting Level Mode.
OPENINGS COACH once again, and the display will indicate that you should move. While you are playing, you can press PLAY to have the computer remind you of the next move. Every time you make a correct move, the computer will confirm the move with a single beep. If you are wrong, however, it will sound a double beep and prevent the from square from being displayed. The computers voice will also indicate the coachs disapproval with Uh-uh. Press the correct to square to end the move or the from square to cancel it. At the end of the opening sequence, you may continue to play the game if you wish. Note that the clock is not used during this mode, and Non Auto Mode, if selected, is only in effect after the opening moves are finished.
4. TECHNICAL DETAILS
4.1 The ACL Function Computers can sometimes lock up due to static discharge or other electrical disturbances. If this should happen, use a pin or a similar sharp object to press into the hole marked ACL in the base of the unit for at least one second. This resets the computer. 4.2 Care and Maintenance Your chess computer is a precision electronic device, and should not be subjected to rough handling or exposed to extreme temperatures or moisture. Be sure to remove the batteries before cleaning the unit. Do not use chemical agents or liquids to clean your unit, as they may damage the plastic. Weak batteries should be replaced promptly, since they can leak and damage the computer. Please also note the following regarding the use of batteries. Warning: Use only alkaline or zinc carbon batteries. Do not mix different types of batteries or new and used batteries. Do not recharge non-rechargeable batteries. Use only the recommended batteries or equivalent. Be sure to observe the correct polarity when inserting batteries. Worn out batteries should be removed from the unit promptly. Do not short circuit the supply terminals. 4.3 Technical Specifications Keys: 14 LCD Display: Viewing area 30 x 13 mm Sound: Mylar speaker Batteries: 3 AA/AM3/R6 (1.5V) cells Power Consumption: 40 mW Dimensions: 314 X 252 X 34 mm
Saitek reserves the right to make technical changes without notice in the interest of progress.
Note that your current Openings Coach selection is retained in memory until another selection is made.
When you want to get back to playing a normal game, simply press NEW GAME, and you will be returned to the standard board. 3.13 Verify Mode: Check Piece Positions! If the pieces get knocked over, or you think some might be in the wrong positions, you can ask the computer to run a check for you. Simply press the Piece Symbol Key for the piece you are questioning. The computer will then show you the symbol for that color and piece type, along with the square on which it should be placed. Pressing the key again shows the position of the next piece of that type, and so on, until all the pieces of that type on the board have been shown. The display shows white pieces first, and then the black pieces. When there are no more pieces of that type on the board, the display reverts to showing the side to move, and the computer sounds two beeps to get your attention. An example of the sequence of displays is shown below. This example indicates that one of the white Knights has been captured, and it is now whites turn to move. To verify 9
CONDITIONS OF WARRANTY
1. Warranty period is 2 years from date of purchase with proof of purchase submitted. 2. Operating instructions must be followed. 3. Product must not have been damaged as a result of defacement, misuse, abuse, neglect, accident, destruction or alteration of the serial number, improper electrical voltages or currents, repair, alteration or maintenance by any person or party other than our own service facility or an authorized service center, use or installation of non-Saitek replacement parts in the product or the modification of this product in any way, or the incorporation of this product into any other products, or damage to the product caused by accident, fire, floods, lightning, or acts of God, or any use violative of instructions furnished by Saitek plc. 4. Obligations of Saitek shall be limited to repair or replacement with the same or similar unit, at our option. To obtain repairs under this warranty, present the product and proof of purchase (e.g., bill or invoice) to the authorized Saitek Technical Support Center (listed on the separate sheet packaged with this product) transportation charges prepaid. Any requirements that conflict with any state or Federal laws, rules and/or obligations shall not be enforceable in that particular territory and Saitek will adhere to those laws, rules, and/or obligations. 5. When returning the product for repair, please pack it very carefully, preferably using the original packaging materials. Please also include an explanatory note. 6. IMPORTANT: To save yourself unnecessary cost and inconvenience, please check carefully that you have read and followed the instructions in this manual. 7. This warranty is in Lieu of all other expressed warranties, obligations or liabilities. ANY IMPLIED WARRANTIES, OBLIGATIONS, OR LIABILITIES, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, SHALL BE LIMITED IN DURATION TO THE DURATION OF THIS WRITTEN LIMITED WARRANTY. Some states do not allow limitations on how long an
implied warranty lasts, so the above limitations may not apply to you. IN NO EVENT SHALL WE BE LIABLE FOR ANY SPECIAL OR CONSEQUENTIAL DAMAGES FOR BREACH OF THIS OR ANY OTHER WARRANTY, EXPRESS OR IMPLIED, WHATSOEVER Some states do not allow the exclusion or limitation of special, incidental or consequential damages, so the above limitation may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
Information for Customers in the United States: FCC Compliance and Advisory Statement Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the users authority to operate the equipment. This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: 1. This device may not cause harmful interference, and 2. This device must accept any interference received, including interference that may cause undesired operation NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Reorient or relocate the receiving antenna. Increase the separation between the equipment and receiver. Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. Consult the dealer or an experienced radio/TV technician for help. Saitek Industries, 2295 Jefferson Street, Torrance, CA 90501, USA
TROUBLESHOOTING GUIDE
SYMPTOMS
The computer doesnt react or freezes during a game.
POSSIBLE CAUSES
The batteries are not inserted properly. The batteries are weak or bad. Static discharge has caused a lockup.
WHAT YOU SHOULD DO
Re-install the batteries, as noted in Section 1.1. Replace the batteries. Use the ACL reset feature, as described in 4.1. Replace the batteries. Press NON AUTO to de-select. You may force the computer to make a move by pressing PLAY. A low tone/illegal move indicates you are making an error. Check the chess rules. Use TACK BACK to reconstruct the last move. To interrupt the computer, press PLAY. Check the displayed move. Press the correct square to complete the move. Check the chess rules.
Technical specifications
Full description
What better way to learn chess than to have your very own personal trainer. The Talking Chess Trainer will help you to pick up the basics quickly, or improve the skills you already have. A multitude of level settings, playing, teach modes, and special features ensures your chess strategy will become improved. Features: 64 Playing Levels: Fun, Casual, Blitz, Bronstein, Bonus Timer, Tournament, Fixed Depth and Tactical 1650 rating Chess Trainer Speech to encourage, offer guidance and generally be your personal home tutor! 11 Teaching Modes- learning made easy 14-move take back - experiment and learn Option to Play Against the Computer or a Friend Hints Given - ask the computer to play your move or swap sides!
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