Nintendo E-reader
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Mario Bros.-e [Nintendo e-Reader Game]Developed by Nintendo - Nintendo of America (2002) - Fixed Screen Platform - Rated Everyone
This package features an assortment of e-Cards related to the classic NES game, Mario Bros. Collectable e-Cards are designed to be used with Nintendo's e-Reader accessory for the Game Boy Advance. The e-Reader scans special patterns printed on the edges of e-Cards and translates this information into bonus features and game programs for use on the GBA. ~ All Game Guide
Details
Platform: Nintendo e-Reader
Developer: Nintendo
Publisher: Nintendo of America
Release Date: November, 2002
Controls: Joystick/Gamepad
UPC: 045496732233
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)Nintendo E-reader, size: 1.4 MB |
Nintendo E-reader
Video review
Nintendo e Reader Review
User reviews and opinions
| ringtonesmaker2 |
4:51am on Sunday, October 24th, 2010 ![]() |
| I bought this to play soul silver.. love it.. i havent put it down since i got it. owned a DSL before and this blows it out of the water! Not even close to being worth what Nintendo is asking for this pile. This "device" is for kids only. | |
| alegra |
1:11pm on Tuesday, August 17th, 2010 ![]() |
| This product has many features that are not only cool for kids, but for parents too. Of course you can put a DS gamecard in it. | |
| serquicia |
7:45am on Tuesday, August 3rd, 2010 ![]() |
| Very good. The bigger screen really does make all the differents. I bought the DSI XL for myself - an adult - as a replacement for my old ds on the strength of tv ads & internet reviews. I had the original DS and decided it was time for an upgrade. Wow what a difference the larger screen makes. This is a realy good product. | |
| dj9027 |
7:10pm on Friday, July 30th, 2010 ![]() |
| New unit XL did not work some games as instuctions, states check manual but nothing listed | |
| vasilis |
9:25am on Monday, July 26th, 2010 ![]() |
| EASY TO SEE AS BIG SCREEN, EASY TO USE BUTTONS NONE The size of screen compared with the DS lite which I also have is much better for certain puzzle types such as Mahjong, Hidden object type games. | |
| jazzman__ |
2:51am on Friday, June 4th, 2010 ![]() |
| Over all I really like this device, It is not intended for serious M rated games with HD graphics at all. The web browser sucks. | |
| mellis12 |
2:38pm on Thursday, April 22nd, 2010 ![]() |
| so much fun having reached the age of 38 without having ever owned a computer game of any sort i absolutely love my DSi XL. WHAT A BIT OF KIT!!! | |
| Buy cheap Phentermine pha |
11:56am on Friday, March 19th, 2010 ![]() |
| Nintendo DSiXL - A great product I bought this Nintendo DSiXL as a present for my wife. A brilliant product I was amazed how much more there is to this product than my existing DS lite which I bought in 2007. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

Pour une version franaise de ce manuel, veuillez aller sur le site www.nintendo.com/consumer/manuals.html ou appeler le 1-800-255-3700. Para obtener la versin de este manual en espaol, visite muestro web site a www.nintendo.com/consumer/manuals.html o llame a 1-800-255-3700.
2001, 2002 Nintendo/Creatures Inc./HAL Laboratory, Inc. TM, and the e-Reader logo are trademarks of Nintendo. "Dot Code Technology" is licensed by OLYMPUS OPTICAL CO., LTD. 2002 Nintendo.
INSTRUCTION BOOKLET
WARNING
PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THE GAME BOY ADVANCE OR GAME PAKS BEFORE USING THIS ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION.
Installing and Removing the e-Reader
IMPORTANT SAFETY INFORMATION - READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
1. Make sure the Game Boy Advance has battery power or is connected to the Game Boy Advance AC Adapter, then be sure the power is OFF on the Game Boy Advance. 2. Insert the e-Reader into the Game Pak Slot on the back of the Game Boy Advance (see Illustration 1). 3. Make additional connections to other systems if necessary (see Section 6, Connecting To Other Systems, for more information on different system connections). 4. Turn the Game Boy Advance Power Switch to the ON position. After a moment the e-Reader Title Screen will appear (see Illustration 2). See Section 3, Using e-Reader Cards for information about scanning the e-Reader cards. 5. To remove the e-Reader, turn the Game Boy Advance Power Switch to the OFF position and slide the e-Reader out of the Game Pak Slot (see Illustration 3).
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
Illustration 1
Installing the e-Reader
Illustration 2
Title Screen
WARNING - Repetitive Motion Injuries
Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation: Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor.
Illustration 3
Removing the e-Reader
Using e-Reader Cards
About the e-Reader
Thank you for purchasing the e-Reader accessory for the Game Boy Advance system. This accessory allows you to scan special cards printed with a unique "Dot Code" and use the encoded information in many different ways, from loading entire games into your Game Boy Advance to unlocking special items in games or displaying data or animation. Please note that the type of information, how the information is used, and what type of connection system is used will be different for each set of e-Reader cards. Be sure to read the e-Reader card packaging and instructions before using them with this accessory. Please carefully read this Instruction Booklet, and review the Game Boy Advance Instruction Booklet and separate Precautions Booklet that is included with the Game Boy Advance system or Game Paks before using the e-Reader accessory.
Look for this icon on trading card packaging for cards designed to be used with the Game Boy Advance e-Reader accessory. Look for this icon on Game Boy Advance or Nintendo GameCube game packaging for games designed to connect to the e-Reader accessory. You may need additional cable accessories to connect other systems to the e-Reader. See Section 6, Connecting to Other Systems, for more information.
1. When you see the e-Reader Title Screen, press the A BUTTON on the Game Boy Advance to go to the Menu Screen (see Illustration 4). 2. Use the + Control Pad to select a menu item and press the A BUTTON. Scan Card - A "SCAN CARD" screen will Illustration 4 appear (see Illustration 5). Hold the e-Reader card with the Dot Code side facing towards you Menu Screen and slowly pass the coded area through the e-Reader Card Slot (see Illustration 6). You should take between one and two seconds to scan the long side of the card. Slide the card either direction, but make sure it is fully inserted and the edge is flat against the bottom of the card slot. If the screen shows that the card was scanned correctly, press the A BUTTON to use the Illustration 5 scanned data (game, animation or other SCAN CARD screen feature) or press the B BUTTON to continue scanning another Dot Code on the same card or on an additional card. If you get an error message after scanning a card, try scanning again or review Section 5, Error Messages - Read Error. Depending on the e-Reader card product, you may have to scan several cards to load the entire program.
e-Reader Compatible
External Extension Connector
For connecting the Game Boy Advance Game Link cable or the Nintendo GameCube Game Boy Advance cable (sold separately, see your local Nintendo retailer, visit our on-line store at www.nintendo.com or call 1-800-255-3700).
Illustration 6 Accessory Slots
For attaching the Nintendo GameCube Game Boy Advance cable (sold separately, see your local Nintendo retailer, visit our on-line store at www.nintendo.com or call 1-800-255-3700). Scanning an e-Reader card
Communication - The e-Reader will make a connection to another device if you are using a cable accessory and additional system. See Section 6, Connecting to Other Systems for more information. Access Saved Data - The e-Reader will use information already saved in memory from an earlier e-Reader card scan (see Illustration 7).
e-Reader Card Slot
Slide the e-Reader card through this slot to scan the printed Dot Code.
External Extension Connector Plug
Fits into the External Extension Connector on the top of the Game Boy Advance.
Illustration 7 Accessing saved data
Connecting To Other Systems (Continued) e-Reader Card Precautions
When connecting and using your e-Reader with other systems, please follow these guidelines: Make sure the power is turned OFF on all systems before attaching cables or loading Game Paks or discs. Read the instructions included with the Game Boy Advance or Nintendo GameCube game you are playing and make sure your connections are correct. Make sure the e-Reader cards and the Game Paks or discs you are using include connectivity features. Do not disconnect any cables or turn the power OFF during game play. When connecting to the Nintendo GameCube, check the instructions for the GameCube Disc you are using for which Controller Socket(s) the Nintendo GameCube Game Boy Advance Cable(s) is plugged into.
It is very important that you take good care of your e-Reader cards. A damaged or dirty card may not work in the e-Reader or may damage the delicate scanning mechanism inside the e-Reader. Scanning dirty e-Reader cards may contaminate the scanning device inside the e-Reader and prevent you from reading other cards that are in perfect shape. To prevent this from happening, please use the following guidelines: Do not fold, bend, tear or otherwise damage the card. Do not put tape, stickers or any other foreign objects on the card. Do not get the card wet or soiled with dirt, food or any other foreign material. Do not write on, mark on, scratch or otherwise damage the Dot Code on the card.
If you need to clean the e-Reader cards, wipe gently with a soft dry cloth.
Troubleshooting (Before seeking assistance)
Error Messages
If you are having problems with your e-Reader, try the following remedies: Turn OFF the power on the Game Boy Advance and make sure the e-Reader is fully inserted into the Game Pak Slot. Make sure that both the e-Reader card and Card Slot are clean and free of dust, dirt or other foreign material. If necessary, clean the e-Reader card with a soft dry cloth. If you are using e-Reader cards that allow you to communicate with other systems, check the connections of all cables between systems. Review Section 3, Using e-Reader Cards, and make sure you are scanning them correctly. Make sure the e-Reader card is not bent, torn or damaged in any way. Some games require more than one card to be scanned in the correct order. Be sure to read the instructions on the cards you are using. If you are connected up to another Game Boy Advance or the Nintendo GameCube, make sure that the Game Boy Advance Game Pak or Nintendo GameCube Disc includes e-Reader features.
You may see one of the following error messages when operating the e-Reader: READ ERROR - This message will happen if you try to scan an e-Reader card and the e-Reader cannot read the information in the Dot Code. This can happen for several reasons. Card is scanned too fast. Card is not touching the bottom of the e-Reader Card Slot. Card is not scanned straight. Scanning more than one card at a time. Scanning with direct bright light on the e-Reader Card Slot. Scanning a bent, damaged, dirty or modified card. Scanning a card contained in a protective sleeve or envelope. To re-scan a card, press any button to return to the "SCAN CARD" screen and try the scanning process again. TIME DELAY ERROR - This message will appear if you have selected a menu item but the e-Reader does not get any input. This can happen for several reasons. Waiting too long after selecting the "SCAN CARD" menu item before scanning the e-Reader card. Trying to scan the back of the card or other area of the card that does not have a Dot Code. Trying to scan a card that is not an e-Reader card. If you receive this error message, press any button to return to the previous menu item. If you continue to get this error message, refer to Section 7, Troubleshooting. REGION ERROR - This message will appear if you are trying to scan an e-Reader card made for use in another region. For example, you would get this error if you tried to scan a Japanese e-Reader card. This e-Reader will only work with e-Reader cards made for the North, Central and South American regions. e-READER MEMORY ERROR - This message will appear if there is an error in the e-Reader memory or a problem with saving information to the memory. Follow the onscreen instructions to correct the problem. COMMUNICATION FAILURE - This message will appear if there is a problem when trying to connect to or communicate with another system. Follow the on-screen instructions and review Section 6, Connecting to Other Systems. If you continue to receive error messages after following the on-screen instructions, please review Section 7, Troubleshooting.
If your e-Reader still does not operate correctly after trying the above remedies, please visit the customer service area of our web site at www.nintendo.com or call 1-800-255-3700.
REV. M-I.2
Warranty and Service Information
You may need only simple instructions to correct a problem with your product. Try our web site at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700 rather than going to your retailer. Hours of operation are 6 a.m. to 9 p.m., Pacific Time, Monday - Saturday, and 6 a.m. to 7 p.m., Pacific Time, on Sundays (times subject to change). If the problem cannot be solved with the troubleshooting information available on-line or over the telephone, you will be offered express factory service through Nintendo or referred to the nearest NINTENDO AUTHORIZED REPAIR CENTERSM. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo or a NINTENDO AUTHORIZED REPAIR CENTER will repair the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo or a NINTENDO AUTHORIZED REPAIR CENTER will repair the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our web site at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting assistance and/or referral to the nearest NINTENDO AUTHORIZED REPAIR CENTER. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to the nearest service location. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS
Connecting to Other Systems
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. Nintendo's address is Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957, U.S.A. This warranty is only valid in the United States.
The e-Reader can connect to another e-Reader, Game Boy Advance or Nintendo GameCube, using the Game Boy Advance Game Link cable or the Nintendo GameCube Game Boy Advance cable. (Cables sold separately, see your local Nintendo retailer, visit our on-line store at www.nintendo.com or call 1-800255-3700). For this connection system to work, you must be using e-Reader cards, Game Boy Advance Game Paks or Nintendo GameCube Discs that include connectivity features. Please carefully read the packaging and instructions for the games you are playing to be sure these features are included and what connection accessories are required before you try any of the illustrated connection methods.
Game Boy Advance with e-Reader compatible Game Pak connected to Game Boy Advance e-Reader. You must use only the Game Boy Advance Game Link cable to make this connection.
Game Boy Advance Game Link Cable
RADIO FREQUENCY INTERFERENCE: To meet FCC regulatory requirements, when using headphones please use Nintendo Stereo Headphones (sold separately, visit our on-line store at www.nintendo.com or call 1-800-255-3700). These headphones are designed to minimize radio frequency interference that may be generated when using the Game Boy Advance and e-Reader.
To get updates and information on new e-Reader releases, visit www.nintendo-e-reader.com
NEED HELP WITH INSTALLATION, MAINTENANCE OR SERVICE?
CUSTOMER SERVICE WWW.NINTENDO.COM
or call 1-800-255-3700, MON. - SAT., 6:00 a.m. to 9:00 p.m.; SUN., 6:00 a.m. to 7:00 p.m., Pacific Time (Times subject to change)
Game Boy Advance e-Reader connected to a Nintendo Game Cube with e-Reader compatible Game Disc. You must use the Nintendo GameCube Game Boy Advance cable to make this connection.
Nintendo GameCube Game Boy Advance Cable
NEED HELP PLAYING A GAME?
You can visit our web site at www.nintendo.com for game play information. For automated game play tips and news, call Nintendo's Power Line at:
1-425-885-7529
This may be a long distance call, so please ask permission from whomever pays the phone bill. Rather talk with a game counselor?
1-900-288-0707
1-900-451-4400
U.S. $1.50 per minute Canada $2.00 per minute MON. - SAT., 6:00 a.m. to 9:00 p.m.; SUN., 6:00 a.m. to 7:00 p.m., Pacific Time Callers under age 18 need to obtain parental permission to call. (Prices subject to change) TO PURCHASE ADDITIONAL NINTENDO ACCESSORIES OR PARTS, SEE YOUR LOCAL NINTENDO RETAILER, VISIT OUR WEB SITE AT WWW.NINTENDO.COM OR CALL 1-800-255-3700. Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
PRINTED IN USA P.N. 48637A

Object and Getting Started Mario Party-e Base Set Number of Players Play Areas & Game Terms Nintendo e-Reader Game Play Your Turn Hand Card Rules Winning the Game Card Types Coin Cards & Item Cards Superstar Cards & Blocker Cards Search Cards, Chaos Cards & Duel Cards e-Challenge Cards (11 total) Free Challenge Cards Wonder Challenge Cards & Duel Challenge Cards
MINI-GAME INSTRUCTIONS Free Challenge PRINCESS PEACH Card - Cast Away Mario! GRACEFUL PRINCESS PEACH Card - Marios Mallet DAISY Card - Daisys Rodeo! YOSHI Card - Fast Feed Yoshi! Wonder Challenge LAKITU Card - Lakitus Luck BOWSER Card - Spinister Bowser Duel Challenge BIG BOO Card - Bolt from Boo WALUIGI Card - Time Bomb Ticks! SUPER WALUIGI Card - Waluigis Reign WARIO Card - Warios Bluff SUPER WARIO Card - Balloon Burst! QUESTIONS & ANSWERS
For 2 to 4 players / Ages 6 & up
Number of Players
The number of cards used in each game will vary depending on the number of people playing. For a two-player game, use 58 cards. Remove 2 each of the Superstar Item cards (Superstars Shoes, Superstars Clothes, and Superstars Hat) from the base set. For a three-player game, use 61 cards. Removing 1 each of the Superstar Item cards (Superstars Shoes, Superstars Clothes, and Superstars Hat) from the base set. For a four-player game, use all 64 cards in the base set. To play with more than 4 players, use a second set of Mario Party-e cards. Make sure to remove Superstar Item cards depending on the number of players. The players can decide how many Item cards to play with.
Object
Be the first player to play a Superstar card.
Getting Started
Mario Party-e Base Set (64 cards total)
A base set of Mario Party-e cards contains the following: 24 green Coin cards 12 purple Item cards (4 Superstars Shoes cards, 4 Superstars Clothes cards, and 4 Superstars Hat cards) 4 rainbow Superstar cards 5 blue Blocker cards 1
4 pink Search cards 10 red Chaos cards 5 yellow Duel cards
Play Areas & Game Terms
Each Player has 4 play areas.
The Deck is the face-down pile of cards that have not been played. Each player draws a card from the deck at the beginning of their turn.
Discard Pile Hand Cards
The Hand cards are the cards each player holds in their hands. A player can only have 5 cards before and after their turn. You may look at your Hand cards, of course, but you cannot look at your opponents Hand cards. 3 The Discard Pile is the face-up pile of cards that have been played. Any player can look at the cards in the Discard Pile at any time.
In-Play Cards
In-Play cards are the cards that are placed face-up in front of each player. The In-Play cards are either Coin cards or Superstar Item cards.
Nintendo e-Reader
To get the most out of Mario Party-e, make sure you have a Nintendo e-Reader handy.* Scan e-Challenge cards and test your mettle at all 11 unique Mini-Games. You must have speed, skill, coordination and even luck to come out on top.
Game Play
1. Shuffle the cards and distribute 5 cards to each player. These cards are called your Hand cards and should be viewed by the player only. 2. Place all remaining cards face-down on the center of the table. This will be the Deck. 3. The youngest player goes first and play moves clockwise (from left to right).
Your Turn
1. Draw a card from the Deck. 2. Choose one card to Play or Discard. If you play a Coin or Item card, place it face-up in front of you. The card is now In-Play. If you choose any other card, place it face-up on the table and follow the instructions on the card. When the instructions have been followed, place the card face-up in the Discard Pile. If you dont have a card that can be played, discard one card face-up in the Discard Pile. 3. Play continues clockwise until someone places a Superstar card In-Play to win the game.
*Mario Party-e can be played with or without the e-Reader (sold separately).
For more detailed information on how to use the e-Reader, consult the instruction booklet that comes with the e-Reader.
Hand Card Rules
Each player can only have 5 cards in their Hand before and after their turn. Each player must Draw a card and Play or Discard a card on every turn. WHEN THE DECK HAS BEEN DEPLETED, RESHUFFLE THE DISCARD PILE AND PLACE FACE-DOWN FOR A NEW DECK.
Card Types
Coin Cards (24 total)
Some cards require Coin cards to be In-Play before they can be used. The small coin icon on the card to be played determines how many In-Play Coin cards are needed. Place the required In-Play Coin cards face-up on the Discard Pile before playing the card. There is no limit to the number of Coin cards a player can have In-Play. Hint: Coin cards should be the first cards to be placed In-Play.
Winning the Game
To win the game, be the first player to place a Superstar card In-Play. Before playing a Superstar card, you must have each of the 3 different Superstar Item cards In-Play (1 Superstars Shoes, 1 Superstars Clothes, and 1 Superstars Hat). 7
Item Cards (12 total)
There are three types of Item cards: Superstars Shoes, Superstars Clothes, and Superstars Hat. Each Item card will require 2 Coin cards to be In-Play. Before playing an Item card, you must first place 2 In-Play Coin cards face-up on the Discard Pile. Each of the 3 types of Item cards must be In-Play before a Superstar card can be played to win the game. 8
Superstar Cards (4 total)
Place this card In-Play to win the game! A Superstar card can also be used to take 1 Item card from your opponents In-Play cards and add it to your In-Play cards.
Search Cards (4 total)
A Search card allows you to take cards from the Deck or Discard Pile and exchange them with your Hand cards. All Search cards require In-Play Coin cards to play except for the LAKITU card.
Blocker Cards (5 total)
A Blocker card can be used to prevent an opponent from taking your In-Play or Hand cards. All Blocker cards require 1 In-Play Coin card to play.
Chaos Cards (10 total)
A Chaos card can be used to take or exchange In-Play or Hand cards with other players. The YOSHI card requires 2 In-Play Coin cards. If you dont have enough In-Play Coin cards to play, you may play a Free-Challenge Mini-Game on the e-Reader.
NOTE: The SUPER MARIO, SUPER LUIGI and DONKEY KONG Blocker cards allow the player to make a counter move. Please note, the counter move will cost an additional In-Play Coin card. After playing a Blocker card, draw a card from the Deck to maintain a Hand of 5 cards. A Blocker card can be discarded during your turn without costing a Coin card. 9
Duel Cards (5 total)
A Duel card can be used to battle another player in a Mini-Game (using an e-Reader and Game Boy Advance) for In-Play or Hand cards. The SUPER WARIO card and SUPER WALUIGI card require In-Play Coin cards to play. If you dont have the e-Reader, the duel can be decided by a coin toss. 10
e-Challenge Cards (11 total)
e-Challenge cards allow you to play a Mini-Game on a Game Boy Advance with an e-Reader. There are three types of e-Challenge cards: Free Challenge cards, Wonder Challenge cards and Duel Challenge cards.
Free Challenge Cards (4 total)
Free Challenge cards allow a player to take or exchange cards with another player, or from the Discard or Deck piles depending on the individual card. All Free Challenge cards require the player to use In-Play Coin cards. You must first place the required number of Coin cards face-up on the Discard Pile and follow the instructions on the card. If you do not have the required number of Coin cards but still would like to play your card, you can declare Free Challenge and play the Mini-Game on the e-Reader. Turn on the Game Boy Advance, insert the e-Reader, and proceed to the Scan Card screen. Scan both sides of the card and follow instructions on the screen. (Consult your e-Reader instruction booklet for more information). If you win the Mini-Game on the e-Reader, you can play the card following the instructions on the card. If you lose the Mini-Game on the e-Reader, you must discard the card without using its effect.
See pg.15 for Mini-Game instructions
NOTE: If the Player has enough In-Play Coin cards they must use the Coin cards and cannot play the e-Reader Free Challenge. 11 12
Wonder Challenge Cards (2 total)
Wonder Challenge cards give the player the opportunity to play roulette with the Game Boy Advance and the e-Reader and take a chance on the outcome. Scan the card and follow the instructions to play. If you dont have the e-Reader, play the card following the instructions on the card.
See pg.19 for Mini-Game instructions
NOTE: The SUPER WARIO and SUPER WALUIGI cards require Coin cards to play. The Challenger must first place the required number of Coin cards face-up on the Discard Pile. Follow the instructions on the card after completing the duel. If no player has the e-Reader, the duel can be decided by a coin toss. The player using the Duel card will select an opponent to duel. The player will toss a coin into the air and the opponent will call heads or tails. The side facing up when the coin lands will determine the winner of the duel. Follow the instructions on the card after completing the duel.
See pg. 20 for Mini-Game instructions
Duel Challenge Cards (5 total)
Duel Challenge cards can be used to battle another player for In-Play or Hand cards. The player using the Duel card will select any player to duel.
Free Challenge
PRINCESS PEACH card
GRACEFUL PRINCESS PEACH card
MARIOS MALLET
Description of the Game: Press the A Button when the numbers flash to determine the number of Goombas to whack. Smash the Goombas as they emerge from the pipe, being careful not to hit Luigi. Get all the Goombas before the Goombas get the princess! How to Play: Press the A Button to swing the mallet.
CAST AWAY MARIO!
Description of the Game: Mario must catch the fish that Princess Peach requests without touching the wrong fish. Press the A Button to lower the magic hand. If you touch the wrong fish the game is over. If you catch the fish that Princess Peach requests, you win the game. How to Play: Press the A Button to lower the magic hand.
DAISY card
YOSHI card
DAISYS RODEO!
Description of the Game: Keep Daisy in the saddle of Bowsers rodeo machine by pressing the L, R, or B Buttons when they are displayed on the screen. Stay on for 10 seconds to win the game. If you miss two times in a row, the game is over. How to Play: Press the displayed Button to keep Daisy in the saddle.
FAST FEED YOSHI!
Description of the Game: While the Coins and Shy Guys are spinning, use the A Button to lash out at the Coins with Yoshis tongue. Get 2 Coins in three or fewer tries to win the game. Time your lash carefully. Some coins are worth double! How to Play: Press the A Button to stick out Yoshis tongue.
Wonder Challenge
LAKITU card
Duel Challenge
BIG BOO card
LAKITUS LUCK
Description of the Game: Press the A Button to stop the spinning wheel. When it stops, follow the instructions on screen. How to Play: Press the A Button to stop or delay the roulette wheel.
BOLT FROM BOO
Description of the Game: Mario has to get out of the haunted house without being caught by Boo. When Mario runs, Boo chases. When Mario stops, Boo shrinks back. The player that gets closest to the door or the player with the best time wins the game. How to Play: Press the A or B Button repeatedly to make Mario run.
BOWSER card
SPINISTER BOWSER
Description of the Game: Press the A Button to stop the spinning wheel. When it stops, follow the instructions on screen. How to Play: Press the A Button to stop or delay the roulette wheel. 19
WALUIGI card
SUPER WALUIGI card
TIME BOMB TICKS!
Description of the Game: Player 1 sets the bomb by pressing the switches in order from 01 to 16. The time it takes to set all 16 switches is registered on the timer. Player 2 must then deactivate all the switches before the clock counts back down to zero. Each wrong number pressed will cost precious time so be careful! If the bomb explodes, Player 1 wins the game. If the bomb is deactivated, Player 2 wins. How to Play: Press the + Pad to choose the number and the A Button to push the switch.
WALUIGIS REIGN
Description of the Game: Direct Mario across the screen, collecting coins and avoiding Waluigis hammers. You get 1 point for every yellow coin and 5 points for every red coin. Your turn ends when the timer runs out or when Mario gets hit by a hammer. The player with the better score wins. How to Play: Press the + Pad to move Mario.
WARIO card
SUPER WARIO card
WARIOS BLUFF
Description of the Game: Drive Wario and his car to the edge of the cliff without plunging off. The player that gets closest to the edge is the winner. How to Play: Press the A Button to accelerate and the B Button to brake.
BALLOON BURST!
Description of the Game: Challenger and opponent take turns pumping up a Wario balloon until it explodes. Get it as big as possible without bursting. Player who pops the balloon loses the game. How to Play: Press and hold the A Button (maximum 3 seconds per hold) to fill the balloon.
QUESTIONS & ANSWERS
1. When my opponent plays a card that affects all players such as BOB-OMB, can I use a Blocker card? Answer: No. You can only use Blocker cards when your opponent is playing a card directly against you. 2. When my opponent plays Duel cards such as SUPER WARIO, can I use Blocker cards such as MARIO and DONKEY KONG even after I lose the duel? Answer: No. You can only use Blocker cards before the duel starts. 3. When I tried to take my opponents Hand cards, they used a DONKEY KONG Blocker card to counter and took my Hand cards. Could I use SUPER MARIO to take cards from my opponent? Answer: Yes. You can use Blocker cards against Blocker cards. 4. My opponent tried to take my In-Play cards, so I am thinking about using SUPER MARIO and adding 1 In-Play Coin card to take my opponents Hand or In-Play cards. Can I look at my opponents Hand cards first before taking one of his or her In-Play cards? Answer: No. You must declare which cards, In-Play or Hand, you will take when playing the SUPER MARIO card. Once you play the card, you cannot change your choice. 25
5. GRACEFUL PRINCESS PEACH can be used to take a card from the Deck or Discard Pile. Can I take a card from the Discard Pile after checking the Deck? Answer: No. You must declare which cards, Deck or Discard, you will search before playing the GRACEFUL PRINCESS PEACH card. Once you play the card, you cannot change your choice. 6. I challenged my opponent to a Mini-Game using the BIG BOO card but they used SUPER MARIO to defend their Coin cards. Additionally, they added 1 In-Play Coin card to take my In-Play card. Can I still play the Mini-Game to prevent them taking my In-Play card? Answer: No. You cannot play the Mini-Game. Your BIG BOO card is no longer in effect because your opponent used a Blocker card. You can only counter with another Blocker card. 7. If an e-Reader is being used in the game, can I choose NOT to use it? Answer: No. If an e-Reader is available and has been used once in the game, it must be used for all e-Challenges. 8. Can I have the same Item card In-Play more than once? Answer: Yes. Although you only need one of each Item card to win the game, you can have more than one Superstars Shoes, Superstars Clothes, or Superstars Hat In-Play. You may want to have extra Item cards In-Play in case another player takes one. 26
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Pour une version franaise de ce manuel, veuillez aller sur le site www.nintendo.com/consumer/manuals.html ou appeler le 1-800-255-3700. Para obtener la versin de este manual en espaol, visite muestro web site a www.nintendo.com/consumer/manuals.html o llame a 1-800-255-3700.
Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A www.nintendo.com
2003 Nintendo. TM, and Game Boy Advance are trademarks of Nintendo. "Dot Code Technology" is licensed by OLYMPUS OPTICAL CO., LTD. P.N. 50084A PRINTED IN U.S.A.
Instruction Booklet
CREDITS
his official seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and enertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.
producer SATOSHI YAMATO director TORU OSAWA technical support NOBUHITO KOGANEZAWA DAISUKE TSUJIMURA card game design HITOSHI IMAMOTO HIDEYUKI HASHIMOTO NORIYUKI NIWA e-application director MASANOBU SUZUI e-application planning MITSURU SHINOHARA YU ONODA HIROTAKA WATANABE
e-application design NOBUAKI TANAKA YASUHIRO NAKAMURA GIICHIRO MATSUMOTO e-application programming KEIJI HARA MASARU ARAI MAKOTO NAKAJIMA original characters SHIGERU MIYAMOTO HIROJI KIYOTAKE graphic support YOICHI KOTABE ATSUSHI TEJIMA
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