Reviews & Opinions
Independent and trusted. Read before buy Avolites Diamond 4!

Avolites Diamond 4


Bookmark
Avolites Diamond 4

Bookmark and Share

 

Avolites Diamond 4About Avolites Diamond 4
Here you can find all about Avolites Diamond 4 like elite and other informations. For example: .

Avolites Diamond 4 manual (user guide) is ready to download for free.

On the bottom of page users can write a review. If you own a Avolites Diamond 4 please write about it to help other people.
[ Report abuse or wrong photo | Share your Avolites Diamond 4 photo ]

 

 

Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

Download (English)
Avolites Diamond 4, size: 3.9 MB

 

Avolites Diamond 4

 

 

Video review

How to: Create a cuelist on Avolites Diamond 4 part 1

 

User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

Comments to date: 2. Page 1 of 1. Average Rating:
rvanderblom 1:52pm on Wednesday, June 23rd, 2010 
Bought the 16G WiFi for my wife. She enjoys playing games, surfing the web, reading books, reading email and catching up on her Soaps at ABC.com.
skamper2 5:45am on Sunday, May 2nd, 2010 
The iPad is exactly what I expected, easy to use, very well executed so long as you understand that it is mainly a device to consume media.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc1

Page 16 - 1. Welcome to the Diamond 4
The Diamond 4 Simulator and D4 Desktop
A console simulator is available as a free download from the Avolites website, allowing you to create or edit shows on a normal PC if you dont have access to the real console. (PC must be running Windows XP). The simulator runs identical software to the real console (including Visualiser), using a virtual panel on the screen to allow you to operate the controls. You use the mouse to click buttons and move the faders and wheels. To save space on the screen, the blue select and grey palette buttons of the preset faders are not shown, instead you just click on the legend display below the fader. If you need to hold a button on the virtual panel and press another button, use the right mouse button to click the first button. Shows saved on the simulator can be loaded directly into the real console. The virtual panel displayed on the screen is split into individual sections which can be moved around independently. This avoids a lot of scrolling around to find the section you want.
By attaching the Avolites Ez-DMX adaptor, the simulator can become a fully functional console, the D4 Desktop. You can also output DMX over the PCs Ethernet port by attaching the D4 USB dongle. The Diamond 4 Pilot is a USB-connected control device to provide hands-on sliders and controls for programming the D4 Desktop (see section 13 of the reference manual).
1. Welcome to the Diamond 4 - Page 17
What you will need for the tutorial
The rest of the first part of this manual is a hands-on tutorial. If you have never used an Avolites console before, by working through the rest of the tutorial section you should be able to get the Diamond 4 up and running, and be well on the way to programming and running a show with it. The tutorial is organised in the order youll need to do things to get the console set up and working, so try to work through it in sequence. To make the most of it, you will need a few lights set up to play with; a couple of moving lights and a few dimmers would be best. If you cant lay your hands on any real lights, you can use the Visualiser to simulate some lights. When you are preparing to start programming a new show, its handy to have the following things.
A lighting plan of your rig which you can scribble on A USB pen drive or some writable CDs to save your work Paper & pen to make notes (or a laptop, depending on how technological you are) Manuals or DMX tables for the fixtures youre using
Page 18 - 1. Welcome to the Diamond 4

2. Patching - Page 19

2. Patching
In this chapter: how to set up the Diamond to control dimmers and fixtures. clearing the memory for a new show patching dimmers patching moving light fixtures setting addresses on the fixtures saving the show file So, you have your fixtures and dimmers all connected up with DMX cables and the Diamond 4 connected to the end of it. (If you have a big rig, you might find it easier to learn the basics using a few dimmers and a few moving lights, and leave the rest of it till youre an expert). First you need to allocate each fixture or dimmer to a preset fader on the Diamond, so that you can preset faders tell it which of the fixtures or dimmers you want to control at any time.

The Diamond controls dimmers and fixtures slightly differently, so we will look at each in turn.
Clearing the Diamond - Wipeall
Its always a good idea to start a new show by wiping the memory before you start a new setup. This ensures that you are starting with a clean slate.
If you need to patch more than 128 dimmers and fixtures (96 on the Elite), you can select another page using the Fixture Bank buttons below softkey A.
This setup process is called Patching.
You also need to tell the Diamond what type of fixture is allocated to each fader. When you have entered this information, the Diamond can tell you what DMX addresses to set on your fixtures and dimmers and which DMX line to plug them into so they match the settings it is using. If you prefer, you can set your fixtures and dimmers beforehand and tell the Diamond what DMX addresses and lines it should be using.
The fader and the blue button below it allow you to take control of a fixture and are called a Handle. The fader will control the intensity of the dimmer or fixture and the blue Select button is used when programming to select the dimmer or fixture.

Page 20 - 2. Patching

Clearing the Diamond 1> 2> Check the key is set to Operate. Press the blue Setup button (bottom right of console). Select softkey A [Start new show Wipeall]. Press A [Press to Confirm Wipeall]. The console will be wiped.
Each dimmer channel you want to use is allocated to one of the preset faders. Then, when you want to control the dimmer channel, you just raise the fader. Patching dimmer channels 1> 2> 3> 4>
Check the key is set to Operate.

Press A [Dimmers].

The Diamond will start at DMX address 001 on output line A (shown above Softkeys A and B on the preset fader display). If your dimmer rack is at a different address, you can change this by pressing B [Dmx=xx], typing in the new address on the numeric keypad and pressing Enter. If it is on a different DMX line, press A [Line=A Press to Change].
Press the blue Patch button (bottom right of console).

Patching dimmers

Setup button Key The Diamond is now pristine and new, with all playbacks empty, ready for you to start your show. (User settings will remain the same).

The display above the playback fader shows you what you are typing. The display above Softkey C also shows you your text and how it will be formatted.
Enter the text using the keyboard. You can enter 2 lines of 6 letters.
Press the blue Set Legend button (bottom right of console).
The display above each playback fader allows you to set a legend for each cue, so you can see at a glance what is stored in each fader.
You can lock a playback so that it will appear on all pages. See page 163 for more details.

Page 50 - 6. Cues

each other. If you want to create a linked copy you can do this by holding down the Flash button of the cue to be copied, instead of pressing its Go/Swop button. If you make any changes to a linked copy, all the copies will change too.

Deleting a cue

If you want to delete a cue so you can store something else in it: Deleting a cue 1> 2> 3> Press the blue Delete button.
Press the Go/Swop button of the playback you want to delete.
Warning: You cannot undo deletion of a cue, once its gone, its gone.
Editing a cue 1> 2> 3> 4> 5> 6>
Fire the cue you want to edit, so you can see what you are doing. Select the fixtures you want to change, and make the changes. Press Rec Cue. Press the playback Go/Swop button for the cue you are editing to save the changes. The cue will be updated with your changes.
If you want to replace the cue with a new cue, delete the old cue from the playback first. If you need to remove fixtures or individual attributes of fixtures from the cue, you can use the Off function to do this. The Off function is described in the reference manual in section 6.3.3 on page 165. You can also use the Shift+Off function (called On) to put removed fixtures or attributes back into cues.
Sometimes its useful to be able to re-use some aspects of a cue you have already created in another cue. If youve created a really nice pattern of criss-crossing light beams, for example, you might want to use it again in another cue with different gobos and colours. Normally when you play back a cue, the information is not loaded into the programmer, so you cant simply fire a cue, modify it and save it to a new cue. The Include function lets you reload a cue back into the programmer. You can then use it in a new cue. The Include function loads selected attributes of selected fixtures into the programmer. So, for example, if you have a cue which contains position, colour and gobo information for 8 fixtures, you can use the Include function to load only the colour information for 4 of the fixtures

10> Softkeys F G and H allow you to change the fixture being patched.
2.1.4 Checking the patching
If you need to read off the DMX settings for each fixture you have patched, you can display the DMX address like this.
Select an operating mode for the fixture.
Select correct fixture manufacturer from the softkeys (I and J page through the list of manufacturers). Or type the first few letters of the name on the keyboard to search for that name.

Page 130 - 2. Patching

Press Preset Mode View (below Softkey B). Press C [DMX]. The displays below the fixture faders show the DMX addresses of each fixture, with the DMX line and address (e.g. A24 is address 24 on DMX line A).
2.2.1 Changing the DMX address of a fixture
You can re-patch a fixture to a different DMX address or a different DMX output line. All programming is kept. Press Patch (if youre not already in Patch mode). Press F [Edit Fixtures]

2.2 Edit

Press B [Repatch a Fixture]. Press the blue Select button of the fixture you want to change. To change DMX address, press B [DMX=x], type the new address and press enter To change the DMX output line, press A [Line=x Press to Change]
Option E [Show User Fixture Numbers] will show your user defined numbers for the fixtures (see section 2.6.1 on page 133).
Option D [Absolute DMX] on the View menu shows under the fader the effective DMX channel when the DMX universe is included (for example channel 10 on DMX line B is Absolute DMX 522; channel 1 on line C is absolute DMX 1536). The 8 universes of DMX produced by the console correspond to absolute DMX addresses 1 - 4096.
The fixture display shows which DMX channel is controlling each function of the fixture, and also which wheels will control the attributes.
Press View then a fixture select button to open a window on the VDU screen showing all the DMX details for that fixture.
Press View then A [Intensty] to go back to showing the fixture intensities on the displays.

2. Patching - Page 131

and choose a new output line by pressing A - H. 7> 8> Press Enter to confirm the change. Repeat from step 3 if you want to change other fixtures. If the new DMX address already had another fixture or dimmer patched on it, the console will ask Do you want to park fixtures?. If you select Yes, the previously patched device will be parked (see next section).

Press @ button next to the wheel of the attribute you wish to invert. Setting is displayed in the attribute window - Pan or Pan Inverted.
This option inverts individual channels of fixtures. Useful if you have a fixture which pans right when the rest pan left, saving a trip up the rig to set fixture options.
Press Up twice when finished.

2. Patching - Page 135

2.6.5 Save Patch List
This option is useful if you want to document or print out the addresses of all your fixtures as they are patched on the console so they can be addressed before being rigged. Press I [Save Patch List] in patch mode. After selecting this option you will be presented with a menu to select either a CSV (comma separated values) or TXT (text file). The TXT format has been specifically designed to print out in notepad.

2.7 Fixture Exchange

For example, if you have programmed your show in a venue which has MAC 500s and are moving to a venue with VL6s you can exchange the MAC 500s for VL6s whilst retaining many elements of your show. The pan, tilt and dimmer will always be preserved from one fixture type to the next, as will times, shapes and legends for recorded items. In order to maximise the Exchange function, you should use Palettes to create your cues wherever possible. This will allow you to adjust for position differences and so on by reprogramming a few position palettes, rather than having to reprogram every cue. Cues recorded with absolute values direct from the fixture(s) will need to be re-recorded, preferably using palettes. Links from the palettes to groups, cues, chases and cue lists will also be preserved, so the show can be easily recreated by updating your palettes as normal.
It is always advisable to save your show before performing major changes such as fixture cloning. Should you change your mind, you will easily be able to return to your show to its previous state.
Fixture exchange also gives you a powerful way to re-use an existing show with new lights, so you can give yourself a programming head start when faced with a new fixture.
The Fixture exchange function enables you to replace fixtures which are used in your show with alternative fixtures, retaining important elements such as cue times, shapes and legends. It is an important feature for touring shows and venues with a high turnover of events.
This file is outputted into root of the C:\ drive. To find it simply double click on My computer then double click on Local Disk (C:). The file will be called PatchList.

Page 136 - 2. Patching

On the VDU click Tools, Exchange Fixture Use the three dropdown boxes at the top of the screen to select the new type of fixture. Select the existing fixture(s) you want to exchange. You can select individual rows or click and drag to select a range of fixtures. Click Assign to set the new fixture type. The table can be sorted by any column by clicking on the head of that column You can set the new DMX link and address for each fixture in the table. When setting the DMX addresses some rows in the grid may change colour. Blue means that this is the currently selected fixture. Grey means that this fixture DMX address has been used elsewhere and this fixture will be parked when exchanged. Red means that this fixture has been assigned to an illegal DMX address. Once all the changes have been made click Exchange After exchanging fixtures you will have to update the palettes which used those fixtures. If you have trouble switching values off in a palette you need to re-record the palette with all the attributes in an attribute group with new values. You should then be able to switch off an attribute group as required.

When stepping throught a fixture selection using the ALL buttons, you can highlight the selected fixture on stage. This makes it very easy to see which fixture you are controlling. The other fixtures in the selection go to a dimmed Lolight level.
The Hilight function can be used to highlight the output of the selected fixture, see the next section.
Press Shift and the arrow buttons to go through previously selected groups of fixtures. You can go back through all selections until the last time you pressed Clear.
3. Controlling dimmers and fixtures - Page 143
to another colour. The Sel If function will automatically select all fixtures in the programmer which are using a certain palette. 1> 2> 3> Press Sel If (above numeric keys). Press a Palette button. All fixtures in the programmer using this palette will be selected.
Select the fixture to use as the reference.
Select the other fixtures you want to align to the first one.

4>

The selected attributes will be copied to all the selected fixtures.
If Tracking mode is on (see section 3.2.1), aligning the Pan/Tilt attribute will cause all the fixtures to point at the same place on the stage rather than copying the actual Pan/Tilt values.

1> 2> 3>

Select the fixtures to flip. Press Flip (next to wheel 3). The selected fixtures will flip to their alternate position. The other functions on the ML menu are described at the end of the chapter.
3.1.15 Selecting dimmers and setting intensity levels on keypad
You can set levels using the numeric keypad as you would on a theatrical lighting desk. If you are used to doing this, it can be faster when plotting dimmer levels for a scene than using the select buttons and the wheels. This is done using the Fixture button above the numeric keys.
Press the Fixture button (top left of numeric keys). Press A [Select by Desk Handle] if this mode isnt already selected. Type the dimmer or fixture handle number (as shown on the display below the fader; not the DMX channel) on the keypad. Press Dim@ (bottom right of numeric keys). Press 0 - 9 for the intensity (0=0%, 1=10%, 2=20%, 3.5=35%), or Dim@ again for 100%. Press the decimal point key and another digit for more accurate
The Flip function is used with moving head fixtures. This type of fixture usually has two possible pan and tilt positions for each point on stage, and the Flip button alternates between them. This allows you more freedom to make movements without hitting the pan stop.
If you use a group to select the fixtures, the one you selected first when you recorded the group will be the reference fixture.
To only copy some attributes, press ML Menu, then D [Align Fixtures By Attribute]. Select which attributes you want to copy using the softkeys, then press Enter.
To copy all attributes, press ML Menu (below softkey C), then C [Align Fixtures].

Press A [Set delay] to set delay time, B [Set fade] to set fade time or E [Clear times] to delete the attribute times and go back to the normal times.
All fixtures in the cue will be selected for changing. If you dont want to change the times for some fixtures, deselect them now.
Press F [Set IPCGBES times].
To set an attribute group fade time:

6. Cues - Page 171

C [Shape Speed:Fader] If the cue is a shape then the speed of the shape will be defined by this option. D [Curve = Linear] This options defines the type of curve associated with that particular cue.
6.8.2 Recording in Blind mode
The Diamond has a useful function called Blind mode, which allows you to program cues without altering the output of the console. The contents of the Programmer are saved on entering Blind mode, and restored when you leave Blind mode. Any playbacks turned on continue as normal, and you can make any changes you like without affecting the output. The changes you are making can be viewed on the internal Visualiser system so you can see what you are doing. This is useful if for some reason you need to edit a cue in the middle of a show without upsetting the current state. Turn Blind mode on and off using the Blind button to the top right of the numeric keys.
The Diamond can receive MIDI notes, allowing the console to be controlled by an external MIDI device. To set up a cue to be fired by a MIDI note: 1> 2> 3> 4> Press the blue Setup button. Press H [Midi Options]
Press E [Assign Fader Notes].
Press Up when you have finished. You can set the MIDI receive channel using B [Channel]. The Diamond numbers its MIDI channels 0-15 rather than the usual 116, so you must subtract 1 from your desired MIDI channel (i.e. MIDI channel 1 is set as 0 on the Diamond). D [Reset] removes all MIDI note allocations. A [Disable MIDI In] turns off the MIDI functions. Press A again to turn MIDI back on.
If you have complex playback requirements (for example, you need to sequence a complete show), then its better to use MIDI timecode to step through a list of cues. See section 10 on page 203.

The Diamond has a powerful chase editing system. The Unfold button places each cue in a chase on one of the playback faders, allowing you to fire and edit each cue individually as if it was a stand-alone cue. Unfold also allows you to set individual timing for cues in the chase.
You can open a chase for editing by pressing Rec Chase then the Go/Swop button of the chase. This does not affect any existing cues in the chase. You can then save new cues at the end using the A [Append] option, or you can insert/overwrite cues using the C [Insert] button.

7.3 Edit

Page 178 - 7. Chases
cue. Option A lets you set whether the legend is copied with the cue. You can renumber the cues in a chase using option H [Renumber Cues]. Each step in the chase will be renumbered to sequential whole numbers. If the cue legends for each step in the chase have not been edited then these will be updated to reflect the new chase numbers. If they have been edited they will remain the same. This option is particularly useful if you have inserted many steps in the middle of the chase and want to return the chase steps to a fixed interval. If the chase has more steps than there are playback faders, you can go between pages using the Playback Page-1 and Page+1 buttons.
7.3.3 Editing a chase which is running
Start the chase and press the Pause button to pause it. Keep pressing the Pause button to step on to the step you want, or press Goto and enter the step number you want. The Live and Next step numbers are shown on the display above the controller wheel. Press Clear to make sure the programmer is empty. Make the changes that you want to the current step. Press Rec. Step, then Enter, to save the changes to the step. (You can change the Record by Fixture/Channel/Mask/Stage mode using softkeys G-J if you need to). Press the Pause button to jump on to the next step.
You can also use Shift+Rec Step to record into the Next step rather than the current one.

7.4.1 Copying chases

Press E [Press to latch menu] to keep the copy mode active. You can keep copying using steps 2 and 3 without having to keep pressing the Copy button. Press Up to leave latched copy mode. Press B [Press to include legend] to set whether or not the legend is copied with the chase or cue list.

8.4 Copy

8.4.1 Copying cue lists
You can copy a cue list in exactly the same way as a cue. Press the blue Copy button (bottom right). Press the Go/Swop button of the playback you want to copy. (To create a linked copy, use the Flash button instead)
Press E [Press to latch menu] to keep the copy mode active. You can keep copying using steps 2 and 3 without having to keep pressing the Copy button. Press Up to leave latched copy mode. Press B [Press to Include Legend] to set whether or not the legend is copied with the cue list. To copy a cue within the cue list, you use the Unfold function (see section 8.3.2). You can copy a single cue out of a chase or cue list and place it on its own playback fader. See section 7.4.2 on page 179 for details.
To delete a cue list: 1> 2> 3> Press the blue Delete button (bottom right). Press the Go/Swop button of the playback you want to delete. Press the Go/Swop button again to confirm the delete.
8.5.2 Deleting a step from a cue list
You can delete a step from a cue list like this: 1> 2> Open the cue list for editing by pressing Rec Cue List then the Go/Swop button for the cue list. Press the blue Delete button (bottom right).
8.5.1 Deleting a cue list

8.5 Delete

Press the Go/Swop button of the playback where you want to store the copy.

8. Cue Lists - Page 191

Type the cue number you want to delete and press Enter.
Alternatively you can Unfold the chase or cue list, and press D [Delete]. Either type the cue number and press Enter, or press the Go/Swop button of the cue you want to delete twice.

8.6 Moving

Press the blue Move button (bottom right of console).
Press the Go/Swop button of the playback (or the Select/Swop button of the preset fader) you want to Move it to.
8.7.1 Time and fade options for Cue Lists
Time settings are independent for each cue in the cue list. The top line of the display above softkeys A-E shows which cue you are working with. You can select which cue is active using the Go, Pause, Reverse and Goto buttons of the controller, or softkey I of the Set Times menu. See the diagrams in section 6.7.1 on page 167 and section 7.7.2 on page 181 for more information about overlaps and fade times.
To set the fade-in time of the cue, press C [Fade time] then type a time in seconds and press Enter. Both HTP and LTP channels are affected by the fade. The fade-out time of the cue is set by default to be the same as the fade in time. You can change the Fade-Out time by pressing E [Set Out Time]. You can then set the delay out time by pressing A [Delay] or the fade out time by pressing B [Fade]. If you want to set the fade out time to be the same as the fade in time, press A [As In] from the fade out menu. You can set a different fade curve for the cue. For example this could allow you to start the fade slowly, then speed up, then slow down again at the end. See the advanced options section 8.8.1 on page 193 for details. You can set default Delay and Fade times which are used for new

For each type of fixture, the Diamond has a personality file which tells it how to control the fixture, which channel is the dimmer (HTP) channel, and a large amount of other fixture-specific information. When you patch each fixture, you tell the Diamond which personality to use for it. The Diamond holds a wide range of fixture personalities internally in the personality cache, but you might find a fixture it doesnt know about. This section explains what you do when this happens.
12.1.1 Downloading fixture personalities from Avolites
http://www.avolitesdownload.com/personalitylibrary
All available fixture personalities are listed down the left side of the screen. You can use the boxes on the top left to filter the list to show fixtures from specific manufacturers, or fixtures available for a certain console, or to search for a specific fixture name. Click on the fixture name to open the details in the right hand window. This shows all the personalities available for that fixture type (if you have entered the console type on the top left, only personalities for that console will be displayed). If there is a personality listed for your fixture on the Diamond 4, download it by clicking on the Disk icon. This will download a copy of
The Avolites website lists all fixtures for which personalities have been created. You should look here first if the console does not contain a personality for your fixture. The address is
12. Working with Fixture Personalities - Page 223
the complete personality cache.
12.1.2 Updating the personality cache on the console
Download the current Diamond 4 personality cache by clicking on the disk icon in the Cache column for any fixture. Alternatively you can get this file by clicking on the Download link at the top of the screen, then clicking on Diamond 4.
Double click on Local Disk (C:). Double click on the Avo folder.

7> 8> 9>

Locate the d4personalities.exe file either on CD or floppy disk and double click on it to run it. Click Ok on the warning box.
Shut down and then restart the console. The Diamond 4 caches the FixtureLibrary folder when the Patch option is used. You therefore need to restart the console to ensure new fixture personalities are loaded (restarting the Diamond 4 application is sufficient).
12.1.3 Requesting a new fixture personality
If a personality does not exist for your fixture, Avolites will create one for you. Click on the Request link on the above web page to submit your request. A list of current requests is shown. Please allow 5 days for creation of the personality. To install the personality, copy the personality file to the c:\Avo\FixtureLibrary folder on the console. Then restart the console.
12.1.4 Reporting a personality bug to Avolites

New for version 2.4 - Page 261
Return To Playback State With Palettes: Return to playback state would not work when a palette was fired. This is now fixed Replace Playback: Replacing a playback would not remove the references to the old fixtures meaning that fixture order would get confused. This is now fixed HTP Fades Remain: HTP fades remain on the stack causing problems where intensity would glitch back on. This is now fixed
Fixture Order: Fixtures that have no channels tagged are no longer recorded into fixture order in channel mode
Programmer Shapes: Adding a shape to a fixture in the programmer stops any other shapes running on that fixture. This is now fixed Timecode Cue Lists Get Stuck On: It was possible for a list that's running on timecode to get stuck on. This is now fixed DMX View: Opening the dmx view would create an internal timer that never stopped and caused unnecessary processing. This is now fixed
Firing Palettes: The software became extremely slow when firing palettes quickly. This is now fixed
Grand Master: The grand master would not work properly when intensity was wound in with the wheel. This is now fixed
Loading Freeze: The software could freeze while loading a show. This is now fixed Cue List Fire Point: If you have a cue list to set a position and have it fire from a locate state, when the list loops back around to the first cue everything will re-fire from that original locate state. This is now fixed Shutdown Freeze: The software could freeze during the shutdown process. This is now fixed Exchange Crash: Exchanging all fixtures patched crashes the desk. This is now fixed
Manual Control Cue Lists: Cue lists under manual control would fire twice if you pressed GO. This is now fixed
Mode 3 Intensities: Intensities could get stuck on when a mode 3 cue is fired taking over cues that are already fired. This is now fixed
Patch Crash: The desk could crash if you try to patch a fixture before it's finished loading. This is now fixed
User Settings File: Changing user settings file to read only caused the software to crash. This is now fixed
Autoloads Drop Out: Autoload intensities drop out when using timecode cue lists. This is now fixed
Autoloads Don't Fire: Autoloads dont fire the cues theyre supposed to, only setting it as the next cue waiting for you to push go. This is now fixed

Palette Times: When you set a fade time for a palette, then set a fixture overlap time the palette time is overridden. This is now fixed
Cue Legends: Cue legends now update when changed whilst the playback is running
Cue Copy: The console could crash when copying a cue in unfold. This is now fixed
Palette User Numbers: When copying a palette it's user number would disappear and change to ---. This is now fixed as it will change to the next available user number
Off In Unfold: Off now works when in unfold mode
LCD's In Unfold: The playback LCD's now refresh when using 'renumber cues' in unfold. So they will now display the correct new legends
Page 266 New for version 2.4
fade was brought back to zero and fired again. This is now fixed Zero Step Chase: Firing a chase with zero steps would get stuck on the screen. This is now fixed Create Patch List: When in the create patch list menu pressing 1 and 2 on the keypad would select and save the patch. It should only work with the softkeys. This is now fixed
Move Heldover Playback: It is now possible to move a playback that is heldover from another page from your current page
AvoUSB compatibility: AvoUSB is now compatible with version 9.2 of windriver, this will fix panels not being detected Edit Shape Menu: You will no longer have multiple shapes that aren't running appear in the edit shape menu Editing Shape Fixtures: It is now possible to select\de-select individual fixtures when in the edit shape menu
Shape Speed: It is now possible to alter the speed of individual fixtures within a shape Shapes stuck on: It was possible to have a shape from a playback running with the playback fader at 0. This is now fixed Playback Display: It was possible to lose the display on playbacks when deleting a separate playback. This is now fixed
Load show crash: It was possible to crash the d4 when loading an xml file. This is now fixed Change page crash: It was possible to crash the d4 when the page legend exceeded 40 characters. This is now fixed Preset master does not control programmer: The preset master did not control the programmer. Now it does Playback master interferes with manual cue list control: The playback master interfered with manual cue list control by changing the fire point of the next cue. This is now fixed Crash When Editing Shapes: It was possible to crash the console when
Show name display: Show name on LCD did not change when the 'File' -> 'Load Show' menu item is used. This is now fixed
Shapes stuck in mode 2: It was possible to have a shape stuck in it's fader size+speed from mode 2 after it had changed mode. This resulted in the shape running improperly or not at all. This is now fixed
Copy and Move LED's: The copy and move LED's no longer remain lit after the menu is exited
Dim@ Menu: When in fixture menu pressing dimmer wheel @ button opens a different menu to normal, this now opens the correct menu

Copy Shape Fixture: When copying a fixture it now copies into the shape and at the same fixture position Crash Autoloading Self: The desk could crash when a playback autoloaded itself. This is now fixed Fan 1 Fixture: If you fan 1 fixture you could not change any values. This is now fixed Fixture Controls: Changing control values on a fixture that don't exist slowed down console. This is now fixed Replacing Shared Palettes: Replacing a shared palette doesn't store for all fixture types. This is now fixed
Mode 1 Fades: Mode 1 fades would carry on when the fader was pulled down. This is now fixed
Attribute Times With Fixture Overlap: Attribute times were not working with fixture overlap. The times would conflict and cause the cue to run longer than it should. This is now fixed
Entering Time Values In Playback View: Entering time values in the playback view was not working correctly. This is now fixed
Live Recording: There have been more fixes to recording a cue whilst it is live.
Partial XFade of Chases Causes Strobing: Setting the XFade of chases to anything but 0 or 100% could cause strobing. This is now fixed
Chases: There were problems in the source code that would cause chases to behave erratically. This is now fixed
Odd Behaviour With Intensity Levels: The dimmer level can some times jump as if it were being multiplied by 10. This sometimes occurs when you wind the dimmer in to less than 10 % and press that fixtures flash button, or set the master level. This is now fixed
Adjusting Speed/Xfade of Running Chases: When you adjust the speed of a running chase it does not change smoothly. This is now fixed
Page 272 New for version 2.4
Dimmer Functions: Having more than one function in the Dimmer attribute causes the user to be unable to correctly record that attribute to a Playback. This is now fixed Palette Fades: Long timed palette fades override more recent palettes. This is now fixed Fixture Exchange Dimmer: Exchanging to certain fixtures would force dimmer values to 0%. This is now fixed

 

Tags

Special Series V Freeview TX-25MD3 V5799MCW Lugf02-90-S T 1820 OK-P36CR Notebook PC Tascam 788 DMU-9000 Reloaded DAV-DZ870M GS605V2 SP-43T8HE GPS 20X X-SG7 Neve 8816 DV-533 702 TC Series B2031A MB-910 5 0 Motorazr- V8 Duet 200 1110SH TIV F350-2005 AVR-3808A LT105 CFD-RG880CP Navigon 1400 S44E33 ICS-SP30 XM3040 Solo 9300 FWM589 FX-991WA M35X-s311 AJ-HD1800 Instruments CBR HQ8870 ICD-SX20 Tourer CS-21Z50ML VP-D76I 2 5 Sharp GX29 SP2504C-KIT DV-BD507 GNS 430A GT-E2120B Lexmark Z735 LN19A330j1D NAV 6500 0I 16V SX 125 WFH1171F DS810 Gmini 500 Quidway 3600 DI152F EH-TW2900 Edition L-328 Nikkor Navigator Cinema-EHD2-100 Drivestation NAD C540 NV-W1E Rival 8605 Environment GXL Nikon MT12AH PSC 1310 FMS041X KX-TG8090G AZ1140 14PV335 Easyshare Z760 CP1700 Aqxl 105 ECM-MS957 Quicksteamer PB-G02 45 KW Math LAB DC-X55Z Plantronics S12 SC-PM4 Green PV-GS31 IC-W32A G 300 Leica C3 Watch C65 28PT4426 01 X-700 CDX-525RF

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

Sitemap

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101