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Microsoft KeyboardsMicrosoft Natural Ergonomic Keyboard 4000 Wired Keyboard - English - North America

Microsoft - Ergonomic - Wired

Natural Ergonomic Keyboard 4000 has been expertly crafted to allow you to work in a more natural position. The new Gull Wing design features a 14-degree gable, a natural arc and a curved key bed - bringing the keys closer to your fingers to reduce reach and unnecessary motion, while encouraging a more natural typing position. It also comes equipped with an optional palm lift for a seven-degree reverse slope and a cushioned wrist rest that encourages better arm and wrist alignment.
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Comments to date: 10. Page 1 of 1. Average Rating:
Jackson Diniz 2:49pm on Friday, October 8th, 2010 
STOPPED USING MOUSE COMPLETELY AND KEYBOARD WORKS ONLY AS CLOSE TO RECEIVER AND BOUGHT PROTECTION PLAN BUT REPLACEMENT WILL BE SAME BAD DESIGN ! Works extremely well. Range is not as far as expected but easily fixed by moving sensor closer to keyboard and mouse.
rtmeffert 5:15am on Friday, September 24th, 2010 
We use Microsoft wireless kbd/mouse sets for a long time here. We prefer those versus the Logitech ones. It Is An "OK" Keyboard.
tuanpm 7:06am on Saturday, August 28th, 2010 
Due to time lapsing, I cannot return it. If I could return this, I would in a heart beat. A mouse should glide, not be pushed !
anonz 4:28am on Sunday, August 1st, 2010 
Good look and connect easily In normal speed typing the keyboard missing letters and mouse losing connection so I can not move pointer easily
Cailen59 9:31pm on Saturday, July 31st, 2010 
Had to replace my corded mouse and saw that I could get this wireless combo for a few dollars more. Used primarily for business.
dlwinterburn 7:44pm on Monday, July 26th, 2010 
"This is the best keyboard that I brought. The keyboard is comfortable and spill-resistant. "I love it. It was hassel free to set up, and the response time is excellent.
NEWBE 4:51am on Sunday, July 25th, 2010 
ok, but great for outdoor use. good. works. usb ; better than previous keyboard Not sturdy enough to fend off bears, or lions This is my 3rd Netgear product that has not performed to advertised specs, 2 USB wireless-n adapters and the WN2000RPT. They all worked.
Livenoise 3:37pm on Saturday, July 10th, 2010 
I thought this was going to have a snap in receiver that would be size of flash drive or smaller. Instead. Very affordable, great control interface, signal strength could be better. Easy To Setup","Fast","Great IP Interface","Reliable connection". This is my second review of this product! I had major problems when I tried to install at my office with Windows XP (no Setup CD was supplied). Replaced a wireless keyboard, which had keys too close together and was unreliable in performance. Comfortable Design","Highly Compatible","Quiet".
sapphire 9:09pm on Monday, June 28th, 2010 
very efficient ,and saved a lot of room in a small working space ! Durable,Easy Connectivity,Ergonomic,Fast Connection,Versatile I use the computer for keeping home records and e-mail. The wireless eqpt seems fine Durable,Easy Connectivity,Fast Connection EASY TO INSTALL Very very disappointed with the range of the device. older models had a much better range. skip this one... Easy Connectivity.
farkle 7:19am on Thursday, June 10th, 2010 
The keyboard and mouse were a great deal. Unfortunately, the scroll wheel on the mouse does not work properly. But the 2 for $**.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Bimanual Interaction on the Microsoft Office Keyboard
Hugh McLoone, Ken Hinckley & Edward Cutrell Microsoft, One Microsoft Way, Redmond, WA 98052, USA {hughmcl, kenh, cutrell}@microsoft.com
Abstract: The Office Keyboard (on store shelves in major markets since October, 2001) seeks to enhance efficiency through unique application of bimanual interaction principles. The left hand performs navigation tasks (including view scrolling, application switching, and internet forward & back) as well as editing commands (Cut, Copy, and Paste) that are typically part of a compound mouse-keyboard action. The Office Keyboards Cut, Copy, Paste, and Application toggle dedicated left-side keys are evaluated. Results in three different experimental task contexts show that the Office Keyboard is significantly faster than, or statistically equivalent to, the mouse or keyboard shortcuts (Ctrl-X, Ctrl-C, Ctrl-V and Alt+Tab) for all outcome measures that we collected. Most participants preferred the dedicated left-side keys to the other methods tested. Keywords: keyboard, mouse, input devices, bimanual interaction, two-handed input, text entry, information navigation

Introduction

Related Work
Keyboards and typewriters have been in use for well over 100 years (Yamada, 1980), yet modern computer keyboards have remained relatively unchanged even as the processing power, memory, display resolution, and the range of applications available for computers have all rapidly advanced. Researchers have explored alternate key layouts (Lewis, Potosnak & Magyar, 1997) and ergonomic designs such as split-angle keyboards (Honan, Serina, Tal & Rempel, 1995; Marklin & Simoneau, 1996). However, these explorations have not altered the fundamental functionality offered by the keyboard. Advances in technology and the research literature suggest avenues for keyboard innovation. Bimanual interaction has been a significant focus in the literature (Buxton & Myers, 1986; Guiard, 1987; MacKenzie & Guiard, 2001), yet commercial keyboards have been slow to fully develop this approach. Our new keyboard design (Fig. 1) embraces bimanual interaction with a new left pod function area at the left of the keyboard. We discuss five design studies related to the left pod, with 64 total participants, and present a quantitative experimental study of the final left pod design, with 12 additional participants. We discuss properties of keyboards in general that have made them enduring and successful, and critique some design and usability problems of modern computer keyboards. We then discuss the design of the Office Keyboard, including design issues, alternatives considered, and usability evaluations. We present an experimental analysis of performance with the left pod in comparison to the mouse and chorded keyboard shortcuts. We refer to these as chords since they require pressing a modifier key in combination with another key, such as Ctrl+X for Cut. The results show that the dedicated keys of the left pod can have advantages in many task contexts. This is the first performance data we are aware of in the literature for a keyboard intentionally embodying principles of bimanual interaction.
Review articles on keyboards typically stress factors such as size, shape, activation force, and travel distance of keys; tactile and auditory feedback provided by the keys; and keyboard layout (Lewis et al., 1997). Compared to numerous articles on pointing device design and evaluation (e.g. (Balakrishnan, Baudel, Kurtenbach & Fitzmaurice, 1997; Rutledge & Selker, 1990)), there are few works describing new keyboard designs in the literature (although soft keyboards (Sears, 1993; Zhai, Hunter & Smith, 2000) and keyboard designs for mobile devices (MacKenzie, Kober, Smith, Jones & Skepner, 2001) are recent research areas). The Xerox Star keyboard (Fig. 2) included keys such as Undo, Move, Copy, Open, Props (show properties), and Same (copy properties) (MacKenzie & Guiard, 2001; Smith, Irby, Kimball, Verplank & Harslem, 1982). Several of these keys were on the left, suggesting one of the first applications of bimanual control in keyboard design. Since the development of the Office Keyboard, Logitech has marketed a keyboard with a scrolling wheel and a Back button on the left side.

Fig. 1. Final design of the left pod of the Microsoft Office Keyboard (with image of entire keyboard for context).
People perform most tasks using both hands in complementary roles, where the non-preferred hand sets a frame of reference for the detailed actions of the preferred hand (Guiard, 1987). Several researchers have argued that the background task of navigating a document should be assigned to the non-preferred hand, while the preferred hand operates the mouse (Buxton & Myers, 1986; Guiard, Baudouin-Lafon & Mottet, 1999; MacKenzie & Guiard, 2001). Buxton and Myers report that for a compound navigation/selection task, two-handed operation was significantly faster than one-handed operation for both novice and expert users.
visual diversion (Kabbash, Buxton & Sellen, 1994) to guide the mouse (although marking menus (Kurtenbach, Fitzmaurice, Owen & Baudel, 1999; Kurtenbach, Sellen & Buxton, 1993) offer a notable exception). 3.3 Tactile Feedback On a mechanical keyboard users can feel the edges and gaps between the keys, and the keys have an activation force profile that provides feedback of the key strike. In the absence of such feedback, as on touchscreen keyboards (Sears, 1993), performance may suffer and users may not be able to achieve eyes-free performance (Lewis et al., 1997).
Problems with Chords as Shortcut Keys
Information workers repeatedly use a core set of commands in software applications. For example, nearly all users have cut, copied, and pasted content. These actions still do not have quick and obvious dedicated controls on the keyboard. Most keyboards do provide a few power keys (MacKenzie & Guiard, 2001), such as Delete and Page Down, but many common operations must be accessed by holding down a modifier key in combination with a text character, such as Ctrl+C for Copy. This approach has numerous drawbacks: Learning time: Users must notice the chord in the menu and remember it. Novice users do not know chords; some users never learn them. In the absence of chords, users may employ inefficient mouse-based (menu or tool bar) methods. Chords may require frequent repetition over a long period of time to be memorized (Kurtenbach et al., 1999). Biomechanical Issues: Some chords may require hyperextending, hyper-flexing, or splaying the fingers, and may necessitate uncomfortable static muscular loads (PutzAnderson, 1988) to hold down modifier keys such as Ctrl and Alt. Activation Errors: It is easy to hit the wrong key when performing some common chords due to the lack of distinct tactile landmarks. For example, users sometimes hit Ctrl+V when they intend to hit Ctrl+C.

Fig. 2. The Xerox Star keyboard with detail of the function key groups. Note that Copy is on the left.
General Design Properties of the Keyboard
Keyboards remain the mechanism of choice for text entry. The resiliency of the keyboard is the result of how keyboards complement human skills, and may make them difficult to supplant with new input devices or technologies. 3.1 Skill Acquisition and Skill Transfer Procedural memory is a specific type of memory that encodes repetitive motor acts. Once an activity is encoded in procedural memory, it requires little conscious effort to perform (Anderson, 1980). For keyboards, this results in the skill of touch-typing. The process of encoding an activity in procedural memory can be formalized as the power law of practice: T = aPb, where T is the time to perform the task, P is the amount of practice, and a and b are constants that fit the curve to observed data. This suggests that changing the keyboard can have a high re-learning cost. However, a change to the keyboard can succeed if it does not interfere with existing skills, or allows a significant transfer of skill; for example, some ergonomic keyboards have succeeded by preserving the basic key layout, but altering the typing pose to help maintain neutral postures (Honan et al., 1995; Marklin & Simoneau, 1996). 3.2 Eyes-Free Operation With practice, users can memorize the location of commonly used keys relative to the home position of the two hands. Experimental work suggests that this type of reference frame requires little or no visual attention (Balakrishnan & Hinckley, 1999). Chords such as Ctrl+C for Copy leverage these mechanisms to enable command entry that is both fast and minimally demanding of attention for skilled users. By contrast, most graphical widgets require
Bimanual Design Principles
Assigning functions to the left side of the keyboard should be carefully considered; Guiard suggests three principles for the division of labor between the hands (Guiard, 1987). For right-handers, the principles are right-to-left reference (right hand activity occurs within the frame-of-reference defined by the left), scale asymmetry (movements of the right hand occur at higher spatial and temporal frequencies than the left), and left-hand precedence (action starts with the left hand). We propose the following two general classes of computer tasks that are suitable for left-hand placement on a keyboard: Computer navigation tasks (i.e. the task of getting specific content to be visible on the screen) seem to fit these criteria: movement of mouse cursor is within the boundaries of the screen, cursor movement and selection is typically a precise action, and viewing the desired content must precede any action upon it. Several researchers have considered scrolling in this context (Buxton & Myers, 1986; Guiard et al., 1999; MacKenzie & Guiard, 2001). But other navigation tasks, such as switching between documents or navigating a

Left Pod Design and Usability Testing
The design team was familiar with the literature advocating bimanual interaction and decided to experiment with this paradigm. We designed the keyboard for users who use the mouse in the right hand, as such users represent the largest market segment (at least 95% of users based on survey of mouse location for over 900 computer users)1. We pursued a series of user studies with functional prototypes and representative tasks to systematically explore how to implement scrolling and application switching, as well as how to arrange these elements with Cut-Copy-Paste and internet Back /Forward on the left pod. 6.1 Application Switching Nine participants employed four application switching prototypes: a rocker switch, two horizontal buttons, one button, and a dial (knob) to copy and paste items between several open applications. Participants also performed the task using their current method, which for most users was using the mouse to select an application from the task bar. Overall, users preferred the rocker switch because it was quick and had a low vertical profile. Users also felt that its look and feel communicated the function of switching applications. The two buttons were second most preferred with equal mix of positive and negative reactions. Users disliked the single button because if they depressed the button one time too many, they had to cycle through all applications again to find the desired one. The dial was poorly received because it requires multiple fingers to turn, and the finger action required is dissimilar from other keyboard actions. 6.2 View Scrolling We built four functional scrolling prototypes: a thin wheel, a wide wheel (similar to that seen in the final design of Fig. 1), two vertical keys, and a touchpad, all at the left side of the keyboard. We implemented the touchpad as suggested by the literature (Buxton, 1994; Buxton & Myers, 1986). Twelve participants participated in a study; one participant
Fig. 3. Left-Pod Models. Both models have Application Toggle on the bottom. Left: Triangular arrangement of Cut, Copy and Paste keys. Right: Single-row arrangement of Cut, Copy, and Paste keys. The first study revealed several advantages and disadvantages of the prototypes shown in Fig. 3. For the prototype on the left, the fingers do not naturally fall on the Cut-Copy-Paste buttons because they are in a triangle rather than a row; users have to learn where they are. In the prototype pictured at the right, the horizontal layout of the Cut-Copy-Paste keys falls naturally under the ring, middle, and index fingers; the frequency of use for Cut-Copy-Paste2 matches the dexterity and strength of these respective fingers (Armstrong, Foulke, Martin, Gerson & Rempel, 1994). The horizontal arrangement also has a fluid transition from the home row of the keyboard. It is easy to move between functions by shifting the hand to touch a different

Based on data collected from an instrumented version of Microsoft Office at more than three hundred of test locations, users paste more often than copy, with cut being the least frequently used.
Dennerlein, J., personal communication of unpublished field survey of mouse location among over 900 computer users, Harvard University.
row of the pod. A second study tested prototypes that followed alternative arrangements of the row-by-row design philosophy of the Fig. 3, (right) model. Participants preferred having the application switch below Cut-CopyPaste. Placing the scroll function near the top allows the base of the palm to rest on the keyboard palm rest, supporting the curling motion of the finger needed to roll the scroll wheel. Overall, participant feedback from the studies showed that implementing a wide scroll wheel was preferred; cut, copy, and paste should be horizontally arranged; and the left-pod functions should be designed for access patterns resulting from either browsing (Scrolling and Back/Forward navigation) or editing activities (scrolling, Cut-Copy-Paste, and switching applications).
current users of the Office Keyboard. Six expert participants normally used the Ctrl-X, Ctrl-C, Ctrl-V, and Alt-Tab chords, while the remaining 6 users did not know these chords. In total 10 participants performed the Homing Task, 12 participants performed the Multi-Paste task, and 9 participants performed the Form Fill task. All participants received a software gratuity. 7.3 Experiment 1: Homing Task We began with a compound task designed to analyze hand movement times for a single Cut, Copy, or Paste action interleaved with selection (highlighting a word) and typing. We call this the Homing Task. The Dedicated Keys are further from the home row than the traditional Chord Keys, so moving to the left pod just to activate a single function, and then returning to the home row, is perhaps the worst case in which to analyze the left pod.
Experimental Study of the Left Pod
Our goal for the left pod was to provide efficient, easy-tolearn commands that would be competitive with existing chords (i.e. Ctrl+X, C, V for Cut-Copy-Paste, and Alt+Tab for application switching). Many computer users employ these chords in favor of the mouse, presumably because they are fast and keep the hands close to the home row. For example, many users articulate Ctrl+C by moving the little finger from the letter A to Ctrl (5.0 cm) and the index finger from the letter F to the letter C (2.2 cm). But for our dedicated keys, moving ones middle finger from the letter D to the Copy key involves a lateral motion of 13.3 cm. By Fitts Law, this longer movement should be slower. Does it actually take longer to acquire our dedicated keys on the left pod? What is the performance trade-off if multiple functions are required (e.g. Copy, then Paste)? To investigate these issues, we devised three experimental tasks that examine performance for Cut, Copy, Paste, and application switching. 7.1 Conditions Participants performed our three experimental tasks in three conditions. Order of the conditions was randomly assigned. Chord Keys: Uses Ctrl + X, C, or V to activate the Cut, Copy, and Paste functions. In the Form Fill task, Alt+Tab is used for application switching. Dedicated Keys: Uses the Cut, Copy, and Paste keys on the left pod of the Office Keyboard. In the Form Fill task, participants also use the Application toggle switch. Mouse: Uses the mouse to click on icons in the toolbar (see Fig. 4) to activate Cut, Copy, or Paste. The icons measured 6.7 x 7.6 mm. In the Form Fill task, participants switch applications using the task bar at the bottom of the screen, and the Edit menu is used to Copy since there is no toolbar in Internet Explorer. All conditions used the Office Keyboard, as currently sold, for required keyboard interactions. 7.2 Participants Twelve persons (7 male, 5 female), aged 32-65 years, participated in one or more of the experimental tasks. All participants used the mouse in the right hand and used straight (non-ergonomic) keyboards. One user was lefthanded but used the mouse in the right hand. None were

Device (Dedicated Keys, Chord Keys, or Mouse), Function (Cut, Copy, or Paste), and Block (3 blocks). We also performed planned comparisons of the Dedicated Keys to the other two levels of Device. For the Acquisition-AfterSelection Time metric, we performed a separate 3 x 2 x 3 (Device x Function x Block) repeated measures ANOVA, since for this metric only two levels of Function (Copy and Cut) exist: recall that no selection was required for Paste. Analyses of all timing data were based on the median times for each cell (3 trials). Using medians helps mitigate the skewing that typically occurs for time measures of human performance. Error metrics were based on the means. For the factor Device, there was a significant overall effect for Acquisition Time (F(2,16)=3.74, p<.05). Dedicated Keys and Chord Keys were similar while the Mouse was considerably slower (see Fig. 5). There were also significant effects for Function, reflecting the different task requirements of the Cut, Copy, and Paste actions. As expected, Acquisition Time for Paste commands was significantly faster than either Copy or Cut (F(2,16)=74.4, p<.001), since no selection was required for Paste. There was a slightly faster Homing Time (F(2,16)=4.1, p<.05) after Paste than after Cut (but neither differed significantly from Copy). Finally, there were significant differences in error frequencies for FnErr (F(2,16)=104.4, p<.001) and Word1Err (F(2,16)=97.1, p<.001), with the most errors for Cut and the fewest for Paste (Cut > Copy > Paste). These errors did not significantly vary by device. We observed a learning effect for Acquisition Time; times in Block 3 were significantly faster than in Block 2 (F(2,16)=18.0, p<.001). The Device X Block interaction for Homing Time was also significant (F(2,16)=3.0, p<.05). The Dedicated keys improved from slowest in Block 1 to fastest in Block 3, but the Chord Keys and Mouse conditions exhibited nearly constant Homing Time. 7.4 Experiment 2: Multi-Paste Task The Multi-Paste task extends the Homing task so that the participant performs multiple paste operations following an initial Copy or Cut action. This allows us to examine task performance when the user switches away from the home row keys to perform several successive operations. This is a common pattern that may occur when pasting the same content to several locations in a document or spreadsheet. The initial steps of the Multi-Paste task are identical to steps 1-4 of the Homing task: (1) place the insertion point; (2) type a first word (apple or peach); (3) select the word; and (4) Cut or Copy the word as prompted. However, the Multi-Paste task differs by now requiring the user to Paste the clipboard contents to one or more locations: 5. A Paste prompt is displayed before the next field. The user clicks on the field and pastes the clipboard contents. This step is randomly repeated 1-5 times. 6. After the last Paste, the user is prompted to complete the task by typing a final word (sauce or lemon, respectively). Typing a final period (.) ends the trial. Participants performed 4 practice trials with each device, followed by 2 blocks of 10 experimental trials each. The first block used apple/sauce as the word pair to type; the second block used peach/lemon as the word pair. Results of Multi-Paste Task

3.12 Acquisition Time 1.08 1.06 1.08 Homing Time 1.42 1.52 1.56 Acq-AfterSelect Fig. 5. Timing results (sec) for the Homing Task. Homing Task Results Acquisition Time for the Dedicated Keys was 15% faster than the Mouse and 5% faster than the Chord Keys (Fig. 5). The Homing and Acquisition-After-Select times were virtually identical for all three conditions. For this very simplistic Homing Task, the Dedicated Keys provide performance comparable to, or possibly even slightly faster than existing methods, despite being located further from the home row than the Chord Keys. Previous studies of acquisition times have looked at hand movement times without an integral selection operation, with typical values of about 700-800 msec, including the 300 msec required to strike a key (Card, Moran & Newell, 1983; Myers, 2000). The much larger values for Acquisition Time in our study reflect the additional time required for the integral selection operation. However, our Homing Time metric does not include selection but still is about 300-400 msec longer than comparable studies. This may indicate the presence of a mental preparation step (from the traditional keystroke-level model (Card et al., 1983)), which may be necessary since we varied the stimuli to prevent overlearning of the task sequence. Homing Task Statistical Analysis We performed a 3 x 3 x 3 doubly multivariate analysis of variance (repeated measures MANOVA) on the factors of
We recorded similar outcome measures to Experiment 1, plus two more metrics: Initial Paste Time, the time required to perform the first paste function, and Average Paste Time, the average time for the participant to perform the subsequent 1-5 paste actions per trial. Of particular note, the average paste time with the Dedicated Keys was 22% faster than the Chord Keys and 36% faster than the Mouse (Fig. 6). Dedicated Chord Mouse Multi-Paste Task Keys Keys 3.15 3.01 3.15 Acquisition Time 1.96 2.29 2.23 Homing Time 1.53 1.80 1.82 Initial Paste Time 1.4 1.82 Avg. Paste Time 1.17 Fig. 6. Multi-Paste Task means (sec) for timing metrics. Unlike Experiment 1, Acquisition Time was very similar between the different devices for Multi-Paste Task, as seen in Fig. 6. However, Cut and Copy were used for the initial function (whereas Experiment 1 included Paste, which was significantly faster, as a third possibility). This accounts for the different absolute means obtained in this experiment. It is also possible that mental or physical preparation for the subsequent Paste actions, which did not occur in Experiment 1, caused Acquisition Time to change slightly. Likewise, Homing Time in Experiment 1 measures resumption of typing after a single Cut, Copy, or Paste operation, whereas Experiment 2 measures the time from the last of possibly multiple paste operations. Thus the frequency of operations, and the reaction time to decide whether a paste operation is the last one, resulted in a different mean for the Homing Time in Experiment 2.

Multi-Paste Task Statistical Analysis
slight tendency for Homing Time to improve from Block 1 to Block 2 for the Dedicated and Chord Key conditions, but not for the Mouse condition. 7.5 Experiment 3: Form Fill Task The Form Fill task integrated use of Copy and Paste with application switching. The task was analogous to filling out a form on the web, or looking for information in one document that needs to be pasted into another. No typing was required for this task. Participants were given cue words (i.e. Stitch), switched to the application with a list of answers (in time saves nine), copied the answer, switched back to the form, and pasted the answer in the appropriate type-in box (Fig. 7). The exact steps required for the task were as follows: 1. Place the insertion point in the field for the cue word. 2. Switch to the application with the answers. This was a simple web page hosted in Internet Explorer. 3. Select (highlight) the correct answer using the mouse. 4. Copy the answer. 5. Switch back to the form (our test application). 6. Paste the answer (note the insertion point is already placed in the correct field in step 1). This completed the task, and the next cue word was shown.
We performed a 3 x 2 x 2 repeated measures MANOVA on the factors of Device (Dedicated, Chord, or Mouse), Function (Cut or Copy), and Block (1 or 2). Device was significant overall for Average Paste Time, with the Dedicated Keys significantly faster than both other methods (F(2,22)=16.0, p<.001). There was a trend for Dedicated Keys to be faster for the Initial Paste Time, but this did not reach significance (Dedicated vs. Chord, p<0.10, Dedicated vs. Mouse, p<.06). These results suggest that once the Dedicated Keys are acquired, subsequent multiple Paste operations can be performed more quickly than with the other methods that were tested. Function (Cut vs. Copy) was significant for the Initial Paste Time, with Copy faster than Cut (F(1,11)=6.9, p<.025). Participants were also more likely to hit the wrong function when performing a Copy operation than a Cut (FnErr(1,11), F=80.0, p<.001). We also found a significant Function X Device interaction. For the Average Paste Time, there was a greater difference between the Dedicated Keys and Mouse conditions for the Cut function than for the Copy function (F(2,22)=9.3, p<.001). For Block, both Initial Paste Time (F(1,11)=17.9, p<.001), and Average Paste Time (F(1,11)=17.9, p<.001) showed significant improvement from Block 1 to Block 2. There was also a significant interaction of Device X Block for Homing Time (F(2,22)=3.5, p<.05), which represents a

Fig. 7. Form Fill task. Left: Cue words indicate the information to fill in on the form. Right: Web page with the corresponding answers. These were two separate full-screen applications but are shown together here for clarity. This study was performed with a total of 3 currently running applications (the form, the answer sheet, and one other distracter application). The effectiveness of different application switching techniques likely depends on the number of applications running, so future studies should explore this more systematically. Results of Form Fill Task We recorded the mean times for switching applications (both Switch Time to Answers, and Switch Time Back to the form), Acquisition-After-Selection Time (for this task, this is the time to acquire the Copy function after highlighting the correct answer with the mouse), and the Paste Time (time between switching to the Form and the activation of Paste). The only error metric for this task was FnErr, which indicates activation of an incorrect function key, e.g. Copy instead of Paste). Participants were able to perform the Form Fill task significantly faster, for most of the above metrics, using the Dedicated Keys. The percent performance advantage for each of the metrics is summarized below (Fig. 8).
Form Fill Task Statistical Analysis We performed a 3 x 2 repeated measures MANOVA on the factors of Device (Dedicated, Chord, or Mouse) and Block (1 or 2). Device was significant overall for Switch Time to Answers (F=10.4, p<.001) and Switch Time Back (F=13.0, p<.001), with Dedicated Keys significantly faster than both Chord Keys and the Mouse condition. Paste Time was also significant (F=17.5, p<.001), but the Dedicated Keys did not differ significantly from the Chord Keys for this metric (both were significantly faster than the Mouse). Device was not significant overall for the Acquisition-After-Selection Time because of a high standard deviation in the Mouse condition; however, a pairwise comparison revealed that the Dedicated Keys were significantly faster than the Chord Keys (F=23.3, p<.001) for this metric. Form Fill Task
Dedicated Keys vs. Chord Keys Dedicated Keys vs. Mouse
much hand motion required to complete the task, and felt that it was distracting to go back and forth between mouse and keyboard. However participants felt that using the mouse was simple, familiar, and kept visual focus on the display. For the Form Fill task, participants rated the Dedicated keys significantly higher than either the Chord Keys or the Mouse on most questions (Fig. 9). Participants liked the Dedicated keys because they would be very fast for common activities on the computer in real life. Participants also felt that they could keep their attention focused and complete the task with less hand motion. The only negative comment was that it was novel and had to be learned.

Ded. Keys 6.8A 6.8A 6.5A 6.6A 6.1A 6.6A 6.6A 6.4A 6.8A 6.7A 6.8A Chord Keys 4.0 B 3.9B 4.3B 4.6B 4.6B 3.2B 3.4 B 3.4B 4.2 B 4.0 B 4.0 B
+33% +34 % Switch To Answer Time +25% +39% Switch Back Time +32% +47% Acq-After-Select Time +4% +43% Paste Time Fig. 8. Percent performance gain for Dedicated Keys. We observed significant learning from Block 1 to Block 2 for most performance metrics, including Paste Time (F=27.0, p<.001), Switch Time to Answers (F=10.9, p<.02) Switch Time Back (F=5.5, p<.05), and Acquisition Time After Selection (F=14.2, p<.005). We also found a significant Device X Block interaction for the FnErr metric (F=4.3, p<.05). Inspection of the means indicated that participants made significantly more errors with the Chord Keys than with the Mouse in Block 1 only.

Qualitative Results

Immediately after trying each interaction method, participants scored 7-point Likert scale questions focusing on ease of use and learning, speed and errors, comfort, attention and memory load, and overall enjoyment and interest (see Fig. 9). Participants also shared comments and impressions of the interaction method used for the task. For the Homing task, the Likert scale questions yielded little difference between the interaction methods, but in all cases, the Dedicated Keys rated equal to or better than the Chord Keys or Mouse conditions. In the Multi-Paste task, participants rated the Dedicated Keys significantly faster and quicker (Q2), less tiresome (Q7), and more enjoyable (Q10) to use than either the Chord Keys or the Mouse (paired t-tests, p<.05). Participants liked the Dedicated keys because they were fast and intuitive: as one participant said, Love it. Natural. Easy for my brain to follow. However, several participants felt that the Dedicated keys were hard to locate by feel and that their feel upon activation was too soft compared to the main keyboard keys. For the Chord Keys, participants felt that it was more difficult to learn and remember which key performed which function. Participants new to the Chord Keys often reported having to shift their vision up and down to find the Chord Keys, interrupting their flow of typing. Many participants also felt that the Chord keys were awkward and tiresome. In the Mouse condition, participants felt that there was too
Likert Statement Q1. The keyboard actions are simple and easy to learn. Q2. The keyboard actions are fast and quick. Q3. I can easily and quickly move between documents using this keyboard and/or mouse. Q4. I can easily and quickly cut, copy, and paste using this keyboard and/or mouse. Q5. I do not make errors while performing these actions. Q6. The keyboard actions are comfortable. Q7. The keyboard actions are not tiresome. Q8. When using this keyboard, I can keep my attention focused on what I am doing. Q9. It is easy to remember to use the features of this keyboard. Q10. The keyboard actions are enjoyable. I like this keyboard. Q11. The keyboard actions are desirable. I want this keyboard.

Mouse 5.5 AB 4.5 B 4.6 B 4.5 B 5.1 AB 4.1B 3.9 B 4.8 B 5.6 B 4.4 B 4.4 B
Fig. 9. Likert statements (7=strongly agree, 1=strongly disagree), with results for the Form Fill task. Values with a common superscript do not differ significantly (paired ttests, =.05). Some participants familiar to the Chord Keys liked them, but most comments were negative. Participants felt that they were awkward, clumsy, unintuitive, unfamiliar, cramping, or required too much reaching with the fingers. Participants also commented that the Chord Keys seemed to require extra steps to complete the action. Participants felt that using the Mouse for this task was too time consuming. Participants noted and disliked the frequent up-down motion required to switch between the Copy function and the task bar. 8.1 Overall Subjective Preferences After completing all tasks with all interaction methods, participants were instructed to rank order the interaction methods. Eight of twelve (67%) participants selected the Dedicated keys as their preferred means of completing CutCopy-Paste actions. Three participants preferred the Chord keys. One person preferred the Mouse. Eight of nine (89%) participants who performed the Form Fill task selected the Dedicated keys as their preferred means of switching
applications. One person preferred the Mouse. No one preferred the Alt+Tab method for this task.

Summary and Conclusions

We have discussed the interaction properties of keyboards in general and described the design and evaluation of a new keyboard embodying principles of bimanual interaction. Encouraging bimanual interaction may allow keyboards to support more productive work that may also reduce demands on the preferred (mouse) hand. Our keyboard incorporates bimanual navigation (scrolling, application switching, and internet Back/Forward). It also incorporates Cut-Copy-Paste keys which distribute a selection/action sequence across the two hands, allowing the user to perform the sequence in rapid succession. Our research contributes the first quantitative performance data for a keyboard designed to support a bimanual work flow. For the tasks that we evaluated, our experimental results show that dedicated keys on the left side of the keyboard offer a viable alternative to using either chords or the mouse. Our results also suggest that dedicated functions on the left are well accepted by most users and can provide significantly faster performance for some tasks. We would like to extend our results with longitudinal studies, by examining user adoption, patterns of use, and collecting further quantitative performance data. We would also like to explore new keyboard designs that might extend the range of activities that can be performed with natural and quick two-handed actions. Bimanual interaction techniques described in the literature, such as panning/zooming interfaces, ToolGlass interactions (Kabbash et al., 1994), and 3D manipulation, suggest promising future directions.

Acknowledgements

We thank colleagues Ken Fry, Steve Bathiche, James Cauthorn, Melissa Jacobson, Carl Ledbetter, Jonathan Hayes, Corey Ladas, Dick Compton, Timothy Muss, William Vong, and James Reger.

References

Anderson, J. R. (1980). Chapter 8: Cognitive Skills. Cognitive Psychology and Its Implications. San Francisco, W. H. Freeman: 222-254. Armstrong, T., J. Foulke, B. Martin, J. Gerson & D. Rempel (1994). Investigation of applied forces in alphanumeric keyboard work. J. Armerical Industrial Hygiene Assocation 55: 30-35. Balakrishnan, R., T. Baudel, G. Kurtenbach & G. Fitzmaurice (1997). The Rockin'Mouse: Integral 3D Manipulation on a Plane. CHI'97 Conf. on Human Factors in Computing Systems. 311-318. Balakrishnan, R. & K. Hinckley (1999). The Role of Kinesthetic Reference Frames in Two-Handed Input Performance. Proc. ACM UIST'99 Symp. on User Interface Software and Technology. 171-178. Buxton, W. (1994). Two-handed document navigation. XEROX Disclosure Journal 19(2): 103-108. Buxton, W. & B. Myers (1986). A Study in Two-Handed Input. Proceedings of CHI'86: ACM Conference on Human Factors in Computing Systems, Boston, Mass., ACM, New York. 321-326. Card, S., T. Moran & A. Newell (1983). The Psychology of
Human-Computer Interaction. Hillsdale, NJ, Lawrence. Erlbaum Associates. Guiard, Y. (1987). Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model. The Journal of Motor Behavior 19(4): 486-517. Guiard, Y., M. Baudouin-Lafon & D. Mottet (1999). Navigation as Multiscale Pointing: Extending Fitts' Model to Very High Precision Tasks. CHI'99.450-457. Honan, M., E. Serina, R. Tal & D. Rempel (1995). Wrist Postures While Typing on a Standard and Split Keyboard. Proc. HFES Human Factors and Ergonomics Society 39th Annual Meeting. 366-368. Kabbash, P., W. Buxton & A. Sellen (1994). Two-handed input in a compound task. Proceedings of CHI'94: ACM Conference on Human Factors in Computing Systems, Boston, Mass., ACM, New York. 417-423. Kurtenbach, G., G. Fitzmaurice, R. Owen & T. Baudel (1999). The Hotbox: Efficient Access to a Large Number of Menu-items. CHI'99. 231-237. Kurtenbach, G., A. Sellen & W. Buxton (1993). An emprical evaluation of some articulatory and cognitive aspects of 'marking menus'. Journal of Human Computer Interaction 8(1). Lewis, J., K. Potosnak & R. Magyar (1997). Keys and Keyboards. Handbook of Human-Computer Interaction. M. Helander, T. Landauer and P. Prabhu. Amsterdam, North-Holland: 1285-1316. MacKenzie, I. S. & Y. Guiard (2001). The Two-Handed Desktop Interface: Are We There Yet? Proc. ACM CHI 2001 Conf. on Human Factors in Computing Systems: Extended Abstracts. 351-352. MacKenzie, I. S., H. Kober, D. Smith, T. Jones & E. Skepner (2001). LetterWise: Prefix-based Disambiguation for Mobile Text Input. ACM UIST 2001 Symp. on User Interface Software & Tech. 111-120. Marklin, R. & G. Simoneau (1996). Upper extremity posture of typists using alternative keyboards. ErgoCon'96. 126-132. Myers, B., Lie, K., Yang, B. (2000). Two-Handed Input using a PDA and a Mouse. CHI 2000. 41-48. Putz-Anderson, V. (1988). Cumulative trauma disorders: A manual for musculoskeletal diseases of the upper limbs. Bristol, PA, Taylor & Francis. Rutledge, J. & T. Selker (1990). Force-to-Motion Functions for Pointing. Proc. of Interact '90: The IFIP Conf. on Human-Computer Interaction. 701-706. Sears, A. (1993). Investigating touchscreen typing: the effect of keyboard size on typing speed. Behaviour & Information Technology 12(1): 17-22. Smith, D. C., C. Irby, R. Kimball, W. Verplank & E. Harslem (1982). Designing the Star User Interface. Byte 7(4 (April)): 242-282. Yamada, H. (1980). A historical study of typewriters and typing methods: from the position of planning Japanese parallels. J. Information Processing 24(4): 175-202. Zhai, S., M. Hunter & B. A. Smith (2000). The Metropolis Keyboard- An Exploration of Quantitative Techniques for Virtual Keyboard Design. CHI Letters 2(2): 119128.

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Ergonomic Principles Applied to the Design of the Microsoft Office Computer Keyboard
Hugh McLoone and Ken Hinckley Microsoft One Microsoft Way, Redmond, WA 98052 hughmcl@microsoft.com
Ergonomic principles of human performance and human-machine interaction are applied to the design of a new, commercially available computer keyboard. Even though it is a primary means to connect people with computer applications, the keyboard has remained relatively static in design. This paper describes concepts and features implemented on a new computer keyboard, addressing negative performance issues as well as promoting new interaction between people and the desktop computer and its software. These concepts were evaluated using methods of design research to positively affect the empathy, efficiency, engagement, and creativity not only for consumption activities but also composition and communication experiences when utilizing the power of computers. The concept of bimanual action was applied to the design of a new left-side pod with a pallet of navigation and editing tools in the non-dominant, left hand. New, dedicated command keys offer one-step, quick action for the most common tasks traditionally performed by reaching and moving mouse or by hidden, awkward keyboard short-cuts.
INTRODUCTION Computer keyboards have remained relatively unchanged as the computer itself has evolved in processing power, memory, and resolution. Some keyboards have looked at alternative layouts and arrangement of the main QWERTY keys (Lewis et al, 1997) and ergonomic designs such as split-angle keyboards (Honan et al, 1995; Marklin & Simoneau, 1996). Traditional computer keyboards exhibit vestiges of the general purpose computer, such as Function keys (e.g., F1-F12) and keyboard short-cuts or hot keys (e.g., Alt+Tab to switch applications and Ctrl+C for copy). Such keys are cryptic: neither F11 nor Alt+Tab means anything to the typical computer user. They are also hidden: users have to rely on instruction or chance discovery to learn the short-cuts. The principles of efficiency, bimanual control, biomechanics, and user-centered, empathetic design are evaluated using generative and iterative methods of product design research that lead to the new Microsoft Office Keyboard (Figure 1). Figure 1: Final Design of Microsoft Office Keyboard.
Design Themes Bimanual Control Most persons are right-handed and the design of keyboards has reflected this fact. The integral number pad is located on the right side. The editing keys (e.g., arrow keys, page up, page down, etc.) are located on the right side. The mouse or other pointing device is often to the right of the keyboard. More than 95% of computer users use the mouse in the right-hand (Dennerlein, 2002). All of these actions overload the dominant hand for most of the population. Yet, many tasks and actions are naturally accomplished using both hands. The non-dominant hand turns the pages of a book while the dominant hand takes notes. An artist holds a pallet of paint in the non-dominant hand while the dominant hand holds the paint brush. We explored this concept of bimanual control for a new computer keyboard. One-Step Commands Computer users frequently print, save, and create new documents; yet, these actions still cannot be performed obviously and quickly from traditional keyboards. A friend or colleague may have been looking over ones shoulder and shared the hidden key commands for Save (Ctrl + S) and other commands. However, these key short-cuts like combinations to locks must be memorized. So, why arent these often performed actions which users have done in the past and will continue to do in the future given dedicated points of operation? Engagement Along a similar idea to one-step actions on keyboard, another objective of this project was to improve the interaction design to avoid repeatedly switching between mouse and keyboard for common, critical, or complex tasks, with the goal of maximizing engagement and minimizing
distraction. For example, computer users typically have more than one window (or application) open at a time; yet, they must reach for mouse (or use hidden, multi-step Alt+Tab keys) to switch between them, disrupting their thought processes or actions on screen. Consumption & Creation The internet and multi-media have been the focus of recent efforts in keyboard designs to improve the interaction between users needs and power of computing. The boom of internet information has better connected people to information and services. For the most part, these activities are passive consumption where information is sought or brought to the person. Little action or energy is required on the part of the user. Conversely, the historical power of the computer has been on the creation or composition activities: writing email, formatting presentations, analyzing data, collaborating on reports, etc. These activities utilize the processing power of the computer and creativity of the person. This processing power has been the strength of the computer to easily enter and edit or format content, displaying information and thoughts in ways previously unavailable by handwriting or typewriter. Modern keyboards need to effectively support both consumption and composition activities. Empathy & Forgiveness The Function keys (F1-F12) are meaningless to many persons, excepting the one or two F keys that the average user might be familiar with. Other rarely used keys may be equally inscrutable (e.g. SysRq and Pause|Break,) Furthermore, the keyboard is fraught with cryptic and dangerous keys. Thus, keyboards do not speak the users language, and keyboard users are often fearful that they will accidentally hit a key or be left in a state where they cannot undo even an intentional a key strike. RELATED WORK Bimanual Control & One-Step Commands As noted above, several current keyboards have dedicated multi-media and internet keys for quick access to actions associated with those activities. Even earlier, the Xerox Stars keyboard (Figure 2) included dedicated keys for generic commands: Move, Copy, Open, Delete, Show Properties, and Same (Copy Properties) (Smith et al, 1982). Several of these command keys are located on the left side suggesting one of the first applications of bimanual control in keyboard design. Several researchers have argued that the background task of navigating a document should be assigned to the non-dominant hand, while the dominant hand operates the mouse (Guiard, 1987; Hinckley et al, 1998). Buxton and Myers report that a two-handed approach for compound selection and positioning task was easy to learn done without prompting and the speeds to complete tasks were quicker depending on how much of the tasks were done in parallel (Buxton & Myers, 1986). They also found that for navigation and selection in a word

processing task, two-handed operation was quicker than one-handed operation, with improvements seen among both experts and novices, yet more so for novices. View scrolling has been proposed to be better suited on the leftside of the keyboard for operation by non-dominant hand for most computer users (MacKenzie & Guiard, 2001). This project considered not only scrolling but also switching between open applications and back & forward keys both navigation operations and cut, copy, and paste buttons for editing. Figure 2: The Xerox Star keyboard (circa 1981) with detail of the function key groups. Note that Copy is on the left.
METHODS Several types of research methods were utilized in the design process of the Microsoft Office Keyboard. At the start, participatory design techniques were utilized to learn users impressions and preferences for a large set of possible design changes, with some ideas well beyond the scope of the project as initially conceived. Brainstorming sessions were then conducted to enumerate the widest possible set of implementations where a single solution was not obvious for a feature. Then, non-functional models as well as functional prototypes were constructed for further iterative, evaluative user testing. RESEARCH Participatory Design Participatory design research discerns persons interest and desires in product ideas without building expensive models and prototypes. In the first of two studies, thirty participants worked in pairs to design their ideal keyboard, given rules of, for example, a maximum possible number of new keys. Each team was given the full range of design options in 2D full-size drawings pasted in magnetic sheets to be assembled like a jigsaw puzzle onto a magnetic white board. All total, 127 variables were explored with participants ratings of preference and importance with discussions of optimal implementations. The variables explored need for existing keys and new command keys (e.g., Cut, Copy, Paste, Save, Print, New, Open, Close, etc.) and scrolling functionality. This participatory design study demonstrated users desirability for new command keys. A second participatory design study was conducted with six groups of four expert or competent keyboard users

equal numbers of office and home users evaluating three, 2D keyboard models showing alternative features on a new keyboard. Participants expressed their impressions and preferences for the keyboard features shown including those concepts that ultimately were designed and developed into the Microsoft Office Keyboard: Scrolling device. Device to move between open applications and windows within an application. Cut, Copy and Paste keys. Back, Forward, Undo, Redo, Print, Save, Help, Send, Reply, New, Open, and Close keys. Application Launch keys. Rearrangement of editing keys (Home, End, Delete, etc.) to save space. Evaluative User Research of Models and Prototypes After the participatory design studies provided a clear direction for content of the new keyboard, the next steps were a series of user studies utilizing non-functional models or functional prototypes evaluated in a laboratory setting with representative users and tasks. Application Toggle The project team brainstormed 20 ways to implement a means of switching between open applications or windows. The concepts were ranked based on ergonomic criteria (e.g., direction, range, and frequency of movement; postures assumed; physical load, accessibility, etc.) and heuristic criteria (e.g., skill, memory, user-centered, errors, feedback, etc.) to limit the building of prototypes and scope of research to four prototypes: rocker (or toggle), two horizontal buttons, one button, and a dial (or knob). Using the four functional prototypes, a lab study with 9 participants determined that the horizontal rocker (Figure 3) was the preferred method for switching between open applications. Users preferred the rocker to their currently used method (most often mouse & task bar). Participants completed tasks that represented moving between open windows or applications. Participants appreciated the left-side location. Figure 3: Application Toggle Prototype (1 of 4).
prototypes: touchpad, two vertical buttons, and two types of wheels. Alternative locations of the Back and Forward navigation keys were also consider in separate models during this same study. Using working prototypes in the lab, twelve participants appreciated the touchpad scrolling method as well as a scrolling wheel (Figure 4). Users liked using both the touchpad and the wheel, but the scrolling wheel was the most recognizable and approachable scrolling device. Figure 4: Scrolling Prototype (1 of 4) of Wide Wheel.
Command Keys A separate lab study with eleven participants focused on the top portion of the new keyboard including dedicated application launch buttons for word processing, spreadsheets, web/home, e-mail, calendar, files, and calculator; limited multi-media controls; and new command keys where old Function keys were located. The content of the new Command keys were prioritized with Spell (Check), Save, Print, New, Open, Close, Reply, Forward, Send, Undo, and Redo rising to the top participants rankings of 20 possible new Command keys over the old Function keys. The new F Lock key provided easy access to functionality under old Function keys if necessary or preferred. Figure 5: Left-Pod Models. Both models have Application Toggle on the bottom. Left: Triangular arrangement of Cut, Copy and Paste keys. Right: Single-row arrangement of Cut, Copy, and Paste keys.

Scrolling and Internet Back / Forward Navigation The project team brainstormed 17 ways to implement scrolling on a keyboard. Again, the concepts were judged using ergonomic and heuristic criteria to prioritized the concepts and then limit the building and testing of four
Left-Side Pod Two separate studies were conducted to determine optimal arrangement of features on left-side. One study with 10 participants utilized three mechanically but not electronically functioning models (e.g. Figure 5, left). The second study with 9 participants used three functional prototypes constructed with various arrangements for cut, copy, paste, application toggle, and scrolling device (e.g.
Figure 5, right). After a brief introduction to the study, participants evaluated and ranked the designs based on visual impressions. Participants then performed tasks using each of the keyboards: 1) scrolling and then copying and pasting with the left pod (right hand on the mouse), 2) scrolling and switching applications with the pod (right hand on the mouse), 3) typing and scrolling (using the left pod), and 4) typing and then copying and pasting with the left pod. The participants feedback showed that implementing a wide scroll wheel was preferred to a narrow scroll wheel; cut, copy, and paste should be horizontally arranged; and the scrolling mechanism should be equally accessible for consumption and composition activities. Feedback was also garnered to improve users experiences when using points of operation based on size, location, spacing, shape, and surface design. Figure 6: Final design of the left pod of the Office Keyboard (with image of entire keyboard for context).
ways on the new keyboard. The dedicated Undo and Redo keys provide clear means to return text or objects back to where or what they were before the most recent action. The vertical arrangement of the editing keys saves space of the keyboard on the crowded right side, giving more room and closer proximity for the mouse or other external input device more often used than the number pad or editing keys. All keys have default actions with clear legends. Lastly, empathy is given to persons who use the old Function keys. All previous keyboard keys are still available none have been removed. Many common actions present on the keyboard by dedicated keys reduce the need to reach for the mouse to complete an action. For example, users can open their e-mail provider, start a new e-mail message, and send it without reaching for the mouse. Engagement is met directly with commands at persons finger tips. ACKNOWLEGEMENTS The authors wish to thank the project team members: James Reger, James Cauthorn, Melissa Jacobson, Carl Ledbetter, Jonathan Hayes, Corey Ladas, Dick Compton, Timothy Muss, and William Vong. REFERENCES

Buxton, W. and Myers, B., 1986. A Study in Two-Handed Input, Proceedings of CHI'86: ACM Conference on Human Factors in Computing Systems, Boston, Mass.: ACM, New York, 321326. Dennerlein, J., 2002. Personal communication of unpublished field survey of mouse location among over 900 computer users, Harvard University. Guiard, Y., 1987. Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model. The Journal of Motor Behavior, 19(4),. 486-517. Hinckley, K., Pausch, R., Proffitt, D., and Kassell, N., 1998. TwoHanded Virtual Manipulation. ACM Transactions on Computer-Human Interaction, 5(3), 260-302. Honan, M., Serina, E., Tal, R., and Rempel, D., 1995. Wrist Postures While Typing on a Standard and Split Keyboard, Proceedings of the Human Factors and Ergonomics Society, 366-368. Lewis, J., Potosnak, K., and Magyar, R., 1997. Keys and Keyboards, in Handbook of Human-Computer Interaction, M. Helander, T. Landauer, & P. Prabhu, eds., North-Holland: Amsterdam. 1285-1316. MacKenzie, I.S. and Guiard, Y., 2001. The Two-Handed Desktop Interface: Are We There Yet?, Proc. ACM CHI 2001 Conf. on Human Factors in Computing Systems: Extended Abstracts, 351-352. Marklin, R., and Simoneau, G., 1996 Upper extremity posture of typists using alternative keyboards, ErgoCon'96. 126-132. McLoone, H., Hinckley, and Cutrell, E. (2003) Bimanual Interaction on the Microsoft Office Keyboard. INTERACT2003, (accepted for publication). Smith, D. C., Irby, C., Kimball, R., Verplank, W. and Harslem, E. 1982. Designing the Start User Interface, Byte 7, 4 (April), 242-282.
DISCUSSION Participants do understand and appreciate the concept of bimanual control as represented by the Back & Forward buttons; Scroll wheel; Cut, Copy, & Paste buttons; and Application Toggle (Figure 6). Quantitative data showed that users can perform some operations faster with left-side pod compared to other methods (McLoone et al, 2003). The horizontal arrangement of Cut, Copy, and Paste buttons matches the horizontal presentation of fingers of the hand, and the frequency of use of these three buttons corresponds to the dexterity and strength of the respective fingers: most often performed Paste action on the index finger; second most often Copy action on the middle finger; and the least often performed Cut action on the ring finger. The dedicated buttons for Cut, Copy, and Paste not only reduces motion of the mouse to select icons representing these actions but also reduces the awkward, twisted finger postures to complete the action one-handed when using keyboard short-cuts. Keyboards should expresses empathy and forgiveness of user error by reducing the likelihood of common errors, removing or deemphasizing keys which are meaningless to the lay person, making commonly used functions available through clearly labeled and efficient means, and allowing the user to easily undo mistakes. The goals of empathy and forgiveness are exemplified in several

 

Technical specifications

General
Device TypeKeyboard
Form FactorExternal
LocalizationEnglish - North America
Input Device
Connectivity TechnologyWired
InterfaceUSB
Key/Button FunctionMultimedia, programmable, zoom, e-mail
Ergonomic DesignYes
FeaturesPalm rest, spillproof, zoom slider
Expansion / Connectivity
Connections1 x USB - 4 pin USB Type A
Miscellaneous
Cables Included1 x USB cable - integrated
Certified for Windows VistaCertified for Windows Vista software and devices have undergone compatibility tests for ease-of-use, better performance and enhanced security.
Software / System Requirements
Software IncludedMicrosoft IntelliType Pro
OS RequiredMicrosoft Windows 2000, Microsoft Windows 2000 Professional, Microsoft Windows XP Home Edition, Microsoft Windows XP Professional, Microsoft Windows XP Tablet PC Edition, Microsoft Windows XP Media Center Edition, Apple MacOS X 10.2 - 10.3, Microsoft Windows Vista
System Requirements DetailsWindows 2000/XP/Vista - Pentium - 233 MHz - RAM 128 MB
Universal Product Identifiers
BrandMicrosoft
Part NumberB2M-00012
GTIN00882224015462, 00008822240154, 00840356820231

 

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