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Hasbro HangmanHangman by Hasbro Word Guessing Game
Hangman is the original word guessing game. Every time you guess a letter that is not in your opponent's word, you expose another part of the hangman. When the hangman is complete, you're out of the game. But if you guess your opponent's word before you're hanged, you win! For two players. Game includes: 2 hangman trays, 2 plastic dials, cardboard sheet, letter tiles, and instructions.

Details
Brand: Hasbro
Part Numbers: 004623, 151513, 4623 S5
UPC: 032244046230
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Manual

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Documents

doc0

4 September 2006
By: Daniel Trusca, Editor, Game Reviews
Sennari Working with Hasbro to Deliver Skill with Prize Games on Mobile Phones
The first games will include Monopoly, Battleships, Hangman and Clue
Sennari, the world leader in CRM-based applications for mobile phones, has signed an agreement with the intellectual property development arm of Hasbro Properties Group, to develop and distribute skill-with-prize (SWP) games on mobile phones. The first games will include several of Hasbro's well-known game properties, among them Monopoly, Battleships, Hangman and Clue.Hasbro's games will be part of Sennari's PrizePlay Gaming Service, accessible through mobile carrier gaming application decks in North America and Europe, with the opportunity to win prizes in every game, depending upon point values earned."Partnering with Hasbro to deliver some of the best known brands in family entertainment on mobile phones will take skill-with-prize mobile gaming to the next level," said Bill Barhydt, CEO of Sennari. "Our expertise in developing and distributing prize-based games and CRM applications for mobile phones makes this a compelling opportunity for companies, like Hasbro, that want to reach new audiences.""Together, with Sennari and their gaming and distribution partners, we will make these classic titles available to loyal fans of Hasbro's games, as well as to a new generation of mobile phone users," said Jane Ritson-Parsons, president of Hasbro Properties Group. "The ability to turn our popular games into mobile games with prizes generates a whole new level of excitement and opportunity for the company. PrizePlay games represents one of the most compelling ways to take advantage of new technology and to promote our games worldwide, that we've seen." PrizePlay is available through Sennari's proprietary mCRM services, and features real-time game interaction (against the computer and others), in-game transactions that involve storing points, currencies, tokens or coupons, as well as tournament style gaming.
Page 1 Copyright (c) 2001-2011 Softpedia. All rights reserved. Softpedia and Softpedia logo are registered trademarks of SoftNews NET SRL.

doc1

TEST MODE

When youre ready to test yourself, choose TEST on the OPTIONS screen. Youll be tested with a random game from LOGIC, RECALL and SPATIAL AWARENESS, plus the BRAIN DUMP game. The games play the same as they do in Play Mode. At the end of your test, MYQ will show you a graph that shows how you scored in each Brain Area, plus details of your combined score in that game, and your Best Score. It will also show your history of scores, so you can track your progress. For more details, see VIEWING YOUR SCORES.

BATTERY INFORMATION

BATTERIES INCLUDED
Replace with 3 x 1.5V A76 or LR44 size alkaline batteries. Phillips/cross head screwdriver (not included) needed to replace batteries.

x3 A76 or LR44 Alkaline

FOR 1 to 3 PLAYERS

AGES 12+

Replacing the batteries: Loosen the screw on the battery

VIEWING YOUR SCORES

Play Mode Scores: MYQ tracks high scores for each game in
PLAY MODE. To view them, scroll to the SCORES screen in OPTIONS and press on PLAY. Scroll through the Brain Areas and select individual games to view your scores. Press MENU to return to the Brain Area Screens. Test Mode Scores: MYQ tracks much more information about your test scores. Select TEST to view the results of your last test and a chart of your score history. See the examples below.
compartment, located on the back of the game, and remove the door. Remove the old batteries and insert 3 A76 or LR44 size batteries + side up. Then replace the door and tighten the screw.
MYQ is a brain training system. It will help boost your mental performance by exercising your gray matter. So get ready to flex those neurons and tone those synapses with the mini gym that fits right in the palm of your hand!
THE WORKOUT PROGRAM Every day for 10 minutes, test yourself by playing MYQ. The theory is that,
like a muscle, the brain benefits from exercise and stimulation. MYQ will track your progress for 30 days at a time, so you can see how much your mental agility improves. Check your progress daily, and try to beat your previous scores!
THE WORKOUT ROUTINE The 10 games are specially designed to improve certain Brain Areas:
1) As with all small batteries, the batteries included with this game should be kept away from small children who still put things in their mouths. If it is swallowed, promptly see a doctor and have the doctor telephone (202)-625-3333 collect. In other countries, have the doctor call your provincial poison control center. 2) Make sure the battery is inserted correctly and follow the game and battery manufacturers instructions. 3) 3. Do not mix old and new batteries, or alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
LOGIC, RECALL, SPATIAL AWARENESS and CREATIVITY. Some, like Sudoku and Hangman, you may already be familiar with. Others, like Tilt-A-Maze, use new Tilt Sensor technology.

THE EQUIPMENT

know about.
The illustration below explains the features of your game unit that youll need to

MENU BUTTON

Press to pause a game, or to back up to the previous Menu Screen.

ON/OFF BUTTON

Press to turn the game on. Press and hold to turn the game off. (If no buttons are pressed for 3 minutes, MyQ will power down.)
FCC STATEMENT This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including any interference that may cause undesired operation.
The amount in black shows how good your score was in each Brain Area. The TOTAL is your combined test scores (excluding Creative). BEST is your highest score to date.
The graph shows a history of your scores, from left to right.
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Reorient or relocate the receiving antenna. Increase the separation between the equipment and receiver. Consult the dealer or an experienced radio/TV technician for help.

1 4ghi 7pqrs

2abc 5jkl 8tuv 0

3def 6mno 9wvy

ARROW BUTTONS
Press up, down, left or right to scroll through options and to perform gameplay functions.
NUMBER & LETTER BUTTONS
Press in some games to input numbers and letters.

X BUTTON

Press to cancel an entry.

BUTTON

Press to confirm a menu selection or answer.

MAINTENANCE

Handle the game carefully. Store the game away from dusty or dirty areas. Keep the game away from moisture or temperature extremes. Do not disassemble the game. If a problem occurs, push in RESET, remove and reinsert the batteries, or replace the batteries with fresh ones.
Note: The game may make a rattling
RESET BUTTON (MARKED R ON BACK)
Push in if game malfunctions.
sound as you play. This is caused by the tilt sensor, and is not a defect.

GETTING STARTED

Press ON to power up. Your guide, Brainy, will greet you and introduce the game as you follow the screen prompts. Then the PLAYER screen will appear.

THE OPTIONS SCREEN

On the OPTIONS screen, press to choose PLAY (for practice or just for fun), TEST (to be tested randomly in one game from each Brain Area), or OPTIONS. If you chooce OPTIONS, scroll left or right through the options. Press to choose one, or press MENU to return to the OPTIONS screen. PLAYER: Follow the screen prompts to add, change or delete a player name. SCORES: Choose either PLAY or TEST to view your high scores and history. SCREEN: Press to adjust the screen contrast. VOLUME: Press to adjust the sound.

THE PLAYER SCREEN

We will be happy to hear your questions or comments about this game. US consumers please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free). Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2. 2007 All in 1 Products The HASBRO, MILTON BRADLEY and MB names and logos are and 2007 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM & denote U.S. Trademarks.

PROOF OF PURCHASE

There are 3 PLAYER screens, plus a GUEST PLAYER screen. Scroll left or right to choose one of the 3 players as your own. Then press. (To get a quick overview of MyQ from Brainy, press on the NEW PLAYER screen, and press again to choose the tutorial.) Signing on: On the OPTIONS screen, choose OPTIONS. Keep pressing until you see the NAME screen. Then press the LETTER buttons and to enter each letter of your name. (Press X to delete a letter if you make a mistake.) Press MENU to return to the OPTIONS screen. IMPORTANT: Always choose your own PLAYER screen when working out, so MyQ can track your progress.

THE MENU SCREEN

If youre playing a game, you can press MENU to pause. The MENU will appear, giving you four choices. Press to choose one. RESUME: Return to the game in progress. HELP: View Brainys HELP screen for that game. OPTIONS: View options (see THE OPTIONS SCREEN). QUIT: End your game and return to the Game Menus.

PLAY MODE

The 10 games are divided into the 4 Brain Areas of LOGIC, RECALL, SPATIAL and CREATIVE. Practice them in Play Mode for as long as you want before testing yourself. To play a game, select PLAY from the OPTIONS Screen. Choose a Brain Area, then press to access the Game Menu. Press to choose a game. When the HELP screen appears, press to start the game. After Brainys 3-2-1 countdown, the game begins. There are 3 games in each Brain Area except for CREATIVE, which has one. At the end of each game, you can choose either to play again or to quit. Quitting takes you to the Game Menu for that Brain Area. To back up to the Brain Area Screens, press MENU.
2) Check the top of the pyramid first. If the ? at the top is
the only ?, you only need to calculate the answer in the pyramid. If there are more ?s below the top one, youll need to start your calculations in the bottom bar. See the examples below.
If you complete a phone number correctly, youll see a big check mark and hear a ring tone; if you made an error, youll get a busy tone. In either case, a new number will appear on the screen. When times up, see the END OF GAME screen with your scores.
Scoring: Try to complete as many mazes as you can before
time runs out. Remember, you are awarded points for the distance your ball travels. Finishing more mazes means winning more points. When times up, the END OF GAME screen appears with your scores.

BRAIN MOVES

THE GOAL: Repeat a sequence of numbers

and moves.

14 - 3 = + 4 = x 7 = 14

SHAPE MATCH

THE GOAL: Direct the falling shapes to their

matching shapes below.

THE TIME & POINTS: Its a 1-minute game
THE TIME & POINTS: Its a 2-minute game. Points
are awarded for the number of correct matches. innovative TILT SENSOR technology. Just tilt the game left or right to line up each shape as it falls. Then tilt down (but not too far) to speed the shape to its match. Keep guiding the falling shapes to meet their matches. A big check mark appears each time you get a match; if you make an error, the screen will flash. Keep playing until time runs out and the END OF GAME screen appears with your scores.
(excluding Brainys moves). Points are awarded for correctly repeating each sequence.
THE PLAY: After Brainy moves around the screen, try to repeat

his sequence of moves by pressing the ARROW buttons. Also remember and repeat in sequence any numbers hes thinking of as he moves, by pressing the NUMBER buttons. Note: Brainy floats up after making his moves. Do not count this as a move! To change an input, press X to delete it. IMPORTANT: The last move or number you input cannot be changed. If you correctly repeat a sequence, a big check mark appears; if youre not correct, the screen flashes. In either case, a new sequence appears. When times up, see the END OF GAME screen with your scores.
THE PLAY: No buttons to push because of the
LOGIC GAMES RECALL GAMES SPATIAL GAMES CREATIVE GAME
SUDOKU DIAL-APHONE TILT-A-MAZE BRAIN DUMP
PYRAMATH BRAIN MOVES SHAPE MATCH

HANGMAN OPTIX AVOIDING

In this example theres only one ?, so just calculate the 42 + 4 mentally in the pyramid.
In this example there are two ?s, so you must mentally calculate from the bottom up!
Press the NUMBER buttons on the keypad to input the answers. Make a mistake? No problem! Press X to delete it. Enter a new number, then press to lock it in.

AVOIDING

THE GOAL: Avoid falling bars that come at you
from all sides by using the Tilt Sensors.
Solving a puzzle: A big check mark appears for correct
answers; a flashing screen for incorrect ones. In either case a new puzzle comes up. When times up, see the END OF GAME screen with your scores.
THE LIVES & POINTS: You have 3 Lives in this
THE GOAL: Identify each new symbol that appears

on the screen.

game of dodgeem. The longer you avoid getting hit, the more points youll score. No ticking clock. The game is over when you lose your third Life.

LOGIC GAMES

SUDOKU
THE GOAL: Place the correct numbers from 1 to 6
in each 6-space grid. There can be no more than one of each number in every column, row and grid.

HANGMAN

THE GOAL: Guess as many words as you can
correctly before the entire Hangman appears on the screen.
are awarded for each word guessed properly.
this game. You have 3 Lives (shown in the bottom bar), and the game ends after youve lost them all. Points are awarded for the largest number of correct responses in a row.
THE LIVES & POINTS: Theres no ticking clock in
THE PLAY: No buttons to press in this game because of the
TILT SENSOR technology. Tilt the game up, down, left and right to keep your ball from getting hit by the bars.
Reverse play: The longer you avoid the bars, the more bars
THE PLAY: The word to be guessed is missing letters, shown
THE PLAY: Watch the screen carefully as each new symbol
appears. It starts out easy with just one, but correctly identified symbols remain on the screen, so the pattern builds steadily with each correct response.

by a dash or dashes. The correct letters must be placed in the dashes. Choose a letter to guess by pressing the up or down ARROW buttons to scroll through the alphabet. Press to select your letter. Correctly guessed letters appear in the word to complete it. Incorrect guesses build a part of the Hangman. The list of incorrectly guessed letters is tracked in the gray panel. If you guess a letter that already appears in the word, it will also appear in the gray panel, but in a white square. And it wont count against you.
will appear. If you survive long enough, the game will enter a challenging reverse play skill level for a limited time, where you must tilt the game in the opposite direction from the one you want to move in.
Scoring: When you lose a Life, the screen will flash. Play
THE TIME & POINTS: Its a 4-minute game. Points
are awarded for each properly-placed number. ARROW buttons to move around the screen.
THE PLAY: The flashing cursor indicates your position. Use the CLUE numbers are fixed and appear in the shaded blocks.
Enter numbers in the unshaded blocks. To do this, move the cursor to the block you wish to fill, press , then press the NUMBER button of your choice. Press the ARROW buttons to move to a new target block and continue to enter numbers. To delete a number, move the cursor to its block and press X. Then press and the NUMBER button of your choice to replace it.
Move the square around the screen by pressing the ARROW buttons. Once the cursor is on top of the new symbol, select it by pressing. If your response is correct, the screen changes and adds a new symbol for you to identify; if youre incorrect, the screen flashes, a new sequence begins, and you lose a Life. The bar at the bottom tracks your Lives with + signs. When you make 3 incorrect responses, your 3rd Life is over and the END OF GAME screen appears with your scores.
continues as above, as you dodge the bars to stay alive. The longer you survive, the more points youll score. After you lose your 3rd Life the game is over, and the END OF GAME screen appears with your scores.

CREATIVITY ACTIVITY

BRAIN DUMP
THE GOAL: Try to think up as many creative uses
for an object as you can.
Solving a puzzle: A big check mark appears when you
Solving a puzzle: If you complete a whole screen correctly,
correctly guess a word. Then a new Hangman puzzle starts. If the word is not guessed within 2 minutes, a new puzzle will begin. When times up, see the END OF GAME screen with your scores.

SPATIAL GAMES

TILT-A-MAZE
THE GOAL: Guide a ball through as many mazes
as you can by using Tilt Sensors.
a big check mark appears. Then a new puzzle starts. When times up, see the END OF GAME screen with your scores.

PYRAMATH

THE GOAL: Use mental math to calculate and
input the (?) at the top of the pyramid from the symbols and numbers below it.

RECALL GAMES

DIAL-A-PHONE
THE GOAL: To remember the missing numbers in

a 7-digit phone number.

are awarded for the distance your ball travels through the mazes.
this exercise is to train your brain to think creatively rather than logically. No points are awarded, so BRAIN DUMP does not affect your score. Judge your own output, then try to beat your count each time you play.
THE TIME: Its a 2-minute activity. The purpose of
THE PLAY: When the question How many uses can you
THE TIME & POINTS: Its a 2 -minute game.
Points are awarded for how many correct answers you make.
TILT SENSOR technology. Tilt the game up, down, left and right to guide your ball through the maze and to an exit. In the tilt sensor games you may use the ARROW buttons rather than tilting the game if you prefer; but theyre all meant to be played by tilting.
THE TIME & POINTS: Its a 2 1/ 2 -minute game.
think of for a appears on the screen, get ready to text in your answers using the letter keys on the keypad. Its like entering a text message on a cell phone. Dont worry about spelling, but your entries should have 3 letters or more. For example, if the object is STONE, you may think of a statue, a doorstop, a paper weight, a hopscotch marker, and more. Enter each answer by pressing the LETTER buttons. To leave a space, press 0. To delete a letter, press X. Be sure to lock in your answer by pressing the button after every entry. When you do this, MYQ will automatically keep track of your uses.
THE PLAY: There are 2 important points to remember: 1) The math symbol (x, +, -) above a pair of numbers tells
you which math process (add, subtract, multiply) you should use to answer a ?.
Points are awarded for each phone number you remember correctly.
THE PLAY: A 7-digit phone number appears on the screen,

as shown to the left. Memorize it, then press. A second screen appears with some digits missing. Fill them in by pressing the number buttons. Made an error? Easy fix! Just press X to delete it and press another number button to replace it. IMPORTANT: Once the last number is entered, no changes can be made.
Reverse tilt: After you complete the first maze, the game will
enter a challenging reverse tilt. In this alternate universe, black is white, up is down and left is right, so you must tilt the unit in the opposite direction you want the ball to move in. The screens alternate between regular play and reverse play.
GOOD ANSWER/BAD ANSWER: Youre the judge, but try to
give as many valid answers as you can.

 

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