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Hasbro Clue JRClue Jr. Game The Case of The Missing Prizes
Ages 5 & up. Discover who took the prizes, and when, to win! Two-sided board has 2 levels of play, so the game grows with the child! Includes gameboard (in 2 pieces), plastic tray, 5 movers, 6 "Who" cards, 6 "Where" cards, 6 "When" cards, 1 All Guess card, 18 Guess tokens in 5 colors, 3 gold tokens, detective sheet, truth envelope, die and instructions. For 2 to 5 players.

Details
Brand: Clue
Part Numbers: 2013, 229443, 39614, 409S50, 6642642, DISC 2009, F8C04E3F, HB02013
UPC: 653569388944
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Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page 

Download (English)
Hasbro Clue JR, size: 241 KB
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Hasbro Clue JR

 

 

User reviews and opinions

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Comments to date: 6. Page 1 of 1. Average Rating:
- abased - 8:29pm on Sunday, September 12th, 2010 
ds original-sucked : good lighting options,better touchscreen,more options,more portable. ds original-sucked : good lighting options,better touchscreen,more options,more portable.
Rob11 4:09pm on Thursday, August 26th, 2010 
Able to surf the net with DS Browser A bit pricey its conpatable with the game boy advance sp games it is so cool
baybound 7:18am on Friday, July 2nd, 2010 
A waste of money!! I bought mine to occupy my...  compact/nice design The games that are for the ds are terrible
mcframe 10:59pm on Wednesday, May 26th, 2010 
The Nintendo DS Lite is the advanced version of the original Nintendo DS. You can play Game Bow Advanced games on it. In April this year i was lucky enough ( ha! ) to travel via terminal 5.
dsteenburg 3:10am on Saturday, March 27th, 2010 
Yeah, the new DSi is out, but heck, can it still play advance games? no. So DS lite is still it. Love it. Dell is great the Metallic Pink looks way better when its in your hand as opposed to online. Super easy to use and rechargable. Just overall fun "toy none
Anthony_Xie 11:16am on Saturday, March 20th, 2010 
Can use both Gameboy and DS game chips! It is for kids. Easy To Set Up","Excellent Gameplay","Fun For All Ages","Great Graphics". Product was purchased for grand daughter and she loves it. Easy To Set Up","Excellent Gameplay","Fun For All Ages","Great Graphics".

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Detective Game for Juniors
For 2 to 4 players / Ages 5 to 7
1994 WaddIngtons Games Ltd., Leeds, England. CLUE is a registered trademark of Waddingtons Games Ltd; used under license to Parker Brothers Printed in China.

OBJECT

To solve the mystery by figuring out Which Child is hiding in Which Room with Which Pet. You in a great big mansion, where there are kids playing with pets re in the rooms. But there somebody else in the house! Someone is s hiding with a pet, and it your job to play detective and find the s missing child. So visit all the rooms in the mansion, open the doors to reveal hidden clues, and cross off on your detective note pad what you see in the room. When you visited all the rooms and crossed ve off everything you seen, you know that what you didn see is the ve ll t solution to the mystery of Which Child is in Which Room with Which Pet!

EQUIPMENT

CLUE@ JR. game case with 4 game cards, 4 movers, note pad, consumer-applied labels

ASSEMBLY

Slide the yellow latch on the un-hinged end to open the case. Remove the 4 blank movers. l Apply matching character labels to both sides of a mover. Repeat with remaining labels, being sure to put the same color character labels on the front and back of the matching color mover.
Each player will need a pencil. Each player picks a mover and takes a sheet from the detective note pad. Leave any extra movers inside the case, out of play. l Be sure the blue clue-revealer door is closed! l Note: There are two mysteries on each side of the four mystery cards, for a total of 16 mysteries. Put the four cards in the case in any order, and play the top mystery. l Put your mover on the START space of the matching color. * The youngest player goes first. Play passes to the left.

GAME PLAY

On your turn:
Spin the number spinner and move your mover that many spaces in any direction. l If there already a mover in the track space you would land on, move s to the next available space. If there a mover in the keyhole you want s to put your mover in, wait until your next turn, then without spinning the spinner, move into the keyhole and look at your clues. * What you do next depends on where you land! If you land on the rug outside a room, put your mover in the keyhole and open the door. What do you see? On your detective note pad, put a check (or cross off) the Room, Kid and/or Pet you saw, and cross off the door you looked under. Sometimes you see a child or a pet, and sometimes both. ll Stay here, with your mover in the keyhole, until your next turn. On your next turn, first move out of the keyhole onto the rug, then spin and move; don t count the rug space. If you Land on the Secret Passage Stairway, move through the Secret Passaqe and come out on any other Secret Passage space on the board!
. If you spin the magnifying glass, move to any keyhole on the board that doesn have another mover in it. t Take a peek inside and mark your note pad. Stay here, with your mover in the door, until your next move.
If you saw Peter Plum in the Bathroom with the Rabbit, your note pad will look like this. You should also check off the door you looked under.
On your turn, if you have crossed off all the Rooms except one, all the Kids except one, and all the Pets except one, you may announce that you want to solve the mystery. Tell your opponents Which Child you think is hiding in Which Room with Which Pet, then slide the blue clue-revealer door open and check if you were correct. Don let the t other players see the answer until you know you are correct. If you were, you win! If you weren correct, you out of the game. The t re others keep playing until somebody solves the mystery.

Notes:

You do not have to land on a rug by exact count. l Careful! When you open a door, don let your opponents see inside! t And keep the information on your note pad secret! l You may open a door more than once on a turn to make sure you got the clues right.

WINNING

The first player who reveals enough clues to determine Which Child is hiding in Which Room with Which Pet wins the game! Mix up or turn the mystery cards, and play again!

mPARKER BROTHERS

We will be happy to hear your questions or comments about this game. Write to: Consumer Relations, Parker Brothers, P.O. Box 1012, Beverly, MA 01915.

 

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