Adobe Illustrator CS
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Adobe Illustrator CS - Mac - CD-ROM - EnglishComplete package, 1 user: Standard
All-new Adobe Illustrator CS software is an essential tool for anyone who needs to express ideas visually in print, on the Web, and in any other medium. With powerful new 3D features, advanced typographical controls, smooth Adobe Portable Document Format (PDF) integration, enhanced printing options, and faster performance, this powerful upgrade helps you explore your creative vision and efficiently publish your artwork anywhere. Create custom 3D shapes and type treatments, add lighting, and wrap... Read more [ Report abuse or wrong photo | Share your Adobe Illustrator CS photo ]
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| My opinion as a proffesional graphic designer is that illustrator mantained his elegant interface... My opinion as a proffesional graphic designer... I work on Macs and Windows XP, it sucks on both platforms. I work on Macs and Windows XP, it sucks on bo... None, Illustrator 9 was better Having to pay for a program that is worse not better | |
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Documents

FreeHand to Illustrator Migration Guide
Turn sketches into vector graphics
Get total control of your objects
INVITATION FOR THE ECLIPSE EP
TECHTON FLU
Make elaborate and predictable blends
Create sophisticated transparency
Fea for One
Use familiar tools Set beautiful typography
with TechtonFlu
Take advantage of advanced 3D features Introduction
Key Terms
Because FreeHand and Illustrator are both vector drawing programs, they share many common tools and commands. Many of the terms used in the Illustrator menus, dialog boxes, and palettes are identical to those used in FreeHand. For example, tools and layers are essentially the same in both programs. In some cases, FreeHand and Illustrator use
FreeHand Term Illustrator Term
Pasteboard Scratch Area What you know as the pasteboard in FreeHand is called the scratch area in Illustrator. The scratch area is the area outside the artboard that extends to the edge of a 227inch square window. The scratch area represents the space on which you can create, edit, and store elements of artwork before moving them onto the artboard. Objects placed on the scratch area are visible onscreen, but they do not print. Pages Artboard In FreeHand you can set up multiple pages within a single document; Illustrator considers the document and its artboard as one illustration. If you need to output specific areas of your illustration you can use the Page tool, apply a Crop Area, or print overlapping tiles. Panels Palettes In FreeHand you use panels to monitor and modify your work. In Illustrator, you use palettes. You can move, dock, group, or save the position of a palette in the Workspace. Object Properties Panel Appearance palette In FreeHand, the Object Properties Panel is a context sensitive area where you access formatting options for any selected object. In Illustrator, to achieve the same function, you use both the Appearance palette and the context-sensitive Control palette. The Appearance palette lets you view and adjust the appearance of attributes for any object, group, or layer. Fills and strokes are listed in stacking order in the palette. Effects are listed from top to bottom in the order in which they are applied to the artwork. To display the palette, choose Window > Appearance.
Palettes can be moved, docked, and grouped.
You control the attributes of objects in the Appearance palette.
different terms for the same concept. For example, in FreeHand you work with pages, while in Illustrator you work with an artboard. Once you understand the difference in terms, you are likely to find that the concepts are quite similar. Here are some key terms that differ between FreeHand and Illustrator:
Import Place In Illustrator you can place both graphic and text files; placed graphics can be either linked or embedded into the document and are accessible from the Links palette. Integration across the Adobe Creative Suite allows you, for example, to choose layers or layer comps when you place Photoshop files into Illustrator. Transform Handles Bounding box When you select objects with the Selection tool, Illustrator displays a bounding box around them. The bounding box lets you move, rotate, duplicate, and scale objects easily by dragging the object or a handle (one of the hollow squares along the bounding box). To view the bounding box, choose View > Show Bounding Box.
The bounding box in Illustrator can help you apply transformations to selected objects.
Keyline View Outline By default, Illustrator displays all artwork in color. However, you can improve redraw and performance by viewing artwork as outlines (or paths). To view artwork as outlines, choose View > Outline. Choose View > Preview to view artwork in color. Extrude Tool 3D effects 3D effects enable you to create three-dimensional objects from two-dimensional artwork or text. You can control the appearance of three-dimensional objects with lighting, shading, rotation, and other properties. Live Vector Effects Effects Effects in Illustrator are live, which means that you can modify them even after they are applied. You can apply effects to any object and then modify its vectors or the effects options, or remove the effect using the Appearance palette. Once you apply an effect to an object, the Appearance palette lists the effect and enables you to edit it, move it, duplicate it, delete it, or save it as part of a graphic style.
Extrude artwork and create complex threedimensional objects using 3D effects in Illustrator.
Key Terms
KEY TERMS
Graphic Hose Tool Symbol Sprayer The symbolism tools let you create and modify sets of symbol instances. You create a symbol set using the Symbol Sprayer tool. You can then use the other symbolism tools to change the density, color, location, size, rotation, transparency, and style of the instances in the set. You are not limited to a particular set of symbols, you can use as many as are available in the Symbols palette. Edit in External Editor Edit Original Illustrator is highly integrated with Photoshop. To open a linked bitmap file in Photoshop, select the graphic and choose Edit Original in the Control palette or Links palette, or from the Edit menu. Output Area Tool Crop Area By default, Illustrator crops artwork to the boundaries of the artboard. However, you can choose to crop to the edges of the artwork or to a crop area that you define. The option you choose sets the position of the printers marks on your document and defines the printable boundaries of the artwork. These printable boundaries, called the print bounding box, are represented by a dashed line in the preview section of the Print dialog box. Styles Graphic styles A graphic style is a set of reusable appearance attributes. Graphic styles allow you to quickly change the look of an object. For example, you can change its fill and stroke color, alter its transparency, and apply effects in one step. All the changes you apply with graphic styles are completely reversible. Mixer Color palette You use the Color palette to apply color to an objects fill and stroke, and also to edit and mix colors. The Color palette can display color values using different color models. By default, only the most commonly used options are visible in the Color palette. To display the palette, choose Window > Color. To change the color model, choose Grayscale, RGB, HSB, CMYK, or Web Safe RGB from the palette menu.
This intricate foliage was created using the symbolism tools in Illustrator.
The Color palette
CONVERTING ADOBE FREEHAND DOCUMENTS
Converting Adobe FreeHand documents
Illustrator can open FreeHand files up to version 9. If you are using a later version, open your file in FreeHand and export it to an earlier version (choose File > Export and then choose the correct format) prior to opening it in Illustrator. If you find that some elements are lost when you open a FreeHand 9 file, try exporting the file as FreeHand 8 format. Note: Exporting a FreeHand file as EPS for use in Illustrator can yield unexpected results (for example, gradients may not transfer accurately). FreeHand allows you to import both CMYK and RGB image files. If you open a FreeHand document that contains both CMYK and RGB images, youll be prompted to choose a specific color space (see Setting up a New Document on page 14). If the original FreeHand document contains more than one page, the first page (numbered 1 in FreeHands Document Pane) will convert to an Illustrator artboard and everything on subsequent pages will appear on the scratch area.
Illustrator can work in either CMYK or RGB color mode. You will be prompted to choose one or the other when you open a FreeHand document that contains objects that use both CMYK and RGB color modes.
Illustrator prompts you to choose whether to update the text or leave the conversion for later. By default, Illustrator appends the word [Converted] to the filename when you open a FreeHand document and when you update text in a file.
Updating legacy text
When you open FreeHand files that have been exported as Illustrator 9 or earlier, text cannot be edited until its updated. After updating, you have access to all the text features in Illustrator CS2, such as paragraph and character styles, optical kerning, and full OpenType font support. You dont have to update the text if you dont need to edit it. Text that has not been updated is called legacy text. You can view, move, and print legacy text, but you cant edit it. Legacy text has an X through its bounding box when selected. To update all legacy text in a document when you open it, click Update when prompted by Illustrator. Or, after opening the document, choose Type > Legacy Text > Update All Legacy Text.
The Illustrator Workspace 11
T H E I l l u s t r a t o r W O R K S PAC E
You can tear off hidden tools into separate palettes to have them readily available. To tear off a palette, click and hold the tool, and then drag your cursor to the right and release it at the edge of the pop-up tool palette. The name of the tool and its keyboard shortcut appear when you hold the pointer over the tool. Where are tools such as 3D Rotation, Extrude, and Fisheye lens? In Illustrator you apply effects such as 3D and Warping effects using the Effect menu (see page 25).
Palettes
You can access all palettes in Illustrator from the Window menu; some can also be activated by clicking the blue hyperlinks in the Control palette. A palette can be grouped with another by dragging its tab onto the other palette. To dock palettes so that they move together, drag a palettes tab to the bottom of another palette until you see a black line.
All palettes, including the Control palette, have a pop-up menu, which lets you choose a variety of other attributes. To open the pop-up menu, click the arrow at the top right of the palette.
Once you have organized the palettes, you can save your setup as a Workspace by choosing Window > Workspace > Save Workspace.
Preferences
Before you begin creating artwork with Illustrator, familiarize yourself with the programs default settingsspecifically the options available in the Preferences dialog box (in Mac OS, choose Illustrator > Preferences > General; in Windows, choose Edit > Preferences > General). You can customize these settings to suit your needs, creating a work environment thats both productive and comfortable. As you look through the panes in the Preferences dialog box, youll see that many of the options are identical to those in FreeHand. Youll also find several unfamiliar but useful options such as the option to use the Clipboard to transfer selections between an Illustrator file and other Adobe applications. The Clipboard is particularly useful for moving paths from one application to the other because paths are copied to the Clipboard as PostScript language descriptions. Artwork copied to the Clipboard is pasted in PICT format in most applications. However, some applications also accept PDF data (such as InDesign) or AICB (Adobe Illustrator Clipboard). PDF preserves transparency; AICB lets you specify whether you want to preserve the overall appearance of the selection or copy the selection as a set of paths (which can be useful in Photoshop and InDesign).
File handling & Clipboard preferences let you choose how to copy your artwork to other applications.
12 FreeHand to Illustrator Migration Guide
Keyboard shortcuts
Tip: To print a list of Illustrator shortcuts,
click Export text in the Keyboard Shortcuts dialog box.
Illustrator lets you assign keyboard shortcuts for many operations. The Keyboard Shortcuts dialog box serves as a shortcut editor, and includes all commands that support shortcuts, some of which arent in the default shortcut set. For a list of keyboard shortcuts see page 38.
Context-sensitive menus
In addition to using keyboard shortcuts, you can access many commands using context-sensitive menus. Context-sensitive menus display commands that are relevant to the active tool, selection, or palette. To display a context-sensitive menu, Control-click (Mac OS) or right-click (Windows) in the document window or palette.
Common palette shortcuts
A B C D
E F A. Expands/collapses palette. B. Click to collapse/expand palette. C. Double-click to collapse/expand palette. D. Show pop-up menu for the palette. E. Creates action, brush, style, fill/stroke (appearance), layer, or swatch. Option-click (Mac OS) or Alt-click (Windows) to set options (except action and brush). Drag onto button to duplicate action, brush, style, fill/stroke (appearance), layer, or swatch. F. Deletes action, brush, layer, or swatch; Optionclick (Mac OS) or Alt-click (Windows) to delete without confirmation (except for Variable palette). Other palette shortcuts Shift+Return to apply value and keep text box active. Command+~ (tilde) to highlight last-used text box in palette. Command+click to select noncontiguous actions, brushes, layers (same level only), links, styles, or swatches. Tab to show/hide palettes. Shift+Tab to show/hide all palettes except the toolbox.
When you right-click (Windows) or Controlclick (Mac OS) on selected text (left) or a path (right), a menu allows you fast access to contextual commands.
Color management
The Adobe color management system helps you maintain the appearance of colors as you import images, edit or transfer documents between Adobe applications, and output your finished compositions. By default, color management is turned on in Adobe Creative Suite 2 applications. You can synchronize color settings to provide consistent display for RGB and CMYK colors no matter which application you view them in. To change color settings, choose Edit > Color Settings. To ensure that your Adobe Creative Suite applications (except Acrobat) are synchronized using the same color settings for consistent color management, choose Edit > Creative Suite Color Settings in Adobe Bridge and select an appropriate profile. For more information about color management, see Illustrator Help.
The Illustrator Workspace 13
Setting Up a New Document
An Illustrator document consists of one single-page artboard that can be up to 227 square inches. To create a new document, choose File > New and define the size, orientation, and measurement units for your artboard (the area that contains your artwork). To determine how Illustrator represents color, choose either RGB or CMYK color mode. Choose CMYK when preparing a document to be printed using process inks or spot colors such as Pantone. Choose RGB when your artwork is intended for on-screen viewing. Also note that most Photoshop effects in Illustrator can only be applied while you are in RGB mode, which lets you access a larger color gamut. If you need to use your artwork for both print and online (for example, the web), you can take advantage of all features available in the RGB color mode and then convert to CMYK when you output the artwork or place it into a page layout application such as InDesign. To change the color mode, choose File > Document Color Mode (you cant change the color mode in the Document Setup dialog box). Note that if you have used raster effects (such as Photoshop Effects found under the Effect menu) in the RGB color mode, all effects will be lost when you change the color mode to CMYK.
When you create a new document, you can determine size, units of measurement, and orientation of the artboard. You will also be prompted to choose a color mode.
Document templates
You can use templates to create new documents that share common settings and design elements. For example, if you need to design a series of business cards with a similar look and feel, you can create a template with the desired artboard size, view settings (such as guides), and print options. The template can also contain symbols for common design elements (such as logos) and specific sets of color swatches, brushes, and graphic styles. Illustrator comes with 200 professionally designed templates, including templates for letterhead, business cards, envelopes, brochures, labels, certificates, postcards, greeting cards, and websites.
The icons for Illustrator documents (top) and templates (bottom) help you determine the type of file before you open it.
Two of the many templates included with Illustrator CS2. You can save any design or layout as a template by choosing File > Save As Template. 14 FreeHand to Illustrator Migration Guide
You can save your artwork as Adobe Illustrator Template (.ait) to reuse it or share it with others. When you select a template using the New From Template command, Illustrator creates a new document with identical content to the template, but leaves the original template file untouched. Wheres the Document panel? In FreeHand, you use the Document panel to target and select pages, choose page dimensions, orientation, bleed settings, and printer resolution. In Illustrator choose File > Document Setup to change the attributes of the artboard. You use the Document Setup dialog box to choose settings for Type and Transparency at the document level. You can also define the dictionary used for spell check and hyphenation, the position of superscripts, the scale for small caps, or how to copy transparency effects over to the clipboard for use within Illustrator or in other applications. In FreeHand, you determine the Bleed Area in the Document panel; in Illustrator, the Bleed area is assigned during printing in the print dialog box.
You can change the document setup by choosing File > Document Setup.
The Illustrator document
The artboard represents the entire area that can contain printable artwork. The artboards dimensions may not match the current page size. For example, your artboard may be 10 x 20 inches while your print settings specify 81/2 x 11-inch paper. You can view the page boundaries in relation to the artboard by
showing page tiling (View > Show Page Tiling). When page tiling is on, the printable and nonprintable areas are represented by a series of solid and dotted lines. You can move the printable area across the artboard by using the Page tool. The scratch area is the area outside of the artboard that extends to the edge of the 227square inch window. The scratch area represents a space on which you can create, edit, and store elements of artwork before moving them onto the artboard. Objects placed onto the scratch area are visible onscreen, but they do not print.
Using the Pen tool
The Pen tool is the principal tool for drawing straight lines, Bzier curves, and complex shapes. You can also use the Pen tool to perform the actions of the following three tools: Use the Add Anchor Point tool to add anchor points to a path (or use the Pen tool on a segment of a selected path). Use the Remove Anchor Point tool to remove anchor points (or use the Pen tool on existing points of a selected path). Use the Convert Anchor Point tool to convert a corner point to a smooth point or vice-versa (or press Alt while using the Pen tool).
Tip: While using the Polygon or Star tool
press the up arrow or down arrow keys to add and remove sides from a polygon or to add and remove points from a star.
Selecting and modifying paths and anchor points
To select entire paths (with all anchor points selected) use the Selection tool. In Illustrator, you cannot use the Selection tool to select individual anchor points. To select anchor points, you use the Direct Selection tool or the Lasso tool; you can then move and modify individual anchor points. In FreeHand, selected anchor points are indicated by a hollow square; in Illustrator selected anchor points are indicated by a filled square.
Creating and applying color
Swap Fill and Stroke Stroke color
In Illustrator, there are several ways you can apply color to strokes and fills. The Color Picker lets you select an objects fill or stroke color by choosing from a color spectrum, defining colors numerically, or clicking a swatch. To display the Color Picker, double-click the fill or stroke color selection box in the toolbox or Color palette. In addition to using the Color palette to apply color to an objects fill or stroke, you use it to edit and mix colors. The Color palette can display color values using different color models. To display the palette, choose Window > Color or click on Fill Color or Stroke Color in the toolbox.
Fill color Default Fill and Stroke
The color selection box in the Toolbox
18 FreeHand to Illustrator Migration Guide
Live Trace
Live Trace automatically turns placed images into beautifully detailed vector graphics that are easy to edit, resize, and manipulate. To use Live Trace: Step 1: Select a placed bitmap image and click the Live Trace button on the Control palette to create a Live Trace object. Step 2: See the results in the workspace, and adjust your settings if desired on the Control palette. For example, choose a preset for a different type of image, and choose the type of raster or vector preview you want to see. Click the Tracing Options Dialog button to access more advanced tracing options.
Working with Graphics 21
Gradients
In Illustrator, you apply gradients to fills and objects from the Swatches palette or the toolbox. You will find that gradients in Illustrator are much smoother than those you can create in FreeHand (without visible linear or radial steps) and output exactly as you have created them. In the Gradient palette, you can choose between radial and linear gradients, and determine the angle of the gradient and the location of colors. There are no handles to manually determine the starting and ending points of a gradient. Click the Gradient tool at the desired starting point and then drag the cursor to the desired ending point. Gradient colors are defined by a series of stops in the gradient slider (a minimum of two). A stop is the point at which a gradient changes from one color to the next and is identified by a square below the gradient slider. To change the color of a gradient stop, drag a color from the Color palette or the Swatches palette onto it. The squares in the Gradient palette display the color currently assigned to each gradient stop. With a radial gradient, the leftmost gradient slider defines the center points color fill, which radiates outward to the color of the right most gradient slider. Once you create or modify a gradient, save it as a swatch by clicking the New Swatch button in the Swatches palette. Alternatively, drag the gradient from the Gradient palette or toolbox to the Swatches palette.
In the Gradient palette, you can determine the type and angle of the gradient or add stops by dragging swatches or colors into it.
The Appearance palette
In FreeHand, you determine the properties of your objects in the Object Properties panel. In Illustrator, you use the Appearance palette to view and adjust the appearance attributes for an object, group, or layer. Fills and strokes are listed in stacking order; top to bottom in the palette correlates to front to back in the artwork. Effects are listed from top to bottom in the order in which they are applied to the artwork. To display the palette, choose Window > Appearance. Appearance attributes are properties that affect the look of an object without altering its underlying structure. Appearance attributes include fills, strokes, transparency, and effects. If you apply an appearance attribute to an object and later edit or remove that attribute, the underlying object or any other attributes applied to the object dont change. You can set appearance attributes at any level of the layer hierarchy. For example, if you apply a drop shadow effect to a layer, all objects in the layer take on the drop shadow. However, if you move an object out of the layer, that object will no longer have a drop shadow because the effect belongs to the layer, not to each object within the layer.
In port
Tip: Illustrator CS2 threads text between
objects. Click the in or out port of a selected type object, and then click and drag the loaded text icon to create a second threaded object. To break a thread, select a linked type object and double-click the port on either end of the thread.
Out port Thread A red plus sign in an out port indicates that the object contains additional text (overflow text).
When working with text that threads among objects, it can be useful to show the threads; if they are hidden, choose View > Show Text Threads and then select a linked object. How do I create rows and columns in a text area? In FreeHand, you create multiple columns and rows in the Object panel; in Illustrator, you use Area Type Options. Select the text box in which you want to add columns or rows, and choose Type > Area Type Options.
28 FreeHand to Illustrator Migration Guide
OpenType support
The OpenType font standard was developed jointly by Adobe and Microsoft, and it brings the advantages of the PostScript Type 1 and TrueType font formats into a new format that takes advantage of Unicode character encoding. OpenType fonts use a single font file for both Windows and Macintosh computers, so that you can move files from one platform to another without worrying about font substitution and other problems that may cause text to reflow. When working with an OpenType font, you can automatically activate alternate glyphs, such as ligatures, small capitals, fractions, and old style proportional figures. In Illustrator, these options are available in the OpenType palette (Window > Type > OpenType).
Use the OpenType palette to apply such special characters as ligatures, true fractions, ordinals, and stylistic alternatives.
CoffeeCoffee & Tea & Tea for Breakfast for Breakfast CoffeeCoffee & Tea & Tea for Breakfast for Breakfast
Paragraph and character styles
In FreeHand you can save text formatting at the object level; Illustrator allows you to save both paragraph styles and character styles. If you modify a paragraph or character style, the changes affect all text in the document with that style applied. A benefit of using styled text is that you do not lose local formatting such as bold or italic when you update a style.
Tip: To create a style based on any
selected text, click the Create New Style button in the Character Styles or Paragraph Styles palette.
Converting text to paths
The Create Outlines command lets you turn type into a set of compound paths that you can edit and manipulate as you would any other graphic object. When you create outlines from type, characters are converted in their current positions; they retain all graphics formatting such as their stroke and fill. For more information, see Working with Type in Illustrator CS2 on the Adobe website (www.adobe.com/products/illustrator/pdfs/Text_in_AICS2.pdf ).
Each category of options in the Print dialog box in Illustratorfrom General options to Summary optionsis organized to guide you through the printing process: General Set the page size and orientation, specify how many pages to print, scale the artwork, and choose which layers to print.
34 FreeHand to Illustrator Migration Guide
Setup Crop the artwork, change the placement of artwork on the page, and specify how to print artwork that doesnt fit on a single page. Marks & Bleed Select printers marks and create a bleed. Output Create color separations or choose what plates to print. Graphics Set printing options for paths, fonts, PostScript files, gradients, meshes, and blends. Color Management Select a color profile and rendering intent for printing. Advanced Control the flattening (rasterization) of vector artwork during printing. Summary View and save a summary of print settings and warnings about possible output problems.
For more information about printing from Illustrator CS2, see the Print Resource Center at on the Adobe website (www.adobe.com/studio/print/main. html).
In the Output pane of the Print dialog box, choose to print color separations, and specify ink, screen, and film or plate settings. Toggle to print plate CMYK plate Spot Color plate Print preview
Printing 35
PRINTING
Flattening transparency
Transparent effects in artwork must be flattened before they can be printed. To see areas that need to be flattened, choose Window > Flattener Preview, and then click Refresh. To fine tune the transparency flattening settings or select another preset, choose Show Options from the palette pop-up menu. Click Refresh again to preview the results. Or, select an object and choose Object > Flatten Transparency.
Flattener Preview palette
About Transparency and the Flattener Preview
Illustrator allows you to apply very complex transparency effects such as blends and fades, soft drop shadows, and feathered edges to your graphics. Furthermore, you can change the opacity and apply Blending Modes to any object in Illustrator. Thanks to the integration between applications in the Adobe Creative Suite, you can place native transparent Photoshop (.psd) files onto your Illustrator artwork without you rasterizing your compositions first (for example, saving it as EPS or TIFF). If you are new to native transparency, note that transparency is flattened when you export a document to a file format that doesnt support native transparency from Illustrator, or when you print the document. You can preview what areas will be flattened, choose Window > Flattener Preview and click Refresh.
KEYBOARD SHORTCUTS
Painting
Switches focus between fill and stroke. Samples color from an image or intermediate color from a gradient when using the eyedropper. Samples the style and appends the appearance of the currently selected item when using the eyedropper. Tints process color. Cycles through color modes.
X Shift-click Alt+Shift-click Shift-drag color slider Shift-click color spectrum bar
X Shift-click Option+Shift-click Shift-drag color slider Shift-click color spectrum bar
Live Paint Bucket tool
Applies new paint to fill color (ignoring stroke). Applies new paint to stroke color (ignoring fill). Changes to the eyedropper, which picks up stroke and fill. Live Paint Bucket setting determines which is applied. Changes to the eyedropper, which picks up pixel value of object. Fills all adjoining areas of the same paint fill that are not separated with a painted stroke. Paints similarly painted faces/edges that arent connected.
Click Shift-click Alt Alt+Shift Double-click Triple-click
Click Shift-click Option Option+Shift Double-click Triple-click
Live Paint Selection tool
Switches to the eyedropper, which applies the current appearance to selected objects. Switches to the eyedropper, which applies the pixel value of an object, such as selection along gradient, to selected objects. Adds/subtracts from selection. Selects all adjoining areas of the same paint fill that are not separated with a painted stroke. Selects similarly painted faces/edges that arent connected.
Alt Alt+Shift
Option Option+Shift
Shift-click Double-click Triple-click
Shift-click Double-click Triple-click
40 FreeHand to Illustrator Migration Guide
Live Trace button
Creates a tracing object and converts it to paths.
Altclick button
Optionclick button
Isolation mode
Enters Isolation mode when using the Selection tool. Exits Isolation mode when using the Selection tool.
Double-click a group Double-click outside of the group
Document control
Switches between open Illustrator documents.
Cmd+tilde (~)
Keyboard Shortcuts 41
Additional Resources
This guide is not meant to replace documentation that comes with Illustrator CS2 or to be a comprehensive reference for every feature in Illustrator CS2. To that end, this guide has mentioned many documents that offer more information on specific topics. In addition, Adobe offers many other useful resources for anyone who wants to learn more about Illustrator features, tools, and techniques. Illustrator Help Choose Help > Illustrator Help for the most complete Illustrator CS2 documentation, available as a floating palette as you work. Adobe Resource Center Find a wealth of tips, tutorials, plug-ins, actions, and other design inspiration and instructional content on the Adobe website at www.adobestudio.com. Adobe Illustrator product pages Go to the Adobe website at www.adobe.com/products/Illustrator/indepth.html for links to useful documents and more information about Live Trace, OpenType fonts, XMP, and professional printing from Illustrator. Support Center The Support Center on the Adobe website at www.adobe.com/support/main.html offers a searchable knowledgebase, user forums, and other timely information about Illustrator CS2. Demonstrator and Cool Extras Choose Help > Welcome Screen in Illustrator, and then click Show Me Whats New for demonstrations of new features, or click Browse Cool Extras to check out Illustrator templates and sample files in Bridge. Adobe Store Purchase Illustrator CS2, instruction books, training materials, and printed user guides on the Adobe website at www.adobe.com/store/main.jhtml.
42 FreeHand to Illustrator Migration Guide
Adobe Systems Incorporated 345 Park Avenue, San Jose, CA 95110-2704 USA www.adobe.com
Printed in the USA.
95006283 02/06
WHITE PAPER
Creating SVG with Adobe Illustrator CS2
TABLE OF CONTENTS 1 Introduction to the SVG le format 6 Creating SVG with Illustrator Adding interactivity to SVG Outputting SVG from Illustrator
Adobe Illustrator CS2 oers many helpful features that bring new ease to creating and managing Scalable Vector Graphics (SVG) for mobile devices and the web. This white paper describes how you can create SVG content with Illustrator and publish it to the web using Adobe GoLive or animate it using Ikivo Animator. Illustrator CS2 supports the standardized formats recommended by the World Wide Web Consortium (W3C). This paper is intended for creative professionals and developers who want to use Illustrator CS2 to create and publish SVG content. It assumes that you have some basic understanding of vector drawing, Illustrator and GoLive. (If you want to learn more about Illustrator and GoLive, the Classroom in a Book series provides excellent handson training on how to use Adobe products).
10 Reopening SVG les in Illustrator 10 Publishing SVG content using GoLive CSAnimating SVG content for mobile devices 14 Viewing and using SVG
Introduction to the SVG le format
SVG is a text-based graphics language based on XML (Extensible Markup Language), and incorporates other standards such as Cascading Style Sheets (CSS), the Document Object Model (DOM), and Synchronous Multimedia Integration Language (SMIL). Three types of graphic objects can be incorporated: vector graphic shapes (such as paths consisting of straight lines and curves), raster images, and text. In 1999, the W3C introduced SVG as a standard for publishing animation and for interactive applications using vector graphics on the web. In 2004, a vast majority of companies in the mobile phone industry chose SVG as the basis for their graphics platform. Many leading companies joined the SVG eort to produce the SVG Tiny and SVG Basic proles, collectively known as SVG Mobile, which is targeted at resource-limited devices, such as mobile handsets and handheld devices. The SVG Tiny (SVG-t) specication is suitable for highly restricted mobile devices, such as mobile phones. SVG Basic (SVG-b) is targeted for higher level devices, such as personal digital assistants (PDAs), and uses a less restrictive subset of the SVG standard to allow for richer graphics and interactivity. The SVG Mobile specication has also been adopted by the Open Mobile Alliance (OMA) and the 3rd Generation Partnership Project (3GPP) as the required graphics format for next-generation phones and multimedia messaging (MMS). SVG-enabled handsets are available worldwide. SVG content can be dynamic and interactive. A rich set of event handlers, such as onmouseover and onclick, can be assigned to any SVG graphical object. Because of its compatibility and ability to leverage other web standards, features like scripting can be done on SVG elements and other XML elements from dierent namespaces simultaneously within the same web page. SVG has been widely adopted for Location Based Services (LBS) that focus on providing Geographic Information Systems (GIS) and spatial information via mobile phones and PDAs. GIS has very specic requirements: support for rich graphics, vector and raster content, and the ability to handle large amounts of data. SVG is well suited for this market.
Benets of using SVG The benets of using SVG to publish vector graphics on mobile phones and the web include: Small le size On average SVG les are smaller than other web-graphic formats, such as JPEG and GIF, and are quick to download. Display independence SVG images are always crisp on-screen and print at the resolution of your printer, whether its 300 dots per inch (dpi), 600 dpi, or higher. You never get jagged edges due to pixel enlargement or anti-aliasing. Superior color control SVG oers a palette of 16 million colors, and supports ICC color proles, sRGB, gradients, and masking. Interactivity and intelligence Since SVG is XML-based, it oers unparalleled dynamic interactivity. SVG images can respond to user actions with highlighting, tool tips, special eects, audio, and animation. Zooming Users can magnify an image up to 1600% without sacricing sharpness, detail, or clarity. Text stays text Text in SVG images remains editable (within the source code) and, more importantly, is searchable (unlike in raster and binary counterparts). There are no font or layout limitations, and users always see the image the same way you do. An SVG le is text-based, not binary. It is a human readable format very much like HTML. Even a beginner can look at SVG source code and immediately make sense of the descriptive content relative to the graphic representation.
SVG is a royalty-free and vendor-neutral open standard developed under the W3C Process. It has strong industry support. Authors of the SVG specication include Adobe, Agfa, Apple, Canon, Corel, Ericsson, HP, IBM, Kodak, Macromedia, Microsoft, Nokia, Sharp, and Sun Microsystems. SVG viewers are deployed to over 100 million desktops, and there is a broad range of support in many authoring tools, such as Illustrator and GoLive.
As a text-based format, SVG is human-readable. Many SVG object names, attributes, and values are clearly descriptive of the corresponding image. The descriptive text makes it easy to learn. It also makes project maintenance and updates substantially easier.
The code of this SVG le looks like this:
. code deleted. <rect id=Rectangular_shape ll=#FF9900 width=85.302 height=44.092/> <ellipse id=Elliptical_shape ll=#FFFF3E cx=42.651 cy=22.046 rx=35.447 ry=16.426/> <text transform=matrix(16.2104 32.2134) font-family=MyriadRoman font-size=31.2342>SVG</text>. code deleted.
The three objects that make up this example are readily identiable. There is one rectangle <rect>, one ellipse <ellipse>, and a text <text> element. The positioning and styling properties are easily readable, and you can easily modify them with a simple text-editing application. For example, you could change the ll color of the ellipse by simply changing the color value in the ll description. SVG is certainly not limited to such simple examples. SVG content can include raster images, SVG lter eects, animation, and interactivity. For more complex graphics, the SVG designer needs to use a graphics editing tool that is suitable for vector graphics. Illustrator has supported SVG content creation since version 9; the latest release, Illustrator CS2, presents the richest features for creating SVG content. SVG is the best choice for publishing resolution-independent vector graphics to handheld devices and the web. SVG can easily be integrated into many types of applications, whether for use in a user interface or to provide interactive dynamic content. SVG is ideal for creating dynamic content because you can modify the position of the vectors, their appearance, and textual contents directly in the source code.
Illustrator supports SVG basic shapes (referred to as primitives), such as <ellipse> and <rect> as seen in the code on the left, making reading, writing, and transforming SVG objects straightforward. SVG basic shapes can also be represented as SVG <path> objects, but the syntax for describing a basic shape can be very useful for hand-coding and manipulating an objects properties via scripts.
Naming objects and layers in the Layers palette generates useful identication attributes in the SVG output.
Assigning logical criteria to objects and layers not only helps you organize your work better but it is also essential for recognizing the objects inside the SVG source code or for adding interactivity to specic elements.
. code deleted. <g id=Buttons> <g id=Mail>. code deleted. </g> <g id=Search_World_Wide>. code deleted. </g> <g id=Tools>. code deleted. </g> <g id=Shop>. code deleted.
The objects that you create in Illustrator appear in the reverse order in the SVG source code. In Illustrator, the stacking order is from top to bottom. SVG, however, draws objects from the bottom up. Therefore, the topmost object is drawn last. Symbols If your artwork contains objects that are repeated, such as the button backgrounds in the above image, use the Illustrator Symbols feature, which denes the vectors that describe the object once, thereby not duplicating the vector information multiple times. Symbols are expanded to individual objects when outputting to the SVG Tiny subset, so each referenced symbol becomes an autonomous vector shape. SVG lter eects In addition to a variety of Adobe Photoshop and vector lters and eects, Illustrator supports SVG lter eects. Using SVG lter eects on your vector objects preserves the objects vector data and allows scalable graphic eects. For example, an SVG lter eect applied to a text object can create three-dimensional highlighting and shading while preserving the text content of the object so that it remains selectable and searchable. Unlike rasterized content, zooming in on an
Creating SVG with Adobe Illustrator CS2 4
object with an SVG lter eect or outputting the image to a high-resolution printer causes no loss in image quality. SVG lter eects are essentially instructions for dynamic client-side rendering of such common but powerful eects as Gaussian blurs and specular highlighting. Illustrator has a number of preset SVG lter eects, but its also easy to create your own eects or import denitions from other SVG les. To apply an Illustrator SVG lter eect, choose Eects > SVG Filter Eects and select one of the available lter eects. To preview the lter eect before applying it, choose Eects > SVG Filter Eects > Apply SVG Filter and select Preview.
You can edit, add, and delete SVG lter eects, using the three buttons below the list, as well as preview the eect on your target object.
To manually edit a lter eect, select Edit SVG Filter. Note: Small mobile devices might not be able to process SVG lters in real time; therefore, SVG lter eects are rasterized when outputting to SVG Tiny and SVG Basic. Also, some mobile devices might not be able to display transparency in raster images, causing some eects to not appear as desired.
Adding interactivity to SVG
You can add interactivity to objects in Illustrator in several ways. Hyperlinks and JavaScript (ECMAScript) actions can be associated with graphical elements and text. Note: Interactivity that is applied with the Attributes palette or the SVG Interactivity palette does not transfer to the SVG Tiny le format because this format does not support scripting. However, you can add interactive features using GoLive CS2, Beatware Mobile Designer, or Ikivo Animator.
The Attributes palette enables you to add hyperlinks to any object. Although image maps dont apply to SVG (the SVG object itself becomes the link), you must select an image map to enter a URL for the hyperlink.
Adding hyperlinks using the Attributes palette You can easily add hyperlinks to objects or a group of objects by selecting the desired target set and assigning the hyperlink from the Attributes palette (Window > Attributes). Hyperlinks are fully supported in both SVG Basic and SVG Tiny. Assigning a URL to an object adds the following code to the source le:
<a xlink:href=http://www.adobe.com/svg > <rect y=194 ll=#FF1A00 width=24.371 height=26/> </a>
You can add other standard HTML commands to links either directly in the SVG source le or in Illustrator. For example, to add a link that opens in a new window, you can add the following string in the URL box of the Attributes palette. Illustrator automatically adds the missing outer quotation marks: http://www.adobe.com/svg target=blank
Creating SVG with Adobe Illustrator CS2 5
Adding interactivity using the SVG Interactivity palette The SVG Interactivity palette (Window > SVG Interactivity) lets you assign JavaScript events to objects, groups, and layers. You can script behaviors for your illustration, such as animation and interactivity, that can be viewed by the end user. You can enter customized scripts for the selected object or link to an external script le. For example, you can add a simple JavaScript snippet to create an onmouseup event that opens a dialog box when an object is clicked:
window.alert('SVG Mobile!')
You can add interactivity to objects in your layout by associating JavaScript to events triggered by the end user of the SVG le.
JavaScript also allows you to script actions for showing or hiding objects or layers. For example, the following hide/show action can be very useful when designing user interfaces with rollover eects. In this case, it is important to use identiers (names) for all of your objects.
elemHide(evt, 'ID_of_object') elemShow(evt, ID_of_object)
Using the SVG Interactivity palette, you can also link any number of external script les and link any object in Illustrator with any number of JavaScripts and functions. If you plan to use the same JavaScript le for several actions, you might want to link it rather than embed it in the SVG le. This can be useful when changes need to be made globally to the JavaScript le. SVG Tiny and SVG Basic support the SVG 1.1 events listed in the Event menu. SVG Tiny, however, only allows interactivity with declarative animation, such as show and hide. Also, SVG Tiny does not support extended scripting. SVG Basic allows optional support of scripting and includes all of the language features of SVG 1.1. GoLive and Ikivo Animator oer advanced solutions when adding interactivity to SVG Tiny les, which is described later in this document.
Outputting SVG from Illustrator
Now that you have prepared the content, its time to publish it to a mobile device or the web. Understanding how Illustrator generates SVG and which SVG features are supported can greatly enhance the quality of the output and the workow process for those working directly with the SVG code. Any Illustrator le can easily be saved as an SVG le. You can save the entire illustration as an SVG le by using any of the Save commands, or you can save a sliced area of your artwork with the Save For Web command. The rst method provides the most control over specic SVG options, but the second method lets you use Illustrator as a web page layout tool, enabling you to streamline the page by selectively optimizing specic graphical areas in dierent web graphics formats (with SVG as one of the options). This document focuses on the Save commands, although the information can easily be applied to the Save For Web option. Note: Saving sliced data is incompatible with SVG mobile formats because they require the use of a single le. SVG and SVGZ le types The uncompressed SVG format is ideal if further hand-coding using a text editor will be needed.
Creating SVG with Adobe Illustrator CS2 6
SVGZ is a compressed gzipped version of the SVG le. Compression reduces the le by up to 80%, depending on the content. Text can usually be heavily compressed, but binary-encoded content, such as embedded rasters (such as JPEG, PNG, or GIF les) cannot be compressed signicantly. SVGZ les can be uncompressed by any application that expands gzipped les. When designing for mobile workows, be sure that the intended device can decompress gzipped les if you are saving to SVGZ. After you have selected your le type and named your le, the SVG Options dialog box appears.
Illustrator CS2 features a complete set of options for outputting SVG to mobile devices and the web using the latest W3C standards. After you have selected your options, you can preview the le in source mode or preview mode.
In the SVG Options dialog box, choose the DTD (Document Type Description) to associate with your SVG le. In addition to the SVG 1.0 le format, you can choose one of the following updated formats: SVG 1.1Ideal for content intended to be viewed on the web. The features and syntax are compatible with SVG 1.1. SVG Tiny 1.1Suitable for mobile phones. The features and syntax are compatible with SVG Tiny 1.1. SVG Tiny 1.1+Suitable for mobile phones. It contains additional support for ll opacity (transparency), store opacity, and gradient. The features and syntax are compatible with SVG Tiny 1.1. SVG Basic 1.1Suitable for handheld devices. The features and syntax are compatible with SVG Basic 1.1. Fonts Embedding fonts makes your SVG le slightly heavier, because additional text is needed inside the le to describe them. Each mobile phone platform has its own set of fonts, so there is no guarantee that your SVG output will look the same on dierent platforms. If fonts are crucial in your design, research the target platform as much as possible or consider creating outlines of the words. Adobe CEF (only compatible with SVG 1.0 and 1.1)Produces the best visual delity for displaying text. The Adobe SVG Viewer can display text using this format, however, not all viewers support it. SVGThe standard W3C SVG font format. It is supported by all viewers, but does not produce the best visual delity for small text due to the lack of hinting (or automatic kerning which, depending on the actual size of the font, increases or reduces the space between single characters; small type requires more letterspace).
Creating SVG with Adobe Illustrator CS2 7
Convert to outlineConverts all text to outlined paths. The visual delity of small text might not be accurately preserved, which can make the text look bolder than originally intended. SVG Basic supports downloadable fonts using the WebFonts facility dened in the CSS level 2 specication. In SVG Tiny, an SVG font can only be embedded within the same document that uses the font. You can choose from the following font subsetting options: None (Use System Fonts)Provides the smallest possible SVG les because no font information is included, except for the name of the font. This option relies on the fonts being installed on the output device. If the font is not found, substitution occurs, which might have unexpected results. Only Glyphs UsedCreates a subset of the font based on the characters that are used in the artwork. This option is not available for linked fonts. Do not use this option if the content of your SVG le is dynamic and the text might change. Common EnglishIncludes a set of English font characters. This is useful when the textual content of the SVG le might change. Do not use this option if the SVG le is intended for an international audience. Common English & Glyphs UsedCombines the information of the Only Glyphs Used and Common English options. Common RomanIncludes a set of Roman-letter font characters and accented letters. It is useful if the SVG le contains text that might change. Common Roman & Glyphs UsedIncludes the Roman-letter font subset and the glyphs used in the le. All GlyphsIncludes the full set of English and Roman-letter font characters and is the most complete font inclusion you can have in SVG. This option provides the most exibility if portions of the text need to be edited in the SVG le using its text-based format. Images Vector graphics are very powerful for creating complex illustrations, but sometimes it might be necessary to include bitmaps, such as photographic images, in your project. Using Illustrator, you can link or incorporate raster formats like JPEG, PNG, or GIF into your artwork. You can choose from the following options: Embed the image directly into your document. This slightly increases the le size, but ensures that the images are always included with the le. Link documents to images exported from the original Illustrator le. This is useful when you are using multiple SVG les that share common raster elements. Images are saved as JPEG (alpha channel is not supported) or PNG (supports alpha channel). Linking les can also help you create a cleaner SVG le that does not contain long strings of binary code denitions of the raster content. Preserve Illustrator Editing Capabilities This option preserves Illustrator editing capabilities for future revisions. This can be useful if your le contains locked layers and objects or Illustrator guides, or if you need to preserve swatch preferences, layer color coding, and other features linked to the Illustrator environment. It produces much larger les than simple SVG les because they contain both Illustrator and SVG code. This option is not recommended if you are creating SVG output for mobile devices. This option aects the way Illustrator opens the SVG le on further edits: it ignores any changes you might have made to the portions of the SVG le. Note: Illustrator CS2 does not preserve the editing capabilities by default as it did in earlier versions. If you need to keep Illustrator-specic information in your le, you must select this option. CSS Properties CSS Properties determines whether attributes are placed within the CSS code. Illustrator supports all of the SVG methods of applying style properties. How you choose to save the illustration aects how easy it will be to script the SVG le. You can choose from the following options:
Show SVG Code This button shows the code of the SVG le as it would output with the current Save options. Show SVG Code lets you check how simple or complex the le will be when reopened in a text editor for editing. Preview This button opens your browser to preview how the SVG le looks when viewed in a browser. You can use it to check whether URLs or actions function properly before saving the le.
Reopening SVG les in Illustrator
At times it might be necessary to edit SVG les using Illustrator. Because the Illustrator and SVG DOMs are very dierent, data used to get lost with earlier versions of Illustrator. For example, personalized scripts got lost during conversion, causing designers and developers to reenter the code for interactivity and animation. In Illustrator CS2, a great deal of attention has been put on round-tripping SVG les to and out of Illustrator to retain the interactivity and animation code. Namespaces, identiers, metadata, and elements that are not SVG are now preserved. Basic SVG elements, such as <ellipse> or <rect>, remain such when saved back to SVG. Embedded JavaScript for animation or interactivity is handled as part of the Illustrator le and is preserved when the le is saved back to SVG. Viewboxes are preserved. Object transformations, such as Rotation, Sheering, and Scaling, are preserved where possible. Because new options reduce <tspan> elements and enable <textPath>, it is now easier to produce SVG that will need further editing. These options might not preserve visual delity, but they output text in a form that makes more sense if the SVG needs editing or animation.
Publishing SVG content using GoLive CS2
In addition to viewing source code and tracking hyperlinks in SVG les, GoLive oers signicant new tools for working with SVG mobile les. You can open SVG Tiny les and edit them in the Layout, Source, or Outline editor. In Layout mode, you can add actions to the SVG le, which is much more dicult to do in Illustrator.
Although SVG can be viewed by itself, most of the time it must be included in some sort of a container, such as SMIL. Adobe actively participates in other W3C working groups, such as the one on Compound Document Formats (CDF), which is the W3C standard for documents that combine multiple formats, such as XHTML, SVG, SMIL, and XForms. The W3C CDF Working Group is dening the behavior of some format combinations, addressing the needs for an extensible and interoperable web. You can open SVG Tiny les in GoLive to preview content and edit the interactivity of single objects.
To add interactivity to any object in your SVG le, select it and add actions from the Inspector palette. The events that are available by default are: On Load, On Click, Mouse Down, Mouse Move, Mouse Over, and Mouse Up. Developers can extend GoLive events by using the GoLive Software Development Kit (SDK) to include extensions for handheld devices, such as On Tap for touch-sensitive devices. To create a new action, click Create New Item and change the attributes of any object, which can be selected by clicking on the shape preview square and dragging a line
Creating SVG with Adobe Illustrator CS2 10
with the pointer to the element that you want to modify in the preview pane. Once the object is correctly linked and its ID appears next to the Shape icon in the actions Inspector, you can begin dening the event, using the following options:
GoLive CS2 oers tools for adding basic interactivity to SVG objects when working in Preview mode. For more advanced interactivity, developers can use the SDK.
Scale ShapeYou can modify the scale of the object by resizing it along the x and y axis, oset it from its current position, and assign a duration for the action. Set AttributeYou can give the attribute a name and value. Set ColorYou can modify the stroke and ll attributes of the vector object, which is useful when creating rollover eects, such as changing the color of a button as the user passes the cursor over it. In the Source editor, you can manually change code. You can save the modied le back into its original format. Improved mobile features GoLive CS2 oers a host of new features for publishing content on mobile devices. You can directly create pages, cascading stylesheets, and multimedia documents, such as blank XHTML Basic and MP, i-mode EU, i-mode Japanese pages, WML Decks, and MMS documents. You must incorporate the SVG Tiny le inside a SMIL container to achieve complex interactivity, which is needed, for example, in user interface systems and new generation mobile services.
MMS Enables the transmission of graphics, video clips, sound les, and short text messages over wireless networks using the Wireless Application Protocol (WAP). You can easily create MMS containers in GoLive CS2.
SMIL is used to create rich media and multimedia presentations, which can integrate streaming audio and video with images, text, and any other media type. GoLive oers a set of new tools for creating timelined MMS content that can incorporate SVG Tiny les inside a SMIL container.
Creating SVG with Adobe Illustrator CS2 11
The following shows you how to create an MMS document for mobile messaging using an SVG le created in Illustrator. MMS containers can include sound, image, and other rich media, such as SVG Tiny, 3GPP, and 3GPP movies. To create a new MMS document, open an untitled SMIL document. The Layout window includes three main areas: The slide area lets you insert text and preview your slides. The timeline area lets you add other slides and media. The preview area displays the device selected as the Recipients Device in the Main Toolbar, which you can use to check the appearance on the output device. You can set the duration of a slide by moving it along the horizontal axis. In the Tools palette, select the SVG Tiny object in the Draggable SMIL Objects section and drag it onto the timeline in the image area and use the Inspector palette to link it to the source le, just as you would with an image le. You will then be able to add other media, such as movie clips, text, and sound, to the slide or to other slides that need to be added to the timeline.
Animating SVG content for mobile devices
To animate SVG Tiny content, we will use Ikivo Animator, a third-party application that integrates seamlessly with Adobe Creative Suite 2 and is based on the Mobile SVG standard. In this document, we are using Microsoft Windows but the same functions are available for Mac OS. Ikivo Animator has all the necessary features to animate two-dimensional vector content.
1. Displays the frame of the animation that is selected in the timeline. 2. Lets you browse for SVG content, which you can then drag to the stage window. You can also launch an external editor to create new static content. 3. The timeline uses a time-interval interface in which animations are at exactly 10 frames per second. This area also displays a tree view for navigating to objects and animation attributes. 4. You can use dierent color models as well as customized swatches to modify the ll and stroke of objects selected in the stage or timeline area. 5. Lets you enter numerical values for position, rotation, and scale.
Before you begin Before creating an animation, here are a few things to consider about an animated workow. Ikivo Animator uses the SVG Tiny subset, which requires small le sizes for faster and standardized access by mobile devices. See the section Outputting SVG from Illustrator on what the SVG Tiny le format supports. Economize on animations and objects, and reuse objects whenever possible to reduce le size. Apply animations to groups of objects instead of to individual objects to avoid code repetition. In the following example, we will animate a series of SVG Tiny les created with Illustrator.
Creating a new Animator document We will start by creating a new animator document that proles a Sony Ericsson K700i mobile phone. Because SVG is scalable, the resulting animation can be resized to other device resolutions without losing its sharpness. If you are using bitmap graphics such as photographs, you should work within the targeted dimensions (176 x 220 pixels in this example) to ensure that the bitmaps are optimized in both graphic quality and le size for the device. Inserting SVG content onto the stage The Object Browser is more than a le browser. You can edit, create, and delete static content as well as preview SVG artwork for animation. All the elements that are present in the source folder are already in the SVG Tiny le format. If the les are not SVG Tiny compliant, Ikivo Animator makes them compliant when they are imported. In our example, we have a le named interface.svg, which is the background for our objects. When you drag and drop the le into the stage window, all the buttons and elements are added in sequence. You can change the stacking order of the elements in the treeline view of the Timeline window. You can also rename or remove the elements. Animating the attributes You can animate the visibility, stroke and ll color, position, rotation, and scale. In this example, we have placed the object Circle into the Stage window. It then appears in the timeline, where we can change the timing or add a new keyframe; we can then either change the timing of its appearance in the animation or add a new keyframe (here, a new keyframe was added at 4 seconds). We can then move the object on the stage to record the movement from second 0 to 4. At rst the line is straight, but you can easily add anchor points from the contextual menu that appears when you right-click on the curve (Control+click on Mac OS). Very much like Illustrator, you can give the curve the exact shape you need. By moving the cursor over the timeline, you can preview the movement in real time.
As in Illustrator, you can edit the paths by moving points or handles to ne-tune the movement of the SVG object.
To animate the ll color of the circle, move back to the starting point of the timeline and select the object. You can assign the object another color in the Color palette. SVG Tiny does not support transparency but, in our case, we want to give the illusion of the circle fading from the white background into red. To nish the animation, we need to change the scale of the object from its starting point to give the illusion of it growing to its nal size. Note: Unlike a video or SWF format animation, SVG is time-based and not frame-based. The advantage to being time-based is that animations play more accurately at the times and durations specied, and performance scales according to the platform.
Creating SVG with Adobe Illustrator CS2 13
Ikivo Animator-generated content is viable for mobile use but, depending on the targeted service, you might have to embed the content in XHTML or SMIL (MMS). Use GoLive CS to publish your animation with these and other standards. Hyperlinking You can add hyperlinks by selecting objects, and then choosing Object > Add Hyperlink. The full address must be given for the hyperlink to work correctly, for example, http://www.adobe.com. The user can click on the button to navigate to the desired page. Previewing You can preview how the animation will be seen in your chosen device by selecting View > Preview.
ADDITIONAL RESOURCES AND FURTHER READING Adobe Systems, Inc. www.adobe.com/svg www.adobe.com/illustrator www.adobe.com/golive World Wide Web Consortium: SVG Specication and News www.w3.org/Graphics/SVG www.w3.org/TR/SVGMobile www.svg.org Open Mobile Alliance www.openmobilealliance.org 3rd Generation Partnership Project www.3gpp.org
You can preview how your animation will perform at the resolution of any given device.
Viewing and using SVG
Because SVG is an open standard, many dierent SVG viewers are available. These can be thought of as SVG-only browsers, in the same way as older browsers were HTMLonly browsers. These SVG viewers include an XML parser; a CSS parser; a CSS cascading, specicity, and inheritance engine; and an SVG rendering engine to draw the graphics. In addition to on-screen display, some might also oer print capabilities. SVG-enabled phones are steadily becoming more important. The following manufacturers provide phones that are fully equipped with a compliant SVG Tiny 1.1 implementation: Motorola, NEC, Nokia, Panasonic, Sagem, Sanyo, Sharp, Siemens, and Sony Ericsson. An increasing number of viewers for SVG Tiny and SVG Basic proles are becoming available. The supported platforms include PalmOS, Pocket PC, BlackBerry RIM, Symbian, and others. The recommendations by the W3C and 3GPP for SVG indicate that the specications are stable and contribute to web interoperability. For a full list of mobile viewers, go to www.w3.org/Graphics/SVG/SVG-Implementations. htm. Adobe SVG Viewer The Adobe SVG Viewer integrates with your web browser as a plug-in. The Adobe SVG Viewer lets you pan and zoom across SVG les. You can also interact with the SVG image by pressing the Control key and clicking in the SVG image area. In the contextual menu, you can set the display quality, control animations, search, copy, view, or save the source code.
Adobe Systems Incorporated 345 Park Avenue, San Jose, CA 95110-2704 USA www.adobe.com Adobe, the Adobe logo, Illustrator, GoLive and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. HP is a registered trademark of Hewlett-Packard Company. IBM is a trademark of International Business Machines Corporation in the United States and/or other countries. Apple, Mac and Macintosh are trademarks of Apple Computer, Inc., registered in the United States and other countries. Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Sun Microsystems is a trademark or registered trademark of Sun Microsystems, Inc. in the United States and other countries. SVG is a trademark of the World Wide Web Consortium; marks of the W3C are registered and held by its host institutions MIT, INRIA and Keio. All other trademarks are the property of their respective owners. 2005 Adobe Systems Incorporated. All rights reserved. Printed in the USA. 1/05
Technical specifications
Full description
All-new Adobe Illustrator CS software is an essential tool for anyone who needs to express ideas visually in print, on the Web, and in any other medium. With powerful new 3D features, advanced typographical controls, smooth Adobe Portable Document Format (PDF) integration, enhanced printing options, and faster performance, this powerful upgrade helps you explore your creative vision and efficiently publish your artwork anywhere. Create custom 3D shapes and type treatments, add lighting, and wrap artwork around shapes for packaging mock-ups. Easily warp, liquify, and distort artwork any way imaginable with envelopes and live distortion tools. Apply live effects without affecting the underlying artwork, so you can edit at any time without starting over. Expand your design options with blending modes and transparency effects similar to those in Adobe Photoshop software. Give precise vector artwork a loose, hand-drawn look with the live, customizable Scribble Effect. Apply live effects without affecting the underlying artwork, so you can edit at any time without starting over. Expand your design options with blending modes and transparency effects similar to those in Adobe Photoshop software. Give precise vector artwork a loose, hand-drawn look with the live, customizable Scribble Effect. Set sophisticated-looking type with new text composition controls, character and paragraph styles, and more. Use intuitive tools, such as the Pencil, Smooth, Erase, and Pen tools. Format individual characters, lines of type, or entire paragraphs with a single click using new character and paragraph styles. Reuse designs by saving files as templates that include artboard dimensions, styles, symbols, layers, and more. Move easily between Illustrator and other Adobe products using the familiar Adobe user interface. Create native Adobe PDF files using settings and options consistent with Adobe Acrobat Distiller software. Integrate artwork into other Adobe applications, such as Photoshop, InDesign, and After Effects software. Enjoy faster opening, saving, and printing of files; copying and pasting; and displaying of artwork. Get fast, consistent print results with features like Fit to Page, Print Preview, and support for Print settings. Export Illustrator graphics in a format optimized to print and display in Microsoft Office products.
| General | |
| Category | Creativity application |
| Subcategory | Creativity - graphics & image editing |
| Language(s) | English |
| Software | |
| License Type | Complete package |
| License Qty | 1 user |
| License Pricing | Standard |
| Platform | MacOS |
| Distribution Media | CD-ROM |
| Package Type | Retail |
| System Requirements | |
| OS Required | Apple MacOS X 10.2 - 10.3 |
| Peripheral / Interface Devices | CD-ROM |
| System Requirements Details | Apple MacOS X 10.2 - 10.3 - PowerPC G3 - RAM 192 MB - HD 470 MB |
| Universal Product Identifiers | |
| Brand | Adobe Systems |
| Part Number | 16001360 |
| GTIN | 00718659321451 |
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manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
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1. Adobe Illustrator CS
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5. Adobe Creative Suite Video Based Tutorial Training on 5 DVDRom Photoshop CS, Illustrator CS, InDesign CS, new computer software instruction
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