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Name, "Dialog" box, Real time Song/Pattern readout, beat counter Pattern/Song readout (also drum set edit)
Press Play Selected Function P l a y / Record Page number Swing Quantize Compose and Tempo Click Perform display
1.2H Text Protocols Throughout the text, button names are shown in UPPER CASE and words that appear on the display are shown in BOLD. When referring to a numbered step in a set of steps, the step
number will be in parenthesisfor example, step (4)to prevent confusion with Song steps or step edit mode. 1.3 IMPORTANT: HOW TO COMMUNICATE WITH THE SR-16 1.3A Entering Numbers The SR-16 identifies Patterns and Songs, as well as many other parameters, with numbers. You need to type in (enter) these numbers in a specific way (as described below). 1.3B The Cursor When the SR-16 wants you to enter a number in the "Dialog" box, the display will show the previously-entered number (or the default number), and the first digit will have a small underline called the cursor. If the cursor is not present, the number is there for reference only. You are expected to enter something only if the cursor is present. 1.3C Leading Zeroes If a value to be edited is a two-digit number, you must enter a two-digit number. If the number is a three-digit number, you must enter a three-digit number. If necessary, enter a leading 0 (i.e., a zero at the beginning of the number) to fill out the required number of digits. Example: The beat length is a three-digit number. To enter a beat length of 16, enter 016. 1.3D Automatic Revert This feature may confuse you at first, but save you from potential problems as you become more familiar with the machine. If all the required digits of a number aren't entered within two seconds, the display will revert back to the previous number, with the cursor under the first digit of the previous number. This is handy because if you start to enter a new number, but then change your mind halfway through, you don't have to key in (or remember) the original number againjust wait two seconds, and the display will revert to the original setting. 1.3E The INC/DEC Buttons The two small buttons with the up arrow and down arrow symbols (next to the number keys) are called the INC/DEC buttons respectively. Pressing the INC button once increases the value of the entire number indicated by the cursor (not just a single digit) by one. Pressing the DEC button once decreases the value of the entire number indicated by the cursor (not just a single digit) by one. Example: If the display shows 00 and you want to enter 01, tap the INC button once.

CHAPTER 2: RECORD SETUP

Several parameters are often adjusted prior to recording a Pattern, such as metronome, Pattern length, etc. General instructions are: 1. Press the RECORD SETUP button. 2. Use the PAGE (up and down) buttons to select different "pages" of functions; the display's lower right window shows the page number. These pages are described below. 3. Adjust values on pages, if necessary, as described for each page. 4. After making all needed changes, press RECORD SETUP again to exit, or choose another page. One of the pages, Step Mode, contains several sub-pages. 2.1 PAGE 1: SELECT THE QUANTIZATION VALUE (QUANTIZE SELECT) The display shows QUANTIZE SELECT and a note icon in the lower left Quantize window.

QUANTIZE SELECT

SETUP RECORD

QUANTIZE

The note icon displays the quantization value in standard rhythmic notation. Enter the desired quantization value with the INC/DEC or number buttons (1 = quarter note, 2 = quarter note triplet, 3 = 8th note, 4 = 8th note triplet, 5 = 16th note, 6 = 16th note triplet, 7 = 32nd note, 8 = 32nd note triplet, 9 and 0 = Off, equivalent to 1/384th note resolution).
KEYPAD 9, 0 = = = = = = = = = NOTE VALUE DISPLAY 1/4 1/6 1/8 1/12 1/16 1/24 1/32 1/48 1/384 = = = = = = = = =
NOTE NAME QUARTER NOTE QUARTER NOTE TRIPLET EIGHTH NOTE EIGHTH NOTE TRIPLET 16th NOTE 16th NOTE TRIPLET 32nd NOTE 32nd NOTE TRIPLET 384th NOTE

= = = = = = = = =

Quantization shifts your playing to the specified beat while you play, so choose the desired value before tapping out your rhythms. Remember that you can also change quantization while recording if, for example, you want to record snare with eighth note quantization but high-hats with 16th note quantization. Note: The quantize value also sets the step length in Step Edit mode (section 2.9).
Background As you record a Pattern, quantization shifts all drum events to the nearest selected rhythmic value to eliminate small timing errors. Example: With a quantize value of 1/16, all drum events you play will be shifted to the nearest 16th note. Quantization is most effective when used sparingly. If you're recording a drum part, quantize the kick and snare, but try recording the hi-hat in real time (or quantize the hi-hat, and record the snare in real time). Another trick is to combine both quantized and non-quantized parts. Example: hand claps often sound too mechanical when quantizedwhen humans clap hands, you end up with a bunch of different sounds happening within a few milliseconds of each other. A good way to simulate this effect (yet still have a rock-solid rhythm) is to record a quantized hand claps part, then turn off quantization and try to double the part. Sometimes what you overdub will be right on the beat, but sometimes it will be off by just enough to add that human touch.

Loud Response louder Volume softer

Soft Response

softerTap Forceharder
2.6 PAGE 6: ADD/REMOVE BEATS FROM PATTERN END (LENGTH) This option either adds beats to, or subtracts beats from, the end of the Pattern. The Pattern length can be set prior to, or after, recording. Shortening a Pattern's end point erases any drum events that fall outside the remaining part of the Pattern; lengthening a Pattern's end point adds silence at the end of a Pattern. It is also important to note that changing a Pattern's length also changes the length of the associated Fill Pattern.

008 BEAT LENGTH

SETUP RECORD PERFORM
The display says ### BEAT and LENGTH. This indicates a Pattern's length in beats (quarter notes). Enter the desired length with the INC/DEC or number buttons (this must be a three digit number; enter leading zeroes if necessary). To prevent accidental length alteration, you must press PLAY before the SR-16 will store the new Pattern length. The display shows CHANGED LENGTH for as long as PLAY is pressed.
Background Odd time signatures are not a problem since Patterns can be any number of beats (up to 128). Example: For a measure of 13/4 followed by a measure of 5/4, program a 13-beat Pattern and a 5-beat Pattern.
2.7 PAGE 7: ADD/REMOVE BEATS FROM PATTERN BEGINNING (START) This option either adds beats to, or subtracts beats from, the beginning of the Pattern. The Pattern length can be set prior to, or after, recording. Shortening a Pattern's start point erases any drum events that fall outside the remaining part of the Pattern; lengthening a Pattern's start point adds silence at the beginning of a Pattern.

008 BEAT START

The display says ### BEAT and START. This indicates a Pattern's length in beats (quarter notes). Enter the desired length with the INC/DEC or number buttons (this must be a three digit number; enter leading zeroes if necessary). A smaller value compared to the original length will remove the difference, in beats, from the beginning of the Pattern. A larger value will add the difference, in beats, to the beginning of the Pattern.
Background An example will help clarify how beats are added to or removed from the beginning. Assume an original length of 008 beats. Changing START to 007 will delete 1 beat from the Pattern beginning. Therefore, what had been beats 002-008 will now be beats 001-007. Because a beat was removed, the Pattern will be 7 beats long. Changing START to 009 will add a beat to the beginning of the Pattern. What had been beats 001-008 will now be beats 002-009. Because a beat was added to the beginning, the Pattern will be 9 beats long and the beat added at the beginning will be silent.

2.8 PAGE 8: OFFSET A PATTERN OR DRUM PART Offset shifts a Pattern or individual drum parts ahead of or behind the beat in 1/384th note increments to allow for altering the "feel" of a piece. This only affects already-recorded parts. 1. The SR-16 should be in Pattern mode and stopped. The display says OFFSET, which will be / 4 (no offset). 2. Press the pad to be offset (as confirmed by the display). If you don't select a pad, offset affects the entire Pattern. 3. Enter the two-digit offset value with the INC/DEC or number buttons. Positive numbers shift events ahead of the beat (lead), negative numbers shift events behind the beat (lag). The default is positive numbers; to enter a negative number with the number buttons, press DEC first. Example: To offset a part 1/16th note later, enter -24 as the offset value since 24 sub-beats equals a 1/16th note. Press PLAY to enter this number into the SR-16. To apply the same amount of offset to additional pads, press the next pad then press PLAY. Notes: The display counter resets after you exit the function. Therefore, it does not keep track of the total amount of offset, but only changes in offset. Drums offset to before the first beat "wrap around" to the end of the Pattern; drums offset past the end of the last beat "wrap around" to the beginning of the Pattern.
2.9 PAGE 9: STEP MODE RECORDING (STEP MODE) The display shows STEP MODE? This is your "gateway" to step editing, which provides detailed Pattern editing and recording. To enter the step editor, press PLAY. The display now shows the beat and sub-beat. If a drum event exists on this beat/sub-beat, the display will also show the drum pad that played the event and the event volume. If more
than one drum event occurs on the same sub-beat, the PAGE UP/DOWN buttons step forward or backward respectively through each drum one at a time.

001/00 VOL 8

STEP EDIT SWING OFF
If no drum event exists on this beat/sub-beat, the display will show no pad number, and EMPTY in place of volume data. To navigate through the steps at the current quantization rate, use the PAGE UP button to move forward or PAGE DOWN to move backward. If a drum exists between those beats that fall on the current quantization value, the drum will sound as you go past it, but the display will not stop on that drum. If swing is on, step mode will step in "swinged" increments (see section 2.2).

Background While in Pattern mode, the tempo remains as is until changed because the tempo is a global settingit is not stored with individual Patterns. If you switch over to Song mode (Chapter 5) and the programmed Song tempo is different, the SR-16 will assume the Song's tempoeven if you switch back into Pattern mode until the tempo is changed again (either manually, or by selecting a different Song).
3.1D Select Individual Patterns 1. Make sure the SR-16 is in Pattern mode. 2. Enter a two-digit Pattern number (remember to enter a leading 0 if necessary). 3. Press the A button to select the A Main Pattern, or B to select the B Main Pattern. To select a Fill Pattern, first select the desired Main Pattern (A or B) then press the Fill Button. 4. Press PRESET/USER to select either a Preset or User Pattern. When a Main Pattern reaches its end, it will loop back to the beginning and continue playing from that point unless you select a new Pattern, selected a Fill Pattern initially, or stop the Pattern (section 3.1E). If you select a User Pattern that contains no data, the display says EMPTY PATTERN. If you select a User Pattern that contains data but has not yet been named, the display says NO NAME. 3.1E Stop/Restart a Pattern 1. To stop the Pattern, press STOP. 2. To restart the Pattern from the beginning, press PLAY. Pressing PLAY will always restart a Pattern from the beginning, regardless of whether the Pattern is stopped or already playing.
3.1F Using the Start/Stop Footswitch When the SR-16 is stopped, pressing a footswitch plugged into the Start/Stop footswitch jack is equivalent to pressing PLAY. When the SR-16 is running, pressing the footswitch is equivalent to pressing STOP.
Background The rear panel Start/Stop footswitch jack accepts a momentary, normally open or normally closed footswitch (available at most music stores) for remote or foot control of the stop and start functions. The SR-16 checks the footswitch on power-up to determine whether it is normally open or normally closed, so make sure the footswitch is plugged in (and you're not pressing it down) when you turn on power.
3.1G Select New Patterns While in Perform (Playback) Mode In Perform mode, you can select a new Pattern number (with the desired A or B designator) or switch from A to B Patterns within a Pattern number at any time. The newly-selected Pattern will play back as soon as the current Pattern plays through its entire length. The display shows the Pattern to be played next.

003 NEXT PATT24

PRESS PLAY PLAYING TEMPO PERFORM
To select a new Pattern in Perform mode, enter the two-digit Pattern number. If an A Pattern is currently playing, the new Pattern number will play the A variation. If a B Pattern is currently playing, the new Pattern number will play the B variation. You can also enter a two-digit Pattern number followed by A or B or PRESET/USER to call up an A or B or Preset or User Pattern, regardless of the Pattern that is currently playing. Fills are a special case that will be discussed next.
Notes If you change your mind or select the wrong Pattern, you can select a new Pattern number at any time before the next Pattern begins. If you press STOP before the next Pattern begins playing, the SR-16 will stop and remain on the currently selected Pattern. Shortcut: To choose the next higher-numbered Pattern than the one in the display, press the INC button (if 49 is the current Pattern, pressing INC calls up Pattern 00). To choose the next lower-numbered Pattern than the one in the display, press the DEC button (if 00 is the current Pattern, pressing DEC calls up Pattern 49). If you select a new Pattern and press PLAY, it will immediately start playing the next Pattern.
3.1H Select Fill Patterns in Perform (Playback) Mode Fill Patterns are the key to creating expressive drum parts. However, Fill is a sophisticated feature that requires some explanation. Remember that Fills are always the same length, and use the same Drum Set, as the associated Main Pattern. This lets you "drop in" a Fill at any time. As soon as you press the FILL button, the Fill takes over from the Main Pattern and starts playing until the end of the Fill. Generally, Fills are transitional Patterns. Example: Suppose an 8-beat A Main Pattern is playing and you press the FILL button on beat 4. The A Fill Pattern will play the last 4 beats and then automatically transition into the B Main Pattern. Conversely, if B Main is playing and you press Fill, after B Fill has played, the SR-16 will transition to the A Main Pattern. You can select the Fill at any time the Main Pattern is playing. However, Fills do not have to be transitional Patterns. If you press the FILL button (or footswitch) before the Fill has finished playing and hold it down until after the Fill has played (i.e., past the downbeat of the next Pattern), the SR-16 will return to the original Main Pattern. Example: Suppose an 8-beat A Main Pattern is playing and you press the FILL button on beat 4 but hold it down past beat 8. The A Fill Pattern will play the last 4 beats, then the SR-16 will return to the A Main Pattern. Fills cannot start on the downbeat since a Fill, by definition, starts at some point into the Main Pattern. However, anything you record on the Fill downbeat will play on the first downbeat following the Fill (i.e., the downbeat of the next Pattern). To show why this is a useful feature, consider that when coming out of a fill, you'll often want to hit something like a cymbal crash on the downbeat of the next Pattern yet not have that crash repeat every time the Pattern plays. This way of handling Fills lets the downbeat cymbal crash be part of the Fill instead of the Pattern. A footswitch plugged into the Count/A/B/Fill jack duplicates the FILL button function when playing Patterns in Perform mode.

Background This way of handling Patterns explains the logic behind having A, B, and Fill Patterns. In typical pop tunes, A would be the verse and B the chorus. A Fill provides the Fill that transitions from verse to chorus, and B Fill provides the Fill that transitions from chorus to verse. Thus, one of the numbered Patterns may be all you need to put together a tune. This structure makes it possible to put together songs in minutes using the Preset Patterns. It also makes it easy to play drum parts live. For example, if there's a solo happening over the A Main Pattern, you can keep the Pattern repeating until the solo is about to end, at which point you select the Fill that leads out of the A Main Pattern.
3.1I Record a Pattern An empty Pattern defaults to an 8 beat length, with 16th note quantization and swing off (50%). If you need to change the length, it's best (though not essential) to do so before recording. Other parameters can be changed while you're recording. To record, select the desired User Pattern. Select Compose mode and press PLAY. Remember that you can switch between Compose and Perform while recording. As you record, the display will show the current beat number and the tempo indicator will flash at the current tempo. You will hear any drum sounds already recorded in the currently selected Pattern. To record drum parts into the Pattern, tap the drum pads, or send MIDI data to the SR-16 (sections 6.1 and 6.2) that triggers corresponding drum notes. The Pattern will "loop" during the record process so that you can overdub different drums on different passes. To exit Record mode, press STOP. Pressing PLAY while in Compose mode will re-start the Pattern from the beginning; the SR-16 remains in record mode. Note: When sending MIDI data into the drums when the SR-16 is not recording (i.e., the SR16 serves as a drum sound expander module), the drum sounds respond to 127 different levels of dynamics. However, if MIDI is used as a trigger during the recording process, the Pattern will "quantize" the incoming level to the nearest of eight levelsthe same eight levels produced by tapping the pads at various levels.
3.1J Select New Patterns and Fills While in Compose (Record) Mode In Compose mode, Main Pattern selection works in the same manner as Perform mode select a Pattern number (with the desired A or B designator), and the newly-selected Pattern will play back as soon as the current Pattern plays through its entire length. The display will show the Pattern to be played next. In Perform mode, Fills are transitional Patterns. If you press FILL in Compose mode, a Fill will continue playingnot transition to a different Pattern when it's finished playingso you can record into it, like a standard Pattern. Remember, as mentioned earlier, that the Fill also plays the downbeat of the next Pattern. If a footswitch is plugged into the Count/A/B/Fill jack when recording Patterns in Compose mode, pressing the footswitch will switch a Main Pattern over to its associated Fill. The Fill will continue playing until you press the footswitch again, at which point the SR-16 will revert to the associated Main Pattern.

1. The SR-16 should be in Pattern mode and stopped. 2. Select the Pattern containing the drum part to be copied. 3. Press and hold the COPY button, and keep holding it down until step (7). The display says COPY TO PATT. 4. Tap the pad to be copied. The display shows the pad number (e.g., D 8 if you hit pad 8). 5. Tap the destination pad that should hold the copied part. As long as COPY is held down, the destination pad can still be changed by selecting another drum pad. 6. Press PLAY. The display says COPY DONE. 7. Release the COPY and PLAY buttons. 3.3C Copy a Single Drum Pad's Part to a Drum Pad in a Different Pattern This copy function merges the source drum pad rhythm with the destination drum pad rhythm in a different Pattern. To replace the destination rhythm with the source rhythm, first erase the destination pad rhythm to be replaced (section 3.2C). 1. The SR-16 should be in Pattern mode and stopped. 2. Select the Pattern containing the drum part to be copied. 3. Press and hold the COPY button, and keep holding it down until step (8). The display says COPY TO PATT. 4. Enter the destination Pattern number to which the drum part should be copied. 5. Tap the pad containing the part to be copied. The display will show the drum number (such as D 2 if you hit pad 2). 6. Tap the destination pad to which the source part will be merged. Often when copying to a different Pattern, this will be the same drum pad number as selected in step (5). As long as COPY is held down, the destination pad can still be changed by selecting another drum pad. 7. Press PLAY. The display says COPY DONE. 8. Release the COPY and PLAY buttons. 3.3D Copy a Pattern to Another SR-16 Via MIDI The SR-16 can send User Pattern system exclusive information (for the Main and Fill Patterns) to another SR-16 via MIDI. If you have only one SR-16, you can skip this section. 1. The source SR-16 should be in User Pattern mode and stopped. Connect the source SR16 MIDI out to the destination SR-16 MIDI in. 2. Select the Pattern to be copied. 3. Press and hold the COPY button, and keep holding it down until step (5). The display says COPY TO PATT. 4. Do not enter any destination Pattern numberjust press PLAY to send the data out over MIDI. The display says PATT OUT MIDI. The source SR-16's Pattern will end up in the receiving SR-16's currently selected Pattern location. This procedure follows the standard copy rules described at the beginning of section 3.3. If the receiver was set to Main, and the Pattern is not empty, the source Main and Fill Patterns will be appended to the receiver's Main and Fill Patterns. If the receiver was set to Fill, the Fill will replaced by that of the source Pattern to maintain the same Main and Fill Pattern lengths.

5. Release the COPY and PLAY buttons. 3.3E Copy a Single Drum Pad's Part to a Drum Pad in Another SR-16 Via MIDI The SR-16 can send system exclusive information for a drum part to another SR-16 via MIDI. If you have only one SR-16, you can skip this section. This copy function merges the source drum pad rhythm with the destination drum pad rhythm in another SR-16. To replace the destination rhythm with the source rhythm, first erase the destination pad rhythm to be replaced (section 3.2C). 1. The source SR-16 should be in Pattern mode and stopped. Connect the source SR-16 MIDI out to the destination SR-16 MIDI in. 2. Select the Pattern containing the drum part to be copied. 3. Press and hold the COPY button, and keep holding it down until step (7).The display says COPY TO PATT. 4. Tap the pad containing the part to be copied. The display will show the drum number (for example, D 2 if you hit pad 2). 5. Tap the destination pad on the destination SR-16 to which the source part will be merged. Often when copying to a different Pattern, this will be the same drum pad number as selected in step (4). As long as COPY is held down, the destination pad can still be changed by selecting another drum pad. 6. Press PLAY. The display says DRUM OUT MIDI. 7. Release the COPY and PLAY buttons.
3.3F Copy a Drum Set to Another SR-16 Via MIDI The SR-16 can send Drum Set system exclusive information to another SR-16 via MIDI. If you have only one SR-16, you can skip this section. 1. The source SR-16 should be in Pattern mode and stopped. Connect the source SR-16 MIDI out to the destination SR-16 MIDI in. 2. Select the Drum Set to be copied. 3. Press and hold the COPY button, and keep holding it down until step (5). 4. Press DRUM SET to send the data out over MIDI (the display says SET OUT MIDI). 5. Release the COPY and PLAY buttons. The current Drum Set parameters, including changes you may have made, will reside in the destination SR-16's Drum Set memory buffer. To save the Drum Set, you must save it to a user Drum Set memory location in the destination SR-16. Its display will show DRUMSET EDITED to remind you that the Drum Set needs to be saved.
CHAPTER 4: CREATING DRUM SETS
The SR-16's 12 pads can be assigned to various drum sounds, with different levels, tuning, panning, triggering mode, and output jack assignment. Each set of pad parameters is given a number and collectively are called a Drum Set; each A and B user Pattern can have its own Drum Set assignment. There are 50 preset Drum Sets and 50 user-programmable Drum Sets. Drum Set assignments have their own dedicated memory and can be thought of as equivalent to the "programs" or "patches" found in synthesizers. Note that if you edit a Drum Set, any Pattern using that Drum Set will be affected. Most SR-16 aficionados keep a one-to-one correspondance between Drum Sets and Patterns by assigning Set 00 to Pattern 00, Set 01 to Pattern 01, Set 02 to Pattern 02, etc. General instructions for Drum Set construction are: 1. Press the DRUM SET button. 2. Use the Page (up and down) buttons to select different "pages" of functions; the display's lower right window shows the page number. These pages are described below. 3. Adjust values on pages, if necessary, as described for each page. 4. After making all needed changes, save the Drum Set if desired (Page 8), then press DRUM SET again to exit (or choose another page). 4.1 PAGE 1: SELECT DRUM SET (DRUMSET SELECT) The display shows DRUMSET SELECT, the currently selected Drum Set number, and whether the Preset or User Drum Set bank is currently selected.

Notes If the destination Song was empty, the copy is identical to the source Song. If the destination Song was not empty, then the source Song is appended to the end of the destination Song. This increases the destination Song's length by the length of the source Song; if the total destination Song length would exceed 254 steps after copying, the copy will not take place, and the display will say SONG TOO LONG.
5.4J Copy a Song to Another SR-16 Via MIDI The SR-16 can send Song system exclusive information to another SR-16 via MIDI. If you have only one SR-16, you can skip this section. 1. The source SR-16 should be in Song mode and stopped. Connect the source SR-16 MIDI out to the destination SR-16 MIDI in. 2. Select the Song to be copied. 3. Press and hold the COPY button, and keep holding it down until step (5). The display says COPY TO SONG. 4. Do not enter any destination Song numberjust press PLAY to send the data out over MIDI. It will end up in whatever Song number had been selected at the receiver. If the Song was not empty, the new Song steps will be appended to the existing Song steps. 5. Release the COPY and PLAY buttons. Caution: This does not transfer Pattern information, only the song steps. To transfer Patterns to another SR-16, see section 3.3D and 3.3E.

CHAPTER 6: MIDI SETUP

This menu accesses important MIDI functions. General instructions are: 1. Press the MIDI SETUP button. 2. Use the Page (up and down) buttons to select different "pages" of functions; the display's lower right window shows the page number. These pages are described below. 3. Adjust values on pages, if necessary, as described for each page. 4. After making all needed changes, press MIDI SETUP again to exit, or choose another page. All the parameters on the following pages remain as set, even if you turn off power, until changed.
6.1 PAGE 1: SELECT MIDI CHANNEL (MIDI CH)

MIDI CH OMNI

SETUPMIDI PAGE PERFORM
The display shows the MIDI CHannel (1-16) or Omni. Enter the desired value with the number or INC/DEC buttons. (With the number buttons, enter a leading zero if necessary; 00 selects Omni mode.)
Background The SR-16 can receive and transmit MIDI data in Omni mode (receives data appearing on any of the 16 MIDI channels; transmits data over channel 1) or Poly mode (transmits and receives over any one of the 16 MIDI channels). Use Omni when playing the SR-16 from an external MIDI controller (MIDI drum pads, MIDI keyboard, etc.) since it's not necessary to match channels. When several instruments are being driven by MIDI (e.g., when a sequencer sends out data over several channels to different instruments), use Poly mode so that the SR-16 tunes in to only the channel containing drum data.
6.2 PAGE 2: RECEIVE MIDI DRUM NOTES (DRUM IN)

DRUM IN ON V1

The display shows DRUM IN. This page features two different MIDI input velocity curves (ON V1 and ON V2). To have the SR-16 receive note messages at its MIDI input, use the INC/DEC buttons to select ON V1 or ON V2. Select OFF to have the SR-16 ignore note messages. ON V1 is a normal linear velocity curve, and will not affect MIDI velocity data being sent by the controller. For keyboards that do not provide a full range of velocity (such as the Yamaha DX7), ON V2 will allow the drums to be played at full volume without having to send full velocity from the MIDI controller.
Background Select ON V1 or ON V2 if you're using the SR-16 as an expander module, or want to play real time drum controllers into the SR-16 as it plays a Pattern or Song. Select O F F if you're using the SR-16 as a drum machine slaved to a sequencer; when O F F, the SR-16 follows the sequencer timing data but not note data (you don't want it to play other parts). Note that Clock In (page 5) must be on.
6.3 PAGE 3: TRANSMIT MIDI DRUM NOTES (DRUM OUT)

DRUM OUT OFF

The display shows DRUM OUT. To have the SR-16 output MIDI note data from pad hits or when playing a Pattern/Song, use the INC/DEC buttons to select ON. Select OFF if you don't want the SR-16 to transmit note data.
Background Select ON to send Pattern data into a sequencer for recording, or drive other drum sound expander modules. If the SR-16 is acting as a drum machine and provides the master clock to a MIDI system, select O F F so that other devices don't respond to the MIDI note data. 43
6.4 PAGE 4: ASSIGN MIDI NOTE NUMBERS TO DRUM PADS (NOTE) This page determines which MIDI in NOTE will trigger a pad, or MIDI out note will be produced if you play a pad. The display shows the note number/name in the upper left, and the drum pad number in the upper right window.

NOTE 049 C#2

SETUPMIDI

MIDI Note Number/Name

Drum Pad Number
Play the drum pad to be assigned to a MIDI note, as confirmed by the Drum Pad Number display. Enter the note number/name with the number or INC/DEC buttons.
Background Note assignments are "global" and affect every Pattern. MIDI note assignments are not individually selectable for each Pattern. The default note assignments are: Drum/Pad Kick Snare Cls Hat Open Hat Claps Perc 2 Tom 1 Tom 2 Tom 3 Ride Crash Perc 1 MIDI Note # Key Name C1 D1 F#1 A#1 D#1 G3 C2 A1 F1 D#2 C#2 F3

7.6 PAGE 3: VERIFY DATA RECORDED ON TAPE (VERIFY TAPE?)

VERIFY TAPE?

The display says VERIFY TAPE? Press PLAY; the display says START TAPE Press the recorder's Play button. While checking, the display shows the current Pattern or Song being verified, until all data has been checked. When the tape has been verified, the display says DONE.
To cancel the verifying operation at any time, press STOP. The display says TAPE IN CANCEL.
Background Although cassette interfaces are quite reliable, problems can occur due to incorrect tape levels, defective tape, bad luck, etc. Do not consider your work as saved until you have verified the data recorded on tape, thus insuring that it can be loaded back into the SR-16 in the future. Unlike some other cassette interfaces, this function verifies that the data on tape is valid, not necessarily that it's the same data as what's in the machine. In other words, the verify function does not work by checking the tape data and SR-16 data for similarities. Therefore, you can verify tape data at any time.
7.7 PAGE 4: LOAD DATA FROM TAPE (LOAD IN TAPE?)

LOAD IN TAPE?

This loads all data stored in the tape dump being loaded. The display says LOAD IN TAPE? Press PLAY; the display says START TAPE Press the recorder's Play button. While loading, the display shows the current Pattern or Song being loaded, until all data has been loaded. Upon completion the display says DONE.
Background This function reloads a Bank of Patterns and Songs stored on tape back into the SR-16. Data loaded from tape will take its original position in memory (e.g., SONG 15 will reload back into SONG 15). Loading all Patterns and Songs overwrites all existing data in memory, so if necessary, save your current work before loading.
7.8 PAGE 5: LOAD ONE PATTERN FROM TAPE (LOAD IN PATT)

LOAD IN PATT01

This loads a single Pattern from a tape dump. The display says LOAD IN PATT00. Enter the desired Pattern number with the number or INC/DEC buttons, press the A or B button to specify the desired variation, then press PLAY; the display says START TAPE Press the recorder's Play button. While loading, the display shows the Pattern being loaded. Upon completion the display says DONE.
Background You may just want to load one Pattern from tape rather than all data. A Pattern being loaded from tape will take its original position in memory (e.g., PATT 01B will reload back into PATT 01B) and will overwrite any data currently stored in that location. Remember that loading a Pattern also loads its associated Fill.

MIDI For Musicians and The Electronic Musician's Dictionary by Craig Anderton; AMSCO Publications. The former was written specifically for musicians with no background in MIDI, and the latter defines terms related to musical electronics. Music Through MIDI by Michael Boom; Microsoft Press. An excellent text for those getting started with MIDI, synthesis, and related topics. The Murphy's Law MIDI Book by Jeff Burger; Alexander Publishing. Emphasizes applications and problem-solving. Using MIDI by Helen Casabona and David Frederick; Alfred Publishing. A general guide to MIDI with an emphasis on applications. Understanding MIDI and Understanding MIDI 2 by various authors; Amordian Press. A collection of MIDI-oriented articles from Musician magazine. Descubriendo MIDI by Jos Valenzuela; Alesis Publishing. A thorough overview of MIDI in Spanish, suitable for beginners and/or advanced users. 9.5 VIDEOS ON MIDI The Basics Of MIDI featuring Craig Anderton with Steve Smythe; Alesis Publishing. An overview of the concepts and applications of the MIDI interface. Available through Alesis Command Performance Accessory Collection.
ALESIS SR-16 TROUBLESHOOTING CHART

Symptom

No display.

Whats Wrong

Power switch not on. Power supply not connected. Bad power supply. Improper supply.

What To Do

Push power switch in. Check Power supply connections. Try known good power supply. Try known good power supply. Power supply must be 912V A.C. A 9 volt D.C. supply wont work, but it wont harm the unit. Reinitialize software. Turn power on while holding down ERASE and PLAY.
Buttons have no effect. LCD reads Software Error. LCD shows nonsense, all lights on, or unit has lost all memory.
Software values are out of range (unit has crashed). As with all computing devices, crashes can be caused by any loss of power while the unit is NOT sitting idle. Machine is in idle when in either the Pattern or Song select pages (i.e., not playing or recording). Crashes can also be caused by errors during tape loads or corrupted MIDI sys ex loads. It is recommended that data be saved and verified frequently to prevent losses of large amounts of data. Volume knob at minimum. Bad audio cable(s). Pads set to wrong outputs. Miv volume too low. Mix volume(s) set too loud. SR-16 output level is too high and is overdriving receiver input. Drum set panning parameters are set incorrectly. Bad audio cable(s). Effects processors or mixing consoles being used in conjunction with the SR-16 are corrupting the stereo mix. Improper output selection. Bad audio cable(s). Pads mix level is set to 00. Panning not correct. Quantize values not set correctly.

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ALESIS PRICE LIST
Alesis IO/2 - - 2 Channel 24/48 USB Audio Interface MAP Price $149.00 OUR PRICE $ 133.00 Alesis SR-16 Classic Drum Machine MAP Price $149.00 OUR PRICE $ 133.00 Alesis SR-18 Upgraded Drum Machine MAP Price $ 259.00 OUR PRICE $ 225.00 Alesis USB Podcasting Mic Kit w/ Audacity Software MAP Price $99.00 OUR PRICE $ 90.00 Alesis MultiMix 8USB Multichannel Mixer MAP Price $149.00 OUR PRICE $ 133.00 Alesis iMultiMix 8 USB Mixer w/ iPod, PC Recording MAP Price $299.00 OUR PRICE $ 240.00 Alesis M1Active 320 USB - PC Interface Monitors MAP Price $199.00 OUR PRICE $ 89.00 Alesis TransActive Mobile PA System for iPod MAP Price $299.00 OUR PRICE $ 265.00 MODEL AW-3 BD-2 BF-3 CE-5 CS-3 DD-3 DD-7 DS-1 FBM-1 FDR-1 GE-7 LS-2 MD-2 MT-2 OC-3 ODB-3 OS-2 PH-3 SD-1 TR-2 TU-2

BOSS PEDALS PRICE LIST

NAME Dynamic Wah Blues Driver Flanger Stereo Chorus Ensemble Compression Sustainer Digital Delay Stereo Delay Distortion 59 Bassman Legend Series 65 Deluxe Reverb Legend Series Equalizer - 7 Band Graphic Line Selector / Power Supply Mega Distortion Metal Zone Super Octave Bass Overdrive Overdrive / Distortion Phase Shifter Super Overdrive Tremolo Chromatic Tuner - Power Supply LIST $ 179.50 $ 128.50 $ 187.50 $ 149.50 $ 139.50 $ 209.50 $ 266.50 $ 97.50 $ 190.50 $ 190.50 $ 158.50 $ 149.50 $ 134.50 $ 161.50 $ 184.50 $ 129.50 $ 125.50 $ 179.50 $ 97.50 $ 152.00 $ 149.50 OUR PRICE $ 95.00 $ 79.00 $ 99.00 $ 79.00 $ 75.00 $ 115.00 $ 155.00 $ 39.00 $ 109.00 $ 109.00 $ 85.00 $ 85.00 $ 83.00 $ 95.00 $ 109.00 $ 89.00 $ 75.00 $ 99.00 $ 55.00 $ 89.00 $ 89.00

STRINGS PRICE LIST

Elixir Acoustic Guitar Strings ALL Acoustic Sets: $ 13.00 Extra-Lights, Custom Light, Light, Lt Med & Medium Bronze Nanoweb XL, CL, L, M Bronze Polyweb XL, CL, L, M Phosphor Bronze Nanoweb CL, L, M Elixir Electric Guitar Strings $ 10.00 Nanoweb Light NanowebCustomLight Nanoweb Super Light Elixir Electric Bass Guitar Strings $ 37.00 Nanoweb Light-Long Nanoweb Medium-Long Ernie Ball Strings Various Gauge Slinky Electric $ 5.00 Various Gauge Earthwood Acoustic $ 5.00 Various Gauge Slinky Acoustic $ 6.00 Ernie Ball Bass Strings $ 20.00 DAddario Strings Various Gauges $ 5.00 - $ 6.00 Bass Guitar Strings $ 29.00
TWIN PEDALS & MULTI-EFFECTS
CE-20 Chorus Ensemble DD-20 Giga Delay EQ-20 Advanced Equalizer GT-8 Guitar Effects Processor with COSM OD-20 Drive Zone with COSM DR-3 Dr Rhythm EV-5 Expression Pedal PSA-120 AC Adapter TU-15 Chromatic Tuner w/ Accu-Pitch $ 249.00 $ 299.00 $ 299.00 $ 495.00 $ 249.00 $ 225.00 $ 99.00 $ 24.50 $ 119.50 $ 155.00 $ 177.00 $ 177.00 $ 380.00 $ 155.00 $ 185.00 $ 77.00 $ 19.00 $ 75.00

BRAND MODEL

Olds Olds Olds Olds Olds Olds Olds Olds Olds Olds Olds Olds Olds Olds NFL110 Flute NA77SJII USA Flute NFL115B Flute NCL110 Clarinet NA50V II USA Clarinet NAS110 Alto Sax NTS110 Tenor Sax NTR110 Trumpet NTB110 Trombone NL15F Trombone Bb/F 2900 1/2 Violin 2900 3/4 Violin 2900 4/4 Violin 990 14" Viola
M.A.P. / LIST / OUR PRICE
$ 478 / $ 553 / $ 637 / $ 472 / $ 549 / $ 1008 / $ 1203 / $ 543 / $ 553 / $ 1151 / $ 252 / $ 252 / $ 252 / $ 735 / $ 250 $ 850 / $ 360 $ 980 / $ 490 $725 / $ 270 $ 845 / $ 410 $ 1550 / $ 630 $ 1850 / $ 770 $ 835 / $ 365 $ 850 / $ 400 $ 1770 / $ 900 $ 420 / $ 210 $ 420 / $ 210 $ 420 / $ 210 $ 470 / $ 235

HOHNER HARMONICAS

Big River Harp $ 18 Blues Harp $ 28 Marine Band $ 27 Hohner Special 20 - $ 27 Old Standby - $ 11 Marine Band Deluxe - $ 45 Melodica Student 32 W/ Case - $ 44

LEE OSKAR HARMONICAS

All Lee Oskar Harmonicas $27.00 Major Diatonic Natural Minor Melody Maker Harmonic Minor
+ MANY USED BAND INSTRUMENTS AVAILABLE +

441 CONGRESS STREET

PORTLAND, ME 04101 (207) 775-4414 OPEN MONDAY - SATURDAY
www.guitargrave.com / mike@guitargrave.com
BUY SELL PAWN TRADE - RENT

 

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