Apple Garageband 08
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iLife '08 - Mac - DVD-ROMComplete package, 1 user: Standard
iLife '08, a major update to Apple's award-winning suite of digital lifestyle applications, delivers significant upgrades to iPhoto, iWeb, GarageBand and iDVD, plus a completely reinvented iMovie that offers a revolutionary new way to enjoy, edit and share your video.
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Manual
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(Spanish)Apple Garageband 08 - Introduccion, size: 1.7 MB |
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Apple Garageband 08
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Documents
Finding Out More
For up-to-date information on GarageBand, including news about new features, user tips, and a list of supported music equipment, go to the GarageBand website at www.apple.com/ilife/garageband. For support, go to the GarageBand support site at www.apple.com/support/garageband.
Chapter 1 Welcome to GarageBand
GarageBand at a Glance
This chapter gives you a tour of the GarageBand window. You will learn the names and locations of controls, to help orient you for the following tutorials.
Its a good idea to take a look at these pages even if you dont plan to complete the tutorials, because knowing the names and functions of the GarageBand controls will make it easier to find answers to your questions in GarageBand help. You may find the descriptions here enough to get you started working on your own projects.
The GarageBand window includes the timeline, the loop browser, the editor, and the Track Info pane. You record instrument, arrange regions, and mix your projects in the timeline, find and preview loops in the loop browser, and change instrument, effects, and input settings in the Track Info pane.
GarageBand Window
Chapter 2 GarageBand at a Glance
Track headers: The instrument icon and name are shown at the left of each tracks header. Click the name to type a new track name. Click the Record Enable button (with the red circle) to turn on the track for recording. Click the Mute button (with the speaker icon) to silence the track. Click the Solo button (with the headphone icon) to hear the track by itself. Click the Lock Track button (with the padlock icon) to lock the track. Click the triangle to show the tracks automation curves. Track mixer: Drag the pan dial to adjust the pan position of the track (the left-to-right placement in the stereo field). Drag the volume slider to adjust the tracks volume. Watch the level meters to see the tracks volume level as you record and play. Timeline: Contains the tracks where you record Real and Software Instruments, add loops, and arrange regions. Also includes the beat ruler, which you use to move the playhead and align items in the timeline with beats and measures. See Timeline on page 11 for a description of the features and controls of the timeline. Zoom slider: Drag the zoom slider to zoom in for a closer view of part of the timeline, or to zoom out to see more of the timeline. Add Track button: (+) Click to add a track below the existing tracks in the timeline. Loop Browser and Editor buttons: Click to open the loop browser or the editor. Transport controls: Click the Record button to start recording. Click the Play button to start or stop the project playing. Click the Go To Beginning, Rewind, or Fast Forward buttons to move the playhead to different parts of the project. Click the Cycle button to turn the cycle region on or off. LCD: The LCD has four modes: Time, Measures, Chord, and Project. In Time and Measures modes, the LCD shows the playheads position in either absolute time (hours, minutes, seconds, fractions) or musical time (measures, beats, ticks). Drag or double-click the numerals to move the playhead. In Chord mode, you can see chord symbols when you play any Software Instrument. You can also use the built-in tuner to tune guitars and other Real Instruments connected to your computer. In Project mode, you can choose a different key and time signature for the project, and change the project tempo. Master volume slider and level meters: Drag the volume slider to adjust the projects master volume level. Watch the level meters to see if clipping is occurring before you export a project. Track Info and Media Browser buttons: Click to open the Track Info pane or the Media Browser.
D E F G
Timeline
The timeline contains the tracks where you record Real and Software Instruments, add loops, and arrange regions.
C A D E
Beat ruler: Shows beats and measures (the units of musical time) in the timeline. You can click the beat ruler to move the playhead to any point in the timeline. Tracks: You organize your music, record Real and Software Instruments, and shape their sound in tracks. When you add a loop to a project, a new track is created. You arrange your music by working with regions in tracks in the timeline. Playhead: Shows the point in the project that is currently playing, or where playback starts when you click the Play button. Cut and copied items are pasted at the playhead position. You can move the playhead to change what part of the project is playing. Arrange track: You can add Arrange regions to the Arrange track to define different sections of a project (such as intro, verse, and chorus). You can copy and move the Arrange regions to rearrange your project. Grid button: Choose a note value for the timeline grid, or choose Automatic to have the value change when you zoom in or out. Automation curves: Add automation curves for volume, pan, and other parameters to a track, then add and adjust control points on each curve to create changes over time. Regions: When you record a Real Instrument or Software Instrument, or add a loop, you create a region in the timeline. You can copy and paste regions, loop and resize them, move and transpose them, and make other changes to build the arrangement of your music. Master track: You can add automation curves to the master track to create changes to the overall project volume, add a fade-in or fade-out, change the tempo, or transpose parts of the project to a different key. Playhead Lock button: Click to unlock the playheads in the timeline and the editor, so that you can see different parts of the project in the timeline and the editor. Scroll bars: Drag the horizontal scroller to move to a different part of a project. Drag the vertical scroller to see tracks not currently visible.
Editor
The editor is like a microscope showing a close-up view of part of a track. You can edit Real and Software Instrument regions in the editor.
For Real Instruments
When you select a Real Instrument track, the editor shows the waveform of the regions on the track. You can crop, join, move, transpose, and rename regions in the editor.
Column View
In column view, the loop browser features columns for keyword type, categories, and keywords. Click a keyword type to show categories for that type, click a category to show keywords, and then click a keyword to show matching loops in the results list. Clicking multiple keywords expands the results to those loops matching any of the selected keywords.
A B C D E F G H
Keyword type column: Click a keyword type to show the categories for that keyword type in the middle column. Category column: Click a category to show keywords for that category in the right column. Keyword column: Click a keyword to show matching loops in the results list. You can click multiple keywords to expand your results. View buttons: Click one of the buttons to change the view between column, button, or podcast sounds view. Scale pop-up menu: Choose a scale type to see only loops using that scale. Search field: Type text in the field to see loops with the text in their file name or path. Preview volume slider: Drag the slider to adjust the volume of the loop being previewed. Results list: Shows the loops that match the selected keywords. Also displays the tempo, key, and number of beats for each loop. Click a loop in the results list to preview it. Click the Favs checkbox for a loop to add it to your favorites.
Track Info Pane
The Track Info pane shows the current instrument, effects, and input settings for the selected track, and shows the master effects settings for the master track. You can change these settings in the Track Info pane.
Real and Software Instrument Tracks
Some controls in the Track Info pane are different for Real Instrument tracks than for Software Instrument tracks (as noted in the following descriptions).
Instrument library pop-up menu: Choose which instruments you want to see in the category and instrument lists from the pop-up menu. Instrument category list: Click an instrument category to see the instruments for that category in the instrument list on the right. Instrument list: Click an instrument from the list. Instrument icon pop-up menu: Click to choose a new instrument icon from the icon menu that appears. Icons make it easy to distinguish tracks that use similar instruments. Details triangle: Click to show the instrument and effects settings. Effect checkboxes, sliders, and pop-up menus: Click an effect checkbox to turn the effect on or off. Drag the sliders to adjust the level of the effects, or choose an item from the pop-up menus. Drag effects up or down by their left edge to reorder them. The Track Info pane includes the following effects for Real and Software Instruments: Gate slider (Real Instrument tracks only): Drag the slider to adjust the strength of the gate. The gate reduces noise from your input source. Instrument Generator and Generator Preset pop-up menus (Software Instrument tracks only): Choose an instrument generator and a generator preset from the menus. Compressor pop-up menu: Choose a compression setting from the pop-up menu. Visual EQ pop-up menu: Choose an EQ (equalizer) setting from the pop-up menu. Click the Edit button to see and graphically edit the Visual EQ. Effect and effect preset pop-up menus: Click a checkbox to turn additional effects on or off. Choose an effect from a pop-up menu on the left, then choose an effect preset from the popup menu on the right. Echo slider: Drag the slider to adjust the amount of echo. Reverb slider: Drag the slider to adjust the amount of reverb. Input Source pop-up menu (Real Instrument tracks only): Choose the input source for Real Instrument recording. Monitor pop-up menu: Turn on monitoring to hear your instrument as you play. You can turn on monitoring with or without feedback protection. Recording Level slider and checkbox: Drag to set the input volume for the track. Select the Automatic Level Control checkbox to have GarageBand lower the recording level to prevent clipping. Effect edit buttons: Click to show an effects preset window, where you can edit the effect preset. Save Instrument and Delete Instrument buttons: Click the Save Instrument button to save an instrument. Click the Delete Instrument button to delete a saved instrument.
Finding Loops in Column View
In column view, clicking a keyword type in the left column shows categories for that keyword type in the middle column. Clicking a category shows keywords for that category in the right column. Clicking a keyword shows matching loops in the results list. You can expand your results by clicking multiple keywords.
Keyword type column
Category column
Keyword column
Results list
To find loops in column view: 1 Click the column button in the lower-left corner of the loop browser to switch to column view. 2 Click a keyword type in the left column. 3 Click a category in the middle column.
Chapter 4 Tutorial 2: Adding Apple Loops
4 Click a keyword in the right column to show matching loops in the results list. Now find some bass loops in column view by first selecting the By Instruments keyword type, then the Bass category, and then the Grooving keyword. When you find loops in either button view or column view, the total number of matching loops is shown next to the search field at the bottom of the loop browser.
Finding Loops in Button View
Button view features a grid of keyword buttons. You click a button to see the loops matching the selected keyword in the results list to the right. You can narrow your results by clicking multiple buttons.
Click a keyword button.
Matching loops appear in the results list.
To find loops in button view: 1 Click the button with musical notes in the lower-left corner of the loop browser to switch to button view. 2 Click a keyword button to show matching loops in the results list. The columns in the results list show the type of loop, name, tempo, key, and number of beats for each loop. 3 To refine your results, click multiple keyword buttons. This narrows the matching loops to only those that match all of the selected keywords. 4 To end a search, click the Reset button to deselect all selected keywords. You can also click keywords to deselect them individually. When you click a keyword, incompatible keywords (those that share no loop with the selected keyword) are dimmed. Now find some drum loops in button view by clicking the All Drums keyword button. Scroll through the list to see all the matching loops. Notice that the number of matching loops is shown next to the search field.
After you have connected your instrument and added a track to record in, there are a few things to check before you start recording: Make sure the microphone or instrument is connected properly and is working. Make sure the correct audio drivers are selected in the Audio/MIDI pane of GarageBand preferences. When you add a new audio device, GarageBand asks if you want to use the device for audio input and output. Open the Track Info pane to make sure the instrument has the instrument and effects settings you want, and is using the correct input source. See Changing Real Instrument Settings on page 44 for more information. Sing or play a few notes and watch the track's level meters in the track mixer to make sure the track is receiving input, and isn't clipping. If the red dots at the right of the level meters (called clipping indicators) light up, adjust the input level by dragging the Recording Level slider, selecting Automatic Level Control, or lowering the level of the audio device connected to your computer. Set the project tempo and key so you wont have to change them later.
Chapter 5 Tutorial 3: Recording Vocals and Musical Instruments
Recording a Real Instrument
Now youre ready to record your microphone or electric instrument to a Real Instrument track. To record to a Real Instrument track: 1 Click the header of the Real Instrument track you want to record in, to select the track. 2 Move the playhead to the point in the timeline where you want to start recording. 3 Choose Control > Count In to have the metronome play a one-measure count-in before recording starts to make it easier to start playing on the beat. (Alternatively, you can move the playhead a few beats before the point where you want the music to come in.) 4 Click the Record button in the transport controls to start recording.
5 Start playing your instrument or singing into your microphone. As you record, a new region appears in the selected Real Instrument track with the music you record. 6 When you are finished, click the Play button to stop recording. After a few moments, an audio waveform appears in the newly recorded region. Now you can listen to your new recording to see how you like it. To hear your new recording: 1 Move the playhead to the point in the timeline where the new region starts (align it with the left edge of the region). You can also move the playhead to an earlier point in the project, or to the beginning of the project, to hear the new recording in the context of the project. 2 Click the Play button, or press the Space bar.
Adding Notes
You add a note by choosing the note value for the note, then clicking in the editor.
In notation view, a square Note Value button appears at the upper-right corner of the Advanced area of the editor. The Note Value button displays a musical note showing the current note value. To choose a note value: m Click the Note Value button, then choose the note value you want from the menu that appears. You can also Control-click anywhere in the notation display to choose a note value. To add a note: m In the editor, Command-click at the point you want to add the note.
Selecting Notes
Before editing notes in notation view, you must first select them. To select a note: m Click the note head (the round part of the note). You can select multiple notes by Shiftclicking or by dragging around the notes to enclose them.
Moving Notes
You can move notes in time in notation view, in the same way as in the editors graphic view. To move a note in time: m Select the note, then drag it left or right. You can also move selected notes by pressing the Left or Right Arrow keys. Above each note in the beat ruler is a beat guide. As you move a note, the beat guide moves to help you see the notes exact position in time.
Copying Notes
You can copy notes in notation view. To copy a note: m Option-drag the note head to a new position.
Changing the Pitch of Notes
You can change the pitch of, or transpose, notes in notation view. To change the pitch of a note: m Select the note, then drag it up or down. You can also change the pitch of selected notes by pressing the Up or Down Arrow keys. You hear the notes new pitch as it moves.
Changing the Duration of Notes
When you select a note, a duration bar for the note appears. You can change the notes duration (how long the note lasts) using the duration bar. To change the duration of a note: 1 Select the note. 2 Drag the right edge of the duration bar left (to shorten the note) or right (to lengthen the note). Duration bars work just like the notes in graphic view.
Deleting Notes
You can delete notes that you no longer want to include in your project. To delete a note: m Select the note, then press the Delete key.
Changing Note Velocity
For many Software Instruments, the sound changes depending on the notes velocity. You can change the velocity of notes in notation view, in the same way as in graphic view. To change a notes velocity: m Select the note, then drag the Velocity slider left (to lower the velocity) or right (to raise the velocity).
To show the arrange track: m Choose Track > Show Arrange Region (or press Command-Shift-A). The arrange track appears at the top of the timeline, below the beat ruler. To add an arrange region: m Click the small plus sign (+) in the track header area of the arrange track. When you add an arrange region, it is four measures long, and has the name untitled.
Click here to add an arrange region Arrange region
Arrange track
To rename an arrange region: m Click the name of the region, wait a moment, and then type a new name. To select an arrange region: m Click the arrange region. You can select multiple adjacent arrange regions by Shift-clicking, but you cannot select arrange regions that are not adjacent. You can select all arrange regions by clicking the track header area of the arrange track. When you select an arrange region, it appears light blue, and the section of the project defined by it is highlighted. To resize an arrange region: m Drag the right edge of the region until it is the size you want. Resizing an arrange region does not affect the music in the timeline. To move an arrange region: m Drag it to a different part of the arrange track. To copy an arrange region: m Select the region, then choose Edit > Copy. You can also copy an arrange region by holding down the Option key as you drag it. If you move or copy an arrange region between two existing arrange regions, the region is inserted between the two existing regions. The region later in time moves (along with all its material) to the point in time where the inserted region ends. This lets you quickly repeat similar sections, for instance verses of a song.
If you move or copy an arrange region to a part of the project that is not empty, arrange regions to the right move right to make room for the region. If you move or copy an arrange region to an empty part of the timeline, an empty arrange region is created between the last existing arrange region and the one you drag. If you move or copy an arrange region so that the region moves past the end-ofproject marker in the beat ruler, the marker moves to accommodate the region. To split an arrange region: 1 Move the playhead to the point where you want to split the arrange region. 2 Choose Edit > Split (or press Command-T). To join arrange regions: 1 Make sure the arrange regions are adjacent. 2 Choose Edit > Join (or press Command-J). You can exchange two arrange regions, which exchanges all their material in the timeline. You can also replace all or part of one arrange region with another one. To exchange two arrange regions: m Drag one of the arrange regions over the other in the arrange track. To replace one arrange region with another: m Hold down the Command key as you drag one arrange region over the other. When you replace one arrange region with another in this way, the part of the region from the left edge of the region you drag is replaced.
To enhance the timing of regions in a Real Instrument track: 1 In the timeline, double-click the track with the regions you want to enhance to open it in the editor. 2 In the editor, drag the Enhance Timing slider to the right to increase the effect of timing enhancement, or drag it left to decrease the effect of enhancement. 3 From the pop-up menu below the Enhance Timing slider, choose the note value to use as the basis for timing enhancement. Enhanced timing can cause a delay under certain conditions. For example, moving the slider while the project is playing can result in a slight delay as playback catches up to the new setting. Also, if enhanced timing is active on a track when you are recording, there may be a short delay between when you play and when you hear the sound. Move the slider to the left to deactivate enhanced timing while recording, and then set the level of enhanced timing when you finish recording. The Enhance Timing slider may not work equally well with all musical material, especially when set to higher values. Listen carefully to the results of using the slider and set it to the value that sounds best. If you want timing enhancement to be less than full strength, drag the Enhance Timing slider to the left to set the amount of enhancement. If you dont like the results after you enhance the timing, choose Nothing from the Enhance Timing pop-up menu to return the selected items to their original timing.
Enhancing the Timing of Items in a Software Instrument Track
You can enhance the timing of the regions in a Software Instrument track. You can enhance the timing of all regions in the track, individual selected regions, or individual notes in a region. By setting the Auto Align to slider and choosing an Enhanced Timing note value before recording regions or notes, you can have the timing of the region be enhanced automatically as you record. To enhance the timing of items in a Software Instrument track: 1 Double-click the header of the Software Instrument track to open it in the editor. 2 To enhance regions, select the regions in the track you want to enhance. To enhance individual notes, select them in the editor. 3 From the Enhance Timing pop-up menu, choose the note value you want to use to enhance the timing of the selected items. If you want timing enhancement to be less than full strength, drag the Enhance Timing slider to the left to set the amount of enhancement. If you dont like the results after you enhance the timing, choose Nothing from the Enhance Timing pop-up menu to return the selected items to their original timing.
Enhancing the Tuning of Regions in a Real Instrument Track
Setting Track Pan Positions
Setting different tracks to different positions in the stereo field (panning) helps make it easier to distinguish tracks in the mix, and creates a sense of three-dimensional space in your project. In commercial music, the most important tracks (typically the lead vocals, drums, and lead or solo instruments) are panned to the center or close to center, while other tracks (the backing instruments and vocals) are panned left and right. Panning tracks no farther than 50 percent left or right creates a natural sense of space; in contrast, panning tracks to the extreme left or right creates a more unusual, artificial sound. To set a tracks pan position: m In the tracks header, drag the pan dial left to pan the track farther to the left, or drag it right to pan the track farther to the right. You can also click along the edge of the dial to set it to a specific position. Note: Dragging inside the pan dial lets you set the pan position in more precise values.
Chapter 9 Tutorial 7: Mixing and Adding Effects
Setting the Overall (Master) Volume
You can set the master volume of a project using the master volume slider, located to the right of the LCD. You should adjust the master volume to a level high enough to eliminate background noise, but not high enough to cause clipping. Important: The master volume slider controls the volume of the project when it is exported. Use your computers volume control to adjust the volume at which you listen to the project play. To set the master volume: Drag the master volume slider left to lower the output volume, or right to raise the output volume. Option-click the slider to return it to a neutral value (0 decibel gain). Before you export, play the project from start to finish, watching the master level meters located above the master volume slider. Make sure the small red dots to the right of the level meters are not lit. These dots (called clipping indicators) light to show that the volume level of the project at some point is too high, which will cause distortion or clipping in the exported project.
Make sure the clipping indicators are not lit before exporting a project.
Drag the master volume slider to adjust the overall loudness.
Creating and Saving an Effect Preset
Some effects include several presets, which let you easily adjust the effects settings together to achieve a particular sound. To choose an effect preset: m Choose the preset you want from the pop-up menu to the right of the effect. You can adjust effect presets to fine-tune the sound of the effect, and save your own presets to use with other instruments or in another project. To edit an effect preset: 1 Click the Edit button (with the pencil icon) to the right of the effects preset pop-up menu. The effects Preset window appears. Each preset setting has a slider, button, or other control, which is labeled to indicate its purpose. 2 Drag the sliders in the Preset window to adjust the settings for the preset. When you adjust an effect preset, it appears as Manual in the pop-up menu, so you know youve changed it from the original preset. You can go back and forth between your manual settings and other presets to compare them before saving the new preset. You can create your own effect presets and save them to use on another track or in another project.
To edit the Visual EQ effect graphically: 1 Click the Edit button to the right of the Visual EQ effects preset pop-up menu. The Preset window for the Visual EQ appears. In the center of the window is the graphic editing area, divided into four bands: Bass, Low Mid, High Mid, and Treble. 2 Place the pointer in one of the four bands in the editing area. Drag the pointer left or right to change the frequency for that band. Drag it up or down to change the gain (how much the frequencies are boosted or cut). 3 To see the numeric values for each band, click the Details triangle. You can adjust values numerically by dragging them up or down. 4 To see the frequency curve for the track in real time, select the Analyzer checkbox, then play the track.
Drag in one of the four bands to graphically adjust the Visual EQ Click the Analyzer checkbox to see the tracks frequency curve
To save an effect preset: 1 Adjust the settings for the preset to get the sound you want. 2 Choose Make Preset from the pop-up menu, then type a name for the preset in the Save dialog.
Creating Changes over Time with Automation Curves
Creating changes over time is called automation. You can add automation curves to tracks in GarageBand, including the master track, and use them to create volume, pan, and other changes. To show a tracks automation curves: m Click the triangle to the right of the Solo button in the tracks header. A row appears below the track, showing the volume automation curve.
Editing Episode Information
Each podcast episode can contain information, including the episode title, author, and description. An episode can also have a parental advisory, which appears when you play the podcast in iTunes. To edit episode information: 1 Select the podcast track. 2 Open the Track Info pane by choosing Track > Show Track Info. The Track Info pane appears, showing the Episode Info pane. 3 To give the podcast episode a title, click the Title field, then type a title. 4 To add artist information, click the Artist field, then type the artist's name. 5 Choose None, Clean, or Explicit from the Parental Advisory pop-up menu. 6 To include a description of the podcast episode, click the Description field, then type a description.
Ducking Backing Tracks
When you are creating a podcast, you may sometimes want to lower the volume of backing tracks to hear spoken narration or dialogue more easily. Lowering the volume of some tracks to make others easier to hear is called ducking. You apply ducking by setting which tracks are lead tracks and which are backing tracks. Whenever there is sound on a lead track, the volume of the backing tracks is lowered while the volume of all other tracks stays the same. You can apply ducking to any Real or Software Instrument track in your podcast. To make a track a lead track: 1 Choose Control > Ducking. A ducking control appears in each track's header, with arrows pointing up and down. 2 Click the upper part of the track's ducking control (the arrow pointing up). To make a track a backing track: 1 Choose Control > Ducking. A ducking control appears in each track's header, with arrows pointing up and down. 2 Click the lower part of the track's ducking control (the arrow pointing down). When you play the project, send it to iWeb, or export it, the backing tracks are ducked whenever there is sound on any lead track. You can adjust the amount of ducking (volume reduction) on these tracks by choosing a different Ducker preset in the Track Info pane for the master track. To adjust the amount of ducking: 1 Open the Track Info pane. 2 Click Master Track, then click the Details triangle. 3 Choose a different preset from the Ducker preset menu. The preset names suggest what they are useful for. You can also click the Edit button for the Ducker, and create your own preset by moving the sliders.
Creating Video Podcasts and Movie Projects
Creating a video podcast is similar to creating an audio podcast, except that the video podcast includes a video file and does not include artwork. You can import an iMovie project or other QuickTime-compatible video file, view the video as you add audio, add and edit markers, and send the finished movie (containing both video and audio) to iDVD to burn to a DVD or send it to iWeb to publish as a video podcast. You can also export it as a QuickTime movie. When you have created your video podcast in GarageBand, you can send it to iWeb or export it and publish it using another application.
Importing a Movie or Video File
You can import an iMovie project or other video file from the Media Browser. The Media Browser lets you quickly locate iMovie projects and other video files in your computers Movies folder, as well as other media files. For information about finding and importing iMovie projects and video files using the Media Browser, see Importing Media Files on page 84. When you import a movie, the file appears in the movie track, beginning at the start of the project. You cant change the position of the movie in a project. Note: A project can contain only one movie or video file. If you import a movie into a project that already contains one, a dialog appears asking if you want to replace the existing movie with the new one.
Viewing the Movie
When you import a movie into a project, the movie track appears at the top of the timeline, showing still frames from the movie. The Track Info pane appears in place of the Media Browser, with a video preview at the top where you can view the movie as you play the project. To show the movie track and video preview: m Choose Track > Show Movie Track. You can hide the movie track and video preview by choosing Track > Hide Movie Track.
Working with the Movies Audio Track
If the movie contains an audio track, a new Real Instrument track named Movie Sound is created below the movie track for the movies audio. You can edit the Movie Sound track exactly as you would edit any Real Instrument track: you can mute or solo it, adjust the volume level and pan position, and add effects. Note: If you mute the Movie Sound track, the movies audio will not be included when you send the movie to iDVD or iWeb or when you export it as a QuickTime movie.
Adding Audio
You can record narration in a video podcast in exactly the same way as in an audio podcast. You can add audio files from the loop browser, including both musical and podcast sounds loops. You can also record in Real and Software Instrument tracks, in exactly the same way as in other GarageBand projects. For more information, see Adding Podcast Sounds on page 83, Importing Media Files on page 84, and Adding Music on page 85.
Adding Markers, Titles, and URLs to a Video Podcast
Markers make it easy to navigate to different parts of the finished movie, and let you add links to webpages. You can add markers to a video podcast project, and add URLs and chapter titles to markers, in exactly the same way as in enhanced audio podcasts. However, you cannot add artwork to a video podcast. For more information, see Adding and Editing Markers on page 86, Adding a URL to a Marker on page 87, and Adding Chapter Titles on page 87. After your podcast is finished, there are several ways you can share it with others. For information about sharing podcasts, see the next tutorial, Chapter 11, Tutorial 9: Sharing Your Projects.
Connecting a Music Keyboard to Your Computer
If you play a keyboard instrument, you can connect a MIDI-compatible music keyboard to your computer to play and record Software Instruments. To connect a music keyboard to play Software Instruments: If the keyboard is a USB MIDI keyboard, connect the USB cable to the keyboard and to your computer. If the keyboard is a standard MIDI keyboard, connect the keyboard to a MIDI interface using standard MIDI cables, and connect the interface to your computer. Be sure to follow the instructions that came with the keyboard, which may include installing the correct driver on your computer.
Connecting Other Music Equipment
You might also want to connect speakers or monitors to your computer to hear your projects play back with greater audio quality than is possible from your computers speaker. A variety of monitors and speakers are available, including speakers you can connect directly to your computer's audio out port, through a USB port, or using an audio interface. If you connect an audio interface to your computer, you set the audio interface as the audio input device for GarageBand. Before setting the audio input device, be sure to install any necessary driver software for the audio interface. To set an audio interface as the audio input device: 1 Choose GarageBand > Preferences, then click Audio/MIDI. 2 In the Audio/MIDI pane, choose the audio interface from the Audio Input pop-up menu. If you connect a microphone, an instrument, or other audio device directly to your computers audio input port, you may need to configure input settings for it in the Sound pane of System Preferences. To configure input settings in System Preferences: 1 Choose Apple () > System Preferences, then click Sound. 2 In the Sound pane, click the Input button. 3 Select Line In from the sound input devices list, then drag the Input volume slider to set the input level.
Appendix B Connecting Music Equipment to Your Computer
www.apple.com/garageband
2007 Apple Inc. All rights reserved. Apple, the Apple logo, iDVD, iLife, iMovie, iPhoto, iPod, iTunes, Macintosh, and QuickTime are trademarks of Apple Inc., registered in the U.S. and other countries. Finder, GarageBand, and iWeb are trademarks of Apple Inc. 019-1068 09/2007

The following Voluntary Product Accessibility information refers to GarageBand 08 for Mac OS X. For more information on the accessibility features of Mac OS X and GarageBand, visit Apples accessibility web site at http://www.apple.com/accessibility Summary Table Voluntary Product Accessibility Template
Criteria
1194.21 Software applications and operating systems. 1194.22 Web-based intranet and internet information and applications. 1194.23 Telecommunications products. 1194.24 Video and multimedia products. 1194.25 Self contained, closed products. 1194.26 Desktop and portable computers. 1194.31 Functional performance criteria. 1194.41 Information, documentation, and support.
Supporting Features
Please refer to the attached VPAT Not Applicable Not Applicable Not Applicable Not Applicable Not Applicable Please refer to the attached VPAT Please refer to the attached VPAT
Subpart B -- Technical Standards 1194.21 Software applications and operating systems.
Criteria Supporting Features Remarks and explanations
(a) When software is designed to run on a system that has a keyboard, product functions shall be executable from a keyboard where the function itself or the result of performing a function can be discerned textually. (b) Applications shall not disrupt or disable activated features of other products that are identified as accessibility features, where those features are developed and documented according to industry standards. Applications also shall not disrupt or disable activated features of any operating system that are identified as accessibility features where the application programming interface for those accessibility features has been documented by the manufacturer of the operating system and is available to the product developer. (c) A well-defined on-screen indication of the current focus shall be provided that moves among interactive interface elements as the input focus changes. The focus shall be programmatically exposed so that assistive technology can track focus and focus changes. (d) Sufficient information about a user interface element including the identity, operation and state of the element shall be available to assistive technology. When an image represents a program element, the information conveyed by the image must also be available in text. (e) When bitmap images are used to identify controls, status indicators, or other programmatic elements, the meaning assigned to those images shall be consistent throughout an application's performance.
Not supported
Supported
Partially supported
The focus in some dialog boxes can be detected.
Many dialogs are accessible to VoiceOver and to keyboard-only users.
(f) Textual information shall be provided through operating system functions for displaying text. The minimum information that shall be made available is text content, text input caret location, and text attributes. (g) Applications shall not override user selected contrast and color selections and other individual display attributes. (h) When animation is displayed, the information shall be displayable in at least one nonanimated presentation mode at the option of the user. (i) Color coding shall not be used as the only means of conveying information, indicating an action, prompting a response, or distinguishing a visual element. (j) When a product permits a user to adjust color and contrast settings, a variety of color selections capable of producing a range of contrast levels shall be provided. (k) Software shall not use flashing or blinking text, objects, or other elements having a flash or blink frequency greater than 2 Hz and lower than 55 Hz. (l) When electronic forms are used, the form shall allow people using assistive technology to access the information, field elements, and functionality required for completion and submission of the form, including all directions and cues.
The VoiceOver speak text function works when the mouse is passed over elements in dialog boxes and most elements of the GUI.
Most buttons use more than color alone to indicate state.
See 1194.21(a) and (f)
Subpart C -- Functional Performance Criteria 1194.31 Functional performance criteria.
(a) At least one mode of operation and information retrieval that does not require user vision shall be provided, or support for Assistive Technology used by people who are blind or visually impaired shall be provided. (b) At least one mode of operation and information retrieval that does not require visual acuity greater than 20/70 shall be provided in audio and enlarged print output working together or independently, or support for assistive technology used by people who are visually impaired shall be provided. (c) At least one mode of operation and information retrieval that does not require user hearing shall be provided, or support for assistive technology used by people who are deaf or hard of hearing shall be provided. (d) Where audio information is important for the use of a product, at least one mode of operation and information retrieval shall be provided in an enhanced auditory fashion, or support for assistive hearing devices shall be provided. (e) At least one mode of operation and information retrieval that does not require user speech shall be provided, or support for assistive technology used by people with disabilities shall be provided. (f) At least one mode of operation and information retrieval that does not require fine motor control or simultaneous actions and that is operable with limited reach and strength shall be provided.
Many buttons can be reached using VoiceOvers navigation keys.
Hard-of-hearing users may use GarageBands controls, as well as system controls, for increasing volume.
Visual alerts can be used in place of audible alerts.
Subpart D -- Information, Documentation, and Support 1194.41 Information, documentation, and support.
(a) Product support documentation provided to end-users shall be made available in alternate formats upon request, at no additional charge. (b) End-users shall have access to a description of the accessibility and compatibility features of products in alternate formats or alternate methods upon request, at no additional charge. (c) Support services for products shall accommodate the communication needs of end-users with disabilities.
Online documentation can be found at http://www.apple.com/support/garageband/
Information about Apples built-in access technologies is available at http://www.apple.com/accessibility.
E-mail support and discussion groups are available at http://www.apple.com/support/garageband/
Apple does not promise that the information provided in this document will be error-free, or that any errors will be corrected, or that your use of the information will provide specific results. THE DOCUMENT AND ITS CONTENT ARE DELIVERED ON AN AS-IS BASIS. ALL INFORMATION PROVIDED IS SUBJECT TO CHANGE WITHOUT NOTICE. APPLE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTIES OF ACCURACY, NONINFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Technical specifications
| General | |
| Category | Creativity application |
| Subcategory | Creativity - graphics & image editing |
| Software | |
| License Type | Complete package |
| License Qty | 1 user |
| License Pricing | Standard |
| Platform | MacOS |
| Distribution Media | DVD-ROM |
| Package Type | Retail |
| System Requirements | |
| OS Required | Apple MacOS X 10.4.9 or later |
| Peripheral / Interface Devices | DVD-ROM |
| System Requirements Details | Apple MacOS X - PowerPC G4 - RAM 512 MB - HD 3 GB |
| Universal Product Identifiers | |
| Brand | Apple |
| Part Number | MB015Z/A |
| GTIN | 00885909167319, 00718908999677 |
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1. GarageBand 08 Tutorial DVD ASK Video
2. Apple iLife 08 Family Pack [OLD VERSION]
3. Apple iWork 08 [OLD VERSION]




