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Video review
LiveType 2 : Adding Effects to Text
User reviews and opinions
| zapilote |
9:55pm on Wednesday, September 29th, 2010 ![]() |
| Does this device have any real flaws? Lets address some real shortcomings of the iPad. you will love the 9 inches screen. You will enjoy the touchscreen experience with iPad Fast, Lightweight, Compact | |
| starea1 |
3:25am on Tuesday, July 27th, 2010 ![]() |
| Bought the 16G WiFi for my wife. She enjoys playing games, surfing the web, reading books, reading email and catching up on her Soaps at ABC.com. Awesome game player, and has replaced my laptop but I do not have to need for business and so I do not know about how those work. Great for traveling,... | |
| !_!b-asian-shemale |
6:18pm on Thursday, May 13th, 2010 ![]() |
| My Company uses Citrix, so I am able to run Windows Applications, SAP, even flash and all my GO TO corporate applications on the device. The iPad is exactly what I expected, easy to use, very well executed so long as you understand that it is mainly a device to consume media. | |
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Documents

Producing dynamic video titlestitles that really popcan be a painstaking process, fraught with manual adjustments and keyframe stacks daunting even to experienced animators. With LiveType, you can create phenomenal results, in the output format you require, with a fraction of the effort.
How Does Titling Work?
Traditionally, titling was the term for adding text to film. The evolution of digital graphics and video technologies has expanded the definition, which now includes just about any combination of text and images you want to add to a movie. Titling is the process of creating a digital overlay, which is added to edited footage in your nonlinear editor (NLE), or compositing program. LiveType is the design studio where you generate titles to import into Final Cut Pro. Alpha channel technology is the basis of titling. Most compositing and animation programs allow you to create art with an alpha channel. In addition, most NLEs use alpha channels they detect in an image or movie to properly lay the element over video. An alpha channel represents eight bits of grayscale pixel information in a 32-bit file. The eight grayscale bits determine which portions of the image to superimpose over other layers. White alpha-channel pixels make the superimposed image completely opaque, while black pixels make the overlay completely transparent, or invisible. Gray levels represent varying levels of opacity. LiveType automatically creates an alpha channel for your project when you render it with a transparent background.
An Introduction to LiveType
A Realm of Creative Possibilities
LiveType has revolutionized titling in two major ways. First, it introduced 32-bit LiveFonts, a new approach to text animation in which every character of a font is a separate, animated movie. Second, LiveType handles effects and animation with greater ease than any other titling application.
Animated Fonts, Objects, and Textures
Three types of animated media are included in LiveType: LiveType objects are animated graphics. LiveType textures are moving images used to fill backgrounds, text, or objects. LiveFonts are complete, animated character sets. All of these elements move inherently, even before you apply motion paths and special effects to them. LiveType comes with dozens of LiveFonts and hundreds of objects and textures. Whats more, you can create your own animated fonts using the LiveType FontMaker utility, building characters using virtually any graphical objectfrom 3D animations and images created in Photoshop to video clipsand apply effects to them, just as you would to words.
Apple Websites
There are a variety of discussion boards, forums, and educational resources related to LiveType on the web.
LiveType Website
For general information and updates, as well as the latest news on LiveType, go to: http://www.apple.com/finalcutpro/livetype.html
Apple Service and Support Website
For software updates and answers to the most frequently asked questions for all Apple products, including LiveType, go to: http://www.apple.com/support Youll also have access to product specifications, reference documentation, and Apple and third-party product technical articles. For LiveType support information, go to: http://www.apple.com/support/livetype/index.html
Other Apple Websites
Start at the Apple homepage to find the latest and greatest information about Apple products: http://www.apple.com QuickTime is industry-standard technology for handling video, sound, animation, graphics, text, music, and 360-degree virtual reality (VR) scenes. QuickTime provides a high level of performance, compatibility, and quality for delivering digital video. Go to the QuickTime website for information on the types of media supported, a tour of the QuickTime interface, specifications, and more: http://www.apple.com/quicktime
FireWire is one of the fastest peripheral standards ever developed, which makes it great for use with multimedia peripherals, such as video camcorders and the latest highspeed hard disk drives. Visit this website for information about FireWire technology and available third-party FireWire products: http://www.apple.com/firewire For information about seminars, events, and third-party tools used in web publishing, design and print, music and audio, desktop movies, digital imaging, and the media arts, go to: http://www.apple.com/pro For resources, stories, and information about projects developed by users in education using Apple software, including LiveType, go to: http://www.apple.com/education Go to the Apple Store to buy software, hardware, and accessories direct from Apple and to find special promotions and deals that include third-party hardware and software products: http://www.apple.com/store
The LiveType Interface
The LiveType interface consists of four primary windowsthe Canvas, the Inspector, the Media Browser, and the Timeline.
Canvas Inspector Media Browser
Timeline
Canvas: This is where projects take shape. You use it to position text and objects, create motion paths, and view the results as you design. Inspector: A toolbox of settings and parameters, including virtually every option for building and customizing your titling creations. Media Browser: This area provides access to all the fonts, textures, objects, and effects youll use to create your titles. Timeline: This is where you manage the frame-by-frame action of your titling projects. Animation keyframes are created and adjusted in the Timeline, allowing you to orchestrate the movement of your titling elements.
Small bounding boxes depict the movement of the Canvas elements. Preview playhead Click to turn the preview on or off.
To freeze or unfreeze the Live Wireframe Preview: m Click inside the preview area.
Inspector Tabs
There are five tabs in the Inspector. Text tab: This is where you enter text and adjust the size, alignment, and spacing of text on the active track.
Text tab settings
Style tab: This tab provides options for the Shadow, Glow, Outline, and Extrude treatments, which can be applied to text or objects. These are often used to add depth and highlight the text or object, although a wide variety of graphical outcomes are possible.
Style tab settings
Effects tab: This tab lists the effects that have been applied to the active track, and is used to view and change effect parameters at any point in your titling movie. Effects are combinations of movement and transformation that can be applied to any track. The On column of the Effects tab allows you to turn an effect off or on for individual characters on the track.
Effects tab
Timing tab: Timing parameters for tracks and effects are controlled in this tab. While the Timeline provides a frame-by-frame diagram of tracks and effects with their associated keyframes, the Timing tab is a single pane that allows you to adjust the overall timing and modify the parameters of your animation. Some timing adjustments are made more easily by moving elements in the Timeline, rather than entering values in the Timing tab. However, the Timing tab gives you access to the full range of timing variables, as well as effect parameters that let you fine-tune your animation, creating exactly the look you want.
Timing tab
Attributes: This is where you assign a variety of attributesopacity, blur, scale, offset, rotation, and colorto elements in the Canvas. Attributes can be applied to entire tracks or individual characters on a track. The Attributes tab also contains options for creating a matte effect, in which an element appears as a cut-out window that reveals the element below it. A simple line of text, for example, can be matted to a movie clip, which essentially fills the text. The Matte to Texture option lets you fill track contentseven individual characterswith an animated texture, without having to add the texture to your project as a separate element.
Attributes tab in the Glyph pane Glyph settings include attributes such as the shape, color, and position of text and objects.
Attributes tab in the Matte pane Matte settings are variables for creating cutouts and textured fills.
Media Browser
Most of the installed resources available for your titling projects are available through the Media Browserexcept for LiveType templates and images and movies you import from other sources. There are various tabs representing different elements installed on your computer: LiveFonts, system fonts, textures, objects, and effects. Using the Media Browser, you can scroll through and view representations of all these elements before you apply them to your project.
Browser preview
Tabs of media and effects
The Media Browser preview is the only way to see how LiveType mediaLiveFonts, textures, and objectsmove and transform until you install the full data file onto your computer. When you first apply one of these elements to the Canvas, a single representative frame is displayed, not the entire animated sequence. Installing the data component allows you to see a true representation of the LiveFont in each frame of your movie. See LiveType Media Files on page 28 for more about LiveType file management.
The Timeline depicts the frame-by-frame orchestration of your titling project, and provides many tools for designing the movement and timing of your titles. The Timeline allows you to do the following: Set the timing and duration of tracks and effects Manage the track order, or layers Group tracks to maintain their relative position Enable and disable tracks and effects Work with keyframes to customize your animation Select specific frames to view or adjust Set markers to render only a portion of your movie for previews or final output
About the Timeline Interface
The following are the interface elements and controls in the Timeline.
Playhead Project tab Track Grouping buttons Timeline zoom slider Timecode Frame ruler Render Selection Out point
Enable/Disable buttons
Keyframe
Effect
Background bar
Project Tabs Tabs at the upper-left corner of the Timeline indicate which projects are currently open, and which one is active. Playhead, Timecode, and Frame Ruler The playhead and timecode on the frame ruler indicate which frame is showing in the Canvas. The playhead moves along the frame ruler when you play your project, and it can be dragged to any given frame. To view a specific frame, do one of the following: m Drag the playhead to the desired frame. m Click a frame in the frame ruler. The Canvas always reflects the frame under the playhead.
Working With Text
Titles can incorporate all kinds of visual elements, but their traditional function is to display text. This chapter describes how to insert and format text, including manipulating individual characters on the same track.
Adding movement to textthat is, beyond the inherent animation of LiveFontsis covered in Chapter 7, Working With Effects and Keyframe Animation, on page 87.
Inserting Text
Like any Canvas element, text must reside on a track. There are three approaches to adding text, in a particular font, to the Canvas: Create a track, select a font, and then add text to the track. Create a track, add text to it, and then apply a font. Choose a font first, click the Apply To New Track button in the Media Browser, and type in the text.
UP01103TXT Page 58 Tuesday, March 8, 2005 1:55 PM
The steps below describe the first approach. To add text to the Canvas: 1 Create a new track by choosing Track > New Text Track (or press Command-T). Note: A corresponding track in the Timeline appears. 2 Choose a font: a Click either the LiveFonts or Fonts tab in the Media Browser. LiveType comes with a variety of LiveFonts. Click the Category pop-up menu to access different sets of LiveFonts, including third-party and custom LiveFonts that you can create.
LiveFonts tab
System Fonts tab
Options for applying fonts
b Select a system font or LiveFont. c Click the Apply button. 3 Enter text onto the active track by doing one of the following: Type into one of the text-entry boxes in the Inspector. Cut and paste text from another application into a text-entry box. (Formatting from other applications does not carry over into LiveType.) Note: If you add text to a track before selecting a font, the new text appears in the Canvas in the default font, size, color, and spacing.
Chapter 5 Working With Text
To change the font of an existing text track: 1 Select the text track. 2 Choose a font from the LiveFonts or Fonts tab of the Media Browser. 3 Do one of the following: Click the Apply button. Double-click the font name. Note: The Apply option does not cross genres of track content. That is, you cannot apply a texture or object to a track that already has text on it. Likewise, you cannot apply a font to a track that contains a texture, object, image, or movie. Multiple lines of text can exist on a single track. This enables you to create a long text element governed by one set of parameters. If youre designing credits, for example, you can generate the copy in another program, cut and paste it into the text-entry box, and apply the font and attributes along with a scrolling effect.
Settings in the Timing tab
Settings for LiveFonts in the Timing Tab
Random and Sequence: Let you apply the LiveFont movie to each character on the track in a different order, with a variable delay between each letter. Speed: Allows you to play the LiveFont movie more quickly or slowly. Notice that as you change the speed, the duration of the track in the Timeline increases or decreases. Likewise, if you change the duration of the track in the Timeline, the speed parameter changes in the Timing tab. Delay: Allows you to set the starting time of the track. Loop: Determines how many times the LiveFont movie plays through. The default setting is 1, meaning that the LiveFont plays one time. A value of 2 means that it plays through twice. The duration of the track doubles with a Loop value of 2, in most cases. Note: Several LiveFonts, including Burn Barrel, Cool, and Gutter, take advantage of segmented animation, which defines beginning, middle, and ending segments of the movie. When you adjust the Loop parameter for these fonts, only the middle segment of the animation is looped. Duration: Does not apply to LiveFont tracks. Hold First and Hold Last: Allow you to have the first frame of the LiveFont appear for a designated amount of time before the movie begins to play. Likewise, Hold Last perpetuates the last frame.
Formatting Text
After youve selected the font, you have countless formatting options, available through the Inspector, to change the appearance of the text. As you adjust formatting parameters, the contents of the active track change dynamically in the Canvas, making it easy to see what youre doing. These options can apply to the entire track or to one or more individual characters on a track. To format any element in the Canvas, you must first select its track. To select the entire track, do one of the following: m Click the blue track line in the Canvas. m Click the corresponding track in the Timeline. Note: If you click the text itself, a bounding box appears around the character you clicked, and your modifications affect only that character. See Modifying Individual Characters on page 77. After you have selected the track you want to format, use the Text, Style, and Attributes tabs of the Inspector to specify options such as alignment, size, tracking, leading, and color.
Duplicating Effects and Tracks
You can easily duplicate effects and tracks, including duplicating an effect from one track to another. To duplicate an effect or track: In the Timeline, Option-drag an effect or track to the new location or track. Holding down the Option key while dragging an effect makes a copy of the effect in a new effects track.
Modifying a Preset Effect
In addition to adjusting the timing parameters of an effect, you can change what the effect actually does; that is, how it transforms the track its applied to. Altering an effect used in your project does not alter the original preset effect. Once you have applied the effect, you are free to adjust it, and the changes you make are saved as part of your project.
Keyframes and Sequencing Markers
Computer animation is based on the concept of keyframes. Animators define a graphical elements parametersposition, color, size, shape, and so onat periodic intervals, and the software interpolates the parameters for each frame in between. Keyframes are represented in the Timeline as diamond-shaped markers in effects. When you select a keyframe, the playhead moves to that frame, and the Canvas reveals the state of the project elements at that point in time.
Sequencing marker
To view the parameters defined by a keyframe: 1 Select the keyframe in the Timeline. 2 Click the Effects tab in the Inspector. The parameters defined by that keyframe appear in the Active Parameters window. The Clockwise effect, for example, only has one active parameter for its keyframes. Regardless of the track attributes or other effects that may affect the track, the Clockwise effect is concerned only with making the letters on the track spin. The sequence timing parameter for the effect applies the rotation to each character on the track one after the other, from left to right. Sequencing markers, vertical lines in the light purple area of an effect bar, show when each glyph starts to be acted on by the effect. The number of sequencing markers, including the first frame of the effect and the beginning keyframe of the effect (depicted by half diamonds), always equals the number of glyphs on the track. Note: Not all effects are sequenced or randomized; therefore, not all effects have sequencing markers.
Adjusting Keyframe Parameters
To change what an effect does, you have to alter its keyframes. While you can change an effects parameters through the Effects tab by entering numeric values, it is usually easier to make changes in a more visual way, using the full LiveType interface. To adjust a keyframe by changing parameters in the Inspector: 1 Select a keyframe in the Timeline. The playhead moves over the keyframe and the Canvas reflects the appearance of the composition at that frame. Note: If you change an effect parameter when the playhead is not over a keyframe, a new keyframe is added at the current playhead position. 2 Adjust the attributes of the track. The LED indicators in the Inspector indicate which attributes can be changed in the context of an effectthey are all in the Text, Style, and Attributes tabs of the Inspector.
LED indicators appear when an effect is selected.
3 Click the Play button in the Canvas to see the results of your modification.
To adjust a keyframe by changing parameters in the Canvas: 1 Select a keyframe in the Timeline. 2 Click a letter or the object to reveal its bounding box. 3 Manipulate the selected glyph to change its position, rotation, or scale. When you drag the glyph, the entire word moves with it, and a motion path with small incremental dots appears. Each dot on the motion path represents the pivot point of the selected letter at every frame of the movie. Notice that if you select a different letter, a slightly different motion path appears, representing the center position of that letter for each frame. 4 Click the Play button in the Canvas to see the results of your modification.
LED Indicators in the Inspector
When you select an effect or keyframe, the Text, Style, and Attributes tabs in the Inspector reveal small round lights, or LEDs, to the left of all attributes that can be modified in an effect. The LEDs serve three purposes: They indicate which parameters in the tab are active in the selected effect, allowing you to see the pertinent values at a glance. They allow you to activate a new parameter for an effect. They let you apply an attribute evenly across all keyframes in the effect. This is a very useful feature, as it lets you make global changes to an effect without having to select and modify each keyframe. To apply an attribute evenly across all keyframes in an effect: 1 Select the effect. 2 Change an attribute in the Text, Style, or Attributes tab. 3 Hold down the Option key and click the LED indicator next to the attribute you just changed.
Chapter 8 Previewing and Fully Rendering Your Titling Movie
Preview Movie
A preview movie is basically a limited render of your titling movie. To render a preview movie: 1 Choose File > Render Preview, then choose Wireframe or Normal. The Normal setting renders your preview at the level defined in the Project Properties dialog. LiveType looks for the.afd files in your /Library/Application Support/LiveType/ LiveType Data folder if you have used any LiveType media in your composition. If the data files have not yet been installed, the Missing AFD dialog appears, giving you the option to install the full data files or to use proxy frames (from the corresponding.afp files) in the preview. 2 Do one of the following: Select Install missing LiveType Data now. This allows you to install the.afd files at a location other than the LiveType Data folder, but still access them to render previews and final movies. See Managing LiveType Media Files on page 29 for instructions. Select Use Poster Frames for Tracks with missing Data.
The preview appears in a separate window. You can save a preview movie by choosing File > Save As. Otherwise, LiveType deletes the preview movie when you close the window.
Optimizing Preview Performance
LiveType works with bitmapped elements that consist of pixels of information, as opposed to vector-based data. While this format is what makes possible the wide range of effects offered in LiveType, file sizes are inevitably large, and the time it takes to render a preview can become lengthy. Rendering time is affected by each layer of complexity added to a project, including the number and file size of project elements, the number of effects applied to each element, and the duration of the movie (that is, the number of frames to render).
Quality Settings for Previews and Movie Output
LiveType offers four levels of rendering quality, set in the Project Properties dialog, to help you manage the amount of time you spend generating previews. Naturally, a lower-quality preview takes less time to render. A wireframe-quality preview represents each element as an empty bounding box, much like the small Live Wireframe Preview in the Inspector. Draft, Normal, and High Quality settings differ only in the resolution of the preview. A draft-quality Canvas appears slightly grainy at 100 percent zoom. A draft-quality preview movie appears small on the screen. You may find that, as you build your project, it is useful to adjust the quality settings several times, to suit your preferences. To adjust the quality settings for viewing the Canvas, generating preview movies, and rendering a final movie: 1 Choose Edit > Project Properties. 2 In the Quality area of the dialog, choose the quality level for each of the three modes.
Track Curves
Using a Slide effect along a curved track can create a three-dimensional effect. This example explains how to combine these features to send text into a vortex in only a few steps. 1 Open a new project, and enter some text onto the track. 2 Left-justify the text on the track. 3 Move the track up toward the top of the Canvas. 4 Add a control point in the middle of the track by holding down the Control key and clicking the track line in the Canvas. Control-click the control point to choose Curve Out. You want to leave the left half of the track more or less in the same position, and create a curved path arcing down and around clockwise from that point. Only a couple of additional control points are needed. See Chapter 4, Working With Tracks, on page 47 for more about making curved tracks.
5 Add a new effect to the track. 6 Select the ending keyframe of the effect. 7 In the Effects tab of the Inspector, add the Slide parameter to the Active Parameters stack. Double-click the Slide parameter and set the value to 100, which is a percentage of the tracks length. When you assign the Slide value to the ending keyframe, the beginning keyframe defaults to a Slide value of 0. 8 While youre still on the ending keyframe, set the Size parameter to 0.
Add parameters using the Parameter pop-up menu and the + button. Change parameter values by double-clicking an active parameter.
9 In the Timing tab of the Inspector, set the Sequence value to 10, and choose From Right from the Start pop-up menu.
10 Adjust the ending keyframe Slide value as needed for the right look, which can vary depending on the length of the track and the text sliding on it.
The text appears to spiral down into a vortex.
Creative Use of Special Characters
Symbols and other kinds of special characters can be very useful and convenient as titling elements. Because these characters are vector-based shapes, they have very small file sizes, and no upper limit to their size in the Canvas. Plus, theyre easy to access. This example shows you how to create a pattern of boxes, covering the Canvas, which randomly change colors and fade away to reveal a message or image behind them. 1 Open a new LiveType project, and click in one of the text-entry areas. 2 Open the Character Palette. If your Character Palette is enabled in your Mac OS X System Preferences, it appears as a small icon on the right side of the LiveType menu.
Appendix A Solutions to Common Problems and Customer Support
UP01103SOL Page 133 Tuesday, March 8, 2005 1:57 PM
When I change certain attributes of a track, they dont seem to have any effect. Because effect parameters override track parameters, you may be trying to adjust a parameter that is being overridden. Disable the effects associated with that track to see whether the attributes become active again. If so, the solution is to change the effect parameters. I cant select an element or character. Make sure that Lock Position is not selected in the Layout menu. When you add a texture or background movie, it is locked by default. Also, you may be clicking an element that uses the entire Canvas. Try zooming out to view beyond the edge of the Canvas to reveal its bounding box. Consider the layer order, too, when you want to select an element on the Canvas. If one element gets in the way of selecting another, use the Timeline to select the track underneath, and highlight glyphs in one of the text-entry boxes in the Inspector. I keep accidentally selecting the texture, image, or movie I created on a track as a background image. Choose Layout > Lock Position to prevent the element from being selected. When I have a lot of elements in the Canvas, everything slows down. See Chapter 8, Previewing and Fully Rendering Your Titling Movie, on page 109 for ways to optimize preview performance.
Apple Applications Page for Pro Apps Developers
The Apple Developer Connection website includes an Apple Applications page that is a one-stop destination for developers creating content or extensions for professional applications. On this page, developers can find late-breaking news of interest and technical resources such as developer documentation, special articles, and SDKs. Developers can also sign up for a new Pro Apps Developer mailing list. The URL is http://developer.apple.com/appleapplications.
Calling AppleCare Support
Included in your LiveType package is documentation about the support options available from Apple. Several levels of support are available, depending on your needs. Note: There are certain support situations in which AppleCare may require information about both your computer and how this particular application is configured. Choosing Help > Create Support Profile creates a file that contains the necessary information and can be emailed to AppleCare. You would not normally use this feature unless directed to by an AppleCare representative. Whatever your issue, its a good idea to have the following information immediately available. The more of this information you have ready to give to the support agents, the faster they will be able to address your issue. The Support ID number that came with Final Cut Pro. This number is different from the software serial number that is used to activate your copy of LiveType. Which version of Mac OS X you have installed. This information is available by choosing About This Mac from the Apple menu. The version of LiveType you have installed, including updates if applicable. The version number can be viewed by choosing LiveType > About LiveType. The model of computer you are using How much RAM is installed in your computer, and how much is available to LiveType. You can find out how much RAM is installed by choosing About This Mac from the Apple menu in the Finder. What other third-party hardware is connected to or installed in the computer, and who are the manufacturers. Include hard disks, video cards, and so on. Any third-party plug-ins or other software installed along with LiveType AppleCare Support can be reached online at http://www.apple.com/support/livetype/ index.html.
importing The process of bringing files of various types into a project in LiveType. Imported files have usually been created or captured in another application. Inspector One of the four main windows in the LiveType interface, which is used to insert text and apply attributes, styles, and effect parameters to titling elements. keyframe A special-purpose marker that denotes a value change of one or more parameters in an applied effect. When two keyframes are set in LiveType, the application calculates a smooth transition based on their values. LiveFont LiveFonts are sets of 32-bit characters. Most LiveFonts are computer-based animations. However, they may also be composed of video footage or still photographs. LiveType media The collective term for LiveFonts, textures, and objects in LiveType, all of which are built using the 32-bit.afd format for animated fonts. markers In Final Cut Pro, markers refer either to the edit points that define the Start and End points of a clip, or to points of reference you can use to denote places of interest in your clips and sequences. Media Browser One of the four main windows in the LiveType interface, which is used for selecting fonts, objects, textures, and effects. NTSC format NTSC stands for National Television Standards Committee, the organization that defines North American broadcast standards. The term NTSC video refers to the video standard defined by the committee, which has a specifically limited color gamut, is interlaced, and is approximately 720 x 480 pixels, 29.97 frames per second. object In LiveType, objects are single 32-bit elements. Like LiveFonts, they may be computer-based animations, real-world video, or still photographs, as well as other elements such as lower thirds. PAL format Acronym for Phase Alternating Line format. A 25 fps (625 lines per frame) interlaced video format used by many European countries. PICT A still-image file format developed by Apple. PICT files can contain both vector images and bitmap images, as well as text and an alpha channel. PICT is a ubiquitous image format on Mac OS computers. pixel One dot in a video or still image. A typical low-resolution computer screen is 640 pixels wide and 480 pixels tall. Digital video movies are often 320 pixels wide and 240 pixels tall. pixel aspect ratio The ratio of width to height for the pixels that compose the image. NTSC pixels are square (1:1 ratio), but D-1 pixels are nonsquare.
postproduction The process of editing film or video after acquiring the footage. QuickTime The Apple cross-platform multimedia technology. Widely used for CD-ROM, web video, editing, and more. RAID Acronym for Redundant Array of Independent Disks. A method of providing nonlinear editors with many gigabytes of high-performance data storage by teaming together a group of slower, smaller, cheaper hard disks. RAM Acronym for random-access memory. Your computers memory capacity, measured in bytes, which determines the amount of data the computer can process and temporarily store at any moment. render In LiveType, the process of combining project elements with any applied effects, one frame at a time. Once rendered, your titling sequence can be played in real time. RGB Abbreviation for Red Green Blue. A color space commonly used on computers. Each color is described by the strength of its red, green, and blue components. This color space directly translates to the red, green, and blue phosphors used in computer monitors. The RGB color space has a very large gamut, meaning it can reproduce a very wide range of colors. SECAM Acronym for Sequential Couleur Avec Memoire. The French television standard for playback. Similar to PAL, the playback rate is 25 fps. sequencing An effect treatment in which each glyph on a track is transformed individually. A sequenced effect starts by transforming one character, then moves to the adjacent character, and so on. texture In LiveType, textures are full-screen animations, useful as backgrounds, texture mattes, or borders. TIFF Acronym for Tagged Image File Format. A widely used bitmapped graphics file format, developed by Aldus and Microsoft, that handles monochrome, grayscale, 8- and 24-bit color. timecode A method of associating each frame of film or video in a clip with a unique, sequential unit of time. The format is hours:minutes:seconds:frames. Timeline One of the four main windows in the LiveType interface, which shows the timing of project elements and the effects applied to them. title safe area The part of the video image that is guaranteed to be visible on all televisions. The title safe area is 80 percent of the screen.
GIF format 35, 43, 82 Glow style 22, 6869, 85, 119121, 132 Glyph pane 6467 glyphs 132, 144 assigning effects to 106 color 6465 elements as 84 modifying individual glyphs 7778 motion paths 96 removing effects from 90 special character effects 123126 transformation options 6567 graphics. See images Graphics codec 115 grid customizing 18 hiding 37 settings 18, 37 showing 17, 37 grouping items effects 92 tracks 27, 56 guides, Canvas 18
H.261 and 263 codecs 115 handles on objects 79
hardware field rendering and 38 noting for support calls 134 headers in EffectScripts 135 height settings for GIFs 35 help, onscreen 1011 Heuris MPEG format 115 hidden elements 76 hidden keyframes 132 high quality 112 Hold First and Hold Last options 61, 92 holes in layers. See matte feature hot keys 28 HSL (Hue, Saturation, and Lightness) 64 Hue values 64
Intel Indeo Video r3.2 format 115 Intel Raw codec 115 interlaced video 36 invisible elements 76 invisible keyframes 132.ipr extension 32
JPEG 2000 Image format 115 JPEG format 43, 82, 115
keyboard shortcuts 28 Keyboard Viewer 60 Key Cap utility. See Keyboard Viewer keyframes 9496 adding to effects 101 adjusting parameters 9596 copying 101 deleting 100 described 27, 145 EffectScripts 136139 hidden 132 modifying all keyframes 96 moving 100 overview 94 rotation and 66 stuck 132 viewing parameters 94
IEEE 1394 (FireWire) 144 images background 44 digital 85 filling track contents with 75 finding 107 importing 44, 82 pixelated 131 still 44 storing 30 Images folder 30 imported elements See also elements creating strings of 8485 resizing 83 size considerations 113 system performance and 113 transforming 8385 importing items background images 44 background movies 4345 data files 30 described 145 LiveType projects into Final Cut Pro 113 formats for 43, 82 images 44, 82 movies 4345, 82 still images 44 into third-party applications 114 In Point/Out Point markers 27 Inspector 2024 described 13, 20, 145 formatting options 62 illustrated 13, 20 LEDs in 96 Live Wireframe Preview 21 tabs in 2124 text-entry boxes 20, 58
layers advanced techniques 126127 assigning to treatments 68 holes in. See matte feature track 55 leading, text 63 LEDs, Inspector 96 length of extrusions 71 Lightness values 64 linking endpoints 51 LiveFonts adjusting timing 6061 advanced techniques 126127 character sets 60 described 8, 145 vs. system fonts 59 LiveFonts folder 29 LiveType effects files 28 introduction to 712 media files 28, 145 onscreen help 1011 restoring default layout of 14 unable to open 132
website 11 LiveType projects. See projects Live Wireframe Preview 20, 21, 109, 132, 147 locked items characters 133 elements 133 movies 83 textures 83 tracks 27 Loop button 110 looping items effects 92 LiveFonts effects 61.ltfx extension 29.ltlf extension 29.ltob extension 29.lttm extension 29.lttx extension 29

Late-Breaking News About LiveType 2
This document provides updated information about LiveType 2 and covers these topics: Late-Breaking News About LiveType 2.1 (p. 1) Previous Release Information About LiveType 2.0 (p. 2) This document may be updated as versions of LiveType 2 are released or new information becomes available. You can check for updated information by choosing Help > Late-Breaking News when LiveType is open. For the latest information about product updates, tips and techniques, and qualified third-party devices, visit the LiveType website at http://www.apple.com/finalcutstudio/ finalcutpro/livetype.html and the Final Cut Pro website at http://www.apple.com/ finalcutstudio/finalcutpro.
Late-Breaking News About LiveType 2.1
This version of LiveType is designed to run natively on both PowerPC-based and Intel-based Macintosh computers.
Installing LiveType Media More Than Once on the Same Hard Disk
If you attempt to install LiveType media more than once on the same hard disk, the installer may display an incorrect value for the required disk space. If the installation fails, make more space available and try again, or install LiveType media on a different hard disk.
Previous Release Information About LiveType 2.0
The following information was included with LiveType 2.0.
Vector-Based LiveFonts
Included in LiveType 2 are LiveFonts that use the new vector-based LiveFont technology. These fonts are scalable to any resolution. Nine LiveFonts from the original Pro Series set have been converted to the new vector-based technology. These fonts have a much smaller file size and also result in improved rendering performance: Tremor Script Ribbon Hand Gutter Cool Computer Buck Blueprint LiveType 2 also includes five new vector-based LiveFonts that are located in the Collectors Edition category: Cycle Gust Itchy String Tap
New Preferences Dialog
A new Preferences dialog is included in LiveType 2. This is used for assigning new locations for LiveType media. To open the Preferences dialog: m Choose LiveType > Preferences.
New Media Packaging
All LiveType templates, objects, effects, textures, and LiveFonts are now packaged as single files. The earlier file pair technology is still supported. LiveFonts, objects, and textures with this new packaging appear with a dash in the Media Browser under the installed column. This indicates no further installation of data is needed.
2006 Apple Computer, Inc. All rights reserved. Apple, the Apple logo, Final Cut, Final Cut Pro, and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. LiveType is a trademark of Apple Computer, Inc. PowerPC and the PowerPC logo are trademarks of International Business Machines Corporation, used under license therefrom. January 18, 2006 019-0581
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1. Final Cut Express 4 Upgrade from Final Cut Express 1, 2, 3, or 3.5
3. Final Cut Pro 6 For Digital Video Editors Only
4. LiveType 2 Essential Training
5. Apple Final Cut Express HD 3.5 Upgrade (Mac)[Old Version]
6. Apple Volume 2 (v. 2)


