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ART SGX 2000 Express

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Comments to date: 5. Page 1 of 1. Average Rating:
Laura 11:02am on Monday, October 18th, 2010 
Graphics card Excellent card, doing sterling service with great quality pictures even on a 42" LCD screen. Quick delivery. is it ok Not Using the card for games at all, but for streaming video from card to high definition television.
CTarascio 6:48pm on Thursday, August 26th, 2010 
I bought this card to replace an ageing Radeon 3650 in my current PC, which to be honest, was the only thing holding it back.
#maureen_53 9:53pm on Sunday, August 22nd, 2010 
I just purchased one of these for a pc I built for a friend. In years past I was pretty much anti-ati.
ElllisD 1:35pm on Friday, August 20th, 2010 
The ATI Radeon HD 4850 X2 graphics cards deliver up to 2x the performance per watt of the previous generation. Featuring a closed-loop liquid cooled system, the Sapphire Radeon HD 4870 X2 Atomic ST-6026 brings workstation class cooling to the PC.
rblock 4:28pm on Saturday, March 27th, 2010 
This is a great card for the cost. It plays WoW on all the highest settings with a solid 60 fps. Even in Oggrimmar with all the players. In Series graphics card ATI Radeon HD 4600.

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Documents

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computer equipped with MIDI ports and associated software or a sequencer. Any MIDI information sent to the MIDI In jack is echoed to the MIDI Thru jack. When using the SGX 2000 with an X-15 ULTRAFOOT, connect the MIDI cable to the 5 pin MIDI OUT jack on the X-15. MIDI THRU A MIDI Thru jack is provided on the SGX 2000 allowing you to continue a chain of MIDI devices and let MIDI information pass "thru" the unit to the next one. Information leaving the Thru jack is a direct copy of the MIDI messages received at the MIDI In jack. The information is buffered so the integrity of the signal is not degraded when passing thru. All MIDI Jacks are standard 5 pin DIN connectors utilizing standard MIDI connections. No phantom power is present on the unused terminals. ART recommends these unused terminals remain unused. PWR OUT The Power Output jack located at the rear panel provides an OUTPUT voltage of (+)9 Volts DC. Use this jack to power external devices requiring a wall mount adapter. The ART X-11 and X-15 can be powered with this power jack. The jack will accept a female connector with an inside diameter of 2.1mm. Do not plug in any external power supply such as a wall mount adapter to this jack. Doing this may cause serious damage to your SGX 2000 or quite possibly yourself! CONTROLS AND OPERATION INPUT LEVEL INDICATORS Three front panel LED's indicate signal level at all times. They are labeled: PRES, NOM, and CLIP. These LED's display the status of the input signal after it has passed the Drive control, Digital Processor Input level control, Second Stage Equalizer and the programmable seven band equalizer. The bottom LED (PRES) is green and lights when a small amount of signal is seen by the SGX 2000. When you are operating with a nominal amount of signal the middle yellow LED (NOM) lights. Clipping is indicated by the top red LED (CLIP). Adjust the input level to operate the SGX 2000 with the NOM LED lit the majority of the time. Allow for transients to light the CLIP LED occasionally. Be sure you are not causing the SGX 2000 to clip with the front end level, analog effects and equalizer settings. NOTE: For additional information regarding proper signal levels, refer to the Level section in Appendix A. DIGITAL PROCESSOR INPUT LEVEL CONTROL This slide control adjusts the amount of signal sent to the digital effects section of the SGX 2000. It is located at the end of the analog effects section after Loop 1's return. Adjust the control to light the NOM LED the majority of the time and allow for transients to light the CLIP LED occasionally. When the slider is set to the far left, signal is still sent through the processor. A hotter signal from the analog section is permitted when at this setting. MAINS/XLR OUTPUT LEVEL CONTROL The Output Level Control adjusts the final effect output level of the SGX 2000. With the slider fully to the left, there is no output signal present at any of

the output jacks. As you move the slider to the right the output signal level of the unit increases. When the slider is fully to the right, 100% effect output is achieved. With this slider you control the level to the Loop 2 effect send and the XLR outputs, as well as to the final output section. SEVEN SEGMENT DISPLAY (Red Numeric Display) The Seven Segment Display keeps you constantly informed of your Preset Number. Preset numbers are displayed from 001 to 200. When a preset is active the display is stable. A flashing display indicates you are in Edit Mode and a preset is ready to be recalled. The right decimal point will light to warn you your internal lithium battery is low and needs replacing. When using the Tuner, this display will become your tuning meter. LIQUID CRYSTAL DISPLAY (LCD) All information relative to a preset indicated by the Seven Segment Display is displayed in the LCD. Backlighting of the display is provided for ease of use in low light situations. The upper sixteen characters mainly display the Preset Title (name). If no title has been assigned, the display will read "<blank title>". In some cases other information will be displayed here. The lower sixteen characters display mainly the number and abbreviated description of effects stored, effects to be selected or deleted in the preset, and effect parameter information. Other information may appear here also. The view angle may be adjusted and is covered in the following section under the UTILITY function. A user or factory preset would be displayed in the LCD like the following representation. SGX 2000 CMP+DST+REV 1
The title appears in the top half of the display. It may be up to sixteen characters long. In the center of the bottom half of the display, three letter abbreviations of the effects in the preset appear. The number displayed at the bottom left side of the LCD indicates how many effects are present in the preset. A number at the far right of the bottom half of the display indicates how many MIDI controllers are assigned to the preset when Performance MIDI is engaged. A left or right arrow indicates more information is available for viewing. To view the information, press the Value button and turn the Encoder left or right. SGX CMP+DST+REV 1 LED EFFECT INDICATOR ARRAY Under the LCD are 16 individual LED's which indicate at all times what effects are present and active in a preset. When an LED is lit, it indicates which effect is present and active in the preset you are currently using. A flashing LED

You may preview presets while in Edit Mode by engaging the PRESET button. Use the Encoder to scan through the presets. Only the titles of the presets are shown, so it is helpful to know the contents. The processed output signal is not affected. To recall the preset when you are ready, press the RECALL button. Signal is being processed through the last active preset. The reason for this is so you can set up for the next preset change when you want it to happen. When you stop scanning, the preset number in the Seven Segment Display will be flashing. If RECALL is pressed, the display will stop flashing indicating the preset is now active.
EDIT MODE CONTROL BUTTONS ENTER Use the ENTER button when you want to complete an action such as adding an effect to a preset. When adding an effect there is a [?] after the name, press enter if you wish to insert this effect into your chain. The prompt [?] (i.e. [ADD EQUALIZER?]) will appear in the LCD when it is necessary to press Enter to complete a task. RECALL The RECALL button is used to Recall presets while you are in Edit Mode. To Recall a preset (the Seven Segment Display will be flashing a Preset number), select the proper Preset and press the RECALL button. If you have been editing the parameters in a preset and wish to return them all to the original settings, press the Recall button. ADD EFFECT Pressing the ADD EFFECT button once opens the Add Effect function. To add an effect to a preset, press this button and use the Encoder to select the effect you want to add to the chain. Turn the Encoder left or right to scan through your selections. Finalize the ADD EFFECT command (add the effect to the chain) by pressing the ENTER button. Doing this inserts the effect temporarily in memory. If audio is passing through the SGX 2000, you will hear the effect when you press the ENTER button. To make the effect permanent, press the STORE button. To close the Add Effect function and escape to Edit Mode, press the button once or press the Edit Mode button. You can preview the effects you may add to an effect. MAKE SURE YOU ARE IN THE EDIT MODE, press the ADD EFFECT button once, notice the lower half of the LCD shows an available effect. The effects displayed as you turn the Encoder are those available to be added to the effects chain. It doesn't stop there! There are many sub variables of each effect to be explored. Right now let's just worry about operation and not the effects themselves. To simplify matters let's step through an example depicting the selection of four effects. We will use some of the buttons not yet explained but doing it this way will make the understanding of the programming much easier. The control buttons we use now will be defined in detail later in the manual. Adding Effects to a Preset When you see text within the [ ] brackets, it is the text as it appears in the LCD. -Enter EDIT MODE (press the Grey button).

parameter back to its original value if the simply hit the RECALL button. Doing this its original value. (It is assumed the in the SGX 2000 or dump it through MIDI.
TITLE EDIT One of the displays to appear in the upper portion of the LCD is the title of the preset. There is a total of sixteen spaces with the complete ASCII character set available to use in naming presets. To either edit the title or create a new one you must first enter the Edit Mode. To enter the Edit Mode, press the Edit Mode button. Now press the Title Edit button, [Title Edit] appears in the top half of the display and a cursor appears in the bottom half. Press the Value button and use the Encoder to select characters. If the Param button is pressed, you may move the cursor left and right with the Encoder to position it for the next character. Pressing the Value or Param buttons will move the cursor right or left one space at a time. Press the Store button to save your title. The title will appear in the upper half of the LCD and any selected effects are in the lower half. If you wish to change the title, enter the Title Edit Mode and make the appropriate changes. Don't forget to STORE the new title. If there are characters you wish to delete in the display use the Encoder to move the cursor and then press the ADD or DELETE EFFECT button. If you wish to delete all sixteen characters press the DELETE EFFECT or ADD EFFECT buttons sixteen times. By doing this you will eliminate any characters and have a blank display to start with. To exit or escape from the Title Edit mode, press the TITLE EDIT button once to escape to EDIT Mode or press the EDIT MODE button. UTILITY The Utility button allows you to access the user settable utilities available in the SGX 2000 and view system information. Listed in this section is information
regarding the variable utility parameters with their default value settings and SGX 2000 system data. To change Utilities, first enter Edit Mode then press the Utility button. Once you are in Utility Mode you may change values by selecting the parameter and then changing the value. To do this select the parameter you wish to modify with either the Param or Value buttons. Use the Encoder to change the parameter value. (Make sure the Value LED is lit) To view system data, press the Param or Value button until the information you're looking for appears in the display. Remember the Param and Value buttons act as a left and right cursor when they are pressed repeatedly. You do not need to press the STORE button to save Utility parameters, it is done automatically. To exit Utility Mode, press the Utility button to return to Edit Mode. PROGRAMMING HINT: Press the Value button to change and view the parameters then use the Encoder to set the value. This way you don't have to switch between the Param and Value buttons to edit values. BYPASS LEVEL = MIX DRY LEVEL [100%] You may globally control the level of the Bypass signal when in Bypass Mode. The Bypass Level Utility parameter overrides whatever "DRY" level is individually set in each preset. Every time Bypass is engaged, the through signal level will be whatever this value is set to. The initial default setting is 100%. When the value is set to [= MIX DRY LEVEL], the DRY level setting (from the Programmable Mix) of the individual preset will be the signal level when the preset is bypassed. REMOTE SWITCH 1 & 2 [= BYPASS ON/OFF] The REMOTE jacks may be programmed to either Bypass the SGX 2000, access the Increment or Decrement Preset mode, and Re-Arm or Trigger the Sampler. A footswitch and any two conductor cable is intended to be used with these jacks. If you are using an ART X-15 ULTRAFOOT, you can use the Bypass Jack feature on the X-15 to control one of the SGX 2000's Remote Jacks. A momentary (normally open) switch should be used in applications other than the X-15's bypass feature. Use the following chart to determine how the Remote Jacks may be programmed. # REMOTE 1 BYPASS ON/OFF SAMPLE-TRIGGER INCR PROGS 2 REMOTE 2 BYPASS ON/OFF SAMPLE-TRIGGER SAMPLER-ARM DECR PROGS

-Press the RECALL button. *Even though the title is not displayed in the LCD , the factory preset is now active, but, IT IS NOT PERMANENT. If you wish to make the preset permanent, you must STORE it. To store the preset in the first 110 locations, you must first unlock the existing preset. (See the next paragraph about unlocking a preset) If you are copying to a location above 110, press the STORE button now. -Press STORE, the preset is now stored into the location you selected.
Preset 1-110 Locked/Unlocked Protects the first 110 presets from being overwritten. The factory presets may be unlocked for editing. When you set the value for Unlocked, all factory presets are unlocked and ready to edit. To relock the presets, select the Locked value when you are done editing. At first you may not want to overwrite the factory presets, so increment up to a user preset and store the new preset. UNLOCKING THE FACTORY PRESETS -Make sure you are in the EDIT Mode. (Press EDIT button if not) -Press the UTILITY button. -Press the Param button. -Use the Encoder to select the screen displaying [PRESET1.110 = LOCKED]. -Press the Value button and use the Encoder to change the value to UNLOCKED. *All presets are now unlocked. If you wish to store new information in the Factory Presets, press the STORE button. NOTE: Remember, when you unlock a preset, ALL presets are unlocked. To prevent overwriting presets, re-lock the presets following the directions to unlock a preset, only selecting the "LOCKED" value. MIDI You may gain access to all MIDI parameters and their values by pressing this button. Shown here are the variable MIDI parameters and their default value settings. Once you are in MIDI Mode you may change values by first selecting the parameter and then changing the value. To do this first press the PARAM button and select the parameter you wish to change with the Encoder. Next press the VALUE button and use the Encoder to select a new value. You do not need to press the STORE button to save the changes with one exception, it is done automatically. You need to press the Store button if you edit the On/Off status of an effect and want to make it permanent. To exit MIDI Mode, press the MIDI button to return to Edit Mode or the Edit button. PROGRAMMING HINT: Press the Value button to change and view the parameters then use the Encoder to set the value. This way you don't have to switch between the Param and Value buttons to edit values. MIDI Enable PM= ON, OFF [ON] PROG= ON, OFF [ON]

Allows you to turn on or off Performance MIDI and the Program change function independently. If you wish to use PM and not change presets, set PROG to = OFF. MIDI Channel OFF-16 [1] Sets MIDI send and receive channel number. OMNI Mode ON, OFF [ON] Sets MIDI OMNI mode on or off. The SGX 2000 is shipped from the factory in OMNI mode, allowing it to receive MIDI PROGRAM numbers on any MIDI channel. MIDI Program Table [PROG= #] [PRESET= #] Allows you to edit the Midi Program Table (MPT). Refer to APPENDIX B for examples of editing the MPT and further documentation. FX ON/OFF ENABLE (USING X-15) ON, OFF [ON] When the SGX 2000 is used with an ART X-15 ULTRAFOOT, the two devices "talk" to each other. In order for the two devices to talk, Enable must be ON. The SGX 2000 enables commands to be received from the X-15 to turn the effects in the preset on or off. NOTE: If you are not using the SGX 2000 with an X-15, set the Enable to OFF. 'ENTER' TO EDIT ON/OFF CONTROLLERS The purpose of being able to edit the ON/OFF controllers is to allow you to change effect status without an X-15 ULTRAFOOT. You may also change the MIDI controller number assigned to the effect. Press the Enter button and you can set up the On/Off status of an effect in a preset. The effect status is automatically set to On when you first add the effect to the preset. If you edit the On/Off status YOU MUST PRESS STORE TO SAVE YOUR CHANGES. If you do not want an effect to be active instantly when a preset is recalled set the Status to Off. When the preset is next selected, the effect will be off. Access the EFFECT MODE of the X-15 and press the associated activator pad to turn on the effect. SWITCH # PAD BYPASS EXCITER COMPRESSOR DISTORTION EQUALIZER EXPANDER/NOISE GATE STATUS* OFF ON ON ON ON ON MIDI CONTROLLER MC 84:MIDI CNTLR MC 70:MIDI CNTLR MC 71:MIDI CNTLR MC 72:MIDI CNTLR MC 73:MIDI CNTLR MC 74:MIDI CNTLR
REVERB DELAY PITCH TRANSPOSER FLANGE/CHORUS SPECIAL EFFECTS

ON ON ON ON ON

MC MC MC MC MC
75:MIDI 76:MIDI 77:MIDI 78:MIDI 79:MIDI

:DIFFUS= 60 to 100 percent in four increments of 20% [100%] :LEVEL = 0 to 100 percent in % increments [100%] GATE-VERB-2 [GATE-VERB-2], [GAT] Gated Reverb Parameters: :TYPE= SLOPE-2, FLAT-2, RVRS-2A, RVRS-2B, OFF [SLOPE-2] :IN = PRE DDL, POST DDL [PRE DDL] :DECAY = 0.05 to 0.40 seconds in 5 ms increments [0.40s] :DIFFUS= 60 to 100 percent in four increments of 20% [100%] :LEVEL = 0 to 100 percent in % increments [100%] GATE-VERB-3 [GATE-VERB-3], [GAT] Gated Reverb Parameters: :TYPE= SLOPE-3, FLAT-3, RVRS-3A, RVRS-3B [SLOPE-3] :DECAY = 0.05 to 0.40 seconds in 5 ms increments [0.40 :DIFFUS= 60 to 100 percent in four increments of 20% [100%] :LEVEL = 0 to 100 percent in % increments [100%] Both GATE-VERB-1 and GATE-VERB-2 have forward and reverse gated reverb algorithms which are not quite as dense or complex as those found in the GATE- VERB-3 algorithms. For an equal decay, GATE-VERB-2 is denser than GATE-VERB-1. The decay times found in GATE-VERB-2 are longer. When used in a stack of effects these gated sounds will fill in nicely. If you choose to use these effects alone, they will be loose and moderately sparse. By varying the amount of diffusion you directly affect the tightness (or looseness) of the sound. High diffusion equates to a tighter effect. GATE-VERB-3 algorithms are the most complex and dense. Always use GATE-VERB-3 when building "reverb only" programs.The difference between normal reverb decays and decays when a gated program is the normal decay gradually fades into nothing while the gated decay ends in an abrupt manner. The most interesting gated program is the flat setting. Here there is no decay but the equivalent of a short burst of sound. DELAY ALGORITHMS TAP'D-DDL-S [TAP'D-DDL-S], [DDL] Tapped Digital Delay - Short Parameters: :TYPE:= FLAT-1m, FLAT-1s, RVRS-1m, RVRS-1s, SLOPE1m, SLOPE1s, (E) FLAT-2m, FLAT-2s, RVRS-2m, RVRS-2s, SLOPE2m, SLOPE2s, (S) FLAT-3m, FLAT-3s, RVRS-3m, RVRS-3s, SLOPE3m, SLOPE3s (L) [FLAT-1m] :TAPS= 1 to 7 in one step increments [2] :DELAY* = 0 to 960ms [100ms] increments:5ms;0-350, 10ms;350-700 20ms;700-960 D-FINE* = 0 to 50ms in 1ms increments [0ms]
:REGENeration = 0 to 100 percent in % increments [76%] :LEVEL= 0 to 100 percent in % increments [100%] *Total delay possible is 1010ms. TAP'D-DDL-L [TAP'D-DDL-L], [DDL] Tapped Digital Delay - Long Parameters: :TYPE:= FLAT-1m, FLAT-1s, RVRS-1m, RVRS-1s, SLOPE1m, SLOPE1s, (E) FLAT-2m, FLAT-2s, RVRS-2m, RVRS-2s, SLOPE2m, SLOPE2s, (S) FLAT-3m, FLAT-3s, RVRS-3m, RVRS-3s, SLOPE3m, SLOPE3s (L) [FLAT-1m] :TAPS= 1 to 7 in one step increments [3] :DELAY* = 0 to 1100ms [240ms] increments:5ms;0-350, 10ms;350-700 20ms;700-1000, 50ms;1000-1100 D-FINE* = 0 to 50ms in 1ms increments [0ms] :REGENeration = 0 to 100 percent in % increments [76%] :LEVEL= 0 to 100 percent in % increments [100%] *Total delay possible is 1150ms There are three levels of tapped delays in the SGX 2000. These are what we call Even (E), Shortened (S), and Lengthened (L). (1's are Even, 2's are Shortened, 3's are Lengthened) Even means that the delay taps are at evenly spaced intervals. Shortened means that as the taps approach the set delay, the intervals are closer together. As the taps approach the set delay in the Lengthened mode they are farther apart. In the types you will see an [m] and an [s], the [m] means mono and the [s] signifies stereo. The mono tapped delay has its left and right taps at the same delay points where the stereo taps are staggered. When using the stereo tapped delays the first right tap is half the delay time before the first left tap. There also Flat has a the signal the signal are three slopes used in the tapped delays, Flat, Reverse and Forward. flat linear response. Reverse increases in amplitude exponentially as approaches the end. Forward exponentially decreases in amplitude as approaches its end point.

SAMPLER+PTr [SAMPLER+PTR], [SPT] Sampler Plus Pitch Transposer Parameters: STAT=REC-RDY, PLAY, IDLE [REC-RDY] RECORD=AUTO, MANUL, MIDI [AUTO] PLAY=SINGLE, PUNCHIN, MIDI, REPEAT, AUDIO [SINGLE] LENGTH= 0.02s to 1.25 in 20 ms increments [1.25s] START= 0 to 100ms [5ms] PITCH= (-)12 to (+)12 half steps in 1 half step increments [0]
FINE=(-)4.00 to (+)4.00 half steps in 0.06 cent increments [0.00] BASE KEY=OFF, 1 through 127 (key note on) [OFF] LEVEL= 0 to 100 percent in % increments [100%] Status always informs you of the state the Sampler is in. After a sample has been taken, status is Idle waiting either to be Re-Armed or played. Record lets you choose how you want to sample the sound. Auto is signal activated, the sampler will start recording as soon as signal is applied to the SGX 2000 and the GREEN LED is lit. Manual is operator activated, the sampler will start recording when you press the trigger button or use a footswitch with the Remote jack. MIDI is MIDI activated, the Sampler will start recording when the SGX 2000 receives any Note On message. Play lets you select how the sample is played back when triggered. Single plays back once per trigger, Repeat keeps repeating the sample until triggered again, and MIDI plays back when any Note On message is received. Punchin lets you insert a sample into the current signal stream. When you trigger the sample, the current signal is cut out and only the sample is heard. If you have a preset set up with the Punchin value, set your Dry level in the Mix to 0%. Audio triggers the Sampler to playback when the YELLOW LED is lit. Before the sample can be retriggered the YELLOW LED must go out. Length is the amount of time you have to record (and playback) a sample. If you find you've recorded to much, you may eliminate the unwanted end signal by reducing the Length parameter. Start allows you to trim the beginning of the sample removing annoying clicks, unwanted sample material or dead space. Level sets the amount of signal level coming out of the Sampler. Use the Short Sampler, [SAMPLER-S] when you want to combine a sampled sound with reverb. The algorithms from reverb groups one and two are available. Every time the sample is played back it will be subjected to the reverb parameters you have set. The Long Sampler [SAMPLER-L] should be used when you require one and a half seconds of sampling time. You should use the Sampler with Pitch Transposer [SAMPLER+PTr] algorithm when you want to shift the pitch of the sample during playback. Each time the sample is played back it will be subjected to the pitch parameters set.
NOTES: 1) The Low Pass filter [LPF] acts as a high frequency rolloff to the signal before it is sampled and may be added to all three algorithm choices. 2) You may program the Remote Jacks to access the Trigger and Re-Arm feature. 3) BASE KEY in the SAMPLER + PTr algorithm has no effect on triggering samples. 4) You cannot store an audio sample. 5) See APPENDIX A, for more information regarding the SAMPLER. SYSTEM CONTROL/LEVEL ALGORITHMS

#1 IS CONTROLING MIDI DataMONITOR
#1 CONTROLLER IS MC 4:FOOT CTLR
#1 DATA IS MC 4:FOOT CTLR
MIDI EVENT MONITOR [MEM] The MIDI EVENT data MONITORING MODE (MEM) feature is one of the parameters available while in MIDI Mode. This mode shows the user an "English-ed" version of certain MIDI events as they occur, regardless of MIDI channel. The information displayed shows the type of MIDI event and its attributes with a choice of display formats, called "English-ed" or "Raw Data". Each of these formats offers a choice of display numeric info in either decimal or hexadecimal (base 16, the format for experienced MIDI users).To select the Event Monitor, enter Edit Mode then MIDI Mode. Press the Param button and use the Encoder to select [MIDI EVENT data MONITORING MODE]. MIDI EVENT data MONITORING MODE The unit is now ready to display the following of MIDI Events: MIDI CONTROLLERS: All, 0 thru 120 ( MOD WHEEL, MIDI CONTROLLER #001 etc).
CHANNEL VOICE events: NOTE ON, NOTE OFF: Actual note names and accidental (Sharp only) shown. POLYPHONIC AFTERTOUCH (Note names and accidental). CHANNEL PRESSURE AFTER TOUCH PITCH BEND CHANGE Other MIDI events monitored: PROGRAM CHANGE MEM does NOT monitor: System Exclusive messages Channel Mode messages (All Notes Off etc.) Real Time messages (Timing Clock) System Common messages (MIDI Time Code) Each MIDI event is displayed depending on which display mode is active. The default display mode is "English-ed" decimal. Using the VALUE Up/Down keys will move through the two display modes (with two numeric formats each). The latest event is reformatted accordingly. In the case of NOTE ON/OFF and POLYPHONIC AFTERTOUCH events, the musical note associated with the event has its note name displayed next to the numeric value of the note. Examples of Screen Displays for MIDI CONTROLLER #4 FOOT CONTROLLER "ENGLISHed" Mode Decimal MIDICTL=176 CH01 FOOTCTLR=004:127 Hexadecimal MIDICTL=B0h CH01 FOOTCTLR=04h:7Fh "RAW DATA" Mode Decimal 127 FOOTCTLR=004:127 Hexadecimal B0h 04h 7Fh FOOTCTLR=04h:7Fh
Examples of Screen Displays for MIDI EVENT PITCH BEND "ENGLISHed" Mode Decimal PTCHBND=225 CH02 LSB=000 MSB=064 "RAW DATA" Mode Decimal 064 LSB=000 MSB=064
Hexadecimal PTCHBND=E1h CH02 LSB=00h MSB=40h
Hexadecimal E1h 00h 40h LSB=00h MSB=40h
Examples of Screen Displays for MIDI EVENT PROGRAM CHANGE "ENGLISHed" Mode Decimal PGMCHNG=192 CH01 PROGRAM #069 Hexadecimal PGMCHNG=C0h CH01 PROGRAM #45h "RAW DATA" Mode Decimal PROGRAM #069 Hexadecimal C0h 45h PROGRAM #45H
DISPLAYED TEXT -------------MODWHEEL BREATH FOOTCTLR PORTAtim DATA msb MAIN VOL BALANCE PAN EXP CTLR GENERAL1 GENERAL2 GENERAL3 GENERAL4 DAMP PED PORTAMEN SOSTENUT SOFTPEDL HOLD 2 GENERAL5 GENERAL6 GENERAL7 GENERAL8 ExtFXdpt TREM dpt CHOR dpt CELESdpt PHASEdpt

Other Means of Bypassing the SGX 2000 Bypassing the unit via MIDI may be done by easily. Since the SGX 2000 has the capability of MIDI BYPASS, all you need to send is an on/off control message. The SGX 2000 bypass default setting is MIDI Controller # 84. X-15 If you are using your SGX 2000 with the ART X-15 ULTRAFOOT, refer to APPENDIX G in this manual or to the X-15 manual for any detailed information you may need. Customer Service You may contact ART's Customer Service Department between the hours of 9:00 AM and 4:00 PM Eastern Time Monday through Friday. The Customer Service Department will answer technical questions about ART products and provide information concerning service (in the unlikely event you need it). ART SGX 2000 SPECIFICATIONS Total Presets.. 200 Factory Presets...115 User Memory Locations.. 90 Dynamic Range..>90dB Typical Equivalent Input Noise..-100dBv Operating Level..+16dBV max Input Impedance: Line..1M ohm Instrument...470K ohm Loop Return..1M ohm Output Impedance: Line..1K Balanced Line..600 Inst..2K Headphone..47 Loop Send..1K ohm ohm ohm ohm ohm
Mechanical.3.50"H X 19"W X 10"D, all steel case Weight..12lbs (5.5Kg) Power Requirements.105-125 Volts AC, 60Hz, Internal Fuse 240ma @ 117VAC, 28.1W (Export unit configured for destination country.) MIDI Receive Channel..1-16, OMNI (all), Off MIDI Programs..May be assigned to any Preset # Connections..In/Out 1/4" 1/4" Stereo Headphone, XLR.. MIDI: IN, OUT, THRU, 2.1mm (+)9 VDC OUTPUT ART retains a policy of constant product improvement. Specifications are subject to change without notice. Designed and manufactured in the United States of America.
Contact Information Applied Research & Technology, Inc. (ART) 215 Tremont Street Rochester, New York 14608 USA (716) 436-2720 (716) 436-3942 (FAX) artroch@aol.com http://www.artroch.com
APPENDIX A HELPFUL HINTS Building Your Own Presets Building presets is easy, really. Don't let all those effects possibilities scare you. What we suggest is to start by modifying existing presets. By doing this, you'll become familiar with how presets are built, what's in them and most importantly the level settings. Don't forget, one of the most important parts of the preset are the Mix parameters. Find a few presets that initially sound usefull to you. Copy these presets to a block of blank locations. (i.e. start at preset 130 and work up) Press the Value button and use the Encoder to view the effects. Or, press the Param button and use the Encoder to view the parameters and their values. To modify the preset change the values you think should be different or wonder about the difference between "types" (distortion, slope, reverb, etc.). To change a value, press the Value button until the parameter you wish to change is displayed in the LCD. Use the Encoder to change the value. To add or delete effects from the preset, press the Add or Delete Effect button and use the Encoder to make your selection. Press the Enter button to finalize the command. When you're done press the Store button to save your changes. Don't forget to give your preset a name of it's own. You can name it anything, but, a title describing the sound of the preset will help you remember what it's going to be used for. Press the Title Edit button while the Edit Mode LED is lit to change the name. If you need more information about the buttons and their use, check the Table of Contents for their location and go to that section in the manual. Level Programming Hints When Building Your Own Presets The SGX is capable of an incredible range of effects. One of the reasons is the fact that every effect is strong enough to stand by itself. Combining effects is one of the most powerful facets of the SGX. In combining effects you can mistakenly amplify the raw noise of a guitar to unnecessarily high levels. This is where you can get into trouble. Constructing presets for the SGX is very easy. You simply add effects, set the mix and you have usable presets. The difference between usable and great presets is in the tweaking of parameters and a few design insights. Here are some recommendations for things to try: 1) Keep the Input Drive control up as far as it will go without clipping the unit. This will optimize your guitar to the SGX. 2) Make sure occasionally the level is Level effect the NOM LED (yellow) is lit while playing. The Clip LED may light. If the NOMinal LED is not lit, the unit may sound noisy. If too low, increase the Compressor Output or add the Programmable and set it to 100%.

-Press the Value button and use the Encoder to change the number to 60. -Press the param button twice, press the Value button and turn the Encoder 1 click. -Press the Value button twice and use the Encoder to change the number to 151. MIDI PROG= PRESET= 1 2_ > > MIDI PROG= 1 PRESET= 151_
-Exit MIDI mode by pressing the MIDI button once. You may assign any preset # to any program # including a preset to a multiple of program #'s. To test the reassigned numbers, use a MIDI device to recall the presets. Your reassigned presets should be recalled.
NOTE: Don't forget, many foot pedals are configured for their preset 1 to recall MIDI program 0. This example allows for this and preset 1 is recalled when the foot pedal preset 1 is recalled. EXAMPLE 2: Editing the MPT with a keyboard or external controller. Using this method of editing, you select the desired patch on the keyboard or foot pedal, and then select the desired PRESET on the SGX 2000 for that sound. You can do this while you are listening to the SGX 2000. When used with a keyboard or other device which sends MIDI PROGRAM CHANGE messages, MPT editing is simplified. We will edit the MPT for MIDI numbers 2 and 3, to recall presets 96 and 1. Once again it is assumed the SGX 2000 has not had its MPT edited. The keyboard/controller MIDI OUT must be connected to the SGX 2000's MIDI IN jack. The MIDI channel on the SGX 2000 must be set to the same channel of the sending device, or the SGX 2000's OMNI mode must be ON. -Make sure you are in EDIT Mode. (Press EDIT button if not) -Press the MIDI button. -Turn the Encoder until you see in the LCD: MIDI PROG= PRESET= 2 3_ > > MIDI PROG= PRESET= 2 96_
-Select a patch on the keyboard or MIDI foot pedal so [MIDI PROG= 2] is displayed (select either preset #1, 2 or 3). If the MPT has never been edited, [PRESET= 3_] should be in the lower half of the display. *The patch that causes [MIDI PROG= 2] to appear in the display is usually the second or third patch of the lowest numbered bank if the keyboard has banks of patches. -Use the Encoder to select preset 96. -With the keyboard change the MIDI PROGram number to 3. -Set the PRESET to = 1. MIDI PROG= PRESET= 3 4_ > > MIDI PROG= PRESET= 3 1_

Internally, presets are numbered 0 to 199. When a preset number is displayed, it is shown as 1 to 200. Any messages that refer to the SGX 2000 preset number refer to the internal number, 0.199. Preset numbers are referenced in message with 2 data bytes, least significant 7 bits, then most significant bit in the lsb of the next byte. Example: preset 1 on the LCD is referenced with 00h 00h, and preset 200 is referenced with 47h, 01h. When channel number is OFF and a front panel command for a dump is processed, the SGX 2000 sends a message coded for channel 1 (the lowest channel number).
DETAILED DESCRIPTION OF MESSAGES Set Bypass OFF: F0 1A 0x F7 Set Bypass ON: F0 1A 0x F7 This allows remotely setting the state of BYPASS in the SGX 2000 without affecting anything else in the unit. MIDI controller messages may also be used to turn Bypass ON/OFF. The default value is MIDI controller number 84. Request DUMP all presets: F0 1A 0x 12 4B F7 LOAD all presets: F0 1A 0x 12 0B <many bytes> F7 Dumps all presets in preset number order. No compression of the data is done. Request MPT table: F0 1A 0x 12 4C F7 Set MPT table: F0 1A 0x 12 0C <128 * 2 bytes> F7 For each MIDI program number there is a corresponding SGX 2000 preset number. Each entry (internally) is 0.199 and is sent as 2 bytes. First the least significant 7 bits, then the msb. This is done for each of the 128 MIDI program numbers. When FX ON/OFF Enable is ON, you may use MIDI controller 84 to activate MIDI Bypass. If you find you require additional MIDI technical information, please contact or Customer Service department at (716) 436-2720.
APPENDIX D MIDI Implementation Chart ART SGX 2000 model 500; Date: OCTOBER 1991; VER 1.0 |--------------------------------------------------------------------| | Function | Transmitted | Recognized | Remarks | |--------------------|-------------|-------------|-------------------| | Basic Default | X | 1-16 | note 1 | | Channel Channel | X | 1-16 | | |--------------------|-------------|-------------|-------------------| | Default | X | Mode 1,3 | note 1 | | Mode Messages | X | OMNI ON/OFF | | | Altered | X | O | | |--------------------|-------------|-------------|-------------------| | Note | X | O | | | Number True Voice | X | O | | |--------------------|-------------|-------------|-------------------| | Velocity Note ON | X | O | | | Note OFF | X | O | | |--------------------|-------------|-------------|-------------------| | After Key's | X | O | | | Touch Ch's | X | O | | |--------------------|-------------|-------------|-------------------| | Pitch Bender | X | O | | |--------------------|-------------|-------------|-------------------| | | O | O | effects on/off | | | | | controllers send | | Control | | | controller msgs | | | | | when presets are | | Change | | | recalled | | | | | | | | | | | | | | | | |--------------------|-------------|-------------|-------------------| | Prog | X | 0-127 |assignable to any | | Change True # | X | |preset | |--------------------|-------------|-------------|-------------------| | System Exclusive | O | O |See: manual | |--------------------|-------------|-------------|-------------------| | System :Song Pos | X | X | | | :Song Sel | X | X | | | Common :tune | X | X | | |--------------------|-------------|-------------|-------------------| | System :Clock | X | X | | | Real Time:Commands | X | X | | |--------------------|-------------|-------------|-------------------| | Aux :Local ON/OFF | X | X | | | Mes- :All Notes Off| X | X | | | sages:Active Sense | X | X | | | :Reset | X | O | | |--------------------------------------------------------------------|

Included in this addendum: Enhanced user interface Preset bank selection Recalling presets Storing presets Creating presets Banks Organizing Presets Preset hints Preset list Dual Pitch Transposer Space Phaser Expanded Digital Tuner Changes in the main reference manual: Page Number Section Explanation Refer to New Section 3 PWR OUT Power out jack No new section 3 LCD Liquid crystal display Throughout this text 4 PRESET Preset selection Throughout this text 5 EDIT MODE Preview presets Throughout this text 6 STORE Storing presets Throughout this text 7 TITLE EDIT Characters in title Throughout this text 7 Utility Addition of utilities Throughout this text 8 X-15 How to use with ART X-SWEPT Addition of Phaser Space Phaser 12 REGEN DDL Delay time longer Refined Algorithms 14 TUNER Expanded parameters Digital Tuner 16 MISC. About the presets Throughout this text 26 WARRANTY Amended warranty Warranty 27-29 PRESET New preset list All reverb algorithms, natural and fabricated (halls, rooms, gated) have been redone allowing you to experience great sounding effects. No change to the user interface for creating patches with reverb was necessary. When creating patches, just listen to the reverb type to determine which space is right for you. We have expanded the Digital Tuner to accommodate a wider range of tuning options. Included in the new options are a reference oscillator which produces a reference tone at the outputs to speed your tuning (or to give someone else in the band a tone to tune to) and the option of tuning to 12th fret harmonics. The delay length of the Regenerated Delay has been increased from a maximum delay time of 1150ms to 1300ms.

ENHANCED USER INTERFACE

PRESET BANKS, WHAT'S IN THEM When hundreds of presets are available in a device, you must make it effortless to access them all, as well as group them, in an intelligent fashion. A.R.T. has created "banks" of presets to supply you with every possible need. Four banks of factory presets, with a total of 475 patches, have been created for the SGX 2000 EXPRESS. The first bank, titled CLASSIC and designated by the letter "A", contains 125 instant use presets for the guitar. In bank two, the "B" bank, you will find 116 PERFORMANCE presets. These presets emulate guitar sounds as you would hear them on the radio from various types of artists and also through different types of amplifiers. Bank "C", the third bank is the PRODUCTION bank of the SGX 2000 EXPRESS. This bank contains 111 patches you would use in a studio/recording situation. The last bank "D", CONTRIBUTION, contains 123 patches created by recording engineers and artists worldwide. Bank "A" CLASSIC We've put together a small sample of the multitudes of sound capabilities the SGX 2000 EXPRESS has waiting inside for you to experience! The first 40 presets start off with ripping lead (1-10) patches and acoustic/clean lead (11-20) patches. Presets 21-22 feature the Digital tuner. The first one is silent, allowing you to tune in private, and the second one is set up to automatically detect the string you are tuning and put out a tone of that frequency through your amp! Even if you don't need an "E", perhaps someone without an SGX 2000 EXPRESS does! X-15 ready patches (23-28) show off just what the SGX 2000 Express is capable of when used with the ART X-15 MIDI Controller pedal. To finish off the tour, there are ten semi-dirt, lead/rockin' rhythm patches (29-40). It doesn't stop there, starting at preset 41 and continuing to preset 75 are 35 more guitar solo lead patches! Everything from overdriven ripping lead sounds, "effected" leads, milder dirty leads to "clean" (no distortion!) lead patches. Don't limit these to just lead patches, there are other ways for you to decide how to use them. Starting with preset 76, rhythm, chunka chunka, dirt, grunge, overdrive, semi-overdriven, and yes, even clean patches are all contained in the group up to preset 109. Be sure to check out presets 101115 for some outrageous effects! Buried guitar leads, various wah-wah tremolo, sampling, pitch shifting, delay, panning and phasing are all featured here. Not enough?, it doesn't stop here, you still have three more banks of exciting sounds to go! Bank "B" PERFORMANCE The first 72 presets reflect guitar sounds from various recordings and artists you are sure to recognize. Next, from preset 73 to 93, are emulations of classic amplifier sounds. From preset 94 to 116, you will find presets set up for keyboard and MIDI controllers. Use your imagination and capitalize on these plug in and sound like presets!

 

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