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Asus K7M

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Asus K7MASUS K7M - motherboard - ATX - AMD-751 - Slot A - Retail

AMD - ATX - 0.8 GB - Onboard Sound - 1 CPU Socket

The K7M is based on AMD AMD-751 chipset with ATX form factor for the latest support of AMD Athlon processors. The chipset is the first of the kind to incorporate with 200MHz FSB (Front Side Bus) in the x86 platforms. The mainboard features support for UDMA/66 data transfer, AMR slot, and JumperFree Mode via BIOS setup. The additional upgrades provided include USB ports, PC Health Monitoring and Yamaha Audio. With two existing USB ports onboard, users can also upgrade with two more additional USB... Read more

 

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CONTENTS

1. INTRODUCTION.... 7 1.1 How This Manual Is Organized.. 7 1.2 Item Checklist.... 7 2. FEATURES... 8 2.1 The ASUS K7M-RM Motherboard.. 8 2.1.1 Specifications... 8 2.1.1.1 Optional Components.. 9 2.1.2 Performance... 10 2.1.3 Intelligence (only with optional hardware monitor). 11 2.2 K7M-RM Components... 12 3. HARDWARE SETUP... 14 3.1 K7M-RM Motherboard Layout.. 14 3.2 Layout Contents.. 15 3.3 Hardware Setup Procedure.. 17 3.4 Motherboard Settings... 17 3.5 System Memory (DIMM).. 22 3.5.1 General DIMM Notes.. 22 3.5.2 DIMM Memory Installation.. 23 3.6 Central Processing Unit (CPU).. 25 3.6.1 Universal Retention Mechanism.. 25 3.6.2 Heatsinks... 25 3.6.3 Installing the Processor.. 26 3.6.4 Smart Thermal Solutions.. 28 3.6.5 Recommended Heatsinks for Slot A Processors. 29 3.7 Expansion Cards... 31 3.7.1 Expansion Card Installation Procedure.. 31 3.7.2 Assigning IRQs for Expansion Cards.. 31 3.7.3 Accelerated Graphics Port (AGP) Pro.. 33 3.7.4 Audio Modem Riser (AMR) Slot. 33 3.8 External Connectors... 34 3.9 Power Connection Procedures.. 45 4. BIOS SETUP... 46 4.1 Managing and Updating Your BIOS... 46 4.1.1 Upon First Use of the Computer System.. 46 4.1.2 Updating BIOS Procedures... 48
4.2 BIOS Setup Program... 49 4.2.1 BIOS Menu Bar... 50 4.2.2 Navigation Keys.. 50 4.3 Main Menu... 52 4.3.1 Primary & Secondary IDE Master/Slave.. 53 4.4 Advanced Menu.. 55 4.4.1 Advanced CMOS Setup... 56 4.4.2 Advanced Chipset Setup.. 59 4.4.3 Power Management Setup.. 61 4.4.4 Plug and Play Setup.. 64 4.4.5 Peripheral Setup... 66 4.4.6 Hardware Monitor Setup.. 68 4.5 Security Menu... 69 4.6 Exit Menu... 70 5. SOFTWARE SETUP... 71 5.1 Operating Systems... 71 5.1.1 Windows 98 First Time Installation.. 71 5.2 K7M-RM Support CD.. 72 5.3 Audio Driver (only with onboard audio option).. 73 5.4 PC-cillin 98... 74 5.5 Acrobat Reader Vx.x... 75 5.6 IDE Driver... 76 5.7 Miniport Driver... 77 5.8 ASUS PC Probe.. 78 5.9 YAMAHA S-YXG50... 79 5.10 YAMAHA XGStudio... 80 5.11 Uninstalling Programs.. 81 6. SOFTWARE REFERENCE... 83 6.1 ASUS PC Probe.. 83 6.2 Using YAMAHA XGPlayer.. 89 6.3 Using YAMAHA XGstudio Mixer.. 91 7. APPENDIX.... 93 7.1 ASUS PCI-L101 Fast Ethernet Card.. 93

FCC & DOC COMPLIANCE

Federal Communications Commission Statement
This device complies with FCC Rules Part 15. Operation is subject to the following two conditions: This device may not cause harmful interference, and This device must accept any interference received, including interference that may cause undesired operation.

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with manufacturer's instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Re-orient or relocate the receiving antenna. Increase the separation between the equipment and receiver. Connect the equipment to an outlet on a circuit different from that to which the receiver is connected. Consult the dealer or an experienced radio/TV technician for help.
WARNING! Any changes or modifications to this product not expressly approved by the manufacturer could void any assurances of safety or performance and could result in violation of Part 15 of the FCC Rules.
Reprinted from the Code of Federal Regulations #47, part 15.193, 1993. Washington DC: Office of the Federal Register, National Archives and Records Administration, U.S. Government Printing Office.
Canadian Department of Communications Statement
This digital apparatus does not exceed the Class B limits for radio noise emissions from digital apparatus set out in the Radio Interference Regulations of the Canadian Department of Communications. This Class B digital apparatus complies with Canadian ICES-003. Cet appareil numrique de la classe B est conforme la norme NMB-003 du Canada.

1. INTRODUCTION

This manual is divided into the following sections: 1. 2. 3. 4. 5. 6. 7. INTRODUCTION FEATURES HARDWARE SETUP BIOS SETUP SOFTWARE SETUP SOFTWARE REFERENCE APPENDIX Manual information and checklist Product information and specifications Instructions on setting up the motherboard Instructions on setting up the BIOS software Instructions on setting up the included software Reference material for the included software Optional items and general reference

1.2 Item Checklist

Check that your package is complete. If you discover damaged or missing items, please contact your retailer.

(This page was intentionally left blank.)

3. H/W SETUP

24 ASUS K7M-RM Users Manual
3.6 Central Processing Unit (CPU)
NOTE: The following pictures are provided for reference purposes only. The appearance of your retention mechanism and fan may be different from the following examples. Your motherboard provides a Slot A connector for an AMD Athlon processor.
AMD Athlon processor with heatsink and fan (top view)
3.6.1 Universal Retention Mechanism
Your motherboard comes preinstalled with a Universal Retention Mechanism (URM). The URM supports the AMD Athlon processor.
Universal Retention Mechanism (URM)

3.6.2 Heatsinks

The recommended heatsinks (see section on recommended heatsinks for AMD Athlon processors for more information) for the processors are those with threepin fans that can be connected to the fan connectors on the motherboard. WARNING! Be sure that there is sufficient air circulation across the processors heatsink by regularly checking that your CPU fan is working. Without sufficient circulation, the processor could overheat and damage both the processor and the motherboard. At least one fan, aside from the processor cooling fan, must be installed in the back of the system case, drawing air over the processor, and exhausting the air out the back of the case.

3. H/W SETUP CPU

3.6.3 Installing the Processor
1. Unlock the URMs Folding Support Arms: The folding support arms of the URM are locked when shipped.
Locked Folding Support Arms
To unlock the support arms, simply flip them up to an upright position.
The URM is now ready for the installation of your processor. 2. Attach the Heatsink
Unlocked Folding Support Arms
NOTE: If provided, you should follow the heatsink attachment instructions that came with your heatsink or processor. The following steps are provided only as a general guide and may not reflect those for your heatsink. Using the cartridge fan Push the two lock arms one direction to clamp the heatsink onto the processor and the other direction to release.

Lock Arm Lock Arm

WARNING! Make sure the heatsink is mounted tightly against the cartridge; otherwise, the CPU will overheat. Make sure you install an auxiliary fan to provide adequate circulation across the processors passive heatsink.
3. Insert the cartridge Push the cartridges two locks inward until you hear a click (the picture in step 2 shows the locks in the outward position and inward in the picture below). With the heatsink facing the motherboards chipset, push the cartridge gently but firmly into the Slot A connector until it is fully inserted.

3.7.1 Expansion Card Installation Procedure
1. Read the documentation for your expansion card and make any necessary hardware or software settings for your expansion card, such as jumpers. 2. Remove your computer systems cover and the bracket plate on the slot you intend to use. Keep the bracket for possible future use. 3. Carefully align the cards connectors and press firmly. 4. Secure the card on the slot with the screw you removed above. 5. Replace the computer systems cover. 6. Set up the BIOS if necessary (such as IRQ xx Used By ISA: Yes in PNP AND PCI SETUP) 7. Install the necessary software drivers for your expansion card.
3.7.2 Assigning IRQs for Expansion Cards
Some expansion cards need an IRQ to operate. Generally, an IRQ must be exclusively assigned to one use. In a standard design, there are 16 IRQs available but most of them are already in use, leaving 6 IRQs free for expansion cards. If your motherboard has PCI audio onboard, an additional IRQ will be used. If your motherboard also has MIDI enabled, another IRQ will be used, leaving 4 IRQs free.
3. H/W SETUP Expansion Cards
The following table lists the default IRQ assignments for standard PC devices. Use this table when configuring your system and for resolving IRQ conflicts.
Standard Interrupt Assignments
IRQ 2 3* 4* 5* 6 7* 8 9* 10* 11* 12* 13 14* 15* Priority N/A 10 Standard Function System Timer Keyboard Controller Programmable Interrupt Communications Port (COM2) Communications Port (COM1) Floppy Disk Controller Printer Port (LPT1) System CMOS/Real Time Clock ACPI Mode when enabled IRQ Holder for PCI Steering IRQ Holder for PCI Steering PS/2 Compatible Mouse Port Numeric Data Processor Primary IDE Channel Secondary IDE Channel
*These IRQs are usually available for ISA or PCI devices.
Interrupt Request Table for this Motherboard
Interrupt requests are shared as shown by the following table: INT-A INT-B PCI slot 1 shared PCI slot 2 not shared PCI slot 3 AGP slot shared Onboard USB controller Onboard AC97/MC97 codec/AMR INT-C not shared INT-D shared shared

IMPORTANT: If using PCI cards on shared slots, make sure that the drivers support Share IRQ or that the cards do not need IRQ assignments. Conflicts will arise between the two PCI groups that will make the system unstable or cards inoperable.
3.7.3 Accelerated Graphics Port (AGP)
This motherboard provides an Accelerated Graphics Port (AGP) slot to support a new generation of graphics cards with ultra-high memory bandwidth, such as an ASUS 3D graphics accelerator.
3.7.4 Audio Modem Riser (AMR) Slot
This connector supports a specially designed audio and/or modem card called an AMR. Main processing is done through software and controlled by the motherboards system chipset. This provides an upgradeable audio and/or modem solution at an incredibly low cost. There are two types of AMR, one defined as primary and another defined as secondary. This motherboard uses the primary channel so that a secondary AMR can coexist without the need to disable the onboard CODEC. The motherboards onboard CODEC must be disabled when using a primary AMR. IMPORTANT: The AMR slot of this motherboard shares the same expansion slot as PCI Slot 3. Because of this and its location, the slot can only accept a specially designed AMR card (optional). While a standard AMR cards bracket is to the left of the card (facing the expansion slot), the specially-designed AMR cards bracket is to the right of the card. For availability, see your vendor or dealer.
To install the AMR card, face its components towards the serial ports.
K7M-RM Audio Modem Riser (AMR) Slot
3. H/W SETUP DMA Channels
K7M-RM Accelerated Graphics Port (AGP)

3.8 External Connectors

WARNING! Some pins are used for connectors or power sources. These are clearly distinguished from jumpers in the Motherboard Layout. Placing jumper caps over these connector pins will cause damage to your motherboard. IMPORTANT: Ribbon cables should always be connected with the red stripe to Pin 1 on the connectors. Pin 1 is usually on the side closest to the power connector on hard drives and CD-ROM drives, but may be on the opposite side on floppy disk drives. Check the connectors before installation because there may be exceptions. IDE ribbon cable must be less than 46 cm (18 in.), with the second drive connector no more than 15 cm (6 in.) from the first connector.

Power Supply / CPU Fan Power

Rotation +12V GND

Chassis Fan Power

GND +12V Rotation

K7M-RM 12-Volt Cooling Fan Power
14) Internal Audio Connectors (4-pin CD, AUX, VIDEO, MODEM) These connectors allow you to receive stereo audio input from such sound sources as a CD-ROM, TV tuner, or MPEG card. The MODEM connector allows the onboard audio to interface with a voice modem card with a similar connector. It also allows the sharing of mono_in (such as a phone) and mono_out (such as a speaker) between the onboard audio and a voice modem card.
K7M-RM Internal Audio Connectors
15) Headphone True-Level Line Out Header (3 pin HPHONE) (optional) This connector allows you to connect a chassis mounted headphone to the motherboard instead of having to attach an external headphone onto the ATX connectors.

HPHONE

K7M-RM True-Level Line Out Header

HP OUT LT GND HP OUT RT

AUX (White)
Left Audio Channel Ground Right Audio Channel

VIDEO (Green)

CD (Black)
(to Modem) Modem-In Ground Modem-Out (from Modem)
16) Serial Infrared Module Connector (5-pin IR) This connector supports an optional wireless transmitting and receiving infrared module. This module mounts to a small opening on system cases that support this feature. You must also configure the setting through 4.4.5 Peripheral Setup to select whether UART2 is directed for use with COM2 or IrDA. Use the five pins as shown in Back View and connect a ribbon cable from the module to the motherboards IR connector according to the pin definitions.

IRTX GND IRRX

Front View

Back View

IRTX +5V (NC) IRRX
K7M-RM Infrared Module Connector
17) SMBus Connector (5-1 pin SMB) This connector allows you to connect SMBus (System Management Bus) devices. SMBus devices communicate by means of the SMBus with an SMBus host and/or other SMBus devices. SMBus is a specific implementation of an I2C bus, which is a multi-device bus; that is, multiple chips can be connected to the same bus and each one can act as a master by initiating data transfer.

+5V SMBDATA Ground

SMBCLK

K7M-RM SMBus Connector

18) Chassis Intrusion Lead (4-1 pin CHASSIS) This lead is for a chassis designed for chassis intrusion detection. After-market toggle switches may also be installed to the chassis panel or on any removable components. Two wires should be available from the chassis to connect to this lead. When any chassis component is removed, the contact should open and the motherboard will record a chassis intrusion event. The event can then be processed by software, such as LDCM. If the chassis intrusion lead is not used, a jumper cap must be placed over the pins to prevent unnecessary power loss.
Ground Chassis Signal +5Volt (Power Supply Stand By)

3.9 Power Connection Procedures
1. After all jumpers and connections are made, close the system case cover. 2. Be sure that all switches are off (in some systems, marked with ). 3. Connect the power supply cord into the power supply located on the back of your system case according to your system users manual. 4. Connect the power cord into a power outlet that is equipped with a surge protector. 5. You may then turn on your devices in the following order: a. Your monitor b. External SCSI devices (starting with the last device on the chain) c. Your system power. For ATX power supplies, you need to switch ON the power supply if a switch is provided as well as press the ATX power switch on the front of the case. 6. The power LED on the front panel of the system case will light. For ATX power supplies, the system LED will light when the ATX power switch is pressed. The monitor LED may light up after the systems if it complies with green standards or if it has a power standby feature. The system will then run power-on tests. While the tests are running, additional messages will appear on the screen. If you do not see anything within 30 seconds from the time you turn on the power, the system may have failed a power-on test. Recheck your jumper settings and connections or call your retailer for assistance. 7. During power-on, hold down <Delete> to enter BIOS Setup. Follow the instructions in 4. BIOS SETUP. * Powering Off your computer: You must first exit or shut down your operating system before switching off the power switch. For ATX power supplies, you can press the ATX power switch after exiting or shutting down your operating system. If you use Windows 95/98, click the Start button, click Shut Down, and then click Shut down the computer?. The power supply should turn off after Windows shuts down. NOTE: The message You can now safely turn off your computer will not appear when shutting down with ATX power supplies.
3. H/W SETUP Power Connections

4. BIOS SETUP

4.1 Managing and Updating Your BIOS
4.1.1 Upon First Use of the Computer System
It is recommended that you save a copy of the original motherboard BIOS along with a Flash EPROM Programming Utility (FLASHXXX.EXE) to a bootable floppy disk in case you need to reinstall the BIOS later. FLASHXXX.EXE is a Flash EPROM Programming Utility that updates the BIOS by uploading a new BIOS file to the programmable flash ROM on the motherboard. This file works only in DOS mode. To determine the BIOS version of your motherboard, check the release date displayed on the top of your screen during bootup. Newer dates represent a newer BIOS file. IMPORTANT: The XXX in FLASHXXX.EXE are actually 3 numbers that represent the version of this utility. 1. Type FORMAT A:/S at the DOS prompt to create a bootable system floppy disk. DO NOT copy AUTOEXEC.BAT and CONFIG.SYS to the disk. 2. Type COPY D:\FLASH\FLASHXXX.EXE A:\ (assuming D is your CD-ROM drive) to copy FLASHXXX.EXE to the just created boot disk. NOTE: FLASH works only in DOS mode. It will not work with DOS prompt in Windows and will not work with certain memory drivers that may be loaded when you boot from your hard drive. It is recommended that you reboot using a floppy disk. 3. Reboot your computer from the floppy disk. NOTE: BIOS Setup must specify Floppy as the first item in the boot sequence. 4. In DOS mode, type A:\FLASHXXX and then press <Enter> to run FLASH.

4. BIOS SETUP Updating BIOS
5. Use the up or down keypad arrow to select File from the Main Menu and press <Enter> to activate the File frame.
7. When the saving is finished, "BIOS ROM data saving successful." will be displayed.
6. Use the up or down keypad arrow to select the BIOS Filename for saving field. Type a filename and the path, for example, A:\XXXXXXXX.XXX and then press <Enter>.
4.1.2 Updating BIOS Procedures
WARNING! Only update if you have problems with your motherboard and you know that the new BIOS file will solve these problems. Careless updating can result in your motherboard having more problems! 1. Download or get an updated BIOS (see ASUS CONTACT INFORMATION on page 3 for details) and save to the disk you created earlier. 2. Boot from the disk you created earlier. 3. In DOS mode, type A:\FLASHXXX <Enter> to run FLASH. 4. Follow step 5 in 4.1.1 Upon First Use of the Computer System. 5. Use the up or down keypad arrow to select the BIOS Filename for loading field. Type the filename of your new BIOS and the path, for example, A:\XXXXXXXX.XXX and then press <Enter>. When prompted to confirm the BIOS flash, press <Enter>. 4. BIOS SETUP Updating BIOS 48 6. When the saving is finished, "Flash ROM Update Completed - Pass." will be displayed.
7. Follow the onscreen instructions to exit the Flash EPROM Programming Utility. The system will automatically reboot. WARNING! If you encounter problems while updating the new BIOS, DO NOT turn off your system since this might prevent your system from booting up. Just repeat the process, and if the problem still persists, update the original BIOS file you saved to disk above. If the Flash EPROM Programming Utility was not able to successfully update a complete BIOS file, your system may not be able to boot up. If this happens, your system will need servicing. ASUS K7M-RM Users Manual

4.2 BIOS Setup Program

This motherboard supports a programmable EEPROM that can be updated using the provided utility as described in 4.1 Managing and Updating Your BIOS. The utility is used if you are installing a motherboard, reconfiguring your system, or prompted to Run Setup. This section describes how to configure your system using this utility. Even if you are not prompted to use the Setup program, at some time in the future you may want to change the configuration of your computer. For example, you may want to enable the Supervisor Password Feature or make changes to the power management settings. It will then be necessary to reconfigure your system using the BIOS Setup program so that the computer can recognize these changes and record them in the CMOS RAM of the EEPROM. The EEPROM on the motherboard stores the Setup utility. When you start up the computer, the system provides you with the opportunity to run this program. This appears during the Power-On Self Test (POST). Press <Delete> to call up the Setup utility. If you are a little bit late in pressing the mentioned key, POST will continue with its test routines, thus preventing you from calling up Setup. If you still need to call Setup, restart the system by pressing <Ctrl> + <Alt> + <Delete>, or by pressing the Reset button on the system chassis. You can also restart by turning the system off and then back on again, but do so only if the first two methods fail. The Setup program has been designed to make it as easy to use as possible. It is a menu-driven program, which means you can launch the various pop-up menus and make your selections among the predetermined choices. NOTE: Because the BIOS software is constantly being updated, the following BIOS screens and descriptions are for reference purposes only and may not reflect your BIOS screens exactly.

4. BIOS SETUP Program Information

4.2.1 BIOS Menu Bar

The top of the screen has a menu bar with the following selections: MAIN Use this menu to make changes to the basic system configuration. ADVANCED Use this menu to enable and make changes to the advanced features. SECURITY Use this menu to configure and enable the supervisor and user passwords. EXIT Use this menu to exit the current menu or specify how to exit the Setup program. To access the menu bar items, press the right or left arrow key on the keyboard until the desired item is selected.

4.2.2 Navigation Keys

Navigation keys are listed at the bottom of the Setup Help window and in the legend bar located at the bottom of the Setup screen. These keys allow you to navigate through the various Setup menus. The following table lists these keys with their corresponding alternates and functions. Navigation Key(s)

<Esc>

Function Description
Jumps to the Exit menu or returns to the main menu from a pop-up menu Brings up a pop-up menu for the selected field Moves the selection up or down between fields Loads the Setup default values Loads the last set values Save changes and exit Setup
4. BIOS SETUP Menu Introduction 50
<Enter> or (keypad arrow) <F5> <F6> <F10>
or (keypad arrow) Selects the menu to the left or right

Scroll Bar

When a scroll bar appears to the right of a Setup menu, it indicates that there are more menu items to be displayed that will not fit in the window. Use the up and down arrow keys to scroll through the entire menu.

Pop-up Menu

Pop-up menus can be launched from fields that are not grayed out. A pop-up menu contains additional options for a field parameter. To call up a pop-up menu, simply move the selection to the field and press <Enter>. The pop-up menu will then immediately appear. Use the legend keys to enter values and move from field to field within a pop-up menu just as you would within a menu. Use the <Esc> key to return to the main menu. Take some time to familiarize yourself with each of the legend keys and their corresponding functions. Practice navigating through the various menus and pop-up menus. If you accidentally make unwanted changes to any of the fields, use the set default hot key <F5>. While moving around through the Setup program, note that explanations appear in the item specific Setup Help window located to the right of each menu. This window displays the help text for the currently selected field. NOTE: SETUP defaults are noted in square brackets next to each function heading.

4. BIOS SETUP Advanced Menu
4.4.1 Advanced CMOS Setup
(Scroll down to see more items as shown.) Quick Boot [Disabled] Set this feature to [Enabled] if you want to speed up the bootup by skipping some POST (power-on self test) routines such as memory checking.
4. BIOS SETUP Advanced CMOS
1st Boot Device [Floppy] / 2nd Boot Device [IDE-0] / 3rd Boot Device [CDROM] These fields determine where the system looks first for an operating system on system power up. Available options: [Disabled] [IDE-0] [IDE-1] [IDE-2] [IDE-3] [Floppy] [ZIP A:/LS120] [ATAPI ZIP C:] [CDROM] [SCSI] [NETWORK] Try Other Boot Devices [Yes] Selecting [Yes] allows the system to seek other boot devices when those selected in the previous 3 fields fail to boot. Floppy / Hard Disk Access Control [Read-Write] When set to [Read-Only], these fields protect files from being copied to the disk drives by allowing reads from the disk drive but not writes. The Setup default [ReadWrite] allows both reads and writes. Available options: [Read-Write] [Read-Only] S.M.A.R.T. for Hard Disks [Disabled] This field enables or disables S.M.A.R.T. (Self-Monitoring Analysis and Reporting Technology) support for S.M.A.R.T.-capable hard disk drives. This technology requires an application that can display S.M.A.R.T. warning messages. Boot Up NumLock [On] This field enables users to activate the Number Lock function upon system boot. ASUS K7M-RM Users Manual
Floppy Drive Swap [Disabled] This field allows you to reverse the hardware drive letter assignments of your floppy disk drives. Available options: [Disabled] [Enabled] Floppy Drive Seek [Disabled] When enabled, the BIOS will seek the floppy disk drive to determine whether the drive has 40 or 80 tracks. Floppy drives with 1.44MB have 80 tracks. You may leave the default [Disabled] to save time if you are using 1.44MB floppy drives. PS/2 Mouse Support [Enabled] [Enabled] will reserve IRQ12 for the PS/2 Mouse. If disabled, IRQ12 will be reserved for expansion cards. Primary Display [VGA/EGA] Set this field to the type of video display card installed in your system. Available options: [Absent] [VGA/EGA] [CGA40x25] [CGA80x25] [Mono] Password Check [Setup] When set to [Always], everytime you start the system, the password set in the Security menu is required. [Setup] requires you to enter the password only when you want to access the BIOS Setup program. Available options: [Setup] [Always] Boot to OS/2 > 64M [No] When using OS/2 operating systems with installed DRAM of greater than 64MB, you need to set this field to [Yes]; otherwise leave this on the Setup default of [No]. Internal Cache [WriteBack] Leave on default setting. [Disabled] turns off the CPUs built-in level 1 cache. Available options: [Disabled] [WriteBack] External Cache [WriteBack] Leave on default setting. [Disabled] turns off the CPUs external level 2 cache. Available options: [Disabled] [WriteBack] L2 Cache ECC [TableDefault] This function controls the ECC check capability in the CPU level 2 cache. Leave on default setting. Available options: [Disabled] [TableDefault] System BIOS Cacheable [Enabled] This feature allows you to cache the system BIOS ROM at F0000h-FFFFFh. C000, 32k Shadow [Cached] / C800 to DC00,16k Shadow [Disabled] These fields are used for shadowing other expansion card ROMs. If you install other expansion cards with ROMs on them, you will need to know which addresses the ROMs use to shadow them specifically. Shadowing a ROM reduces the memory available between 640KB and 1024KB by the amount used for this purpose.

4. BIOS SETUP PCI/PnP

OffBoard PCI IDE Primary/Secondary IRQ [Disabled] This feature selects the interrupt routing for add-on PCI IDE devices. A single-function PCI device can only use INTA# pin. Multi-function PCI devices can use all the pins. The option [Hardwired] means, instead of leaving the interrupt routing to the control of the BIOS, the interrupt request lines on the add-on PCI IDE card are wired to the ISA interrupt controller. NOTE: These two fields are only accessible when you assign a slot to the OffBoard PCI IDE Card. Available options: [Disabled] [INTA] [INTB] [INTC] [INTD] [Hardwired]

4.4.5 Peripheral Setup

(Scroll down to see more items as shown.) Onboard FDC [Auto] [Auto] allows the motherboard to detect whether you have a separate floppy disk drive controller (FDC). If a separate card is detected, the onboard FDC will be disabled. If no separate card is detected, the onboard FDC will be enabled. When [Enabled] is selected, you may connect your floppy disk drives to the onboard floppy disk drive connector without using a separate controller card. If you want to use a different controller card to connect the floppy disk drives, set this to [Disabled]. OnBoard Serial Port1 / OnBoard Serial Port2 [Auto] These fields allow you to set the addresses and COM ports for the onboard serial connectors. [Auto] detects whether you are using any devices on these connectors. If yes, the BIOS program automatically assigns addresses and COM ports for these connectors. You may also select addresses and ports manually, but Serial Port 1 and Serial Port 2 must have different addresses. [Disabled] prevents the serial ports from working. Available options: [Auto] [Disabled] [3F8/COM1] [2F8/COM2] [3E8/ COM3] [2E8/COM4] Serial Port2 Mode [Normal] If your system already has a second serial port connected to the onboard COM2 connector and you do not want to use the infrared feature, leave on the default setting [Normal]. The option [IrDA] reserves the serial port 2 for IrDA infrared communications while the option [ASK IR] reserves the serial port 2 for Amplitude Shift Keyed (ASK) infrared communications. Duplex Mode [N/A] This field is only selectable when Serial Port2 Mode is set to [IrDA] or [ASK IR]. Available options when enabled: [Half Duplex] [Full Duplex]

(6) & (7) Select the preferred features by clicking the appropriate buttons. (5) Click here.
(8) Insert a floppy disk and then click here. Once the Emergency Clean disk is created, click OK. (9) Click here and then click Finish to restart.

5.5 Acrobat Reader Vx.x

(1) Click here.

(2) Click here.

(4) Click here.
(5) Click here and then click Finish to restart.

5.6 IDE Driver

(3) Click here and then click Next to start copying files. (4) Click here.
5. S/W SETUP Windows 98 76

5.7 Miniport Driver

(3) Click Finish to restart.

5.8 ASUS PC Probe

Insert the Support CD that came with your motherboard into your CD-ROM drive or double-click the CD drive icon in My Computer to bring up the setup screen. NOTE: ASUS PC Probe will not run if another hardware monitoring utility is installed. To uninstall any program, see 5.12 Uninstalling Programs.

(3) Click here.

5. S/W SETUP Windows 98 78

(5) Click here.

(6) Click here.

(7) Click here.

(8) Click Next and when the Setup Complete box appears, click Finish to complete setup.

5.9 YAMAHA S-YXG50

(only with onboard audio option) Insert the Support CD that came with your motherboard into your CD-ROM drive or double-click the CD drive icon in My Computer to bring up the setup screen.
(3) Fill in the necessary information in the space provided. When all the information are filled and the serial number* is validated, click Next.
(4) Click Yes to confirm that the registration information is correct.
*The product serial number can be found on this softwares license agreement card.
(7) Click here and then OK to restart your computer.
(5) Click Yes to signify your acceptance of the conditions of use or license agreement.
(6) Click here to accept the default location. Setup then begins copying the necessary files, after which a series of questions will be asked regarding your preferences. Answer accordingly.

History Lets you record the monitoring activity of a certain component of your PC by date, time, and target history.

Information

Hard Drives Shows the used and free space of the PCs hard disk drives and the file allocation table or file system used.
Memory Shows the PCs memory load, memory usage, and paging file usage.
Device Summary Shows a summary of devices in your PC. 6. S/W REFERENCE ASUS PC Probe 86
DMI Explorer Shows information pertinent to the PC, such as CPU type, CPU speed, and internal/external frequencies, and memory size.

Utility

Lets you run programs outside of the ASUS Probe modules. To run a program, click Execute Program.
6. S/W REFERENCE ASUS PC Probe 87
6.1.3 ASUS PC Probe Task Bar Icon
Right clicking the PC Probe icon will bring up a menu to open or exit ASUS PC Probe and pause or resume all system monitoring.
When the ASUS PC Probe senses a problem with your PC, portions of the ASUS PC Probe icon changes to red, the PC speaker beeps, and the ASUS PC Probe monitor is displayed.
6. S/W REFERENCE 88 (This page was intentionally left blank)
To start the YAMAHA XGPlayer, click Start, point to Programs, point to YAMAHA SoftSynthesizer S-YXG50, and then click XGPlayer. You may also right-click the XGPlayer icon on the taskbar to start YAMAHA XGPlayer. 6. S/W REFERENCE XGPlayer 89
6.2 Using YAMAHA XGPlayer
6.2.1 YAMAHA XGstudio Player Control Panel
Closes the player. NOTE: You can also close the player by pressing <Alt>+<F4>. Minimizes the player to an icon.
Designates the song after the song currently playing as the new current-play song. Designates the last song in the Play List as the new current-play song.
Displays the Set Play List dialog box where you can create a list of songs to play automatically. NOTE: You can also display the Set Play List dialog box by pressing <Ctrl>+<O>. Loads and plays the MIDO file currently selected in Play List. When all the songs in the Play List have finished, playing stops automatically and the song at the beginning of the list is designated as the current-play song. Pauses the playing of a song. Click this button again or click to resume playing. Stops the playing of a song and returns the start-play location to the beginning of the song. Designates the first song in the Play List as the new current-play song. Designates the song just before the currently playing song as the new current-play song.

doc1

Overclocking How can I enable the overclocking utility in NVIDIA's drivers? How can I overclock in Linux? How far can I overclock my card? Coolbits doesn't work or I can only adjust my memory speed. How can I fix it? Why can't I overclock higher than (insert speed here) when others are clocking much higher? Software Questions How can I increase speed and stability for my GeForce in general?

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Where can I download demos to show off my GeForce? Driver questions What Windows 9x/ME drivers should I use? What Windows 2000/XP drivers should I use? What Windows NT 4 drivers should I use? What Linux drivers should I use and how do I install them? What BeOS drivers should I use? How can I find out what version of the drivers I am currently using? What is the difference between the 3.xx, 5.xx, 6.xx, 7.xx, 8.xx, 10.xx, 11.xx, 12.xx, 21.xx, WHQL and non-WHQL versions of the drivers? How can I completely uninstall old NVIDIA GeForce or Creative Labs Annihilator drivers? How do I get to the NVIDIA control panel and what should I set the settings to? How can I enable the VSYNC changing area of the NVIDIA control panel? How can I force AGP1X to be used instead of AGP2X or AGP4X? How can I enable or disable AGP Fast Writes? How can I enable AGP Sidebanding? How can I enable OpenGL hardware accelerated anti-aliased lines on a non-Quadro card? What is the status of 2D stretched sprite smoothing in the latest drivers? What is the status of auto mip-mapping in the latest drivers? Can I force a 16-bit z-buffer in the latest drivers? How can I easily enable and change the quality of anti-aliasing? What do the different antialiasing options mean? How can I enable and change the quality of anisotropic filtering? How can I enable AGP4X in the Detonator 5.16+ driver sets on my VIA 133mhz chipset motherboard? How can I manually set refresh rates and force the refresh rate above 60hz? How can I enable TV-OUT in Windows 2000 (and without a reboot)? How can I make the TV-OUT display stretch to the full size of my TV, and generally tweak TV-OUT? Where can I download drivers that support 3D glasses and how can I fix problems with them? Troubleshooting Hardware accelerated OpenGL doesn't seem to be working at all in Windows XP. How can I fix it? I cannot set my refresh rate above 75hz under Windows 2000. How can I fix it? When I resume from monitor power saving modes in Windows 9x/ME, I get display corruption and / or instability problems, or my card seems slower than usual. How can I fix it? The Overlay Color Control tab of the NVIDIA control panel is greyed out. How can I enable it? I installed DirectX 8 and it caused more problems than it fixed. How can I uninstall it? Why I can't enable hardware acceleration in PowerDVD 3.0 under Windows 2000? When I install the 5.xx series of drives Windows 9x/ME locks up at the bootup screen. How can I fix it? When I install the 2x.xx series of drivers Windows 2000/XP I get instability problems, insufficient virtual memory errors or an error (possibly about an infinite loop) in nv4_disp.dll. How can I fix it? I get 'Out Of Memory' errors although I have plenty of RAM installed. How can I fix it? How can I stop the 'Render no more than x frame(s) ahead' option from resetting to zero when 'Vertical Sync' is set to 'Always Off'? I have downloaded some drivers and they have an nvalm.inf file instead of an nvagp.inf file. I can't get them to install properly. What's up? I installed the VIA AGP drivers under Windows 2000 but they don't seem to have had any effect (the names of the devices have not changed). How can I fix this? I get a blue screen of death when I close Windows ME. How can I fix it? TV-OUT is greyed out on my TV-OUT capable GeForce. How can I fix it? Does my VIVO module allow me to use Video for Windows applications or only

Q. Why can't I set my Virtual Desktop to higher than my monitor's maximum resolution

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with the Creative drivers?
This is a known limitation of the current Creative drivers. Creative may release a driver set in the future that fixes this problem. Back to Index
Q. The fan on my Annihilator is making a grinding noise. How can I fix it?
Unscrew the fan from the card, and lift it away. Blow away any dust that is around the fan. Then peel back the sticker from the back of the fan (the side you don't usually see) and put a drop of oil in the small metal area that you should be able to see. Replace the fan and put the screws back in (not too tightly). This should stop the grinding and will not invalidate your warranty so long as you don't damage the card. People often ask what kind of oil to use. While I've heard of people using cooking / vegetable / olive oil, and this doesn't mess up the card, I'd recommend some more 'conventional' oil. Liquid silicon is ideal, and you can not only buy it as oil for RC cars, but also in the form of shoe water proofer! You can also use sewing machine oil from any craft shop. Personally I used 3 in 1 when I got this problem. Back to Index
Q. Why have I only got one overclocking slider with the Creative drivers?
This is a known limitation of the current Creative drivers - the core clock speed can not be adjusted. You can download a utility that will allow you to set both core and memory clock at the following page: http://www.geocities.com/johnkok/Johnnie.html. Back to Index
Q. What is the difference between an Annihilator and an Annihilator Pro? Q. What is the difference between an SDR and a DDR board? Q. How can I tell if my board is SDR or DDR?
The Annihilator board has SDR memory: the Pro board has DDR memory. DDR is twice as fast as SDR, and so at high resolutions (1024x768x32 and above) the DDR board is a lot faster than the SDR board. Note that some DDR cards will have memory listed as running at twice the speed mentioned in the 'What different types of GeForce card are available and what are the differences between them?' question - this is because DDR memory is able to transfer data twice in each clock signal. The memory on SDR cards will probably have pins on only two sides, as most SDR cards use SDRAM memory. On DDR cards the memory will probably have pins on all four sides, as most DDR cards use SGRAM memory (although ASUS in particular have made cards that do not comply with this rule of thumb!). Back to Index

Q. Games stutter with my GeForce. How can I fix it?
Make sure you have the latest drivers installed. Make sure that you have closed all programs before you start the game - press Ctrl-Alt-Delete and select all the programs one by one except 'Explorer' and 'Systray' and click 'End Task'. Even if a program says that it is 'Not Responding' after 20 seconds, you should still be able to close it. If the problem persists, switch off your screensaver and desktop background before starting the game. Make sure that you have enough RAM free to run the game - try running a RAM recovery program before starting the game or putting some more RAM into your system. If you are experiencing stuttering with Unreal Tournament or any games that use the Unreal Tournament engine, read the 'How can I speed up Unreal Tournament on my GeForce?' question first. The following solution was originally from the following website: http://www.daytonsmisc.com/ 1. Go into the System Control Panel, click on Device Manager, and find your CD/DVD-ROM drive(s) and hard drive(s). Go into each one, click on Settings and tick DMA. This enables UltraDMA. 2. Make a permenant swap file of 150MB. In the System Control Panel, click on Performance and select Virtual Memory. Select 'Let me select my own virtual memory settings', select the hard drive that you want the swapfile on (the fastest drive) and type 150 in both boxes. Click OK, ignore the warning and restart. Make sure that Video BIOS shadowing is disabled in your BIOS. If you have a network card installed, try setting the connection type in the Network Control Panel from the automatic sensing option to the type of network that you use (10BaseT / 100BaseT, full / half duplex). Make sure that your GeForce card is not sharing any IRQs with another card (with the exception of the

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'IRQ Holder for PCI Steering' device which will always use the same IRQ as the GeForce). If you find that the GeForce is sharing an IRQ with a PCI or ISA card, in the case of a PCI card try moving the PCI card to another slot (avoid the slot directly next to the AGP slot as this usually shares an IRQ with the AGP slot) or, in the case of an ISA card, reconfigure the card to use another IRQ. You may need to read the 'I have Windows 2000 and all of my devices share the same IRQ, causing problems with my GeForce. How can I fix it?' question. If your AGP Aperture is set to 256MB, try changing your AGP Aperture to another value (keep it above 16 as setting it at or below 16 will disable AGP) - see the 'How can I change my AGP Aperture size?' question. If you have a TwinView supposting card but are only using one monitor, try disabling TwinView as mentioned in the 'I get two monitors detected when I only use one. How can I disable TwinView?' question. Try ticking the 'Disable support for enhanced CPU instruction sets' box in the OpenGL tab of the NVIDIA Control Panel applet. You may find that switching your desktop colour depth to 256 colours helps with stuttering problems. You can try disabling auto-mipmapping in the NVIDIA control panel. This has helped some people with stuttering problems: however, it may result in reduced image quality and overall speed. Back to Index

GeForce FAQ Try the following instructions: 1. Click Start / Run. 2. Type "win.ini" (without quotes) and press OK. 3. Search for a line that says "DVA=0" (without quotes).

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4. Add a semicolon (;) before the DVA (The line should now look like this: ";DVA=0" (without quotes)) 5. Save and close the file If you find this causes more problems, just take out the semicolon. The setting refers to Direct Video Access - apart from that very little is known about it, but it should not cause any problems when enabled. Note that not everyone has this line, and if there is none you'll have to try another solution. If you get a 'GLimp_EndFrame()-SwapBuffers() failed!' error message when starting OpenGL applications, you can either try using the latest reference drivers or use the fixglimperror.reg registry file under Windows 9x/ME - available here: http://www.geforcefaq.com/files/fixglimperror.reg If you get the same error under Windows 2000, use the fixglimperror2k.reg registry file - available here: http://www.geforcefaq.com/files/fixglimperror2k.reg Try changing your AGP Aperture in your BIOS to another value (keep it above 16 as setting it at or below 16 will disable AGP) - see the 'How can I change my AGP Aperture size?' question. Try completely uninstalling and reinstalling the drivers according to the 'How can I completely uninstall old NVIDIA GeForce or Creative Labs Annihilator drivers?' question. If you have a Tyan Trinity 400 motherboard, try reverting to the BIOS version 1.0. Try underclocking your card. Try forcing AGP1X. Read the 'How can I force AGP1X to be used instead of AGP2X or AGP4X?' question for more information. Back to Index
Q. OpenGL programs run very slowly or crash in Windows 2000. How can I fix it?
Try downloading and installing the iopagelock.reg registry file - available here: http://www.geforcefaq.com/files/iopagelock.reg Back to Index
Q. I have Windows 2000 and all of my devices share the same IRQ, causing problems with my GeForce. How can I fix it?
This is a 'feature' of Windows 2000 - it uses ACPI in such a way that all devices share the same IRQ, usually 9 or 11.If you don't have problems, then leave it alone, but if you do get problems, use one of the procedures below (note that for Windows 2000 Microsoft recommends that you disable the PNP OS option in your BIOS before installation): Note that Windows XP does not force all devices to share the same IRQ.

Q. I have a VIA 133A based motherboard and the amount of video and texture memory is reported incorrectly. How can I fix it?
Try changing the 'Video Cacheing Mode' setting in your BIOS to UC (Uncacheable) as opposed to UCWC (Uncacheable, Write Combining). Try installing the latest BIOS update for your motherboard. You can get help with finding out what BIOS you need and instructions as to how to flash it at Wim's BIOS page. Try installing the latest NVIDIA reference drivers. Drivers 5.16+ may fix this problem. Try installing the latest VIA AGP drivers.

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Try changing the AGP Aperture size in your BIOS to another value - see the 'How can I change my AGP Aperture size?' question. Try using the registry key mentioned in the 'How can I enable AGP4X in the Detonator 5.16+ driver sets on my VIA 133mhz chipset motherboard?' question with the 5.16+ drivers. Try disabling the Windows startup logo by either using TweakUI (in the Boot tab, uncheck 'Display splash screen while booting') or editing the c:\msdos.sys file (don't forget to turn off the read only attribute first) and putting 'Logo=0' in the '[Options]' section. Boot to Windows as normal, and once Windows is fully loaded, hold the left SHIFT key and click start, shutdown, then restart. Once you see the message 'Windows is restarting.' you can let go of the SHIFT key. You will now have the correct amount of video and texture memory and will be able to run the 64MB texture text in 3DMark2000 and you will be able to set the AGP aperture size to 256 without crashing. Unfortunately you will need to perform this step each time you boot up your PC. There is no other known fix. Back to Index
Q. My 2D image quality is poor (fuzzy, ghosting, smeared bold text). How can I fix it? Q. I have 2D image quality problems with jittery text. How can I fix it?
Make sure that your internal and external power cables are not too close to your GeForce and your monitor signal cable. It is possible that this problem only turns up after recovering from your monitor's power saving mode. Try rebooting. Try changing the 'Monitor timing' under 'Device Selection' / 'Device Adjustments' / 'Display Timing' in the NVIDIA control panel to first GTF and then DMT. Try changing the refresh rate - you may want to try just altering it by 1hz or so by setting up a custom refresh rate to see if the problem goes away. See the 'How can I manually set refresh rates and force the refresh rate above 60hz?' question for more details Make sure that there are no electrical devices near your PC and monitor that may be causing interference. Try manually adding the following switch to your pstrip.ini in PowerStrip 2.62+: [Options] ClkDeviation=n where n is an integer between 5 and 1000. If set, the PowerStrip will post-process all mode changes in search of a close, but hopefully more stable refresh rate. A lower n is more likely to reduce jitter but also likely to vary more from the desired refresh rate. Try a value of 250 and work downwards until you arrive at something suitable. You can download a demo of PowerStrip at the following website: http://www.entechtaiwan.com/ Try reversing the polarity of the monitor using PowerStrip. You can download a demo of PowerStrip at the following website: http://www.entechtaiwan.com/ You may also be able to reverse the polarity of the monitor with hztool under Windows 9x/ME.

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Q. How can I get my ASUS P5A working with my GeForce?
Try disabling USB in your BIOS if you don't use it. It may help solve your problems. These instructions were provided by Daniel Cowdery: The following is a step by step manual to prepare your ASUS P5A Motherboard for the GeForce. If followed exactly these should work. Do not overclock with this card!. The P5A, especially in the older revisions, creates AGP noise feedback when overclocking the board. There is no fix for this (other than a new motherboard). 1. Download and install the following files: The latest Flash BIOS for this board from the ASUS website: http://www.asus.com/ From the following website: http://www.ali.com.tw/eng/support/drivers/aladdin_5_driver.htm download and install the latest version of the following files: AGP driver for Win95 OSR2.1/98SE IDE driver for Win95/98/NT Extras - caution AGP Utility - Used to adjust the features of the AGP port. Will cause major issues if used improperly - use at your own risk (for you overclockers out there) IDE Utility - Great utility to use to make sure UDMA is working. Very safe, and easy to use. Must have the newest IDE drivers mentioned above. 2. Alter the hardware to adjust the voltage of your motherboard. Note that this step may not be necessary for some people - try out the card at this point and if you still have problems, then do this step. You must alter two jumper settings - VIO1 (set AGP voltage to 3.6) and OFTEST (10% voltage increase across the board): VIO1 is directly right of the DIMM chipset if your CPU were at the top of the board, IO and serial ports facing left. OFTEST is directly below the VID jumpers. The VID jumpers are located to the right of the VIO jumpers. A diagram is provided below. Place jumpers on the "*" indicated bridge.
D I M M C H I P S - VIO1**-BF (ignore)123

-VID (ignore)123 123

-OFTEST*1 *2
3. Make sure your GeForce is running the latest drivers.
GeForce FAQ 4. Make sure your card is fully seated in the AGP slot. Back to Index

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Q. How can I enable the overclocking utility in NVIDIA's drivers? Q. How can I enable the VSYNC changing area of the NVIDIA control panel?
For Windows 9x/ME drivers, use the coolbits.reg registry file to enable them - available here: http://www.geforcefaq.com/files/coolbits.reg For Windows 2000 driver versions 5.13 and later, use the coolbitsw2k.reg registry file to enable them available here: http://www.geforcefaq.com/files/coolbitsw2k.reg Back to Index

Q. What Windows 2000/XP drivers should I use?
There are a number of driver sets that you can use: Firstly, Windows XP supplies drivers for the GeForce family - they appear to be based on the 12.91 NVIDIA reference drivers. However you should read the 'Hardware accelerated OpenGL doesn't seem to be working at all in Windows XP. How can I fix it?' question before simply using the default drivers. Secondly, there are manufacturer driver sets. These driver sets are usually based on the NVIDIA

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reference drivers with customised control panels and possibly more options. However they are likely to not be as up to date as the NVIDIA reference drivers. You will have to visit your manufacturer's website to find out about the drivers that they supply and what additional features they may offer. Thirdly, there are NVIDIA's reference drivers. There are generally a few versions available: one (or two) official versions and some leaked versions that are not officially supported but may be faster or have more features than the official drivers (and may also be slower and have less features). Note that it seems that all Windows 2000 drivers have the following issues at the moment: You will not be able to enable SMP in Quake 3 Arena without Quake 3 Arena crashing. Read the 'How can I get SMP working with Quake 3 Arena under Windows 2000?' question for information on how to fix this. You will not be able to enable TV-OUT without a reboot in these drivers. Read the 'How can I enable TV-OUT in Windows 2000 (and without a reboot)?' question. The refresh rates available in high resolutions do not go as high as those in the Windows 9x/ME drivers. Also note that many of the notes for the drivers in the 'What Windows 9x/ME drivers should I use?' question also apply to these drivers. Detonator (3.xx & 4.xx series) drivers Detonator 2 (5.xx series) drivers Detonator 3 (6.xx - 11.xx series) drivers You can download the latest set of official NVIDIA drivers from NVIDIA's website: http://www.nvidia.com/ You can download leaked driver sets from a number of unofficial fan sites: http://www.3dchipset.com/ http://www.the-cad.com/ 12.00 - These drivers have been leaked. 12.10 - These drivers have been leaked. These drivers may cause problems with the QuickTweak utility and Color Correction tab. 12.20 - These drivers have been leaked. 12.40 - These drivers have been leaked. 12.41 - These drivers are officially released drivers. These drivers will cause Coolbits to stop working. See the 'Coolbits doesn't work or I can only adjust my memory speed. How can I fix it?' question for information on how to fix this. 12.60 - These drivers have been leaked. 12.90 - These drivers have been leaked. 14.10 - These drivers have been leaked. 14.20 - These drivers have been leaked. 14.40 - These drivers have been leaked. 14.60 - These drivers have been leaked.

Q. What is the status of 2D stretched sprite smoothing in the latest drivers? Q. What is the status of auto mip-mapping in the latest drivers? Q. Can I force a 16-bit z-buffer in the latest drivers?
They are all currently disabled, although there may be drivers released later that will support them. In the case of 2D stretched sprite smoothing, this appears to have been disabled since the 5.xx drivers. You can see the effects of this in games like G-Police (beacons) and some SNES emulators. Back to Index

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Q. How can I easily enable and change the quality of antialiasing?
As of the 6.xx+ drivers, you can enable and specify the FSAA quality directly from the NVIDIA control panel. There are a couple of free programs to enable you to both enable FSAA only when you run certain programs (RunAA) and to easily set the FSAA settings from the task tray (GeForceAASet) available to download at the following website: http://www.geocities.com/mastercoco/files.htm Back to Index
Q. What do the different antialiasing options mean?
In the 10.xx+ drivers, there are just four antialiasing options: Off (no antialiasing) 2x Quincunx Antialiasing(tm) - GeForce3 only 4x The further down the list, the higher the quality of the antialiasing but the greater the slowdown. Quincunx will also cause the image to be slightly more blurry than the other two methods, but will roughly give 4x quality with 2x performance. In the pre 10.xx drivers, there were more options: For OpenGL there are three options to pick from: 1.5 x 1.x 2 [LOD bias] 2x2 For Direct3D there are eight options to pick from: 1xx 2 (low detail) 2xx 2 (special) 3 x 3 (low detail) 3xx 4 (low detail) 4x4 The higher the two numbers, the better the quality of the antialiasing, the more memory required and the greater the slowdown. The [LOD bias] and (low detail) options mean that mipmaps are stored at the resolution that the game is actually displayed at - otherwise mipmaps are stored at the resolution that the image is processed at, which makes the image sharper, but also requires more memory and will cause a slight slowdown. The (special) option means that a special filtering algorithm is used that yields better image quality, but is slightly slower. Back to Index

Q. Hardware accelerated OpenGL doesn't seem to be working at all in Windows XP. How can I fix it?
The default drivers that are supplied with Windows XP do not support hardware accelerated OpenGL. If you download and install any set of drivers mentioned in the 'What Windows 2000/XP drivers should I use?' question the problem should be solved. Back to Index
Q. I cannot set my refresh rate above 75hz under Windows 2000. How can I fix it?
In Windows 2000 for some drivers some people cannot set the refresh rate above 75hz even if they use the NVIDIA Refresh Rate Fix program. It appears that some monitors do not send DDC information correctly, and these drivers use the DDC information to set refresh rates - Philips monitors are fine but other makes like iiyama are not. The following fixes help for some people but not others: The 21.81 Detonator XP drivers appear to fix this problem for most if not all people. You may be able to fix this by installing your monitor as a 'Default Monitor' in Windows instead of using the specific drivers. You may be able to fix the problem by leaving your monitor off until Windows has finished loading, stopping Plug and Play from detecting the monitor. If your monitor supports BNC inputs, try plugging your monitor in using these instead. This will disable the Plug and Play support that seems to be causing the problems. You can try physically removing pin 15 from your D-SUB monitor connector. This will have the same effect as using a BNC cable as this pin is used for Plug and Play support. You will, of course, almost certainly void your monitor's warranty by doing this. The pins on the cable are numbered as following:
+---------------------+ \ 5 /
\ 10 / \ 15/ +-------------+

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If you don't want to pull apart your monitor's signal cable, get a monitor signal extension cable and take out those pins instead. This may cause degraded 2D display because the longer lead will allow for more interference. Apparently iiyama will send owners of their monitors a free adaptor that blocks DDC signals with no loss in image quality. You can also use PowerStrip to manually set refresh rates - you can download a demo of PowerStrip at the following website: http://www.entechtaiwan.com/ Ideally there should be a switch in the drivers to turn off using DDC information to set refresh rates - if anyone knows of such a switch, let me know. Back to Index

Q. TV-OUT is greyed out on my TV-OUT capable GeForce. How can I fix it?
Make sure you have plugged in and switched on the TV before you boot the computer. Thanks to Roger Sheppard for this suggestion: The GeForce needs to see a real 75 ohms AV input. However, not all TVs have this, and some have a switch labelled 'Terminate' next to the AV inputs to turn the 75 ohms off to allow more than one TV to be connected. If you are having this problem, especially with a smaller or portable TV, then try another TV to see if this is a problem, or check for a 'Terminate' switch. According to ASUS this may also be a problem caused by motherboards using a linear voltage regulator that does not supply enough voltage to the GeForce, and therefore there is not enough voltage to maintain TV-OUT. Read the 'What's all this with the original GeForce and motherboards not supplying enough power?' question for more information and possible fixes. Back to Index
Q. Does my VIVO module allow me to use Video for Windows applications or only DirectShow?
Most manufacturer's drivers only allow for DirectShow access to the VIVO module, which means that only newer applications can use the video in functions. However, ASUS provide a VfW 'wrapper' with their drivers, which means that you can use both sorts of applications. Back to Index
Q. I get errors involving desk.cpl. How can I fix them?
Delete any.DLL files whose names begin with 'Nvrs' in your Windows\System directory. You may have too many display properties tabs installed. Use DPSclean to remove some entries. You can download DPSclean from the following website: http://www.entechtaiwan.com/ Back to Index
Q. I get crashes involving DDHELP.EXE. How can I fix them?
This may be caused by a corrupt installation of DirectX. Try reinstalling it. You should also try installing the Detonator 3 (6.xx) or later drivers. Back to Index
Q. I get horizontal lines when I watch certain DivX ;-) movies under Windows 2000. How can I fix it?

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This is a known problem with the Detonator 2 (5.xx) drivers. Try using the Detonator 3 (6.xx) or later drivers. Back to Index
Q. I cannot view videos in overlay mode if they are wider than 704 pixels horizontally, or if the width is not a multiple of 32. What's going on?
There is a freeware utility developed to fix a problem with the Matrox G400 series and Divx ;-) playback when the width of the movie isn't a multiple of 32. This utility also works with the GeForce series. In addition to the playback issue, it adds support for subtitles in Windows Media Player, even in fullscreen mode. You can find it here: http://www.tac.ee/~prr/videoutils/DivXG400.1_91.zip Back to Index

Q. I have problems with Need for Speed 5: Porsche. How can I fix them?
Try NVIDIA's latest (leaked) reference drivers. In particular 6.18 may help with speed and instability problems.

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Make sure that the Direct3D settings in the NVIDIA control panel are set to defaults. In particular, 'Enable fog table emulation' should be enabled. Try setting your Windows colour depth to 16-bit colour instead of 32-bit. If you get lockups, try the following tips, in the Options/Graphics/Advanced Settings dialog: Switch off lens flare Switch headlights to vertex Back to Index
Q. How can I enable mipmapping in Rollcage Stage 2 on my GeForce3?
Unfortunately, at the moment you will have to install the card as a GeForce2 inside Windows if you want mipmapping to work. Back to Index
Q. What Glide wrapper works best with UltraHLE and the GeForce?
Glide works best with the GeForce. You can find a copy by searching the Web. Back to Index
Q. I get texture corruption in Populous 3. How can I fix it?
Setting the texture alignment in the NVIDIA control panel to 0 may help the problem. Back to Index
Q. I get horizontal lines in Final Fantasy 8. How can I fix them?
Install the latest NVIDIA patch for Final Fantasy 8. The US English version is available here: ftp://ftp.ea.com/pub/ea/patches/ff8/FF8SqeaNVPatch.zip The UK English version is available here: ftp://ftp.eidos.co.uk/pub/uk/final_fantasy_8/patches/FF8EidosEngNVPatch.zip The French version is available here: ftp://ftp.eidos.co.uk/pub/fr/final_fantasy_8/patches/FF8EidosFreNVPatch.zip The German version is available here: ftp://ftp.eidos.co.uk/pub/de/final_fantasy_8/Patches/FF8EidosGerNVPatchV12.zip Back to Index
Q. I get problems with Star Trek: Armada. How can I fix them?
The 5.22+ drivers fix many problems with Armada. There is more information on these problems and possible solutions on the following page: https://activision.custhelp.com/cgi-bin/activision.cfg/php/enduser/std_adp.php?p_faqid=388

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Q. I get problems with X-Wing Alliance. How can I fix them?
If you get problems with white textures, use the 10.50+ drivers. Back to Index
Q. I get problems with Serious Sam. How can I fix them?
Make sure that you have the latest patch for Serious Sam installed. If you get clipping problems in the game, try setting 'gfx_iDepthBits' to '24' at the console. Try using the 6.50 drivers instead of the latest drivers if you get problems with slowdowns or texture corruption. Back to Index

Q. Quake 2 is very dark. How can I fix it?
Type these three commands at the console: /set intensity "2.0" /set gl_modulate "2.5" /vid_restart If you don't like these settings, try: /set intensity "1.0" /set gl_modulate "4.0" /vid_restart Back to Index

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Q. When I use my GeForce in Quake 2 my ping rises dramatically. How can I fix it?
You need to limit your framerate - the GeForce is too fast and is causing your system to be swamped. Use the following console command: /cl_maxfps x where x is a value around which your framerate will be limited to. Try values from 30 to 60. Back to Index
Q. How can I get the best possible image quality from Quake 3 Arena?
Firstly, adjust all settings to High Quality in the menu options of Quake 3 Arena, and then set Geometry Detail to High and Texture Detail to the extreme right hand side. These settings were suggested by John Carmack in order to make the best use of the GeForce - type them in the console: /r_lodBias -2 // don't use lower detail models. /r_subdivisions 1 // lots more triangles in curves. /r_lodCurveError 10000 // don't drop curve rows for a long time. /vid_restart If you want to undo these settings, just select a geometry detail level inside the game. /r_stencilbits 8 // enable the 8 bit stencil buffer. /vid_restart /cg_shadows 2 // enable stencil shadows. If you want to undo these settings, set cg_shadows back to 1. However, the shadows options may slow you down quite significantly - they're not recommended if you're into huge 20 player frag fests! Back to Index
Q. How can I get SMP working with Quake 3 Arena under Windows 2000?
Thanks to lazerus and BankZ on the BP6.com messageboard for this solution: Change your Quake 3 shortcut to read the following: cmd.exe /c start /realtime C:\PROGRA~1\QUAKEI~1\QUAKE3.EXE +set r_smp 1 If you have installed Quake 3 in an alternative directory you should of course alter this to fit. Note that if you have the ASUS drivers installed, they may cause choppiness in SMP mode. Use the NVIDIA reference drivers instead. Back to Index
Q. On some levels in Quake 3 Arena I get severe slowdowns with all of the settings maxed out. How can I fix this?
Turn down the texture colour depth to 16-bit or slide the texture detail slider down one notch. There's not

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quite enough memory to store all the textures in the video memory on certain levels, such as Q3DM6, Q3DM9, Q3DM11 and Q3DM15. The following tip was provided by Korhan Uran: As an alternative to this, if you don't mind editing console variables manually, type the following into the console: /r_texturebits 24 /vid_restart This will turn texture colour depth to 24-bit which will not affect image quality but will reduce video memory requirements. Switching the AGP Aperture size to 256 helped some people to reduce the problem in some levels. See the 'What should my AGP Aperture size be set to?' question for more information. If you use the latest drivers then you do not have to do either of these things as S3TC support in OpenGL is implemented, which means that all the textures can fit in Video RAM. Back to Index

Q. I get mouse lag in Unreal Tournament. How can I fix it?
Make sure you have the latest chipset drivers for your motherboard installed, in particular the VIA 4in1 drivers. Perform the 'Disable vertical sync' instructions mentioned in the 'How can I speed up Unreal Tournament on my GeForce?' question. You may also find that enabling VSYNC actually fixes mouse lag. You may also need to use a different d3ddrv.dll (try version 0.8), as descrived in the 'How can I speed up Unreal Tournament on my GeForce?' question. Try using 16-bit colour mode instead of 32-bit colour mode.

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Try searching for 'unreal' in your registry - if you find an entry under 'Mouse\Exceptions', remove it. Back to Index
Q. The menu text in Unreal Tournament is distorted. How can I fix it?
In the GeForce Direct3D options, reset the Texture Alignment back to 3. Back to Index
Q. If I turn on precaching in Unreal Tournament it crashes. How can I fix this?
Download the latest patch for UT from: http://unreal.epicgames.com This possible solution was provided by Jarhead: Try uninstalling ALL Unreal engine based games and then reinstalling UT. If this helps, you can try uninstalling all Unreal games, then installing them one by one, but with UT last. The problem appears to be with UT using the original Unreal D3D engine instead of it's own vastly updated engine, and installing UT last will stop this if it is your problem - however, this solution doesn't work for everyone, and if it doesn't you'll have to turn off precaching until another solution is found. If none of these help, read the 'My GeForce keeps on locking up or drops me back to the desktop during 3D applications. How can I fix it?' question in this FAQ. Try disabling Precaching - you may even get a performance gain. Use the tilde key to bring up the console and then type in 'Preferences'. Select Renderer / Direct3D / Precache and set it to False. If this still doesn't help, it is very likely that the problem is with your motherboard - one motherboard in particular that shows this problem is the ASUS P3B-F, revision 1.03. and below. There is no current solution to this problem except to replace the motherboard. ASUS will replace your motherboard with a revision 1.04, which does not have the problem, but it may take some time. Back to Index

 

Technical specifications

Full description

The K7M is based on AMD AMD-751 chipset with ATX form factor for the latest support of AMD Athlon processors. The chipset is the first of the kind to incorporate with 200MHz FSB (Front Side Bus) in the x86 platforms. The mainboard features support for UDMA/66 data transfer, AMR slot, and JumperFree Mode via BIOS setup. The additional upgrades provided include USB ports, PC Health Monitoring and Yamaha Audio. With two existing USB ports onboard, users can also upgrade with two more additional USB ports via the bundled USB connector set for greater expansion.

General
Product TypeMotherboard
Form FactorATX
Width12 in
Depth8.4 in
Compatible ProcessorsAthlon
Processor SocketSlot A
Max Processor Speed1 GHz
Chipset TypeAMD-751
Max Bus Speed200 MHz
BIOS TypeAMI
Storage ControllerATA-66
Processor
Installed Qty (Max Supported)0 ( 1 )
Memory
Supported RAM TechnologySDRAM
Supported RAM Integrity CheckECC
RAM Installed ( Max )0 MB / 768 MB (max) - DIMM 168-pin
RAM TechnologySDRAM - 100 MHz
Audio
Audio OutputSound card - PCI
Sound Output ModeStereo
Max Sample Rate48 kHz
Compliant StandardsMPU-401, AC '97
Expansion / Connectivity
Expansion Slot(s)1 ( 1 ) x processor - Slot A 3 ( 3 ) x memory - DIMM 168-pin 4 ( 4 ) x PCI 1 ( 1 ) x shared PCI / ISA 1 ( 1 ) x AMR 1 ( 1 ) x AGP 2x
Storage InterfacesATA-66 - connector(s): 2 x 40pin IDC
Interfaces2 x serial - RS-232 - 9 pin D-Sub (DB-9) 1 x parallel - IEEE 1284 (EPP/ECP) - 25 pin D-Sub (DB-25) 1 x storage - floppy interface - 34 pin IDC 1 x keyboard - generic - 6 pin mini-DIN (PS/2 style) 1 x mouse - generic - 6 pin mini-DIN (PS/2 style) 2 x USB - 4 pin USB Type A 1 x gameport / MIDI - generic - 15 pin D-Sub (DB-15) 1 x microphone - input - mini-phone mono 3.5 mm 1 x audio - line-in - mini-phone stereo 3.5 mm 1 x audio - line-out - mini-phone stereo 3.5 mm
Miscellaneous
Package TypeRetail
Manufacturer Warranty
Service & Support3 years warranty
Service & Support DetailsLimited warranty - parts and labor - 3 years - carry-in
Universal Product Identifiers
BrandASUSTeK COMPUTER
Part NumberK7M

 

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