Reviews & Opinions
Independent and trusted. Read before buy Atomix Productions Virtual DJ Version 5 1!

Atomix Productions Virtual DJ Version 5 1


Bookmark
Atomix Productions Virtual DJ Version 5 1

Bookmark and Share

 

Atomix Productions Virtual DJ Version 5 1About Atomix Productions Virtual DJ Version 5 1
Here you can find all about Atomix Productions Virtual DJ Version 5 1 like manual and other informations. For example: review.

Atomix Productions Virtual DJ Version 5 1 manual (user guide) is ready to download for free.

On the bottom of page users can write a review. If you own a Atomix Productions Virtual DJ Version 5 1 please write about it to help other people.
[ Report abuse or wrong photo | Share your Atomix Productions Virtual DJ Version 5 1 photo ]

 

 

Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

Download (English)
Atomix Productions Virtual DJ Version 5.1, size: 1.6 MB

 

Atomix Productions Virtual DJ Version 5 1

 

 

User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

Comments to date: 2. Page 1 of 1. Average Rating:
1-siriusok-1 4:35pm on Monday, May 31st, 2010 
You can get a Nano or Touch for around a third of the price and still get Music, Podcasts, Apps, Clip, FM Radio and Camera. Overpriced content consumption table. Very responsive touch screen, high res screen Content Consumption only. Not great value for money. No camera.
gertrud 1:46am on Saturday, March 13th, 2010 
Does this device have any real flaws? Lets address some real shortcomings of the iPad. you will love the 9 inches screen. You will enjoy the touchscreen experience with iPad Fast, Lightweight, Compact

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

The effects traditionally used are scratch, loops, and samples: A scratch consists of creating an entirely new sound by playing a small portion of music repeatedly. This is achieved by moving that same portion of music back and forth at different velocities while using the crossfader to sharply cut the sound in and out of the mix. A loop consists of isolating a passage from a title and playing it repeatedly in a looping fashion. As the loop ends it will fluidly go back to the beginning and play again, prolonging the duration of the passage. A sample consists of a recorded passage which can be played at key moments in the mix to build up interest or anticipate a track that is being mixed in. There are many creative ways that scratches, samples and loops can be used and VirtualDJ provides some great, easy-to-use tools for you to utilize all these techniques in your mix. By simplifying and streamlining the technical aspects of DJing, VirtualDJ allows you to focus on the most important part of the DJ experience your imagination! Welcome to

INSTALLATION NOTES

VirtualDJ installs files into the following locations: Default application path on: Windows - C:\Program Files\VirtualDJ\ MAC OS X -./Applications/ All Application Configuration, Plugins, Skins, Database, Playlist, Tracklisting, Languages and Support Files are stored in: Windows XP - C:\Documents and Settings\{username}\My Documents\ Windows VISTA - C:\Users\{username}\Documents\VirtualDJ\ MAC OS X -./Users/{username}/Documents/VirtualDJ/ All settings are saved in Windows Registry - HKEY_CURRENT_USER\Software\VirtualDJ MAC OS X -./Users/{username}/Library/Preferences/com.atomixproductions.virtualdj.plist
*For Power Users who have changed the location of their My Documents from the default Microsoft setting your new/copied files are stored there in the VirtualDJ folder. To check, right-click on the My Document icon and look at the property setting for Target.
UPGRADING to Version 5 When upgrading VirtualDJ from prior versions, the default application path stays the same and the application configuration, plug-in, skins, database files, and support files are copied to appropriate location listed above. Also, if possible; you should have your COMPLETE gig ready setup completely connected before launching version 5 for the first time. This will give VirtualDJ the ability to build the appropriate database files using the information from the previous version database files. What are the database files and what do they contain? The Core VirtualDJ Database is titled - VirtualDJ Database v5.xml The VirtualDJ Database system segments the database to each drive attached to the system. Each additional database file will be found on the ROOT of that drive and is titled VirtualDJ Local Database.xml What is stored in the database files? Path to the file Analyzed data about the tracks ID3 tag Display Information Automix Information

Because of the split database files and depending on the size of the previous database XML, the FIRST LAUNCH of VirtualDJ after upgrading may act like it has stopped at the applications splash screen. Please be patient and look for activity on the hard drive(s). VirtualDJ is reading the prior version database and splitting the various entries across the respective hard drives of the system. The split database files provide users of external hard drives the ability to COLD or HOT SWAP drives between single and/or multiple systems. This allows for multiple DJs of a club or venue to utilize 1 VirtualDJ installation and not have different logins in order to maintain separate databases unique to each DJ. The DJ can just walk in, plug in the external device and begin playing.

INTERFACE - ZONES

Before beginning to use VirtualDJ, familiarize yourself with the controls and zones of the software. Upon opening the application, an interface menu is displayed. Interfaces called skins feature different configurations, layouts and functionalities of the software. Lets begin by selecting Internal mixer interface to become familiar with the most important features of the software. To change to a different skin while the software is running, click on the Config 1 menu and select the Skins tab.
1. BROWSER I SAMPLER / EFFECTS I RECORD Browse your music folders, Create, edit and save your playlists Adjust effects video, and audio, Record and save mixes

2. DECK 1 CONTROLS

Drag and drop music from the browser to this virtual deck. Track title, beats per minute display, counters, Transport Control

3. DECK 2 CONTROLS

4. MIXER ZONE
Crossfader, Gain, Volume PFL Controls

5. RHYTHM WINDOW

This window tracks the waveform of each song loaded or playing on a deck. This area also features a Computer Beat Grid (CBG) used for visual mixing and beat-matching.
Traditionally the Config menu option is found in the upper right corner of the skin next to the Minimize, Maximize, and Close application buttons. 1
BROWSER The Browser Zone is the area where to navigate and organize files stored on a local, external, or network hard disk. The browser contains the compatible file types (i.e. whose extensions are associated with the decoders in VirtualDJ) to access the compatible extensions list. Click the Config menu then choose the Codecs tab. See the Codecs section of the manual for further details.

ID3 TAG SUPPORT VirtualDJ supports v2.4 of the ID3 tag format. ID3 tag support is not the same support that other applications implement. VirtualDJ has always provided the fasts information access about stored tracks in the database. Adding direct ID3 tag access to every file would have considerably SLOWED VirtualDJs ability for browsing and search as experienced in other applications. VirtualDJ stores identified ID3 tag fields as part of its own database and the stored data can be updated at anytime. Because tag data is not direct access, any of the information can be changed using the File Info dialog and it will not affect the core ID3 tag info of the file. Also, since video type files dont have ID3 tags, VirtualDJ is able to make these fields available for storing information about the video.

Retrieving ID3 tag Data

This can be accomplished in several methods at different points in time. The first and what will be the most common is using the Configuration Browser tabs Infos Gathering options. TAGS Enabled ID3 tags supporting fields (BPM, Album, Genre, etc.) are read immediately on track discovery. Disabled ID3 tags are not read and the addition of tag information to the database must be done using the various menu options accessible via the folder/file pop-up menus ARTIST/TITLE Enabled If the ID3 tag does not have data for the Title/Artist fields then the filename is parsed and used for those fields. Disabled traditional filename parsing of the Artist Title.ext filename COMMENTS Enabled Read the ID3 tag Comment field on track discovery Disabled Never Read the ID3 tag Comment field COVERS Local Search Only for the CoverFlow viewer files already locally stored will be used (to include ID3 tag embedded) Download Exact Match if no cover found locally, download a cover that only matches based on the songs information Download No Matter What if no cover found locally, download anything that closely matches using the songs information Dont Search dont ever look for covers if no cover exists 12
Retrieving ID3 tag Data (contd)
Another method of retrieving ID3 tag information is by right clicking on a file in the browser and selecting File Info. The below dialog displays the database stored information along with the ID3 tag information that is retrievable.
Under each field with a button will have the read ID3 tag info next to it that can be read from the tag. Click on the button to copy that data into the VirtualDJ data field. This data will be stored and used by the VirtualDJ database. The next to the FileName field is used to parse the file name into the Artist and Title. Another method of retrieving ID3 tag info is through the browser directly with multiple files selected. The options from File Infos are Title from tag Title from filename Reload tag Erase comment Download cover

Displaying VirtualDJ data fields (ID3 tag) Columns
In the file browser (2) or playlist panels (3) right clicking on any column and choose from the pop-up list any or all of the available data fields now stored in the VirtualDJ database. Changing the order of the columns is very easy by selecting the Order option from the bottom of the list. Then in the presented dialog choose the order by highlighting the field and using the up and down arrows. Also add or remove fields from the display by selecting the check box for the field. You can also select what you want displayed in the browser by clicking on the second bulls eye circle to the right of the search box and chose from the Show Covers, Show Music, Show Videos, and Show Karaoke options.
Here are some screen shots of the fields being displayed in the browser [Typical ID3 tags + Key field]
[Additional VirtualDJ Fields]
Additional VirtualDJ Data Fields
The VirtualDJ database now stores additional data about each track for additional search features and Filter folders. Key stores the analyzed key value of a song for use doing Harmonic Mixing. Camelot stores the Camelot key code based on the analyzed key value. Play Count stores the running play count of the track First Seen stores the date of when the track was first added to the database First Play stores the date of when track was first ever played. Last Play stores the date of when track was last played Drive, Filepath, Filename, Filetype, Filesize, Filedate shows the current known Drive, Filepath, Filename, Filetype (extension), Filesize, and Filedate for the track LinkedVideo shows the filename of the video file linked to the audio file Composer used for storing the Composer information for a track.
Key Visual Indicators displayed in the Browser
Asterisk ( * ) in BPM column identifies tracks that have a pronounced beats per minute (BPM) rhythm for use with Beatlock and Tempo Automix actions Exclamation ( ! ) in Time column indicates that the file is corrupted (probably following a bad copy) and that it may finish abruptly or there may be excessive noise in the track
DATABASE MANAGEMENT The database management system comes with additional tools as part of the VirtualDJ Configuration Browser tab. Save On the Fly during each session use Automatic check of database integrity at launch Manually check the database integrity Fix database error(s) Clean out database entries for missing/moved files VirtualDJ now saves the database immediately when additions or updates are required. VirtualDJ also validates the integrity of all database files at the launch of the application. If a problem is detected a message box will be displayed identifying which database has the problem and what to do to correct the problem. To correct the problem - here are the steps: 1. 2. 3. 4. Open the configuration dialog Go to the Browser tab Select the Drive from the drop-down Click the FIX button

TRACK OPTIONS Right clicking on a track displays many options: Preview for launching the separate track preview interface File Info for launching the File Info dialog to modify data field content File Operations like - copy, move, and delete files o When selecting Delete a warning is displayed about deleting the file(s) from your system BPM analyze track options Re-Analyze or Manual Edit Add OR Remove songs from the search database Remove the link to a video file for audio tracks BPM ANALYSIS AND KEY DETECTION The BPM Engine analyzes the audio to determine the tempo of the track. To analyze a track can be performed 2 ways Load the track to a deck or right-click on the track in the Brower panel and select BPM -> Re-Analyze. To analyze a group of tracks, from the left Navigation panel right-click on a folder and select Scan for BPMs. If the tracks have been analyzed by an external application prior to being loaded into VirtualDJ and that value is stored in the BPM ID3 Tag, then BPM Engine will use the stored value as a reference when analyzing the track. VirtualDJ will calculate a more precise value (0.05 BPM precise) not more than +/- 1 BPM away from the value of the tag. It will never try a greater difference. Part of the BPM Engine is also a Key Detection Engine. Determining the musical key of a track allows for the ability to harmonically mix tracks that necessarily would not typically be mixed together. However, because the two tracks harmonically blend, the mix can sound clean and be pleasing to the ear. Harmonic mixing or Mixed in Key is the base for modern Mash-up style tracks. The Key Detection Engine strongly favors minor keys, as most songs played by DJs are in minor key. But if the key is strongly major, it'll still be reported as a major. Another NEW addition to the BPM detection is the inclusion of the Beat Tap action. By left-clicking on the BPM button for the corresponding track one can tap out the beat of the track from the skin. Also the keyboard shortcut action beat_tap - can be assigned to a keyboard key. The beat_tap action can also be added to a controllers mapper for tap capabilities straight from the controller.
Camelot Sound Easymix System http://www.harmonic-mixing.com/overview/easymix.mv
If the BPM (or the Key) is manually entered using the File Info dialog, then VirtualDJ will remember this and will not analyze the BPM or Key unless forced by selecting the BPM -> Re-Analyze function. So a song analyzed by prior versions will be reanalyzed. But a song where the BPM was manually changed in prior versions will not be automatically reanalyzed. 19
MANUAL BPM CORRECTION Part of VirtualDJs BPM Engine is to calculate the Computer Beat Grid (CBG) of the track. However, in rare cases, when the BPM and the CBG is not correctly calculated, you can easily correct both manually by right-clicking on the appropriate BPM button for corresponding track. There are several methods for correcting the BPM and the CBG: Using the "Copy from other deck" button on the Edit BPM tab is the simplest method. Using a track where the BPM is already known click on the button to copy that BPM to the track which has the unknown BPM. And as previously covered, using a keyboard shortcut for the beat_tap action or left-clicking on the BPM button for the corresponding track, you can manually tap out the beat of the track and the CBG will adjust accordingly. However, you may need to adjust the CBG by using the Phase slider or +/- buttons. Alternatively, an anchor method can be used. From the Edit Grid tab, Click on "beat tap" button while the track playing, in order to approximate the BPM. Then, pause the track and advance the track to the first downbeat (first beat), and click on "First anchor". Then advance to the upbeat (second beat), and click on "Second anchor". Check that the number of beats displayed corresponds well to the number of beats between the two anchors. Then go further in the music, and repeat the "second anchor" operation if you notice that the beats and the CBG shift. Normally two or three anchors should be enough to obtain an accurate CBG.

** For more information on how the CBG is used for beat matching see the section about the Rhythm Window later in the manual.
PLAYLIST & AUTOMIX The Automix feature works from a single deck. By default it is Deck 1; however, prior to starting the Automix if Deck 2 is selected as the active deck then Deck 2 is used. By utilizing 1 deck this frees the opposite deck for staging the first song to be used once you decide to stop the Automix process. In addition to drag and drop, playlists can be created. Playlists are groups of tracks prearranged in a desired order of play. To Access the playlist, move your mouse or drag songs over the Playlist panel (3) on the right side of the browser. The window automatically expands to show the working area and current list if populated.
Playlist Controls Activate / Deactivate the Automix mode Access the Playlist management menu Lock the Playlist panel to a set width and block the auto-shut of the panel. You can also lock it and reduce its size to zero if you do not wish for it open automatically. Playlist Setup Tracks to be auto-mixed can be placed into the Playlist panel from the File Browser panel (2) by using a drag and drop method. Also, predefined playlists can be used and auto loaded. In the Configuration -> Options tab there is an option for AutoLoad Playlists. The available values are Disabled, Smart, and Always. Disabled a contents of the play list are displayed in the center File Browser panel only Always when a play list is selected in the browser the contents are immediately loaded to the playlist Smart doesn't change the playlist when you click on a playlist folder, if the actual playlist has been manually edited 21
Playlist & Automix Management Using the Playlist management menu by clicking on the icon choose from the options how the automix functions and tracks are managed in the playlist. Automix Types 5 modes SMART VirtualDJ attempts to determine the optimal mix point based on the outro of the current track and intro of the upcoming track mix time varies from ~4 to ~8 secs depending on the tracks FADE (remove intro/outro) attempts to remove the dead air intro or outro segments and creates a crossfade point based on the settings of the Automix Length FADE (remove silence) keeps the entire track from beginning to end while removing any dead air or silence that may be present in the track and creates a crossfade point based on the settings of the Automix Length FADE (remove nothing) keeps the entire track from beginning to end and creates a crossfade point based on the settings of the Automix Length NONE (back-to-back) this is a simple CUT mix that plays the files from complete from start to finish including any air gaps at the beginning or end Automix Length Length used for the Automix FADE types. Lengths are 0 seconds (CUT), or 1, 2, 4, 8, or 16 seconds fades using the FULL crossfade. Repeat Two different Repeat options are available. When clicking on the options button (+) the Repeat option lets you repeat the whole Automix Playlist. Once all tracks have been played, the Automix will start over again with the first track in the list. Prior to or during the Automix, right click on a song and select Repeat to have that song continuously repeat until the Repeat is deselected. Clear clears the entire playlist of all tracks Shuffle shuffles the contents of the playlist for play Remove played removes any already played tracks from the playlist Remove duplicates a removes any possible duplicates from the playlist Save provides function to save the playlist for future use 22

Stutter/Play - Starts the music. Pressing Stutter/Play while the song is already playing, will restart the music from the last position you pressed Play from, creating a stutter effect. Pause - Stops the audio where it is currently playing. Subsequent clicks while stopped cycles through the beginning of the song and all the Cue Points. Right-clicking while stopped automatically goes to the first detected beat in the song. 8. Sync When clicking Sync, VirtualDJ will sync the tempo of the deck to the opposite decks tempo. Press Sync while the song is paused, only the pitch will be adjusted. Press Sync while the song is playing, the beats will be smoothly aligned too. Right-click on Sync, the song will start already aligned on the next beat. (Attention: the right-click sync doesnt use the Computed Beat Grid (CBG) but instead aligns the next audible beat. This behavior lets you purposely start on half or a quarter notes for special effects, but the downside is that it wont work during a break or when there is no audible beats). 9. Pitch slider / Pitch buttons Controls the speed/pitch of the music by moving the slider downward the speed of the music speeds up. By moving upward the speed slows down. The Zero button lets you smoothly bring the pitch back to 100%. Double click on it to bring it back instantly. The two Pitch buttons are used to temporarily change the speed of the track playing. This is useful when you want to make a quick adjustment to a track if the beat of the track is not exactly matching up with the beat of the track playing on the other deck. The speed will be affected as long as you are pressing down + or -. 10. KeyLock When enabled changing the pitch of the song does not change the tone of the track. Keylock can be enabled at any point along the pitch range to maintain the desired tone at that pitch while still being able to further adjust the pitch. When disabled tone changes based on the pitch used slower pitch = slower deeper tone, faster pitch faster higher (chipmunk) sounding tone. 11. Hot Cue Use the three (3) buttons to set cue points. The first time that a left-click on one of these buttons, a cue point will be set. At any time left-clicking on the corresponding button and the track jumps back to that cue point. To set a new cue point for the hot cue, rightclick the corresponding hot cue button. If wanting to delete a cue point, right-click on its icon in the waveform display, and select delete. 31

INTERNAL MIXER CONTROLS VirtualDJ features an internal mixer section as part of the InternalMixer skin. The mixer can be accessed by selecting the VirtualDJ:InternalMixer in the Configuration Skin section. It can be used just like a regular DJ mixer. The controls on the mixer include: 1. Channel Gain This knob sets the gain level for the corresponding channel (deck). (Right clicking will bring it to the value that matches the other deck level. Double clicking brings it back to 0) 2. Channel Faders These vertical faders allow you to adjust the audio signal of the desired channel. 3. EQ These knobs allow you to adjust the low, mid, and high frequencies of the audio playing on the desired channel of the mixer. Each frequency range can also be cut by pressing the corresponding Kill button. 4. PFL Sends the pre-fader level of the audio to the cue section for headphone monitoring. 5. Crossfader The crossfader blends audio or video between the two decks. By sliding this fader from channel to channel you can isolate the left and right deck or blend them together.
TOP TOOLBAR CONTROLS Not all skin interfaces provide this set of controls, however; there are some elements common in all the skins (those are annotated with an asterisk * ).
1. Headphone level Volume control for headphone level. 2. Cue/Mix blend Fade to hear just the cue, cue/mix, or mix signal only in the headphones. 3. BPM button * Opens BPM edit window. Each button respective to it positioned deck. 4. Master Volume * Controls main output of program 5. Clock * Displays time, and when clicked with mouse can act as a counter. 6. Config and Window controls * Provides access to the configuration settings dialog. See Configuration Settings section of this manual for more information. Windows controls provide the Minimize, Maximize, and Close application options.
RHYTHM WINDOW Above the players, a window posts curves corresponding to the two rates/rhythms of the music. These curves are represented in a waveform, allowing you to see your music. The peaks in the curve represent beats. In order to synchronize the music, these peaks should occur at the same time. The present is represented by the feature in the middle of the screen. All on the left was already played, while what is on the right represents the next seconds of the track.

NETWORK VirtualDJ can be synchronized between multiple instances and/or synchronize multiple computers running VirtualDJ. No synchronization turns synchronization off. Local synchronization allows multiple instances of the VirtualDJ software to run and synchronize together on the same computer. Network synchronization allows several computers running VirtualDJ to synchronize over a network.
REMOTE CONTROL VirtualDJ can be controlled using a wide array of external controllers. The Remote Control section of the Settings menu provides the setup to enable VirtualDJ to work with the external controller. With the controller connected, start VirtualDJ, select Config and then select the Remote Control tab. Enable the controller by clicking on the graphic for the controller. From the pop-up menu, select Activate. If the controller is properly connected the graphic is highlighted green. If the controller is not properly connected or setup, the graphic will appear with a red highlight around it. After activating the controller and it does not function correctly, try deactivating and activating the controller again to reset the connection. Native Support a native supported controller can be connected to the computer and then by selecting the appropriate controller option in the Remote Control tab begin to function without any additional configuration being set. Native support of a controller does not imply that all of the controllers features or functionality will control the corresponding actions in VirtualDJ. Most controllers can be enhanced or expanded to support additional functions through the use of custom coded mappers available for download. NOTE: Some controllers may require supporting drivers to be loaded before the system recognizes them, so consult the User Manual for the controller before install. Native Supported Controllers Hercules DJ Consoles (DJC MK1,MK2, Rmx, mobile) Denon HC4500 Pioneer CDJ-400 Vestax VCI-100 Numark iCDX, DMC2, DMC1 (v2), Total Control PCDJ DAC-2, DAC-3 Behringer BCD2000, BCD3000 D-Vinyl 2020 XP-10 ION iCUE General MIDI Support If using a MIDI controller that is not natively supported, then use the General MIDI controller option. Like the Keyboard Shortcuts, MIDI mappings for each parameter can be configured to control VirtualDJ. Click the Config button for access MIDI mapping interface. You will see the MIDI Config appear. In this menu options for creating, loading, saving, merging, and modifying the MIDI mappings is available. If you would like to add mappings by hand, click on Add. Select the parameter to map from the menu on the left, as well as which deck the mapping will apply to. Then move the control (on the MIDI controller knob, slider, etc.) to map to the parameter. VirtualDJ will automatically detect the controller number and map it to the parameter.

CODECS VirtualDJ is able to decode several formats natively with its audio and video decoders. The Codec tab identifies what file types (by extension) use what specific decoder for play in VirtualDJ. At install, VirtualDJ includes the some of the common sound and video file extensions. If, VirtualDJ is not already associated with a specific extension for an audio or video codec then select the Add button. Enter the extension and then select from the several available decoder engines that VirtualDJ is able to use as a decoding engine.
Determining Appropriate Selection for a Unique codec If the VirtualDJ MP3 or Video decoder is unable process a certain file then that unique encoded format (codec) can be assigned to one of the other supported decoders. Ensure the appropriate CODEC for that audio or video type is installed to the operating system and the file is playable in one of the supported decoder applications listed in the VirtualDJ Decoder dropdown. Then assigned that file extension type to that decoder.
VIDEO ENABLE / DISABLE Provides the ability to have the applications video engine enabled or disabled. By disabling the video engine ALL video features of the application are not usable and may increase performance for DJs using only the AUDIO features of the application. Activate Turn the video engine on or off. TV Output Select the monitor that will display the video master output.
NOTE: Only Monitors which are part of the windows desktop can be selected. If the monitor is not in the list, Open Windows display settings and activate the Extend desktop on this monitor for the desired monitor.
Use Hardware Acceleration Use DirectX to compute and display the video.
NOTE: unless you are using a video card that is fairly old, you shouldnt turn this off.
Linked crossfaders This option allows VirtualDJ to link to the audio crossfader for controlling video crossfades. If unlinked (unchecked) the video crossfade can be controlled using the video crossfader knob labeled Cross underneath the video screen in FullVideo skin. Decode while hidden Provided with a strong performance computer, VirtualDJ can decode video content even when it is hidden. This will prevent some jolts that may occur when video content is brought into the mix with the crossfader. Activate on load If a video file is loaded on either deck the video engine is automatically activated. If wanting to play just the audio track of a video, uncheck this feature so the video engine will not be activated. Link video when dropped on Preview Window Checking this option will utilize the decks video preview window for linking a video to an audio track. Hide logo Checking this option will hide the application logo from the video mix window. Fade to black on volume sliders Deck will FADE to BLACK when the volume fader is moved to 0. And will fade up in intensity as the fader is moved towards FULL level. Audio Only Plug-in Check this option and select the desired plug-in from the drop-down box. When playing audio-only files, this option will activate the plug-in to act as a visual. Example plug-in selection is the Sonique visuals. 46

INFO The VirtualDJ Info tab provides the version number along with copyright statement for the application. There are three useful buttons: Check for Updates: makes and internet query to the VirtualDJ Download Center and checks to see if any updates are available. [Internet Connection required] Download Plug-ins: Launches the browser associated with http request an directs the browser to the Add-ons section of the website. Reset to Factory settings: Reset VirtualDJs settings back to the recommended defaults. All configuration tabs are affected by the change.

SAMPLER

VirtualDJ features a powerful sampler, which provides the ability to record, load, save and play samples on the fly. The sampler can be accessed by clicking on the Sampler tab in the lower window and features 12 slots for samples which are available to use at any given point in time. There are two types of samples that are supported linear (one shot), and circular (looping) samples. Linear samples are samples which are played beginning to end. Typically, linear samples do not have an intrinsic rhythm, and are often sound effects (applause, sirens, etc). Circular samples are played in a looping fashion. Most often, these samples have an intrinsic rhythm, which can be repeated forever. However, there is no rule about how to use samples it is all up to you whether you will use a sample in a linear or circular fashion. Playing Samples To play a sample you can simply click on the Play button associated with the sample cell. If the sample is a linear (one shot) sample, the sample cell will display The sample is played alongside the mix until the end of the sample. If the sample is circular (looping) sample, the sample cell will display The sample is played alongside the mix and will continue to loop until the play of the sample is stopped when Play is pressed a second time. The speed of the sample is modified in order to synchronize with the active deck at the nearest possible aligned beat when played. This ensures that the rhythm of the sample will be beatmatched and aligned with the active deck, resulting in a smooth, natural sample playback.
Samples can be played from the loop sampler menu found as part of the controls for each deck. Simply select the sample from the pull-down menu, and then click on the sample title to begin play. The frame around the title will light up during playback. If the sample is a loop, then click the sample title again to stop the loop. Linear samples will stop when the end is reached. The play volume of the sample can also be controlled using the Volume knob. Recording Samples VirtualDJ can easily record samples which are then instantly ready to play. To record a linear (one shot) sample, click the Jingle button on the bottom of the sample cell to begin recording. Click on Jingle once again to stop recording. The sample is recorded from the deck that is currently in use (the Active Deck). To record a circular (looping) sample, use the decks loop control to set the loop then click the Loop button on the bottom of the sample cell. The loop is automatically recorded to that sample cell and ready for immediate use. If the Loop button is clicked without defining a loop using the deck controls, a 4 beat loop is automatically recorded.

To use the rotation list manager, simply drag and drop the karaoke track from the VirtualDJ Browser onto the list. The plugin will ask for a Singers name each time a song is added to the list. If a singers name needs to be changed or added, then update the Singer text box and pressing OK to update the Singer information on the video output. The songs are displayed by Title, Artist, and Singer. You can change the order of the list at any time by drag-n-drop of the track to a new location in the list. Songs already sung by the singer are indicated with an asterisk ( * ) by their name. And an asterisk is added for each time that song has gone through the rotation. At the bottom of the list is a check box for activating the Repeat Playlist option. This allows for the list manager to keep as a rotation list or unchecked the list items will disappear once added to the deck. The [ >> ] button will send the selected (highlighted) track to the deck and immediately begin playing the track.
BROADCASTING AND RECORDING VirtualDJ provides an additional ability to record or broadcast the output. To access the recording and broadcasting features click on the Record tab. The following interface is displayed.
The following methods are available: Record Audio Burn CD Broadcast Record Movie
To access the recording settings click on the Config button at the top center of the interface. Record From In the Config dialog, three different sources for recording are available. These options are a available for all three methods. Master record the mix from the session Master + MIC record the mix and another audio source (such as a microphone). Line IN record only from the Line input of the soundcard or I/O interface. For example, if using an external mixer to mix the output of the mixer can be connected to the Line input of the soundcard or I/O device. The recording will feature all of the manipulations and cross fading performed on the external mixer.
There are additional configuration adjustments associated with each of the methods. 56
Record Audio Record Audio provides recording a mix session to a.WAV or.MP3 file direct to the systems hard drive. When the recording is completed, it can then be listened to in VirtualDJ, edited with an audio editing application, or written to a CD using a CD burning software. To setup the Record Audio, click on Config to access the configuration settings for recording a file. Record From chooses the recording source Auto-Start checking this box will automatically begin the recording when the first track begins playing. If not checked then manual activation of the recording will need to be activated using the Start Recording button File Path provide the path and name of the file where the recording is going to be saved. Prompt if overwrite checked will prompt to overwrite when trying to record to a file that already exists. Split in multiple files checked will split the session as separate tracks, instead of one large audio file. When splitting to separate tracks, a Cut button appears next to the Start Recording button to demarcate tracks. The Auto-split on crossfade option will automatically demarcate tracks when the crossfader in the VirtualDJ interface begins to move to the deck being mixed in. Format select the audio file format to be used when recording. WAV will record a.WAV audio file MP3 will record an.MP3 audio file Encoder this is the path to the MP3 encoder for use in recording the MP3. If the encoder to use is in a different folder than the VirtualDJ folder, use the browse button ( ,,, ) to navigate and select the encoders location Bitrate select the bitrate to use in recording the MP3. A bitrate of 192Kbps is recommended for CD-quality recording. Once the choices are set, click OK and then Start Recording when ready. Press Stop Recording when finished with the session.

Caution: If using a floating Internet connection, the address of the webcast could change from session to session. In this case, the broadcasting address should be communicated each time to the listeners. Caution: To listen to the mix, the software used by the listeners must be able to communicate with the broadcasting computer via the webcast server. This means that the broadcasting computer may need additional configurations and/or any software firewalls protecting the broadcasting Internet connection be set to authorize incoming and outgoing connections to and from the broadcasting computer. NOTE: If using a router, port forwarding maybe required for connection to the webcast server on the broadcasting computer. Broadcast to a radio server this option allows setup of broadcasting the mix session to an existing web radio server. Enter the address of the web radio server, login, and password, and VirtualDJ will automatically broadcast the mix to the server using the format in set in the Format section.
Record Movie VirtualDJ can record the session using the Microsoft MPEG4 codec installed on the computer as part of the Windows Media Player install. The Microsoft MPEG4 codec is used by default because it's the best codec to be used in live scenarios. For example, with the Divx codec a video can not record if the size is greater than 320x320 whereas Microsoft MPEG4 codec can record at least at 1024x768 and more. Click on Config to access the configuration settings for video recording. Record From selects the recording source for the audio layer, video layer is always the Master Output of VirtualDJs video engine. Auto-Start checking this box will automatically begin the recording when the first track begins playing. If not checked then manual activation of the recording will need to be activated using the Start Recording button File Path provide the path and name of the file where the recording is going to be saved. Prompt if overwrite checked will prompt to overwrite when trying to record to a file that already exists. Once the choices are set, click OK and then Start Recording when ready. Press Stop Recording when finished with the session. When finished recording the file specified in the File Path field can now be burned to a CD/DVD or immediately used as a track in VirtualDJ.

TIMECODE CONTROL

Prior to using your system or understanding how to configure for timecode control, here are some very important tips you should know about -If you are going to use Timecode Vinyl - Verify that your turntable is well grounded If you are going to use Timecode CDs - Never activate the Master Tempo on your CD player because it will destroy the timecode signal If you hear the timecode sound in your speakers, you have to mute the pre-listen of Lines In (monitor) A quality Input signal from the Turntables and/or CD Player is important to having quality timecode control. Be sure that the input gain is correctly adjusted in your sound card. To LOW or HIGH of a signal will not be able to be read and will lead to poor control. Configuring Timecodes When you open the Timecode Configuration window, you can choose to view the window in Simple or Advanced view. For the most part, you might never have to go into the Advanced View the Simple View shows the most essential timecode configuration that you will probably need. You will notice that there is an AutoConfig button for each virtual deck. This button can be used to automatically detect the required timecode settings for the software to function properly. To use the Auto-config feature: 1. Play both timecode input sources (i.e. play both timecode CDs or play both timecode records). 2. Press each decks Auto-Config button to automatically configure the timecode settings. If the timecode signal is configured properly, you will see a green dot next to Timecode Quality Or as shown to the right in Advanced View, you should see a nice Sine wave pattern.

doc1

Version 6

INTRODUCTION
Welcome to the VirtualDJ Limited Edition (LE) software. The Limited Edition version of VirtualDJ is built for distribution with Original Equipment Manufacturer (OEM) products. The LE version is intended to provide you with the necessary capability, features, and functionality for using your hardware to its full potential based on the manufacturers design recommendations. The LE software will provide you the best out-of-box and least amount of configuration requirements for you to being to use and learn about your new hardware and the software. As part of the LE version, we invite you to take a 20-day trial run of VirtualDJ Professional select the Config button (found in the upper right area of the software interface) and from the displayed page, click the Try 20-days PRO version button.
On behalf of Atomix Productions and your hardware manufacturer, we hope you enjoy your controller and the VirtualDJ software.

TABLE OF CONTENTS

INTERFACES ZONES BROWSER FILE SYSTEM / FOLDER STRUCTURE VIRTUAL FOLDERS FILE / SEARCH RESULTS AUDIO AND VIDEO TAG SUPPORT SEARCHING TRACK OPTIONS BPM ANALYSIS AND KEY DETECTION COMPUTER BEAT GRID (CBG) AND MANUAL BPM CORRECTION DECK CONTROLS INTERNAL MIXER CONTROLS TOOLBAR CONTROLS RHYTHM WINDOW SAMPLER EFFECTS (AUDIO) VIDEO (FEATURES,TRANSITIONS, EFFECTS) KARAOKE RECORDING LEGAL INFORMATION (End User License Agreement EULA) 22 23

INTERFACE - ZONES

Before beginning to use VirtualDJ, familiarize yourself with the controls and zones of the software.
1. BROWSER I SAMPLER / EFFECTS I RECORD
Browse your music folders, Create, edit and save your playlists Adjust effects video, and audio, Record and save mixes

2. DECK 1 CONTROLS

Drag and drop music from the browser to this virtual deck. Track title, beats per minute display, counters, Transport Control

3. DECK 2 CONTROLS

4. CENTER PANEL
Multiple panels can provide access to Crossfader, Gain, Volume PFL Controls, Video controls, Video preview windows, Effect controls, Timecode Scratch Interface

5. RHYTHM WINDOW

This window tracks the waveform of each song loaded or playing on a deck. This area also features a Computer Beat Grid (CBG) used for visual mixing and beat-matching.

BROWSER

The Browser Zone is the area where to navigate and organize files stored on a local, external, or network hard disk.
The Browser zone is divided into panels. 1. File System / Folder Structure 2. File / Search Results
File System / Folder Structure Panel
From the left File System / Folder structure panel, VirtualDJ provides access for navigating the computers file system for access to your music, video, and/or karaoke collection. Computer begins your navigation at the root level of your systems hard drive structure, similar to the open the MS Windows My Computer icon on your desktop Desktop begins your navigation at the systems Desktop level My Videos provides access to the My Videos folder of your Documents folder My Music provides access to the My Music folder of your Documents folder There are also Virtual folders. Virtual folders provide you the ability to have a self-defined collection of shortcuts to commonly access or items of similar year, style, etc. easily accessible. Create a virtual folder by clicking on the red VirtualFolder icon and giving the new folder a title.

Now browse the database or run various searches looking for tracks that are being grouped together. Drag and drop the tracks into the new VirtualFolder and next time you want to play these tracks refer to the virtual folder. Please note that dragging tracks into a virtual folder will not physically move the files into that folder it will only create a shortcut to where the files are located. To remove a virtual folder, right-click on it and select remove.
File / Search Results Panel (2)
VirtualDJ provides several elements of information about each track. The information is a combination of ID3 Tag and VirtualDJ defined data fields. By default the title of the song and artist are listed for each file along with columns for beats per minute (BPM) and duration (Length) with additional columns, explained further in the manual. The width size for each column can be modified individually and by clicking on a column the contents are sorted. For example, clicking on the artist column sorts the browser by artist initially in ascending order. Click again for descending. The tracks title and artist are automatically filled in, if the file is named according to two standard conventions, i.e. (artist) title.ext OR artist - title.ext or from file tags. The BPM and length information are calculated automatically when a track is loaded to either deck. All track information is then stored inside the respective drive database files for later recall. And all data is stored and saved at time of discovery or data entry immediately to the database(s). Icon key This title is unknown and was never played or scanned by VirtualDJ. This title is known and has been scanned by VirtualDJ. This title was played during this session. Indicates an audio file with a linked video. Indicates a video file. Indicates a karaoke file. Indicates that the BPM difference between the analyzed song and current playing song is too great. This is a track that you might wish to avoid playing next.
AUDIO AND VIDEO TAG SUPPORT
VirtualDJ supports ID3 tagging of MP3 audio files and MP4 and MOV tagging of video files. VirtualDJ has always provided the fasts information access about ones collection by using VirtualDJs database. Adding direct tag access to every file considerably slows the applications ability for timely browsing and searching. VirtualDJ retrieves and stores the tag information in similar fields as part of its own database. The tag information stored can be updated at anytime using the VirtualDJ file menu. Since tag data is not directly accessed, any of the information can be changed using the File Info dialog and it will not affect the tag info of the file. ** VirtualDJ currently supports these types ID3tags (MP3), MP4, MOV

Retrieving Tag Data

Tag information can be retrieved by using a right-click on a specific track in the browser and selecting File Info. The figure below gives an example of the database stored information along with the corresponding tag information.
Under each field with a button will have the tag info next to it that can be read from the tag. Click on the button to copy that data into the VirtualDJ data field. This data will be stored and used by the VirtualDJ database. The next to the FileName field is used to parse the file name into the Artist and Title fields. Another method of retrieving tag info is through the browser directly with multiple files selected. Rightclick on a group of selected tracks and then make a choice from the following File Info menu options:
Title from tag Title from filename Reload tag Erase comment Download cover
Here is a screen shot of the fields being displayed in the browser
[Typical ID3 tags + Key field]
Displaying VirtualDJ data field columns
In the file browser, right click on any column and choose from the pop-up list any or all of the available data fields. Your options are : Title Artist Album Genre BPM Key Length Bitrate Year Comment
Key Visual Indicators displayed in the Browser
Asterisk ( * ) in BPM column identifies tracks that have a pronounced beats per minute (BPM) rhythm for use with Beatlock and Tempo Automix features Exclamation ( ! ) in Time column indicates that the file is corrupted (probably following a bad copy) and that it may finish abruptly or there may be excessive noise in the track.

SEARCHING

VirtualDJ provides an intuitive on the fly search capability. The search field is located at the top of the browser panel. To search the files listed in the database, left click on the search field then type your search text. Searching is instant and it is generally not necessary to type the text in its entirety a few letters are enough to reduce the list to the single title. When entering a search string two types of wildcard characters are permitted. Question mark ( ? ) substitute this string position with any 1 character
Asterisk ( * ) substitute this string position with any amount and kind of string characters as long as the preceding and following character are present.

In the following example, a search on ba is entered into the search box. The center file browser panel displays the results of the search. The file(s) listed above the dividing line represent the file(s) found in the folder that is currently highlighted in the left folder browser panel. All other files below the dividing line are files that exist elsewhere in the database.
What can be searched? Just to the right of the search box there is a search fields selection button. Click on the bulls eye circle and a list of searchable fields is presented. Depending on what fields are selected the search results will vary. To ensure maximum results for all searches, select all the fields and the maximum search capabilities are available (however, may produce more than what you want). To view your entire collection contents just enter an asterisk ( * ) as the search string and now the entire database is displayed. To search based on BPM, enter a beginning and ending range (110-120) and with the BPM column selected, the displayed results are tracks in the range of 110 to 120 BPM. When using the Key as a searchable field both the Key and Key (Number) fields are searched. The options Search in Folder and Search in Drives is a quick way of removing your local database collection from the potential search results. If Search in Drive" selected, but not "Search in Folder"; there is no distinction whether the files are in currently browsed folder or not, it just displays the result from the search database. With "Search in Folder" selected, but not "Search in Drive"; it shows only the files from the current folder. If both selected, the search show with a separation line between folder results and drive results. NetSearch to learn more about NetSearch and access to VirtualDJs exclusive 8+ million track Music catalog, please visit the VirtualDJ website at http://www.virtualdj.com/products/membership.html

TRACK OPTIONS

Right clicking on a track displays many options:
File Info for launching the File Info dialog to modify data field content File Operations like - copy, move, and delete files o When selecting Delete a warning is displayed about deleting the file(s) from your system BPM analyze track options Re-Analyze or Manual Edit Remove songs from the search database

4. Waveform display for currently - This view shows the visual waveform of the entire track, allows for viewing the remaining duration of the audio, as well as what has already been played. When highlighted in blue or red (Using the default skins), that area of the waveform indicates what has been played and the current position of the audio. The remaining grey area of the waveform shows the length of the audio remaining. Inside the waveform itself, the lighter part indicates the presence of beats whereas the darker part indicates the presence of vocals 5. Effects Effects Selection Drop-down arrow - Select which effect to apply. Effects Selection Drop-down window - When clicked this will apply the effect selected. Parameter 1 & 2 knobs - These two knobs adjust parameters of the effect selected in the dropdown window, although not all effects require or make use of these knobs. 6. Loop Sampler Sample Selection Drop-down arrow - Choose which sample to use. There are 12 slots which are available to record, load and play samples. Sample Selection window - When clicked this will play the sample listed in the selection window. VOL - Controls the level of gain applied to the loop sample. REC button - When initiated, this function records the loop to the sample slot selected. If no loop is currently set on this deck, a 4 bar loop will be recorded by default. Sampler Loop controls used to half or double the samples length.
7. Loop Set /Control Loop In/Out - A loop is any area of a track that repeats seamlessly. Press Loop In at the point where the loop is to start. Press Loop Out when the desired point to mark the end point of the loop. The audio between the two points will begin to loop continuously. To release the loop and continue play of the track press Loop Out again and the audio will continue from the end point of the loop. To set a new loop, just press Loop In again while the loop is disengaged, and then press Loop Out to begin the new loop. Shift Knob - Adjusts the loop length by half length or double length increments. Smart Lock button - Allows the loop buttons to work together to create loops synchronized to BPM. Loop Length - This indicates the length of the loop according to beat measures. Increase or decrease the length of the loop from 1/4 to 16 measures. 8. Virtual Turntable can be used with the mouse to scratch, back cue, and pause a playing track. The virtual table also has a position marker on it for visualizing a scratch position. Around the outer edge of the virtual table is a position ring that gives a reference to percentage of a tracks completion.

9. Pitch slider / Pitch buttons Controls the speed/pitch of the track when moving the slider. Moving it downward the speed of the music speeds up. By moving upward the speed slows down. The Zero button lets you smoothly bring the pitch back to 100%. Double click on it to bring it back instantly. The two Pitch buttons are used to temporarily change the speed of the track playing. This is useful when you want to make a quick adjustment to a track if the beat of the track is not exactly matching up with the beat of the track playing on the other deck. The speed will be affected as long as you are pressing down + or -. KeyLock When enabled changing the pitch of the song does not change the tone of the track. Keylock can be enabled at any point along the pitch range to maintain the desired tone at that pitch while still being able to further adjust the pitch. When disabled tone changes based on the pitch used slower pitch = slower deeper tone, faster pitch faster higher (chipmunk) sounding tone. 10. Transport Cue - Returns and pauses the music at the default Cue Point. To set a Cue Point, pause the song, seek to the desired position (for example by rotating the virtual turntable), and then click on Cue. Also, a right-click on the Cue button will set a Cue Point while the track is playing. Once on the Cue Point, pressing and holding down Cue allows for temporary play of this point. To delete a Cue Point, right-click on its icon on the Waveform display, and select delete. Stutter/Play - Starts the music. Pressing Stutter/Play while the song is already playing, will restart the music from the last position you pressed Play from, creating a stutter effect. Pause - Stops the audio where it is currently playing. Subsequent clicks while stopped cycles through the beginning of the song and all the Cue Points. Right-clicking while stopped automatically goes to the first detected beat in the song. Sync - When clicking Sync, VirtualDJ will sync the tempo of the deck to the opposite decks tempo. Press Sync while the song is paused; only the pitch will be adjusted. Press Sync while the song is playing, the beats will be smoothly aligned too. Right-click on Sync, the song will align on beat while the button is pressed.

INTERNAL MIXER CONTROLS

VirtualDJ features an internal mixer section as part of the Mixer panel. It can be used just like a regular DJ mixer. The controls on the mixer include: 1. Panel selection buttons 2. Master and Headphone Cue volume knobs 3. Channel Gain This knob sets the gain level for the corresponding channel (deck). (Right clicking will bring it to the value that matches the other deck level. Double clicking brings it back to 0) Key Adjust Adjust the key of the playing track without adjusting its pitch/tempo. 4. EQ These knobs allow you to adjust the low, mid, and high frequencies of the audio playing on the desired channel of the mixer. Each frequency range can also be cut by right-clicking on the respective knob. 5. Channel Faders These vertical faders allow you to adjust the audio signal of the desired channel. 6. PFL and VU Meters Sends the pre-fader level of the audio to the cue section for headphone monitoring. VU Meters show the current output of the respective deck. 7. Crossfader The crossfader blends audio or video between the two decks. By sliding this fader from channel to channel you can isolate the left and right deck or blend them together.

TOP TOOLBAR CONTROLS PC Version

Mac Version

ZOOM LEFT

ZOOM RIGHT

Items found on the toolbars 1. 2. 3. 4. 5. 6. VirtualDJ Logo CPU usage graph of the CPU 4/4 CBG Beatkeeper Clock Displays time, and when clicked with mouse can act as a counter. Config Provides access to the configuration settings dialog. Window controls window controls provide the Minimize, Maximize, and Close application options. Standard windows type and location (right) buttons for PC version, standard Mac type and location (left) buttons for Mac version.

RHYTHM WINDOW

Above the players, a window posts curves corresponding to the two rates/rhythms of the music. These curves are represented in a waveform, allowing you to see your music. The peaks in the curve represent beats. In order to synchronize the music, these peaks should occur at the same time. The present is represented by the feature in the middle of the screen. All on the left was already played, while what is on the right represents the next seconds of the track.
You can zoom in or zoom out the display using the slider on the left, or the three preset buttons (1, 2, 3) on the right side of the rhythm window. Below the curves there are small squares, named CBG (Computed Beat Grid), which represent the position of measures. The large squares represent the beginning of a measure 4:4 time. The CBG is particularly useful, for example, when mixing a track at the time of an intro where the beat is not yet present. In the picture above, you can see that the beats are completely synchronized it is easy to see that the peaks (beats) of the music are lined up. However, some music does not have the very obvious single beat peaks that most house and techno music has. This is when the CBG is very useful. If you look at the following graphics, it is not exactly clear where the beats should sync up by just observing the waveform visually. However, with the help of the CBG, it becomes much easier to synchronize the two tracks:
NOT BEAT MATCHED CBG NOT ALIGNED
BEAT MATCHED CBG NOT ALIGNED

BEAT MATCHED CBG ALIGNED

SAMPLER
VirtualDJ features a powerful sampler, which provides the ability to record, load, and play samples on the fly. The sampler can be accessed by clicking on the Sampler tab in the lower window and features 12 slots for samples which are available to use at any given point in time. There are two types of samples that are supported linear (one shot), and circular (looping) samples. Linear samples are samples which are played beginning to end. Typically, linear samples do not have an intrinsic rhythm, and are often sound effects (applause, sirens, etc). Circular samples are played in a looping fashion. Most often, these samples have an intrinsic rhythm, which can be repeated forever. However, there is no rule about how to use samples it is all up to you whether you will use a sample in a linear or circular fashion. Playing Samples To play a sample you can simply click on the Play button associated with the sample cell. If the sample is a linear (one shot) sample, the sample cells circular button will not be bold / highlighted. When the sample is played alongside the mix it will continue until the samples end is reached. If the sample is circular (looping) sample, the sample cells circular button will be bold / highlighted and will display 2 addition buttons. The left and right adjustment buttons allow you to adjust the timing of the loop. Clicking the left button will cut the loop by 50% for each click. The right button will double the samples length (up to 2x the original length) each time clicked. When the sample is played alongside the mix, it will continue to loop until the play of the sample is stopped by pressing Play a second time. The speed of the sample will adjust to synchronize with the active deck at the nearest possible aligned beat when played. This ensures that the rhythm of the sample will be beat-matched and aligned with the active deck, resulting in a smooth, natural sample playback.

Samples can be played from the skins interface. The sampler is found just below the Effects interface on the skin. Simply select the sample from the pull-down menu, and then click on the sample title to begin play. The frame around the title will light up during playback. If the sample is a loop, then click the sample title again to stop the loop. Linear samples will stop when the end is reached. The play volume of the sample can also be controlled using the Volume knob. Recording Samples VirtualDJ can easily record samples which are then instantly ready to play. To record a sample, make sure you have the deck you want to sample selected using the PFL button on the skins mixer. Then press the REC button at the appropriate time to begin recording the sample. If the track playing is in a loop, then when you press REC the defined loop is captured as the sample and setup as a circular (looping) sample. Otherwise, you simply press REC a second time to stop the recording. This will set the loop up as a linear sample. At anytime you can toggle a linear or circular sample to the other type by selecting the circular (looping) button. Sample Options For each sample cell, there is a sample options menu available by clicking on the small button in the top right of the sample cell. Loop make this sample a circular (looping) sample Match Pitch match the pitch of the currently playing deck Beatlock turns beatlock on and off. This way a linear sample is able to be synchronized with the active deck, or prevent a looping sample from synchronizing to the active deck. Sync on Beat, half beat, quarter beat AutoPlay when checked, the sample begins playing when the volume is adjusted. Write Protected write-protect the sample cell so it cannot be recorded over.

EFFECTS

VirtualDJ features a comprehensive set of audio and video effects and transitions which can be accessed by clicking the Effects tab. The effects list is displayed on the left side. Each of the effects can be activated for both decks. Multiple effects, both audio and video; can also be activated. To use an effect, select the effect and activate it by clicking the Activate button for the desired deck and the effect will be applied. The effect is active when the button is a different color than the background color. Deactivate the effect by clicking on the Activate button again. The parameters for the effects are displayed on the right panel. Each effect may have different parameters that can be applied. Adjust the parameters by moving the faders of the associated parameters. Effects can also be used from the effects panel on the deck controls. Different effects can be selected using the pop-up menu. Enable and disable effects by clicking on the displayed effect title. If using the effects panel on the deck control, multiple effects can not be activated for that deck this panel only allows activation of one effect at a time.

In addition to mixing traditional audio, VirtualDJ makes it possible to mix video content with the ease and familiarity of a DJ interface. Instead of audio files (.mp3,.wma,.m4a, etc.), video files (.avi,.mpg,.wmv,.vob, etc.) can be played. VirtualDJs interface provides all the same features to mix, scratch, effect, and transition video content, just as with audio content. Additionally, you can link video files to audio files to produce a video enhanced combination. Using the drag-n-drop preview windows any type of supported video file can be linked to an audio track.

Video Interface

By selecting the Video button on the center-top of the mixer zone, the internal mixer controls are replaced by several video options. Three video viewing windows are displayed Master Out, Deck A, and Deck B. With these windows you are able to see the video feeds of the 2 decks and what your resulting output will be to your video devices. Below Deck A is the Transitions selection button. Clicking on the down arrow will provide a list of installed transitions to choose from. By clicking on the transition title will activate that transition and immediately crossfade to the opposing deck. For automatic mixing from the currently playing deck to the next deck coming in when you press Play, activate the Auto option to the left of the video crossfader. Now your transitions will begin once you begin to play the track on the opposite deck. Clicking on the preview windows for Deck A and B will activate the transition to move from one deck to the other. You can manually crossfade the transition by moving the video fader from one deck to the other. And, if the Link to the right of the video crossfader is selected, the skins audio crossfader will crossfader the video when it is move from one deck to the other. Just like the audio effects the Transition Effects can be selected and activated from the effects panel area. Just select the Video Transitions section, then select the desired transition and activate it. Video Effects Similarly to audio effects, video effects are used to transform the video on either deck. Use the Video Effects in the Effects panel and activate the desired effect on the specific deck. Or, select and activate the video effect from the control underneath the Deck B preview video window. Select the desired effect using the down arrow on the control and then click on the displayed name to activate it.
VIDEO Video Files in the Browser
Video files are distinguished in the Browser with a small, blue V on their icon. And, audio files. When with linked videos are distinguished in the Browser with a small, blue L on their icon playing a video/linked audio file, a video window will open in VirtualDJ.

Video Performance

There are several parameters which determine the speed with which VirtualDJ decompresses and displays video content the size of memory present on your video card, the speed of the graphics processor (GPU), the speed of the main central processor (CPU), and the access speed of the hard disk. Another parameter which largely influences performance is the type of file. An MPEG1 format file is much faster to decompress than a VOB format file. In a similar way, a file with a 320x240 resolution is much faster to decompress than a file with a 720x576 resolution. By default, VirtualDJ decompresses only the content which is visible in the video mix window. This means that if there are two clips which are playing but only one is visible, VirtualDJ will only decompress the video which is visible. If both video files are shown in the mix window, then VirtualDJ will decompress both. This makes the software perform quicker and also allows it to perform better on slower machines. However, this may result in small jolts at the time of transitions. And finally, we recommend the use of an output resolution no greater than the resolution of the video files. If using higher resolutions, low-resolution content will not look any better but will be using more computer resources. A resolution of 800x600 should be sufficient if using high-quality DVD video.

KARAOKE

In addition to being able to play music and other video content, VirtualDJ allows provides support to play and mix karaoke files. VirtualDJ is compatible with MP3+G, WAV+G, WMA+G, OGG+G, and.ZIP files. The tracks will appear with a K in its icon. When loaded on the deck, VirtualDJ will load the audio track on the deck and display the CDG file in the video mixer. VirtualDJ supports the binding of the CDG files with its MP3 counter parts as one single.ZIP file.

RECORDING

VirtualDJ provides an additional ability to record the output. To access the recording feature click on the Record tab. The following interface is displayed.
Record provides recording a mix session to a.WAV file direct to the systems hard drive. When the recording is completed, it can then be listened to in VirtualDJ, edited with an audio editing application, or written to a CD using a CD burning software. To start recording your session, simply click on the Start Recording button and provide the location and name of the file to store your recording.
LEGAL INFORMATION http://www.atomixproductions.com http://www.virtualdj.com Atomix Productions Inc. Los Angeles CA 90036, USA
VirtualDJ Copyright: Copyright 1997-2010 Atomix Productions All Rights Reserved Number IDDN.FR.001.040012.01.R.C.2000.000.31400. Trademarks: The Logo is a registered trademark of Atomix Productions VirtualDJ is a registered trademark of Atomix Productions Windows and DirectX are registered trademarks of the Microsoft Corporation. License and restrictions: According to the EULA (End User License Agreement) accepted by every user upon installation of VirtualDJ: You MAY NOT make or distribute copies of VirutalDJ, or electronically transfer VirtualDJ from one computer to another over a network. You MAY NOT decompile, reverse engineer, disassemble, or otherwise reduce VirtualDJ to less than human perceivable form. You MAY NOT modify or create derivate works from VirtualDJ. You MAY NOT sell, to rent, to transfer or sublicense the software. You may not sell, to rent, to transfer or sublicense hardware on which the software is installed, without written prior agreement of Atomix Productions.

Reproduction of this manual in full or in part with out the express written permission from Atomix Productions is prohibited.
EULA SUMMARY: ------------- This license gives you the right to install and use the software on a maximum of two computers, by one person. - It does not give you the right to rent or sell computer systems on which the software is installed, or to rent or sell the software or part of it. - The software is distributed "as-is" and no warranty of any kind is expressed. - Atomix Productions and its suppliers retain all intellectual property rights in the software. - Once activated, the software cannot be refunded, unless found to be defective by Atomix Technical Support. ----- VirtualDJ End User License Agreement ----By clicking on "I accept" you agree to be bound by the following terms. If you don't, please click on "cancel". 1. PERMITTED USE AND RESTRICTIONS
You are granted one license to: - install and use the Software on one computer. - install and use the Software on a second computer, if this computer is normally used by the same person and the Software will not be used on both computers at the same time. - make back-up copies of the Software for archival purposes. This license does NOT allow you to: - rent, lease, sell, lend, distribute, publish, bundle or sublicense the Software or any part of it. - rent, lease, sell, lend or distribute hardware on which the Software is installed, unless specifically authorized by Atomix. - electronically transfer the Software from one computer to another or over a network. - decompile, reverse engineer, disassemble, or otherwise reduce the Software to a human-perceivable form. - modify the Software or create derivative works based upon the Software. 2. OWNERSHIP
The foregoing license gives you limited rights to use the Software. Atomix and its suppliers retain all right, title and interest, including all copyrights, in and to the Software and all copies thereof. All rights not specifically granted in this EULA, including International Copyrights, are reserved by Atomix and its suppliers. 3. COPYRIGHT INFRINGEMENT Unauthorized copying, distribution, modification, public display, or public performance of copyrighted works is an infringement of the copyright holders' rights. As a condition to your agreement with Atomix, you agree that you will not use the Software to infringe the intellectual property rights of others in any way. 4. WARRANTY
Atomix warrants that the media on which the Software is furnished, if any, will be free from defects in materials and workmanship. Atomix offers no warranty of performance, express or implied, with regard to the licen sed software and all accompanying materials. Atomix further disclaims all other warranties, express or implied, including but not limited to the implied warranties of merchantability and fitness for a particular purpose, with regard to the licensed software and all accompanying materials. 5. CUSTOMER REMEDY

Your exclusive remedy under the above limited warranty shall be, at Atomix option, either a full refund of the purchase price or correction of the defective software or media. Notice is hereby given h owever, that absent any defects, there will be no refunds issued on activated software. 6. DISCLAIMER OF DAMAGES
You assume responsibility for, among other things, (i) the selection of the Licensed Software to achieve your intended results, (ii) the acquisition of other software (including any programming or operating system software) and/or equipment compatible with the Licensed Software, and (iii) the installation, use and results obtained from the Licensed Software. Further, for the express purpose of limiting the liability against Atomix, you agree that, to the maximum extent permitted by law, ATOMIX SHALL IN NO EVENT BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OR INABILITY TO USE THE LICENSED SOFTWARE, WHETHER DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, SPECIAL OR OTHERWISE, REGARDLESS OF THE FORM OF ACTION, EVEN IF ATOMIX HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 7. GENERAL PROVISIONS
The software is protected by the copyright laws of the U.S. and other countries. If any part of this agreement is found to be invalid or unenforceable, the remaining terms will stay in effect. This agreement shall be governed by the laws of the state of Delaware, USA.
Copyright 2009 written by Christopher J. Stoll

 

Tags

F45FD Game Gear DCM-500AE 740NW 1 0 Server 2 Control CU500V CQ-RDP142N Premium 650 ICD-BP250 Pocket PC Ricoh CX4 Supralys FAX 3600 Cc-ST200 IS-10 MP3-Z22 YZF600R-1998 VN 800 DVD-P250K AX800 Phone Reader GT-I8510 16 DI150F Guitar ROC 6407 DVR-RT500 Tecra 8200 HWU8DD PSR-85 DVD-S2500 4 2 SGH-X560L Review 42PB130S5U HK6100 ST-100 Samsung 710M URC-1047 Standard CW-29M64N PS42B450b1D TEL 35B MFC-3340CN DMC-FT2 9004 E Cafamosacf85 W850E DVD-305 HTS3152 The Urbz 440 QEE GC2652 HD 755 VR636 6000I DVP-FX810 MHC-W555 D1218 SSC-2000 Behringer BXL XE-A120 Glofiish X600 Asus P3WE Canon VP-L610 DVT-229 RR-QR200 CL-29K5MQ RSS2000 TX-710L KD-G431E 60CSX 240V Phone Vccs 130 Mahal AOC F22 YB-P 2000 Mozaic K610I GR-DVM96u-gr-dvm96 T813V BV9975B MYX-5M WLA2-G54C BPW128 FID 2010 HBH-DS205 Ms702H Finepix A607 K220I TR875 AX3SP RF263aers Space Fishfinder 595C DP-1100 KX-TG8411G

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

Sitemap

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101