Atomix Productions Virtualdj V6 0
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Atomix Productions Virtualdj V6.0 Quick Guide
Atomix Productions Virtualdj V6 0
Virtual DJ 6.0.8 Music on Demand.
User reviews and opinions
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What can be searched? Just to the right of the search box there is a search fields selection button. Click on the bulls eye circle and a list of searchable fields is presented. Depending on what fields are selected the search results will very. To ensure maximum results for all searches, select all the fields and the maximum search capabilities are available (however, may produce more than what you want). To view your entire collection contents just enter an asterisk ( * ) as the search string and now the entire database is displayed. To search based on BPM, enter a beginning and ending range (110120) and with the BPM column selected, the displayed results are tracks in the range of 110 to 120 BPM. When using the Key as a searchable field both the Key and Key (Number) fields are searched.
NetSearch is an online searching capability that can provide the user with access to tracks not currently in their collection. NetSearch also leverages VirtualDJs MusicGroup service for providing suggestions of other tracks that one could play based on the current track playing. NetSearch can be used by either selecting the NetSearch option from the left navigation panel or by having the NetSearch options activated in for the entire database.
In the figure above, the NetSearch option is selected on the left with the options to search both Audio and Video using the search options button to the right of the search box. Alternatively, when any other item is selected from the left navigation panel, you can adjust the NetSearch options for when not on the NetSearch entry. Note the option for using NetSearch when there are no results for your current collection. With the Only NetSearch when no local results is selected, then VirtualDJ will reach out to its search service and provide you with results from the net. If unchecked, the results will be displayed in the following order Local Selected folder results, Entire collection results, and NetSearch results. Each separated by a dividing line as mentioned on the previous page. The options Search in Folder and Search in Drives is a quick way of removing your local database collection from the potential search results. If Search in Drive" selected, but not "Search in Folder"; there is no distinction whether the files are in currently browsed folder or not, it just displays the result from the search database. With "Search in Folder" selected, but not "Search in Drive"; it shows only the files from the current folder. If both selected, the search show with a separation line between folder results and drive results.
Part of VirtualDJs BPM Engine is to calculate the Computer Beat Grid (CBG) of the track. The computer beat grid is a 4/4 beat measure indicator for identifying the timing gap of the track. This becomes helpful when manually beat mixing a track or using VirtualDJs synchronized play (SYNC), Beat Lock, or Automix Tempo Mix features. Adjusting the BPM and CBG: In rare cases, when the BPM and the CBG is not correctly calculated, you can easily correct both manually by right-clicking on the appropriate BPM button of the appropriate deck for the track.
With the Adjust BPM Values dialog you are provided several options to make the adjustments. EDIT BPM tab BPM manually move the value up or down in.1 increments with the arrow buttons. Or, quickly half or double the shown value with the /2 and x2 buttons. Phase used to adjust the CBG markers. The left and right arrows makes very fine adjustments, where the +/- buttons provide beat adjustments. Re-Analyze forces the re-analysis of the track disregarding any manual adjustments or settings. Copy from other deck copy the BPM of the track on the opposing deck to be use for the track being modified.
EDIT GRID tab Alternatively, an anchor method can be used. First tap-out the beat using the "Manual Beat Tap" button while the track playing. Second, pause the track and move the track to the first downbeat (first beat), and click on "First anchor". Then advance to the upbeat (second beat), and click on "Second anchor". Check that the number of beats displayed corresponds well to the number of beats between the two anchors. Then go further in the music, and repeat the "second anchor" operation. If you notice that the beats and the CBG shift then repeat the placing of the second anchor a couple more times. Normally two or three anchors should be enough to obtain an accurate CBG.
** For more information on how the CBG is used for beat matching, sync, and Automix Tempo mixing, see the section about the Rhythm Window later in the manual.
PLAYLIST & AUTOMIX
The Automix feature works from a single deck. By default it is Deck 1; however, prior to starting the Automix if Deck 2 is selected as the active deck then Deck 2 is used. By utilizing 1 deck this frees the opposite deck for staging the first song to be used once you decide to stop the Automix process. In addition to drag and drop, playlists can be created. Playlists are groups of tracks prearranged in a desired order of play. To Access the playlist, move your mouse or drag songs over the Playlist panel (3) on the right side of the browser. The window automatically expands to show the working area and current list if populated.
Activate / Deactivate the Automix mode Access the Playlist management menu Lock the Playlist panel to a set width and block the auto-shut of the panel. *You can also lock it and reduce its size to zero if you do not wish for it open automatically or be seen.
VirtualDJ incorporates its own version of a waitlist called the Sidelist. The Sidelist panel (4) can be used to hold tracks that you know will played sometime during your session. It also provides a location for VirtualDJ to moved tracks that were loaded but never played because a new track was loaded to the deck. The Sidelist can also be use to stage and construct Playlists and VirtualFolders by drag-anddrop of tracks to the panel.
AutoSave Unplayed When the option AutoSave Unplayed is enabled in the Configuration -> Options tab, all tracks added to a deck but then never played are added to the SideList when a track replaces it on a deck.
There are several Mapper commands for use with Keyboard Shortcuts that provide easy access to the Sidelist tracks for loading to a deck, clearing the entire list, and other actions. sidelist_clear sidelist_add sidelist_load_and_keep sidelist_load_and_remove mix_next_sidelist switch_sidelist_playlist
FILE SYSTEM / FOLDER STRUCTURE ORGANIZATION
In order to simplify browsing and provide better and robust file management capability, VirtualDJ provides three (3) methods for the user to organize the database. On the left panels border are three (3) folder options Create Favorite Folder (monitored folder) pick a folder from the drive to always display in the browser Create Virtual Folder (unmonitored folders) create a folder for manually populating with specific files Create Filter Folder (monitored folder) create a folder based on a filter string that is run every time the folder is selected Right clicking on any of these folders provides access to various operations. For Favorite folders options include Add or Remove contents of favorite to Search DB, and BPM Analyze options. Filter folders contain an option for accessing the filter dialog for changing the filter string. Virtual folders have a Rename option. All folders have options for moving the order of the folders up and down in the tree and for removing or deleting the folder.
You may want to define a collection of directories which are most frequently used for example, Hits of 2006 or My Music. The best solution is using the Favorite Folders. Think of Favorite Folders as Shortcuts to a folder in the operating system. To setup a Favorite Folder, browse the Desktop navigation item from the File System/Folder Structure panel to the desired folder location. Click and highlight the desired folder, then click the yellow favorite folder icon.
INTERNAL MIXER CONTROLS
VirtualDJ features an internal mixer section as part of the Mixer panel. It can be used just like a regular DJ mixer. The controls on the mixer include: 1. Panel selection buttons 2. Master and Headphone Cue volume knobs 3. Channel Gain This knob sets the gain level for the corresponding channel (deck). (Right clicking will bring it to the value that matches the other deck level. Double clicking brings it back to 0) Key Adjust Adjust the key of the playing track without adjusting its pitch/tempo. 4. EQ These knobs allow you to adjust the low, mid, and high frequencies of the audio playing on the desired channel of the mixer. Each frequency range can also be cut by right-clicking on the respective knob. 5. Channel Faders These vertical faders allow you to adjust the audio signal of the desired channel. 6. PFL and VU Meters Sends the pre-fader level of the audio to the cue section for headphone monitoring. VU Meters show the current output of the respective deck. 7. Crossfader The crossfader blends audio or video between the two decks. By sliding this fader from channel to channel you can isolate the left and right deck or blend them together.
TOP TOOLBAR CONTROLS PC Version Mac Version
Items found on the toolbars 1. 2. 3. 4. 5. VirtualDJ Logo CPU usage graph of the CPU 4/4 CBG Beatkeeper Clock Displays time, and when clicked with mouse can act as a counter. Config Provides access to the configuration settings dialog. See Configuration Settings section of this manual for more information. 6. Window controls window controls provide the Minimize, Maximize, and Close application options. Standard windows type and location (right) buttons for PC version, standard Mac type and location (left) buttons for Mac version.
Above the players, a window posts curves corresponding to the two rates/rhythms of the music. These curves are represented in a waveform, allowing you to see your music. The peaks in the curve represent beats. In order to synchronize the music, these peaks should occur at the same time. The present is represented by the feature in the middle of the screen. All on the left was already played, while what is on the right represents the next seconds of the track.
You can zoom in or zoom out the display using the slider on the left, or the three preset buttons (1, 2, 3) on the right side of the rhythm window. Below the curves there are small squares, named CBG (Computed Beat Grid), which represent the position of measures. The large squares represent the beginning of a measure 4:4 time. The CBG is particularly useful, for example, when mixing a track at the time of an intro where the beat is not yet present. In the picture above, you can see that the beats are completely synchronized it is easy to see that the peaks (beats) of the music are lined up. However, some music does not have the very obvious single beat peaks that most house and techno music has. This is when the CBG is very useful. If you look at the following graphics, it is not exactly clear where the beats should sync up by just observing the waveform visually. However, with the help of the CBG, it becomes much easier to synchronize the two tracks:
AutoUpdate Automatically checks for new versions of VirtualDJ (internet connection required). Charts - Authorizes VirtualDJ to send anonymous statistics about your sessions, compile charts of the most played tracks all over the world. These statistics are available on www.virtualdj.com/charts.html. No personal information will be collected. MSN When activated, this option will allow your MSN Messenger to show the music you are playing. To take advantage of this feature, you need to make sure that the what I am listening option is on in your MSN Messenger. Auto Pitch Matching When loading a song, automatically adjusts the pitch so that the BPM matches the BPM of the song currently playing. Auto Gain This is the auto gain adjustment setting for VirtualDJ. The values are : Disabled Use the raw db level of the track as it was recorded, ripped, or normalized Auto normalize the track to a 0db level for play Auto+Remember normalize the track to a 0db level for play if loaded for first time, then remember the last db gain adjust for next loading of the track. Remember loads the track the first time using the Disabled setting, then remember the last db gain adjust for next loading of the track Pitch Reset on Load If you enable this option, the pitch slider will be reset to 0% every time you load a track. EQ Reset on Load If enabled, this option will reset the equalizer on the deck when you load a new track to the deck. FX Reset on Load If enabled, this option will reset (turn off) the FX on the deck when you load a new track to the deck. Auto Cue If enabled, will advance track position to the first cue point if one exists (or with the first beat of the song if no cue exists and if always is selected) when loading a track. Auto Headphones This option allows for automatic switching of headphone cues. If you select on load, the headphone cue will switch the headphone cue when you load a new track. If you select always the headphone cue will switch when you load a new track or scratch a track that is already playing.
Disengage Beatlock Once engaged, the Beatlock feature will keep the deck locked to the beat on the other deck, no matter if you are scratching or changing the pitch on the other deck. Disengage on load or on switch will automatically disengage the beatlock feature when the deck is loaded/switched. Smart BeatTap When enabled and using the beat_tap action, it will automatically "snap" to the nearest plausible BPM and phase. This allows for very accurate BPM by just tapping 3 or 4 beats, the first tap will set the phase only, snapping to the nearest beat (you can tap only once to change the phase or the 4:4 strong beat, for example). One tap will not change the bpm. Subsequent taps will not change the phase, but change the bpm to the nearest plausible bpm value. EQ in Headphones a when using the Headphones soundcard configuration, any EQ changes made with VirtualDJs internal EQ mixer will be heard via the headphones channel. Auto-Cross Length Use this slider to specify the duration of the fade during automatic mixing. If this is set to 0 (left side), the tracks will play from start to finish. AutoLoad Playlists See page 15 Playlist Setup AutoSave Unplayed See page 19 AutoSave Unplayed
Assign a Key and Action using Auto-Learn + WYSIWYG The fastest and most likely the easiest is using the Auto-Learn in combination with the WYSIWYG skin selection options. 1. Select your controller from the devices dropdown 2. Click the Plus button at the bottom to Add a new entry (Auto-Learn is on by default) 3. Press or Move the appropriate item on the controller. You should see a key descriptor show in the Key drop-down list that represents the key you just touched/moved. 4. Click on the WYSIWYG button and the mapper dialog will disappear exposing the skin for selecting the appropriate action to assign. 5. Click on the skin element whose action you now want to assign to the devices key. (If an action is on a subpanel of the skin, then you must have that panel showing before you start this process.) 6. The mapper dialog will appear and have the selected skin elements action in the Action box. Now you can manually modify the action by adding additional parameters and actions. If you dont want to modify the selected action and want to assign more of your controllers keys to finish the mapping, just repeat steps 2 thru 6 above until you have completely mapped your controller. Assign a Key and Action manually After clicking the Plus button to add a new entry, select the down arrow of the Key drop-down and select from the list of Key names that you want to assign. You can also still use the Auto-Learn to select your key from the controller as well. After the key is identified, start typing the action you want performed in the Action box. Actions are comprised of a verb word with parameters that follow and influences how the action performs. Underneath the Action box, is a description box that explains what the action does and parameters that can be assigned. If you are unsure of the action names, in the See also box is a list of the actions that can be applied to a key. This list will reduce in the number of entries as you type in the action box to show you the actions that most resemble what you are typing.
Actions and Parameters (VDJScript) There are a large number of actions that have various types of parameters that can be added to give various levels of control when the action is applied. The standard for using the action with the parameter is - <action verb> <action parameter>. e.g. pitch +0.05 changes the pitch slider to a position +0.05 from zero position. * To learn more about the actions visit our wiki at http://www.virtualdj.com/wiki and review the VDJScript section.
VirtualDJ allows you to choose between several different interface designs called skins.
By default, VirtualDJ provides you with several skin options. This manual references the VirtualDJ6:Pro skin within the text. But you can choose from the pre-installed skins or visit our website and download other user created skins. VirtualDJ6:Pro 1024x768 resolution of the skin referenced throughout this manual. VirtualDJ6:Pro (Hi-Res Wide) same as Pro skin (v6), but in 1280x1024 resolution VirtualDJ6:Pro (Wide) same as Pro skin (v6), but in 1280x800 resolution. Language You can also change VirtualDJs Language support by selecting the appropriate Language from the drop-down.
VirtualDJ features a powerful sampler, which provides the ability to record, load, save and play samples on the fly. The sampler can be accessed by clicking on the Sampler tab in the lower window and features 12 slots for samples which are available to use at any given point in time. There are two types of samples that are supported linear (one shot), and circular (looping) samples. Linear samples are samples which are played beginning to end. Typically, linear samples do not have an intrinsic rhythm, and are often sound effects (applause, sirens, etc). Circular samples are played in a looping fashion. Most often, these samples have an intrinsic rhythm, which can be repeated forever. However, there is no rule about how to use samples it is all up to you whether you will use a sample in a linear or circular fashion. Playing Samples To play a sample you can simply click on the Play button associated with the sample cell. If the sample is a linear (one shot) sample, the sample cells circular button will not be bold/highlighted. When the sample is played alongside the mix it will continue until the samples end is reached. If the sample is circular (looping) sample, the sample cells circular button will be bold/highlighted and will display 2 addition buttons. The left and right adjustment buttons allow you to adjust the timing of the loop. Clicking the left button will cut the loop by 50% for each click. The right button will double the samples length (up to 2x the original length) each time clicked. When the sample is played alongside the mix, it will continue to loop until the play of the sample is stopped by pressing Play a second time. The speed of the sample will adjust to synchronize with the active deck at the nearest possible aligned beat when played. This ensures that the rhythm of the sample will be beat-matched and aligned with the active deck, resulting in a smooth, natural sample playback.
Samples can be played from the skins interface. The sampler is found just below the Effects interface on the skin. Simply select the sample from the pull-down menu, and then click on the sample title to begin play. The frame around the title will light up during playback. If the sample is a loop, then click the sample title again to stop the loop. Linear samples will stop when the end is reached. The play volume of the sample can also be controlled using the Volume knob. Recording Samples VirtualDJ can easily record samples which are then instantly ready to play. To record a sample, make sure you have the deck you want to sample selected using the PFL button on the skins mixer. Then press the REC button at the appropriate time to begin recording the sample. If the track playing is in a loop, then when you press REC the defined loop is captured as the sample and setup as a circular (looping) sample. Otherwise, you simply press REC a second time to stop the recording. This will set the loop up as a linear sample. At anytime you can toggle a linear or circular sample to the other type by selecting the circular (looping) button. NOTE: By default, recorded samples are not saved for use in subsequent sessions. To save the sample, use the Sample Options menu and select the Save option. Sample Options For each sample cell, there is a sample options menu available by clicking on the small button in the top right of the sample cell. Load loads a sample from the hard drive. Save saves the sample to the hard drive. Loop make this sample a circular (looping) sample Match Pitch match the pitch of the currently playing deck Beatlock turns beatlocking on and off. This way a linear sample is able to be synchronized with the active deck, or prevent a looping sample from synchronizing to the active deck. Sync on Beat, half beat, quarter beat AutoPlay when checked, begins playing the sample as soon as the volume is adjusted. Write Protected write-protect the sample cell so it cannot be recorded over.
VirtualDJ features a comprehensive set of audio and video effects and transitions which can be accessed by clicking the Effects tab. The effects list is displayed on the left side. Each of the effects can be activated for both decks. Multiple effects, both audio and video; can also be activated. To use an effect, select the effect and activate it by clicking the Activate button for the desired deck and the effect will be applied. The effect is active when the button is a different color than the background color. Deactivate the effect by clicking on the Activate button again. The parameters for the effects are displayed on the right panel. Each effect may have different parameters that can be applied. Adjust the parameters by moving the faders of the associated parameters. Effects can also be used from the effects panel on the deck controls. Different effects can be selected using the pop-up menu. Enable and disable effects by clicking on the displayed effect title. If using the effects panel on the deck control, multiple effects can not be activated for that deck this panel only allows activation of one effect at a time.
In addition to mixing traditional audio, VirtualDJ makes it possible to mix video content with the ease and familiarity of a DJ interface. Instead of audio files (.mp3,.wma,.m4a, etc.), video files (.avi,.mpg,.wmv,.vob, etc.) can be played. VirtualDJs interface provides all the same features to mix, scratch, effect, and transition video content, just as with audio content. Additionally, you can link video files to audio files to produce a video enhanced combination. Using the drag-n-drop preview windows, keyboard shortcut action, or a skin provided link object any type of supported video file can be linked to an audio track.
By selecting the Video button on the center-top of the mixer zone, the internal mixer controls are replaced by several video options. Three video viewing windows are displayed Master Out, Deck A, and Deck B. With these windows you are able to see the video feeds of the 2 decks and what your resulting output will be to your video devices. Below Deck A is the Transitions selection button. Clicking on the down arrow will provide a list of installed transitions to choose from. By clicking on the transition title will activate that transition and immediately crossfade to the opposing deck. For automatic mixing from the currently playing deck to the next deck coming in when you press Play, activate the Auto option to the left of the video crossfader. Now your transitions will begin once you begin to play the track on the opposite deck. This option can also be set in the Video configuration tab. Clicking on the preview windows for Deck A and B will activate the transition to move from one deck to the other. You can manually crossfade the transition by moving the video fader from one deck to the other. And, if the Link to the right of the video crossfader or Link the Video crossfader in the Video configuration tab is checked, the skins audio crossfader will crossfader the video when it is move from one deck to the other. Just like the audio effects the Transition Effects can be selected and activated from the effects panel area. Just select the Video Transitions section, then select the desired transition and activate it. Video Effects Similarly to audio effects, video effects are used to transform the video on either deck. Use the Video Effects in the Effects panel and activate the desired effect on the specific deck. Or, select and activate the video effect from the control underneath the Deck B preview video window. Select the desired effect using the down arrow on the control and then click on the displayed name to activate it.
VIDEO Video Files in the Browser
Video files are distinguished in the Browser with a small, blue V on their icon. And, audio files. When with linked videos are distinguished in the Browser with a small, blue L on their icon playing a video/linked audio file, a video window will open in VirtualDJ. If the installed video card has a TV output or a second output screen, the secondary output can be specified as the output for full-screen display, instead of the windowed output. The desired output is specified by using settings in the Configuration dialog on the Video tab. If full-screen output does not appear, check that the output is recognized in Windows display properties, and that Windows is in a dual monitor mode (not clone). For more information, see the video card manufactures instruction manual. VirtualDJ provides an installed Rip DVD utility for ripping the video files from a DVD to the computers hard disk in a high-quality.VOB format. Optimization In general, video mixing is much heavier in computer resources than audio mixing so certain optimization may help performance, especially when dealing with full frame rate video (such as DVD in high definition). There are several parameters which determine the speed with which VirtualDJ decompresses and displays video content the size of memory present on your video card, the speed of the graphics processor (GPU), the speed of the main central processor (CPU), and the access speed of the hard disk. Another parameter which largely influences performance is the type of file. An MPEG1 format file is much faster to decompress than a VOB format file. In a similar way, a file with a 320x240 resolution is much faster to decompress than a file with a 720x576 resolution. By default, VirtualDJ decompresses only the content which is visible in the video mix window. This means that if there are two clips which are playing but only one is visible, VirtualDJ will only decompress the video which is visible. If both video files are shown in the mix window, then VirtualDJ will decompress both. This makes the software perform quicker and also allows it to perform better on slower machines. However, this may result in small jolts at the time of transitions. If the computer configuration is sufficiently powerful, we recommend checking the Decode while hidden box in the Video settings in the Config menu to obtain more fluid transitions. And finally, we recommend the use of an output resolution no greater than the resolution of the video files. If using higher resolutions, low-resolution content will not look any better but will be using more computer resources. A resolution of 800x600 should be sufficient if using high-quality DVD video.
In addition to being able to play music and other video content, VirtualDJ allows provides support to play and mix karaoke files. VirtualDJ is compatible with MP3+G, WAV+G, WMA+G, OGG+G, and.ZIP files. The tracks will appear with a K in its icon. When loaded on the deck, VirtualDJ will load the audio track on the deck and display the CDG file in the video mixer. VirtualDJ supports the binding of the CDG files with its MP3 counter parts as one single.ZIP file.
Karaoke Rotation Plug-in PC version ONLY
VirtualDJ can assist in managing a Karaoke event and post messages to the video output with its Karaoke Rotation Plug-in found in the Video Effects section. The plug-in uses Deck 1 as the Karaoke Deck. Deck 2 can be used for between song fillers, if necessary.
To activate the plug-in, highlight and select the ACTIVATE button. This will launch the rotation list and send the designated Bitmap image to the main video output. The LIST button will display the rotation list if it is closed. The CONFIG button displays the configuration dialog. And, the NEXT button is used for starting the next song/singer selection. Plug-in Configuration During Song: Show Text designate the text to be displayed during the song by placing a check in the box and desired text in the text box. Set the screen positioning of the text by supplying an X and Y coordinate. Set the font to use by selecting the Font button. Near End: Show Text same as the During Song: Show Text. Set a timeframe that VirtualDJ will use to begin showing the designated text before the current song ends. Again, an X and Y coordinate for displaying the text on the screen can be entered.
KARAOKE ROTATION PLUG-IN
Between Songs o Show Bitmap a Bitmap can be used to display a background in between each song played Show Text use to show information about specials or next song/singer between the songs. Use the X and Y coordinates for where to display the text.
Available variables to be used with the displayed text are %SONG, %SINGER, %NEXTSONG, and %NEXTSINGER. Rotation List Manager To use the rotation list manager, simply drag and drop the karaoke track from the VirtualDJ Browser onto the list. The plug-in will ask for a Singers name each time a song is added to the list. If a singers name needs to be changed or added, then update the Singer text box and pressing OK to update the Singer information on the video output. The songs are displayed by Title, Artist, and Singer. You can change the order of the list at any time by drag-n-drop of the track to a new location in the list. Songs already sung by the singer are indicated with an asterisk ( * ) by their name. And an asterisk is added for each time that song has gone through the rotation. At the bottom of the list is a check box for activating the Repeat Playlist option. This allows for the list manager to keep as a rotation list or unchecked the list items will disappear once added to the deck. The [ >> ] button will send the selected (highlighted) track to the deck and immediately begin playing the track.
BROADCASTING AND RECORDING
VirtualDJ provides an additional ability to record or broadcast the output. To access the recording and broadcasting features click on the Record tab. The following interface is displayed.
The following methods are available: Record Audio Burn CD Broadcast Record Movie
To access the recording settings click on the Config button at the top center of the interface. Record From In the Config dialog, three different sources for recording are available. These options are a available for all three methods. Master record the mix from the session Master + MIC record the mix and another audio source (such as a microphone). Line IN record only from the Line input of the soundcard or I/O interface. For example, if using an external mixer to mix the output of the mixer can be connected to the Line input of the soundcard or I/O device. The recording will feature all of the manipulations and cross fading performed on the external mixer.
There are additional configuration adjustments associated with each of the methods.
Record Audio Record Audio provides recording a mix session to a.WAV or.MP3 file direct to the systems hard drive. When the recording is completed, it can then be listened to in VirtualDJ, edited with an audio editing application, or written to a CD using a CD burning software. To setup the Record Audio, click on Config to access the configuration settings for recording a file. Record From chooses the recording source Auto-Start checking this box will automatically begin the recording when the first track begins playing. If not checked then manual activation of the recording will need to be activated using the Start Recording button File Path provide the path and name of the file where the recording is going to be saved. Prompt if overwrite checked will prompt to overwrite when trying to record to a file that already exists. Split in multiple files checked will split the session as separate tracks, instead of one large audio file. When splitting to separate tracks, a Cut button appears next to the Start Recording button to demarcate tracks. The Auto-split on crossfade option will automatically demarcate tracks when the crossfader in the VirtualDJ interface begins to move to the deck being mixed in. Format select the audio file format to be used when recording. WAV will record a.WAV audio file MP3 will record an.MP3 audio file Encoder this is the path to the MP3 encoder for use in recording the MP3. If the encoder to use is in a different folder than the VirtualDJ folder, use the browse button o ( ,,, ) to navigate and select the encoders location Bitrate select the bitrate to use in recording the MP3. A bitrate of 192Kbps is recommended for CD-quality recording. Once the choices are set, click OK and then Start Recording when ready. Press Stop Recording when finished with the session.
Burn CD VirtualDJ can record the session in a CD image format for quick burning of a session to CD. Select Burn CD for VirtualDJ to record the session as a.BIN/.CUE file type which contains all the necessary information for burning software that supports image types of BIN and CUE. Click on Config to access the configuration settings for CD recording. Record From chooses the recording source Auto-Start checking this box will automatically begin the recording when the first track begins playing. If not checked then manual activation of the recording will need to be activated using the Start Recording button File Path provide the path and name of the file where the recording is going to be saved. Prompt if overwrite checked will prompt to overwrite when trying to record to a file that already exists.
Once the choices are set, click OK and then Start Recording when ready. Press Stop Recording when finished with the session. And, to demarcate tracks use the Cut button found next to the Start Recording button. When finished recording the.BIN/.CUE file specified in the File Path field can be burned with a.BIN/.CUE supported CD-burning application. For more information about burning.BIN/.CUE files, consult the documentation of provided by the CD burning software.
Broadcasting to the Internet (Broadcast) VirtualDJ provides a method for broadcasting the session in realtime on the Internet as a webcast. This way people around the world can listen to the mix session. Click on Config to access the configuration settings for recording a file. Record From chooses the recording source Auto-Start checking this box will automatically begin the recording when the first track begins playing. If not checked then manual activation of the recording will need to be activated using the Start Recording button Format Icecast OGG format streaming Shoutcast MP3 format streaming Shoutcast will also need to know which MP3 Encoder will be used. Encoder Use the browse button ( ) to navigate the computer folder structure and select the encoder file to use. Bitrate - Select the desired bitrate for the encoding. NOTE: Higher bitrates will consume a large bandwidth in the internet connection to stream and listen to MP3 audio. Server There are two ways to broadcast the mix session. Broadcast using a dedicated radio server, or broadcast direct the computer. Broadcast from my own computer this option turns the computer into a webcast station. This way once the Start Recording but is click the webcast will begin. Max number of clients this is the maximum listeners that the webcast may have. NOTE: Please remember that the bandwidth of the Internet connection needs to be able to accommodate the number of listeners. Decreasing the quality of the audio signal (the bitrate) makes it possible to accommodate a greater number of listeners. When ready to broadcast click on Start Recording. VirtualDJ will indicate the address of the webcast (for example http://184.108.40.206/Virtual.ogg). The address then can be sent to the intended listeners so they can connect and listen to the webcast using their favorite Internet audio players.
Caution: If using a floating Internet connection, the address of the webcast could change from session to session. In this case, the broadcasting address should be communicated each time to the listeners.
TIMECODE SETUP DEBUG DEBUG The Debug button provides access to additional fine tuning options for gaining a better quality signal of your DVS and its control of the VirtualDJ interface. The following visuals are available and features that can be adjusted to obtain better DVS performance. Signal Grid displays the DVS signal being read by VirtualDJ. By adjusting the various settings you should see concentric circles displayed in this area. Data Stream when properly configured the display should show four dotted lines of data stream, two above the center green line and two below; and never cross the center line. Stereo Waves shows a received signal from the DVS in a sine wave with the silence zone in the center. If either channel is not properly sending a signal, you may see a flat line or sine wave small than the other channel. Invert Signal Stereo check if the input cables are crossed and the track moves in reverse when the DVS signal is played. Invert Signal Phase check if the cables are correctly connected, but the phasing of the signal is reversed. Apply RIAA phono filter if your soundcard does not provide a RIAA pre-amp capability, use VirtualDJs software RIAA pre-amp to attain a stronger signal when using a vinyl record for the DVS. If using a CD DVS signal this should not be checked. Apply noise LP filter use VirtualDJs Low Pass filter for removing the low end signals from disrupting the DVS signals quality. Adjust for 45 RPM when check VirtualDJ will compensate reading of the control signal if a speed of 45 RPM is used. Disable Pitch If you disable SmartPitch, the pitch slider inside VirtualDJ will not move to reflect the pitch on your turntable, and the BPM of your song will not reflect the pitch change on the skins interface.
TIMECODE SETUP DEBUG Disable ClearSound - ClearSound uses a technology that gives a better sound when you don't scratch, at the expense of a very small delay when you scratch. When playing certain types of heavy tremolo music pitch changes with the DVS can cause artifacts in the sound quality. Disable AntiSkip uses a technology that will ensure that VirtualDJ will not skip even if your needle skips on your record. Skipping of a DVS control vinyl can occur do to various reasons, if minor skips occur while using the DVS control vinyl, VirtualDJ will compensate for the minor occurances. This feature can typically be disabled (checked) if using DVS control CDs. Pitch Sensibility The Pitch Sensibility is used to adjust how much the pitch slider in VirtualDJ should follow the turntable speed. If set too low, the pitch slider will take some time to adjust. If set too high, the pitch slider will move when you just want to scratch.\n(remember, with the Timecode technology, a software has no clear way to know the difference between a disc turning faster because of the turntable's pitch being moved, or because of the disc being nudged or scratched. both result in the timecode signal coming faster.) Lead Time Adjusts how much lead time is used on the vinyl before the start of the song. This is used so that VirtualDJ can track timecode movement before the actual start of the song. Save capture Use this button to save a.bmp file of your config. You can then upload this image on www.virtualdj.com forums if you need to ask for help to configure/optimize your timecode signal.
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