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Comments to date: 4. Page 1 of 1. Average Rating:
sgrada 4:35pm on Saturday, August 14th, 2010 
Just recently Creative released the Zen Stone quite clearly to compete directly against the iPod Shuffle. Randomly or repeatedly. Loading your Creative ZEN Stone with songs is as easy as 1,2.
sivian 7:10am on Wednesday, July 21st, 2010 
I use this for going to the gym and exercising. What can I say, It is cheap and exactly what I was looking for! Well um. I was looking for an inexpensive MP3 player for walking and working out.
ezflyeroo 9:55pm on Sunday, May 23rd, 2010 
Started working out at the gym and needed music! Discman does not cut it - ha-ha! This little gadget is so small and easy to use. This little stone is great it has a long battery life so far mine has lasted the 10 hours stated.
panthersgsl 4:59pm on Wednesday, March 24th, 2010 
I really like this MP3 player. The size and price No screen, but I knew that going into it Its a great sounding mp3 player which is best suited for exercises with the additional purchase of an armband. great sound, lightweight no lcd.

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Documents

doc0

USERS MANUAL

AX-100 AX-100 SB

Version 1.0-9/97

BLUE CHIP

AXON AX-100 GUITAR TO MIDI CONVERTER

Table of Contents

Accessories AX-100 / AX-100SB... 7 AXON Setup..... 8 Front Panel AX-100..... 9 Rear Panel AX-100.... 10 About the AXON AX 100 (-SB).... 11 Quickstart..... 12 Basic Settings..... 12 Changing a preset sound..... 14 About the User Interface of your AXON.... 16 The Four AXON Modes of operation.... 17 GLOBAL MODE.... 17 PRESET MODE.... 17 UTILITY MODE.... 17 CHAIN MODE.... 17 GLOBAL MODE..... 18 Global Parameters.... 18 BASIC CHANNEL.... 18 HOLD CHANNEL.... 18 SEQ CHANNEL..... 19 PBEND RANGE..... 19 SND PBENDRG..... 19 LOCAL MODE.... 20 TUNE BASE.... 20 GUITAR NO.... 21 TYP.... 21 PICKUP.... 21 NOTE OFF LIM.... 22 TRIG. LEVEL.... 22 SENSE.... 22 PAN ENABLE.... 23 REV ENABLE.... 23 CHOR ENABLE..... 23 VAR ENABLE.... 23 CC DEFAULTS.... 24 PRESET MODE.... 25 Preset Parameters.... 25 Recalling Presets..... 25 Guitar Tuner..... 25 PRESET PROGRAMMING.... 26 String Split.... 26 Fret Split..... 26 Pick Split..... 26 Split Combinations.... 26 Selecting Split Zones.... 27 Changing the Split Parameters.... 27
User manual AXON AX-100 / AX-100 SB
Choose Instrument.... 28 BANK MSB / BANK LSB... 28 VOLUME.... 28 TRANSPOSE..... 28 QUANTIZE.... 28 PAN POS.... 29 PAN SPREAD.... 30 REVERB.... 30 CHORUS.... 30 VARIATION.... 30 VEL SENSE.... 30 VEL OFFSET..... 31 PICK CONTROL... 31 PICK VAL1.... 31 PICK VAL2.... 31 Diagram Velocity Mapping.... 32 Changing split-common Parameters... 33 Preset Name.... 33 STRING MODE.... 34 HOLDMD.... 34 COMMON..... 34 SEP..... 34 HOLD PRESET.... 35 VOLUME:.... 35 SEQ PATTERN.... 35 SEQ TRACK.... 35 SEQ TEMPO.... 36 LAYER.... 36 LAYER PRESET... 36 SEQ PATTERN.... 36 SEQ TRACK.... 36 SEQ TEMPO.... 37 ARPEG.... 37 ARPEG PRESET... 37 TEMPO..... 37 LENGTH.... 38 SCAN.... 38 PATTERN.... 38 SYNC.... 40 OCTAVES.... 40 REPEATS.... 40 VELOCITY.... 41 SEQ PATTERN.... 41 SEQ TRACK.... 41 Editing HOLD Presets.... 42 CNTRL.... 42 HOLD CONTROLLER... 42 SEQ PATTERN.... 42
SEQ TRACK.... 43 SEQ TEMPO.... 43 STACK..... 43 WHEELCNTL... 43 NRPN/RPN..... 44 FINGER PICK.... 45 STRING SPLIT.... 45 FRET SPLIT.... 45 PICK SPLIT 1 and 2... 46 REV..... 46 CHOR..... 46 VAR..... 46 Chain Mode.... 47 Creating Chain Presets.... 47 CHAIN PRESET NAME.... 47 PROGRAM.... 47 STEP..... 48 Saving Chain Presets.... 48 UTILITY MODE..... 49 Utility Parameters.... 49 DISPLAY.... 49 PRESET NAMES.... 50 DCLIC RESPNS.... 50 XMIT SYSEX..... 51 RECEIVE SYSEX.... 52 EDIT SEQUENCE.... 52 TEMPO..... 52 VOLUME.... 52 REVERB SEND.... 53 CHORUS SEND.... 53 VARIAT SEND.... 53 MODE.... 53 PATTERN.... 53 TRACK.... 54 EDIT QS300.... 55 QS300 Voice.... 55 ELEMENT..... 56 VOICE LEVEL.... 56 EDIT ELMNT... 56 WAVEFORM.... 56 ELEMENT LEV.... 56 VEL CURVE.... 56 PANORAMA.... 57 AMPLITUDE EG... 57 ATTACK RATE.... 57 DECAY1 RATE.... 57 DECAY2 RATE.... 57 RELEASE RATE... 57 DEC1 LEVEL... 57 DEC2 LEVEL... 57
4 User manual AXON AX-100 / AX-100 SB
LFO..... 58 LFO WAVE.... 58 LFO INIT.... 58 LFO SPEED.... 58 LFO DELAY.... 58 LFO FADETIME... 58 LFO PMD.... 58 LFO CMD.... 59 LFO AMD.... 59 TUNING.... 59 NOTE SHIFT.... 59 DETUNE.... 59 PITCH SCALE.... 59 PITCH CENTR.... 60 RESONANCE.... 60 VELO SENSE.... 60 CUTOFF FREQ.... 60 VEL FEG LEV.... 60 VEL FEG RATE.... 60 FILTER EG..... 61 ATTACK RATE.... 61 DECAY1 RATE.... 61 DECAY2 RATE.... 61 REL RATE... 61 INIT.LEVEL.... 61 ATTCK LEVEL.... 61 DEC1 LEVEL... 61 DEC2 LEVEL... 62 REL LEVEL.... 62 PTCH DPT.... 62 VEL PEG LEV.... 62 VEL PEG RATE.... 62 PITCH EG.... 62 ATTACK RATE.... 63 DECAY1 RATE.... 63 DECAY2 RATE.... 63 REL RATE... 63 INIT.LEVEL.... 63 ATTCK LEVEL.... 63 DEC1 LEVEL... 63 DEC2 LEVEL... 63 REL LEVEL.... 64 COPY ELEMENTS.... 64 EDIT REVERB.... 65 REVERB TYPES.... 65 Reverb Parameters.... 66 GLOBAL REVERB PARAMETERS... 66 EDIT CHORUS.... 67 CHORUS TYPES.... 67
User manual AXON AX-100 / AX-100 SB 5
Chorus parameters.... 68 GLOBAL CHORUS PARAMETERS... 68 EDIT VARIAT.... 69 VARIATIONS EFFECT TYPES... 69 Variations Effect Parameters... 72 GLOBALE VARIATIONSPARAMETER... 77 ADC MONITOR..... 78 Appendix..... 79 Factory Presets.... 79 Problem Solving.... 87 External MIDI instrument doesnt play... 87 String bending does not function properly... 87 Sometimes wrong notes... 87 Varying string volume levels... 88 Dynamic difference between notes is too great.. 88 Wrong sounds..... 88 SYSTEM EXCLUSIVE IMPLEMENTATION... 89 QS300 Wave List.... 91 Parameter Overview Global.... 92 Parameter Overview Global.... 93 Parameter Overview Chain... 93 Parameter Overview Utility... 94 Midi Implementation Chart.... 95

SEQ CHANNEL

MIDI channel for internal soundboard drum sequences (116)
The output from the drum sequencer that is built into the internal soundboard will have its own separate MIDI channel. It is important here that the SEQ CHANNEL not coincide with any of the BASIC CHANNEL or HOLD CHANNEL reserved MIDI channels. Make sure you choose a free channel and reserve it for drum sequences using this parameter. Typically this value is set for 16. This parameter is only available to those who have the internal sound board installed.

PBEND RANGE

Pitchbend limit values (OFF, 124)
Techniques often used by guitarists are string bends, pulloffs, hammerons, slides. In order to effectively interpret these techniques that are fairly unique to guitar, your AXON uses the MIDI controller Pitchebend. In much the same way that a keyboard player hits a key and then uses his pitchwheel to modify the pitch, your AXON can generate pitchbend information for picked notes. In order for the built in sound module or the external MIDI instrument to correctly play this pitchbend information, the limit values for pitchbending need to be set. The value you choose relates to the number of halfsteps that the pitch will be allowed to be bent. Make sure that your MIDI instrument can interpret the values you program for this parameter. If possible set this value to 12 (one octave). For bass guitar, we recommend a setting of 24. The value OFF sends no pitchbend information, so that when you bend strings or slide, the resulting pitch will change in halfstep increments.

SND PBENDRG

Send Pitchbend Range (ON/OFF)
If your MIDI instrument allows pitchbend parameter settings for every Preset (sound), set this parameter to ON. In this case your AXON sends the pitchbend range event directly after every program change event. If your MIDI instrument saves pitchbend information in its global area, set this value to OFF.

LOCAL MODE

Local operation mode (ON/OFF)
ON: This is the internal operating mode of your AXON. The internal sound module will be directly triggered. Received program change events (via MIDI IN) will affect the program selected in your AXON. These events are then sent on to the MIDI OUT port. In this way, other connected MIDI instruments can be controlled. This value should be set if you are not using an external sequencer to drive your AXON or other synths. This would probably be the case most often in live situations. OFF: If you want to control your AXON from a hardware or software sequencer in cooperation with other connected MIDI instruments, you can deactivate local control. Your internal sound module will now act like a normal expander. You can no longer change the Presets of your internal sound module thtrough the MIDI IN port. Of course you can still select presets using the front panel buttons. All the MIDI data that your AXON generates will now be exclusively sent to the MIDI OUT port. Make sure you have the sequencer connected to the MIDI OUT port of the AXON and that the MIDI OUT port on the sequencer is connected to MIDI IN on your AXON. Switch the echo function in your sequencer on, so that the incoming signal from your AXON will be echoed to the OUT port and back to the AXON and to its internal sound module. After turning off your AXON, the LOCAL MODE parameter is automatically reset to ON. If you set this parameter to OFF, it will only remain off as long as your AXON is poweredup.

TUNE BASE

Basic Tuning (-99+99)
All the MIDI notes generated by your AXON are compared to the reference tuning of 40 Hz plus or minus the value you set with this parameter. If you are playing with other musicians using instruments that are difficult to tune (piano for example), it is much easier to tune your AXON to their instrument. Heres how to do that: carefully tune the A string of your guitar to the other instrument, to which you want to tune (piano). Press the ENTER button. In the display you see PICK THE OPEN A STRING. When you play the A string, your AXON analyses the pitch and adjusts its tune base to the correct value. You can also set the value manually using the +/- Value buttons, if you know the value. After this step, you can now tune the other strings of your guitar using the AXONs built in tuning function. When you play alone (solo), you should set the tune base value to 0.

GUITAR NO

Guitar number and guitar-specific settings (14)
In order for your AXON to optimally translate the information coming from your guitar into MIDI information, there are a few basic parameters that need to be set in terms of sensitivity, etc. These settings are dependant upon the structure of your guitar, and are very specific. They can be totally different for different guitars. If, in the middle of a live performance, you decide you want to play another guitar with your AXON, you can quickly call up settings for that particular instrument. It is simply a matter of selecting the appropriate guitar number. You can program basic settings for four totally distinct instruments into your AXON. When you press the ENTER button, you toggle through the various settings. Use the +/- Parameter buttons to select the individual functions. The values can then be changed using the +/- Value buttons. Within these basic settings, the first line in your display shows a VU meter. The position of the small dashes correspond to the strings of your guitar. When you play a string, you will see that the associated dash fills in more and more until playing loudly fills out the entire character space.
TYP Type of instrument (GUITAR, BASS, VIO:LINE, CELLO) You decide here what type of instrument you will be using. This is particularly important for the assigning of string and hold channels.

PICKUP

The type of pickup in your instrument (AIX101, PIEZO)
Choose the type of pickup you will be using to drive your AXON. AIX101 is the normal setting if, for example, you are using the Guitar Interface AIX-101. The setting PIEZO allows for the use of polyphonic Piezo-Pickups (optional). The signal from piezo pickups is very true to the original accoustic sound of the instrument and have been developed especially for accoustic guitars. The advantages of these pickups for accoustic guitarists are that the pickup is totally invisible (installed under the bridge) and that you can use nylong stringed instruments (classical guitars) to drive your AXON.

Changing the Split Parameters Select a split zone as described above and press the ENTER button. Just to the left of the help graphic described above the text SLCT is flashing. Your AXON is waiting for you to either press the ENTER button to accept the split definitions as they stand, or to define your own split definitions. Notice the similar graphic painted on the front panel around the buttons that we have used up until now. It is very similar to the help graphic on the display and has the same function. Except for the ENTER and EXIT buttons, all the other ones now function to let you select one of the split zones to edit. For right now, lets create a simple string split causing the upper half of fret area in the help graphic to be filled. Every button represents a particular split zone that can be activated for editing by pressing once, or deactivated by pressing again. Press all the upper buttons to turn them on and make sure the lower buttons are off. Now press the ENTER button. Using the +/- Parameter buttons we can now edit a series of sound characteristics for our split as follows:
Choose Instrument Here your determine which MIDI patch/sound will be used for this split. With your AXON in XG MODE (see Utility Parameters), you will see all XG (Extended General MIDI) Sound names in your display. You can make your choice based on instrument group or instrument name. Press the Parameter button to place the cursor in the instrument group box. Choose a random group using the +/- Value buttons. The selected instrument name will automatically be the first in the sound group. For our example here, select the group Bass instruments (e.g.: AkBas). Now press the + Parameter button to select the Bass of your choice from the group. BANK MSB / BANK LSB Bank Select (0.127) You can select banks with this function, if there is no sound board build in the AX100.

VOLUME

Volume level (0127)
Every split allows for an independent volume level that you set here. Using the +/- Value buttons set the level for your Bass sound to a value of your choosing.

TRANSPOSE

Transposition (-36+36)
You can set a pitch offset in half step increments to affect the tuning for this split. This is a way for you to play notes with your guitar that you couldnt normally reach with the guitar alone. For our example set this value to 12 (1 octave), so that the Bass will play within its typical range.

QUANTIZE

Pitch Quantization (AUTO, OFF, ON, TRIGGER)
With this parameter you tell your AXON to execute pitch changes using your normal pitchbend settings or step-wise (quantized):
This setting corresponds to your AXONs unique ability to recognize your intentions as you play with respect to pitch quantization and then translate them appropriately. Chords for example, are interpreted exactly (no pitchbend information), whereas for melodic notes of a solo which contain string bends and slides, hammer-ons and pulloffs, pitch quantization is turned off, allowing for normal pitchbend information to be sent.

Pick Value 2 for Pick Controller (0127
Now that you have linked a particular MIDI controller to your split zone using PICK CONTRL, you are now ready to input the final value for that controller using this parameter. The further you move your right hand away from the bridge and toward the upper frets on your guitar, the more the beginning value increases continually until you reach this final value which you set using this parameter. To leave the sub menu, press EXIT.
User manual AXON AX-100 / AX-100 SB 31

Pick Control

Diagram Velocity Mapping
EXAMPLE INPUT OF VELOCITY MAPPING

Pick Loudness

MIDI VELOCITY VALUES BY DIFFERENT SETTINGS OF VELOCITY SENSITIVITY AND VELOCITY OFFSET
127 S = 127 O= S = 64 O= 0

S=0 O= 0

S = 64 O= 32

S = 127 O= 32

S = 127 O= -32
Changing split-common Parameters Up until now the preset parameters that we have worked with have been specific to the individual split zones. There is however one preset that contains parameters that are common to all split zones and control characteristics of the entire preset. This is also where you will set the points at which the split types change. In PRESET MODE (Preset LED is on), press the EDIT button. (If you are presently still in the split zone level of the menu hierarchy, press the EXIT button.) Using the +/- Parameter buttons you can choose the following parameters, and then change their values using the +/- Value buttons.
Preset Name In order to identify your preset easily, you should name it carefully with a description of its function. The name can be up to 12 characters in length. Press the ENTER button to begin editing the preset name. The cursor jumps to the first letter which can now be changed using the +/- Value buttons. You can use both small case or capital letters as well as special characters. To move the cursor to the right or back to the left by one character, use the +/- Parameter buttons. While in this edit mode some of the buttons on the front panel have special functions: The GLOBAL button changes to capital letters, jumping directly to capital A. The UTIL button changes to small case letters, jumping directly to small case a. The CHAIN button changes to special characters, jumping directly to !. The PRESET button changes the presently selected character to a space. The STORE button provides for an insert function, allowing you to insert a character at the cursor position, and displacing all the characters after it one position to the right. The last character (at position 12) will be overwritten. The EDIT button provides a delete function, deleting the character at the cursor and moving all characters to its right one position to the left. A space is then inserted at the end of the string. The EXIT button allows you to leave the Text Editor.
STRING MODE String Mode (COM, SEP) String mode allows you to decide how the various strings of your guitar/Bass are assigned to MIDI channels: COM In COMMON mode all the strings of your instrument are assigned to the basic MIDI channel. To avoid conflict of strings that continue sounding when you play new ones, no pitchbend information is sent in this mode, when more than one note are played simultaneously. Solo playing is still possible, although somewhat limited. If your MIDI instrument can only receive on one channel, you should set STRING MODE to COM. In the same way, some sequencer software programs only allow recording on one channel at a time. In this case you should set STRING MODE to COM. SEP In SEPARATE mode, every string on your guitar/Bass is assigned a separate channel all its own. (see Global Parameters) This is the setting that allows you the most flexibility. Pitchbend information such as string-bending, hammer-ons, pull-offs, slides, etc. only effect the string on which they are actually played. All this information is string specific and will maintain the desired effect. Most modern MIDI instruments are equipped multi-mode allowing reception of MIDI information on more than one channel. You should use the SEP setting whenever its at all possible. HOLDMD Hold Mode (COMMON, SEP, LAYER, ARPEG, CNTRL, TACK) While playing, you have access to several different hold functions using the hold pedals. Your AXON supports 5 different hold functions: COMMON When you press the hold pedal, no MIDI data can e received until you release the pedal. This is a sort of bypass function allowing you to play a chord, press and hold the pedal so that the played chord will be sustained on your MIDI instrument until you release it, no matter what you may play on your guitar while the pedal is being held. SEP Using this setting, you can make use of the various HOLD CHANNELS (see Global Parameters) that you defined. You can, for example, play and hold a pad sound, and then play a solo over it, allowing you to in effect accompany yourself. Using the sub menu

REV Reverb Program (NO EFFECT, HALL1BASEMENT) If your AXON is equipped with the optional sound module, you can use this parameter to choose one of several reverb options. The program name then appears in your display. If you dont want to use reverb, set this parameter to NO EFFECT.
CHOR Chorus Program (NO EFFECT, CHORUS1FLANGER3) The optional sound module is equipped with numerous chorus options, from which you can choose here. The name of the program you choose is shown in the display. Set this parameter to NO EFFECT if you dont want to use chorus.
VAR Variation Program (NO EFFECT, HALL1AUTOWAH) The optional sound module is equipped with further variation effects that can be mixed with reverb or chorus effects. The name of the chosen variation effect is shown in your display. If you dont want to use a variation effect, select NO EFFECT. For more detailed information about the digital effects in the sound module and their programmable options, see the chapter UTILITY MODE.

Chain Mode

In live performance, you will need to have easy access to your various programmed presets. In Chain Mode, your AXON offers you the ability to chain presets together in a series that you can quickly and easily recall in the order that you need them for your performance. You can have up to 32 Chain Presets, each containing up to 32 steps or links. Using the UP/DOWN buttons on your guitar interface, you can toggle through the chain presets or the individual steps in a chain preset, and using a pedal, you can toggle through the steps in a chain. The footpedal is plugged into the jack Chain on the back of your AXON. Pressing the pedal once moves to the next step in the chain, pressing it twice quickly moves to the previous step. Combining use of the UP/DOWN buttons with the pedal, you have complete control of all your chains and the individual steps in them directly from your guitar (without having to access the front panel of your AXON).
Creating Chain Presets Press the CHAIN button on the front of your AXON, and select the desired chain preset using the +/- Value buttons. Press the EDIT button, and you are now ready to begin programming your chain. The following parameters can be accessed by pressing the +/- Parameter buttons:

XG The sound presets or patches follow the XG (Extended General MIDI) standard. The names of patches appear in text form in the display. Information about MIDI bank numbers is not included. If your MIDI instrument is XG capable, you should certainly make use of it. It is a very easy way to maintain an overview of the numerous normal patches available. The built-in sound module of the AXON AX 100SB is XG compatible and offers you all of the XG sounds in superior quality.
DCLIC RESPNS Double-click response (1.20) Here you set the amount of time in which a double click (double press) of the two foot switches should take place in order to be recognized as a double click. Remember that you can double click the chain foot switch in order to jump one step back in your chain. Double clicking the Hold pedal allows you to stop the presently running drum sequence (AX100SB only).
XMIT SYSEX Send System Exclusive Data This sub menu gives you access to all the important parameters and settings that allow your AXON to send data over MIDI. The receiver can be a computer with the appropriate software (e.g. Sequencer software) or another AXON AX 100. One possibility would be to save the numerous settings of your AXON to a floppy disk to be shared with others, or as an archive for later use. Users of the AXON AX 100-SB can use this method to collect an entire sound library from the programmable synth section of the AXON. Press the ENTER button and use the +/- Parameter buttons to select the area you would like to send. Use the +/- Value buttons to select individual parts. The transfer begins when you press the ENTER button again. When you see READY in the display, you know the transmission has been completed. TOTAL DUMP This allows you to transmit the entire contents of the AXON with all its present parameters and settings in one large file. PRESET (ALL, 1128) You can choose to send all 128 USER presets or individual ones. CHAIN (ALL, 132) Sends all or individual Chain presets. ARP-PATTRN(ALL, 116) Send all or individual rhythm patterns used by the arpeggiator. EFFECTS(ALL, REV, CHOR, VAR) Owners of the AXON AX 100-SB can choose to send the parameters for the entire effect section or just those for the individual areas: reverb, chorus, variation. QS300 (ALL, 132) Owners of the AXON AX 100-SB can send their programmed synthesizer sounds from the QS300 section of the AXON either in complete form or separately. SEQUENC (ALL, PATTRN, TRACKS) Owners of the AXON AX 100-SB can send their programmed drum sequences either in complete form or separately.
RECEIVE SYSEX Receive System Exclusive Data In the same way as the AXON sends sysex data to another AXON or computer via MIDI, it can also receive sysex data with the help of this sub menu. The data blocks that are received by the AXON will overwrite the same parameters in the AXON. EDIT SEQUENCE Drum Sequence Editing Owners of the AXON AX 100-SB have the option of programming drum sequences that can be accessed in PRESET MODE using the hold pedal. It is necessary to differentiate between pattern sequences and track sequences. A pattern is made up of 16 steps that are divided into equal time units over the entire pattern. You have the option of choosing up to 4 drum sounds from any drum kit to be played within each step. This can be given 3 different dynamic levels. Up to 32 patterns can be created in the Pattern Editor. These patterns can then be integrated into a track sequence, that controls the playing of the pattern according to your wish. 32 program steps are possible that can be combined in any order or repetition. Press the ENTER button to get to the Drum sequencer menu.

ELEMENT ELEMENT (1 ON, 2 ON, 1+2 ON) A QS300 voice is made up of 1 or 2 elements that are based on any one of 205 different wave form (e.g. Piano or Violin). In the voice element sub menus you can build on these basic elements by assigning various pitch shift options, trigger sensitivity, envelope curves, as well as totally independent filters, pitch- EGs, tunings, LFO settings. This flexibility allows creation of extremely complex voices that can be structured to change with the various dynamic levels of your playing style. This parameter allows you to independently turn on or off each of the 2 elements. You will use one element for most of your voices. VOICE LEVEL Voice Volume Level (0127) Set the volume level of the selected QS300 voice.
EDIT ELMNT Element Editing (1, 2) Choose the element you want to edit and press the ENTER button to begin:
WAVEFORM (0204) Select the waveform to assign to the selected element. The appendix of this manual contains a complete list of the basic waveforms.
ELEMENT LEV (0127) Set the volume level of the individual element
VEL CURVE (NORMAL, HARD1, HARD2, SOFT1, SOFT2, CROSS1, CROSS2) You can set how sensitive the element will be to the dynamic differences in your playing. Depending upon whether your playing style is hard or soft, the sound can be set to react accordingly. Using the CROSS curves allows for velocity crossfading. In other words, your playing dynamic can be used to control volume shifts between your two elements. To do this, set one element to CROSS1 and the other one to CROSS2.
PANORAMA (L7L1, C, R1R7, SCALE) Set the panorama position in stereo for each of the elements in your voice. Use the setting SCALE to allow for stereo panorama separation according to the actual pitches of the notes played.
AMPLITUDE EG Press the ENTER button to get to the parameters for the amplitude envelope curve. In the upper half of the display appears a graphic to help you orient yourself within the envelope. Press the EXIT button to leave this sub menu. The following is a description of the amplitude envelope parameters: ATTACK RATE (063) The attack rate determines how much time is allowed from the beginning of a played note until its volume level reaches the maximum.
DECAY1 RATE (063) This is the time it takes for the volume level to reach the value in DEC1 LEVEL.
DECAY2 RATE (063) This is the time it takes for the volume level to reach the value in DEC2 LEVEL.
RELEASE RATE (063) This is the time after a MIDI Note Off event is received before the volume level of the voice falls all the way to zero.

CELESTE4: LFO with 3 Phase Modulation. FLANGER1: Chorus with Phaseshifting (Jet-Effect FLANGER2: Variation of FLANGER1-Effect. FLANGER3: Variation of FLANGER1-Effect. SYMPHONIC: Multi-Phase-variant of CELESTE1-Effect. ROTARY: Simulation of a Leslie cabinet. TREMOLO: Effect based on amplitude variation. AUTO PAN: Effect based on panorama variation. PHASER1: Effect based on phase shifting. PHASER2: Variatiion of PHASER1-Effect with Stereo-Input. DISTORTION: Distortion simulator. OVERDRIVE: Simulation of overdriving a tube guitar amplifier. GUITARAMP: Simulation a tube guitar amplifier. 3BANDEQU: A MONO-Equalizer with controls for Lows, Mids, Highs. 2BANDEQU: A STEREO-Equalizer with controls for Lows, Mids, Highs.
AUTOWAH: Automatic Wah-Wah Effect.
Variations Effect Parameters It would be impossible for us to describe in detail the various effects and parameters available for various reverb possibilities and its not our purpose to do that here. The following is general description. There is specific literature available if you want more information than you find here.
PROGRAMS HALL1. PLATE: (see. Reverb parameters)
PROGRAMS DELAY L,C,R: Lch Dly (0.1ms. 715.0ms) / Delay left channel Rch Dly (0.1ms. 715.0ms) / Delay right channel Cch Dly (0.1ms. 715.0ms) / Delay Center Fdb Dly (0.1ms. 715.0ms) / Feedback Delay Fdbck Level (-63. +63) / Feedback level Cch Level (0. 127) / Center level High Damp (1. 10) / Highs roll-off Dry/wet (1. 127) / Amount of effect signal EQ Low (50Hz. 2.0kHz) / Equalization for low freq. EQ LowGain (-12dB. +12dB) / EQ-Level for low freq. EQ Hi (500Hz. 16.0kHz) / Equalization for high Freq. EQ HiGain (-12dB. +12dB) / EQ-Level for high frequencies PROGRAM DELAY L,R: Lch Dly (0.1ms. 715.0ms) / Delay right channel Rch Dly (0.1ms. 715.0ms) / Delay left channel Fdb1 Dly (0.1ms. 715.0ms) / Feedback 1 Delay Fdb2 Dly (0.1ms. 715.0ms) / Feedback 2 Delay Fdbck Level (-63. +63) / Feedback level High Damp (1. 10) / Highs roll-off Dry/wet (1. 127) / Amount of effect signal EQ Low (50Hz. 2.0kHz) / Equalization for low Freq. EQ LowGain (-12dB. +12dB) / EQ-Level for low Freq. EQ Hi (500Hz. 16.0kHz) / Equalization for high Freq. EQ HiGain (-12dB. +12dB) / EQ-Level for high frequencies

Appendix

FACTORY RESET Press the PRESET and EXIT buttons together to initialize the AX100 and reset it to the factory settings. This applies to all presets as well, so be sure to save your work to a sequencer or computer beforehand.
Factory Presets Presets starting at number 129 have been preprogrammed in ROM at the factory. We have created these to demonstrate the flexibility and complexity that your AXON has to offer. You can play with them and experiment with them at will, and if you want to save any of your changes to the factory presets, you can do that within the USER area: 1128. Here is a short description of each of the factory presets: 129. GPno1+HdPad : Simple preset with no split function. Uses a basic piano sound. Pitchbend has been turned off. For notes played and bent or slid on your guitar that bend the pitch more than one half step, a new MIDI Note On event is sent. You can use a hold pedal to play a pad sound in the background. 130. EPno2+HdPad : Simple preset with no split function. Uses an electric piano sound. Pitchbend has been turned on, but with pitch quantize. That meants that for notes played and bent or slid on your guitar that bend the pitch more than one half step, the pitch jumps in half step increments. You can use a hold pedal to play a pad sound in the background. 131. Flute+HdPad : Simple preset with no split function. Uses a basic flute sound. Pitch quantize is ON and makes realistic trills possible using string vibrato for example, especially in the higher range. You can use a hold pedal to play a pad sound in the background. 132. Marmb+HdPad : Simple preset with no split function. Uses a basic percussion sound. You can use a hold pedal to play a pad sound in the background. 133.Orgn1+HdPad : Simple preset with no split function. Uses a basic organ sound. Especially noteworthy here is the parameter Velocity Sensitivity which has been set to 0 (zero) and the Offset belonging to it to 63. In this case all notes sound with the same velocity (level). You can use a hold pedal to play a pad sound in the background.
134. JzGt1+HdPad : Simple preset with no split function. Uses a basic Electric guitar sound. Of course now we want to pay attention to stringbends, etc. so that each string will react the way live guitar would be played. You can use a hold pedal to play a pad sound in the background. 135. RkGt1+HdPad : Simple preset with no split function. Uses a distorted guitar sound. You can use a hold pedal to play a pad sound in the background. 136. Bass1+HdPad : Simple preset with no split function. Uses a fretless bass guitar sound. Note: Transpose has been set to -12 so that the bass guitar sound played on your guitar will be in the correct octave. You can use a hold pedal to play a pad sound in the background. 137. Bass2+HdPad : Simple preset with no split function. Uses a synthesizer bass guitar sound. Note: Transpose has been set to -12 so that the bass guitar sound played on your guitar will be in the correct octave. You can use a hold pedal to play a pad sound in the background. 138. Strg1+HdPad : Simple preset with no split function. Uses a basic string sound. You can use a hold pedal to play a pad sound in the background. 139. Trmp1+HdPad : Simple preset with no split function. Uses a basic Trumpet sound. Pitch Quantize has been turned ON to make realistic trills possible from your guitar using String vibrato. You can use a hold pedal to play a pad sound in the background. 140. Sax1+HdPad : Simple preset with no split function. Uses a basic Saxophone sound. Pitch Quantize is ON. You can use a hold pedal to play a pad sound in the background. 141. Lead1+HdPad : Simple preset with no split function. Uses a basic synthesizer sound. You can use a hold pedal to play a pad sound in the background. 142. Pad1+HdPad : Simple preset with no split function. Uses a basic synthesizer sound. You can use a hold pedal to play a pad sound in the background.

143. ADrm1+HdPad : Simple preset with no split function. Uses a basic analog drum kit. Transpose has been set to -10 to allow you to play a bass drum using the open low E-string. You can use a hold pedal to play a pad sound in the background. 144. Synt1+HdPad : 145. Synt2+HdPad : 146. Synt3+HdPad : 147. Synt4+HdPad : Simple presets with no split function. Use a programmable synth sound from the internal sound board. You can use a hold pedal to play a pad sound in the background. 148. PC:Organ+Mod : Preset with Pick Control. Uses an organ sound with Modulation. The intensity of the modulation is controlled by where you pick your guitar. 149. PC:Sax+Revrb : Preset with Pick Control. Uses a saxophone sound. The intensity of the reverb is controlled by where you pick your guitar. 150. PC:Synth+Pan : Preset with Pick Control. Uses a synthesizer sound. The panorama placement is controlled by where you pick your guitar. 151. PC:Bass+Filt : Preset with Pick Control. Uses a synthesizer bass sound. A filter is controlled by where you pick your guitar. 152. WH:Organ+Mod : Preset with Wheel control. Basically the same as PC:Organ+Mod, the difference being that now the intensity of the modulation is controlled using the wheel on the guitar interface instead of pick control. 153. WH:Bass+Filt : Preset with Wheel control. Same as PC:Bass+Filt only the filter is controlled by the wheel on the guitar interface instead of pick control. Note: if you want to use this preset as an arpeggiator preset, you can control the filter with the wheel while the arpeggiator is playing its sequences. In this way you can create typical techno grooves. In this case it would be advantageous to have a swell foot pedal (connected to EXP1 or EXP2), in order to use the swell pedal to control the filter, leaving the wheel free to control the volume.
154. HC:Trmp+Mod : Preset with hold controller. The trumpet sound used here can be modulated with a modulation effect by pressing a foot pedal. When you release the pedal, the modulation value will return to its default value (usually zero). 155. HC:Synt+Port : Preset with hold controller and pick controll function. Portamento effect is used here. Portamento needs two controllers: one to turn the effect off and on, and the other to control the portamento time parameter. Here the portamento time is controlled using pick control. We have set the default values for both ends of the pick splits to the same value so that no matter where you pick, the portamento time remains the same. You can change these values to suite your needs. The hold pedal switches portamento ON when depressed and OFF when released. 156. HL:Pian+Bass : Preset with layer function. Layers two presets one on top of the other. The piano sound will have Preset 9, Bass2+HdPad added to it when the hold pedal is pressed. The bass sound is assigned a separate MIDI channel. When the pedal is released, only the piano sound will be heard. 157. HL:Sax+Bass : Preset with layer function. Similar to HL:Pian+Bass. Two presets layered one on top of the other. The saxophone sound will have Preset 9, Bass2+HdPad added to it when the hold pedal is pressed. The bass sound is assigned a separate MIDI channel. When the pedal is released, only the piano sound will be heard. 158. HL:EPno+Five : Preset with layer function. Similar to HL:Pian+Bass. Two presets layered one on top of the other. The saxophone sound will have Preset 9, EPiano Fifth added to it when the hold pedal is pressed. The two sounds are basically identical except for the fact that the layered piano sound has been transposed a perfect fifth up. The fifth piano sound is assigned a separate MIDI channel. When the pedal is released, only the piano sound will be heard. 159. HA:16thMarmb : Preset with arpeggiator. The main sound is a piano sound; the arpeggiator is assigned Preset 4, Marmb+HdPad. In this example the arpeggiator generates classic 16th notes in 3 octaves.

Wrong sounds Description: The sounds that appear in the AXONs display do not correspond with the sounds I hear from my MIDI instrument. Possible problem: Your external MIDI instrument is not set to XG/ General MIDI mode or does not support this standard. Solution: Set your MIDI instrument to GM mode. Set the AXONs parameter for preset names to GM (see UTILITY MODE). If your MIDI instrument doesnt support these standards, set your AXONs preset names parameter to NUM. You can now access the desired sound using the corresponding MIDI bank and program number.
SYSTEM EXCLUSIVE IMPLEMENTATION
F0H 00H 20H 2DH 20H 00H ah am al ch cm cl dh dl.. dh dl cc F7H
- Exclusive status - European ID's - European ID's - BCM ID - Model ID AX100 - Device ID - Address high - Address mid - Address low - Byte Count high - Byte Count mid - Byte Count low - Data #0 high 7 bits - Data #0 low 7 bits - Data. - Data. - Data #n high 7 bits - Data #n low 7 bits - Checksum - End of exclusive
The following dumps are presently supported: Total dump Presetdump (All, 1.128) Chaindump (All, 1.32) Patterndump for Arpeggiator (All, 1.16) Total Effectdump (Rev setup, all revs, chor setup, all chors, var setup, all vars) Reverbdump (Rev setup, all reverb programs) Chorusdump (Chor setup, all chorus programs) Variationdump (Var setup, all variation programs) QS300dump (All, 1.32) Total Sequencerdump (Seq setup, pattern 1.32, tracks 1.8) Patterndump for Sequencer (All) Trackdump for Sequencer (All)
Byte Count corresponds to Size in the following table. The value for Checksum is chosen so that the sum of Address, Byte Counte, Data and Checksums is zero.
Addr System not implem. Presets High 00 Single Preset 00

Addr Mid 0A 0B

Addr Low 00 7F 09 0A 0B #n (00h.7Fh) #n (00h.1Fh) #n (00h.0Fh) #n (00h.0Ah) #n (00h.0Ah) #n (00h.29h) #n (00h.1Fh) #n (00h.1Fh) #n (00h.07h)
Size F842h B800h B00h 200h B60h 164h 166h 896h 1B80h A08h 600h 400h 170h 58h 20h 20h 20h 34h DCh 30h 80h
Description dump all Data Reset all Parameters Dump all presets Dump all chain presets Dump all arpeggio pattern Dump all effects Dump all reverb effects Dump all chorus effects Dump all variation effects Dump all QS300 voices Dump all sequence (tracks/pattern) Dump all sequence pattern Dump all sequence tracks Dump preset 1.128 Dump chain preset 1.32 Dump arpeggio pattern 1.16 Dump reverb effect 1.11 Dump chorus effect 1.11 Dump variation effect 1.42 Dump QS300 voices 1.32 Dump sequence pattern 1.32 Dump sequence track 1.8
not implem. not implem. not implem. not implem. not implem.

QS300 Wave List

No. Grp Ap Ap Ap Ep Ep Ep Mk Mk Mk Mk Mk Cp Cp Cp Cp Cp Cp Cp Cp Ao Ao Eo Eo Eo Eo Eo Ag Ag Ag Eg Eg Eg Eg Eg Eg Eg Eg Ab Eb Eb Eb Eb Eb Eb Mb Mb Bw Bw Bw Bw Oe Oe Oe Oe Ch Ch Ar Ar Ar Ar Ar Ar Sr Rd Rd Rd Rd Rd Name Grand Brite Honky Roads CP80 DX7 Accordion Bandoneon Celesta Clavi. Harpsichrd Glocken Marimba SteelDrum Timpani TinkleBell TabularBell Vibes Xylophone Pipe Reed Drawbar 1 Drawbar 2 Percussive Rock 1 Rock 2 Nylon Steel 12GtrUpper Jazz Gtr Clean Muted Overdrive OverdriveLp Distortion Harmonics1 Harmonics2 Upright Finger Fretless Picked Slap 1 Slap 2 Thump Bass 1 Bass 2 Violin Viola Cello ContraBass SectionEns Pizzicato StrngEnsLp Ensemble Aah Ooh Trumpet MutedTrp Trombone Tuba FrenchHorn TrumpetEns Brass Bassoon Clarinet EnglshHorn Oboe SopranoSax

doc1

Models supported by

Access
Generic D/E n/a n/a n/a Adapt GENERIC Generic Data (Editable, Memory, No Request)

Page 1

(Windows 95/98/ME/2000 and Mac OS versions) Help Scan D e p Names Type Help Scan

Names Type

http://www.access-music.de/

Virus y n y Adapt

for saving any type of MIDI data
Generic SysEx D/E SysEx Generic SysEx (No Request) n/a n/a n/a Adapt
for saving any type of SysEx data; single SysEx events can be accessed separately
Keys n/a (Editor with 231 Objects) (Editable, Remote Control) n/a n/a Remote Single (Editor with 218 Objects), Multi (Editor with 318 Objects) Buffer Single (Edit Buffer), Buffer Multi (Edit Buffer), Bank Multi (Memory), Bank A (Memory, AutoLink), Bank B (Memory, AutoLink), Bank C (ROM) (ROM, AutoLink), Bank D (ROM) (ROM, AutoLink), Buf Single(old) (Edit Buffer)
Keyboard: transmits Note events
Mixer D/E n/a n/a n/a Remote Mixer (Editor with 52 Objects) Mixer (Editable, Remote Control)
MIDI mixer: MIDI Volume, Panorama and Mute for 16 channels
Monitor D/E n/a n/a n/a Remote MIDI Monitor (Editor with 74 Objects) MIDI Monitor (Editable, Remote Control)
current Adaptaiton supports version 3.0. A Module which supports OS 4.x and all model specific stuff is in development.

Virus b y n y Adapt

MIDI Monitor: shown incoming channel messages
Numerical Systems D/E n/a n/a n/a Remote
Numerical Systems (Editor with 27 Objects), Roland Addresses (Editor with 50 Objects) Numerical Systems (Editable, Remote Control)
shows numbers in several numerical systems: decimal, hexadecimal, octal, binary, ASCII; serves for conversion and training
Program-Selector n/a n/a n/a Remote Program-Selector (Editor with 97 Objects) PROGRAM-SELECTOR (Editable, Remote Control)
Single (Editor with 218 Objects), Multi (Editor with 318 Objects) Buffer Single (Edit Buffer), Buffer Multi (Edit Buffer), Bank Multi (Memory), Bank A (Memory, AutoLink), Bank B (Memory, AutoLink), Bank C (ROM) (ROM, AutoLink), Bank D (ROM) (ROM, AutoLink), Buf Single(old) (Edit Buffer)
for transmitting Program Changes: shows program number in several numbering systems
Roland Addresses D/E n/a n/a n/a Remote
Roland Addresses (Editor with 50 Objects) Roland Addresses (Editable, Remote Control)
conversion tool for Roland Addresses: converts between hex, 7 bit hex and binary
D = German Help; E = English Help y = supported; n = not supported; n/a = does not apply

supported Models

Editors

Virus Indigo y n y Adapt

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http://www.akai.com/akaipro/

CD3000 D/E y y y Module

Virus kb y n y Adapt
Program List (Editor), Program (Editor), Sample List (Editor), Sample, Effects (Editor), Drum Input (Editor), Misc (Editor), Display (Editor), Disk/Partition/Volume (Editor) Program List, Programs, Sample List, Samples, Effects, Drum Input, Misc, Display, Disk/Partition/Volume
sophisticated Program / Keygroup editor, automatic update of Program and Sample lists, Display Editor allows remote control, Disk/Partition/Volume editor allows remote loading of Programs and Samples (requires S2000 or higher) Only Sample Headers are processed (no Sample data)
DP3200 -/E n/a n/a n Adapt Patch (Editor with 181 Objects, Default Values), Patchbay Reset (Editor with 4 Objects), Patch Select (Editor with 6 Objects) Current Setup (Editable, No Request), Computer "Virtual" Memory (Memory, Card, Remote Control), Bank 1 (Memory, Card, No Request, No Single Dump), Bank 2 (Memory, Card, No Request, No Single Dump), Bank 3 (Memory, Card, No Request, No Single Dump), Bank 4 (Memory, Card, No Request, No Single Dump), Bank 5 (Memory, Card, No Request, No Single Dump), Bank 6 (Memory, Card, No Request, No Single Dump), Bank 7 (Memory, Card, No Request, No Single Dump), Bank 8 (Memory, Card, No Request, No Single Dump), Bank 9 (Memory, Card, No Request, No Single Dump), Bank 10 (Memory, Card, No Request, No Single Dump), Bank 11 (Memory, Card, No Request, No Single Dump), Bank 12 (Memory, Card, No Request, No Single Dump), Bank 13 (Memory, Card, No Request, No Single Dump), Bank 14 (Memory, Card, No Request, No Single Dump), Bank 15 (Memory, Card, No

Crumar Digital Music

Page 13
http://www.algonet.se/~chaupt/
bit01 D/E y y y Adapt MX-8 D/E y n/a y PBay
http://www.voodoolab.com/patchbay.html
Program (Editor) Active Setup (Editable), All Setups (Memory, No Single Dump) PRESET (Editor with 138 Objects, Default Values), SPLIT/DOUBLE (Editor with 34 Objects, Default Values) Preset (Editable, No Request), Presets (Memory, AutoLink), Split/Double (Editable, No Request), Splits/Doubles (Memory, AutoLink)

Digitech

colored editors Conversion from Adaptation: bit99 to PRESET, bit99 to SPLIT/DOUBLE

bit99 D/E y y y Adapt

http://www.digitech.com/
DSP-256 y n/a y Adapt Program (No Editor), Configuration (No Editor) Programs (Editable, Memory, AutoLink), Configuration (Editable, Memory) DSP-256 XL y n/a y Adapt
Program (No Editor), Configuration (No Editor) Programs (Editable, Memory, AutoLink), Configuration (Editable, Memory) PRESET (Editor with 138 Objects, Default Values), SPLIT/DOUBLE (Editor with 34 Objects, Default Values) Preset (Editable, No Request), Presets (Memory, AutoLink), Split/Double (Editable, No Request), Splits/Doubles (Memory, AutoLink) GFX-1 y n/a y Adapt Program (No Editor), Configuration (No Editor) Programs (Memory, AutoLink), Configuration (Editable, Memory) GSP-2101 y n/a y Adapt
colored editors Conversion from Adaptation: bit01 to PRESET, bit01 to SPLIT/DOUBLE
Program (No Editor) Programs (Memory, AutoLink) GSP21 y n/a y Adapt Program (No Editor), Configuration (No Editor) Programs (Memory, AutoLink), Configuration (Editable, Memory)
GSP7 y n/a y Adapt Program (No Editor), Configuration (No Editor) Programs (Memory, AutoLink), Configuration (Editable, Memory) IPS 33B y n/a y Adapt VHM5 D/-

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Program (No Editor), Harmony Definition (No Editor), Arpeggio Pattern Definition (No Editor) Programs (Memory, AutoLink), Harmony Definitions (Memory), Harmony Definitions (Memory) MEQ 14 y n/a y Adapt Program (No Editor), Configuration (No Editor) Programs (Memory, AutoLink), Configuration (Editable, Memory) MEQ 28 y n/a y Adapt Program (No Editor), Configuration (No Editor) Programs (Memory, AutoLink), Configuration (Editable, Memory) MEQ 7 y n/a y Adapt

itself

DRP15 D/E y y n Adapt
conversion between different PRO models; recognizes all existing and future Proteus, Proteus XR and Vintage Keys versions automatically; Easy Page
E-Synth Keyboard y y y Module
Control (Editor with 120 Objects), Program (Editor with 260 Objects), System Data + Tables (Editor with 371 Objects) Remote (Editable, ROM, Remote Control), Temporary Program (Editable), USER Bank (Memory), FACTORY Bank (ROM), Options (Editable, Memory, No Single Dump)
sophisticated graphical displays; Remote control editor
Setup (E), Multi (E), Drives (E), Preset (E), Sample, Sequence Setup, Multi, Drives, Presets, Flash Presets, Samples, ROM/Flash Samples, Sequences
shows configuration (memory, expansions); Multi Samples can be faded out in Preset editor to save space; supports EOS 3.0 features (Flash, Multi dump and editing); remote browsing of Disks, Folders, Banks; remote Auditioning of Samples; remote loading and saving of Banks and single items EOS 2.5f or newer needed (3.0 recommended)
E-Synth Rack y y y Module E4K

Page 16

shows configuration (memory, expansions); Multi Samples can be faded out in Preset editor to save space; supports EOS 3.0 features (Flash, Multi dump and shows configuration (memory, expansions); Multi editing); remote browsing of Disks, Folders, Banks; Samples can be faded out in Preset editor to save space; remote Auditioning of Samples; remote loading and supports EOS 3.0 features (Flash, Multi dump and saving of Banks and single items editing); remote browsing of Disks, Folders, Banks; EOS 2.5f or newer needed (3.0 recommended) remote Auditioning of Samples; remote loading and saving of Banks and single items E4X y y y Module EOS 2.5f or newer needed (3.0 recommended)

E4 y y y Module

E4X Turbo y y y Module E64

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E4XT Ultra y y y Module

E6400 y y y Module

shows configuration (memory, expansions); Multi Samples can be faded out in Preset editor to save space; supports EOS 3.0 features (Flash, Multi dump and editing); remote browsing of Disks, Folders, Banks; remote Auditioning of Samples; remote loading and saving of Banks and single items

Easy checking of assignments by clicking source or destination or moving mouse inside assignment matrix. Data cannot be requrested
U Bank (Editor with 171 Objects), P Bank (Editor with 96 Objects), Sysex-Header (Editor with 33 Objects) USER BANK 1 (Editable), USER BANK 2 (Editable), USER BANK 3 (Editable), USER BANK 4 (Editable), USER BANK 5 (Editable), USER BANK 6 (Editable), USER BANK 7 (Editable), USER BANK 8 (Editable), USER BANK 9 (Editable), P-BANK (Editable), SYSEX-HEADER (Editable) D = German Help; E = English Help y = supported; n = not supported; n/a = does not apply
MSB 16/20 D/E y n/a n/a PBay K1m D/E

Page 29

Program (E) Programs MSB Plus D/E Program (E) Programs y n/a n/a PBay
Currently not working - we are waiting for a test unit
MSB Plus Rev 2 D/E y n/a n/a PBay

Program (E) Programs

Single (Editor with 293 Objects, Default Values), Int-Multi (Editor with 120 Objects, Default Values), Ext-Multi (Editor with 120 Objects, Default Values) Edit I-Multi (= Int D-8) (Editable), Int-Multis (Memory), Edit Single (= i/2 d-8) (Editable), Int-Singles I/1 (Memory), Int-Singles i/2 (Memory), Edit E-Multi (= Ext D-8) (Editable, Card), Ext-Multis (Memory, Card), Ext-Singles E/1 (Memory, Card), Ext-Singles e/2 (Memory, Card)
Synapse D/E Program (E) Programs y n/a n/a PBay
Conversion from Type: Int-Multi to Ext-Multi Requires ROM version 1.3 or higher - contact Kawai for an update.

K1r D/E y y n Adapt

http://www.kawaius.com/ K1 D/E y y n Adapt
K4 D/E y y y Adapt K5000R D/E

Page 30

Multi (Editor with 204 Objects), Single (Editor with 314 Objects), Effect (No Editor), Drums (No Editor) Edit Single (Editable, No Request), INT Singles (Memory, AutoLink), Ext Singles (Memory, Card, AutoLink), Edit Multi (Editable, No Request), INT Multi (Memory), Ext Multis (Memory, Card), Edit Effect (Editable, No Request), INT Effects (Memory), Ext Effects (Memory, Card), Edit Drums (Editable, No Request), INT Drums (Memory), Ext Drums (Memory, Card) K4r D/E y y y Adapt
Combi/Multi (E), ADD Single (E), PCM Single (E), Drum Kit (E), Drum Instrument (E) Combis/Multis, ADD Singles Bank A, PCM Singles, Drum Kits, Drum Instruments, ADD Singles Bank D, ADD Singles Bank E, ADD Singles Bank F
3D color view of additive harmonic contents, different edit modes for harmonic contents and formant filter, Import of sample files (FFT). no edit buffers - Surf! from a Library always overwrites a memory location

K5000S D/E y y y Module

Multi (Editor with 204 Objects), Single (Editor with 314 Objects), Effect (No Editor), Drums (No Editor) Edit Single (Editable, No Request), INT Singles (Memory, AutoLink), Ext Singles (Memory, Card, AutoLink), Edit Multi (Editable, No Request), INT Multi (Memory), Ext Multis (Memory, Card), Edit Effect (Editable, No Request), INT Effects (Memory), Ext Effects (Memory, Card), Edit Drums (Editable, No Request), INT Drums (Memory), Ext Drums (Memory, Card) K5 D/E y n n Adapt

Message (No Editor), SINGLE (No Editor), MULTI (No Editor) Int Singles (Editable, Memory), Ext Singles (Editable, Memory, Card), Int Multis (Editable, Memory), Ext Multis (Editable, Memory, Card), ? (ROM, No Request)
K5000W D/E y y y Module XD-5 D/E

Page 31

K5m D/E y n n Adapt
SINGLE (Editor with 237 Objects), KIT (Editor with 555 Objects), OUTPUT (No Editor) Edit Single (I-D16) (Editable), Int Singles (Memory, AutoLink), Ext Singles (Memory, Card), Edit Kit (I-16) (Editable), Int Kits (Memory, AutoLink), Ext Kits (Memory, Card, AutoLink), Int Output Patches (Editable, Memory), Ext Outputs (Editable, Memory, Card)

Kenton

http://www.kenton.co.uk/
Control Freak D/E n/a n/a n/a Adapt
Message (No Editor), SINGLE (No Editor), MULTI (No Editor) Int Singles (Editable, Memory), Ext Singles (Editable, Memory, Card), Int Multis (Editable, Memory), Ext Multis (Editable, Memory, Card), ? (ROM, No Request) RV-4 n/a n n Adapt Program (No Editor) Programs (Editable, Memory) Control Freak Studio Edition D/E y n/a n/a Adapt
all Data, Map Data, all Program Data, Program Data all Data (Editable, No Request), Maps (No Request), all Programs (Editable, No Request), Program Data (Editable, Memory, No Request)
Program (No Editor) Programs (Editable, Memory)

01/W pro X D/E

Page 32
http://www.korg.com 01/W D/E y y y Module Global Data (Editor), Drums (Editor), Combination (Editor), Program (Editor) Globals, Drums A, Drums B, Drums C, Drums D, Edit Combi, Combination Bank A, Combination Bank B, Combination Bank C, Combination Bank D, Edit Program, Program Bank A, Program Bank B, Program Bank C, Program Bank D, GM Program Bank Global Data (Editor), Drums (Editor), Combination (Editor), Program (Editor) Globals, Drums A, Drums B, Drums C, Drums D, Edit Combi, Combination Bank A, Combination Bank B, Combination Bank C, Combination Bank D, Edit Program, Program Bank A, Program Bank B, Program Bank C, Program Bank D, GM Program Bank
supports Cards; inserted cards are recognized automatically

01R/W D/E y y y Module

01/W pro D/E y y y Module Global Data (Editor), Drums (Editor), Combination (Editor), Program (Editor) Globals, Drums A, Drums B, Drums C, Drums D, Edit Combi, Combination Bank A, Combination Bank B, Combination Bank C, Combination Bank D, Edit Program, Program Bank A, Program Bank B, Program Bank C, Program Bank D, GM Program Bank Global Data (Editor), Drums (Editor), Combination (Editor), Program (Editor) Globals, Drums A, Drums B, Drums C, Drums D, Edit Combi, Combination Bank A, Combination Bank B, Combination Bank C, Combination Bank D, Edit Program, Program Bank A, Program Bank B, Program Bank C, Program Bank D, GM Program Bank

No editors yet.

LXP-1 D/E y n/a y Adapt

Lexicon

Program (Editor with 200 Objects, Default Values), Input Level (Editor with 2 Objects, Default Values), Store/Recall (Editor with 4 Objects) Active Setup (Editable), User Data (Memory, AutoLink), Input Level (Editable, Remote Control), Store/Recall (Editable, Remote Control) LXP-15 http://www.Lexicon.com/ 300 D/E y n/a n Adapt Program, Active Setup Active Setup (Editable), User Data (Memory) D/E y n/a y Adapt
Conversion from Type: Program to Active Setup
LXP-5 D/E Setup (No Editor), Effect (No Editor) Active Setup (Editable), Setup Registers (Memory), Active Effects (Editable), Effect Registers (Memory) y n/a y Adapt
Adaptation does not work with all versions. There is no documentation about differences in versions available
Program, Active Setup (Editor with 255 Objects), Store/Recall (Editor with 4 Objects) Active Setup (Editable), User Data (Memory), Store/Recall P (Editable, Remote Control)
MPX 1 D/E y n/a y Adapt PCM 90

Page 48

Program (No Editor) Current Program (Editable), Preset Programs 1-100 (Memory, ROM, Card, AutoLink), Preset Programs 101-200 (Memory, ROM, Card, AutoLink), User Programs (Memory, AutoLink) PCM 70 y n/a y Adapt
Program (Editor with 17 Objects) Active Register (Editable), Registers (Memory)

Editor in preparation

PCM 80 -/E y y y Adapt
Program (No Editor), Table (No Editor), Chain (No Editor), Display (Editor with 78 Objects), Setup (No Editor) Edit Program (Editable), Internal Presets 0 (Memory, ROM, Card), Internal Presets 1 (Memory, ROM, Card), Internal Presets 2 (Memory, ROM, Card), Internal Presets 3 (Memory, ROM, Card), Internal Presets 4 (Memory, ROM, Card), User Programs 0 (Memory), User Programs 1 (Memory), Extension Presets 0 (Memory, ROM, Card), Extension Presets 1 (Memory, ROM, Card), Extension Presets 2 (Memory, ROM, Card), Extension Presets 3 (Memory, ROM, Card), Extension Presets 4 (Memory, ROM, Card), Card Programs 0 (Memory, Card), Card Programs 1 (Memory, Card), Card Programs 2 (Memory, Card), Card Programs 3 (Memory, Card), Card Programs 4 (Memory, Card), Card Programs 5 (Memory, Card), Card Programs 6 (Memory, Card), Card Programs 7 (Memory, Card), Card Programs 8 (Memory, Card), Card Programs 9 (Memory, Card), Internal Tables (Memory), Card Tables (Memory, Card), Internal

Line 6

MSR-2 D/E y n/a n Adapt

Program (E), Global (E) Program Edit Buffer (Editable), User Programs (Memory, AutoLink), Global Wah Pedal (Editable, Remote Control) Global Data (Editor with 20 Objects), Superpatch (Editor with 601 Objects, Default Values) Global Data (Editable), Superpatches (Memory), Edit Superpatch (Editable)
Prosynth D/E y n y Adapt Global Data (Editor with 85 Objects), Preset Data (Editor with 220 Objects, Default Values), Layer Data (Editor with 56 Objects), Tuning Table (Editor with 256 Objects), Patch Map (Editor with 264 Objects), Velocity Curve (Editor with 266 Objects) RAM-Presets 0-99 (Memory, AutoLink), RAM-Presets 100-199 (Memory, AutoLink), ROM-Presets 200-299 (Memory, ROM, AutoLink), ROM-Presets 300-399 (Memory, ROM, AutoLink), Layer (Memory, AutoLink), Global Data (Editable), Edit Preset (Editable), Edit Layer (Editable), Tuning Tables (Editable), Patch Maps (Editable), Velocity Curve (Editable) PMM-88 D/E

Page 50

y PBay
Conversion from Adaptation: ASM to Preset Data, ASM to Layer Data
Program, Installation Programs, Installation

Marshall

Be sure your PMM has a software version of 2-4 or newer. The version is shown at power-up. If you have an older version, please contact MIDITEMP.
http://www.marshallamps.com/
JMP-1 D/E n n/a n/a Adapt http://www.moogmusic.com/ Memorymoog D/E Block (Editor with 28 Objects) ALL (Memory, No Request, No Single Dump) y n/a y Adapt

MIDITEMP

http://www.miditemp.de/ PMM-44 D/E y n/a y PBay
Program (Editor with 200 Objects, Default Values) Edit Program (Editable), Programs (Memory, AutoLink)
supports the Advanced Memorymoog modified by Lintronics (contact via Thomann). Very fast editor (Control Change messages). Now supports version 3.0 parameters

http://www.motu.com/

7s D/n/a n/a n/a Remote Program (Editor with 170 Objects, Default Values) Program (Editable, Memory, Remote Control)

DrumStation Rack

Page 51
http://www.us.steinberg.net/products_as.ht ml

ACM n/a n/a n/a Remote

Drum Kit (Editor with 356 Objects, Default Values), Drum Kit (Memory) (No Editor) Edit Drum Kit (Editable, No Request), Factory Drum Kits (Memory, AutoLink, Remote Control), User Drum Kits (Memory, AutoLink, No Request, No Single Dump) Nova y y n Adapt
Remote-Control (Editor with 30 Objects), Low Level Programming (Editor with 36 Objects, Default Values) MIXER (Editable, Remote Control), EDITOR (Editable, Remote Control)

Patch (Editor with 31 Objects) Patches (Editable, Memory, AutoLink) Spectrum Synth n n/a y Adapt
Editors not possible - device crashes
PC-1600 D/E y y n/a Adapt Patch (Editor with 870 Objects) RAM Patches (Editable, Memory, AutoLink)
Preset (Editor with 17 Objects), Scene (No Editor), Globals (No Editor) Edit Buffer (Editable), Presets Bank (Memory), Scenes Bank (Memory), Globals Bank (Memory)

Quasimidi

http://www.quasimidi.com 309 Rave-o-lution y n y Adapt Quasar

Page 55

System Parameter (Editor with 13 Objects), Temporary Performance (Editor with 502 Objects), Performance (No Editor), Drums (Editor with 10 Objects), Sound Name (No Editor) System Parameter (Editable), Temp. Performance (Editable), RAM Performance (Memory, AutoLink), ROM A Performance (Memory, ROM, AutoLink), ROM B Performance (Memory, ROM, AutoLink), ROM C Performance (Memory, ROM, Card, AutoLink), ROM D Performance (Memory, ROM, Card, AutoLink), Drums (Editable), Sound Names C1 (Editable, ROM, Card, AutoLink), Sound Names C2 (Editable, ROM, Card, AutoLink), Sound Names C3 (Editable, ROM, Card, AutoLink), Sound Names C4 (Editable, ROM, Card, AutoLink)
System-Parameter (Editor with 29 Objects), Tmp-Data (No Editor), Tmp-Data expansion (No Editor), 309: WRITE <8> Send Sounds (No Editor), 309: WRITE <9> Send Songs (No Editor), Kick (Editor with 202 Objects), Snare (Editor with 202 Objects, Default Values), HiHat (Editor with 202 Objects, Default Values), Percussion (Editor with 201 Objects), Percussion Sets (Editor with 363 Objects), Bass-Lead Synth-2 (Editor with 215 Objects), Bass-Lead Synth-1 (Editor with 210 Objects), Bass-Lead Synth-3 System (Editable, Memory), tmp-Speicher (Memory), tmp-Speicher expansion (Memory), SOUNDS: SetUp 309: WRITE <8> Send Sounds (Memory, No Single Dump), SONGS: SetUp 309: WRITE <9> Send Songs (Memory, No Single Dump), Bass-Lead Synth1-2-3=Snd 125/126/127 Calibrate (Editable, Memory), Edit Percussion Sets (Editable, Memory, AutoLink), Kick Sounds (Editable, Memory, AutoLink), Snare Sounds (Editable, Memory, AutoLink), HiHat Sounds (Editable, Memory, AutoLink), Percussion Sounds (Editable, Memory, AutoLink), Bass-Lead Synth-1 Sounds (Editable, Memory, AutoLink), Bass-Lead Synth-2 Sounds (Editable, Memory, AutoLink), Bass-Lead Synth-3 Sounds (Editable, Memory) Polymorph D/E y n/a y Module
Conversion from Type: Performance to Temporary Performance

supports Handshake communication and Cards; Easy Page; graphical display of EQ and Output mode; Import of C-LAB Explorer 32, Dr. Ts, Musik Aktiv Partial 4, D-50 Command, Steinberg Synthworks D-50, Geerdes D-50/MT-32 Editor V3.0, MIDIMouse Music D-50 Capture, CMP FastSyn, Bankloader, Paradigm Software Products Omni-Banker ST files Bank Dump only in Data Transfer Mode; colored editors; even display can be edited; keypressed at D-50 needed. Conversion from Adaptation: D-110 to Tone, GR-50 to User Reverbs can only be requested/transmitted with a Tone, D-110 to Timbre, GR-50 to Timbre, D-110 to bank dump. Rhythm Setup, GR-50 to Rhythm Setup, D-110 to Display
D-70 D/E y y y Module DJ-70

Page 60

System Setup (Editor), User Set (Editor), Rhythm Setup (Editor), Performance (Editor), Patch (Editor), Tone (Editor) System Setup, TMP User Set, INT User Sets, CRD User Sets, Rhythm Setup, CRD Rhythm Setup, TMP Perform, Internal Performances, Card Performances,Temporary Patches, Internal Patches, Card Patches,Temporary Tones, Internal Tones, Card Tones
Data transfer with or without Handshake; Solo Play; supports RAM Card; Overview in Performance and Tone editors; 3 Level overview in Drum editor Any SysEx is ignored by the D-70 while notes are playing -> real time editing almost impossible. You are recommended to update devices whose version is 1.11 or earlier. Roland will update devices for you. The current version while the D70 Module was being developed was 1.16. To find out your devices software version, switch it on while pressing sound number button 1.
DEP-3 D/E n/a n/a n/a Remote
Volume (Editor with 18 Objects), Performance (Editor with 56 Objects), Dummy (No Editor), Patch (Editor with 110 Objects), Partial (Editor with 23 Objects), Sample (No Editor), Added Perf Parameter (No Editor) Volumes (Editable, Memory), Performances (Editable, Memory), Patches (Editable, Memory, Card), Partials (Editable, Memory, Card), Samples (Editable, Memory, Card), Added Performance Parameters (Editable, Memory, Card) E-660 y n n Adapt
Effect, Effect Name, Program Change Table Effect Memory (Editable, Memory), Effect Names (Editable, Memory), Program Change Table FC-100 Mk II y n/a n/a Adapt

JV-1080 D/E y y y Module JV-2080 D/E

Page 64

JV-80 D/E y y y Module
JV-880 D/E y y y Module JX-305 D/E

Page 65

Supports RAM and PCM Cards and Expansion boards (Pop, Orchestral, Piano, Vintage Synth, World, Dance, SuperSoundSet, 60's/70's Keys, Session, Bass & Drums, Techno, Hip Hop, Vocal Collection, World Transmitting data to memory is not automatic due to Asia, Xperience, Xperience II); Conversion of D-70 limitations in device SysEx implementation (uses Flash Tones to JV Patches with automatic Tone memory ROM which takes a long time to write data) allocation JX-8P ROM data cant be requested (not implemented in JV). D/E n/a y n Adapt JV-880 v1.00 has problems in sending and receiving dumps in the card area. Use 1.01 or higher

JV-90 D/E y y y Module

Part Info (Editor), Patch (Editor), Rhythm Setup (Editor), Setup (Editor), Pattern (no Editor) Setup, Temp Rhythm, Temp Patches, Part Info, User Patches, User Rhythm Sets, Card Patches, Card Rhythm Sets, Preset A Patches, Preset B Patches, Preset C Patches, Preset D Patches, Preset Rhythm Sets
Tone (Editor with 116 Objects, Default Values), Patch (Editor with 38 Objects), tune (No Editor) Tone (Editable, No Request), Cardridge Tones (Editable, Memory, Card), Internal Tones (Memory, No Request), Patch (Editable, No Request)

colored editors

M-BD1 y n/a n/a Adapt

JX-1 n n/a n Adapt

System Setup (Editor with 194 Objects, Default Values), Performance (Editor with 173 Objects, Default Values), Temporary Patch (Editor with 1217 Objects, Default Values), Rhythm Setup (Editor with 126 Objects, Default Values), (Controller Destinations) (No Editor), PP1 Remote (Editor with 9 Objects, Default Values), (Pan) (No Editor) TEMP PERFORM (Editable, Memory), TEMP PATCHES (Editable, Memory), TEMP PATCH (Editable, Memory), RHYTHM SETUP (2Lo) (Editable, Memory), RHYTHM SETUP (PART 8) (Editable, Memory), RHYTHM SETUP (2Hi) (Editable, Memory), SYSTEM SETUP (Editable, Memory), PP1 REMOTE (Editable, ROM, No Request)
Edit Tone, Tone Temp Tone (Memory, No Request), Memory Tones (Memory, No Request) D = German Help; E = English Help y = supported; n = not supported; n/a = does not apply
M-DC1 y n/a n/a Adapt MC-505 D/E

Page 66

System Setup (Editor with 194 Objects, Default Values), Performance (Editor with 173 Objects, Default Values), Temporary Patch (Editor with 1217 Objects, Default Values), Rhythm Setup (Editor with 126 Objects, Default Values), (Controller Destinations) (No Editor), PP1 Remote (Editor with 9 Objects, Default Values), (Pan) (No Editor) TEMP PERFORM (Editable, Memory), TEMP PATCHES (Editable, Memory), TEMP PATCH (Editable, Memory), RHYTHM SETUP (2Lo) (Editable, Memory), RHYTHM SETUP (PART 8) (Editable, Memory), RHYTHM SETUP (2Hi) (Editable, Memory), SYSTEM SETUP (Editable, Memory), PP1 REMOTE (Editable, ROM, No Request) M-SE1 y n/a n/a Adapt

VCED (Editor with 249 Objects), ACED (No Editor), YS Parameters (No Editor), System (No Editor), VMEM (No Editor), Effect (No Editor) Edit Voice (Editable), Add.Params (Editable), ADD For YS (Editable), Edit Eff (Editable), System Setup (Editable), User 00-24 (Memory, No Single Dump), User 25-49 (Memory, No Single Dump), User 50-74 (Memory, No Single Dump), User 75-99 (Memory, No Single Dump) TX16W D/E y y n Adapt
REMOTE, SETUP, PERFORMANCE (Editor with 222 Objects), VOICE (Editor with 301 Objects), TIMBRE (Editor with 109 Objects), FILTER (Editor with 77 Objects), WAVE NAME (Editor with 12 Objects) REMOTE (Editable, Remote Control), SETUP (Editable, Memory), PERFORMANCE BANK (Editable, Memory), VOICES (1-32) (Editable), TIMBRES (Editable), FILTER BANK (Editable, Memory), WAVE NAME (Editable)
TX216 D/E y y y Module TX802 D/E

Page 92

TX7 D/E y y y Module

TX816 D/E y y y Module

TX81Z D/E y y n Adapt VL1-m

Page 93

VCED (No Editor), Voice (No Editor, Default Values), Voice (No Editor), Performance (Editor with 212 Objects, Default Values), Performance (No Editor), System (Editor with 37 Objects, Default Values), Prg.Ch.Table (Editor with 258 Objects, Default Values), Effect Data (Editor with 84 Objects, Default Values), MicTuneOct (Editor with 26 Objects, Default Values), MicTuneKbd (Editor with 258 Objects, Default Values), Voice (Editor with 314 Objects, Default Values) Edit Perf. (Editable), Edit Voice (Editable), System (Editable, Memory), Prg.Ch.Table (Editable, Memory), Effect Data (Editable, Memory), Mic Tune Oct (Editable, Memory), Mic Tune Kbd (Editable, Memory), Internal Voices 1-32 (Memory, No Single Dump), Internal Performances 1-24 (Memory, No Single Dump)
Single (Editor with 1156 Objects), System (Editor with 53 Objects), Micro Tuning (No Editor), Program Change Table (No Editor) Edit Single (Editable), Internal Singles A-D (Memory, AutoLink), Internal Singles E-H (Memory, AutoLink), System (Editable, Memory), Internal Micro Tunings (Editable, Memory), Preset Micro Tunings (Memory, ROM), Program Change Table (Editable, Memory)
Conversion from Adaptation: VL1 v2 to Single, VL1 v2 Conversion from Adaptation: DX11 to Voice, DX11 to to System, VL1 v2 to Micro Tuning, VL7 v2 to Single, Performance, DX11 to Prg.Ch.Table, DX11 to Effect VL7 v2 to Micro Tuning, VL7 v2 to Micro Tuning Data, DX11 to MicTuneOct, DX11 to MicTuneKbd Conversion from Type: Voice to Voice, Performance to System version 2.0 necessary VL7 Performance y n y Adapt TX81Z accepts Parameter Changes only on MIDI Channel 16. A bug in the TX81Z. TX81Z needs OS 1.4 or higher. 1.0 does not work.

VL1 y n y Adapt

Single (Editor with 10 Objects), System (Editor with 33 Objects), Micro Tuning (No Editor) Edit Single (Editable), Internal Singles A-D (Memory, AutoLink), System (Editable, Memory), Internal Micro Tunings (Editable, Memory), Preset Micro Tunings (Memory, ROM) Single (Editor with 10 Objects), System (Editor with 33 Objects), Micro Tuning (No Editor) Edit Single (Editable), Internal Singles A-D (Memory, AutoLink), Internal Singles E-H (Memory, AutoLink), System (Editable, Memory), Internal Micro Tunings (Editable, Memory), Preset Micro Tunings (Memory, ROM)

Conversion from Adaptation: VL1 v2 to Single, VL1 v2 to System, VL1 v2 to Micro Tuning, VL1-m v2 to Single, VL1-m v2 to System, VL1-m v2 to Micro Tuning System version 2.0 necessary
Conversion from Adaptation: VL1-m v2 to Single, VL1-m v2 to System, VL1-m v2 to Micro Tuning, VL7 v2 to Single, VL7 v2 to System, VL7 v2 to Micro Tuning System version 2.0 necessary
VL70-m -/E n n n Adapt W7

Page 94

System Parameter (Editor with 33 Objects), Current Voice Misc (Editor with 188 Objects), Current Voice Element (Editor with 432 Objects), Custom Voice (No Editor), Internal Voice (No Editor), Preset (Editor with 208 Objects) Current (Editable, Memory), Internal Voices (Editable, Memory, No Request), Instrument (Editable, Memory), Custom Instruments (Editable, Memory), Preset 1 (Editable, ROM, Remote Control), Preset 2 (Editable, ROM, Remote Control), System (Editable, Memory) W5 y n y Adapt
Voice (Editor with 11 Objects), Drum Voice (Editor with 10 Objects), Synthesizer Setup (Editor with 57 Objects), Song/Multi (Editor with 10 Objects) Edit Voices (Editable), Internal Voices (Memory, AutoLink), Current Song Voices (Memory, AutoLink), Preset Voices (ROM, AutoLink), GM Voices (ROM, AutoLink), Expansion Voices (ROM, Card, AutoLink), Edit Drum Voices (Editable), Internal Drum Voices (Memory, AutoLink), Song Drum Voices (Memory, AutoLink), Preset Drum Voices (ROM, AutoLink), GM Drum Voices (ROM, AutoLink), GM AnalogKit (ROM, AutoLink), Expansion Drum Voices (ROM, Card, AutoLink), Edit Song/Multi (Editable), Synthesizer Setup (Editable, Memory)
Editors not complete Scanning does not work correctly due to odd W5/W7 implementation
WF192XG D/E n/a n/a y Module
YS100 D/E y n n Adapt VCED (Editor with 249 Objects), ACED (No Editor), YS Parameters (No Editor), System (No Editor), VMEM (No Editor), Effect (No Editor) Edit Voice (Editable), Add.Params (Editable), ADD For YS (Editable), Edit Eff (Editable), System Setup (Editable), User 00-24 (Memory, No Single Dump), User 25-49 (Memory, No Single Dump), User 50-74 (Memory, No Single Dump), User 75-99 (Memory, No Single Dump)

YS200 D/E y n n Adapt

Page 95
VCED (Editor with 249 Objects), ACED (No Editor), YS Parameters (No Editor), System (No Editor), VMEM (No Editor), Effect (No Editor) Edit Voice (Editable), Add.Params (Editable), ADD For YS (Editable), Edit Eff (Editable), System Setup (Editable), User 00-24 (Memory, No Single Dump), User 25-49 (Memory, No Single Dump), User 50-74 (Memory, No Single Dump), User 75-99 (Memory, No Single Dump)

http://www.zoom.co.jp

9010 D/E y n/a y Adapt Patch (No Editor) Edit Patch (Editable), Internal Patches (Memory, AutoLink, No Single Dump)

 

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