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Comments to date: 3. Page 1 of 1. Average Rating:
hboechat 8:44am on Sunday, October 10th, 2010 
you will love the 9 inches screen. You will enjoy the touchscreen experience with iPad Fast, Lightweight, Compact The iPad is exactly what I expected, easy to use, very well executed so long as you understand that it is mainly a device to consume media.
Dirk Swierkowski 4:44am on Saturday, September 11th, 2010 
Awesome game player, and has replaced my laptop but I do not have to need for business and so I do not know about how those work. Great for traveling,...
CorvusE 9:01pm on Friday, September 10th, 2010 
I came into Vanns on a whim on the iPads launch day not really expecting to see any there still available. I replaced my first-gen iPod Touch, which I had since they first came out a few years ago, with this new beast of a device. First of all.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Creating a Text Effect

Choose Boris from the Generator menu in the lower-right corner of the Video tab in the Viewer. Choose the appropriate generator Title 3D, Title Crawl, Vector Shape or Text Scrambler from the submenu.

Generator menu

Editing Text
Once you create a Text page, you can edit the text at any time by clicking the banner in the Controls tab in the Viewer. This opens your text in the Text window where you can make changes.

Boris Calligraphy 7

Understanding the Calligraphy Text Controls
The following controls appear in the Calligraphy Text window.

Working with Sliders

Drag here to scrub.
You can adjust parameters that use sliders via three methods; drag the slider, scrub the numerical eld or manually enter values in the numerical eld that accompanies the parameter.
Some parameters allow values higher than the range of the slider, which you can enter into the numerical eld, then press Return. If you enter a number that exceeds the possible value range, a dialog box displays the minimum and maximum values for the parameter. You can also scrub numerical values. For example, enter 50 as the Opacity and press Return. Click in the numerical eld and drag to the left or right. The value adjusts as you drag.
Working with Dial Controls

Revolutions Degrees

Dial controls are used for parameters whose values are measured in degrees, such as angles or hue values around the color wheel. Drag the needle around the dial to adjust the value.
Most dial controls have separate numerical elds for revolutions and degrees, allowing you to animate parameters over values greater than 360. For example, entering 2 in the Revolutions eld means that the object would rotate 360 twice.
Working with Color Controls
Color controls are used to choose a color for an attribute of an object, such as a shadow, border, or text face. Click the color chip to access the system color picker, or use the eyedropper to choose a color from the screen. You can also enter RGB values into the numerical elds then press Return. Drag the eyedropper across the color ramp to quickly choose a color. Click the color ramp to toggle it to a grayscale image.

System Color picker

Color chip

Eyedropper

Color ramp
The eyedropper can only choose colors within the Final Cut Pro interface. If you want to choose a color from elsewhere on the screen, click the color chip to access the system color picker. Press the Option key to turn the pointer to an eyedropper. Choose a color from anywhere on the screen. You can save frequently used colors to the Style Palette then use the eyedropper to apply these colors to parameters. See Applying Color Styles on page 34 for details.

Justifying Text

To align text horizontally, click a Justication button. The text is justied in relation to the page width and height. This parameter affects the text globally, regardless of which characters are currently selected. The Justication buttons in the second row justify the text to both margins when you work with more than one line of text. Flush Left Justication forces all lines of text to justify and left justies the last line. Force Center Justication forces all lines of text to justify. Flush Right Justication forces all lines of text to justify and right justies the last line.
Center Justication Left Justication Force Left Justication Force Center Justication Right Justication Force Right justication

Left Justication

Center Justication

Right Justication

Flush Left Justication

Force Center Justication

Flush Right Justication
Tracking adjusts the spacing, in pixels, between the characters in the Text window. This parameter affects the text globally, regardless of which characters are currently selected. Like all parameters in the Text window, Tracking is not animatable. If you want to create an animated tracking effect, use the Tracking parameter in the Controls tab.

Tracking= 0

Tracking= 25

Tracking= 50

Kerning adjusts the spacing, in pixels, between the selected group of characters in the Text window without affecting the text globally. Some applications refer to this as pair kerning. To adjust the kerning, select the characters and drag the slider. You can also press the Option key and the Left or Right Arrow keys to adjust this setting in increments of 1.

Boris Calligraphy 15

Leading adjusts the spacing, in pixels, between multiple lines of text. This parameter affects the currently selected lines of text. Style Skew X and Style Skew Y distort the selected character(s) along the horizontal and vertical axis, respectively. Like all parameters in the Text window, Style Skew is not animatable. To create an animated skewing effect, use the Letter Skew parameters in the Controls tab.
Skew X adjustments with the EX in TEXT selected

Style Skew X= 50

Style Skew X=0

Style Skew X=50

Style Skew Y adjustments with the EX in TEXT selected

Style Skew Y= 50

Style Skew Y=0

Style Skew Y=50

Style Hue provides an easy way to affect the color value of all the style elements with a single parameter. To adjust a complex text style, you might have to adjust the colors on ve or six separate parameters. Instead, Style Hue shifts the hue of all color values in the text style an equal amount. This parameter also provides an easy way to save multiple versions of a text style so that each style varies in hue. Style Hue is a downstream process in relation to the other color parameters in the Text window. It doesn't change the individual values of the parameters it affects, but rather it acts as a lter affecting the nal appearance of the overall text style. In other words, if you use Style Hue to hue shift green text with a purple border 180 degrees, the text will now appear purple with a green border. However, if you look at the individual parameters, the Fill still displays as set to green and the Border parameter still displays as set to purple. When you create a new text style, if Style Hue is not set to zero, color parameter manipulations don't match the text appearance. Leave Style Hue set to zero when designing text styles. Then adjust Style Hue as a nal step to avoid confusion. If a text style element doesn't have any color (if it is black, white, or gray), it is not affected by the Style Hue parameter. If a text style has very little color, the affect is quite subtle. Additionally, the Style Hue parameter only affects color parameters adjusted within the Text window (not the color parameters in the Controls tab).

Choose Color to use the selected Style Color. Click the color chip to access the system color picker, or use the eyedropper to choose a color from the screen. You can also enter RGB values into the numerical elds associated with the color control and press Return. Choose Gradient to map a gradient to your text. When you choose Gradient, click the Gradient Editor icon that appears in the tab. The Gradient Editor opens. Adjust the gradient and click OK to apply it. If you select the Live Update checkbox, the Text window updates automatically as you make changes in the Gradient Editor. Gradients are described in the following section. When you apply a gradient in the Text window, the gradient is centered on each individual letter.

Gradient

Gradient Applied as Fill

Boris Calligraphy 19

Working with Gradients
A gradient is a graduated blending of two or more colors. The Boris Text Generators let you map gradients to text. You can use the Gradient Editor to set the colors and opacity, the shape and direction of the gradient, and the gradients steepnessthat is, how quickly each color changes to the next color. To access the Gradient Editor, in the Fill tab in the Text window, choose Gradient from the Text Fill menu and click the Gradient Editor icon.
Saving and Loading Gradients
To save a gradient, click the Save button. A dialog box allows you to name the le and choose the location in which to save it. Then click Save in the dialog box. To load a previously saved gradient, click the Load button in the Color Stops tab. A dialog box allows you to navigate to the gradients location. Then click Open in the dialog box. The Gradient Editor adjusts the locations of the start and end colors in the gradient. The start and end colors are represented by the color stops. Each color stop sets the point at which the gradient reaches a pure color. Each pair of color stops has a midpoint between them, which indicates the point at which the start and end color blend equally.

Small Frame View Medium Frame View Large Frame View List View
If you choose List View, choose the appropriate sort criteria, Date or Name, from the Sort By menu. Click the Thumbnail Background button to toggle between a black background and a checkerboard. The checkerboard is useful if your style is very dark. For example, black text is easier to see over the checkerboard.
Creating and Saving Styles
The procedure for creating and saving styles depend on the type of style you are creating.

Creating Text Styles

1. 2. 3. Use the parameters in the Text window to adjust the style as desired. Click the Style Palette button in the Text window. In the Style Palette, click to select the appropriate Apply checkboxes. The Apply controls select attributes of the style to save as a new style. For example, save the current styles Font and Border only. When you add the style, only these attributes are included. 4. In the Text tab in the Style Palette, click the Add Style button. The current style in the Text window is added to the selected category in the Style Palette. If no category is selected in the category menu, the Add Style icon is not available. This can happen when you rst open the Style Palette. 5. Name the style. For more information, see Naming and Deleting Styles on page 33.

Creating Color Styles

You can create color styles in the Text window. However, if you want to apply a color style to a parameter other than the Fill, for example to a border, use the eyedropper for the border parameter to choose the color style. 1. 2. 3. 4. Use the parameters in the Text window to adjust the text as desired. Select the appropriate text characters. Click the Style Palette button in the Text window to open the Style Palette. Click the Add Style button in the Color tab. The Style Color parameter in the Text windows Fill tab is used to create the new style. Name the style. See Naming and Deleting Styles on page 33.

Creating Gradient Styles

1. 2. 3. 4. Use the parameters in the Text window to adjust the gradient ll as desired. See Working with the Fill Tab on page 18 for details. Click the Style Palette button in the Text window. In the Gradient tab, click the Add Style button. The current style in the Text window is added to the selected category in the Style Palette. Name the style. For more information, see Naming and Deleting Styles on page 33.

Reveal Time controls how long each character animates during the effect. This parameter only affects animations created with the Fade, Shift, Skew, Tumble, Spin, and/or Rotate parameters (described below). For example, you create a four second type-on effect with the word Text. If Text Type On is animated from 0 to 100, each letter in the word Text animates onscreen for one second. Reveal Time species the percentage of that one second that the Fade, Shift, Skew, Tumble, Spin, and/or Rotate lasts. Thus if Reveal Time is 50, each

Boris Calligraphy 41

character Fades, Shifts, Skews, Tumbles, Spins, and/or Rotates for 0.5 seconds (50% of 1), and subsequently remains stationary for the rest of the effect. In this case, the next letter does not appear for another 0.5 seconds after the previous letter stops animating. Acceleration allows you to gradually accelerate the effect. Overshoot allows you to create bouncing text effects, when combined with any parameters except Fade. Each character moves past its destination position or scale by the value specied in Overshoot before returning to its destination position or scale. This parameter only affects animations created with the Shift, Scale, Skew, Tumble, Spin, and/or Rotate parameters. If all of these parameters are set to the default, Overshoot has no affect.
Text effect with Overshoot enabled

Time 00:00:02:00

Time 00:00:03:00
Decay works in conjunction with the Overshoot parameter. Decay is expressed as a percentage that allows you to exponentially decrease the Overshoot. For example, you set the Shift Y so that the characters move in from the top of the frame with an Overshoot of 300. Setting Decay to 50 means that each of the three bounces will decay by half. Fade allows you to gradually fade in successive characters. When Fade is set to 100, each character appears suddenly and is fully opaque. Decreasing this value creates a more gradual effect, in which each character fades on as its opacity increases. Shift X and Shift Y adjust the starting position of the characters in relation to their destinations (controlled by the Position X/Y and Position Z values in the Page Transformations parameter group) on the screen. For example, if the text is placed in the center of the screen and Shift X is set to 320, when Text Type On is animated, each character rst appears on the right side of the screen, then moves toward the center.
Type-on effect with Shift X set to 320.

Time 00:00:01:11

Time 00:00:01:18

Time 00:00:01:24

Scale X and Scale Y adjust the starting size of the characters. The default value is 100, in which the text types on full size. If you decrease the value, the text appears to grow as it types on; if you increase the value, the text appears to shrink onscreen.

Scale Y = 200

Scale X = 200

When the Scale parameters are set to scale the text much larger than 100% size. When using large negative Position Z values. When the Tumble or Spin parameters are set so that parts of the text appear very close to the viewer. When Rotating text with a bevel or emboss style and you want the highlight to recalculate accordingly.
When using the Continuously Rasterize option, set up the effect with the option disabled to improved preview performance. Then select the option as a nal step to improve the render. Note that the 1:2:1 DeFlicker option does not apply if Continuously Rasterize is enabled.

Boris Calligraphy 49

Working with the Vector Shape Generator
The Vector Shape lter allows you to quickly create color backdrops behind text using rectangular or oval shapes. You can add a border and set the ll of the backdrop using the Border and Fill parameter groups.
To create a backdrop behind text, you can apply the Vector Shape lter to a layer below the text layer in the timeline. When the Continuously Rasterize checkbox is selected, the vector form of the backdrop is forced to recalculate based on Transformations parameter changes. While this is useful for specic types of effects, it is unnecessary for many effects and can slow performance - most noticeably when using sophisticated text styles. Select the Continuously Rasterize checkbox to improve quality in the following situations.
When the Scale parameters are set to scale the backdrop much larger than 100% size. When using large negative Position Z values. When the Tumble or Spin parameters are set so that parts of the backdrop appear very close to the viewer. When Rotating backdrops with a bevel or emboss style and you want the highlight to recalculate accordingly.
When using the Continuously Rasterize option, set up the effect with the option disabled to improve preview performance. Then select the option as a nal step to improve the quality of the render. You only need to select the Continuously Rasterize checkbox for any Transformations. The Vector form of the backdrop is always recalculated for any scaling or rotating or repositioning in the Primitive Shape, Border 1, Border 2, Border 3, Shape Fill and Shadow parameter groups. The Shape Primitive menu sets the shape of the backdrop. The choices are Rectangle and Oval.

Effect with Border End animated from 0 to 100.

Frame 7

Frame 20

Frame 29

Use the Border Offset dial in conjunction with Border Begin and Border End to select a portion of the border and animate it around the backdrop. The Border 3 parameter group does not contain this parameter Softness softens the edge of the border. A value of 0 creates a border with a hard edge, and raising this value increasingly softens the border. The Cap and Join menu controls the shape of the ends of the border.
Flat/Miter draws at ends and corners with sharp points. Flat/Round draws at ends and rounded corners. Flat/Bevel draws at ends and clipped corners. Round/Miter adds a circular cap to the ends and draws corners with sharp points. Round/Round adds a circular cap to the ends and draws rounded corners. Round/Bevel adds a circular cap to the ends and draws clipped corners.

Boris Calligraphy 53

Flat/Round

Flat/Bevel

Working with the Shape Fill Parameter Group
The Shape Fill parameters set the ll of the backdrop. Select the Fill On checkbox to turn on the ll. Deselect this option to leave the backdrop unlled. Fill Opacity determines the opacity of the ll. Fill Color sets the color of the ll. Click the color chip to access the system color picker or use the eyedropper to choose a color from the screen.
Opacity adjusts the opacity of the text. A setting of 100 makes the text completely opaque, while a setting of 0 makes the text completely transparent. Position X/Y set the coordinates of the texts center point. You can adjust or animate these values to offset the text as it moves in or out Position Z adjusts the apparent depth of the text. Decreasing negative values move the text closer to the viewer, while increasing positive values move the text farther away. Very low Position Z values move the text behind the viewer, making it invisible.
Master Scale lets you adjust Scale parameters globally. Parameters can still be changed independent of one another by using the individual Scale parameters. For example, you set Scale X to 100 and Scale Y to 200 to create a backdrop that is stretched vertically. If you then set Master Scale to 200, the resulting backdrop is twice as wide and four times as tall as the original. Scale X and Scale Y change the size of the backdrop along the X and Y axes, respectively. These parameters are scaled as percentages of the objects original width or height. Thus, a Scale X setting of 200 produces a backdrop twice as wide as the original. Tumble, Spin, and Rotate move the backdrop around the X, Y, and Z axis respectively. Tumble, Spin, and Rotate can animate over values greater than 360 to make the image complete more than one full revolution.

Random User Text uses only the alphabetical characters that are included in the original user text. In this example, only the characters a, b, c, d, e, g, h, i, l, n, p, r, s, and t would be used.
Style Shift uses the original user text but randomizes the styles that are applied to each character from left to right. The text must use multiple styles or this choice has no affect. Random Style is similar to Style Shift except that it randomizes the styles instead of moving from left to right. The text must use multiple styles or this choice has no affect.
Style Shufe randomly shufes the styles assigned to each character to that of another style used in the Text window. The text must use multiple styles or this choice has no affect.
Style by Word looks at the style of the rst letter of each word and assigns that style to entire words at random.
Style by Line looks at the style of the rst letter of each line and assigns that style to entire lines at random
Style Shufe by Word looks at the style of the rst letter of each word and shufes that style with other words.
Style Shufe by Line looks at the style of the rst letter of each line and shufes that style with other lines.
The Progress parameter allows you to control which characters change. The amount is animatable so that you can achieve the popular effect of letters ipping until your word forms. In the example at right, only the rst two letters animate. If Letter Variation is 0, Progress has no affect. Progress is expressed as a percentage. The Progress Order menu sets the direction of the progress. The choices are Left to Right, Right to Left and Random.

Boris Calligraphy 61

Scramble Characters allows you to vary the characters from frame to frame. When you use Letter Variation parameter to adjust the characters, the characters are offset by the same amount. For example, all the e characters from the original Generator text are now x. You can randomize this, using the Scramble Characters parameter. The Loop parameter cycles through the characters, determining which character starts the line. You can animate this parameter to make the characters appear to crawl in place. Whole numbers have no affect; decimal numbers move the characters to the left or right. In the example at right, Loop is 0.12. Animate Random Seed to randomize the change of the text characters from frame to frame.

The Type On Order menu allows you to control the order that the text appears onscreen. The Type On Order menu includes the following options:
Forward types on the text from left to right. Reverse allows you to reverse the effect so that the text types on starting from the right. Random types the text type on randomly.
Press the Apply To menu and choose the appropriate option. Letter applies the effect to individual letters and characters. Word applies the effect to individual words. Words are dened as characters that are separated by a space in the Text window. Line applies the effect to individual lines. Lines are dened as characters that are separated by a carriage return in the Text window.

Boris Calligraphy 65

Click the Always Visible checkbox to force all text characters to remain visible. The Type On feature applies transformations progressively to text characters. When this checkbox is deselected, characters progressively appear or disappear from the frame. Selecting the Always Visible checkbox forces characters to remain visible while the transformations are progressively applied. One way to think of this effect is like the wave that crowds perform at football stadiums. The transformation appear to pass through the text. The animatable Type On parameter behaves as the center of the wave when this checkbox is enabled.
Animated Text Scrambler effect with Always Visible enabled.
Reveal Time controls how long each character animates during the effect. This parameter only affects animations created with the Fade, Shift, Skew, Tumble, Spin, and/or Rotate parameters (described below). For example, you create a four second type-on effect with the word Text. If Text Type On is animated from 0 to 100, each letter in the word Text animates onscreen for one second. Reveal Time species the percentage of that one second that the Fade, Shift, Skew, Tumble, Spin, and/or Rotate lasts. Thus if Reveal Time is 50, each character Fades, Shifts, Skews, Tumbles, Spins, and/or Rotates for 0.5 seconds (50% of 1), and subsequently remains stationary for the rest of the effect. In this case, the next letter does not appear for another 0.5 seconds after the previous letter stops animating. Acceleration allows you to gradually accelerate the effect.
Overshoot allows you to create bouncing text effects, when combined with any parameters except Fade. Each character moves past its destination position or scale by the value specied in Overshoot before returning to its destination position or scale. This parameter only affects animations created with the Shift, Scale, Skew, Tumble, Spin, and/or Rotate parameters. If all of these parameters are set to the default, Overshoot has no affect. Decay works in conjunction with the Overshoot parameter. Decay is expressed as a percentage that allows you to exponentially decrease the Overshoot. For example, you set the Shift Y so that the characters move in from the top of the frame with an Overshoot of 300. Setting Decay to 50 means that each of the three bounces will decay by half. Fade allows you to gradually fade in successive characters. When Fade is set to 100, each character appears suddenly and is fully opaque. Decreasing this value creates a more gradual effect, in which each character fades on as its opacity increases. Shift X and Shift Y adjust the starting position of the characters in relation to their destinations on the screen.For example, if the text is placed in the center of the screen and Shift X is set to 320, when Text Type On is animated, each character rst appears on the right side of the screen, then moves toward the center.

Scale X and Scale Y adjust the starting size of the characters. The default value is 100, in which the text types on the screen full size. If you decrease the value, the text appears to grow on the screen as it types.

Boris Calligraphy 67

Skew X and Skew Y set the starting Skew values for the characters in relation to their nal skew values (controlled by the Skew X and Skew Y values set in the Text window and in the Page Transformations parameter group). Each character animates from its starting Skew values to its ending Skew values as it appears on screen.
Tumble, Spin, and Rotate set the starting Tumble, Spin, and Rotate values for the characters in relation to their nal Tumble, Spin, and Rotate values (controlled by the Letter Tumble, Letter Spin, and Letter Rotate values set in the Letter Transformations parameter group and by the Tumble, Spin, and Rotate controls in the Page Transformations parameter group). Each character animates from its starting Tumble, Spin, and Rotate values to its ending values as it appears on screen.
Working with the Jitter Parameter Group
The Jitter parameters randomize text parameters including Position, Angle, Scale, Hue and Opacity. Jitter parameters are expressed as a percentage and are applied to individual characters. All parameters have a range of 0 to 100, except Scale which has a range of 0 to 600. Jitter parameters apply to all characters and are applied after each character types on. Jitter Seed varies the amount of Jitter from frame to frame. Jitter Speed varies the speed of the Jitter. Jitter Position X and Jitter Position Y randomize the position of individual text characters on the X and Y axis respectively. Jitter Angle randomizes the angle of the individual text characters. Angle distorts text on the X and Y axis.

Default Text

Jitter Position adjusted

Jitter Scale adjusted

Jitter Angle adjusted
Jitter Scale X and Jitter Scale Y randomize the scale of the individual text characters on the X and Y axis respectively. Jitter Hue randomizes the color of individual characters. Hue sets the color ll of the text. Jitter Opacity randomizes the transparency of the individual text characters. The Restrictions menu lets you restrict the Jitter parameters. For example, you can restrict the Jitter Scale X and Y parameters so that they only scale larger than the original text.
None does not restrict the parameters. Positive Only restricts parameters so that values can only be higher than the original. Negative Only restricts parameters so that values can only be lower than the original.

Positive Only

Exercise Two: Creating an Animated Tracking Effect
Create and format text in the Text window. Use the Gradient Editor to map a gradient to text. Save text styles to the Style Palette. Use the parameters in the Controls tab to fade in your animation. Create an animated tracking effect.

Creating Text

1. Double-click a clip that you will add to your sequence and play it in the Viewer. The clip should be about three seconds in duration and will be used as the background for an animated tracking effect. The illustrations use a black background. Drag the image from the Viewer to the Canvas. When the Edit Overlay appears, position the image in the Overwrite section and release the mouse button. The clip appears in the Timeline. Choose Boris from the Generator menu in the Viewer. Then choose Title 3Dfrom the submenu. The Text window appears. Click in the window and type Coming Soon. Select the text and make any adjustments to the font, text color, shadow and border properties. The illustrations in this exercise use the words Coming Soon with Arial Black font at 72 points, but you can use whatever type of text you like. 6. Compete the steps in the following section.

3. 4. 5.

Mapping a Gradient to the Text
1. 2. With the text still selected, click the Fill tab to open the ll controls. Choose Gradient from the Text Fill menu.
Fill Tab Gradient Editor icon

Boris Calligraphy 73

Click the Gradient Editor icon to open the Gradient Editor window.
Click here to create additional color stops.

Selected color stop

Adjust the color for each color stop by selecting the color stop, then use the Selected Color Stop controls to choose the color you want. When a color stop is selected, its point turns black. An unselected color stop has a clear point. A color stop must be selected to apply changes to it. If you want, click to create additional color stops. Choose Radial from the Type menu. A Radial gradient places the start color at the center and blends outward toward the end color. Click OK to apply your gradient and close the Gradient Editor window. Compete the steps in the following section.

5. 6. 7. 8.

Saving and Applying Styles
You can use the Style Palette to save, name, and apply styles for future use. 1. Click the Style Palette button in the bottom of the Text window.

Time 00:00:06:00

Time 00:00:09:00
Exercise Four: Creating an Animated Type On Effect
Title 3D allows you to easily create animated text effects. The new Type On parameter group allows you to create animated type on effects. 1. Double-click a clip that you will add to your sequence and play it in the Viewer. The clip should be about ten seconds in duration and will be used as the background for an animated effect. The illustrations use a black background. Drag the image from the Viewer to the Canvas. When the Edit Overlay appears, position the image in the Overwrite section and release the mouse button. The clip appears in the Timeline. Choose Title 3D from the Generator menu in the Viewer. The Text window opens where you can import your text. 4. 5. The Text window appears. Click in the window and type extreme then press Return and type OVERSHOOT.
Double-click to select the word extreme and make any adjustments to the font, text color, shadow and ll properties. The illustrations in this exercise use Arial Black font at 72 points, but you can use whatever type of text you like.
In the Text window, double-click to select the word OVERSHOOT and make any adjustments to the font, text color, shadow and ll properties.

Boris Calligraphy 79

The illustrations in this exercise use Eddie Fisher font at 132 points, but you can use whatever type of text you like. 7. 8. Click the Force Center Justication button. When the text appears the way that you want, click Apply then close the Text window. Make sure that Text Wrap is set to No Wrap. This parameter is found in the Page tab in the Text window. By default it is set to No Wrap. 9. Make sure the playhead is at the beginning of the clip. If its not, reposition it. Then click the Add Keyframe button for the Text Type On parameter. This parameter is found in the Type On parameter group. You may have to scroll down the window. A dot appears at the beginning of the green line in the Viewer, indicating a keyframe has been added. 10. Set Text Type On to 0. 11. Set Reveal Time to 1200 and Fade to 0. 12. Move the playhead to time 00:00:03:15 in the layer. Set Text Type On to 100. 13. Preview the animation. Several characters fade on at a time.

Changing the parameters under the Type On tab affects each character as it types onscreen. You will adjust some of the other parameters to experiment with other animation effects. 14. In the Type On parameter group, set Shift Y to -480. Set Scale Y to 3000.
15. Preview the animation. The text now scales and shifts as it types on screen.
16. In the Type On parameter group, set Overshoot to -100. 17. Preview the animation. The text now appears to bounce as it scales and shifts.
Exercise Five: Creating Text with a Backdrop
In this exercise you will create text with a backdrop using both the Title 3D and Vector Shape lters. 1. Double-click a clip that you will add to your sequence and play it in the Viewer. The clip should be about four seconds in duration and will be used as the background for an animated effect. The illustrations use a black background. Drag the image from the Viewer to the Canvas. When the Edit Overlay appears, position the image in the Overwrite section and release the mouse button. The clip appears in the Timeline. Choose Boris from the Generator menu in the Viewer. Then choose Title 3D from the submenu. The Text window appears. Click in the window and type Coming Soon. Make any adjustments to the font, text color, shadow and ll properties. The illustrations in this exercise use the settings shown in the illustration at right: Denmark font at 60 points with blue Fill and a Solid Shadow. However, you can use whatever type of text you like. 6. When the text appears the way that you want, click Apply to close the Text window. Select the background layer in the timeline.

Boris Calligraphy 81

Choose Boris from the Generator menu in the Viewer. Then choose Vector Shape from the submenu. Drag the backdrop from the Viewer to the Canvas. When the Edit Overlay appears, position the image in the Superimpose section and release the mouse button. The clip appears in the Timeline.
10. Make sure that the Title 3D lter is above the Vector Shape lter in the timeline. 11. Select the Vector Shape track and click the Controls tab in the Viewer window. 12. Choose the shape that you want from the Shape Primitive menu. The illustrations in this exercise use the Oval shape, but you can use whichever shape you like.
13. Adjust the Shape Left, Shape Top, Shape Right, and Shape Bottom parameters until the shape appears behind your text. These parameters set the positions of the corners of a rectangle in which the oval is inscribed. These values are scaled as percentages of the width and height of the Canvas window. The illustrations show Shape Left set to 5.00 and Shape Right to 95.00, but you can use whatever parameters you like. 14. In the Border 1 parameter group, use the Eyedropper tool to set the border Color to the same color as your text ll. 15. In the Shape Fill parameter group, click to deselect the Shape Fill checkbox. This creates an unlled backdrop. 16. Preview your effect. Now you will animate the backdrop. 17. Move the playhead to the rst frame in the effect.

doc1

Boris Calligraphy

Boris FX, Inc. 381 Congress Street Boston, MA 451-451-9916
info@borisfx.com http://www.borisfx.com
617 sitelicense@artelsoft.com

451-9900

Boris FX Technical Forum http://www.borisfx.com/support 617 451-9900 techsupport@artelsoft.com
Boris FX, Inc. Boris FX, Inc. Boris Calligraphy Boris Red Final Cut Final Cut Pro Mac PixelChooser Boris FX Macintosh Apple Computer, Inc. ArtBeats Inc. www.ArtBeats.com Apple Apple

Anne Renehan

Jeanine Brennan
Copyright 2005 by Boris FX, Inc. All rights reserved. Printed in the U. S. A. 2005 3

Boris Calligraphy 3

Boris Calligraphy 2.0 Boris Calligraphy 5 5..6..6 6.7 7..8 8..9..9. 11. 12. 13 17. 21. 32 32

Title 3D

Title Crawl

Vector Shape 1 3

Text Scrambler

Boris Calligraphy 5

Boris Calligraphy 2.0 Cut Pro for Mac OS X Boris

Boris Calligraphy 2.0

Boris Calligraphy 2.0 for Apple Final Calligraphy 2.0 www.borisfx.com
Boris Calligraphy 2.Vector Shape Text Scrambler Vector Shape Text Scrambler

Calligraphy

Title 3D Text Scrambler

100 Option Shift

Return

16,000

Boris Calligraphy Crawl Vector Shape Title 3D 3D Final Cut Pro Text Scrambler Title 3D Title

Vector Shape

Boris Title 3D

Boris Calligraphy 7

3 Return Return

RGB Return

Final Cut Pro Option

P Photoshop

P Title 3D

EPS EPS

Boris Calligraphy 9

Control

Change Background Color OK

Boris Calligraphy 11

Boris Calligraphy 13

Return 3

Option 1

Shift 100

Option

Boris Calligraphy 15

TEXT EX

=100 X Y

Boris Calligraphy 17

Return 100

Boris Calligraphy 19

Boris Calligraphy 21

X 50 100

X 0 100

Boris Calligraphy 23

Boris Calligraphy 25

X 100 Y 100

Boris Calligraphy 27

2D 2D 2D

Boris Calligraphy 29

Boris Calligraphy 31

1. 2. 3.

1. 2. 3. 4. 33

1. 18 2. 3.

Boris Calligraphy 33

OK Return

1. A 2. 3.

1. A 2. 3. 4.

Boris Calligraphy 35

Title 3D 3D

X/Y X/Y

Boris Calligraphy 37

X X X 200 X Y

X Y Y 2 Z

=25 Y X

Y 200 2

Boris Calligraphy 39

ON ON 100 50

00:00:00:08 ON

00:00:00:15

00:00:01:00 ON

00:00:00:08

00:00:01:00

Text 1 1

Text 0

Boris Calligraphy 41

50% 0.5

00:00:02:00

00:00:03:00

300 Y 100

Y X/Y X ON 320

00:00:01:11

00:00:01:18

00:00:01:24

00:00:01:10

00:00:01:12

00:00:01:14

Boris Calligraphy 43

Title Crawl Title Crawl

1. Title Crawl 2.

Boris Title Crawl

6 3. 43

Final Cut Pro

1:2:1 1:2:1

Boris Calligraphy 45

X/Y Y X/Y X X/Y 0 100

Z X 360 Y Z

X/Y X Y Z

Boris Calligraphy 47

OFF ON ON

100% Z

Boris Calligraphy 49

Boris Calligraphy 51

50 100

Boris Calligraphy 53

X Y 2 X 360 Y Z 4

Boris Calligraphy 55

Z Z X Y Z

Vector Text X/Y Y

2D 2D 3D 3D

Boris Calligraphy 57
Text Scrambler Text Scrambler Title 3D Text Scrambler Title 3D Text Scrambler

ASCII Text Scrambler

Boris Calligraphy 59

Grilled l w

Grilled l
i l n p r s a b t c d e g h

Boris Calligraphy 61

Generator

DVE X/Y

X 200 X X Y

Y X 200 Y

2 X 360 Y Z

=65 X/Y X/Y

Boris Calligraphy 63

X X X X X Y

00:00:00:08 ON ON

Boris Calligraphy 65

Text 1 0.50% 0.5 1

Y X ON 320

00:00:01:11 X Y

00:00:01:24 100

Y =200

Boris Calligraphy 67

Boris Calligraphy 69

1. 2. 3. 3 4.

5. Title 3D

7. 8. 9.

Arial Black

10. RGB Return

Boris Calligraphy 71

11. 1 ON

12. 13. 14.

1. 3 2.

3. Title 3D 4. Coming Soon 5. Coming Soon

Boris Calligraphy 73

5. 6. 7. 8. OK

2. 3. OK 4. My Styles

5. 100 6. Return 00:00:03:00

Boris Calligraphy 75

7. 0 8. Return
9. 0 10. Return 11. R 00:00:00:20 0

1. 10 2.

5. OK 6. 7. 36 A

Boris Calligraphy 77

6. 7.13 8.1 9. R.13 Return.1 Return

00:00:06:00

00:00:09:00
4. extreme 5. extreme Arial Black OVERSHOOT 72 Return OVERSHOOT

Boris Calligraphy 79

EddieFisher

10. 11. 12. 13.

ON 1200

00:00:03:15 ON 100

14. 3000

00:00:01:00 16. 17.

00:00:02:00 -100

Title 3D Vector Shape

1. 4 2.
3. Title 3D 4. Coming Soon 5.

Denmark

Boris Calligraphy 81

8. Shape 9.

Vector

10. 11. 12.

5.00 95.00

16. 17.

18. 19.

1 00:00:01:00 100

00:00:00:00

00:00:00:20

3. Text Scrambler 4.
the quick brown fox jumped over the lazy dog 5. Courier New 6. 100

Boris Calligraphy 83

7. 3 X 8. 14 ASCII 0 9. 10. 1 90

X/Y 22

11. 12. 00:00:02:13. ON 14. ON 0

15. -X 143

1565 Y ON

34 415

00:00:03:0

17. 100 18.

00:00:02:03

00:00:02:14 19.

00:00:02:24

00:00:02:14

 

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