Buzz Tools Buzzedit
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Documents

Adjusting Your Selection.. 28 Chapter 3 - Manipulating Stitches. 29 Changing Stitch Attributes.. 29 Change Stitch Type.. 30 Change Thread Color.. 30 Basic Editing Commands.. 30 Cut Command.. 31 Copy Command.. 31 Paste Command... 31 Build New Designs.. 32 Design Editing Tools.. 32 Move... 32 Rotate... 32 Flip.. 33 Resize... 34 Stretch.. 36 Convert Design Format.. 37 Colors During Conversions.. 37 Reorder Stitches... 38 Drag Colors... 39 Drag Stitches.. 39 Duplicate Stitches.. 40 Sort Colors.. 40 Reverse Stitch Order.. 40 Stitch Editing... 41 Insert Stitches... 42 Move Stitches... 42 Chapter 4 - Creating Stitches. 43 Digitizing Basics... 43 Opening a Background Graphic.. 44 Positioning the Stitch Cursor.. 44 Creating Objects... 44 Closed Shapes.. 45 Open Shapes... 46 Creating Holes... 47 Editing Objects... 47 Edit Object Tool.. 48
Chapter 5 - Multiple-Section Designs. 51 Overview... 51 BuzzEdit Manager File.. 52 Multiple-Section Bar.. 54 Embroidery Machine File Limitations.. 55 Sewing Your Multiple-File Designs. 58 Multiple-Position Hoops... 59 BuzzEdit Manager File and Multi-Hoop Designs.. 61 Chapter 6 - Multiple-Hoop Designs. 63 What to Expect... 63 Creating Multiple-Hoop Designs.. 64 Getting Ready... 64 Merge Smaller Designs or Elements. 67 Subdividing Oversized Designs into Sections. 70 Managing Hoop Sections.. 71 Delete Section Breaks.. 72 Add New Hoop Sections.. 73 Change Hoop Positions... 73 Re-order Hoop Sections.. 74 Opening Multiple-Hoop Designs from Other Sources. 75 Multiple-Hoop Printouts... 77 Tips for Better Multiple-Hoop Designs.. 78 While Editing... 78 Before You Sew.. 79 Ready to Sew.. 80 Appendix A - Shortcut Keys.85 General... 85 Editing... 85 Digitizing... 86 Space & Time... 87 Appendix B - Additional Information. 89 Command Reference.. 89 Supported Formats and Hoops.. 89 Embroidery Formats... 89 Embroidery Hoops.. 90
Appendix C - Common Multi-Hoops. 91 Three Position Hoops... 91 Giant Multiple-Position Hoops. 92 Giant Hoop-it-All and Giant-L Hoop-it-All. 92 BuzzEdit Custom Multi-Hoops.. 94 Glossary.95 Index.99 License Agreement.103
Introduction
With BuzzEdit you can easily edit the stitch-based designs in your embroidery design collection, doing anything from simple color changes to more complicated operations with an ease you have come to expect from Buzz Tools programs. BuzzEdit works like a text editor in that you read in a file, make changes to it and save out the file. Of course, it works on embroidery design files rather than text files. BuzzEdit can read and write most stitch-based home embroidery file formats and can import a number of condensed, or object-based embroidery file formats.
NOTE BuzzEdit saves only stitch data not object data. When a design containing both objects and stitches is saved in BuzzEdit, the object data is lost. For example, if you draw a circle in Layout & Editing (part of Brother's P.E. Design) and save it, the PES file will contain both an object definition for the circle and the circle's stitches. Now you edit the PES file with BuzzEdit and then read the file back into Layout & Editing. You will see the stitches of the circle, but you will no longer be able to modify object properties of the circle such as fill style or line width.
Chapter 1 - Getting
Started
Before you use BuzzEdit , you must install it onto your computers hard drive. This chapter include
In this chapter: Learn how to install BuzzEdit and set your computer to high color. Learn how to start BuzzEdit. Find out how to trouble shoot BuzzEdit if you have problems installing or starting the software. Find out about software registration. Learn how to get technical assistance. Find out how to un-install BuzzEdit.
Installation
System Requirements
Microsoft Windows 95 or later 16 MB RAM 16 MB available hard drive space Colors set to 256 Colors or better Resolution of 640 by 480 pixels or greater.
Getting Started
11
Install BuzzEdit from Installation CD
To install BuzzEdit onto your hard drive:
Place the BuzzEdit installation CD in the CD-ROM drive. Wait a moment for the CD to settle down in the drive. From the Windows Desktop, double-click on the My Computer icon and then double-click on the icon for your CD-ROM drive. Locate the file Setup.exe in the root folder of the CD and double-click on it to launch the installation CD browser. From the Installation CD browser, choose the option Install BuzzEdit. Carefully read and follow the on screen installation instructions for the software. We recommend that you accept all default installation options and installation folder locations. At the end of installation, the Buzz Tools program group displays, and a BuzzEdit icon is visible on your computer desktop. Be sure to check the BuzzEdit Readme file for any late-breaking news. WARNING The original BuzzEdit installation CD is required to install or update BuzzEdit. Do not lose your CD or you will not be able to re-install the program or apply any of the free updates available from our web site: www.buzztools.com. In addition, after changes to your computer hardware, BuzzEdit may prompt you to reinsert your installation CD. If you are installing BuzzEdit version 2 as an upgrade, be sure BuzzEdit version is installed as it is required for BuzzEdit version 2 installation and authorization.
Install BuzzEdit from Download Only Purchase
When you purchase a Download Only version of BuzzEdit, instructions on where to download the software and how to install it are e-mailed to you. Please follow those instructions to install your software.
The BuzzEdit Workspace incudes the following windows.
Stitches-in-Space Reference Window
The Stitches-in-Space Reference window (or Space Reference window) is the visual reference for your design and it allows you to see how your design will look when sewn (Figure 2-2). The Space Reference window shows the entire design, even when only a small area of the design is
shown in the Stitches-in-Space window. The area of the design that is currently being displayed in the Space window is surrounded by a dotted line.
Space Reference Window
Figure 2-2 Use the Space Reference window as a visual reference for your design.
Stitches-in-Space Work Window
The Stitches-in-Space Work window (or Space window) is the spatial work area. It contains tools for manipulating your design in space, such as tools to move and rotate along with tools for creating stitches. (Figure 2-3).
Space Window Zoom Buttons Stitches-in-Space Work Window
Figure 2-3 Use the Space window to manipulate the selected stitches in your design. If you have zoomed into an area of the design, only the zoomed in area will display here.
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Zooming In Space You can use the scroll bars on the Space window to move the area of the design that is displayed. The zoom buttons located in the upper right corner of this window cause the current selection to zoom in or out.
In addition, you can use the Space Reference window to zoom in on a portion of the design in the Work window. To zoom in, hold down the primary mouse button, which is usually the left mouse button, and drag out a rectangle around the region of interest (Figure 2-4).
Stitches-in-Time Window
Figure 2-4 Zoom in on a portion of the design.
Along the bottom of your workspace is the patented Stitches-in-Time Window (or Time window) which shows your design as it is stitched out in time (Figure 2-5).
Figure 2-5 The Stitches-in-Time window displays the stitches of the design horizontally from the first stitch to the last.
The Time window allows you to analyze various aspects of your design, and gives powerful and easy ways to select various areas of your design. Horizontally, the stitches are displayed from left to right in the order in which they are sewn. Various properties of the stitches are displayed in the form of graphs.
Zooming In Time Drag along the very bottom of the Stitches-in-Time window (the Time Reference bar) to zoom in on an area (Figure 2-6).
Once you have zoomed in on a subset of stitches, you can use the scroll bar to move Figure 2-6 Zoom along forward and backward in time and change what the reference bar to is displayed in the Stitches-in-Time graphs. The scroll bar button indicates which stitches in zoom in on an area. the Reference bar are displayed in the other Time graphs. Scrolling the Time window does not change what is displayed on the Stitches-in-Space windows.
You can adjust the starting and ending stitches of a selection by using the arrow keys, much as in a text editor.
Desired Action To adjust the first stitch of a selection (marked by a small box in the Stitches-in-Space window) Do the Following Hold down the control key and press the left or right arrow keys. OR hold down the control key and click the mouse in the Stitches-in-Time window.
To adjust the last stitch Hold down the shift key and press the left or of a selection right arrow keys (marked by a small triangle in the OR hold down the shift key and click the mouse Stitches-in-Space window) in the Stitches-in-Time window. To move to next needle point Press the right arrow key.
To move to the previous needle Press the left arrow key. point To move to the last needle point Press the end key. of the design To move to the first needle point Press the home key. The home needle point is of the design not actually sewn. It is displayed at the top-left corner of the hoop. Positioning the stitch cursor at the home needle point allows you to insert stitches at the start of the design. To select the next color To select the previous color Press the tab key. Hold down the shift key and press the tab key.
Chapter 3 - Manipulating
Stitches
Now that you have learned how to select stitches, you are going to want to modify them. The changes you make to a design can be as simple as changing a thread color or as involved as improving the sewing of a design. All of the commands and tools introduced here are covered in the BuzzEdit online help. Most dialog boxes contain a Help button that will take you directly to the information on that command. You will also find instructional videos on your installation CD or on the Buzz Tools website that will teach you how to use BuzzEdit. For information on how to access the tutorials, see Video Tutorials on page 15.
In this chapter: Learn how to change the stitch type or color. Learn how to cut, copy and paste selected stitches. Learn how to use the spacial editing tools to move, rotate, flip, resize or stretch selected stitches. Learn how to convert design formats. Learn how to change the order in which stitches are sewn. Learn how to move stitch points or add new stitches.
Changing Stitch Attributes
One of the most common changes made to a design is to change the stitch attributes of a selection. The stitch attributes that can be changed with BuzzEdit are stitch type and thread color.
Manipulating Stitches
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Change Stitch Type
Sometimes a design has the same color listed in two locations due to the required layering of the stitches. This is often done for outlines or to produce some other advanced effect. Under these conditions, you might obtain better results by manually merging colors as needed by dragging them along the Time graphs. Whenever you sort the colors in your design, examine your design closely and do a test sew of the design to ensure that your results are those that you desire.
Reverse Stitch Order
You can reverse the sewing order of a selection by using the Reverse Stitch Order command. This is most often done to shorten or reduce jump stitches in an area.
In the example (Figure 3-18), the heart was created by duplicating and flipping the left half. We are left with a jump stitch across the middle. Selecting the right half and reversing the stitch order eliminates the jumpstitch.
Figure 3-18 Before and after reversing stitch order.
When you use the Reverse Stitch Order command, be aware of whether your selection includes understitching. [Understitching is sewn before a fill area to stabilize the area or to travel from one embroidery area to another.] For example (Figure 3-19), if you were to reverse stitching on a selection which contains understitching, you would end up with the understitching sewing on top of the fill area. The understitching in this example is shown in black so that you can see it.
Figure 3-19 The understitching in this case is sewn on top of fill area after Reverse Stitch Order Command is used.
.In order to avoid this type of problem, you have two different options available to you. First, you can delete the understitching prior to using this command. Alternately, do not include the understitching in your selection. If you choose this last option, you can select the understitching in a separate operation and reverse its sewing order so that both sections sew correctly in relationship to each other
Stitch Editing
You can do sophisticated stitch editing by inserting or moving individual needle points.
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Insert Stitches
You can use the Insert Stitches tool to bury a jump stitch by breaking the jump stitch into smaller stitches that are sewn underneath other areas of stitching. Position the stitch cursor in the Stitches-in-Time display. If you are going to reroute a jump stitch, position your stitch cursor directly in front of the long jump stitch you are going to reroute. Click on the Insert Stitches tool. Each click in the Stitches-in-Space window will now add a needlepoint and divide the current stitch into two stitches. Before each click, position the mouse cursor to place the new needle point underneath other areas of stitching. You may find it easier to place the new stitches if you first zoom in on your Stitches-in-Space window.
Move Stitches
Use the Move Stitch tool in the Stitches-in-Space window to move a stitch or a group of stitches in the design one at a time. This tool is very useful when you have a run of stitches you want to move, one after another. For example, perhaps you need to adjust an outline on your design and need to move stitch after stitch to a new location. Position the stitch cursor at the first stitch you need to move. Click on the Move Stitch tool. Each click in the Space window moves the last needle point of the current selection (the stitch cursor) to wherever you clicked. The stitch cursor then advances by one needle point, thereby allowing you to progress through a run of stitches, moving each of their needle point locations in turn. In the example, before the design was edited with BuzzEdit, there were many jump stitches to cut. Rerouting jump stitches underneath other areas of stitching eliminated most of these ares.
Figure 3-20 Before and after manually rerouting jump stitches with BuzzEdit.
Chapter 4 - Creating
BuzzEdit provides easy-to-use tools that let you draw objects and create custom designs.
In this chapter: Learn how to open and set a background graphic. Learn how to create pre-defined shapes such as ellipses and rectangles. Learn how to create custom shapes. Find out more about editing objects. Learn about creating holes.
Digitizing Basics
All of the BuzzEdit digitizing tools follow the same basic conventions. Before you start, you might want to first open a background graphic to use as a guide. Then choose where you want the object sewn by setting the stitch cursor to the correct position in time. Next, choose the digitizing tool from the space tool bar and start creating your design using the method applicable to the tool you have chosen. Once an object is created, the Stitch Properties dialog opens where the objects sewing properties are set. Click on the dialogs Help button for information on various stitch attributes. This allows you to visually see the affects of the different attributes before committing to them.
Creating Stitches
43
Opening a Background Graphic
It is often easier to digitize a design if you start with a background graphic. The graphic itself can be original artwork that you have created or it can be a clip-art design you have purchased. Graphics opened in BuzzEdit can be in any number or several popular formats such as Windows Bitmap or CompuServe GIF. The background graphic is selected and positioned using the File > Open Background Graphic command. Click on the dialogs Help button for information on the various settings.
BuzzEdit Manager File
Most multiple-file and multiple-hoop designs created in BuzzEdit take advantage of a BuzzEdit manager file. This manager file contains important information including the name of the design files used in your complete design, the hoop you are using and the hoop positions of the design sections. In addition, BuzzEdit saves your stitch information in a manager file if you need to stop editing your design before all of the design sections are placed correctly in a hoop. The manager file's name is always the name of the original file or the name you selected when you saved your design. Each design file used for sewing your full design is assigned a new name. The new files are named the same as the manager file with a letter appended to the end. The first file sewn is appended with the letter A; the second file sewn is appended with the letter B and so on.
NOTE The manager file is used by BuzzEdit to allow you to read the multiple-file design back into BuzzEdit and is not sewn. The letter appended to the end of the file name corresponds to the order in which it is sewn and is NOT the hoop position.
When you open a multiple-file design that uses a BuzzEdit manager file, you should choose the manager file name from the BuzzEdit Open Design dialog box. This causes all of the associated design files to be opened and ensures that they are positioned correctly (Figure 5-2).
Figure 5-2 This twelve-part Giant Hoop-it-All design is opened easily by choosing the BuzzEdit manager file, the file without a -a, -b, etc.
If you have a multiple-file design (or a multiple-hoop design that uses multiple-files) created by a program other than BuzzEdit, you can read the design into BuzzEdit by checking the Multiple-file Design checkbox in the Open Design dialog box (Figure 5-3).
Figure 5-3 Check the Multiple-File Design checkbox to let BuzzEdit know this is a Multiple-File design.
This action brings up the Open Multiple-File Design dialog box that allows you to specify a series of files to open and which hoop to use (Figure 5-4). Many PES (version 2.5 or later) multi-hoop designs can be opened directly and do not require any special procedure.
Figure 6-4 Stitch cursor is placed at the Top Hoop section flag
and the associated hoop area is highlighted in the Space window.
Click on a Section Break flag to place the stitch cursor at the new hoop section break (Figure 6-4). The particular hoop position will be highlighted in the Stitches-in-Space window. Hoop positions will also be highlighted when you drag a selection of stitches horizontally along the Stitches-in-Time window. This makes it easy to locate a specific hoop section when dragging and dropping stitches.
NOTE If you are editing a design and change its hoop type to one of the multi-hoop types (choose View > Hoop Properties), the hoop section breaks are placed after all of the design's stitches, and none of those stitches are assigned to hoop sections. As you work on the multi-hoop design, you will need to select stitches and drop them into the appropriate hoop sections in the Stitches-in-Time window or use the Auto Split for Multi-Hoop command (BuzzTools > Auto Split for Multi-Hoop).
Merge Smaller Designs or Elements
Often you will build a large multi-hoop design by combining smaller preexisting designs or design elements to create a larger scene or collage of designs (Figure 6-5).
Figure 6-5 This multi-hoop design was made by inserting designs and pasting in other designs elements.
When you create a multi-hoop design in this manner, you usually have an idea where you are going to place elements visually. Thus, you can usually identify the hoop section to which an element belongs to prior to inserting or pasting it.Therefore, you should position your stitch cursor within the correct hoop section in the Time window before you insert the design or paste the stitches from the BuzzEdit clipboard. This places design elements correctly in Time. Once they have been inserted or pasted, you can drag the stitches within the Stitches-in-Space window until positioned where you want them in the appropriate hoop section.
Find the Appropriate Hoop Use the arrow keys or the mouse to move the stitch cursor into the various hoops in the Stitches-in-Time window. Look at the positions of the hoops in the Stitches-in-Space window, and decide which hoop position you want to use for your design element.
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Insert an Existing Design With the stitch cursor correctly positioned in the hoop section of your choice, choose File > Insert Design. This brings up the Insert Design dialog box. Navigate to the design of your choice and click OK. A dialog box asks you where to insert the design (Figure 6-6). In this example, you should choose the Insert at the Stitch Cursor option.
Figure 6-6 You can insert a design at the end of the current design or at the stitch cursor.
The stitches are added to the design in the correct hoop location in the Stitches-in-Time display and are positioned in the current hoop of Stitches-in-Space display (Figure 6-7).
Figure 6-7 A bird design is inserted into the left hoop of this HUS multi-hoop design.
If you would like to move the stitches from this position, select the Lasso/Move tool if it is not already active. Then drag the selected stitches in the Space window until they are in the desired location. However, be sure to keep the stitches within the highlighted hoop.
If you later move them spatially into a new hoop boundary, you will also have to drag the stitches to the appropriate hoop in time. This is very easy to do as the stitches are still selected.
Paste a Design Element Use the Open > New Workspace command to open additional BuzzEdit workspaces in order to copy and paste selections from one design to another. You can then build the multiple-hoop design by copying runs of stitches from designs in other BuzzEdit workspaces. With the stitch cursor correctly positioned in the hoop section of your choice, choose Edit > Paste. This will paste the contents of the BuzzEdit clipboard into the active design.
Pasted stitches are always inserted following the stitch cursor and they are also always pasted to the same spatial location from which they were cut or copied from. If you want to move them from this position, select the Lasso/Move tool if it is not already active and drag the selected stitches within the Space window until they are in the desired location (Figure 6-8). Or you can center the stitches in the current hoop by choosing Tools > Center Both.
Figure 6-8 The pasted stitches are being dragged in space to the desired location in the correct hoop section.
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Subdividing Oversized Designs into Sections
Let's say you have an oversized design that was created for a different embroidery machine whose embroidery field is larger than the area supported by your machine. You can use the BuzzEdit Auto Split for Multi-Hoop tool to quickly subdivide the design into hoop sections.
Prepare to Auto Split First, open the oversized design in BuzzEdit. Often you will need to convert the design at this point to match the file type required by your embroidery machine. To do this, choose BuzzTools > Convert Design Now pick the appropriate multiple-hoop type ( View > Hoop Properties). The hoop Section Break flags will be appended to the stitches in the design (Figure 6-9).
Figure 6-9 Design ready for Auto Hooping.
Auto Split Design To automatically subdivide your design into hoop sized sections, choose BuzzTools > Auto Split for Multi-Hoop. On the Assign Stitches to Hoop Sections dialog, choose whether you want BuzzEdit to reduce the number of hoop sections and click OK to finish splitting the design.
By default, BuzzEdit will try to keep overlapping sew areas in the same sequence as in the original design. Sometimes this can result in too many hoop sections. During the auto split process, you can specify if you would
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12 Use a fabric marker of your choice and place a dot in the eyelet hole for
each design section. This is the starting needle position and is used at the sewing machine to do any final fine adjustments.
Figure 6-27 Use an eyelet punch to create holes in the center of each cross hair.
You may now remove the template from your fabric. If desired, transfer the embroidery file extension (i.e. A, B, C, etc.) to an area adjacent to the starting location for each section so you can more quickly locate which design goes in each location.
13 Make sure you have a full bobbin loaded in your
embroidery machine and a few extra full bobbins on hand just in case you need them to complete the design. You don't want to be winding bobbins during the middle of this design!
14 Be sure to use plenty of stabilizer as oversized
Figure 6-28 Have designs may pull the fabric more than smaller extra bobbins ready. designs. For Giant Hoop-it-All frames, the stabilizer is not secured in the hoop frame but rather placed loose under the embroidery hoop. This can sometimes cause the stabilizer to catch on the edge of the Giant Hoop-it-All extension table, which will affect the stitching of your design. To avoid this problem make sure that your stabilizer is cut just large enough to cover the entire bottom of the Giant hoop. You want the stabilizer to cover the entire sewing area but not get in the way of the embroidery arms movement or table edges. You might also try taping the bottom edges of the stabilizer just out of the way of the embroidery field area and the embroidery arm. It is important that you be entirely out of the sewing
area so that your needle will not puncture the tape adhesive and jam your needle. If your stabilizer catches on the edges of your extension table, your embroidery will not stitch correctly. NOTE If you are using the Giant Hoop-it-All or another multi-hoop that uses a sliding mount mechanism, be sure to screw down the slider securely! If you do not, there is nothing to prevent the hoop from sliding out of position. Sometimes the hoop can slide to a location where the embroidery machine will sew onto the hoop frame! This will certainly ruin your design and may cause serious damage to your machine, to your hoop or even to yourself!
15 Using your printed summary as a work list
(Figure 6-29), load the embroidery designs you are using onto your machine. Please refer to your embroidery software owner's manual for specific information on how to do this.
16 Mount your embroidery hoop on the first position
as shown on the template and your printed work list. If your hoop has a sliding mount, you can slide the hoop to fine-tune the vertical position. You want your needle down position (the starting center needle position of your design) to match the center hoop mark on your fabric. If you need to adjust the needle position horizontally, use the embroidery machine controls to fine-tune this position.
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Both the Giant Hoop-it-All and the Giant-L Hoop-it-All embroidery frames have a sliding mounting bracket that can be removed and placed on any of the frame's mounting rails (Figure C-3). The hoop bracket can slide up and down to any position. Once in place, the bracket can be locked in place to allow the hoop to move to any location supported by the frame. When you create a design in BuzzEdit for use on Figure C-3 Mounting one of the Giant Hoop-it-All frames, you can bracket slides to any position. place design sections into a number of set hoop sections. Each side of the hoop is divided into four overlapping embroidery areas. The offset for the embroidery areas is predetermined in BuzzEdit and cannot be changed in this version. However, since these embroidery areas have significant overlap, you will be able to access all areas of the embroidery frame. For more information on Hoop-it-All products, please visit the manufacturers website at www.hoopitall.com.
NOTE Some multi-hoops do not allow you to sew the entire design area. For example, on both the Viking and the Pfaff machines, the Giant Hoop-it-All will hit the foot of the sewing machine along the edges of the Giant Hoop-it-All frame. Pfaff's own three-position multi-hoop will also jam the needle on the edges. BuzzEdit displays smaller hoop borders in these cases and prevents you from placing stitches in the forbidden areas. Thus, you are better protected from jamming your needle, which can damage both your design and your machine.
BuzzEdit Custom Multi-Hoops
You can define your own grid of hoops (use View > Hoop Properties) so that you can lay out multiple designs onto an oversized design area. When you define a multi-hoop grid in this manner, you must re-hoop your fabric by hand.
Glossary
This glossary contains both terms that are specific to BuzzEdit and others that are general embroidery terms.
Anchor Points Anchor points are used to define the shape of an object and they can be places anywhere along the objects path. The greater number of anchor points, the finer control you have over the shape of the object. Bean Stitch A bean stitch is a series of stitches that goes from one point to another. It is similar to a running stitch except that a bean stitch goes forward two stitches, back one stitch, and forward two. The result is a triple sewn stitch that is made in a single pass.
Density Density refers to how tightly packed are the alternating lines of stitches in a fill. In BuzzEdit, you specify density by entering the distance in millimeters between adjacent lines. Design Area The design area is a rectangle in BuzzEdit within which you can place stitches. For singlehoop designs, the design area is the same as the hoop rectangle. For multiple-hoop designs, the design area covers the area of several hoops. The design area is normally the intersection of all of the hoop rectangles. In some cases, the design area may exclude a portion of a hoop rectangle. This usually occurs if the hoop frame does not allow the sewing machine to cover the entire area of the hoop rectangle. You will see this, for example, in the Pfaff multi-hoop and the HUS Giant Hoop-it-All.
Stitch A stitch is one needle penetration and the thread laid down to get to the next needle penetration. Stitch Angle The stitch angle is the angle of the stitches in an area. Stitch Count Stitch count is the number of stitches in a design or in a selection. Stitch Cursor The stitch cursor is the last needle point of a selection. This is also the insertion point when adding new stitches or when pasting stitches into the design. Stitch Density Stitch density refers to the number of stitches per inch. The higher the stitch density chosen, the more stitches will be used within that defined area. Stitch Direction Stitch direction refers to the angle of the stitches in relationship to the top of the design.
Glossary 97
Stitch Length Stitch length is the length of the stitch from one needle penetration to the next.
Understitching Understitching is used under the regular stitching in a design. The stitches are placed to provide stability to the fabric and to create different effects.
Converting Designs Colors 37 Copy 31 Copyright Information 2 Custom Center During Flip 33 During Resize 35 During Rotate 33 During Stretch 36 Offset 33 Cut 31
Auto Split for Multi-Hoop 70
Background Graphics 44 Buzz Tools Mailing Address 16 Web Site 15 BuzzEdit Authorizing 13 Computer Color Settings 13 Installing 12 License Agreement 103 Overview 9 Removing 16 Software Registration 14 Supported File Types 89 Supported Hoops 89 Windows Overview 18 BuzzSize 35 BuzzTools Menu Auto Split for Multi-Hoop 70 Insert Section Break 73
Designs Building New 32 Colors 37 Converting 37 File Restrictions 55 Object Data 9 Digitizing Basics 43 Changing Point Type 50 Changing Sewing Properties 50 Closed Shapes 44 Columns 46 Creating Holes 47 Custom Shapes 45 Deleting Points 49 Editing Objects 48 Ellipse 45 Inserting Points 49 Moving Objects 48 Moving Points 48
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Colors Computer Settings 13 During Conversions 37 Palettes 30 Re-ordering 39 Sorting 40
Open Path 47 Open Shapes 46 Rectangle 45 Resizing Objects 48 Shortcut Keys 86
Edit Menu Copy 31 Cut 31 Paste 31 Editing Shortcut Keys
Shortening Jump Stitches 40 Sorting Colors 40 Understitching 41 Insert Section Break Multiple-File Designs 57 Using Menu 73 Inserting Stitch Cursor 68 Stitches 42 Installation 12 Trouble-Shooting 14
Lasso/Move Tool 32 License Agreement 103
Flip Tool 33 Angle of Mirror 34 Custom Center 33
Main Tool Bar Context Sensitive Help 89 Moving Stitches One at a Time 42 Using Lasso 32 Multi-Hoop Designs Auto Splitting 70 Checking 71 Dividing Oversized Designs 70 Manager File 52 Merging Smaller Designs 67 Naming Of 52 Opening 53, 75 Overview 63 Pasting Design Elements 69 Printing Templates 77 Printing Work Lists 80 Re-ordering Sections 74 Section Breaks 65 Tips 78 Multi-Hoops Common 91 Custom 94 Giant Hoop-it-All 92 Giant-L Hoop-it-All 93 Printing Empty Templates 78 Selecting by Hoop Section 27 Sew Order 60
1. DEFINITIONS
For purposes of this Agreement, the following terms shall have the following meanings: Documentation shall mean all user documentation, including any user manuals or instruction materials in any format, provided to You in connection with Your purchase of the Licensed Products. Licensed Products shall mean those Buzz Tools software products for which You have purchased use rights as indicated by the title and serial number included with the Software and this Agreement. License Term shall mean in perpetuity or until the termination of this Agreement according to its terms and conditions by either party. "Serial Number" shall mean the software key serial number provided to You with the Licensed Products, which is needed to activate the Licensed Products.
2. GRANT OF LICENSE
Subject to the terms and conditions of this Agreement, Licensor grants to Licensee a nontransferable and non-exclusive license to use the Licensed Products and any accompanying Documentation during the License Term.
3. OWNERSHIP AND TITLE
Licensee shall have no ownership rights in any Licensed Products or Documentation. Buzz
103
Tools retains all title and ownership interest in the Licensed Products and Documentation and any intellectual property embodied therein (such as copyrights or patents). Any attempt by Licensee to transfer any ownership rights in the Licensed Products or Documentation shall (a) be null and void; (b) constitute a material breach and grounds for immediate termination of this Agreement; and (c) trigger an immediate obligation on Licensee to return of all Licensed Products and Documentation.
4. LIMITATIONS ON USE OF LICENSED PRODUCTS AND DOCUMENTATION
(a) Licensee shall not use any Licensed Products or Documentation except as authorized herein and shall not make, have made, or permit to be made, any copies of the Licensed Products or Documentation except as expressly authorized herein. Licensee shall not reverse engineer, decompile, or disassemble any Licensed Product for any purpose without Licensors prior express written consent, nor shall Licensee attempt to create the source code from the object code or defeat the Serial Number or any other software key used to activate the Licensed Products. (b) The license granted herein is personal to Licensee and is not transferable except upon Licensors prior written consent. In particular, Licensee shall not attempt to sublicense, rent, lease, or otherwise permit any use by another of any Licensed Product except as expressly provided herein. In addition, Licensee shall not publish or reproduce the Serial Number or any other software key provided to Licensee except as expressly authorized herein. (c) Licensee shall not remove or alter, without Licensors prior written consent, any proprietary notice on any Licensed Product or Documentation.

Drag along the graphs to select stitches
When you hold down the primary mouse button and drag along the Time window, depending on which graph the mouse cursor is in, the start and/or end of the selection may snap to particular stitches. This behavior is described later in this chapter.
1 | BuzzEdit Basics 33
Stitch Color Bar
The Stitch Color bar makes it easy to select a run of stitches comprising one thread color or several adjacent thread colors. The thread colors of your design are shown in the order in which they are sewn. The length of each color bar is proportional to the number of stitches in the color break. When the mouse is clicked or dragged on the Stitch Color bar, the selection will snap to the nearest color break, making it easy to select a complete color break.
Drag on the Stitch Color bar to select whole color breaks.
You can also select a color by double-clicking on its thread color on the Stitch Color bar.
Stitch Length Graph
Using the Stitch Length graph, you can easily see the length of your stitches. Each stitch is displayed as a vertical line whose height is proportional to the length of the stitch. Depending on the number of stitches shown, the vertical lines may touch each other. [The top of each vertical line is marked with a dot so that short stitches can be detected even if the lines touch.]
The longer the line, the longer the stitch.
To see the individual stitches you may need to zoom in on an area of the Stitch Length graph (see Zooming In on the Stitches-in-Time Window on page 33). Long stitches stand out on this graph and appear as vertical spikes. Selection is easy between any two long stitches.
Long stitches appear as vertical spikes
34 BuzzEdit |
Just position your cursor between two long stitches and double-click. Your selection will snap to these boundaries. And since long stitches generally delimit different elements within your design, the Stitch Length graph makes it easy to select different individual elements of your design.
Cursor is in position ready to select a run of stitches by double-clicking
When dragging on the Stitch Length graph, the selection snaps to long stitches
You can also select a run of stitches in the Stitch Length graph by holding down the primary mouse button and dragging the mouse cursor horizontally. As long as you stay within the Stitch Length graph, each boundary of the selection will snap to the next stitch that rises above the vertical position of the mouse cursor. Thus, by positioning the mouse cursor above the majority of stitches in this graph but below the long stitches (shown as vertical spikes), you can easily select a run of stitches between any two long stitches. In general, this is a great way to select a distinct element of your design.
Stitch Angle Graph
Use this graph to analyze your stitches and to easily select a run of a specific type of stitches. The angle is plotted near the bottom of the graph around zero degrees if the following stitch runs in the same direction (as in a running stitch). The angle is plotted near the vertical center around plus or minus 90 degrees if the following stitch turns left or right. And the angle is plotted near the top around 180 degrees if the following stitch
Use this graph to easily locate specific types of stitches
1 | BuzzEdit Basics 35
makes a U-turn (as in a satin stitch).
Each different stitch type running, zigzag, satin, etc. - has a characteristic appearance in the Stitch Angle graph. When you are editing your designs, look for other patterns that may indicate a change of stitch type.
Typical Fill Stitch
A run of fill stitches tend to vary back and forth in a regular pattern. A run of running stitches tend to hug the bottom of the graph. A run of satin stitches tend to hug the top of the graph.
Typical Running Stitch
Typical Satin Stitch
Base your selection on the Stitch Angle graphs appearance
Select a run of stitches in the Stitch Angle graph by holding down the primary mouse button and dragging the mouse cursor horizontally along the graph. Base your selection on the appearance of the graph. For example, to select a run of satin stitches look for a region where the run of stitches hug the top of the graph and then select those stitches by dragging the mouse across them.
36 BuzzEdit |
Time Reference Bar
The Time Reference bar is used in conjunction with the Time Scroll bar to zoom the other Stitches-in-Time graphs in on a subset of the stitches in the design. The Time Reference bar always shows the entire design, even when only a small area of the design is shown in the Stitches-in-Time graphs. The area in the Time Reference bar below the scroll bar button is the area that is currently being displayed in the Stitches-in-Time graphs.
Use to zoom the other Time graphs
Drag along the Reference bar to zoom in on those stitches
Hold down the primary mouse button and drag the mouse cursor horizontally over the portion of the bar that represents the stitches you are interested in. When you release the mouse button, the Stitches-in-Time graphs will zoom in on that portion of stitches.
2 | Manipulating Stitches - 41
Normally you will want to select a single long stitch whose type you want to change. One easy way to do this is to first click on the long stitch in the Stitches-in-Time window. This will select the first needle point of the stitch. Then hold down the shift key and press the right arrow key to select the stitch itself. Finally, choose the stitch type from the drop down combo box.
Click near a long stitch to select its needle point.
Change Thread Color
Use the Change Thread Color button on the main toolbar (or choose File > Change Thread Color) to change the color of the selected stitches. The Choose Color dialog box displays a color palette of all of the available thread colors for the design file type you are currently editing. To change colors, click on the new color and click OK. (Or just double-click on the desired color to change it quickly and at the same time close the dialog box.) Alternatively, you can also locate a color using the drop down dialog box where the thread colors are listed in alphabetic order.
Thread color palette of available thread colors.
" Note: If more than one color palette is available for the
design file type you are editing, you can change the palette using the drop down box on the Choose Color dialog box.
You can also bring up the Choose Color dialog box by clicking on the current color name displayed on the bottom status bar. 42 BuzzEdit |
Basic Editing Commands
BuzzEdit provides the basic editing commands Cut, Copy and Paste. These commands can be used to move or copy selections to a new Stitches-in-Time location within the current BuzzEdit workspace, or to move selections to a different BuzzEdit workspace.
Cut Command
The Cut command can be used to move a selection to a new workspace or to a new location in time. The selected stitches are removed from the design and placed on the BuzzEdit clipboard. Use the Cut button located on the main toolbar (or choose Edit > Cut) to cut the selected stitches.
Stretch
In addition to resizing your selection, you can stretch or shrink your design along an arbitrary direction. In BuzzEdit, a stretched selection contains the same number of stitches as the original. Just as with the resize operation, you can stretch selections up to ten percent without any adverse stitching affects. You may be able to stretch by a value greater than ten percent if you also change the thickness of the thread used to sew the design area. Use a finer thread for areas you have reduced and a thicker thread for areas you have enlarged. You can stretch your selection using the Stretch tool located on the Stitches-in-Space toolbar. The line that bisects the stretch selection indicator is the area of your selection that does not move during the stretch operation. Change the location of the line by dragging the center cross to the desired location. The numeric value of your custom center is displayed on the bottom status bar.
Drag the cross to change the center of the stretch.
You can toggle between a custom center and the center of the selection by clicking on the Custom Center toolbar button.
2 | Manipulating Stitches - 49
" Note: The ability to change the center of your stretch is
very handy. For example, if you need to stretch an area of your design a bit to eliminate a gap between regions of your design, you would position the center of the stretch on the stationary edge. As you stretch your selection, you will see it growing away from this center.
Change the angle of stretch for your selection by dragging the circular arrow arms that are attached to the selection boundary. The percentage rotation is displayed on the bottom status bar.
Drag the circular arrow arms to change the angle of stretch
Stretch your selection by pulling on the dashed portion of the selection boundary. When your cursor is positioned correctly, your cursor will look like the one in the example to the right.
Stretch selection by pulling on dashed portion of selection boundary.
You can also stretch your selection using the Tools > Stretch command. This procedure is described in the BuzzEdit Command Reference on page 151.
Convert Design Format
Different embroidery machines require different design file formats. If you are going to use another machine's designs, you will need to convert the design to a format your embroidery machine can understand. BuzzEdit will convert stitched-based design files from one design file format to another. You can convert your current design to the file format of your choice by choosing Tools >Convert Design Type 50 BuzzEdit |
Colors During Conversions
Each embroidery file format comes with certain standard colors and restrictions. Some design formats have only a few color choices and some have a plethora. Moreover, some designs dont contain color information at all, only color stops to let the embroiderer know it is time to change threads.
Reorder Stitches
Several of the tools available primarily change how your stitches are sewn in time; that is the order in which stitches are sewn. These changes include sorting colors and reversing stitch order. Depending on how these are applied, you may find that your design DOES sew differently than before you applied the modification. Therefore, these tools must be used with caution, and you should always carefully check your work when using one of these time-related stitch tools.
2 | Manipulating Stitches - 53
Drag Colors
You can change the sewing order of your design by dragging a selected color horizontally left or right along the Time graphs and dropping the selection at the desired position. To change the sewing order of the colors in a design, first select an entire color by double-clicking on it in the Stitch Color bar. To grab your selection, position your mouse cursor on the Stitch Color bar inside of your selection. When your mouse cursor is correctly positioned, it will change to a pointing finger. Hold down the primary mouse button and drag your selection in Time.
Drag a Selection to Move it
Since you are rearranging entire color breaks in this example, you will want to insert the selection on a color boundary. It is easy to do this by moving your cursor horizontally along the Stitch Color bar. Your insertion point will snap to a color boundary, making it easy to rearrange the colors in your design.
Drag Stitches
Just as you can change the sewing order of an entire color, you can also easily change the sewing order of any selected run of stitches. Make your stitch selection using any of the methods previously mentioned in Chapter 1; for example, drag along any of the Time graphs or use the Lasso tool in the Space window. You will always start dragging your selection from the Stitch Color bar. Once you have "picked up" your selection as described above, you can drag your selection down into any of the other graphs to take advantage of one of their particular features or snap characteristics.
Drop a selection into any other graph to take advantage of their snap characteristics
54 BuzzEdit |
Duplicate Stitches
You can also duplicate selected stitches when you drag them along the Time graphs. Hold down the control key while dragging to make a copy of the selection. The cursor will display a + indicator to let you know that you are moving a copy of the selection.
3 | Multiple-Section Designs 63
in this example, are Heart-A.pcs and Heart-B.pcs. The manager file is not sewn. To adjust the place at which BuzzEdit splits a design into a new file, choose View > Multiple File Settings. This command brings up a dialog box that allows you to specify the maximum number of thread changes and maximum number of stitches for the file type you are currently editing.
Change these settings to adjust where BuzzEdit will split your design.
If you wish, you can manually insert new section breaks into your design to force your design to split at a specific location. First, position the stitch cursor in the desired location on the Stitches-in-Time window. You can click on any of the graphs to take advantage of their unique snap characteristics. Once the stitch cursor is positioned as desired, choose Tools > Insert Section Break.
Use to add new section breaks into your design.
You can also decide to set all of the splitting locations manually. To do this you must first set your file type settings to have a high maximum number of thread changes (Tools > Multiple File Settings). 64 BuzzEdit |
You are then free to adjust the actual number of thread changes per file by manually inserting new section breaks (Tools > Insert Section Break).
" Note: When you have a multiple-file design or a
multiple-hoop design, BuzzEdit locks your design in the appropriate hoop area so that the design sections do not shift out of alignment at the machine. BuzzEdit usually accomplishes this by inserting several locking stitches into the two corners of the design area which are sewn last.
Sewing Your Multiple-File Designs
To sew a multiple-file design, first mount the fabric in the hoop as you would for any design. Then transfer the sewing files, the files appended with a letter, to the embroidery machine. Mount the hoop as usual. Then sew files in the order of the appended letters, -A first, then B, etc. Depending on the file type, after sewing each design section you may need to remove the two locking stitches that BuzzEdit uses to lock your design in position. Of course you should not move or adjust the hoop between design sections because then the sections will not align correctly.
Multiple-Position Hoops
BuzzEdit allows you to create designs larger than the largest design area supported by your design file type. It does this by supporting the use of multiple-position hoops.
3 | Multiple-Section Designs 65
Multi-hoop designs are comprised of multiple pieces, which are usually saved in different files. By moving and possibly rotating the fabric at the sewing machine between sewing the different pieces, it is possible to create a design larger than the default hoop size. Normally you use a special hoop that is designed to sew multi-hoop designs. When you are using one of these specialty hoops, the fabric is set into the multi-hoop one time.
Design File One
This design section is sewn first using the Viking multi-hoop in hoop position P3.
Holly-B.hus Holly.hus
Manager File is NOT sewn. Design File Two
The manager file contains important hoop information and points BuzzEdit to the associated design files.
This design section is sewn second using the Viking multi-hoop in hoop position P1.
Holly-C.hus
Design File Three
This design section is sewn last using the Viking multi-hoop in hoop position P2.
68 BuzzEdit |
Chapter 4 |
Multiple-Hoop Designs
In the last chapter, we discussed multiple-section designs and a little about how BuzzEdit manages these designs. In this chapter, we give you specific information about multi-hoop designs (a type of multiple-section design). In order to understand this chapter, it is important that you have read the previous chapter and are familiar with the concepts presented there.
What to Expect
You have a multiple-position hoop that you want to create a design for, or perhaps you have an oversized design that you want to separate into smaller sections for a multi-hoop. You may even already own a program that separates your design into sections, but you want more control over how your stitches are assigned to the hoop positions. Whatever your motivation, YOU want to be in charge of how your design is placed in the various hoop positions. BuzzEdit provides you with the means to do just that. However, some work must be done by you to position your stitches correctly in both Space and Time. BuzzEdit does not currently have any automatic tools to assist you in this process. Creating multi-hoop designs by either subdividing an oversized design or by merging together smaller design components is done manually.
For oversized designs, you will select stitches based on their position in space and drag them in time into the correct hoop section.
A certain amount of skill is needed for this task. However, once you are comfortable with dragging stitches along the Stitches-in-Time graphs and understand the graphs' unique snap characteristics, you should find the process straightforward. In most cases, creating
5 | How Do I - 107
Select the Stitch Hold down the shift key and press the left arrow once to select one stitch. If you select too many stitches, you can adjust the selection by holding down the shift key and pressing the left and right arrows. If you have selected the stitch correctly, the design displayed in the Space window will fade to the ghost color and only one stitch will be displayed in color. Because only one needle point is included in the selection, the box indicating the first needle point is not displayed.
A single stitch is selected.
Change Stitch Types
Most commonly, you will use this command to change a single, long jump stitches to the matching stitch type Jump. Select a single stitch using one of the methods described in the previous example. Change Stitch Type On the main toolbar is a drop down combo box that displays the current stitch type. If this combo box is blank, it means the selection contains multiple stitch types. To change the stitch type of the current selection, use the drop down combo box to choose a new stitch type.
108 BuzzEdit |
Duplicate a Selection
For this example, we will be using the Singer PSW file Bird.xxx, which is included with BuzzEdit as a sample. The default location of this file is C:\Program Files\Buzz Tools\BuzzEdit\Samples. 1 Make your selection In this example, we will be duplicating the entire design. To select the entire design choose Edit > Select All (or press Ctrl + A). A selection indicator is drawn around the entire bird.
The bird is selected.
Alternatively, you could have selected any portion of a design using one of the methods already described in this chapter. 2 Look at the Time Window
Stitches-in-Time showing two color breaks
Look at the Stitches-in-Time window. Notice that all of the stitches in the design are selected and that there are two color breaks Blue and Black. 3 Copy the Selection Choose Edit > Copy (or press Ctrl + C). Your selection is copied onto the BuzzEdit clipboard.
5 | How Do I - 109
Paste the Copy Choose Edit > Paste (or press Ctrl + V). Your selection is pasted into the current design. Notice that this new copy is in exactly the same location as the original (directly on top of the original selection). In order to see the new bird, you need to drag it off the original bird. If you have trouble doing this, please see Move a Selection immediately following.
Copy of bird is dragged off the original.
Notice the Time Window Now look closely at the Stitches-in-Time window. Notice that there are now four color breaks for this design and that only the last two are selected. These are the stitches for the bird you just pasted. To reduce the number of thread changes this design requires, you can sort the colors using the Sort Colors command.
Stitches-in-Time after copy and paste shows four color breaks
File > Insert Design
Brings up the Insert Design dialog box.
Use to select the design you want to insert.
| Reference 131
Navigate to the design of choice and click OPEN. The design will be inserted into your existing workspace. If your design already contains stitches, a second Insert Design dialog box displays.
Use to tell BuzzEdit where to insert the design
Choose one of the following options: Insert at the stitch cursor: Inserts the design following the next stitch on the Stitches-in-Time window. This is handy when you are working on a multiple-hoop design and want to insert your design into a specific hoop section. Insert at the end of the design: Inserts the design at the end of the design. This results in the design being inserted into the last hoop or file section of the current design. If the design being inserted is of a different file type than the design in the workspace, the colors of the inserted design are converted to the appropriate color palette.
File > New Workspace
Brings up the New Workspace dialog box.
The New Workspace dialog box gives you several options when opening BuzzEdit.
132 BuzzEdit |
Choose from the following options: Open: Recently used designs are listed in a drop down combo box.
Choose the file you want to open and click on the icon.
Open an Existing Design: Brings up the Open Design dialog box.
Navigate to the design of choice and click OPEN. Your design will be opened into a new BuzzEdit workspace
| Reference 133
Start a New Design: Brings up the Select File Type dialog box.
Use to select the file type for your new design.
This dialog box displays a list of supported file types and allows you to select the design file type you will be creating. Once selected, BuzzEdit displays a new workspace with an empty design page.
Read the Online Manual: Brings up the BuzzEdit online help.
Cancel: Ends the BuzzEdit new workspace command and returns to the original BuzzEdit workspace.
File > Close Workspace
Closes the current BuzzEdit workspace. If no other workspaces are open, the BuzzEdit Welcome dialog box appears, from which you can exit or create a new workspace.
The bird is rotated 90 degrees.
In addition to changing the angle of rotation, BuzzEdit allows you to change the center of the rotation. By default, the center of
| Reference 149
rotation is at the center of the selection. However, perhaps you want to rotate your selection away from another object or around the center of the design. To do this type of advanced rotation, you set a custom center for your rotation. On the Rotate Selection dialog box, you set the Custom Center of your rotation using a numeric value. Again, the results of your rotation are shown on screen using BuzzEdit's auto preview feature.
In this example, the bird has been rotated 90 degrees counter clockwise on a custom center.
Bird is rotated 90 degrees around a custom center
Tools > Resize
The Resize command brings up the Resize Selection dialog box. This dialog box is displayed at the bottom of your BuzzEdit workspace.
Use to resize a selection by specific amounts.
Set the amount to resize your selection in the area provided. BuzzEdit provides you with an auto preview feature; that is, the results of your resize are displayed immediately in the Stitches-in-Space window. However, your design is not actually changed until you click OK. 150 BuzzEdit |
You can also change the center of your resizing. The center during a resize operation is the area of the design that does not move. You may find this useful if you are resizing a selection slightly to fill a gap in your design.
The center during a resize operation is the area of the design that will not move.
Tools > Stretch
The Stretch command brings up the Stretch Selection dialog box. This dialog box is displayed at the bottom of your BuzzEdit workspace.
Use to stretch a selection by specific amounts.
Set the amount you want to stretch your selection in the area provided. BuzzEdit provides you with an auto preview feature; that is, the results of your stretch are displayed immediately in the
| Reference 151
Stitches-in-Space window. However, your design is not actually changed until you click OK. You can also change the center of your stretch. The center during stretching is the area of the design that does not move. You may find this useful if you are stretching a selection to fill a gap in your design.
Center of stretch is set to the tip of the bird's beak.
In this example, the center of the stretch has been set to the tip of the beak.
In addition, you can change the angle of the stretch. This changes the direction in which your selection is stretched. The angle of the stretch is shown by the line dividing the selection boundary. In this example, the angle of stretch is set to 45 degrees clockwise and the Stretch tool is using a custom center.
When this command is used for a multi-hoop design, a color sort is be performed on each hoop independently. No section breaks are removed. Automatic section breaks inserted due to thread color number or stitch number restrictions are ignored during the sort, and are recalculated after the sort.
!CAUTION: After you sort the colors in your design, you
should look carefully at the results. This command changes the design's stitch order, which can cause some design elements to overstitch other design elements, and thereby cause portions of your design to be buried.
Tools > Reverse Stitch Order
The Reverse Stitch Order command reverses the stitch order of the stitches in the selection. The first stitch becomes the last stitch sewn, the second stitch becomes the second to last stitch sewn, etc
!CAUTION: If your selection contains understitching, you
will end up with the understitching sewn on top of the design
| Reference 155
fill. To eliminate this problem, reverse the sewing order of the understitching separately from the design fill area.
Tools > Insert Section Break
The Insert Section Break command brings up the Insert Section Break dialog box.
Use to insert a section break at the stitch cursor. All designs can insert new file section breaks. Multiple-Hoop designs can also insert new hoop flags, the names of which will vary depending on the multiple-hoop that is currently in use. Normally section breaks are added automatically so you do not usually need to use this command. For example, when you choose a multiple-position hoop type, section breaks for each hoop position are automatically appended to your design. Section breaks are also added automatically when needed to keep your design files within the limits imposed by the multiple-file settings. These limits may include restrictions on the number of colors and/or the number of stitches. These settings may be modified by choosing View > Multiple-File Settings. See page144 for more information on Multiple-File Settings. When would you use this command? You might want to add a second section of a particular hoop position. Use this command to insert the additional hoop section. OR You might want to adjust the position of an automatic section break; for example, to pull one color into one section or another. You might 156 BuzzEdit |
also use this command to insert a New File section break, which overrides the automatic section break.
| Reference 157
Tools > Sew Simulator
The Sew Simulator command brings up the Sew Simulation dialog box and starts the sew simulator; this allows you to "see" how your design will stitch at the sewing machine. The simulation is displayed in the Stitches-in-Space window. Sewing simulation starts at the first stitch of the current selection. Stitches that have not yet been sewn are shown in the ghost colors. As stitches are sewn, they appear in color.
Use to "see" how your design will stitch at the sewing machine.
Pauses the Sew Simulator. You can change the starting location of the simulation by changing the location of the stitch cursor in the Stitches-in-Time window or Stitches-in-Space window
Restarts the Sew Simulator at the stitch cursor
Stops the simulation and closes the Sew Simulator dialog box
STITCHES PER SECOND
Sets the speed of the simulation. Type in a new value or choose from the drop down combo box. The higher the number the faster the simulator will sew.
158 BuzzEdit |
Help Menu
Help > Contents
The Contents command brings up the online help, which contains much of the information contained in this manual. It also gives you the ability to search for specific keywords.
Help > Whats This?
The What's This? command activates context help that enables you to get help on any portion of the BuzzEdit display. The mouse pointer changes to an arrow and question mark. Click some item in the BuzzEdit window, such as a Toolbar button, to display the Help topic for the item.
Help > About BuzzEdit
The About BuzzEdit command displays copyright and version information about BuzzEdit
| Reference 159
160 BuzzEdit |
A | BuzzEdit Shortcut Keys
General
Help New Design Open Design Insert Design Save Design Print Summary Exit F1 Ctrl + N Ctrl + O Ctrl + I Ctrl + S Ctrl + P Alt+F4
Editing
Undo Redo Cut Copy Paste Delete Select All Select None Select Next Lassoed Select Previous Lassoed Insert Section Break Ctrl + Z Ctrl + Y Ctrl + X Ctrl + C Ctrl + V Delete Ctrl + A ESC Ctrl + L Shift + L Ctrl + Enter
A | Shortcut Keys 161
Space & Time
Go to start of design Go to end of design Select next color Select previous color Add next stitch to the end of the current selection Home End Tab Shift + Tab Shift + Left Arrow
Remove last selected stitch from current selection Shift + Right Arrow Add previous stitch to beginning of selection Remove first selected stitch from the current selection Insert section break Cancel mouse action
Baby Lock / Brother / Bernina / Simplicity
100 x x x x x x x x 235
Standard Hoop Large Vertical Hoop Large Horizontal Hoop Multi-Hoop Vertical Multi-Hoop Horizontal XL Multi-Hoop Vertical XL Multi-Hoop Horizontal Giant Hoop-it-All Multi-Hoop
Up to 3 overlapping 100 x 100 design areas Up to 3 overlapping 100 x 100 design areas Up to 3 overlapping 130 x 180 design areas Up to 3 overlapping 180 x 130 design areas Up to 17 overlapping 100 x 100 design areas Up to 5 overlapping 180 x 130 design areas Up to 5 overlapping 130 x 180 design areas
Giant-L Hoop-it-All Vertical Multi-Hoop
385 x x 130 Not available Varies
Giant-L Hoop-it-All Horizontal Multi-Hoop Custom Defined Hoops Custom Defined MultiHoops (For re-hooping by hand)
Up to 16 overlapping design areas
B | Hoops and File Types 165
Janome New Home / Elna
125 x x x 125 Not available Varies Up to 16 overlapping 125 x 90 design areas Up to 6 overlapping 90 x 125 design areas Up to 6 overlapping 125 x 90 design areas
Multi-Hoop 5 Vertical Multi-Hoop 5 Horizontal Custom Defined Hoops Custom Defined Multi-Hoops (For re-hooping by hand)
Small Medium Large
Singer PSW / Compucon
Total Frame Sewing Area
55 x x x x x 210 Not available Varies Up to 16 overlapping design areas
Multi-Hoop Vertical Multi-Hoop Horizontal Custom Defined Hoops Custom Defined Multi-Hoops (For re-hooping by hand)
166 BuzzEdit |
C | Common Multi-Hoops
Multiple-position hoops (or multi-hoops) are made by many sewing machine manufacturers and by other companies such as the Hoop-it-All Corporation, which makes the Giant Hoop-it-All line. Since two multiple-position hoop types are more common than other types, they are more thoroughly discussed in this appendix. In addition, some information is included about the custom multi-hoops that may be defined in BuzzEdit.
Three Position Hoops
Several embroidery manufacturers make a three-position multi-hoop. As with other special hoops, the hoop is mounted onto the machine in one of several available positions, and the first design area is stitched.
Sewing may be done in any of three available positions.
After the first portion of the design has been sewn, the three-position multi-hoop is positioned in one of the other positions. Depending on the machine, this may be done by either sliding the hoop to the new position while the hoop remains mounted on the machine, or by removing the hoop from the machine and re-mounting the hoop in the next position. The fabric is not removed from the hoop during this process. By shifting the position of the hoop in the machine and stitching three designs, the entire multi-hoop area may be embroidered. Depending on the requirements of the design, the
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1. Buzz Tools BuzzEdit V2
2. Buzz Tools Plus Version 4
3. BuzzXplore v2 Premier Embroidery Design Management


