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Manual
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E-MU Eos 4 0
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User reviews and opinions
| bytech |
12:14am on Saturday, October 23rd, 2010 ![]() |
| Overall this is the product with very good quality. It is very easy to use for me. | |
| Heiko |
8:39am on Friday, October 1st, 2010 ![]() |
| I would recommend the Sony DCR-PC1000 smaller... Compact but not ultra compact. Menu not bad Bad video a bit washed out a pixely. Bad low light. | |
| cbeynon |
3:53pm on Friday, September 3rd, 2010 ![]() |
| Compact size, low-light better than expected short battery life, compact controls | |
| Sheila_Israel |
1:24am on Friday, September 3rd, 2010 ![]() |
| Handy, fast and safer for your digital camera I ordered the charger, actually two, along with 4 batteries so I am never without a charged battery. | |
| jfdamico |
4:15am on Thursday, September 2nd, 2010 ![]() |
| Ultra-compact size, clear picture and sound Very short battery life, Backup battery cover falls off. | |
| oinoxx |
11:14am on Sunday, July 11th, 2010 ![]() |
| I would recommend the Sony DCR-PC1000 smaller & 3 CCD better low light. I would recommend the Sony DCR-PC1000 smaller & 3 CCD better low light. Purchased the Optura 300 about a year ago before a European vacation and after heavy research. Quality and size were major issues of concern. | |
| renier8 |
9:50am on Tuesday, May 11th, 2010 ![]() |
| Video quality, still photos quality, size, weight, hav ing a flash light Ridiculous SD-Card size, Standard battery life. | |
| dbertrand |
9:18pm on Monday, March 15th, 2010 ![]() |
| I use Linux Mint for my home OS computing. I purchased this printer for a huge full color flyer job. It worked correctly for the first 3 pages and then started messing up. Wonderful value and an awesome printer Very happy with this purchase. Everything works as advertised. | |
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Documents

Power up the machine and wait for it to nish booting. Press the Master button. Press the Setup function key (F3). Press the Memory function key (F6). Set the Memory Conguration. To load the 8 MB FLASH Presets youll need at least 85K of Preset Memory. To load the Big RAM Presets youll need at least 507K of Preset Memory. Press the Save function key (F6). Press the Master button again to exit the Master module. Insert the oppy disk containing the factory presets into the drive with the label side towards the center of the unit. Press the Load function key (F4). The pop-up Load window appears. Set the Drive to Floppy using the cursor buttons and Data Entry Control.
6. 7. 8.
9. 10.
EOS 4.0 Software Manual 31
Using Sound Flash Memory
11. 12. 13. 14. 15.
Press the Load function key (F6). When the bank has nished loading, press the Master button. Press the Bank function key (F2). Press the Flash function key (F6). Press the RAMF function key (F3). A warning screen appears advising you that you are about to overwrite Flash RAM. Press OK (F6) to write the bank to Flash RAM.
Sound Flash Memory is a similar to a hard disk containing one bank. A bank is assembled in Sample RAM, then Saved to Flash Memory. Individual presets can be saved to Flash Memory using the Copy function in the Preset Manage module.
To Save a Bank to Flash Memory:
Erase the Bank Press the Master button. Press the Bank function key (F2). Press the Erase function key (F1). Load the Bank you want to Save to Flash From the main screen, press Load. Select the Drive, Folder and Bank you want to Save to Flash, then press Load. The bank will load into RAM. Save the Sounds to Flash. Press Save. Select Flash Memory as the drive you wish to Save to, then press OK (F6). The Samples will be stored in Flash Sound RAM. Mount the Drive. Press Disk. Press Utils (F1). Press Mount (F1). Erase the Bankagain Press Master. Press Bank (F2). Press Erase (F1).
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6. Erase Preset 000 This operation deletes the empty preset in the P000 location of the bank so it wont get merged into your Flash Bank. Unfortunately, you must have at least one preset in the bank, so before deleting P000 well create a new empty preset at location 999.
Change letters using the Data Entry Control, INC/DEC buttons or numeric keypad. Move the cursor using the left/right cursor buttons. The up cursor adds a space. The down cursor button deletes a space. Press OK (F6) when you're nished naming your sample.
Looping
Looping has gained a reputation for being something of a black art. In actuality, it's really not that difcult to loop most sounds, especially with all the looping tools provided by EOS. Let's go ahead and loop the sample you just created.
25. 26. 27.
Press the Sample Edit button. Press the Tools1 key (F3). Another row of function keys appears. Press Loop (F1). The following screen appears.
The Attack portion of the sound is the large part of the waveform. The attack contains changing harmonics and is difcult to loop. Move the loop start and end points into a portion of the wave where the level looks steady.
EOS 4.0 Software Manual 55
Turn the xSize parameter Off by pressing the F2 key so there is no check mark in the box. Move the cursor down to the third line and adjust the Loop Size so that it is about half a second or less. As you do so, you'll see the dotted line marked E move toward the left. Play a key. You'll hear your voice being looped badly. Move the cursor back up to the Start eld. Play a key as you adjust the Loop Start using the Data Entry Control. As you move the start point out of the attack portion of the sound, youll notice the loop improve. Find a location where the loop sounds best. Don't worry if it's not that great. Press the AutoC function key (F5 Autocorrelate). This advanced control examines the waveform for similarities and adjusts the loop points for you. Play a key. Did the loop improve? If the volume wavers excessively, try reducing the loop start. Autocorrelate again. Continue adjusting the loop size and start times. Autocorrelate the sample after each adjustment until you get a good loop. It takes a little practice, but you'll get it.
Press OK when you've found a good loop. The Loop Parameters screen appears. This screen contains three other looping tools. Press OK to continue. Read about the other looping tools in Chapter 5, Sample Edit and, by all means, feel free to try them out. The best way to learn about looping is to experiment with a wide variety of signals.
The Input/Output submenu contains functions dealing with the audio and digital outputs.
Headroom
Suggested Settings Polyphonic Music Boost = 0 Headroom = 3 Single Sample Digital Transfer Boost = +12 Headroom = 6 to 8 Headroom is the amount of dynamic range remaining before clipping occurs. Think of a tall person (the signal) in a small room. Raising the ceiling increases the headroom or the amount of space between the top of the person's head and the ceiling. The headroom adjustment, the master volume control, AES Boost and the zone level all control the output level of the digital audio output. These controls can be adjusted when transferring digital audio to optimize the signal level. A sampling musical instrument, unlike a CD player, must play multiple channels at once and each additional channel increases the headroom requirement by 3 dB.
The amount of headroom is adjustable from 0 dB to 15 dB in 1 dB increments (with the front panel volume control set to maximum). A headroom setting of 0 dB for example, provides the hottest output level, (and the highest signal to noise ratio) but may produce clipping if too many notes are played at once. The default headroom setting is +3 dB, which maintains an excellent signal to noise ratio while keeping a reasonable amount of headroom in reserve. If you hear the signal clipping or breaking up, increase the amount of headroom. The headroom adjustment also controls the level of the S/PDIF digital output. Press Exit after setting the headroom to store the setting in FLASH RAM.
To Change the Headroom:
Press the Master button. The LED illuminates and the Memory Statistics screen appears. Press the Setup function key (F3). A second row of function keys appears. Press the Output function key (F2). The Output menu appears. Advance the cursor to the Headroom eld. Adjust the amount of remaining headroom using the Data Entry Control, or INC/DEC buttons. Press the Exit button to return to the Setup screen. Press the Exit button again to return to the Memory Statistics screen.
When to Dither? Add Dither - When sending ADAT data to a 16 bit device which doesnt dither at the input. Dont Add Dither - When sending ADAT data to a 20-24 bit device.
To Turn ADAT Output Dither On or Off:
Press the Master button. The LED illuminates and the Memory Statistics screen appears. Press the Setup function key (F3). Another row of function keys appears. Press the In/Out function key (F2). The Input/Output screen appears. Move the cursor to the ADAT Output Dither eld using the cursor buttons or by pressing the F4 key. Turn Dither on or Off using the Data Entry Control, or INC/DEC buttons. Press the Exit button twice to return to the Memory Statistics screen.
Default Clock
Use the Default Clock to change the Emulators output sample rate (clock rate) to either 44.1 kHz or 48 kHz. This function sets the output rate of the entire machine (analog as well as digital outputs). Digital audio recorders automatically record at the clock rate of the source, so set this control at 48 kHz to record into a DAT recorder.
Ultra Series. This function is tied to analog sampling on the Ultra series Emulators. There are four analog sample rates (22.05 kHz, 24 kHz, 44.1 kHz, 48 kHz), but depending on this setting only two are selectable at a time.
Default clock = 44.1 kHz (22.05 kHz & 44.1 kHz) Default clock = 48 kHz (24 kHz & 48 kHz) Change the default clock rate if the analog sample rate you want is not available in the Sample Manage module
To Change the Default Clock Rate:
Press the Master button. The LED illuminates and the Memory Statistics screen appears. Press the Setup function key (F3). Another row of function keys appears. Press the In/Out function key (F2). The Input/Output screen appears. Move the cursor to the Default clock eld using the cursor buttons or by pressing the F4 key. Set the Default clock rate using the Data Entry Control, or INC/DEC buttons. Press the Exit button twice to return to the Memory Statistics screen.
Word Clock In
This Ultra function selects the Word Clock source. The Word Clock is the master time-base reference for the Emulator audio engine. Normally Word Clock In will be set to Internal to use the internal crystal-based reference. When transferring digital data, the different pieces of gear need to be synchronized to the same master clock. The BNC connector on the rear panel (optional on some models) allows the Emulator to synchronize with an external clock source (a house sync generator or word clock out from another piece of digital gear).
Note: If an external word clock is not physically connected, EOS defaults to its internal clock (even though the display is set to an external source).
Internal. Uses the Emulators ultra-stable crystal reference oscillator. BNC. Uses the word clock received at the rear panel BNC Word Clock In connector. AES. Uses the word clock provided by the rear panel AES digital input connector. ADAT..Uses the Word Clock embedded in the ADAT optical data.
To Set the Word Clock Source:
Press the Master button. The LED illuminates and the Memory Statistics screen appears. Press the Setup function key (F3). Another row of function keys appears. Press the In/Out function key (F2). The Input/Output screen appears. Change the Word Clock In status. Move the cursor to Word Clock In using the cursor buttons or by pressing the F6 function key. Choose the Word Clock source using the Data Entry Control, or INC/DEC buttons. Press the Exit button to return to the Memory Statistics screen.
WC Phase In/Out
This Ultra function allows you to adjust the phase relationship between input and output sample clocking in order to compensate for clock phase delays in other equipment or when word clock is daisy-chained. On EOS machines, a setting of 0.00 degrees means that the word clock in phase is exactly equal to the word clock out. If you are having trouble synchronizing to other equipment, try adjusting the appropriate word clock phase control to remedy the problem.
WC Phase In. Adjusts the phase relationship between the input clock
(BNC, AES, or ADAT) and the digital output embedded data clock.
WC Phase Out. Adjusts the phase relationship between the input clock (BNC, AES, or ADAT) and the Emulator Word Clock output.
The Misc submenu, as the name suggests, contains master miscellaneous functions such as setting the LCD contrast, screen saver, and global preferences.
Contrast
This function changes the contrast of the front panel LCD so that it may be read easily from different angles. The contrast is adjustable from +7 to -8. Adjust the contrast for the most comfortable viewing.
To Change the Contrast:
Press the Master button. The LED illuminates and the Memory Statistics screen appears. Press the Setup function key (F3). A second row of function keys appears. Press the Misc function key (F3). The Miscellaneous menu appears.
Move the cursor to the Contrast eld using the cursor buttons or by pressing the F1 function key. Adjust the Contrast using the Data Entry Control, or INC/DEC buttons. Press the Exit button twice to return to the Memory Statistics screen.
Wrap Field Selection
EOS 4.0 Software Manual 167
Select the Track State using the cursor keys to select the eld and the Data Entry Control or INC/DEC keys to change the selection. Press Exit to lock in the settings and exit the submodule.
Received MMC Commands
The following MMC commands are always received by EOS. This allows the EOS sequencer to be controlled via a remote MIDI device that transmits MMC commands. Record Exit Stop Fast Forward Rewind Locate Record Strobe Play Same as RTZ Begins recording at the beginning of the sequence. Same as Stop
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Locate
Locate points allow you to instantly jump to any time location in a song. This feature can be very handy to mark sections of a song, such as the chorus and bridge, or when rehearsing. Up to 8 locate points can be entered in addition to the start and end points. The 8 locate points are used for all sequences and are not saved with the bank. They are meant to be used as temporary markers while working on your sequence.
To Access the Sequence Locate Window:
From the Sequencer Manage screen, press the Edit key (F5). The Sequencer Edit screen appears. Press the Locate function key (F4). The popup Locate window shown above appears.
To Store and Jump to a Locate Point:
From the Sequence Locate window, select one of the eight Locate Points. Move the cursor down to the second line and enter the Locate Time using the numeric keys, INC/DEC keys or the Data Entry Control. Press the CurTime function key to select the Current Time.
Press Locate to jump to the entered Locate Point or Exit to go back to the Sequencer Edit screen.
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Sample Manage
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This recording studio module records sounds from the outside world into the bank. Features include adjustable preamp gain, variable threshold setting, and adjustable sample rate and length. Samples can also be named, copied, erased and automatically placed on the keyboard.
The Sample Manage menu contains six main sub menus:
Utilities. Contains the Erase, Copy, MIDI Sample Dump and Defragment functions. Name. Allows you to name your samples. New. The recording studio where sounds are sampled. This module also
contains automatic DSP and setup functions such as auto-truncate, autonormalize, auto-sample placement, auto looping.
Place. Allows you to assign the sample to any range of notes on the
keyboard.
Export. Allows you to save an individual sample as a bank. Info. Displays information on the selected sample.
EOS 4.0 Software Manual 173
The Sample Utilities menu contains several functions. Erase Sample Copy Sample Sample Dump Defragment Memory
kHz when using the analog inputs. The sample rate should be at least twice as high as the highest frequency component in the sound being sampled. Ultra Series - Only two of the four sample rates will be shown at one time (22.05 kHz & 44.1 kHz) or (24 kHz & 48 kHz). To select a sample rate which is not currently displayed, press Master, Setup, In/Out , then change the Default Clock rate.
If an ADAT Optical card is installed, you will have four additional digital sampling source options: ADAT in 1 and 2 ADAT in 3 and 4 ADAT in 5 and 6 ADAT in 7 and 8
Digital Sampling. Choose between 32 kHz, 44.1 kHz or 48 kHz when
using the digital input. The display setting should match the sample rate of the incoming digital data, otherwise the Arm and Force Sample function keys cannot be selected. If a digital source is not connected, the AES clock indicator displays no AES and sampling is disabled. A sample overload message is displayed if digital audio containing Full Code data (all 1's) is detected. This indicates that the input data has been clipped at some point. Full code data may distort in the Emulator because changing the pitch can cause a slight gain increase. If possible, reduce the level of the incoming digital data if you see an overload message.
20 bit resampling is only available on the Ultra series Emulators.
Resampling: This function allows you to resample the main outputs as you are playing. Resampling lets you build up extremely dense sounds or record a sequence of notes to be played back with a single key. There are three resampling modes, 16 bit, 18 bit and 20 bit. Use 16 bit mode for monophonic or duophonic passages. The 18 and 20 bit modes give you more headroom when playing many notes at once. If clipping occurs, use a higher bit mode.
To Set the Sample Source:
Press the Sample Manage key. The LED illuminates and the main screen appears. Press the New function key (F3). The Create Sample screen appears. Move the cursor to Source using the cursor keys. Select the desired sampling source using the Data Entry Control or INC/DEC keys. Press the Exit key to return to the Sample Manage screen.
Dither
Dither is a technique used in digital systems to improve audio performance by adding noise to the least signicant data bits. Dither should be used whenever a digital number is converted to a smaller number (for instance when converting 20 bits to 16 bits). EOS samples at 16 bit linear, so dither should be turned On when digitally sampling from a source that has more than 16 bits, for example when sampling a 24 bit AES signal or when sampling from a 20 bit ADAT machine. Dither can be either On or Off when analog sampling (the audio performance is the same).
8th Note Grid
The time signature can be altered by removing notes from the loop. The diagram below shows a 2-bar loop in 4/4 time being changed into 7/8 time.
8th notes removed
Metronome Level: Adjusts the volume level of the metronome. The metronome is useful in determining the proper downbeats.
Note: Final rendering (i.e. pressing OK to actually change the sample data) will always be processed correctly even if real-time playback is choppy.
CPU Meter: The CPU meter shows the amount of CPU power being used while auditioning in real-time. Extreme settings of the controls with stereo samples may tax the CPU to the point where the audio quality is affected. The CPU meter is a barberpole which moves at a constant rate when everything is running normally. If you see the barberpole stutter or freeze, you may want to select more normal control settings.
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Play Button: Starts real-time loop audition. Stop Button: Stops real-time loop audition. Re-Analyze Button: Sometimes the analyzer will lock onto a harmonic of the tempo, or some other polyrhythmic element in the groove, and give the wrong answer for the tempo analysis. The ReAnalyze button allows you to enter your own estimate of the true tempo. Beat Munger will use your tempo data to resynthesize the groove. OK Button: Once you are happy with the settings, press OK to actually process (and replace) the sample. The metronome will not be heard in the processed sample and the sample will always be rendered correctly even if the real-time audition was of poor quality. The sample will be set to loop its entire length. UNDO is available to restore the original sample if youre not happy with the result.
Sometimes the Munger misses the last beat of a looped, 1 bar groove. To correct this problem, Copy the loop and Paste to the end of itself. Truncate the loop with Beat Munger to get a perfect 1 bar loop.
Signal Appears to be Cropped message
Congratulations! Youve already trimmed your sample groove to loop perfectly. This screen is merely informing you that the sample is perfectly sized to loop.
Press Yes if you want to use the sample length for the phrase length. Press No if you want Beat Munger to determine a tempo.
Have you ever wanted a time machine so that you could go back and undo a mistake? This function may be the next best thing. Whenever you
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perform a sample edit function, the original version of the sample will be backed up if Undo/Redo is enabled (Master, Miscellaneous). The original sample is placed on the clipboard and can be instantly restored by pressing Undo.
To Restore a Sample to its Original State
Press the Sample Edit key. The LED illuminates and the main sample edit screen appears. Press the UNDO! function key (F6). The original sample will be restored and the processed sample will be stored in the clipboard.
To Get Information about a Preset:
Press the Preset Manage key. The LED illuminates and the main screen appears. Select the desired preset using the Data Entry Control, INC/DEC keys, or the numeric keypad. Press the Info function key (F6). A pop-up window (shown above) appears with information about the sample. Press OK to return to the Preset Manage screen.
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Preset Edit
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Editing Presets
Synthesizer Basics
This chapter explains how preset sounds are constructed. It also contains important background information on the various programming aspects of the instrument. If you are new to synthesizers and electronic music, you may need more background information than this manual provides. There are many books dedicated to synthesizer basics and MIDI available through your local music dealer. Magazines such as Keyboard and Electronic Musician, which are available at most newsstands, contain current information on the subject, as well as valuable programming tips. Your initial involvement with the Emulator will most likely consist of using the existing presets and selecting MIDI channels. While the factory banks and presets are very good, there are probably some things you would like to change, perhaps the LFO speed, the lter brightness, or the attack time. You may also want to make your own custom presets using complex modulation routings.
Its easy to create new presets by using the Preset Edit menu to modify existing presets. This is really the best way of getting acquainted with the Emulator. If you don't like the results, simply reload the preset and you'll be back to the original sound. Changes are not made permanent until you SAVE a bank. Therefore, you can experiment all you want with presets, voices and samples without worrying about losing a sound. We encourage you to actually try out the different functions as you read about them. Hearing what a control actually does will remove a lot of the mystery associated with it. The Emulator has an extensive modulation implementation using two multi-wave LFOs (Low Frequency Oscillators), three envelope generators, and the ability to respond to multiple MIDI performance controllers. You can simultaneously route any combination of these control sources to multiple destinations.
Link Pan
This function allows you to set the left /right pan position for the selected link. When a MIDI Link is selected, an initial pan message (Channel Pan Controller 10) will be transmitted when the preset is rst selected.
To Change the Link Pan Position:
Press the Preset Edit button. The LED illuminates and the last page selected appears. Press the Links function key (F4) to select the link page of the editor. The link function key will be highlighted. Use the Cursor buttons to select the Pan eld. If there are no Links in the preset, you can create one using the New Utility. Change the Pan parameter to the desired value using the Data Entry Control or the INC/DEC buttons. Use the Cursor buttons to select other Link parameters or press the Exit button to return to the main preset selection screen.
Link Transpose
This function allows you to transpose the key of the link in semitone intervals by shifting the keyboard position relative to middle C. The transpose range is -24 to +24 semitones. When a MIDI Link is selected, the external MIDI notes are transposed by the selected amount.
To Transpose a Link:
Press the Preset Edit button. The LED illuminates and the last page selected appears. Press the Links function key (F4) to select the link page of the editor. The link function key will be highlighted. Use the Cursor buttons to select the Xpose eld. If there are no Links in the preset, you can create one using the New Utility. Change the Transpose parameter to the desired value using the Data Entry Control or the INC/DEC buttons. Use the Cursor buttons to select other Link parameters or press the Exit button to return to the main preset selection screen.
Link Fine Tuning
This function allows you to change the tuning of the Linked preset in 1/64 semitone intervals (approx. 1.56 cents). The ne tuning range is 1 semitone. Fine tuning can be used to slightly detune a preset, creating a fatter sound when it is combined with another preset. This parameter has no effect when a MIDI Link is selected.
To Fine Tune a Link:
Press the Preset Edit button. The LED illuminates and the last page selected appears. Press the Links function key (F4) to select the link page of the editor. The link function key will be highlighted. Use the Cursor buttons to select the Ftune eld. If there are no Links in the preset, you can create one using the New Utility. Change the Fine Tune parameter to the desired value using the Data Entry Control or the INC/DEC buttons. Use the Cursor buttons to select other Link parameters or press the Exit button to return to the main preset selection screen.
Tip: The Morphing lters allow high resonance values without losing bass power.
To Set the Filter Parameters:
From the Dynamic Processing level of the Preset Editor, select the voice(s) you wish to process using the voice selection screen, then press the Amp/Filt function key (F3). Use the Previous and Next Page buttons to locate the Filter screen. Adjust the Filter parameters as desired. The lter envelope, the lter envelope amount (adjusted in the Cords screen), and the initial lter parameters all interact. Press the Exit button to return to the Preset Denition level of the Preset Editor or press any of the dynamic processing function keys to move to another module.
Examples of Morphing Filter Response Curves
2EQ Morph + Exp Dual EQ Morph
Amplitude Amplitude Section 1 Freq: 2356Hz Gain: -24 Section 2 Freq: 8521Hz Gain: +16
Section 1 Freq: 990Hz Gain: +17.2
Section 2 Freq: 9824Hz Gain: +23.6
Exp: 127
2EQ Morph +Exp
Section 1 Gain: +00 Amplitude Section 2 Gain: +00
Exp: 255 Exp: 110
Amplitude Freq: 9824Hz Shelf: -46 Peak: 0
Exp: 70
Exp: 35
Amplitude Amplitude Freq: 9824Hz Shelf: +30 Peak: -12
Freq: 9824Hz Shelf: +37 Peak: 0
Filter Envelope
The Filter Envelope is usually assigned to control the lter cutoff parameter although it can be patched to any modulation destination.
To Set the Filter Envelope:
For more information on the Filter Envelope see Background: Programming Basics at the beginning of this section.
Use the Previous and Next Page buttons to locate the Filter Envelope screen. 3. Press the Scale function key. The graphic display of the lter envelope changes from a xed-rate display to a time-scaled display. Use the display view that works best for the envelope you are using.
Select and adjust the Filter Envelope parameters. Use the cursor buttons to move the cursor around to the various parameters and the Data Entry Control or INC/DEC buttons to change the time and level of each stage. The lter envelope allows you to set negative levels. When patched to the lter cutoff frequency, this useful feature allows the envelope to lower the cutoff frequency below the initial setting.
Press the Exit button to return to the Preset Denition level of the Preset Editor or press any of the dynamic processing function keys to move to another module.
Other banks which are accessible by pressing the Bank function keys (F5 and F6).
SoundSprint can be also be accessed by holding the Set/ Shift key (decimal point) and pressing Assignable Key 3.
To Turn SoundSprint Mode Off:
From the SoundSprint Browser, press the Utilities function key (F1). Press the SprntOff function key (F5). The Preset Browser screen appears and SoundSprint mode will be turned off.
To Select Presets using SoundSprint:
From the SoundSprint Browser, select presets in the normal way using the left/right cursor keys, page keys or data entry control. The selected preset will automatically begin loading as soon as it is selected. Press the Page key to selected another page of presets. An illuminated red arrow beside the page key indicates if there is another page of presets in that direction. At the top of the SoundSprint menu there may be other banks listed as in the SoundSprint screen on the previous page. These banks may be selected using the <Bank and Bank> function keys (F5 and F6).
Browse>Presets bypasses the SoundSprint function and allows you to assemble presets to save as a bank.
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FLASH RAM memory is retained even with the power turned off.
When in SoundSprint mode, you can attach Bookmarks to your favorite presets so that they can be instantly selected with a single or double key press. Up to 100 bookmarks can be stored and saved to nonvolatile FLASH RAM.
From the SoundSprint Browser, select the preset you wish to bookmark using the left/right cursor keys. Press the Mark function key (F3). The following screen appears.
Press and hold the decimal point key, then press the +/- key to instantly save your bookmarks to Flash RAM
Select a bookmark location using the Data Entry Control or INC/DEC keys. 4. After selecting a location, press the Set function key (F4) to set the bookmark.
Press the Set/Save function key (F3) if you want to save the bookmarks to nonvolatile memory. The numeric keypad selects a bookmark from the rank of 10 you last selected with the Lock engaged. Press the Go function key (F6) to go to the currently selected preset. Press Cancel (F1) to cancel the operation.
The alternate bookmark setting method can only set bookmarks 0-9 of the current rank.
Alternate Method to Set a Bookmark:
From the SoundSprint Browser, select the preset you wish to bookmark using the left/right cursor keys. Press and hold the Set key located to the right side of the numeric keys. While holding the Set key, press one of the numeric keys. A pop up dialog box will inform you that the bookmark is set.
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Appendix
Why Use SCSI?
SCSI (pronounced skuzzy) stands for Small Computer System Interface. SCSI is an industry standard hardware and software specication that allows high-speed data transfers between different pieces of equipment. SCSI devices can include hard disks, tape drives, optical disks and other types of digital equipment.
SCSI is fast! SCSI is a parallel interface which transmits eight bits of information at a time at high speed over the SCSI cable. MIDI, in comparison, is a serial interface which can only send one bit of information at a time over its line. Compatibility: Since SCSI is an industry standard, equipment from many different manufacturers can be linked to work together. Expandability: Up to eight SCSI devices can be linked together (the Emulator counts as one SCSI device on the chain).
The SCSI Bus
You may have noticed that the rear panel of most external storage devices have two SCSI connectors. This is because SCSI devices are connected together in a chain arrangement. The wires that connect the different pieces of equipment are called the SCSI bus.
Each device on the SCSI bus has its own ID number so that it can distinguish its data from data meant for another device. For example, if data is being saved to a device with ID-2, all the other devices on the SCSI bus will ignore that data. If two devices have the same ID number, the system will not work. Each device must have its own unique ID number. The SCSI ID number of a Macintosh computer is xed at ID-7 and cannot be changed. The SCSI ID numbers of most other devices can be changed. Many SCSI devices have hardware dened ID numbers, which means that they have a switch on the front or the back of the unit which allows the ID number to be easily identied and changed.
IDE Drives: Ultra Series Emulators can use an internal IDE hard disk. IDE drives have several advantages such as low cost, high capacity, low noise and they dont use up a precious SCSI ID number. Order IDE installation kit number 6303. This kit includes everything necessary except the IDE drive.
Types of SCSI Cables
The following is a list of the default SCSI ID numbers:
ID - 7 ID - 6 ID - 5 ID - 4 ID - 3 ID - 2 ID - 1 ID - 0 Macintosh Emulator (this number can be changed) Unassigned Unassigned Unassigned Unassigned Internal Emulator HD Internal Macintosh HD (if installed)
There are two basic types of SCSI cables in use: DB25 and 50-pin Centronics. The two types of cable can be identied by their connectors, which are quite different. When buying SCSI extension cables, it is important to choose ones with the right type of connectors, since the two types will not interconnect without a special adapter. The type of SCSI connectors on the Macintosh are DB25 connectors. These are the type commonly found on the back of personal computers. The SCSI connectors on the Emulator SCSI ports are the 50-pin Centronics type. Use only high quality shielded cables that have all the pins connected. Many cables only have some of the pins wired.
EOS 4.7
Operation Manual Addendum
This is the Operation Manual Addendum for EMU Operating System version 4.7 for the E4 Ultra synthesizer/samplers. This revision includes the EOS FAT le system, which allows efcient use of large hard disks, and the RFX Compressor plug-in.
To Install EOS version 4.7:
FIRST: If you have an RFX card installed, erase ALL your old plug-ins:
The plug-in structure has changed in EOS version 4.7 and your old RFX plug-ins are no longer valid. But never fear, all existing RFX plug-ins will be automatically re-installed with version EOS 4.7.
To Erase all RFX Plug-ins:
Press Master, Bank, Flash. Press Erase. A popup window allows you to select the type of FLASH objects to erase. Select RFX Plugin. Press Erase (F6). A popup dialog box asks if youre sure. Press OK to erase the all your old Plug-ins. Press Cancel to cancel the operation.
3. 4. 5.
NEXT: Download and Install the Software:
1. 2. 3.
Download EOS 4.7 from the E-MU web site (www.emu.com). Copy the software to a DOS formatted 3.5 oppy disk. Insert the EOS 4.6 software disk and turn power on. The display asks, Update FLASH from oppy? Press Enter. The display reads, Loading OS This takes a minute or two. The display then asks, Burn to ash? Press Enter. A few seconds later the Emulator will boot normally. Power off the Emulator and re-boot.
EOS 4.7 Addendum 1
5. 6. 7.
E-MU PN FI12529 Rev. A
EOS FAT
The major feature in this upgrade is the EOS FAT le system. EOS FAT is based on the FAT32 disk le system as used by Microsoft corporation and others. The FAT32 le system allows more efcient use of large hard disks than the EOS disk le system, which was designed before the availability of gigabytesized hard disks in common use today. EOS FAT allows much more data to be stored on large hard drives. In addition, EOS FAT makes it much easier to export as.wav or.aiff and transfer the les to your computer. In addition, you can troubleshoot corrupted FAT32 disks using standard PC diagnostic tools such as the Norton utilities. EOS recognizes both types of disk formatting, so you can continue to use your current disks. Youll probably want to format any new disks using EOS FAT in order to take advantage of the improved storage efciency.
The EOS le system was designed for high speed loading and saving of les and is faster than FAT32 in this regard. Therefore, you may want to keep your internal drive formatted as EOS for live performance and use your removable FAT32 drive for backups and archiving.
File Sharing using EOS Fat
The FAT32 disk le system makes it much easier to share les between your E4 and your PC or Mac. The following rules should be strictly followed in order to prevent data loss.
The E4's internal IDE bus is not sharable. The drive may be shared by physical removal and reconnection to the PC. See #4 below. FAT formatted oppy disks may be physically moved between the E4 and the PC. It is acceptable and recommended to have 2 writable removable media devices (Zip, Jaz, DVD-RAM, etc.) of the same type, one on the E4 and one on the PC, and physically move the media between the non-shared drives. It is acceptable to use a single writable removable media device and/or a single xed (hard) disk if it is only connected to EITHER the E4 or the PC, but not both simultaneously. The device must be physically moved from the E4 to/from the PC to share data. (rebooting both PC and E4 is highly recommended). It is acceptable to have a SCSI CD-ROM drive connected to the E4 and the PC simultaneously. It is unacceptable, not recommended, and DANGEROUS to share (by simultaneous connection on the SCSI bus) a writable removable media or xed device. YOU MAY LOSE DATA!
f We realize that these rules are contrary to the previous system of connecting the E4 and computer to the same SCSI bus. We hope the advantages of using the FAT 32 le system will outweigh the disadvantages for you. If not, you can continue to use the E4 le system and connect both devices via SCSI.
2 E-MU Systems
DON'T!
SCSI FAT Drive
FAT formatted drives CANNOT share the SCSI bus with EOS and a PC. The PCs operating system does not understand the concept of two master SCSI devices and may overwrite and damage your EOS sample les.
Computer
FAT Drive SCSI
Transfer samples using removable media
FAT Drive
This is the recommended procedure for transferring sample les between EOS and your PC. The availability of low cost removable media makes this method both practical and fairly economical.
Disk Formatting
The EOS FAT le system supports FAT12, FAT16 and FAT32 le system formats. When you format your disk with a FAT le system, EOS automatically chooses one of the three FAT volume types: FAT12, FAT16 or FAT32. FAT12 will be always set for oppy disk. FAT16 for disk capacity close to or less than 1Gbyte. FAT32 for disk capacity above or close to 1Gbyte. For example a 100/200 Mbyte ZIP disk will be formatted as a FAT16 volume and a 20Gbyte disk will be formatted as a FAT32 volume.
EOS 4.7 Addendum 3
The EOS disk format screen now includes an EOS FAT formatting option. This procedure installs the E-MU or FAT le system on the selected disk.
To Format a Hard Disk:
From the Disk Browser, select the desired SCSI drive using the Data Entry Control, cursor keys or INC/DEC keys. Press the Utilities function key. Press the Format function key. The screen shown above appears. Choose either FAT or E-mu format. A pop-up dialog box now warns that you are about to destroy data. Press OK to install the le system on the disk or Cancel to cancel the operation. Installing the le system time takes a minute or more, depending on the size of the disk.
2. 3. 4.
Use your PCs disk diagnostic tools to troubleshoot defective FAT formatted IDE disk drives.
Low-level Formatting
EOS cannot perform low-level formatting in IDE disk drives. Most IDE hard disks come preformatted with the low-level formatting, so this is usually not a problem. In the rare instance that you have an IDE hard disk without low-level formatting, you must use your PC to low-level format the disk. In some cases you must use specic low-level formatting utilities provided by the manufacturer of your hard disk.
Folders
EOS FAT volume (disk) can hold up to 1000 folders (F000 to F999) or FAT32 volumes. For FAT12 and FAT16 volumes the number of folders is dependent on the number of les located in the Root folder. In general a FAT16 volume can approximately hold up to 170 folders. You can create approximately 74 folders in a FAT12 volume (oppy disks). There is one particular folder in an EOS FAT volume that represents the root directory of a disk (and is also the root directory when viewed on your PC). This Root folder will always exist in an EOS FAT volume with its number xed at F999. The Root folder cannot be renamed or deleted. If you attempt to do so, EOS will ignore the operation. Because FAT directories are not sorted or indexed, its a bad idea to store all your les in the root directory. Organize your les using multiple folders for faster performance.
4 E-MU Systems
EOS FAT volumes can currently support the following le formats:
File Format
EIII Bank EIIIX Bank ESI Bank EIV Bank EIV ROM MIDI WAVE AIFF
Extension
E3B E3X ESI E4B E4R MID WAV AIF
Description
Emulator 3 Bank Format Emulator 3X Bank Format ESI Bank Format Emulator 4 Bank Format Emulator 4 ROM Bank Format Standard MIDI File (SMF) WAVE File Format AIFF File Format
Each folder can contain up to 1000 (B000 to B999) bank les in an EOS FAT volume. File operations (load, save, delete, rename and nd) are also available in an EOS FAT volume.
Backup and Restore
The EOS Backup and Restore utilities can be used to backup between E4 formatted disks and FAT32 disks, but there are a few things you should know before you start backing up. E4 formatted disks have a limit of 100 banks or folders. A FAT32 disk can have up to 1o00 banks or folders. If you try to backup or restore an E4 disk from a FAT32 disk which has more than 100 banks or folders, they obviously wont all t. If you try to do this, EOS will restore the disk up to the 100 le limit, then display an error message. FAT32 disks may contain all kinds of les that EOS will not recognize. These les will be copied onto an E4 formatted disk during Backup/Restore.
Tip: Organize your FAT32 drive using folders to circumvent the EOS le limitation. By placing banks into folders the maximum number of possible les is greatly multiplied.
(E4, EIII, ESI)
(E4, EIII, ESI, wav, aiff, mid, etc.)
100 Banks/Folders
1000 Banks/Folders
p/Restore Backu
100 Files
200 Files
E4 formatted disks have a limit of 100 banks (files) per folder and up to 100 folders. If you try to backup or restore a FAT32 disk with more than 100 banks or folders to an E4 disk, only the first 100 files will be copied and a error message will appear.
EOS 4.7 Addendum 5
Number-naming convention specication
We have dened the following number-naming convention for EOS FAT volumes in order to maintain E4 le names and numbers in a FAT le system format.
Field convention
All les and folders names created with an EOS FAT volume will embed the following character elds:
T.BBB-NAME.EXT
File extension Period separator Object name Dash separator Object number Period separator File type
For example, an E4 preset named Stereo Brass when exported into an EOS FAT volume at bank location B002 will have its le named set to: B.002- Stereo Brass.E4B
Number-naming rules
When writing les (folders), EOS FAT will write the le (folder) number into the le (folder) name, using the standard number-naming eld convention:
EOS Object
Object #049 Object #231
EOS FAT Volume File Name
B.049-BankActualName.E4B B.231-SeqActualName.MID
When reading a directory listing, the EOS FAT subsystem will: a. give preference to les (folders) that follow the number-naming convention, assigning them their indicated numbers. b. algorithmically assign numbers to les (folders) that don't follow the number-naming convention. c. algorithmically assign numbers to les (folders) that follow the number-naming convention, but duplicate numbers already assigned.
6 E-MU Systems
When returning le (folder) names to the EOS application, EOS FAT will strip the numbering prex and the extension sufx from the actual le (folder) name, and return only the root of the le (object) name.
Notes:
If the number-naming convention is strictly followed, behavior will essentially be as EOS users expect. Note that 2.b and 2.c (above) should never occur if all writing is done from EOS itself. Items 2.b and 2.c (above) may occur if the user edits the media from Windows (or equivalent), so these cases must be handled, and their behavior documented. If the user chooses to violate the number-naming convention when editing media via PC, the EOS behavior will still be predictable, but slightly non-EOS-standard.
Denition: Root Folder
The Root folder is the top folder (directory) in a le system. The root folder (directory) is provided by the operating system and has a special name; for example, in DOS systems the root directory is called "\". The root folder (directory) is sometimes referred to simply as the root. A root folder is usually described using a tree diagram.
Root Folder E4 Bank 1 New Folder 2 Untitled Bank Wave File
E4 Bank 2
The root folder can contain both folders and les. When a disk is formatted, all contents (les and folders) located in the root folder are deleted. For example, if you save a le in a disk that was just formatted, the operating system will place it in the root folder. A FAT32 volume has no limit to folders and les located in the root folder. In FAT12 and FAT16 volumes, the root folder has a xed size which limits the number of folders and les located in the root folder. In general, a FAT16 volume can hold up to 170 folders. You can create approximately 74 folders in a FAT12 volume (oppy disks). If you save 170 banks to the Root folder in a FAT16 disk, you wont be able to create any more folders. For this reason we dont recommend saving banks to the Root folder when youre using a FAT16 disk with the EOS browser.
EOS 4.7 Addendum 7
Applications
Please read the Number Naming Convention Specication on page 6 before trying these applications.
Rearranging EOS Bank les on your Mac or PC
EOS Banks can easily be reordered or renamed on your computer by following the Number Naming Rules outlined in the Appendix. Unfortunately the presets and samples cannot be edited or modied from your computer browser. Nevertheless, you may nd this procedure useful for reordering and renaming banks.
To Rename EOS Bank les on your computer:
Copy the EOS Bank les to a removable FAT disk and insert this disk into the drive on your computer. Open the removable media disk from the browser on your computer. The window below shows how the les appear in Windows XP. Note the EOS Standard Naming Convention as described on page 6.
You can now rename and reorder the banks. When you reload the banks back into the E4, the new names and bank order will be retained.
8 E-MU Systems
Transferring.wav/.aiff les between E4 & your computer
EOS can export samples as.wav or.aiff les in order to be read by your PC or Macintosh. EOS FAT allows these les to be freely exchanged between the E4 and your computer. To bring the samples back into the E4, simply merge them into an EOS bank. The window below shows how the les appear in Windows XP. Note how the sample les are exported with the bank designator (B) in the name.
Keeping the EOS naming convention is not necessary unless you want to preserve the bank slots of.wav or.aiff les located on removable media.
To Transfer Samples from E4 to your Computer:
Export the samples as.wav (PC) or.aiff (Mac) to your removable media drive using the Export Sample function in the Sample Manage module. Transfer the removable media disk to your computer disk drive. Open the les in your computer and edit the names and sample data as desired.
To Transfer Samples from your Computer to E4:
Save the.wav (PC) or.aiff (Mac) samples to your removable media drive on your computer. Transfer the removable media disk to your E4 removable disk drive. Merge the samples (which appear as banks) into a bank on your E4. Save the bank.
EOS 4.7 Addendum 9
Miscellaneous Bug Fixes
Error handling of bad plug-ins is now much improved. Plug-ins are no longer reported bad when they're not. Effects Wet/Dry Mix is no longer set to default after changing an effect in RFX Setup. Realtime Control of RFX now works when re-sampling. Plug-in MIDI Mod is now set to default when a Cord Destination is changed. Import Wave minor improvements (& some formats used to crash). MM List 3 Assign Key no longer crashes non-RFX unit.
E-MU / ENSONIQ U.S.A. 1600 Green Hills Road Scotts Valley, CA USA 95066 Telephone 831-438-1921 FAX 831-438-8612
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