E-MU Mp-7 Command Station
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Manual
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E-MU Mp-7 Command Station
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E MU MP 7 Command Station
User reviews and opinions
| Dave Earle |
4:21am on Friday, October 15th, 2010 ![]() |
| Does this device have any real flaws? Lets address some real shortcomings of the iPad. you will love the 9 inches screen. You will enjoy the touchscreen experience with iPad Fast, Lightweight, Compact | |
| Lola K |
10:35am on Tuesday, September 21st, 2010 ![]() |
| Awesome game player, and has replaced my laptop but I do not have to need for business and so I do not know about how those work. Great for traveling,... | |
| Arek00 |
10:04pm on Wednesday, March 10th, 2010 ![]() |
| Overpriced content consumption table. Very responsive touch screen, high res screen Content Consumption only. Not great value for money. No camera. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents
Version 2.00 3
Command Station Operation Manual Addendum XMix
The Source pattern must be loaded, which generally takes about half a second, before new tracks can be replaced. The Source Pattern is loaded when the Select Dest Track screen appears.
This great new feature allows you to replace tracks of the currently playing pattern with tracks from another pattern. Its designed both for performance use and as a quick way to experimentally swap tracks. Tracks can be replaced with data from any other track. If youre happy with the results, you can save the current pattern to any location using the Save/Copy function.
Source Pattern
Replace
Current Pattern (Destination)
XMix lets you replace tracks in the currently playing pattern with tracks from any other pattern while the pattern is playing.
To Replace Tracks using XMix:
Play a pattern. 2. Press and hold Tap, then press Play. The display changes to:
XMIX Select Source Patrn DestPat: 0220 SrcPat: 0220
Select the Source Pattern using the data entry control. (This is the pattern you want to copy tracks from.) 4. Press Enter to lock in your Source Pattern selection. The display changes to:
XMIX Select Dest Track DestPat: 0220 SrcPat: 0250
The track enable LEDs will be lit on tracks which have recorded data. Muted tracks will be ashing. Select the track you want to replace by pressing its track button. The display changes to:
4 E-MU Systems
Command Station Operation Manual Addendum Restart Pattern Fire Key
XMIX Select Source Track DestPat: 0220 SrcPat: 0250
The track enable LEDs will be ashing on any tracks with recorded data. Select the new track you want by pressing its track button. The old track in the destination pattern will instantly be replaced with the new track from the source pattern.
1. 2. 3. 4.
XMix Quick Reference Hold Tap and hit Play. Select the Source Pattern. Select the Dest. Track. Select the Source Track.
To Change the Mute Settings while in XMix mode: 7. The Track Enable/Mute LED is normally off while in XMix mode. Press the Track Enable/Mute button (lighting the LED) to switch the buttons back into mute select mode. Press the button again to go back into XMix track select mode. To Replace Another Track 8. Notice that the display is back to the one shown in step four. To replace another track, simply select the next one you want replaced. Then select the source track and its done! To Select Another Source Pattern 9. Turn the data entry control to select another source pattern. The display changes to read Select Source Pattern. Select a new source pattern, then press Enter to lock it in.
Press Play to Exit XMix.
Select the Destination Track, then the Source Track. Done.
To Exit XMix Mode: 11. Press the Play button. To Save the New Pattern 12. The Save/Copy LED is ashing. Press the Save/Copy button to jump to the Save Pattern screen.
Restart Pattern Fire Key
This is a new transport key combination. Holding PLAY and tapping STOP will instantly RTZ (Return-To-Zero) and continue playing. The stop key may be pressed many times while holding the play key to get a stutter sequencing effect. This also serves the purpose of instantly starting a new sequence if one is queued.
Hold PLAY & hit STOP to restart the pattern.
There can be a slight delay when restarting dense sequences, as there is no time to pre-queue the initial events. Simpler patterns will restart faster as there is less pre-sequence information to load.
Version 2.00 5
Command Station Operation Manual Addendum Direct Pattern Access
Direct Pattern Access
You can now select one of 16 patterns using the Trigger buttons. Pressing one of the trigger buttons in pattern select mode causes the programmed pattern to be armed. The armed trigger button LED will ash. The armed pattern will begin playing at the next loop. The trigger button LED will be solidly illuminated while the selected pattern is playing. This feature can be put to good use in combination with the Restart Pattern Fire Key described on page 5. Trigger buttons are programmed using the Trigger Buttons Function mode in the Controllers menu. A Select Patterns option has been added.
New Option
TRIGGER BUTTONS FUNCTION Select Patterns
This new screen in the Controllers menu allows you to select a pattern for each of the 16 buttons. Trigger Button #
T1 TRIGGERS PTRN SELECT 0230 I Spy
Pattern One set of assignments (16 triggers to 16 patterns) will be saved per multisetup.
To Program the Trigger Buttons to Select Patterns:
Press the Controllers button. Its LED will illuminate. 2. Turn the data entry control to select the Triggers Pattern Select screen. 3. Use the left/right cursor controls to select elds and select a pattern for each of the 16 trigger buttons. 4. Save the Multisetup if you wish to save these settings.
To Select Patterns Using the Trigger Buttons:
Press the Controllers button. Its LED will illuminate. 2. Turn the data entry control to select the Trigger Buttons Function screen.
Move the cursor to the lower line, set the selection to Select Patterns. 4. Press Enter. 5. Press the Mode button so that the Triggers LED illuminates. 6. Press the Trigger buttons to select patterns.
6 E-MU Systems
Command Station Operation Manual Addendum Trigger Mode Quick Select
Trigger Mode Quick Select
The three trigger button modes: Play Note Events, Play Beats Parts and Select Patterns, can be selected without having to go into the Controller menu. The Tap Tempo button again functions as a shift-key, this time in combination with the Trigger Mode button. Repeatedly pressing the Trigger Mode button rotates through the three trigger button modes. One of the three LEDs shown below will illuminate while the Trigger Mode button is depressed to indicate the selected mode.
Hold TAP & hit TRIG MODE BUTTON to select trigger mode.
Play Note Events
Play Beats Parts
Select Patterns
To Quick Select the Trigger Mode
1. 2. 3.
Press and Hold the Tap button. Press the Trigger Mode button. One of the three LEDs shown above will illuminate, indicating the selected trigger mode. Press the Trigger Mode button repeatedly to rotate through the three modes.
Pattern Change Tempo Hold
This new option in the MIDI menu determines if the tempo should change when you change patterns on playback. (In older software versions, the Tempo did NOT change when you changed patterns.) This is a feature designed for changing patterns on the y while performing live.
CHAINED PATTERNS change to a new tempo
If set to keep constant tempo, the tempo will be set by the rst pattern played. If set to change to a new tempo the tempo settings programmed into each pattern will be used on playback.
Version 2.00 7
Command Station Operation Manual Addendum Repeat Button Works during Playback
Repeat Button Works during Playback
The repeat button is now functional during playback. The quantization value, accessible from the record or record paused screen determines the repeat rate. Note that this is NOT the quantization setting located in the pattern and song edit menus. Repeat does not function when the sequencer is stopped or paused or when the current track is muted. In addition, any screen or mode that overrides the repeat button such as list edit precludes using realtime repeat.
To Use the Repeat Button during Pattern or Song Playback:
From song or pattern mode press the Record button. The following screen appears:
Using the Repeat button, even in play mode, causes the current pattern to be dirtied (asterisk showing). Although nothing is actually recorded in the current pattern, this could cause an unsaved pattern to be wiped out.
01 REC Quan: 16
2. 3. 4. 5. 6. 7.
Ln:04 Bar: 01:1 Met: off CntIn: 0
Select the desired quantization (repeat) value. Press Stop to exit record mode. Select the desired pattern or song. Press Play. Press the Repeat button illuminating the LED. Play the pads or keyboard. Notes will repeat at the selected quantization rate.
8 E-MU Systems
Command Station Operation Manual Addendum Mute Hold
Mute Hold
Track mutes can be held from pattern to pattern by holding the Tap button while pressing Enter so select the next pattern. This live performance feature allows you to keep the song at the same level of complexity when changing patterns.
While the Pattern is Playing:
Hold TAP & hit ENTER to hold the Mute settings.
To Use the Mute Hold feature while a Pattern is Playing:
Play a pattern. 2. Change the track mutes as desired. 3. Select a new pattern using the data entry control. 4. Hold the Tap button while pressing Enter.
The track mute settings of the previous pattern will remain in effect.
While the Pattern is Stopped:
Hold TAP while selecting a new Pattern with the Data Entry Control to hold the Mute settings.
To Use Mute Hold while a Pattern is Stopped:
Select a pattern. 2. Change the track mutes as desired. 3. Hold the Tap button and select a new pattern using the data entry control.
Direct Pattern Access:
Hold TAP while selecting a new Pattern with the Trigger Buttons to hold the Mute settings.
To Use Mute Hold in conjunction with Direct Pattern Access:
Follow the instructions on page 6 to set up direct pattern access. 2. Select a pattern. 3. Change the track mutes as desired. 4. Hold the Tap button while selecting a new pattern using the trigger buttons. (Triggers must be selected in the Command Function section.)
Version 2.00 9
Command Station Operation Manual Addendum Key-Up Layer
Key-Up Layer
The synthesizer layers can now be programmed to play when a key is Released instead of when it is pressed. This feature has a multitude of applications, including the simulation of key-up sounds of a harpsichord or piano damper pedal noise. You can also create complex sounds with a different instrument on the release. The volume of a key-up layer could be controlled using a pedal or wheel to articulate controllable guitar squeaks or other sounds. The envelopes play through all six stages on a key-up layer, except that there is no sustain. The key sustain is ignored so that the sound wont just keep sustaining forever when a key is released, but otherwise the envelopes operate normally. Depending on the Key-up sound, you may have to adjust the envelope settings for the desired response. If you cant hear the key-up layer, it usually means that the Decay 2 Rate is too short.
START 0
DELAY keyup
Key up layers interact with the sustain cord destination. For example, if a note is played with the sustain pedal held, the release layer will sound when the sustain pedal is released. The Key-up feature cannot be used together with Solo mode. If solo mode is selected, the key-up trigger action will be disabled. The Key-up feature CAN be used in conjunction with Assign Group, Mono if you want to limit the polyphony of the key-up channel to a single channel. This is especially useful when simulating damper pedal sounds. The Key-up layer responds to Key-down velocity just like a normal layer. This is done to facilitate layering with a Key-down layer. (i.e. when the Keydown layer is softer, the Key-up layer will also be softer.)
To Program a Key-Up Layer
3. 4. 5.
Select a preset and press the Preset Edit button. Scroll to the Instrument screen and select a sound for your Key-up layer. (For example, program Layer 1 to be your primary sound and Layer 2 your key-up sound.) Scroll to the Sound Start screen shown above using the data entry control. Select the layer of your key-up sound. Move the cursor to the Delay eld and turn the data entry control counter-clockwise until the display changes to read key-up as shown above. Play the keyboard or keypads. You should now hear your key-up sound when you release the key.
10 E-MU Systems
Command Station Operation Manual Addendum First Note Record
First Note Record
Dialing the count-in eld past 2 displays a quarter note icon, indicating rst note record. This mode could also be called First Event Record since recording actually begins when the rst event of any type is received.
Ln:04 Bar: 01:1 Met: off CntIn:
This feature has several modes of operation depending on the way you are recording. If paused in record mode, the sequencer automatically starts rolling when a recordable event is received. First note record mode also changes the way punch-in operations are handled in Replace Record mode. These new modes are described in the next section.
To Record a Pattern using First Note Record:
Select an Empty Sequence. Press the Preset button, select a preset, then press the Pattern button. Press the Record button. The screen shown above appears. Move the cursor to the CntIn eld and turn the data entry control clockwise until the quarter note appears. The Record LED now begins ashing to indicate that recording will begin when the rst event is received. Set up the track length, quantization and metronome as desired. Recording will begin when you play a note or turn a controller knob.
Version 2.00 11
Command Station Operation Manual Addendum Replace Record
Replace Record
Replace record is a new realtime record mode that selectively overwrites track data upon recording new data over it. Replace-Record was designed to work in conjunction with 1st Note Record. Press and hold Tap and press the Record button when in real-time record mode. REC+ in the display changes to read REPL, indicating that you are now in Replace Record mode.
Indicates Replace Record
01 REPL Ln:04 Bar: 01:1 Quan: 16 Met: off CntIn:
REC+ - - - - - - - - - - - - - - New data is added to the existing track data. REPL - - - - - - - - - - - - - - New data overwrites exiting track data.
Replace record works differently depending on whether the rst-note record status is on or off. See the chart below.
Record LED
Solid - - - - Erasing Data Flashing - - Rec. Armed
Start Point (Punch In)
First Note Record On
Data will be replaced from the moment you play any sort of MIDI event that the sequencer records; note, controller data, etc. Data will be erased until the earlier of the following: A: The pattern reaches the loop point (patterns) or end point (songs). At this point, the transport automatically goes back into record armed mode (unless no data was played). B: You punch out, either by pressing STOP or REC. The transport stays in record armed mode until data is played, even over the loop point. If you punch out before recording anything, no data is erased.
First Note Record Off
Data will be erased (and replaced) anytime its start time is passed while replace record is active.
End Point (Punch Out)
Data will be erased until the earlier of the following: A: The pattern reaches the loop point (patterns) or end point (songs). At this point, the transport automatically punches out (unless no data was played). B: You punch out, either by pressing STOP or REC.
If No Data is Recorded During a Loop
If you dont play any data during a pass, the record mode will stay active over the loop. If you manually punch out without recording anything, data that was in the region of recording will be erased. Once you play data, the next loop point will automatically punch out. The sequencer will not play any data on the track to be recorded.
Playing Existing Data
The sequencer plays existing notes in the track until the rst data is played.
12 E-MU Systems
Command Station Operation Manual Addendum Record Mutes in Song Mode
Record Mutes in Song Mode
You can now record the track mute buttons in song mode. Track Mutes can be enabled or disabled anywhere in the song by simply selecting or deselecting them in record mode. Track mute commands can be erased or modied in the Song Event List Editor. Currently, song mode insert is more of a split. You must go to a bar in the middle of a pattern step and divide the step in two. No events are moved. This enhancement occurs only if you press Repeat while at a step (as opposed to in the middle of a step). In this case, the current step will be duplicated and all events (including both step events and linear track events) will be slid forward to accommodate the insertion of the new step (with length equal to the duplicated step). Note that Delete still functions as is, only deleting the step event, not any data or time.
Song Mode Insert Enhancement (Step Repeat)
Step Repeat
If you press Repeat at a pattern change event, the Pattern Play Event is duplicated and the linear track information is pushed forward in time. Repeat
Song Track Pattern Track
You can change the pattern after the Repeat operation.
Grid Record Gate
You can now specify gate times for each of the 16 steps in Grid Edit mode. Depending on the preset envelope settings, the gate time can have a considerable effect on the sound. (The envelope generator release phase begins when the gate ends.) The Vel: eld label on the GRID screen is now editable, allowing you to select Gate. You can also toggle between Gate and Velocity settings by pressing the Controller Knob Select Button when in grid edit. When gate is selected, the graphic bar icons indicate the gate time percentage for all 16 steps instead of velocity. In addition, the 16 controller knobs can now edit the Gate or Velocity setting. The default gate setting is 80%.
GRID K: D5 B: 1. 1 Gat: 50%
Version 2.00 13
Command Station Operation Manual Addendum Grid Record Knob Input
Grid Record Knob Input
You can now edit Grid Edit velocity level and gate time using the 16 controller knobs. Pressing the knob mode button automatically switches the velocity/gate eld when in Grid Edit. Selecting 0 gate or 0 velocity erases the note. Setting the gate or velocity to anything other than 0 turns on the note.
4. 5. 6. 7. 8.
If the destination track isnt set to Multi A or B, the track will play back rechannelized onto a single MIDI channel. Select MultiA or MultiB to play back multiple MIDI channels on a track.
Select the tracks you wish to combine using the ashing Track Enable/ Mute buttons. Press Enter. The selected tracks will be copied to the clipboard. Set the destination track to Multi A or B. (Channel Assign screen.) Use the Paste Clipboard To Track function to paste the multichannel track into the existing pattern or into another pattern. If youre pasting to another sequence use the Apply Clipboard Settings function (page 16) to copy the clipboards volume, pan, preset, arpeggiator status, and send bus assignments to the selected track.
To Explode the Clipboard Data into Multiple Tracks:
Select the pattern you wish to edit. 2. Press the Pattern Edit button. 3. Scroll to the Explode Clipboard To Tracks screen shown below using the data entry control.
EXPLODE CLIPBOARD TO TRACKS: do it
- - PERFORM OPERATION? - Enter=Yes Other=Cancel
Version 2.00 15
Command Station Operation Manual Addendum Apply Clipboard Settings
Press Enter. The clipboard data will be divided up and merged with exiting pattern tracks.
Apply Clipboard Settings
This function copies the volume, pan, preset, arp status, and send bus assignments (Global Mix Output) from the clipboard to the selected track. If the clipboard contains multichannel data, the settings will be applied for each channel. This feature is useful when you copy and paste a track and want the preset settings to be copied and pasted as well. This feature can also be used if you want to record a new track with the same preset settings on another track.
C10A V090 Phit: Krunchy
MIX OUTPUT channel 10A: Send2->main
Apply Clipboard Settings pastes the data indicated by the arrows. This setup data is saved when you save the pattern.
To Apply Clipboard Preset Settings:
Copy a track to the clipboard. 2. Scroll to the Apply Clipboard Settings screen. (One screen after Paste)
APPLY CLIPBOARD SETTINGS Track: 1
Move the cursor to the lower line and select the track you want the setup data copied to. 4. Press Enter to apply the setup data to the selected track.
16 E-MU Systems
Command Station Operation Manual Addendum Scale/Shift Start Times
Scale/Shift Start Times
This lter allows you to either scale (multiply by a value) or shift (add a value to) the start times of notes. This effectively shortens or lengthens the selected section without changing the tempo. The scale function is performed before the shift value is added. Scale Multiplies all note start times by a percentage from 0% to 800%. Scaling by 100% would leave all note start times untouched. Scaling by 50% would shorten the section by one half. Adds or subtracts a specic offset in quarter notes and ticks to note-on events in the selected tracks. Events shifted past the end of the sequence will be deleted on save only. That is, if you change your mind, you can slide events back into the playing loop. Events shifted earlier than tick 0 for notes and tick 1 for events will clip at that tick, possibly bunching up events.
Scale Start Time
Before
Shift -
Tips & Tricks
Scaled by 50%
In addition to the percentages, certain exact ratios are provided and are displayed as fractions. (2/3, 4/3, 5/3, 8/3, 10/3, 20/3) These ratios are useful for changing between duplets and triplets. Subtracting a few ticks with the shift function can be used to push the beat giving the music a sense of urgency. Adding a few ticks can impart a more laid back feel.
Shift Start Time
Since a single note can be selected (cursor down to the key range eld and play the key), individual drums can be shifted forward or back. The Shift feature can be used to compensate for a preset with a slow attack. Simply shift the track earlier (negative value) a little so that your pad or string swell comes in right on the beat.
To Scale or Shift Note Start Times:
Select the pattern you wish to edit. Press the Pattern Edit button. 3. Scroll to the Scale/Shift Start Times screen shown below using the data entry control.
D-F shifted by +1 quarter note
SCALE/SHIFT START TIMES Scale: 100% Shift: +00.000
Quarter Notes
Select the amount of note start time scaling or shift (offset). The Home/Enter LED will be ashing once the cursor is moved to the lower line of the display.
Version 2.00 17
Command Station Operation Manual Addendum Track Select Wraparound
Tip: To shift all notes forward or back by a particular amount, set Scale to 100%, (this zeros the value) then set Shift to the desired amount.
Press Enter. The screen shown below appears and the track buttons will be ashing to remind you to select the tracks you want to edit.
SELECT TRACKS AND RANGE Key Range: C-2 to:G8
Low Key
High Key
Select the Track(s) you wish to Scale or Shift using the Track Enable/ Mute buttons. 7. Select a key range for ltering. The default setting is all keys. Keys can be selected from the keyboard when the cursor is on the key elds.
Press Enter to scale/shift the note start times. Press any other menu button to Cancel the operation.
Track Select Wraparound
Pressing the increment track button from 16 will wrap around to 1, and pressing the decrement key from 1 will wrap back to 16. Channel selection now works in the same way. Note that this does not affect any other way of selecting track or channel (i.e. selecting track via the encoder does not wrap around). In Pattern mode, tracks can now be directly selected in mute mode or grid edit by holding Tap Tempo and pressing one of the Mute buttons. This eliminates having to increment up and down using the Track/Channel buttons. In Song mode, holding Tap and pressing one of the Mute buttons selects the same numbered MIDI channel.
Track Select Shift Key
To Select Tracks using the Tap Shift-Key
Be in pattern mode (rec or play) or in grid edit mode. Press and hold Tap. 3. Press the Track Enable/Mute button corresponding to the track you wish to select.
Quick Track Erase
This feature works except when in list edit, grid edit or step edit. It erases all events on a track, even while recording. Be careful when you use this feature, since there is no undo.
To Quick Erase a Track:
Hold the Erase button. 2. Press the Track Mute button of the track you want to erase.
18 E-MU Systems
Command Station Operation Manual Addendum Compact Flash Now!
Compact Flash Now!
This is a new option added to the Save/Copy menu which allows you to manually compact Flash RAM. Before the explanation of this feature, a little background. The Command Stations use non-volatile Flash memory for sequences, presets and multisetups. As you make changes to memory by recording, saving, etc., the ash memory becomes fragmented, with small blocks of memory scattered around the address space. When the Flash RAM becomes too fragmented to perform efciently, the Command Station automatically defragments the Flash RAM, compacting it into a single continuous block. The compaction process can take several minutes, which can be an extremely long time if you happen to be on stage when the Command Station decides that its time to compact. This new feature allows you to manually compact Flash RAM before a performance to avoid the annoying pause in operation at a critical moment. Because Flash RAM has a nite number of write operations before it goes bad, the Command Station will not allow you to manually compact when there is more than 100K bytes of compacted memory remaining.
MANUALLY COMPACT NOW not for everyday use ! !
To Manually Compact Flash RAM
Press the Save/Copy menu button. 2. Move the cursor to the bottom line on the display. 3. Press the Home/Enter button.
Version 2.00 19
Command Station Operation Manual Addendum Other Changes & Bug Fixes
Other Changes & Bug Fixes
New Quantize values added - You can now select quantize values of 64th note, 128th note and 64th note triplet. These new values are available for input quantize, pattern edit quantize, step edit, and realtime repeat. Save picks up Initial Settings if Stopped - If the sequencer is stopped, pressing save will automatically do an RTZ so as to pick up initial settings that the user hasnt changed. Saving while playing will have no change in behavior. Context Sensitive Save - Save now offers to save patterns, presets & songs that have been edited before offering to save un-edited items. For example, with an edited pattern and a un-edited preset, while in the preset view screen, pressing Save jumps to pattern save, not preset save. Arp Extension Interval Bug Fixed - When switching presets, arp extension interval is now correctly loaded. Song to Pattern Bug Fixed - Switching from Song to Pattern mode while playing no longer crashes the machine. Temporary Settings Override - Making a change to Preset, Mix, Arp, Volume & Pan from the front panel disables that initial setting for that track until the next pattern is selected. Notes held longer than the pattern length automatically get clippedFormerly while recording, if you held a note longer than the length of the pattern, the note would be improperly recorded. This problem has now been corrected. Sustain Pedal Tracking - The sequencer now keeps track of all the cc#64 sustain pedal messages and remembers to turn them off when a track is muted or when the sequencer stops. Before this enhancement, external gear would continue to sustain notes on mutes and when the sequencer stopped. The internal synth would continue to sustain notes on mutes.
20 E-MU Systems
Command Station Operation Manual Addendum Manual Additions
Manual Additions
Arp/Riff MIDI Out
These two features, located in the Arpeggiator menu, were inadvertently omitted from the manual and so we have included them here.
This screen allows you to set whether or not arpeggiator and/or riff data is transmitted out the MIDI ports for all channels with arps on. The options are: dont transmit, transmit arps, transmit riff, or transmit both.
ARP / RIFF MIDI OUT transmit arps
To Transmit Arpeggiator Data to another MIDI Device:
The arpeggiator is part of the preset. This is why a dummy preset must be used.
4. 5. 6.
Set Arp/Riff MIDI Out (above) to Transmit Arps or Transmit Both. Select an arp: preset. If you dont want the internal preset to sound, create a dummy preset with no instruments selected and the arpeggiator turned on. Name and Save this preset. Connect MIDI Out to MIDI In on your external MIDI synth. (Channels 1A-16A go out the MIDI A port. Channels 1B-16B go out the MIDI B port.) Go into the MIDI menu and turn Rechannelize Input Off. This prevents double notes from sounding on the sustained pads. Name and Save the Multisetup if you want to keep the setup.
MIDI Song Start
The arpeggiator, beats and the sequencer are all synchronized to the same clock (internal or MIDI) Although the arp or beats notes are synced to the clock, they may still be out of sync with the downbeat or rst note of the sequence. This feature allows the arps, beats or both, to resync to the rst beat of the sequence when the sequencer is started. This feature also works when receiving MIDI Song Start from an external source. As an example, suppose you are playing the arps live as an intro to your song. When you press play, the sequencer immediately starts, but your arp pattern will probably not be on the beat with the sequence. With resync on, the arps stay in perfect sync with the rst beat of the sequence.
If youre using the internal sequencer, its probably best to leave this parameter set to resync arps & riffs.
MIDI SONG START resyncs arps & riffs
21 E-MU Systems
Version 2.00
E-MU World Headquarters E-MU Systems 1600 Green Hills Road Scotts Valley, CA USA 95067-0015 Telephone: 831-438-1921 Fax: 831-438-8612 Internet: www.emu.com
Europe, Africa, Middle East E-MU Systems, Ltd. Suite 6, Adam Ferguson House Eskmills Industrial Park Musselburgh, East Lothian Scotland, EH21 7PQ Tel: +44 (0) 131-653-6556 Fax: +44 (0) 131-665-0473
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