Fostex D-20B
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Documents

47. SCSI connector [SCSI] (connector: D-sub 25-pin)
This is the connector which enables an external SCSI device to be connected. It allows you to save or load song data. Use the D-sub 25-pin cable for Macintosh designated by each SCSI device.
* Refer to pages "108" and "166" for information about "SCSI."
48. MIDI Input/Output/Thru connector [MIDI INPUT/OUTPUT/THRU]
(connector: DIN 5-pin) MIDI INPUT:
Connect the MIDI OUT connector of an external MIDI device here. The D-160 can be controlled remotely via an external MMC (MIDI Machine Control) or FEX (Fostex System Exclusive Message).
MIDI OUTPUT:
Connect the MIDI IN connector of the external MIDI device here. The D-160 will output MTC (MIDI Time Code), MIDI Clock signal, MMC (MIDI Machine Control) response, and FEX (Fostex System Exclusive Message) response.
MIDI THRU:
This connector outputs the input signal at the MIDI INPUT connector without modification. When using multiple D-160s via MIDI, connect this terminal to the MIDI INPUT connector of the second D-160. Refer to page "117" for details.
49. Panel A for an optional card
This is the panel used for installing the optional Model 5041 (balanced 8-16 I/O card). Using the Model 5041 allows for balanced analog signal input and output. In general, leave the panel in place.
50. Panel B for an optional card
This is the panel used for installing the optional Model 8345 (D-160 TC/SYNC card). Using the Model 8345 makes the D-160 have LTC input and output connectors. Also, the sync lock with video and word clock will be possible. In general, leave the panel in place.
51. Power cable
Connect the power cable to an AC outlet of the specified voltage.
<Display Section>
The D-160 display integrates the level meter of a high-visibility FL tube with a 16 digits and 35 dot message display. The level meter shows the Track 1-16 output level of the recorder section. The time display shows the current time of the recorder section using ABS TIME (Absolute time), MTC (MIDI timecode), or MIDI BAR/BEAT (bar/beat). This display also shows messages required for interactive operation. The following section explains the display functions and provides with some examples.
No sound
Usually, a single event is created by one recording or editing operation, and the number of the events changes according to the edit point or the amount of available disk space. (The D-160s disk management generally tries to reduce the number of events.) This does not create problems in most music production. However, if you make frequent recordings with zero files in between the audio files, the number of the events could exceed the limit. In order to prevent this, you need frequently to check the number of events on each track during a session. Use the NOs Of Event? menu in Setup mode to check the number. Refer to NOs Of Event? menu in Setup mode on page "163."
<Note on Digital In recording>
No 0 file is created during analog recording, because data 0 will not continue even when silence is being recorded. On the other hand, if you are recording data via S/P DIF or adat input, the D-160 will create a zero file when 0 data is consecutively input for one second to save disk space. This increases the number of events. Watch out for the excessive number of events.
What is an event?
As shown in the diagram below, the number of events can be eleven or more if partial recordings are made. This is because an unrecorded part is regarded as an event, and a recorded part is also regarded as an event(s). The duration of each event can vary from 740 msec to 23 hours 59 minutes 59 seconds (FS = 44.1kHz).
Recorded part (shortest: 740 msec, FS=44.1kHz) Unrecorded part (shortest: 740 msec, FS=44.1kHz) ABS 0
ABS 23h 59m
ABS END
An unrecorded part (zero file) is always regarded as one event, regardless of its duration. However, a recorded part can consist of a group of multiple audio files, as shown in the diagram below. More precisely, one audio file will be divided into multiple audio files if perform many editing operations (such as, copy & paste, move & paste, etc.) on this audio file. Multiple audio files created in this way are regarded as events. (If you do not edit the data at all, the audio file remains in one piece and is regarded as one event.) In this example, one recorded area consists of six consecutive audio files. This means that this part consists of six events.
Recorded Area
0 File Event Number
Audio File 1 n+1
Audio File 2 n+2
Audio File 3 Audio File 4 n+3 n+4
Audio File 5 Audio File 6 n+5 n+6
0 File
This is because when you perform a copy & paste, move & paste, or Auto Punch In/Out, the event is split at the edit point. Also, if a continuous long recording is made, the recorded data might scatter to different locations on the hard disk, thus dividing the data into multiple events.
Clipboard In Point Clipboard Out Point Audio File 2 n+2 Audio File 3 Audio File 4 n+3 n+4 Audio File 5 Audio File 6 n+5 n+File
4. Real track and additional track
You can record, play back, and edit up to 16 real tracks on the D-160. The D-160 also features eight additional tracks. Real tracks 1-16 are used for recording, playing back, and editing. Additional tracks 17-24 are used to store data. More precisely, you can play back and monitor data recorded on the real tracks and check it with the level meters. But, data stored on the additional tracks cannot be monitored or checked with the level meters. The purpose of the additional tracks is to temporarily store the data recorded on the real tracks (1-16).
Track 16 Track 15 Track 14 Track 13 Track 12 Track 11 Track 10 Track 9 Track 8 Track 7 Track 6 Track 5 Track 4 Track 3 Track 2 Track 1 Example: Swapping between real tracks 1-8 (or 9-16) and additional tracks 17-24. Track 24 Track 23 Track 22 Track 21 Track 20 Track 19 Track 18 Track 17 Example: Exchange data recorded on Track 11 with data recorded on Track 15.
Real track
Additional track
You can swap data between two tracks (between two real tracks, additional tracks, or between a real track and a additional track) using the Track Exchange? menu in the Setup mode. For example, you can exchange data recorded on Track 1 with data recorded on Track 8. If you swap between a track with data and a track without data, the track that originally contained data will become empty. You can also swap data between eight tracks; that is, swapping between real tracks 1-8 (or 9-16) and additional tracks 17-24.) This is very convenient in a multitrack recording application when you wish to clear some tracks in order to make new recordings. For example, if you swap between real tracks 1-8 (or 9-16) with data and additional tracks 17-24 without data, the real tracks become empty. So, you can make new recordings in these empty tracks. You can, of course, load back the data from the additional tracks to real tracks. During the save/load operation, you can also save or load both real track data and additional track data.
* The D-160 always uses data on real tracks for the ABS END indication. For example, If you have moved all track data to the additional tracks and the real tracks are empty, ABS END is 0. In order to check the ABS END point of the data in the additional tracks, you need to move the data into the real tracks. Alternatively, you can check the data status of the additional tracks by checking the events on the NOs Of Event? menu in Setup mode. (Refer to page "163" for more information on the NOs Of Event? menu in Setup mode.) * You cannot swap data between the tracks from two different Programs.
987654321
Connect to D-160 (male)
1. Turn the power off to the D-160 before connecting the cable. 2. Loosen the screw for the connector that connects the controller to the D-160, and remove the connector. 3. Remove the controller from the D-160.
Pull the controller toward you while pushing it up with your hand to remove it easily.
4. Insert the male connector of the extension cable to the D-160's connector, and secure it with a screw. 5. Connect the female connector on the cable and the male connector on the controller cable, and secure them with a screw.
987654321 987654321
Connect to controller (female)
6. Turn the power on to the D-160, and operate the buttons and keys on the controller to confirm that the D-160 operates correctly.
When you use the detachable controller remotely using an extension cable, the D160 may malfunction due to electromagnetic interference. In this case, turn the power off, then on to the D-160 to restore it to normal. Fostex is not responsible for any malfunction of the D-160 that is caused by electromagnetic interference.
Turn off the D-160 before connecting or disconnecting any cables. Connecting or disconnecting the footswitch or detachable controller cables while the D-160 is turned on will cause it to malfunction.
D-160 Owner's Manual (Recording /Playback)
Recording / Playback
This section explains how to record and playback data on the D-160.
1. Basic connections
The D-160 is a 16-track recorder, equipped with analog INPUTs 1-8 and OUTPUTs 1-16. Refer to the following diagram to connect the D-160 to an external mixing console or multitrack recording. The optimum mixing console for the D-160 would be equipped with 16 TAPE IN connectors and 8 BUSS OUT connectors (or GROUP OUT connectors), although you can also use a mixer with 16 TAPE IN connectors and 4 BUSS OUT connectors. Refer to the following examples depending on the type of your mixer.
<Example-1> Connecting a mixer equipped with 16 TAPE IN, 8 BUSS OUT (or GROUP OUT):
This connection allows for 8-track simultaneous recording.
* Connect the mixer TAPE IN 1-16 with the D-160 OUTPUT 1-16. * Connect the mixer BUSS OUT (or GROUP OUT) 1-8 with the D-160 INPUT 1-8.
OUTPUT 1 - 16
INPUT 1 - 8
TAPE IN 1 - 16
BUSS OUT (GROUP OUT) 1 - 8
Input signals (Guitar, Keyboard or Vocal etc.)
External Mixer
<Example-2> Connecting a mixer equipped with 16 TAPE IN, 4 BUSS OUT (or GROUP OUT):
In this example, you would record tracks 1-4 first, then tracks 5-8, 9-12 or 13-16.
* Connect the mixer TAPE IN 1-16 with the D-160 OUTPUT 1-16. * Connect the mixer BUSS OUT (or GROUP OUT) 1-4 with the D-160 INPUT 1-4 to record tracks 1-4. To record tracks 5-8 and 13-16, connect INPUT 5-8 instead of INPUT 1-4. (Using a patch bay allows you to change the connection from the front.)
Tracks 9 and 10 enter input monitoring status.
3. Press the PLAY button to start playback.
Use the mixer to send the signal in Tracks 1-6 to Tracks 9 and 10 and adjust the recording level.
4. After rehearsal is complete, locate the beginning of the program (ABS 0). Actual ping-pong recording 5. Press the RECORD button while pressing and holding down the PLAY button to start
ping-pong recording.
D-160 Owner's Manual (Recording/Playback)
4. Digital Recording
4-1. Digital recording from an external digital device
This section explains how to record a digital signal from the digital output of an external digital device (CD, MD, DAT, Fostex RD-8, CX-8, etc.) to the D-160.
Connecting an external digital device
Connect the DATA INPUT connector of the D-160 with the digital output of an external digital device (CD, MD, DAT, Fostex RD-8, CX-8, etc.).
The D-160 switches the DATA INPUT connector between an S/P DIF digital signal (OPTICAL) and an adat digital signal during setting of the digital input track in Setup mode. Both signals use the same connector configuration, but carry different data. When S/P DIF digital signals are to be input, DATA INPUT 1-8 only should be used, and when "adat" digital signals are to be input, either DATA INPUT 1-8 or 9-16 must be used.
DATA INPUT1-8 or 9-16
DATA INPUT1-8
adat Out
Digital Out (S/P DIF)
External Digital Equipment
<Notes at input of adat digital signals>
As shown in schematic below, if "adat" digital signals are simultaneously input from two individual "adat" equipment, it will be the cause of noise. Therefore, at input of "adat" digital signals, be sure that the 16 channel output from the same equipment or the two "adat" outputs from perfectly word locked two separate equipment, are input. If both "adat" (DATA INPUT 1-8 or 9-16) are connected, phase will be synchronized at each press of the STOP button to compensate for phase drift. Also, during this period, DATA INPUT 9-16 will be muted for about 0.5 seconds.
DATA INPUT 1-8 DATA INPUT 9-16
* If the external device has only a coaxial (RCA) type digital output connector, use the optional COP-1 optical/coaxial converter to connect the device to transmit an S/P DIF digital signal. The operation is the same as that for a device with a coaxial connector. * If you connect both the digital input and output of the D-160 to those of an external digital device, a digital loop may be generated. Refer to 4-3. Connecting a digital mixer for more information.
LOCATE point
LOCATE
STOP point You can set the preroll point within a range of 0 to 10 seconds (Refer to page "149" for details.)
3. Auto Play mode
Turn the Auto Play mode on before using the Direct Locate function, and the D-160 will automatically start playback from the located point. The diagram below illustrates this operation. To turn Auto Play mode on, press the AUTO PLAY/AUTO RTN key so that the AUTO PLAY LED will light up. To cancel this mode, press the AUTO PLAY/AUTO RTN key again so that the AUTO PLAY LED will go off.
* Refer to page "15" "Names and Functions" for instructions on using the AUTO PLAY and AUTO RTN keys.
AUTO PUNCH IN point
PLAY BACK
AUTO PUNCH IN key -> LOCATE key
LOCATE point You can set the preroll point within a range of 0 to 10 seconds (Refer to page "149" for details.)
4. Auto Return mode
To turn Auto Return mode on, press the AUTO PLAY/AUTO RTN key so that the AUTO RTN LED will light up. To use the Auto Return function, first you need to specify the Auto Return Start point and Auto Return End point. As shown in the diagram below, the D-160 will play back data to the Auto Return End point, then automatically locate the Auto Return Start point, and then stop.
The start point will not be located after the AUTO RTN END point is reached when the D-160 is in record mode.
AUTO RTN START point
AUTO RTN END point
4-1. Setting the Auto Return Start/End point
There are two ways to set the Auto Return Start point and End point: one is to hold and store a desired time value in real-time during playback or while the D-160 is stopped; the other is to edit and store the desired time.
Storing the Start/End point in real-time
AUTO RTN AUTO PLAY CLIPBOARD IN OUT START AUTO PUNCH IN OUT
1. While the D-160 is playing back or stopped, press the HOLD/> key at the location you wish to store as the Start point.
The time value obtained when you press the HOLD/> key will be held, and the D-160 will enter the edit mode.
* The Bar/Beat Resolution menu setting is available when BAR/BEAT/CLK is used for the Time Base. Refer to page 160 for details.
2. Press the STORE key. (The STORE LED will light up.) 3. Press the AUTO RTN START key.
The time value you held will be stored as the Start point, and the display will go back to the previous screen that was before the time value was held. The STORE LED will go off.
5. Specifying the copy destination track and the number of repeats to paste.
* Specifying the Copy & Paste destination track: Select the destination track using the RECORD TRACK select key. (You do not need to specify the track if you are going to Copy & Paste data in the copy source track.) * Specifying the number of repeats to Copy & Paste: Turn the JOG dial to change the blinking number 01 to any value between 1 and 99. (If there is not enough free space on the hard disk, the repeat time will be limited to a number less than 99, and you will be unable to specify a larger number when you turn the JOG dial.)
6. Press the EXECUTE/YES key.
Simultaneous with execution of paste, the paste section length converted to mono track time length will be shown in the upper line of the display and "Copy Paste," "COMPLETED!" displayed after completing the paste. Press the EXIT/NO key to go back to the previous screen.
Now the audio data on the Clipboard has been pasted to the specified track starting with the AUTO PUNCH IN point. For example, executing the function with a repeat number of Paste Repeat= 03 (three times) will paste the data as shown in the diagram below.
Repeat number of "01"
Repeat number of "03"
* To cancel the paste operation, press the EXIT/NO key while the message SURE? is blinking on the display. If you wish to cancel the paste operation after you press the EXECUTE/YES key, press the STOP button or the EXIT/NO key before the COMPLETED! message appears on the display. If you abort the paste operation using this procedure (even in the middle of the operation), no data will be pasted.
The Copy & Paste function is available only when the hard disk has enough space (REMAIN) to perform the following Undo/Redo operation. If you try to copy & paste the data without enough free space on the hard disk, the display will indicate the alarm message Over ! (overtime error) as soon as you press the PASTE key, then indicate the excessive time in the currently-selected Time Base. To avoid this, shorten the data to be copied, by the amount of the exceeding time, or use the Erase function to create free disk space as described below in order to move the ABS END point.
Do not copy data and paste it partially over itself (same track and part of the same time frame). This will alter both the copy source data and the data currently contained in the clipboard. If you accidentally do this, use the Undo function as explained in the following section. You will be unable to restore the original data if you proceed with editing without first performing the Undo operation. You can also paste the move data repeatedly by specifying the number of repeats (1-99). The difference between "Move & Paste" and "Copy & Paste" is that moving data will cause the source sound data to move to the Clipboard, and then to the destination, and the data in the source or in the Clipboard will be erased. This operation is available with any Time Base.
1-3. Copy & Paste Undo/Redo
If you wish to restore data that existed before you executed the Copy & Paste function, press the UNDO key to restore the status obtained before you pasted the data. Pressing the REDO key after pressing the UNDO key will restore the status before the Undo operation (that is, after pasting). The Undo and Redo functions are effective only when the D-160 is stopped. After the UNDO key or REDO key is pressed, the display will show "Undo" or "Redo", and "COMPLETED!" and return to the previous screen.
You can use the undo/redo functions while the D-160 is in the stop mode. Under the following circumstances, you will be unable to use the undo/redo functions:
1.If you make a new recording, 2.If you make a new edit (Copy & Paste, Move & Paste, Erase), 3.If the Auto Punch In point was passed in play or record mode while Auto Punch mode
was on, or
4. If you turned off the power to the D-160, then turned it back on. 5. If you use the Program Change function.
2. Move & Paste
The Move & Paste function moves sound data to the Clipboard, and pastes the data in the same track or another track. You can specify the number of repeats of the paste operation (1-99) to paste data repeatedly. The difference between the Copy & Paste and the Move & Paste operation is that, after the Move & Paste operation, the source data and the data on the Clipboard will be removed. You can use this function with any Time Base.
* To perform the Move operation, you first need to set the start point (Clipboard In point) and the end point (Clipboard Out point) of the data to be moved, and the move source track. To perform the Paste operation, you need to set the start point (Auto Punch In point) and the paste destination point.
2-1. Moving
First, you need to specify the area to be moved (using the Clipboard In/ Out points and move track).
* The following procedure is based on data with the ABS Time Base. To change the Time Base to MTC or MIDI BAR/BEAT/CLK, press the DISP SEL key while pressing and holding down the EXECUTE/YES key. * Before you start working, restore the default settings on the D-160. * Do not change Programs or sampling rates until a session is complete.
ABS END of Track 1 and 2 ABS END of Track 5 and 6 ABS END of Track 3 and 4
Track 6 Track 5 Track 4 Track 3 Track 2 Track 1
Any point
Erasing area
3-4. Undo and redo of the erase operation
3-5. Erasing specific data (Program erase)
Here, erase all data recorded in any program that is no longer necessary. Unlike the "erasing the program" explained in "Recording/Playback", the program number will remain intact and other settings will all be in the initial state same as when the New Program was made (at completion of erase, ABS 0=ABS END). Therefore, the tempo map setting and program title will be in the initial figures.
Note that the UNDO/REDO function cannot be used at Program Erasing.
The D-160 will enter the Program Setup mode, and display the message Select PGM!, and then the current Program number and title. (The Program number and SURE? will flash.) Example:
Select PGM!
P02 [*****
(02 flash, 02 is the current program number)
2. Turn the JOG dial to select the number of a Program you wish to erase.
The selected Program number will flash. (Can not use "New Program?.")
3. Press the ERASE key.
The message
Erase PGM**? (where, ** is the selected Program number) appears on
the display, and SURE? will flash.
4. Press the EXECUTE/YES key.
When the erase operation is completed, the display changes to the
Title Edit PGM**?
menu in Setup mode, where you can name the Program from which you erased the data.
* To name the Program, follow the explanation on page "147" regarding the 2-4. Title Edit PGM? menu in Setup mode. If you do not wish to name the Program, press the STOP button or the EXIT/NO key. The display will change to the ABS indication, with the Program number unchanged. The title of the Program is erased, and the Program will use a temporary title.
D-160 Owner's Manual (Saving and loading data)
Saving and loading data
The D-160 allows you to select the data (audio data and Setup data) from a current Program and save it to a DAT machine as an S/PDIF digital signal or to an adat machine as an adat digital signal, or save it to a SCSI device. You can also re-load the saved data to the D-160. In particular, using a SCSI device enables you to save and load the data of all Programs (up to 99 Programs), as well as an individual Program. These save and load functions are convenient when you wish to store Programs (complete or in progress) temporarily to a DAT, adat, or SCSI device to clear enough space on the internal hard disk to make new recordings.
8. Press the EXECUTE/YES key again.
Save Trk? 1-16 (1 is flashing) appears on the display and you can select tracks to save. While 1 is flashing, rotate the JOG dial to select 1->9->17. To select 8->16->24, use the SHUTTLE or press the HOLD/> key to flash 16 and rotate the JOG wheel. You can select one of the following track combinations: 1-8, 1-16, 1-24, 9-16, 17-24. (Tracks 17-24 are additional tracks. Selecting 1-24 or 9-24 will cause the additional tracks to be saved along with the real tracks.)
Rec Start DAT! (Start recording on the DAT) or Rec Start adat! (Start recording on the adat) appears on the display, and SURE? flashes.
10. Confirm that the external device is syncing with the digital input signal, and start recording on the external device (DAT or adat).
Setting a START-ID (DAT) or a locate point at the recording start point will facilitate future loading operations.
11. Confirm that the recording on the external device has started, and press the EXECUTE/YES key. (REMAIN will light.)
The save operation starts, and the time required for the save operation appears on the display and a few seconds later, it will start counting down. This few seconds delay is due to the pilot signal which is recorded to mark the beginning of the Program to facilitate future load operation. Therefore, the actual save operation starts when counting down starts. Two tracks are saved each time in the order of Track 1 and 2, 3 and 4, etc. to a DAT machine. Eight tracks are saved each time in the order of Track 1-8, 9-16, etc. to an adat machine. The level meter indication during save of DAT will always be for only tracks 1 and 2 and always for tracks 1~8 in save of adat.
12. When the save operation is complete, COMPLETED! flashes on the display. 13. Press the STOP button or the EXIT/NO key to quit the Setup mode. The display will return to the previous time base indication.
To cancel the operation or restore the indication shown before you pressed the EXECUTE/YES key, press the STOP button or the EXIT/NO key. Pressing one of these keys repeatedly takes you to the previous layer, finally quitting the Setup mode, and the display will return to the previous time base indication. If you press the STOP button or the EXIT/NO key any time after you execute the save operation but before it is complete, the saved song data will be invalid.
* Refer to page "168" for more information on the 2-23. Save PGM? menu in Setup mode.
2. Loading the data using DATA IN
Connecting the external device
Connect DATA INPUT 1-8 connectors of the D-160 to the digital output connectors on the external digital device.
* The D-160 has DATA INPUT connectors for an S/P DIF digital signal (OPTICAL) and for an adat digital signal. These connectors have the same shape but carry different information. * Use the DATA INPUT 1-8 connector to load data. Do not use the DATA INPUT 9-16 connector. * When save/load using DAT and adat, independent save/load in 8 track units is possible. In this case, the data in 8 track units are not distinguished as track 1~8 or 9~16 but simply handled as eight track data. Therefore, as this 8 track data is compatible with D-90 if it is in 8 track units (any one combination of 1~8, 9~16 or 17~24), data saved from D-160 can be loaded in tracks 1~8 of the D-90. In this case, data in the tracks which was not loaded will remain intact.
* See Before Operation section 3. Time base for the time relation between MTC and ABS or BAR/BEAT/CLK. * See page "120" MIDI synchronization function for details of the MTC sync.
* Initial setting : 00h 59m 57s 00f 00sf * Available setting : 00h 00m 00s 00f 00sf ~ 23h 59m 59s 29f 99sf * This setting is applicable song by song. * This setting can be saved or loaded as a part of the song data. * The setting is memorized even when the power is off.
2. With the JOG dial, choose OFFSET.
The display will show the current setting. In the case of initial setting, it will show 00h 59m 57s 00f 00sf.
The s , second digits, display will start flashing which is asking you to specify the second digit of the offset time you want.
4. Use either the HOLD/> key or SHUTTLE dial to choose time digits, i.e. h, m, s, f, sf. Then, use the JOG dial to enter the required time value that you want to register.
The available setting is from 00h 00m 00s 00f 00sf to 23h 59m 59s 29f 99sf.
5. Press the EXECUTE/YES key after you have entered the required Offset.
The MTC Offset will now be registered and the display will then go back to Item 2 above. * Press either the STOP button or EXIT/NO key to return from the second step menu to the first or to quit SETUP mode. The menu will go backwards each time you press either key.
We recommend you set about three seconds of preroll time because in the MTC OFFSET of 00h 59m 57s rather than 01h 00m 00s, considering the preparation time to start the external sequencer in the event that you have chosen ABS in the MTC OFFSET mode.
2-11. MTC Offset Mode Setting (MTC Offset?)
If you choose the MTC as the MIDI sync signal in the previous section 2-8. MIDI Sync Signal Output Setting, you need to set up this mode. This mode chooses the MTC time with offset, which you have already set in the previous section, to start either from the ABS 0 position or from the 001 BAR 1 BEAT 00 CLK on the tempo map.
* See Before Operation section 3.Time base for the time relation between MTC and ABS or BAR/BEAT/CLK. * See page "120" MIDI synchronization function for details of the MTC sync.
* Initial setting : ABS * Available setting : ABS, BAR * This setting is applicable song by song. * This setting can be saved or loaded as a part of the song data. * The setting is memorized even when the powering is off.
12 4E (<count=01><repeat count>): move paste command 12 4E (<count><repeat count><mmc track>): move paste command
When this command is received, D-160 will paste the sound data which have been move clipped in the clipboard, for the number of times specified by <repeat count> on the same track from the pre-registered auto punch in point as the starting point. At the same time, the move clipped original sound data will be erased (data "0" is written in). However, when sound data length in the clipboard is less than 10ms, specifying the <repeat count> will be limited to "01." Also, by specifying the <mmc track>, paste operation can be executed on other tracks in mono (one track unit) or stereo units (tracks 1&2, 3&4, 5&6. 15&16). Since time corresponding to length of the move clipped sound data is required to complete the move paste operation, D-160 will immediately reply with "32 4E (<edit message=02 (active)>)" after receiving the command. Following completion of the move paste operation, "32 4E (<edit message = 01 (completed)>)" will be sent.
D-160 Owner's Manual (MMC/FEX List/Maintenance/Specifications) If paste cannot be executed due to improper figures of the previously registered auto punch in point, insufficient disc capacity, no sound data is in the clipboard, etc., the corresponding <edit message> will be replied.
12 4F (<channel><channel>): track exchange command (Exclusive command for FDMS-3.)
When the D-160 receives this command, the track can be exchange between the specified <channel><channel>. Especially, if the first <channel=0>, then exchange by grouping will be executed between channel 1-8 and channel 17-24, and if the next byte <channel=0>, then the exchange will be between channel 9-16 and channel 17-24. If it cannot be executed for some reason, an error message will be sent back.
12 50: all erase current program command (Exclusive command for FDMS-3.)
When the D-160 receives this command, all audio of the current program will be erased to return it to the initial state of compiling a new program. As execution of all erase is completed in a comparatively short time, the D-160 will reply with "(<edit message=01 (completed)>)" immediately after completion of exchange. If it cannot be executed for some reason, an error message will be sent back.
13 3E: product new program command (Exclusive command for FDMS-3.)
When the D-160 receives this command, a new program is compiled and the current program is transferred to the new program. As compilation of the new program is comparatively short time, it is replied with "33 3E (<edit message=01 (completed)>)" immediately upon completion of execution. If it cannot be executed for some reason, an error message will be sent back.
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