Fostex MR8-HD
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Fostex MR-8MKII 8-Track Digital Recorder SilverThe Fostex MR-8 Mk II Digital Multitrack Recorder makes capturing your music a snap thanks to its intuitive design and wealth of controls. All of the unit's major controls are placed on the top panel for easy access and a smooth workflow. Killer digital effects are built right in, as well as guitar amp and microphone simulators and handy mix-down effects. USB connectivity makes it simple to transfer your data for computer editing or CD burning with an external burner. The MR-8 Mk II records ... Read more
Details
Part Number: MR-8MKII Silver
UPC: 636827006736
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Manual
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Fostex MR8-HD
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Also raise the [PHONES VOL] control gradually to adjust the headphones level. (If you are using a powered monitor speaker for monitoring, adjust the level control of the powered speaker.)
<Note>: The demo song is protected and you cannot overwrite or erase it. Therefore, you cannot make recording in this condition. If you want to make new recording while keeping the demo tape on the hard disk, see "Creating a song for recording" on the next page. If you do not keep the demo song, carry out either of the following operations.
<Hint-1>: While listening to the playback sound, adjust panning setting of tracks 1 through 4, as well as try to adjust the internal effects (reverb/delay) (see page 60). 4) When the demo song ends, press the [STOP] key to stop the recorder. <Hint-2>: To listen to the demo song again:
When the recorder is stopped after listening to the demo song, press the [REWIND] key while holding down the [STOP] key. The recorder instantly moves back to the beginning of the demo song (see page 48). Then pressing the [PLAY] key starts playback from the beginning of the demo song.
Release the song protection (see page 101).
Then, start recording (overwrite recording) from the beginning of the demo song, or delete the demo song from the hard disk. If you delete the demo song, create a new song (see the next page) and make recording to the new song.
Format the hard disk (see page 124) and make recording.
Because a new song is automatically created after formatting the disk, you can start recording without the need of creating a new song manually.
Creating a song for recording
This section describes how to create a new song for recording on the hard disk, while keeping the demo song. In the following procedure, it is assumed that the MR-8HD is stopped at the beginning (ABS ZERO) of the demo song.
1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the menu selection screen, where "<< Back" is highlighted initially.
Rotate the [MENU/ENTER] knob to select "- - -:(New Song)", and press the [MENU/ENTER] knob.
The display now shows the screen for entering a new song name. The rightmost character on the default song name is flashing (in the example below, "2" of "Song02" starts flashing).
<Note>: By selecting "<< Back" and pressing the [MENU/ENTER] knob, the display returns to the previous screen. You can also return the display to the previous screen by pressing the [REWIND] key.
INPUT A -> Track 2 INPUT B -> Track 4 INPUT C -> Track 7 INPUT D -> Track 8
Recording onto a single track
You can record onto any one of tracks 1 through 4. When making recording to a single track, you can record a signal fed to the [INPUT A] channel. The following describes the procedure for recording an acoustic guitar onto track 1 via a microphone. We assume that Song02 is loaded and no sound is recorded to Song02. See "Creating a song for recording" on page 31 for details about how to create a song.
INPUT A SELECT INPUT A BAL INPUT B BAL
Preparation for recording
1) Connect a microphone to the [BAL] or [UNBAL/GUITAR] input connector of the [INPUT A] channel.
Press the [REC SELECT] key for track 1.
Track 1 is record armed and the [REC SELECT] key for track 1 starts flashing. On the home screen, the remaining time is shown, while "1" for the track number changes to "A".
<Note>: You can supply the phantom power
to a condenser microphone connected to the [BAL] XLR connector (see page 128). Note that you cannot supply the phantom power via the [GUITAR/UNBAL] phone connector.
Set the [INPUT A SEL] switch to "MIC/LINE".
<Note>: You can apply the mic simulation
as insert effects when the [INPUT A SEL] switch to "MIC/LINE" (see page 58).
Set track fader 1 and [MASTER] fader to the nominal position (marked by ).
Raising these faders allows you to monitor the input sound. If these faders are not raised, you cannot monitor the sound via headphones.
<Note>: The fader for track 1 is used to adjust the monitor level. To adjust the recording level, use the [TRIM] control of the [INPUT A] channel.
Starting recording
7) While holding down the [RECORD] key, press the [PLAY] key to start recording.
The guitar is recorded.
Press the [RECORD] key once (the key indicator starts flashing).
Track 1 (which is record armed) now enters " is the input monitor mode and " shown on the home screen.
Though tracks 7/8 are in the input monitor mode, you can hear the track 1 signal by rotating the [PHONES VOL] control clockwise (while the meter for track 1 shows the playback level).
<Note>: If you are not satisfied with the result, use the undo/redo function to cancel the recording and try again.
While playing the keyboard, adjust the recording levels using the [TRIM] controls of the [INPUT A] and [INPUT B] channels.
Adjust the levels appropriately so that the PEAK indicators for these input channels do not light. The home screen shows the playback level of track 1 and the input levels of tracks 7 and 8, as well as the stereo L and R output levels.
YZ9 +-_0 DELETE PLAY REWIND F FWD
<Note>: Adjust each [TRIM] control properly so that the corresponding PEAK indicator does not light at the loudest part of the keyboard sound.
After adjusting the recording levels properly, press the [REWIND] key while holding down the [STOP] key to locate the recorder to the beginning of the song.
Recording onto four tracks simultaneously
You can simultaneously record up to four tracks. See page 34 for the available combinations of four recording tracks. The following describes the procedure for recording different sound sources simultaneously to tracks 1 through 4. You can make four-track simultaneous recording with any available track combination in the same manner.
1) Connect the following sound sources to the [INPUT A] through [INPUT D] channels.
[INPUT [INPUT [INPUT [INPUT A] B] C] D] -> -> -> -> Electric guitar Electric bass Microphone (vocal) Drum machine
Press the [REC SELECT] key for tracks 1 through 4.
Tracks 1 through 4 are record armed and the [REC SELECT] keys for tracks 1 through 4 start flashing. On the home screen, track numbers "1" through "4" changes to "A" through "D" respectively, showing that each input is assigned to the appropriate track. The remaining time of the hard disk is shown.
<Note>: If you connect a condenser microphone to the [BAL] XLR connector of the [INPUT C] channel, you can supply the phantom power to the microphone (see page 128).
Set the [INPUT A SEL] switch to "GUIT DIST".
You can add distortion of the internal effects to your guitar sound.
<Note>: You can apply the amp simulation as insert effects when the [INPUT A SEL] switch is set to "GUIT DIST" (see page 58).
Set the track faders 1 through 4 and [MASTER] fader to the nominal position (marked by ).
<Note>: Track faders 1 through 4 are used
to adjust the monitor levels. To adjust the recording level, use the [TRIM] controls for [INPUT A] through [INPUT D].
The recorder starts recording.
Tracks 1 through 4 (which are armed) now enter the input monitor mode and " is shown on the home screen. "
<Note>: We recommend to press the [REC SELECT] key for tracks 1 through 4 to unarm these tracks.
You can adjust the monitor level using track faders 1 through 4, as well as the [MASTER] fader and [PHONES VOL] control.
10) 6) While playing the music, adjust the recording level of each track using the [TRIM] control of each input channel.
Adjust the level appropriately so that the PEAK indicator does not light. Turning the [PHONES VOL] control clockwise raises the headphone monitor level. The screen shows the input level of tracks 1 through 4, as well as the stereo L and R output levels.
<Tip>: If you are not satisfied with the result, use the undo/redo function to cancel the recording and try again.
<Note>: Adjust the [TRIM] control of each
input channel properly so that the PEAK indicator does not light at the loudest part of the sound.
<Tip>: You can add distortion to an electric
guitar connected to [INPUT A]. Use the [DISTORTION] control to adjust the distortion level. When you add distortion, readjust the [TRIM] control.
Basic mixdown
This section describes basic mixdown which is the final process of multitrack recording. Mixdown mixes recorded materials on tracks 1 through 8 down to stereo. The mixdowned material can be recorded to an external master recorder. The MR-8HD is equipped with the [DIGITAL OUT] connector, so you can record a mixdowned signal to a digital master recorder (DAT, MD, etc.) which can accept an S/P DIF digital signal in digital domain. With the MR-8HD, you can also record a mixdowned signal internally to a new song of the MR-8HD using the track bouncing function, without the need of an external master recorder (see "Track bouncing" described later).
Delay or Reverb
Track 1 (Playback) Track 2 (Playback) Track 3 (Playback) Track 4 (Playback) Track 5 (Playback) Track 6 (Playback) Track 7 (Playback) Track 8 (Playback)
Mastering effects
Mixdown to an analog recorder
The following describes how to make mixdown recording to an external analog recorder.
MR-8HD
INPUT A SELECT INPUT A BAL INPUT B BAL INPUT C BAL INPUT D BAL L STEREO OUT R
Loop function in auto punch in/out mode
When the loop mode is active (while the auto punch in/out mode is inactive), the LOCATE A and LOCATE B points are used as the loop start and end points. When the auto punch in/ out mode is active (while the loop mode is inactive), the LOCATE A and LOCATE B points are used as the punch-in and punch-out points. When both the auto punch in/out and loop modes are active, the LOCATE A and LOCATE B points are used as the punch-in and punch-out points, while the loop function starts at "the LOCATE A point minus the pre-roll time" and ends at "the LOCATE B point plus the post-roll time, as shown below. The pre-roll time is initially set to four seconds, while the post-roll time is set to one second.
<Note>: If you set the LOCATE A point to the beginning of a song (ABS ZERO) or set the LOCATE B point to the recording end point (REC END) of a song, the pre-roll or post-roll time is ignored.
LOCATE A point
LOCATE B point
4 sec.
1 sec.
LOOP START point
LOOP END point
Using the loop function in the auto punch in/out mode reduces the number of key presses, allowing you to concentrate on playing.
LOCATE A point (Punch in point) LOCATE B point (Punch out point)
You can change the pre-roll and post-roll time within the range between 0.1 and 10.0 seconds (in 0.1 second steps) in the menu mode (see page 126).
Locate function
The following describes the locate functions, which allow you to immediately skip to a specified point in a song.
Time locate
Regardless of the current recorder position, you can locate to the beginning (ABS ZERO) of the song or the recording end (REC END) of the song.
Locating to the beginning (ABS ZERO) of a song
While the recorder is stopped, press the [REWIND] key while holding down the [STOP] key.
The MR-8HD immediately locates to the beginning of the song (ABS ZERO) and stops.
ABS ZERO
The current position
REC END
MASTER
[STOP] key + [REWIND] key
Locating to the recording end point (REC END) of a song
While the recorder is stopped, press the [F FWD] key while holding down the [STOP] key.
The MR-8HD immediately locates to the recording end of the song (REC END) and stops.
[STOP] key + [F FWD] key
Locating to the LOCATE A or LOCATE B point
You can set the desired point of a song as the LOCATE A or LOCATE B point. The LOCATE A and B points can be used not only for locating, but also for auto punch in/out, play modes and part editing, etc.
The display now shows the system menu screen, where "<< Back" is highlighted.
Details of each effect type
Simulates reverberation in a medium-sized room. When you select "ROOM", you can adjust the reverb time using the [REVERB/ DELAY TIME] control. Simulates reverberation in a hall with moderate early reflection. When you select "HALL", you can adjust the reverb time using the [REVERB/DELAY TIME] control. Simulates a plate reverb with a wide frequency range. When you select "PLATE", you can adjust the reverb time using the [REVERB/DELAY TIME] control. Adds delay effects. You can select the desired delay types using the "Delay Type" item of the System menu in the menu mode (you can easily access to the "Delay Type" setting screen by a long press of the [DELAY] key). Three delay types are available: Mono, L-R and Diff. See below for details. When you select "ROOM", you can adjust the delay time using the [REVERB/DELAY TIME] control.
Rotate the [MENU/ENTER] knob to select "Delay Type" and press the [MENU/ENTER] knob.
The current delay type starts flashing and you can now select from among three options shown below ("L-R" is initially selected).
You can choose from among the following three delay types.
Adjusting the effect send levels
To apply the effect (reverb or delay) to tracks 1 through 4, adjust the [EFFECT SEND] control for each track to adjust the level of the track signal sent to the effect processor. In the example as illustrated below, tracks 1 and 2 signals are sent to the effect processor.
L-R Mono Diff 4)
L-R delay (default) Mono delay Diffusion delay
Rotate the [MENU/ENTER] knob to select the desired delay type and press the [MENU/ENTER] knob.
The selected delay type is set, while the display returns to the previous screen.
Press the [STOP] key to quit the menu mode.
Adjusting the delay/reverb time
You can adjust the reverb time or delay time using the [REVERB/DELAY TIME] control, depending on the selected effect type.
Selecting the desired effect type
Three mastering effect types are available. You can select the desired type using the [MASTERING] keys (POWERFUL, NATURAL and BRIGHT).
POWERFUL NATURAL BRIGHT
POWERFUL Adds power to the sound. Good for rock.
NATURAL
Slightly adds power to the sound. Good for acoustic music. Add brightness to the sound. Good for use when the mixed sound is dark.
BRIGHT
Each effect type has the following character. Select the appropriate type.
<Note>: By activating the mastering effect, the output level raises. Therefore, be careful of the level change when monitoring via headphones or monitor speakers, as well as when adjusting the recording level of an external recorder.
MR-8HD Owners Manual (Track bouncing)
Track bouncing
This chapter describes track bouncing which is an important function in the recording process. The track bouncing mixes several tracks and records onto other two tracks. By using this function, you can record more sound materials to the MR-8HD tracks. Three track bouncing modes are available: (1) (2) (3) Bouncing tracks 1 through 4 to tracks 5/6. Bouncing tracks 1 through 6 to tracks 7/8 Bouncing tracks 1 through 8 to tracks 7/8 of a new song.
In any mode, you can apply a reverb (or delay) to tracks 1 through 4 when bouncing to two tracks in stereo. Furthermore, you can apply the mastering effect to the mixed signals. You can also execute track bouncing while mixing sound sources from inputs A through D.
Preliminary knowledge
Before executing track bouncing, read "Track bouncing example" below and "Track bouncing signal flow" on the next page.
Track bouncing example
You can record more than eight materials using the track bouncing function as shown in the following example.
<Step 1> Make recording to tracks 1 through 6.
<Step 2> Bounce tracks 1 through 6 to tracks 7/8.
<Step 3> Delete tracks 1 through 6.
Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8
<Step 4> Overdub new materials to tracks 1 through 4.
<Step 6> Delete tracks 1 through 4.
<Step 5> Bounce tracks 1 through 4 to tracks 5/6.
120 180
90 120
Setting the signature map
The display now shows the first page of the menu selection screen, where "<< Back" is high lighted initially (selecting "<< Back" returns to the previous screen). You can also return to the previous screen by pressing the [REWIND] key.
Rotate the [MENU/ENTER] knob to select "Signature Map" on the second page, and press the [MENU/ENTER] knob.
The display shows the signature map screen on which the current time signature events are listed. Each event specifies the bar number and time signature. By default, "1Bar -> 4/4" and "---Bar -> ---" are listed. In this condition, the song is played in 4/4 from the beginning to the end. "---Bar -> ---" is used to create a new event.
The display now shows the song editing screen, where "<< Back" is highlighted.
The procedure example below shows how to add the following events to the signature map.
Bar 1 through bar 3: Bar 4 through bar 7: Bar 8 through bar 11: Bar 12 through bar 15: Bar 16 through the last bar: 4)
4/4 3/4 4/4 5/8 3/4
Rotate the [MENU/ENTER] knob to select "Sig. = 4/4", and press the [MENU/ENTER] knob.
"4/4" starts flashing and you can now set the time signature.
Rotate the [MENU/ENTER] knob to select "---Bar -> ---", and press the [MENU/ENTER] knob.
The display now shows the screen for setting the new time signature event, where "<< Back" is highlighted.
Rotate the [MENU/ENTER] knob to select the desired time signature, and press the [MENU/ENTER] knob.
In this procedure example, enter "3/4". The display returns to the previous screen.
Rotate the [MENU/ENTER] knob to select "Bar = 2Bar", and press the [MENU/ENTER] knob.
"2Bar" starts flashing and you can now set the bar number.
Rotate the [MENU/ENTER] knob to select "[ENTER]" at the bottom, and press the [MENU/ENTER] knob.
The new time signature event is set and the display shows the screen as below. In this condition, the song is played in 4/4 from bar 1 to bar 3 and in 3/4 from bar 4.
Rotate the [MENU/ENTER] knob to select "Tempo Map" on the second page, and press the [MENU/ENTER] knob.
The display shows the tempo map screen on which the current tempo events are listed. Each event specifies the bar/beat position and tempo. By default, "1Bar 1 -> 120 bpm" and "---Bar - -> ---bpm" are listed. In this condition, the song starts in 120 bpm and there is no tempo change. "---Bar - -> ---bpm" is used to create a new tempo event.
"2Bar" starts flashing and you can now set the bar number. You can enter the bar number between 1 and 999.
"120bpm" starts flashing and you can now set the tempo. You can enter the tempo between 30 and 250.
10) 7) Rotate the [MENU/ENTER] knob to select "Beat = 1 ", and press the [MENU/ENTER] knob.
"1 " starts flashing and you can now set the beat number. You can enter the beat number between 1 and 8.
Rotate the [MENU/ENTER] knob to enter the desired tempo, and press the [MENU/ENTER] knob.
In this procedure example, enter "180bpm". The display returns to the previous screen.
The new tempo event is set and the display shows the screen as below. In this condition, the song is played in 120 bpm from the beginning to bar 4/beat 1 and in 180 from bar 4/beat 2 to the end.
Rotate the [MENU/ENTER] knob to enter the desired beat number, and press the [MENU/ENTER] knob.
In this procedure example, let's enter "2 ". The display returns to the previous screen.
Rotate the [MENU/ENTER] knob to select "Tempo = 120bpm", and press the [MENU/ENTER] knob.
Repeat steps 4 through 11 until creating all necessary tempo events.
Editing a tempo event
You can edit a tempo event.
1) On the tempo map screen, rotate the [MENU/ENTER] knob to select the event you want to edit, and press the [MENU/ENTER] knob.
As with the description on the previous page, the display now shows the screen for setting the event. For example, let's select "12Bar 1 -> 120bpm".
To exit the menu mode, press the [STOP] key, or select "<< Back" and press the [MENU/ENTER] knob repeatedly.
Notes on exporting a file
<Note>: You can export only a stereo WAV file which is converted from a pair of mono WAV files on tracks 7/8, as described earlier in "WAV file conversion". A mono WAV file or undo file cannot be exported to a personal computer. See the next page for details about the exportable files. <Disk protection>
<Note>: Only Windows Me, 2000 and XP computers, as well as Macintosh computers with OS X or higher, can be used with the MR-8HD. Other computers cannot be used. Check your computer before making connection.
By default, the disk protect function which is effective in the USB mode is set to On. In this condition, the MR-8HD can export data to a personal computer but cannot import data from a computer. This is for protecting the MR-8HD internal hard disk from importing a file from a computer inappropriately and destroying the MR-8HD song data. You can enable or disable this function, however, we recommend using the MR-8HD by setting it to On. If you use the MR-8HD by setting the disk protect function to Off, read Archiving a song on page 95 before using. See page 94 for details about how to make the disk protection setting.
<Note on backup>
When exporting song data on the hard disk to a personal computer for backup, always export the whole song folder. You cannot export individual track data. See page 95 for details. See Archiving a song on page 95 for details about song data backup.
Exporting a WAV file to a personal computer
The following describes the procedure for exporting a WAV file to a Windows ME computer.
#####001.wav
*********.wav
Converted stereo WAV files are located in the "2 MIX" folder in the Song folder, as shown below. So you can export only a stereo WAV file in the "2 MIX" folder (indicated by an arrow). Note that, if you export a WAV file which is located in a folder other than the "2 MIX" folder, the MR8HD may malfunction. 5) 6)
#####002.wav
<Note>: By default, the disk protect function is enabled. In this condition, when the MR-8HD enters the USB mode, <DISK PROTECTED> is shown in the USB screen, as above. <Note>: While the MR-8HD is in the USB mode, all keys except the [STOP] key are ineffective. Pressing the [STOP] key exits the USB mode.
Connect the MR-8HD to a personal computer using a USB cable. Open "My computer" on the computer screen.
You see the "Removable disk" drive added on the computer. The first time you connect the MR-8HD, the device driver is installed automatically.
#####003.wav
#####008.wav
Turn on the power of the personal computer and the MR-8HD. Press the [MENU/ENTER] knob to enter the menu mode.
Open the added Removable disk drive, and select the stereo WAV file in the desired song folder, then copy to the computer.
Rotate the [MENU/ENTER] knob to highlight Disk Protect, and press the [MENU/ENTER] knob.
The current setting (the default is On) flashes.
<Note>: When you enter the USB mode while the disk protection is disabled, the screen as below is shown. In this condition, the hard disk is read/ write enabled and you can bi-directionally transfer song data between a computer and the MR8HD.
Archiving a song
You can archive song data recorded by the MR-8HD by using either of the following methods.
(1) Using the WAV Manager supplied by Fostex
The WAV Manager converts each track data to a single mono file. Data is compressed so you can save the file in small size to a personal computer. This method is useful for exporting data to a PC software application for multitrack recording. For details about how to use the WAV Manager, see the owner's manual supplied with the WAV Manager. You can download the WAV Manager from Fostex web site (http:www.fostex.co.jp).
(2) Using drag & drop technique
You can copy a song folder using drag & drop technique. This method allows saving all data in the folder (including the history data, etc.).
Exporting data to a personal computer
1) 2) 3) Connect the MR-8HD to a personal computer via USB, and open the root folder.
You can copy each song folder in the root folder to the personal computer.
Copy a desired song folder to the personal computer using drag & drop technique. After making copy, exit the USB mode.
<Note>: When drag & drop the folder on your personal computer, use the "copy" function. If you use the "move" function, not only the song on the MR-8HD is deleted but also other songs on the MR-8HD may be destroyed. We recommend to enable the disk protection (the default is "enabled") when executing data copy.
Using this method, you can also copy the hidden folder which includes hidden files "deleted" by the MR-8HD song management operation. Copied hidden files can be used as a normal song files by turning off the hidden attribute by the computer.
The display shows "Please Wait", immediately followed by "Completed" when the MR-8HD completes the paste operation. If you want to cancel the part paste operation, move the cursor to "[CANCEL]" on the screen, and press the [MENU/ENTER] knob.
Moving the part(s)
You can move the desired part(s) of the desired track(s) to the other desired track(s). The part move operation can be made only within the current song. After the part move operation is carried out, the source part(s) becomes silent.
Rotate the [MENU/ENTER] knob to select "Move Part >", and press the [MENU/ENTER] knob.
The display now shows the screen for selecting the source track(s) and destination track(s) of the move operation. Initially, "<<Back" is highlighted.
<Note>: You cannot move data of a song protected. Release the protection before moving data.
You can now select the move source track(s) by rotating the [MENU/ENTER] knob. The available options are: 1 through 8 (mono track) 1/2, 3/4, 5/6 and 7/8 (stereo tracks)
Rotate the [MENU/ENTER] knob to select the move source track(s), and press the [MENU/ENTER] knob.
You can now select the move destination track(s) by rotating the [MENU/ENTER] knob. The available options are: 1 through 8 (mono track) 1/2, 3/4, 5/6 and 7/8 (stereo tracks)
The display now returns to the part edit menu screen, where Move Part > is highlighted.
for the move source and destination.
The display returns to the screen where "Dest. Track = *" is highlighted.
The display shows "Please Wait", immediately followed by "Completed" when the MR-8HD completes the move operation. If you want to cancel the move operation, move the cursor to "[CANCEL]" on the screen, and press the [MENU/ENTER] knob.
Exchange the part(s)
You can exchange the parts between the desired tracks. The part exchange operation can be made only within the current song.
ABS ZERO LOCATE A point LOCATE B point REC END
Rotate the [MENU/ENTER] knob to select "Change Part >" in the second page, and press the [MENU/ENTER] knob.
The display now shows the screen for selecting the source track(s) and destination track(s) of the exchange operation. Initially, "<< Back" is highlighted.
<Note>: You cannot exchange data of a song protected. Release the protection before exchanging parts.
You can check the parts by playing back between the LOCATE A and LOCATE B points (see page 44).
Is the digital recorder set correctly for recording the signal fed to the digital input?
See the manual of the digital recorder for details about the setting.
Troubles for playback
During playback, the recorder suddenly executes locating.
I press the [PLAY] key while holding down the [STOP] key, but I cannot execute loop playback.
Is " display?
" or "
" shown on the
Are the LOCATE A and LOCATE B points set correctly?
By default, both of these points are set to the beginning of a song (i.e. "0m00s000ms" or "-2bar 1 00clk"). In this condition, you cannot execute loop playback. Also, if the LOCATE B point is earlier than the LOCATE A point, you cannot execute loop playback.
If so, the play mode is set to the auto return or loop mode. Press the [PLAY MODE] key until "Off" is selected.
Cannot monitor the playback sound.
Are the track fader(s) for the playback track(s) and the [MASTER] fader brought up to the appropriate positions?
Raise the fader(s) for the track(s) you want to monitor, as well as the [MASTER] fader. If you monitor via headphones, also raise the [PHONES VOL] control.
Troubles for effect
I cannot apply the effects.
I cannot apply the mic simulation effects.
Are the [EFFECT SEND] control for the track you want to apply the effect and track fader raised appropriately?
Is the [INPUT A SEL] switch on the rear panel is set to "MIC/LINE" position?
Raise the [EFFECT SEND] control(s) for the track(s) (1 through 4) you want to apply the effect to send signal(s) to the internal digital effects. Also, make sure that the fader(s) for the track(s) you want to apply the effect is(are) raised.
To apply the mic simulation effects to [INPUT A], the [INPUT A SEL] switch on the rear panel must be set to "MIC/LINE" position. When you set the switch to any other position, you can use the amp simulation effects for insert effects.
Troubles for USB connection
Cannot export a WAV file to a personal computer.
The MR-8HD drive icon is not shown on the personal computer screen.
Is the USB cable connected correctly?
Check the connection, as well as the USB cable.
Is the personal computer meets the requirement?
The MR-8HD can export a WAV file to a personal computer which runs on any of the following OS systems. Windows Me, 2000 or XP Macintosh 0S X or higher

M R. 8H D M R.8 m k I I
Dig ital Multitrackers
MR-8HD Main Features
. 8H D MR
8 Recording Tracks to Hard Drive High quality sound - 16-bit resolution at 44.1 kHz without quality-sapping compression
M R.8 m k I I
4 track Simultaneous Recording Great for capturing multiple instruments / vocal parts 4 XLR Inputs With phantom power and trim control Extended Recording Time More than 15 hours of 8-track recording at CD quality Full 8-track bouncing Mix-down all tracks in stereo FAT32 Disc Format and WAV Recording Plus USB port for easy transfer of recordings to PC with WAV Manager software S/P DIF Digital Out For digital mastering to external CD recorder, MD etc. Fantastic Built-In Digital FX Including reverbs, delays, guitar amp simulations and microphone simulations Analog Guitar Distortion Plug a guitar right in - awesome distortion available with dedicated control knob Direct CD-RW Connection Master direct to externally connected USB CD-RW (no PC required)
MR-8mkII Main Features
MR-Series Digital Multitrackers
Their ease of use is only matched by their uncompromising sound quality and huge feature lists.
The Fostex MR-Series are the easiest route into digital multitracking. With their easy to use cassette-like controls youll be creating your next hit within minutes of powering up and pluggin in - it doesnt get any simpler. But dont confuse ease of use with a lack of features as these machines offer awesome, un-compressed sound quality, phantom powered mic inputs, sparkling in-built digital effects, guitar amp and microphone simulation plus crunching analog guitar distortion. Whether you go for the MR-8HD with its large built-in hard drive, 4 fully-featured inputs and 4-track simultaneous recording, or opt for the convenience of the battery or mains powered MR-8mkII which records direct to CompactFlash, youll have everything you need.
MR-8HD 8-track recording to internal HD
All the essential controls are right where you need them - no confusing menus to wade through to crank up the built-in guitar distortion, its right there on the top panel. Real knobs. Real faders. The MR-8HD features 4 balanced phantom powered XLR / unbalanced jack inputs. The 8 tracks record at true uncompressed CD quality to the internal hard drive, theres the facility for 4 track simultaneous recording, built-in mic and guitar amp simulation, reverb / delay and cool mastering effects. Plus, the USB interface and the WAV file recording make it a snap to transfer recordings to and from a PC for further editing / CD burning.
8 Recording Tracks to CompactFlash High quality sound - 16-bit resolution at 44.1 kHz without quality-sapping compression 2 track Simultaneous Recording Great for capturing multiple instruments / vocal parts 2 XLR Inputs With phantom power and trim control Extended Recording Time LP Mode (16-bit/22.05 kHz) doubles recording time Full 8-track bouncing Mix-down all tracks in stereo WAV Recording High Speed USB port for easy transfer of recordings to PC with WAV Manager software Mains Power or Battery Operation Approx. 4 hours operation time with batteries Fantastic Built-In Digital FX Including reverbs, delays, guitar amp simulations and microphone simulations Analog Guitar Distortion Plug a guitar right in - awesome distortion available with dedicated control knob Direct CD-RW Connection Master direct to externally connected USB CD-RW (no PC required)
MR-8mkII 8-track recording to CompactFlash
Quite possibly the dream solution. The ultra-convenient MR-8mkII features superb uncompressed multitrack recording to CompactFlash cards with battery or mains power. This makes it great for instant capture of your inspiration wherever you are; swirling guitar at the beach, mega vocals in an abandoned factory, you name it. You dont even need a microphone - its got one built in. 2-track simultaneous recording is offered, as well as all the effects, simulators and guitar distortion features of its bigger brother. New for the mkII is a High Speed USB port making for faster transfer of files to a PC for further editing.
MR-8HD Interfacing 1 Input A: Unbalanced guitar input or Balanced XLR mic input 2 Insert point (TRS phone jack) 3 Inputs B, C, D Inputs: Balanced XLR and unbalanced jack 4 Master Stereo Out x Headphone Outs with level control
6 USB connector 7 USB Host 8 MIDI Out
9 Optical S/P DIF Out 10 Footswitch
MR-8HD Specifications
RECORDING / PLAYBACK Recording Medium Recording Time Sampling Frequency Quantization A/D & D/A Converters No. of Recording Track No. of Simultaneous Rec. Recording/Reproduction Dynamic Range T.H.D. INPUTS/OUTPUTS Analog In (4ch) Connector Input Level Input Impedance 3.5 inch, hard disk (E-IDE type) Approx. 943 mins (8-track on 40GB) 44.1 kHz (Format FAT32) 16-bit linear (non-compression) 24-bit Delta-Sigma 8 tracks maximum 4 tracks Frequency 20 Hz - 20 kHz 88dB or more (typical) 0.05% or less (typical) XLR-3-31 type (Pin2:hot) and 6mm TRS phone -48dBV (MIC) - +4dBV (LINE) 1.5k ohm or more (MIC/BAL) 40k ohm or more (LINE/UNBAL) 500k ohm or more (GUITAR/UNBAL) Stereo Out (L, R) Connector Output Level Load Impedance Headphones Connector Max. Output Load Impedance MIDI Out Connector Foot Switch Connector Digital Out Connector Format USB 2.0 Hi-Speed USB 1.1 Host GENERAL Dimensions Power Requirement Power Consumption
GETTING A GREAT SOUND MADE EASY
Mic and Amp Simulation
Getting a great vocal or guitar sound has never been easier! Just plug your mic or guitar into Input A (no DI boxes, no pre-amps required) and choose from two types of insert effects: microphone or amplifier simulation. These effects can be used during recording and emulate popular microphone types and guitar amps. 3 types of mic simulation are offered: Dynamic (Professional dynamic microphone) Condenser (studio condenser microphone) Tube (Studio tube microphone) 3 types of guitar amp simulation are offered: Brit Stack (British 800-series tube guitar head) US Metal (High gain metal guitar amplifier) Bass Combo (Popular tube combo amp) In addition, you have full control over the built-in guitar distortion effect. Crank it up!
6mm stereo phone -10dBV (unbalance) 10k ohm or more 2 x 6mm stereo phone 20mW or more (@32 ohm) 16 ohm or more DIN 5 pin 6mm phone Optical IEC 60958 (S/P DIF) 44.1kHz B Type connector A Type connector 312(W) x 264(D) x 88(H) mm, 3 kgs 100V - 230V, 50/60Hz 14W
MR-8mkII Interfacing 1 Input A: Unbalanced guitar input or Balanced XLR mic input 2 Guitar distortion control 3 Input B: Unbalanced line input or Balanced XLR mic input 4 Master Stereo Out x Headphone Outs with level control
6 USB connector 7 Footswitch 8 Input A selector
9 MIDI Out 10 USB Host 11 CompactFlash port
Reverb / Delay
The MR-Series also has 4 terrific types of built-in reverb/delay all featuring the newly-developed algorithm. Room reverb Hall reverb Plate reverb Delay You can apply the reverb or delay to playback signals of tracks 1 through 4 during mixdown and track bouncing.
MR-8mkII Specifications
RECORDING / PLAYBACK Recording Medium Recording Time Recording Format Sampling Frequency Quantization A/D Converter D/A Converter No. of Recording Track No. of Simultaneous Rec. Recording/Reproduction Dynamic Range T.H.D. INPUTS/OUTPUTS Analog In (Input A/B) CompactFlash Approx. 6 mins (8-track on 256MB) FAT16 44.1 kHz (normal), 22.05 kHz (LP) 16-bit linear (non-compression) 24-bit Delta-Sigma 24-bit Delta-Sigma 8 tracks maximum 2 tracks Frequency 20 Hz - 20 kHz (normal) 87dB or more (typical) 0.05% or less (typical) XLR-3-31 type (Pin2:hot) and 6mm TRS phone
-48dBV (MIC) - +4dBV (LINE) 1.5k ohm or more (MIC/BAL) 500k ohm or more (GUITAR/UNBAL) +48v (on/off selectable) 6mm stereo phone -10dBV (unbalance) 10k ohm or more 2 x 6mm stereo phone 20mW or more (@32 ohm) 16 ohm or more 6mm phone B Type connector A Type connector 286(W) x 219(D) x 67(H) mm, 1.6 kgs 100V - 230V, 50/60Hz Fostex AC Adaptor, AD12A DC12V
Input Level Input Impedance Phantom Power Stereo Out (L, R) Connector Output Level Load Impedance Headphones Connector Max. Output Load Impedance Foot Switch Connector USB 2.0 Hi-Speed USB 1.1 Host GENERAL Dimensions Power Requirement Power Supply
Mastering Effects
3 handy mastering effects are included which make getting a great sound a snap. Powerful (Adds power to the sound. Good for rock) Natural (Great for acoustic music) Bright (Gives the mix a snappy feel) You can use the mastering effects when bouncing more than one track to a stereo track or when mixing down tracks 1 through 8 to the master stereo L/R output for external mastering.
Distributor / Authorised Dealer
www.fostex.jp
Fostex Company, 3-2-35 Musashino, Akishima, Tokyo, Japan 196-0021 Tel: +81 (0)42-546-4974 Fax: +81 (0)42-546-9222
In accordance with our policy of continuous development, we reserve the right to change specifications without notice. E&OE.
Technical specifications
Full description
The Fostex MR-8 Mk II Digital Multitrack Recorder makes capturing your music a snap thanks to its intuitive design and wealth of controls. All of the unit's major controls are placed on the top panel for easy access and a smooth workflow. Killer digital effects are built right in, as well as guitar amp and microphone simulators and handy mix-down effects. USB connectivity makes it simple to transfer your data for computer editing or CD burning with an external burner. The MR-8 Mk II records in 16-bit/44.1kHz Normal Mode or 16-bit/22.05kHz LP Mode for double the recording time. Records to CompactFlash (128MB card supplied). Self-illuminating keys and a 132x64 dot-matrix keep your status up-to-date at all times. Analog guitar distortion on Input A and DSP effects including reverb and delay give you no-fuss enhancement to your recordings.
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