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Games Microsoft Xbox 360 Tomb Raider-legendLara Croft: Tomb Raider -- Legend [Xbox 360 Game]

Developed by Crystal Dynamics - Eidos Interactive (2006) - Action Adventure - Rated Teen

Indeed a legend in her own time, Lara Croft returns to consoles in 2006 with a new look, a new game, and a new developer. Revamped physics and an enhanced control scheme allow for more free-flowing action, while graphical improvements present a redesigned Lara who is immediately expressive, more believably proportioned, and as strikingly attractive as ever.

Details
Platform: Xbox 360
Developer: Crystal Dynamics
Publisher: Eidos Interactive
Release Date: April 11, 2006
Controls: Joystick/Gamepad
UPC: 788687200400
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Manual

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User reviews and opinions

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Comments to date: 6. Page 1 of 1. Average Rating:
SarieaTsukihoshi 8:08pm on Saturday, September 4th, 2010 
A must have for any gamer. Plus the online play is unbeliveable. If your up grading from last-gen youll be lost in the immense detal of its grafics.
DIVERDUG 2:29am on Sunday, August 22nd, 2010 
Came with Alan Wake, Forza Motorsport 3 with download content. Alan Wake and the download content require Internet and Xbox Live membership to fetch. great product fast shipping love the wireless n built in. Queit, Cool, Faster, Smaller Gloss finish attracts dust due to static. no blu ray yet
bdnugent 2:30am on Tuesday, July 20th, 2010 
This console is excellent lots of great features. Great for multiplayer. Has great crystal clear graphics when put on a hdtv, It plays dvds . cds too. ITS THE BEST CONSOLE IN THE WORLD awesome awesome
nobyone 8:45pm on Monday, July 12th, 2010 
its best for a whicked gaming experiance also is 1 of the best consoles out there Easy To Set Up, Fast, Great Graphics, Handles Lots of Players.
ndoerre 3:45pm on Sunday, June 20th, 2010 
If you have to buy new technology, or have money to burn, this is a good machine. More casual gamers should wait to see how the PS3 compares.
vogel 12:09pm on Wednesday, June 9th, 2010 
Microsoft has discontinued the 20GB Xbox 360 reviewed here and replaced it with a 60GB version, which is available for the same price. In my opinion X-Box 360 console machine is best at this time compared to two competitors Nitendo Wii and PS3. Never go into Tescos at two in the morning drunk, guarantied you will come out with a much lighter purse.... see review see review

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Put any contractually required logos and developers logos here.

PTOM7TUS03

WARNING
Before playing this game, read the Xbox 360 Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/ support or call Xbox Customer Support (see inside of back cover).

CONTENTS

LARA. 2. 3

MENU CONTROLS

Important Health Warning About Playing Video Games

Photosensitive Seizures

A very small percentage of people may experience a seizure when exposed to certain visual images, including ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptomschildren and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the television screen. Use a smaller television screen. Play in a well-lit room. Do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing
MAIN MENU. 3 DIFFICULTY LEVELS/SCREEN MODES. 5
SAVING AND LOADING THE GAME. 5 CONTROLLING LARA. 6 Movement Controls 6 Swimming Controls 7 Combat and Item Controls 8 Driving Controls 8 COMBAT. 9 Combat Strategies 9 Aiming and Firing Controls 9 Melee Attacks 9 Defensive Combat Controls 10 Targeting 10 HUD (Heads-Up Display). 11 PDA. 12 EQUIPMENT. 13 REWARDS. 15 CREDITS. 16

LANGUAGE SELECTION

Choose the language you want by setting the option in the Xbox 360 Dashboard. You can change the in-game subtitle language any time during gameplay from the Options screen/ Display Menu (page 4).

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At the age of nine, Lara survived a plane crash in the Himalayan mountains that led to the death of her mother. After miraculously surviving a ten-day solo trek from the crash site to Kathmandu, she spent the rest of her childhood under the close tutelage of her archeologist father the late Earl of Abbingdon, Richard Croft. At the age of 18, after the death of her father, Lara inherited the Croft estates and became Countess of Abbingdon. Since then she has been credited with the discovery of some 16 archeological sites of international significance. Lara Croft has been hailed both as an Archeological Wunderkind and a glorified Treasure Hunter, depending on whos speaking. There are thousands of rumors surrounding Laras exploits, invariably involving the unexplained or outright unbelievable. Lady Croft herself is rarely available for comment, which further adds to the fog of mystery that surrounds her life and work. Consequently, Lara Croft continues to be the focus of wild speculation and intense debate. Idealized and vilified in equal measure, she is perhaps one of the most fascinating and enigmatic figures of our times.
Use the following controls to select and adjust options from the Main Menu and from the in-game Pause menu (press > during play to pause).
to view and cycle through the game options.
Press A to select an option, change a current option, confirm any changes made or progress to the next screen. Press B in a submenu to return to the previous screen.
NOTE: See pages 6-10 for a diagram of the Xbox 360 controller and full lists of game controls.

MAIN MENU

START GAME
Start a new game. If saved data is present on your Xbox 360, this option changes to RESUME GAME and resumes play from the last save.

NEW GAME LOAD GAME

Start a new game. Displays a list of saved games. Select a save and press A to load it. Displays a list of completed levels (present in the loaded save). Replay these levels to collect rewards, play in different difficulty modes, or attempt a Time Trial.

REPLAY LEVEL

CROFT MANOR
You can visit Laras expansive manor via the Main Menu throughout the game. However, to gain full access you must have a saved game containing at least one completed mission. Only then will all the Mansions secrets become available for you to discover.

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MAIN MENU continued

OPTIONS
DIFFICULTY LEVELS/SCREEN MODES
When you start a new game, youll be prompted to select a difficulty level:
Press m or q to select an option, and s or o to change the setting. Press A to confirm your Options changes, or B to return to the Main Menu without changes.

DIFFICULTY

Choose EXPLORER (easy), ADVENTURER (medium) or TOMB RAIDER (hard).
Adjust the volume of MUSIC , SFX and VOICE

VOLUME.

SAVING AND LOADING THE GAME
Press > during play to display the Pause Menu; from here you can save your progress and rewards and load a saved game.

SAVING YOUR PROGRESS

DISPLAY
Set SUBTITLES OFF or to your preferred language. or or or or

NO. NO. NO. NO.

CAMERA
Adjust the following settings: Select YES INVERT Y-AXIS Select YES AIM & BINOCS INVERT X-AXIS Select YES AIM & BINOCS INVERT Y-AXIS Select YES
INVERT X-AXIS CONTROLLER CONFIGURATION

CONTROL

Set the following control option: Select DEFAULT , ALT1 , ALT2 or ALT3. COMBAT MODE Select STANDARD ,
ADVANCED HOLD or ADVANCED TOGGLE. VIBRATION
Every game level has several checkpoints to pass. The word CHECKPOINT will appear in the bottom right of the screen to inform you when Lara has passed a checkpoint. This is a good place to save your progress. Press > to access the Pause Menu and select SAVE ; from here you can choose to create a new save or overwrite an existing save. You can also save between checkpoints, but Lara will always appear at the most recently saved checkpoint when a save is loaded again. NOTE: The games Autosave feature always saves the last checkpoint of your current game, even if you power down. Starting a new game or loading a previously saved game automatically overwrites your Autosave.

SAVING REWARDS

Toggle ON / OFF. Press

CALIBRATION

BRIGHTNESS
or o to adjust the screen and CONTRAST.

EXTRAS

Access information and bonus content within TOMB RAIDER: LEGEND. By completing levels and collecting rewards along the way, you will unlock items that you can then select and view here.
When you replay a previously completed level, you will have the option to select SAVE REWARDS to save any collected rewards to your current game.

LOADING A SAVED GAME

You can load any saved game on the Xbox 360 from the Main Menu or from the in-game Pause Menu. Select LOAD , then choose a save. If data is present, details of the save will be shown. Press A to load and resume that game.

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SWIMMING CONTROLS

CONTROLLING LARA
The controls shown in this section are default. You can view all the CONTROLLER CONFIGURATION settings ( page 4 ) in the Options Menu.
Swim left, right, forward. Dive. Hold button to dive deeper. Interact/Action/Pick up rewards. Fast stroke. Swim toward the surface/Surface. Rotate camera.

x ` Y X B A

L < l C

Xbox Guide Button

NOTE: When Lara is swimming underwater, her air meter slowly drains. If it runs out, Lara will start to take damage to her standard health bar (page 11). If Lara does not surface for air in time, she will drown.

MOVEMENT CONTROLS

Movement: Sneak, Walk and Run. Crouch/Roll. Interact/Action: while standing next to objects or vehicles. Pick up new weapon: when standing over weapon. Safety Grab: prevent Lara from falling from ledges. Jump. Hold button to jump farther. Rotate camera. Reset camera angle and view HUD (page 11).

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COMBAT AND ITEM CONTROLS

COMBAT
Combat Mode lock-on. Fire. Throw grenade/flare.

COMBAT STRATEGIES

In combat, always remember these two key elements:

KEEP MOVING

Accurate Aim Mode toggle. Throw grapple. Pull grapple/Interact with environmental targets (explosive barrels, etc.). Use health pack. Switch weapons. Personal Light Source (PLS) on/off. Remote Analysis Device (RAD)/Binoculars (page 14).
Keeping Lara moving is the most important factor in combat; her continually changing position slows the enemys advance. A moving target is much harder to hit than a static one.
MANIPULATE THE ENVIRONMENT
Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles.
AIMING AND FIRING CONTROLS

m q s o

Pull and hold
Lock-on target. Hold to remain locked-on. Fire weapon. Change target: flick
* / @ / $ / ^ during lock-on.

then press

Throw grenade at target. Grenade free throw: hold button for distance.

MELEE ATTACKS

DRIVING CONTROLS
Steer. Accelerate. Brake/Reverse. Fire weapon. Select target. Shoot hazard target. Use health pack. Rotate camera.
Target enemies while running toward them, then press B to slide. Lara slides into enemies, knocking them off balance and setting them up for her guns. AERIAL ATTACK Press A twice when close to the enemy. With the first press, Lara jumps at an enemy. As she lands on the enemy, press A again to activate slow time, then immediately pull x to fire, shooting the target. POWER KICK Pull and hold w and press Y to kick the target enemy away with Laras boot. GRAPPLE Pull and hold w and press X to use Laras grapple to pull enemies toward her and inflict some damage. NOTE: Melee attacks are ineffective against animal enemies.

SLIDE ATTACK

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DEFENSIVE COMBAT CONTROLS

HUD (Heads-Up Display)

While Lara is locked-on to a target, she can perform various maneuvers to avoid enemy attacks.
Pull and hold w , press B and then press in any direction.
Pull and hold w , press A and then press in any direction.

TARGETING

The targeting reticle will appear when a target is within sight. The color of the reticle changes to indicate the target status:

GRAY RETICLE RED RETICLE

Target is out of range. Target is within rage at the current distance. Target can be grappled.

BLUE RETICLE

TIP: If the target is within distance but off-screen, an arrow appears showing the direction of the targets location.
WEAPONS, ITEMS AND HEALTH

HEALTH BAR

The health bar gauge displays Laras current health level. When Laras health gets dangerously low, you need to replenish it using a health pack (page 13) if available. (PLS, Health Pack, Binoculars) To use an item or gadget from Laras inventory, press l in the corresponding direction:

USE ITEMS

Health pack (use) Switch weapons (toggle) PLS (on/off) Binoculars (on/off)
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The PDA is Laras automatic data capture and wireless communication device. It holds all of her mission data and real time objective and equipment information. Press < to access Laras PDA, which displays the following data:

EQUIPMENT

HEALTH PACK
A staple of the rough-and-rugged adventurer, health packs allow Lara to treat her injuries in the field. NOTE: Lara can carry a maximum of three health packs.
PERSONAL LIGHT SOURCE (PLS)

OBJECTIVES

Provides Lara with information on her current objectives and overall mission objectives.
Provides information for completed missions, and allows you to keep a tally of rewards collected while playing the missions. COMPLETION TIME Records your fastest time for the Mission. COMPLETED TIME TRIAL Yes/No. GOLD REWARDS Shows number collected and total rewards available (of each type) in the Mission. SILVER REWARDS Shows number collected and total rewards available (of each type) in the Mission. BRONZE REWARDS Shows number collected and total rewards available (of each type) in the Mission. Provides Lara with information on all her inventory. Here you can view stats and descriptions of each weapon and item Lara has.

Ultra-bright LED portable light source. Kinetically charged, the PLS shines for a limited time before shutting off to recharge.

MAGNETIC GRAPPLE

Using her grapple, Lara can manipulate objects from a distance, climb or drop to different heights, and swing across large gaps. The grapple consists of a magnetic grapple head that can latch onto discrete, visually distinct surfaces, plus a lengthy wire and an automatic recoiler. NOTE: The grapple can only be used on specific shiny metallic surfaces.
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BINOCULARS/REMOTE ANALYSIS DEVICE (RAD)

REWARDS

Throughout Laras archeological adventure, various new artifacts and relics become available. Collecting rewards opens up bonus content and extra features such as outfits (viewable in Croft Manor), pistol upgrades, concept art and much more. Make sure Lara scours the environment thoroughly. Each mission has a number of different types of collectables: BRONZE REWARDS Informational content. SILVER REWARDS Game content. GOLD REWARDS Special game rewards. NOTE: The most valuable unlockables are only obtained by collecting a combination of all three reward types. When each level is complete, you will be notified about which type of reward(s) you have managed to unlock. Select EXTRAS from the Main Menu to view and select your rewards. TIP: Select REPLAY LEVEL from the Main Menu to replay completed missions and pick up missed rewards.
The RAD, a pair of high-tech lenses in Laras inventory, perform the following functions:

BINOCULARS

Magnify the image in the field of view.

RAD MODE

Analyze and provide a readout for objects in view that have significant archeological or technological interest. Data collected include: CHEMICALLY UNSTABLE Object explodes given the right impulse. TECHNICAL Object is part of machinery large or small, ancient or modern, electronic or physical. MOVABLE Object can be moved, either with direct Lara interaction or by other means. PHYSICALLY UNSTABLE Object can be made to topple or break.

USING THE BINOCULARS/RAD

Press o to activate the binoculars. (Press again to deactivate.) Pull and hold w or x to zoom in or out. Press Y to activate RAD mode. (Press again to deactivate.)
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CREDITS

DEVELOPMENT TEAM

Senior Producer

Matthew Guzenda

CRYSTAL DYNAMICS

Environment Concept Art

Joel Boucquemont, Bill Stoneham
Title Sequence Created by

Jake Hughes

General Manager

Sean Vesce

Producer

Morgan Gray

Lara Design & Creative Consultant

Toby Gard

AV Support

Estuardo Sandoval

Director of Production

Graeme Bayless

Production Staff
Alex Jones, Lulu LaMer, Elio Rutigliano, Rosaura Sandoval, Nate Schaumberg

Lead Character Designer

Kam Yu

AV Interns

Rick Gilliland, Jae Shin

Director of Design

Noah Hughes

Lead Character Artist

Daniel Cabuco

Playtest Coordinator

Daniel Atkins

Director of Technology

John Pursey

Additional Production

David Baker, Juli Logemann

Character Artists

Chris Anderson, David Gustlin

Original Design

Doug Church

Director of Art

Darrell Gallagher

PROGRAMMING STAFF

Technical Director

Jason Bell

Lead Animators
Brandon Fernndez, Jeff Wilcox

Voice Acting

Lara Croft. Zip. Alistair. Winston. Amanda. Anaya. Rutland. Nishimura. Takamoto. Narrator. Archeologist (Kent) Lady Croft. Child Lara. Jonathan Ashley. Keeley Hawes Alex Desert Greg Ellis Alan Shearman Kath Soucie Melissa Lloyd Rino Romano Paul Nakauchi Michael Hagiwara Alister Duncan Alister Duncan Eve Karpff Charlotte Sparey
Quality Assurance Manager

Chris Bruno

Animators
Ryan Goldsberry, Ben Harrison, Barry Nardone, Michael Smith, Jake Spence

Lead Tester

Benny Ventura

Lead Programmer

Rob Pavey

Platform Leads

Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega
Player Character Lead Programmer

Gary Snethen

Animation Intern

Shaun Budhram

Testers
David Pogan, John Allen, Flynn OHare, Bryan Enriquez

Senior Programmers

Scott Krotz, Erin Catto

DESIGN STAFF

Lead Designer

Riley Cooper

Programmers
Joshua Criz, Darrell Dennies, Matthew Gaston, Sean Gugler, Komei Harada, Anne-Lise Hassenklover, Andrew Hynek, David Modiano, Hong Park, Stephen Perez, Sean Skelton, Anthony Thibault
Voice Director (UK) Voice Director (US)

Kris Zimmerman

Assistant Lead Designer

Harley Baldwin

Lead Level Designer

Martin Dufour

Additional Programming
Dan Archard, Stanislav Baranov, Michael Davies, Nathan Frost, Mike Gonzales, Joel Hunter, Ted Johnson, Thomas Mayer, Matthew McKinnon, Paul Taylor, Meilin Wong

Voice Consultant (UK)

Andy Emery

Designers

Jeremy Bredow, John Dumala, Steve Goodale, Jesse Johansen, Kyle Mannerberg, Darren Mckinsey, Matt McManus, Stephen McManus, Jon Vosovic, Jason Weesner, Steve Yoshimura

Voice Consultant

Gordon Hunt

Scripting

Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts

Story Designer

Eric Lindstrom

SPECIAL THANKS

Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, Jennifer Fernndez, Rutherford Gong, Austin Grossman, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Side (UK), Everyone at Crystal Dynamics for their support! The Tomb Raider Development team would like to thank our families, husbands, wives, children, significant others, pets and everyone else who helped us during the making of Tomb Raider: Legend. We could not have made it without you!

ART STAFF

Art Director

Jacob Wendler

Dialogue Writer

Aaron Vanian

Lead Artists

Jason Botta, Drew Medina

AUDIO STAFF

Music Composed by

Troels B. Folmann

Artists

Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood

Audio Engineer

Karl Gallagher

Sound Designer

Mike Peaslee

Junior Sound Engineer

Gregg Stephens

Visual Effects Lead

Gavin Wood
Creative Services Director

David Goodwine

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CREDITS continued

EIDOS UK

Jane Cavanagh

EIDOS US

Senior Localisation Manager

Monica Dalla Valle

CEO & President, Eidos North America

Bill Gardner

Graphic Designer

James Song

Commercial Director

Bill Ennis

Localisation Manager

Guillaume Mahouin

Executive Vice President of Sales & Marketing

Robert Lindsey

Events Specialist

Annie Meltzer

Financial Director

Rob Murphy

Creative Manager

Quinton Luck

Music Licensing

Kevin Gill

Vice President of Legal & Business Affairs

James ORiordan

Company Secretary

Anthony Price

Senior Designer Jodie Brock Designer

Philippa Pratley

Publishing Support Coordinator

Clint Waasted

Vice President of Finance

Malcolm Dunne

Head of European Publishing

Scott Dodkins

Operations Manager

Gregory Wu

Vice President of Human Resources

Edie Dykstra

Product Acquisition Director

Ian Livingstone

QA Manager

Marc Titheridge

Senior External Producer

Nick Goldsworthy

National Sales Manager

Joe Morici

Worldwide CTO

Julien Merceron

QA Supervisor

Dave Pettit

Associate Manager of Product Operations

Colby McCracken

Global Brand Manager

Matt Gorman

Development Director

Darren Barnett

QA Lead Technicians
Richard Abbott, Tyrone ONeill, Andrew Standen, Anthony Wicker, George Wright
Associate Marketing Manager

Mike Schmitt

Quality Assurance/ Customer Service Manage r

Mark Cartwright

Greg Hounsom

QA Technicians

Dominic Andoh, Sam Beard, Warren Beckett, Neil Delderfield, Jonathan Fuguet, James Hinchliffe, Hugo Hirsh, Alistair Hutchison, David Klein, Daniel Mills, Mark Parker, Garth Philip, Matthew Poon, Jonathon Redington, David Sangan, Daniel Webster

Director of Public Relations

Michelle Seebach Curran

QA Supervisors
Dan Franklin, Aaron Safronoff
Creative Development Director

Patrick OLuanaigh

Public Relations Manager

Tali Fischer

Lead QA Technician

Elizabeth Rutlin

Executive Designer

Dax Ginn

Senior Public Relations Manager

Loretta Stevens

Assistant Lead QA Technicians

David Bushee, John Hayes

Head of Global Brand

Larry Sparks

Special Thanks
A big thanks to all our European Marketing, Sales and Web teams as well as our Finance department who have done a wonderful job to make this game happen. Your tremendous work is much appreciated. A big thanks also to Tom Waine for writing this manual
Online Community Specialist

Matt Dalghren

Quality Assurance Technicians
Katie Bieringer, Jonathan Brown, Richard Campbell, Nicholas Cooprider, Ergin Dervisoglu, Wil Dimas, Kip Ernst, Joe Greer, Stephanie Greer, Richard Hartzell, Mackenzie Hume, Nick Jacobson, Jason Johnson, Aaron Keillor, Erik Kennedy, Chester Lee, Jeff Lowe, Nicholas Lutz, Peter Panagiotis, Tony Perata, Joshua Pfeiffer, Brandon Reed, Matthew Trudell, Clint Waasted

Senior Brand Manager

Channel Marketing Manager

Janty Sumimoto

Brand Manager

Alex Price

Senior Channel Marketing Specialist

Ilana Budanitsky

Head of Support Services

Flavia Timiani

Channel Marketing Coordinator

Rafal Dudziec

Director of Marketing Communications

Stephanie Lipetzky

Kjell Vistad, Ashley Schwartz, Stefania Clapci, Hanshaw Ink & Image Jeep is a registered trademark of DaimlerChrysler Corporation. Jeep Wrangler Rubicon, Commander and their trade dress are used under license by DaimlerChrysler. DaimlerChrysler Corporation 2006. DUCATI LOGOS are all trademarks of Ducati Motor Holding S.p.A.

Web Producer

Roderick van Gelder

Web Designer

Boon Khoo
Creative Services Project Manager

Eileen Buenviaje

Media Specialist

Micheal Tran

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BECAUSE X NEVER MARKS THE SPOT
Six months in the making, and designed with exclusive insight and assistance from the Crystal Dynamics development team, Tomb Raider Legend - The Complete Guide is an essential companion for those who would like to enjoy Laras latest adventure to its fullest.

EIDOS, INC., LICENSE & LIMITED WARRANTY Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from disc abuse, unreasonable use, mistreatment or neglect. This disc is sold as is without any warranties of any kind, express or implied, including implied warranties of merchantability or tness for a particular purpose, other than the limited warranty expressly stated above. No other claims arising out of your purchase and use of this disc shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use of this disc, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this disc. This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your disc. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect. For warranty support please contact our Customer Support department at (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m. to 12:00 noon and 1:00 p.m. to 5:00 p.m. Pacic Time. You are responsible for all toll charges. Customer Support Representatives will not provide game hints, strategies or codes. PRODUCT RETURN PROCEDURE

Key Features:

Unique two-speed walkthrough enables players to either nd hints as required, or follow step-by-step guidance Comprehensive Secrets chapter: discover the location of every single Gold, Silver and Bronze Reward, and learn about the bonus features they unlock How to master control of Lara, with every move explained and explored Dozens of detailed annotated maps provide an at-a-glance guide to every locale Lara visits Includes tried-and-tested combat strategies and techniques Features an exclusive behindthe-scenes interview with the Tomb Raider Legend development team, plus background information on the Tomb Raider story to date Tomb Raider Legend - The Complete Guide is on sale now. Visit www.piggybackinteractive.com for free sample pages and further details.

In the event our support agents determine that your game disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened. Send your postage-paid package to the following address: Eidos, Inc. Customer Services RMA# (state your authorization number here) 651 Brannan Street, Suite 400 San Francisco, CA 94107 You are responsible for postage of your game to our service center.
Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries.
Unearth every last secret, sight and solution with Tomb Raider Legend The Complete Guide
2006 Piggyback Interactive Limited. All rights reserved. Piggyback, PIGGYBACKINTERACTIVE.COM and the Piggyback logo are trademarks of Piggyback Interactive Limited.
S.R.P USA:. S.R.P Canada:.

$ 16.99 $ 23.95

Register online at www.eidosregistration.com
Lara Croft Tomb Raider: Legend 2006 Core Design Ltd. Developed by Crystal Dynamics, Inc. Published by Eidos, Inc. 2006. Lara Croft Tomb Raider: Legend, Lara Croft, Tomb Raider, the Tomb Raider logo, Eidos and the Eidos logo, Crystal Dynamics and the Crystal Dynamics logo are all trademarks of SCi Entertainment Group.
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doc1

16 June 2008

By: Silviu Stahie

Lara Croft Tomb Raider: Legend - Achievements (Xbox 360)
The most enticing Tomb Raider to date
When we say Lara Croft, the good old days of fantasies with pixel based characters come right back. She will be remembered for a long time even if we won't remember the actual games. Let's face it, the only thing that comes to mind when we think about Tomb Rider is an obscure patch that made her run naked around the levels. It doesn't if matter the game design and puzzles were so frustrating that even the calmest gamer would scream in the emptiness of his room. We hanged on and played the game over and over again like there was no tomorrow. There weren't so many choices back then and probably that's the reason she stuck with us for so long. Some of the latest games she featured in weren't all that good (that's if you want a diplomatic way of expressing how bad they were) but the latest iterations give us the possibility to enjoy her in all her next-gen beauty.Achievements1. Collected 5 Bronze Rewards - 10 pointsCollect 5 common Bronze Rewards. Rewards can be found at any point in the game. 2. Completed Bolivia Time Trial - 10 pointsComplete the Bolivia Level while in Time Trial mode. 3. Completed England Time Trial - 10 points Complete the England Level while in Time Trial mode. 4. Completed Ghana Time Trial 10 pointsComplete the Ghana Level while in Time Trial mode. 5. Completed Kazakhstan Time Trial - 10 pointsComplete the Kazakhstan Level while in Time Trial mode. 6. Completed Nepal Time Trial - 10 pointsComplete the Nepal Level while in Time Trial mode. 7. Completed Peru Time Trial - 10 pointsComplete the Peru Level while in Time Trial mode. 8. Completed Tokyo Time Trial - 10 pointsComplete the Tokyo Level while in Time Trial mode. 9. Collected 35 Bronze Rewards - 15 pointsCollect 35 common Bronze Rewards. Rewards can be found at any point in the game. 10. Atlantian Tomb Raider - 20 pointsAnniversary - Complete Episode 4 (any difficulty setting). 11. Beginning Tomb Raider - 20 pointsAnniversary - Complete Croft Manor (any difficulty setting). 12. Collected 60 Bronze Rewards - 20 pointsCollect 60 common Bronze Rewards. Rewards can be found at any point in the game. 13. Egyptian Tomb Raider - 20 pointsAnniversary Complete Episode 3 (any difficulty setting). 14. Greek Tomb Raider - 20 points Anniversary - Complete Episode 2 (any difficulty setting). 15. Peruvian Tomb Raider - 20 pointsAnniversary - Complete Episode 1 (any difficulty setting). 16. Collected 15 Silver Rewards - 25 pointsCollect 15 precious Silver Rewards. Rewards can be found at any point in the game. 17. The Atlantian Collector - 25 pointsAnniversary - Collect all Episode 4 relics and artifacts (any difficulty setting). 18. The Egyptian Collector - 25 points Anniversary - Collect all Episode 3 relics and artifacts (any difficulty setting). 19. The Greek Collector - 25 pointsAnniversary - Collect all Episode 2 relics and artifacts (any difficulty setting). 20. The Peruvian Collector - 25 pointsAnniversary - Collect all Episode 1 relics and artifacts (any difficulty setting). 21. Collected 30 Silver Rewards - 35 points Collect 30 precious Silver Rewards. Rewards can be found at any point in the game. 22. Collected 5 Gold Rewards - 50 pointsCollect 5 rare Gold Rewards. Rewards can be found at any point in the game. 23. Completed all Time Trials - 50 pointsComplete all levels while in time trial mode. 24. Completed Bolivia - 50 pointsComplete the level "Bolivia Tiwanaku." 25. Completed Ghana - 50 pointsComplete the level "Ghana - Pursuing James Rutland." 26. Completed Peru - 50 pointsComplete the level "Peru - Return to Paraiso." 27. Completed Tokyo - 50 pointsComplete the Level "Tokyo - Meeting with Takamoto." 28. Master Tomb Raider - 50 pointsAnniversary - Complete the entire game (on hard difficulty setting). 29. Completed England - 75 pointsComplete the level " England - King Arthur's Tomb?" 30. Completed Kazakhstan - 75 pointsComplete the level "Kazakhstan - Project Carbonek." 31. Completed Nepal - 75 pointsComplete the level

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"Nepal - The Ghalali Key." 32. Complete the adventure - 125 pointsComplete the Tomb Raider:Legend adventure, at Explorer or Adventurer difficulty. 33. Complete the hard adventure - 175 pointsComplete the Tomb Raider:Legend adventure with the difficulty level set to "Tomb Raider."
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