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Games Microsoft Xbox Forza MotorsportForza Motorsport 3: Ultimate Collection [Xbox 360 Game]

Developed by Turn 10 Studios - Microsoft Game Studios (2010) - Racing - Rated Everyone

Microsoft's premiere driving simulation series revs up with its second high-definition release for Xbox 360, Forza Motorsport 3. The third in the series enhances or improves upon nearly all the key features of earlier games, while adding new driver-assisting functions to make play more accessible to a wider audience. Central to Forza 3 are detailed, virtual re-creations of more than 400 models of automobile, from 50 different manufacturers. Races may be run on more than 100 tracks, including... Read more

Details
Platform: Xbox 360
Developer: Turn 10 Studios
Publisher: Microsoft Game Studios
Release Date: October 12, 2010
UPC: 885370238389
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Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

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Games Microsoft Xbox Forza Motorsport, size: 5.8 MB

 

Games Microsoft Xbox Forza Motorsport

 

 

User reviews and opinions

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Comments to date: 7. Page 1 of 1. Average Rating:
WTucky 11:50pm on Tuesday, October 12th, 2010 
First let me start off by saying that any true fan of the Tony Hawk series will love this game. Tony Hawk and Neversoft have had a long standing relationship putting out 7 Tony Hawk titles.
SRXy 9:59am on Sunday, September 26th, 2010 
My view was wrong as Forza Motor Sport 3 is now my new favourite! To start with, it has unbelievably good graphics. Possibly better than GT? Secondly,...
rpaviot 3:21pm on Wednesday, June 30th, 2010 
A fantastic racing game. Great graphics Very realistic If it wernt for the long loading times itd be 5stars for sure I know next to nothing about cars.
courtly 10:14pm on Tuesday, June 1st, 2010 
I have been a fan of Tony Hawk games ever since the firs tone came out. This on is the one that I have had the most fun on due to the online play.
spanner 6:21pm on Sunday, May 2nd, 2010 
Racing sims are the video game industry equivalent of Christian Rock music: They have a built in audience that likes to spend money; as a producer.
macolandro 4:30am on Monday, April 12th, 2010 
I have to say I have mixed feelings with this game. Absoloutley Fantastic. I cannot tell you how much of a great game this is. I have been unable to put this down since bying it. I think that this is the best "proper" racing game available for consoles at the moment (and I have all 3 current gen consoles and a huge collection o... This is by far one of the best simulation racing games out on the Xbox 360. Just got a copy of the game recently and i have not stopped playing it.
Lee Kefauver 12:30am on Wednesday, April 7th, 2010 
Forza Motorsports 3 allows you to drive lots of todays greatest cars. You can drive some of the coolest cars ever; Audi R8, Aston Martin DB9. What a great game this really is and the demo let it down.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Controller

brake clutch accelerate switch camera look back gear down gear up handbrake pause menu
rewind S steer left O steer right
m telemetry on / q telemetry off / s drift / o damage

free look xbox guide

raCing Wheel

gear down gear up

look back switch camera handbrake clutch

rewind

xbox guide pause menu
0809 Part No. X15-72354-01
WARNING Before playing this game, read the Xbox 360 console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to www.xbox.com/support.
Important Health Warning About Playing Video Games Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptomschildren and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Forza Motorsport 3 is a complete racing experience, a competitive game, and a rich world for those who share a passion for cars and racing. With hundreds of cars, unprecedented opportunities for customization, immersive tracks, and cutting-edge driving and gameplay assists that ensure that anyone can exploit their cars true power and potential, Forza Motorsport 3 fuels all your driving dreams. Forza Motorsport 3 is also the center of an active, worldwide racing community. The arena for online competition between members of this community is Xbox LIVE, but its hub is Forzamotorsport.net.
The Forza MoTorsporT Web siTe
Forzamotorsport.net is the perfect place to connect with a passionate, competitive, and extremely diverse online community consisting of Forza fans from around the world.
Whatever your interestspainting, tuning and customization, buying and selling customized cars, photo galleries, car and track trivia, community blogs, social interaction, or behind-the-scenes scoop Forzamotorsport.net connects you with fellow fans and Forza experts who share your passion for all things racing.
ESRB Game Ratings The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the ageappropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families. ESRB ratings have two equal parts: Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada. Content Descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol.

ON FRONT

XboX LiVe
Xbox LIVE is the arena where members of the Forza Motorsport community meet friends and fellow racing enthusiasts to compete in races and tournaments, access online scoreboards, buy and sell cars online in the Auction House, and share photos, replays, and designs in the Forza Motorsport Storefront. Family settings These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. Parents can restrict access to mature-rated content, approve how the family interacts with others online, and set time limits on how long they can play. For more information, go to www.xbox.com/familysettings.

VIDEO GAME

ON BACK
Cartoon Violence Mild Lyrics
For more information, visit www.ESRB.org.

kEy FEATurES

reWind
The new rewind tool keeps you in the heat of competition, even when you run into trouble, by giving you the chance to go back in time to a point in the race before things started to go wrong. Whenever you make a mistake while driving, such as hitting the wall or one of your opponents, a notice appears at the bottom of the screen to remind you that the rewind tool is available. All you have to do is press < to rewind to a point in the race where you can recover. The rewind tool is available at any time (except in Test Drive mode and during online play), and can be used multiple times during a single race.

Xp & driVer LeVeLs

As you compete in events in Season Play mode, you gain Experience Points (XP) that are based on your on-track performance. you are rewarded with XP whenever you complete a race, an event, or a season. The more XP you gain, the higher Driver Level you achieve. your Driver Level represents your driving skill, experience, and most importantly, your race record of wins, losses, and podium placements. It also affects which cars you can buy. Whenever you gain enough XP to move up a Driver Level, you catch the attention of car manufacturers that will reward you with cars in their efforts to build a relationship with you. In Season Play mode, you must achieve a specific Driver Level before you can move on to the next level of play. Driver Levels range from 1 to 50.

Quick upgrade

Mastering the details and nuance of upgrading and tuning cars is one of the key ways you can find success in Forza Motorsport 3, but for some, the learning curve can seem daunting. The new Quick upgrade tool streamlines the process by offering expert advice that also takes your budget into account. The Quick upgrade tool automatically recommends which upgrades are best for your car based on your target car class and the number of credits you have available. you can choose to accept all upgrades or review them individually before deciding.

car LeVeLs

Forza Motorsport 3 tracks and rewards your performances in specific cars. Each time you place on the podium in a car, you earn points for that car which are used to calculate its Car Level. Each time you move your car up a level, manufacturers notice and are often eager to offer you discounts and sponsorship deals. Car Levels range from 1 to 5.

assisTs & diFFicuLTy

Forza Motorsport 3 includes a wide range of driving assists that help you maximize your on-track experience. The racing game experience level you specifyCasual, regular, or Seriousaffects which driving assists are activated when you start playing. you can also adjust your assists at any time.
Driving assists include displaying a line on the track that shows the suggested driving path with recommended acceleration and braking points, auto-braking, antilock brakes, stability control, traction control, a choice between automatic and manual transmission, and the ability to turn off fuel depletion and tire wear. To change your driving assists, select Set Difficulty on the main menu or the race menu.

GAME SCrEEn (HuD)

note that the HuD changes based on your camera view. you can customize the HuD by turning any element on or off. To do so, select My Profile on the main menu, and then select HuD.
your current race position split time car ahead car behind lap number/total number of laps
total time last lap time best lap time current lap time press o once to see Damage Indicator press o twice to see Tire-Heat Indicator
current gear fuel gauge ABS (Antilock Brake System) STM (Stability Management) TCS (Traction Control System)

course map

speed tachometer

Telemetry Display

Press m to access telemetry during a race or while watching a replay. In a replay, you can also access telemetry for opponents by selecting Change Car to cycle through all cars in a race. You can view general stats such as speed, gear, RPM, torque, and more. Press s and o to cycle through the different telemetry tabs, including General, Friction, Suspension, Body Acceleration, Tires Misc., Heat, and Damage. Press q to turn off telemetry.

ConTroLLEr LAyouT

brake accelerate

clutch

switch camera look back
If you make a mistake, press < to rewind and start over at the location of your choice.

gear down gear up handbrake

pause menu

S steer left O steer right
] left trigger ^ right trigger _ left bumper ` right bumper
L left stick C right stick l directional pad

rACInG WHEEL LAyouT

look back switch camera handbrake
xbox guide pause menu brake accelerate

InDuSTry CrEDITS

Abarth, the 131 Abarth Stradale and the 500 Abarth SS are Abarth & C. S.p.A trademarks used under license to Microsoft Corporation. Alfa romeo is a FIAT Group Automobiles S.p.A. trademark used under license to Microsoft Corporation. Aston Martin, DB5 Vantage, DB9, DBS, V12 Vanquish, and the Aston Martin logo are trademarks owned and licensed by Aston Martin Lagonda 2009 Aston Martin Lagonda. Aston Martin racing is a trade mark used under license from Aston Martin Lagonda Limited. Trademarks, design patents and copyrights are used with the approval of the owner Audi AG. Bentley, Continental GT, and Speed 8 are Bentley Motors Limited trademarks used under license to Microsoft Corporation. The BMW Trademarks are owned by BMW AG and are used under license. Trademarks, design patents and copyrights are used with the approval of the owner Bugatti. Chrysler, Dodge, Plymouth, HEMI and related logos, vehicle model names, and trade dresses are trademarks of Chrysler Group LLC and are used under License. Chrysler Group LLC 2009. Citron and C4 VTS 1.6 (2008) are Automobiles Citron trademarks used under license to Microsoft Corporation. Produced under license of Ferrari Spa. FErrArI, the PrAnCInG HorSE device, all associated logos and distinctive designs are property of Ferrari Spa. The body designs of the Ferrari cars are protected as Ferrari property under design, trademark and trade dress regulations. FIAT is a FIAT Group Automobiles S.p.A. trademark used under license to Microsoft Corporation. Ford oval and nameplates are registered trademarks owned and licensed by Ford Motor Company. Buick, Cadillac, Chevrolet, Pontiac, Saturn, regal GnZ, CTS-V, Camaro SS, Corvette Grand Sport, Aveo5 LT, Corvette Zr1, Corvette Z06, Cobalt SS Coupe, Camaro 35th Anniversary SS, Camaro IroC-Z, Camaro Z28, Chevelle SS-454, Corvette Stingray 427, G8 GXP, Solstice, GTo, Firebird Trans Am ram Air, Firebird Trans Am GTA, Firebird Trans Am SD-455, Sky red Line, Ion red Line are General Motor Trademarks used under license to Microsoft Corporation. Holden and the Holden logo are General Motors Corporation. Trademarks used under license to Microsoft Corporation. ACurA, HonDA, CIVIC, InTEGrA TyPE-r, nSX, TyPE-r, S2000, rSX, TyPE-S, nSX-r, CrX, DEL SoL, Si-r, Stylized A logo, rL, PrELuDE, Si, H Logo, A-SPEC, HFP, Sir,FIT, ArX and HPD names, emblems and body designs are trademarks and/or intellectual property rights of Honda Motor Co., Ltd. and used under license to Microsoft Corporation. All rights reserved. Hyundai, Tiburon, Genesis Coupe, and associated logos, emblems and body designs are trademarks and/or other intellectual property of Hyundai Motor Company and are used under license to Microsoft Corporation. Jaguar, Xkr-S, XJ220, E-Type S1, and the Leaper Device are trademarks owned and licensed by Jaguar Cars Limited 2009 Jaguar Cars Limited. The koenigsegg, the koenigsegg CC 8S and the koenigsegg CCGT trademarks are used by Microsoft with permission from koenigsegg Automotive AB. The trademarks copyrights and design rights in and associated with Lamborghini, Lamborghini with Bull and Shield Device, and vehicles Diablo, Gallardo, Murcielago, Countach, LP5000, Miura, reventon are used under license from Lamborghini ArtiMarca S.p.A., Italy. Lancia is a FIAT Group Automobiles S.p.A. trademark used under license to Microsoft Corporation. Land rover, range rover Supercharged, and the Land rover Logo are trademarks owned and licensed by Land rover 2009 Land rover. Approved and Licensed Product of Group Lotus plc. Produced under license. MASErATI, the Trident device, all associated logos and distinctive designs are trademarks of Maserati S.p.A. The body designs of Maserati cars are protected as Maserati S.p.A. property under trademark, design, copyright and trade dress regulations. Mazda, Mazdaspeed, Axela, Familia, roadster, rX-7, Savanna rX-7, rX-8, MX-5, MX-5 roadster Coupe, and MX-5 Miata names, emblems, Mazda brand symbol, Mazda logo, Mazdaspeed logo and body designs are used under approval of Mazda Motor Corporation. McLaren is a McLaren Group Limited trademark used under license to Microsoft Corporation. Mercedes-Benz and Three pointed star in a ring are trademarks of Daimler AG and used under license to Microsoft Corporation. The MInI Trademarks are owned by BMW AG and are used under license. Mitsubishi, the names, emblems and body designs are trademarks and/or intellectual property rights of MITSuBISHI MoTorS CorPorATIon and used under license to Microsoft Corporation. nismo, nISSAn r390 GT1, names, emblems, body and part designs are trademarks and/ or intellectual property rights of nismo. nISSAn and the names, logos, marks and designs of the nISSAn products are trademarks and/or intellectual property rights of nISSAn MoTor Co., LTD. and used under license to Microsoft Corporation. opel, the Speedster Turbo and the Astra V8 race car, all related Emblems and vehicle designs are opel Trademarks used under license to Microsoft Corporation. Pagani and Zonda are Pagani Automobili S.p.A. trademarks used under license to Microsoft Corporation. Panoz Motorsports Group, LLC. Peugeot is an Automobiles Peugeot trademark used under license to Microsoft Corporation. Porsche, the Porsche Crest, 911, Carrera, rS, rSr, and Boxster are trademarks of Dr. Ing. h.c. F. Porsche AG. Licensed under certain Patents. renault is a renault Merchandising trademark used under license to Microsoft Corporation. Saab, 9-3 Aero, 9-3 Turbo X, are Saab Automobile AB trademarks used under license to Microsoft Corporation. Saleen is a Saleen Inc. trademark used under license to Microsoft Corporation. All SEAT logos, names and industrial designs of the SEAT models are registered by SEAT S.A. Shelby is a Carroll Shelby Licensing Inc. trademark used under license to Microsoft Corporation. Subaru and Impreza are the registered trademarks of Fuji Heavy Industries Ltd. ToyoTA, SCIon, LEXuS and all other associated marks emblems and designs are intellectual property rights of Toyota Motor Corporation and used with its permission. TVr is a Muadib Beteiligung GmbH trademark used under license to Microsoft Corporation. Vauxhall, the VX220 Turbo, Monaro VXr, Astra VXr, Insignia VXr, Corsa VXr, all related Emblems and vehicle designs are Vauxhall Motors Limited Trademarks used under license to Microsoft Corporation. Trademarks, design patents and copyrights are used with the permission of the owner Volkswagen AG. Volvo, C30 r-Design, S60r, and the Volvo logo are trademarks owned and licensed by Volvo Car Corporation 2009 Volvo Car Corporation. Tracks Circuit de Catalunya and logo are registered trademarks of Circuit de Catalunya, S.L. and used under license to Microsoft Corporation. Circuit du Mans and logo are registered trademarks of Automobile Club de louest and used under license to Microsoft Corporation. Mazda raceway Laguna Seca is operated by SCrAMP and used under license to Microsoft Corporation. Mugello Autodromo Internazionale is used under license to Microsoft Corporation. nrburgring and nordschleife are nrburgring GmbH registered trademarks used under license to Microsoft Corporation. road America is used under license to Microsoft Corporation. road Atlanta is used under license to Microsoft Corporation. Sebring International raceway is used under license to Microsoft Corporation. The Silverstone Circuit is a registered trade mark of the British racing Drivers Club and held under license by Silverstone Circuits Ltd. In-game course depiction captures the course in September 2003. Suzuka Circuit words and design marks are used under license to Microsoft Corporation. Tsukuba Circuit and JASC words and design marks are used under license to Microsoft Corporation. Twin ring Motegi words and design marks are used under license to Microsoft Corporation. Leagues American Le Mans logo and teams are used under license to Microsoft Corporation. GT Association logo and teams are used under license to Microsoft Corporation. SCCA, SCCA Pro racing, and SCCA Pro racing SPEED World Challenge race cars and names are WC Vision LLC trademarks used under license to Microsoft Corporation. The V8 Supercars names, emblems and body design are trademarks and intellectual property owned by or under license to V8 Supercars and are used under license to Microsoft Corporation. MisceLLaneous PIrELLI and the Pirelli logo are registered trademarks of PIrELLI & C. S.p.A. F430 #62 race livery made possible through partnership with risi Competizione. All rights reserved. All Trademarks, Tradedress, Design Patents, Copyrights and Logos are the Property of their respective owners.

Limited Warranty For Your Copy of Xbox Game Software (Game) Acquired in the United States or Canada Warranty

XBoX CuSToMEr SuPPorT

Technical support is available seven days a week including holidays. In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX. In Mexico, call 001-866-745-83-12. TTY users: 001-866-251-26-21. In Brazil, call 9835. In Chile, call 1230-020-6001. In Colombia, call 01-800-912-1830.
Microsoft Corporation (Microsoft) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90-day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identified below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difficulties with the Game are related to accident, abuse, virus or misapplication.

www.xbox.com/support.

For more support information, visit the Microsoft Xbox support page on
Returns within 90-day period
Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.
For information about Xbox LIVE, visit the Xbox LIVE page on www.xbox.com/live.
The following applies to items included in the Limited Collectors Edition: These items may contain small parts which may be a choking hazard to children under 3. Keep small parts away from children. Any changes or modifications not expressly approved by Microsoft could void the users authority to operate this device. This Class B digital apparatus complies with Part 15 of the U.S. Federal Communications Commission (FCC) rules and Canadian ICES-003. Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited. 2009 Microsoft Corporation. All rights reserved. Microsoft, Forza Motorsport, the Forza Motorsport logo, the Microsoft Game Studios logo, Turn 10, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies. Forza Motorsport 3 uses FMOD Ex Sound System by Firelight Technologies. Forza Motorsport 3 uses Granny Animation. Copyright 1999-2009 by RAD Game Tools, Inc. Forza Motorsport 3 uses Bink Video. Copyright 1997-2009 by RAD Game Tools, Inc. Dolby and the double-D symbol are trademarks of Dolby Laboratories.

Choking Hazard

Limitations
This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90-day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specific rights, and you may also have other rights that vary from state/jurisdiction to state/ jurisdiction. For questions regarding this warranty contact your retailer or Microsoft at:
Xbox Product Registration Microsoft Corporation One Microsoft Way Redmond, WA 98052-9953 USA
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.

Forzamotorsport.net

doc1

DEFAULT CONTROLS

Brake/ Reverse

r Accelerate X Reverse

ONLINE ENABLED

Look back

A brake

Emergency

b > B X

Upshift Pause

Cycle camera views

Manual Transmission
Cycle HUDdamage and tire-heat indicators

Look left, right, back

Downshift
Get the strategy guide primagames.com 0205 Part No. X10-90863

SAFETY INFORMATION

About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptomschildren and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a welllit room, and not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.

CONTENTS

Game Controls Game Screen (HUD) Main Menu Car Classes Arcade Race Career Mode Train Drivatar A.I. Replay and Telemetry Xbox Live Xbox Live Menu Custom Soundtrack Drivers Notebook Credits Team Credits Warranty Technical Support 32 33
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of gameplay may burn in to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owners manual to determine if video games can be played safely on your set. If you are unable to nd this information in the owners manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.

GAME CONTROLS

B Upshift

Brake/Reverse

l r Accelerate X Reverse

X Downshift

(AutoReverse when in automatic-shifting mode)

Y Look back

A Emergency brake

Game Controller Options

From the Options menu, select Controller Options to: Pick an alternate controller setup. Change the D-pad to control your music (volume and track advance). Turn vibration on and off.

> Pause

b Cycle camera views

Cycle HUD-damage and

b tire-heat indicators

R Look left, right, back

When navigating the pre-race UI, you can control scrolling Help text with the right thumbstick.

GAME SCREEN (HUD)

Note that the display changes depending on your camera view. Within the Options menu, you have the ability to turn any element of your HUD on and off.
Xbox Live alerts Lap number/ Total number of laps

Course map Split times

Total time Best lap time Last lap time Current lap time Penalty Timer
This affects your local and Xbox Live scoreboards.
Fuel gauge Speedometer Current gear

Damage-state indicator

(also the location of the tireheat indicator)
Tachometer Your current race position

Boost gauge

Rev-limiter indicator
(illuminates when damaging your engine)

Draft indicator

E-brake indicator

Loading Your Garage

While in Arcade mode, you can load any cars from your Career mode Garage by selecting the My Cars icon on the Select Car Class screen.

Subclasses

Car classes D through S have four subclasses, with 1 being the highest rated and 4 being the lowest. Class R has three subclasses. Class R Subclasses R-GT: Race cars based on entry-level sports cars or sport sedans with roughly 300 hp. R-GTS: Race cars based on mid-level sports cars or sport sedans with roughly 500 hp. R-P1: Lightweight prototype race cars with roughly 600 hp. 8 9

CAREER MODE

Career mode is the core of Forza Motorsport. You begin your career with a small amount of credits (CR), which you can use to buy and upgrade cars. As you compete in races, youll earn more credits. You can win cars by nishing rst in all races within a Career series. If youre connected to Xbox Live, you also have the opportunity to compete in your career online. You can buy and sell cars with other players, and this is a good opportunity to collect cars from other regions. Therefore, it is in your best interest to pick a region different from your friends, so you can buy and sell cars for prot that are rare in each others regions. You can buy and sell over Xbox Live, via System Link, or between proles on the same Xbox console.

Race Restrictions

Races in Career mode are restricted to specic types of cars. Restrictions include car class, manufacturer region, power, and weight. If youre not in the correct car for a specic race, you must select a different car from your Garage, buy a different car, or modify your existing car.
Career Levels and Manufacturer Relationships
As you progress to different levels, you unlock relationships with different manufacturers. There are two types of manufacturer relationships youll unlock: Parts Manufacturers - Unlocking a parts-manufacturer relationship results in discounted parts being available in the Buy Upgrades area of the Garage. For example, a relationship with a tire manufacturer can lead to discounted tires. Car Manufacturers - Unlocking a car-manufacturer relationship results in previously locked cars from that car manufacturer being unlocked and available for sale. Occasionally, a car will be gifted to you.

Set Difculty

Home Regions and Rarity
Choosing a home region is important in Forza Motorsport, because it determines availability, cost, and rarity of the cars in your career. Entry-level cars, such as the Honda Civic or Ford Focus, are common (and thus inexpensive) in all regions. Middle- to high-level cars, such as the Nissan Skyline, Chevrolet Corvette, or Opel Speedster, are far more common in their home region and relatively rare (and thus more expensive) in other regions. Supercars, such as the Enzo Ferrari, Porsche Carrera GT, or Chrysler ME Four-Twelve, are equally uncommon and rare in all regions. The rarer your car is in your region, the more value it holds. Region also determines what aftermarket parts relationships you develop as you win money in your career (see page 11). After you choose a home region for a player prole, it cannot be changed. If you want to select another home region, you must create a new prole.
Regardless of home region, by advancing your career, you eventually will gain access to all cars in the game. Region has no bearing on your language or your country of origin, nor does it affect which tracks are available to you.
By increasing your difculty, you increase your potential earnings. The quickest way to increase your earnings is by making the game more challenging. By default, damage and fuel/tire wear are enabled. Depending on the race, you might need to pit when those options are turned on.

(CONTINUED)

Upgrading and Tuning
Buy Upgrades Improve your car with a high-performance engine, drivetrain, chassis, and bodywork components. Add, remove, or sell parts from your car that youve already purchased (note: when you sell parts, you wont earn back the original purchase price). Upgrading a vehicle might move it out of its current car class; when this happens, you can uninstall parts if you want to return to a lower car class. Engine and Power Engines make power by burning a fuel and air mixture. To make more power, you must improve the engines ability to breathe and thus burn more fuel. To improve breathing in Forza Motorsport, intake and exhaust upgrades reduce restrictions on air ow into and exhaust ow out of the engine; fuel and ignition upgrades supply higher fuel ow and a hotter spark for better combustion efciency; and turbo and supercharger upgrades force more air into the engine. Appearance and Aero Customize your cars appearance to transform a generic car into your car. Add front and rear spoilers and side-skirts to reduce wind drag, while increasing grip through higher downforce. Reduce weight with a carbon-ber hood. Chassis and Drivetrain The chassis is the structure to which the body, engine, drivetrain, wheels, tires, and even passengers attach. This structure affects handlinghow well a car grips the road and how accurately it responds to driver inputs. Improve the chassis by modifying the suspension and stiffening and lightening the structure. The drivetrain transmits the power of the engine into motion at the wheels and the energy of motion into heat at the brakes and tires. Improve the efciency, accuracy, and exibility of the drivetrain by upgrading the transmission, clutch, brakes, differential(s), wheels, and tires.

When installing and uninstalling parts, youll see the following icons: You own this part, but it isnt installed.
You own this part, and it is installed currently. Additionally, as you select parts for your vehicle, you can see that each part has up to three different levels above the stock part: Modied Part - This is an improvement over the stock setup. Clubsport Part - This is an improvement over the modied setup. Professional Part - This is the most advanced improvement for this setup and is designed for all-out racing.
The Buy Upgrades area contains matched upgrade kits that are designed to improve your vehicles performance. These kits will always improve your performance, and combinations of upgrade kits will show even greater improvement. You dont run the risk of decreasing vehicle performance when buying and installing upgrades. However, tuning changes made to your car in the Tune Car Setup area can affect performance adversely if done incorrectly.

Tune Car Setup

Customize Paint
Go to Customize Paint to make basic changes to your cars paint job. Here, you can alter the paint on your cars body, mirrors, hood, and wing. If you want to create a detailed, unique design, you must select Apply Decals.
Forza Motorsport allows you control over your cars chassis tuning. Then, you can benchmark and test drive your new settings and save or load your favorite chassis setups.
Tuning is a complicated process. All of the tuning options are related to and dependent upon each other. Furthermore, there is no right setting. The best setting will change by track, by car, and by driver. The ultimate test of a setup is on the track, so tune your car, and then go test drive to see the effects of your changes.
Torque and Power Curves Explained

Apply Decals

The Apply Decals area is the most advanced livery editor of its kind. Here, you can add decals and create custom vinyl shapes and patterns on your car. You also can create custom skins that designate your Car Club. Layers The building blocks for your cars custom design are called layers. Each layer can contain one element: either vinyl or a decal. You can stack layers on top of other layers to create any design you want. There are six parts to your car: top side (including the hood), left side, right side, front bumper, rear bumper, and the wing. Each of these six parts has 100 layersfor a total of 600 layers on all sides.

(continued on page 16)

Torque (twisting force) and horsepower (the measure of how much work can be done with that twisting force) are related mathematically, and its to your advantage to increase them. Although higher peak horsepower equals a higher theoretical top speed, when upgrading your car you generally want to maximize the total area under the curve. Cars with broad curves are typically easier to drive and generally accelerate better. As with all tuning, lap time is the ultimate indicator of the progress youre making. When you plot the torque of an engine versus the RPM values, your result is a torque curve (this black line starts above the power curve on the graph). Plotting the horsepower versus the RPM values for an engine results in a power curve (this gray line starts below the torque curve on the graph). When reading a power-curve graph, you can see the engines peak horsepower (the RPM when the power available from the engine is at its maximum output). When tuning, try to maximize the power in the RPM range where you spend most of your time at the track. You might need to adjust your gearing to take advantage of your engine upgrades.

power torque RPM

Higher-numbered layers sit above lower-numbered layersthat is, if you have a layer 1 and layer 2 on top of each other, layer 2 will cover layer 1. Here is an example: If you want to place a decal on top of a blue vinyl oval, youd rst create the blue vinyl shape on a layer.
Go Race Career Race Types
Amateur Races are single races, and the car restrictions arent very strict. Specications for Amateur Races are creative in their restrictions. Point-to-Point Races send you from one point to another along a turnintensive course in an attempt to beat your opponents. Professional Races have very tight, competitive specications for the cars that can enter. Championship Series races involve multiple races. For each series race, you are awarded points based on your nish. You dont have to nish rst in every race, but you do want the highest point total at the end of the series of races.

layer 1

layer 2
Next, youd create a new layer with the decal. The decal layer sits on the oval vinyl layer, because it has a higher layer number. If the decal had a lower layer number, it would be hidden below the oval. This is a very basic exampleremember that each of the six parts of your car has 100 layers, so your design possibilities are endless. Layer Options Within the Layer Options menu, you can copy, paste, insert, or delete layers. You also have the option to copy all layers from one side of your car and paste them on the other side of your car. Copy Custom Design You can copy your cars custom design and paste it onto another vehicle of the same make and model. This is very useful for Xbox Live Car Club members who want to have a unique design that designates their club. 16
Endurance Events are extremely long events where pit strategy can be important and the potential for earnings is greater. Online Career races allow you to compete over Xbox Live against human opponents, while earning Career credits and leveling up.

TRAIN DRIVATAR A.I.

Drivatar technology is a form of learning articial intelligenceit learns to drive like you by watching you race and emulating you. Train your Drivatar A.I. to use your racing techniques, so it can race for you in certain Career races (choose Load Drivatar from the pre-race Starting Grid). Note that you must pay the Drivatar A.I. a fee to enter a race for you, and this is deducted from your race winnings. To nd out more about Drivatar technology, visit www.drivatar.com. Hairpin Dual Apex

Drivatar Lessons

Race through the required Drivatar Lessons to demonstrate your racing techniques. You can add additional training to make your Drivatar A.I. behave more like you by selecting Free Training. One aspect of the training will be teaching your Drivatar A.I. how you handle the following turns: Right Angle Constant Radius Sweeper Kink

Chicane Increasing Radius Decreasing Radius

= Apex

REPLAY AND TELEMETRY

Recorded high points

Replays are a powerful tool for analyzing race performance. You can review previously saved replays in the Replay Theatre by selecting Options from the Main Menu.

Telemetry

Replay telemetry allows you to analyze race performance in intricate detail. For example, you can analyze tire load, camber, speed, and temperature to help diagnose setup problems, differential problems, and tire grip and wear issues. Study your own race, or learn from someone else. The following are some of the more advanced telemetry screens:
Force acting on tire Available grip
Angle and intensity of force on car

G-force on car

This shows the g-forces acting on your car. Use it to determine how effective any adjustments or upgrades were. Generally, as g-forces go up, lap time improves.
Default ride height Bump stop Compression Extension
This shows tire grip informationthe circle shows available grip for the tire, and the blue line shows the actual force on the tire. When the blue line goes outside of the red circle, you are sliding, because there is more force acting on the tire than there is grip available. A fast driver will keep the blue line at the edge of the circle when accelerating, decelerating, or cornering. If you see the blue line outside of the circle frequently, try to be more smooth in your actions on the track.
This shows the current position of the suspension within its available travel. Use this to help determine proper spring and damping adjustments. Both too little and too much movement can result in undesirable handling.

XBOX LIVE

Xbox Live is a high-speed or broadband Internet community where you can create a permanent gamer identity, set up a Friends list with other players, see when other players are online, invite friends to play, and talk in real-time as you race. In addition, by connecting to Xbox Live, you have access to online scoreboards, online car buying and selling, online Career races, and Car Clubs.

XBOX LIVE MENU

Quick Match
Quickly join an event. Youll be placed automatically based on your ELO ranking (see below).

OptiMatch

Be as specic or broad as you like about the type of competition, car, and game criteria for the race you want to join. Specify such parameters as the track, game type, and car class. Additionally, you can search for lobbies in which others are buying and selling cars by selecting Buy and Sell Cars as your Game Type.

Recruiters can add and remove members from the Car Club, but they cant remove other Recruiters; only the President can remove a Recruiter.

CUSTOM SOUNDTRACK

When racing or navigating the UI, you have the option to listen to your own music. To do this, select Soundtracks either from the Options menu or from the in-game Pause menu. Then, select the soundtrack you want to hear. If you want to hear your own custom-created soundtrack, you must rst create a soundtrack on the Xbox Dashboard.
Create an Xbox Dashboard Soundtrack
1. Remove the Forza Motorsport game disc from your Xbox console. 2. Go to the Xbox Dashboard Music menu. 3. Copy tracks from an audio CD to a soundtrack. 4. When youve nished creating your Xbox Dashboard soundtrack, place the Forza Motorsport disc back into the Xbox console. For more information on creating soundtracks on the Xbox Dashboard, refer to your Xbox console instruction manual, or visit www.xbox.com/en-US/support/ games/customsound.htm.

DRIVERS NOTEBOOK

Outside-Inside-Outside Cornering
To maximize cornering speed, use the entire width of the track to make every corner as wide as possible. This provides the largest radius through the corner, allowing the highest speed given available tire grip. When approaching a corner, place your vehicle to the outside edge of the track until turn in. Then, move from the outside edge to the inside edge at a point called the apexsomewhere near the middle of the corner. When past the apex, use the tracks width to your advantage, moving back toward the outside edge as you complete the corner.
Finding the Line to Maximize Speed
Find the best path around the track for your vehicle and driving style. 1. Drive at a slow pace around the track until you know the layout. 2. Begin to use the entire track width for all corners using very late apexes. This might seem unnatural at slow, non-race speeds. 3. Slowly work your speed up, and pull each apex back about three feet with each lap. 4. Eventually, you will need to use the entire width of the track on the exit of a corner. You are now very close to the vehicles limits and should start moving apexes back in smaller increments. If you run off the outside edge of the track or must turn in again after youve passed your apex, youve apexed too early. 5. When youve worked up to speeds and apexes that force you to use the entire track, then youve found your baseline around the track. This line might be different across drivers, cars, conditions, and car setups. 6. Now, work on compromising certain corners to maximize your speed through others (where corners are close together). Generally, its best to focus on corners with the longest straights after them, as the speed you carry through the corners will help you on the following straightaways. Use lap times and telemetry to determine the best compromises between corners.

Late and Early Apexing

A late apex is an apex point after the geometric center of a corner. When late apexing, you give up some cornering speed, so theres more grip available to accelerate your car earlier. In some cases, the time lost because of the slower speed through the corner is made up for by the time gained through increased straightaway speed after the corner. An early apex is an apex point before the geometric center of a corner. Apexing early is less common, but it can be advantageous when driving through an increasing-radius corner (see page 18). You might try to apex earlier to maximize speed through a corner (by creating a wide line at the exit), but at some point, the line created runs too wide and off the outside of the track.
DRIVERS NOTEBOOK (CONTINUED)

Setting up the Pass

Most passing happens under braking or coming off of a corner on to a straightaway. To pass under braking, rst get as close as possible to the car in front of you. As you both approach a corner, move your car to the inside of your opponent and bring it alongsidetry to have the nose of your car at least past the door of your opponent. Brake later than the other car; with your nose ahead, your opponent will not be able to make the turn. You now have taken the corner and are halfway through the pass. Drive through the corner (without hitting your opponent). Your opponent should fall in behind you; when that happens, youve made the pass. Be aware that your opponent might try to re-pass you coming onto the straightaway (by late apexing), because the line you took through the corner was severely compromised to make the pass. If you have a faster car (or an evenly matched one), the safest place to pass is on the straightaway. If the cars are closely matched, you should be able to get close enough that your opponent has to start driving a protective (inside) racing line to keep you from passing in a braking zone. As the other driver brakes deeply on the inside of the track, swing to the outside of the track and prepare to hit a late apex. You should be able to drive to the inside of your opponent as you both exit the corner. Because youre on a late apexing line, you should have more speed onto the straightaway than your opponent, whos recovering from a very early apexing (protective) line.

CREDITS

Approved and Licensed Product of AC Car Group Pty, Ltd. Aston Martin Vanquish and DB9 used under license from Aston Martin Lagonda Limited, Ford Motor Company. The trademarks regarding the Audi R8 Le Mans 2000, Inneon Audi R8 Le Mans 2001, Audi S4, Audi TT 3.2 6, Audi RS4, the Audi RS6 and the Audi TT-R 24h Nrburgring 2004 are used by Microsoft with the Express written permission of Audi AG. Approved and Licensed Product of Bentley Motors Limited. Bentley and Continental GT names, emblems, body designs, etc. are trademarks/names and/or the intellectual property right of Bentley Motors Limited, use thereof is licensed to Microsoft Corporation. The BMW and MINI trademarks are owned by BMW AG and are used under license. The BMW Motorsport trademarks are owned by BMW AG and are used under license. General Motors trademarks used under license to Microsoft Corporation. Chrysler is a registered trademark of DaimlerChrysler Corporation, which is used under license. DaimlerChrysler Motors Company, LLC 2003. Dodge is a registered trademark of DaimlerChrysler Corporation, which is used under license. DaimlerChryslerCorporation 2003. American Motors is a registered trademark of DaimlerChrysler Corporation, which is used under license. DaimlerChrysler Corporation 2003 Mustang Boss 429, GT40 MK, Mustang Cobra R, Mustang, Focus SVT, Ford GT are trademarks used under license from Ford Motor Company. Ferrari, Enzo Ferrari, Ferrari F50, Ferrari F40, Ferrari 360 Modena F1, Ferrari 333SP, Ferrari 330 P4, Ferrari Challenge Stradale, Ferrari 575M, Ferrari 550 Maranello, Ferrari Dino 246 GT, Ferrari 250 GTO, Ferrari F355 Berlinetta, Ferrari F355 Challenge, Ferrari 512TR, and all associated logos, distinctive designs are trademarks of Ferrari S.p.A. Honda, the H logo, Acura, the stylized A logo, Civic, Type-R, Integra Type-R, NSX TypeR, S2000, RSX, Type-S, VTEC, NSX-R, Type-SH, CRX, DEL SOL, Si-R, ACCORD, PRELUDE, CL, HFP Honda Factory Performance, A-SPEC names, emblems and body designs are trademarks and/or intellectual property rights of Honda Motor Co., Ltd. and used under license to Microsoft Corporation all rights reserved. Hyundai, Tiburon, and associated logos, emblems and body designs are trademarks and/or other intellectual property of Hyundai Motor Company and are used under license to the Microsoft Corporation. The word Jaguar, the leaping cat device, and the characters E-Type, and XJ220 are the trademarks of Jaguar Cars Ltd., England and are used under license. The Koenigsegg and the Koenigsegg CC 8S trademarks are used by Microsoft with permission from Koenigsegg Automotive AB. Lancia, Lancia Stratos, Lancia Delta Integrale Evo all associated logos, and the Lancia Stratos, Lancia Delta Integrale Evo distinctive designs are trademarks of FIAT Auto S.p.A. Approved and Licensed Product of Group Lotus plc Mazda, RX-8, RX-7, MX-5, Protg, Mazda 3, Miata and Mazdaspeed names, emblems and body designs are trademarks and/or intellectual property rights of Mazda Motor Corporation and used under license to Microsoft Corporation. DaimlerChrysler, Three Pointed Star in a Ring and Three Pointed Star in a Laurel Wreath and Mercedes-Benz are Trademarks of and licensed courtesy of DaimlerChrysler AG and are used under license to Microsoft Corporation. Mitsubishi, Lancer Evolution VII, VIII, FTO GP, Eclipse, and 3000GT name, emblems and body designs are trademarks and/or intellectual property rights of Mitsubishi Motors Corporation and used under license to Microsoft Corporation. Mugen name and emblems are trademarks of MUGEN Co., Ltd. and used under license from M-TEC Co., Ltd. to Microsoft Corporation. Nissan, R390, 300ZX, Altima, Fairlady, Silvia, Skyline, R34 GTR Nr, 350Z, Z33, 240SX, Inniti, G35, Datsun and 240Z names, emblems and body designs are trademarks and/or intellectual property rights of Nissan Motor Co., Ltd. and used under license to Microsoft Corporation. nismo, GT1, names, emblems, body and part designs are trademarks and/or intellectual property rights of Nissan Motorsports International Co., Ltd. and used under license to Microsoft Corporation.

Blocking the Pass

Passing often occurs in the braking zone. If a vehicle is close behind yours, you should protect the inside line while braking into corners. This isnt the fastest way around the track (and why a qualifying linewithout opponentsis different from a racing line), but it will prevent the other driver from muscling in to the inside line. (If that happens, youll be forced to drop behind or to take the outside edge of the track.) Even though youre driving more slowly using the inside line, its far more difcult for the driver behind you to pass on the outside.

29 - CAR CREDITS

TEAM CREDITS
Lead Program Manager Garrett Young Program Manager Jo Clowes Lead Game Designer Dan Greenawalt Game Designers Bill Giese Christian Vanover David Bennett (FILTER) John Feil (FILTER) Brian Taney (FILTER) Brian Yeung (S&T Onsite) Development Lead Andrew Kertesz Development Richard Bailey Juan Carlos Arevalo Baeza Chad Barry Dan Beenfeldt Barry Brumitt Peter Chapman Craig Cook Bob Crocco Glenn Doren David Eichorn Andrew Fomichev Dave Gierok Mark Hatton Jesse Janosov Aaron Ogus Chris Tector Phil Teschner Michael Tipping Didier Xis Paul Furio (Volt) David Player (Volt) Rolland Waters (Excell Data Corporation) Art Lead John Wendl Art Production Jennie Chan Matt Collins Gabe Garcia Kevin Gee Alex Hillman Colin Kawakami Kaari King Mark Peasley Gavin Vaden Eugene Wong Dave Adams (FILTER) Emmanuel Athans (FILTER) Derek Bentley (FILTER) Ryan Blinsky (FILTER) Max Braun (FILTER)
Opel, Astra, Emblems, and body design are Adam Opel AG Trademarks and used under license to Microsoft. Opel Astra V8 Coup 24 h Nrburgring is used with permission and under license from Opel Performance Center GmbH, Germany Pagani, Zonda S all associated logos, and the Zonda S distinctive designs are trademarks of Pagani Automobili S.p.A. Panoz Motorsport Georgia, Inc. Merci AUTOMOBILES PEUGEOT pour son aimable collaboration. Porsche, the Porsche crest, 911, RS, Carrera and Boxster are registered trademarks of Dr. Ing. h.c. F. Porsche AG. Sublicensed from Dr. Ing. h.c. F. Porsche AG Merci RENAULT s.a.s. pour son aimable collaboration. Toyota, AE 86 Sprinter Trueno GT Apex, 2000gt, GT-One, MR2, MR-S, Altezza, Camry, Celica, Soarer, Supra, Lexus SC430, names, emblems and body designs are trademarks and/or intellectual property rights of Toyota Motor Corporation used under license to Microsoft Corporation. The likenesses of the TVR Tuscan, TVR Cebera Speed 12 are used with permission, and are the Property of TVR Engineering LTD. Saab, 9-3, Viggen emblems and body design are Saab Trademarks used under license to Microsoft. Thanks to SEAT, S.A. Saleen, all its vehicle names, and Saleens proprietary designs are registered trademarks of Saleen, Inc. used under license to Microsoft Corporation. Shelby, Cobra, Shelby GT-500KR, Shelby Series One and Shelby Series One Logo are registered trademarks and intellectual properties of Carroll Shelby and Carroll Shelby Licensing, Inc. and are used by Microsoft Corporation under license. Subaru and Impreza are the registered trademarks of Fuji Heavy Industries Ltd. The Impreza WRX STi Spec-C (Japan Spec) was modied with permission for use in Forza Motorsport. Vauxhall, VX220, Emblems and body designs are Vauxhall Motor Company Limited trademarks used under license to Microsoft Corporation. Trademarks, design patents and copyrights are used with the permission of the owner Volkswagen AG. Volvo and S60R names, emblems, body designs, trademarks and/or intellectual property rights are used under license by Microsoft Corporation, and approved by Volvo Cars of North America, LLC. RACE CIRCUITS Mazda Raceway Laguna Seca is operated by SCRAMP and used under license by the Microsoft Corporation Nrburgring GmbH The Silverstone Circuit is a registered trade mark of the British Racing Drivers Club and held under license by Silverstone Motorsport Ltd. Tsukuba Circuit and JASC words and design marks are used under license by the Microsoft Corporation. Road America is used under license by the Microsoft Corporation. Road Atlanta is used under license by the Microsoft Corporation LEAGUE CREDITS International Motor Sport Association (IMSA) SCCA Pro Racing, Inc. GT Association logo and teams are used under license by the Microsoft Corporation. MANUFACTURER CREDITS OZ Racing logo is used by Microsoft Corporation with the permission of OZ S.p.A Mopar is a trademark of the DaimlerChrysler Corporation. Sparco is used by Microsoft Corporation with the permission. All rights reserved. All Trademarks, Tradedress, Design Patents, Copyrights and Logos are the Property of their respective Owners.

Michael Bray (FILTER) Tyler 59 Brunkhorst (FILTER) John Carlton (FILTER) Dane Egenes (S&T Onsite) Noah Kaarbo (FILTER) Aubrey Pullman (FILTER) Ryan Sanders (S&T Onsite) Howard Schargel (FILTER) Ben Shively (S&T Onsite) Ken Studebaker (FILTER) Marvin Washington (S&T Onsite) Additional Game Art Valkyrie Entertainment Glass Egg Digital Media Dhruva Interactiv Art Content Coordination Laura Henion (S&T Onsite) Jennett Morgan (S&T Onsite) Jeff Palmer (Volt Computer) Todd Van Horne (S&T Onsite) Test Lead Christian (Squido) Owens Automation Test Support Steve Dolan Steve Larson Andrew Marthaller Steve Robinson Code Test Team Mario Rodriguez Rahsaan Shareef Rob Fulwell (Volt) Kelly Kristek (Volt) Mathew Montgomery (Volt) Mirko (b34r) Muggli (Volt) Content Test Team Mike Yriondo Brandon Baker (Volt) Larry Bridges (Volt) Scott Catlin (Volt) Wendy Church (Volt) Matt Hanson (Volt) Rene Holt (Volt) Sean Howley (Volt) Eric Stephenson (Volt) Justin Wood (Volt) Multiplayer Test Team Jeff Stephens Dan Tunnell Sheldon Bono (Volt) Shaun (cextion) Crumb (Volt) Eric Johnson (Volt) Matthew Kangas (Volt) Michael McManus (Volt) Dynamics and Audio Test Team Joel Robinson
Matthew Laverty (Volt) Dave Neel (Volt) Jay Spang (Volt) Gordon Watanabe (Volt) Regression Test Team Karl LeDoux (Volt) Troy (Malocchio) Warr (Volt) Scott Warr (Volt) Smoke Team Adam Dare Kevin Frost (Volt) Joseph Vincenzi (Volt) Demo Test Lead Jeff Shea Loc and TA Test Lead Kevin (Gaiden) Darby Gameplay Recon Pablo Basilio (Volt) Nathan Gilbert (Volt) Justin Royter (Volt) Mark Uyeda (Volt) Content Writing Lead Fred Northup, Jr. Technical Editor Beth Demetrescu Additional Writing Walter Kong Chris Novak Joel Robinson Jeff Palmer (Volt) Audio Lead Greg Shaw Sound Design Peter Comley Ken Kato Greg Shaw Nassim Ait-Kaci (FILTER) Mike Caviezel (FILTER) Mary Olson (Orasound) Tawm Perkowski (FILTER) Mark Price (Volt) Sound Lab Director Jerry Schroeder Audio Content Coordinators and Advisors Mark Price (Volt) Chris Vincent (S&T OnSite) Justin Wood (Volt) (S&T OnSite) Audio Programming Richard Bailey Music Supervisor Matthew Lee Johnston (((Soni-Fi))) All original music composed and produced by Junkie XL
Microsoft Research Cambridge Mark Hatton Ralf Herbrich Michael Tipping Simulation Subject Matter Experts Brian Beckman Michael Kallay Neil Konzen Eric Leonhardt Manual Design Chris Lassen Dana Ludwig Director of Global Product Management Chris Di Cesare Global Group Product Manager Scott Lee Global Product Manager Michael Johnson User Testing Project Leads Daniel V. Gunn Boyd Morrison User Testing Assistants Daniel Mayes (Excell) Kelly Meyers (Excell) Product Support Craig Stum Business Manager Nick Dimitrov Business Development Manager Walter Kong Licensing Manager Kathy Moon Chu Kim Licensing Coordinators Denise Heimel (Volt) Frances King (Volt) Andrew Lamb (Volt) Michiko Tamura (Volt) Bob Williams (Volt) Music Licensing Lily (Linda) Kohn Legal Jama Cantrell, Senior Paralegal Hubert Cheng, Attorney Sue Stickney, Paralegal TiAnna Jones, Paralegal Assistant Localization Program Manager Jenni Gant

See the in-game credits for the complete list of Forza Motorsport team members.
Special Thanks Josh Atkins, Chenelle Bremont, Nate Brooling, Jeff Dack, Craig Davison, Clinton Fowler, Eli Friedman, Bill Fulton, Kai Gushima, Greg B. Jones, Shane Kim, Justin Kirby, Adam Kovach, Ken Lobb, Shannon Loftis, Jeremy Los, Caroline McNiel, James Miller, Mike Minahan, Oliver Miyashita, Bill Nielsen, Murray Pannell, Frank Pape, Laura Peasley, Jimbo Pfeiffer, Chris Satchell, Charlie Scibetta, Stacie Scattergood, Bradley Shelton, Phil Spencer, Todd Stevens, Jo Tyo, Andrew Walker, Bobbie Washatka, Dennis Wixon, Guy Whitmore, Matt Whiting, Kiki Wolfkill, MS Studios, and the Forza Subject Matter Expert team. Thank you to all our automotive partners. Thanks to the localization teams in Dublin, Japan, Korea, and Taiwan.

WARRANTY

Limited Warranty For Your Copy of Xbox Game Software (Game) Acquired in the United States or Canada Warranty

TECHNICAL SUPPORT

Technical support is available 7 days a week including holidays. In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX. In Mexico, call 001-866-745-83-12. TTY users: 001-866-251-26-21. In Colombia, call 01-800-912-1830. For more information, visit us on the Web at www.xbox.com. Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are ctitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited. & p 2005 Microsoft Corporation. All rights reserved. Microsoft, Drivatar, Forza Motorsport, the Microsoft Game Studios logo, OptiMatch, Xbox, Xbox Live, the Xbox Live logo, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Manufactured under license from Dolby Laboratories. Uses Bink Video. Copyright 1997-2005 by RAD Game Tools, Inc.

Microsoft Corporation (Microsoft) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of rst purchase. If you discover a problem with the Game covered by this warranty within the 90-day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identied below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difculties with the Game are related to accident, abuse, virus or misapplication.
Returns within 90-day period
Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difculty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.

Limitations

This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90-day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/ jurisdictions do not allow limitations as to how long an implied warranty lasts and/ or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specic rights, and you may also have other rights that vary from state/ jurisdiction to state/jurisdiction. For questions regarding this warranty contact your retailer or Microsoft at: Xbox Product Registration Microsoft Corporation One Microsoft Way Redmond, WA 98052-9953 USA In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.

 

Technical specifications

Full description

Microsoft's premiere driving simulation series revs up with its second high-definition release for Xbox 360, Forza Motorsport 3. The third in the series enhances or improves upon nearly all the key features of earlier games, while adding new driver-assisting functions to make play more accessible to a wider audience. Central to Forza 3 are detailed, virtual re-creations of more than 400 models of automobile, from 50 different manufacturers. Races may be run on more than 100 tracks, including old favorites and some new to the series, based on actual locations around the world. Graphically, the cars are built from over ten times the number of polygons used to create the cars in Forza 2. The game's physics model refines the systems used in the previous game, and developers worked with other driving-game experts as well as with representatives of several auto manufacturers, in their efforts to build-in authentic cause-and-effect elements in minute detail.

 

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