Games Microsoft Xbox Silent Hill 2-restless Dreams
|
|
Bookmark Games Microsoft Xbox Silent Hill 2-restless Dreams |
Silent Hill 2: Restless Dreams [Xbox Game]Developed by Konami Computer Entertainment Tokyo (KCET) - Konami of America (2001) - Survival Horror - Rated Mature
This is Konami's sequel to 1999's critically praised original Silent Hill, which was often noted for its deep storytelling, believable environments, and engrossing gameplay. Like the original PlayStation game, the Xbox's Silent Hill 2 is an interactive horror story built to derive its effectiveness from unsettling inconsistencies in an otherwise realistic, believable small-town setting. It is written to disturb players with a growing, pervasive sense of darkness and unseen evil, as o... Read more
Details
Platform: Xbox
Developer: Konami Computer Entertainment Tokyo (KCET)
Publisher: Konami of America
Release Date: December 22, 2001
Controls: Joystick/Gamepad
UPC: 083717300038
[ Report abuse or wrong photo | Share your Games Microsoft Xbox Silent Hill 2-restless Dreams photo ]
Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)Games Microsoft Xbox Silent Hill 2-restless Dreams, size: 11.2 MB |
Games Microsoft Xbox Silent Hill 2-restless Dreams
Video review
Let& 39;s play Silent Hill 2 Restless Dreams [BLIND] part 2
User reviews and opinions
| sataylor2 |
6:53am on Sunday, March 21st, 2010 ![]() |
| Great Game Fantastic game! Gets really psychological and plays with your head when you think about it. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents
Bibliography
Aarseth, E. J. (1997). Perspectives on Ergodic Literature. Baltimore and London: The John Hopkins University Press. Aarseth, E. J. (2001a). Allegories of Space: the question of spatiality in computer games. In M. Eskelinen, & R. Koskimaa (Eds.), Cybertext Yearbook 2000 (pp. 152-171). Jyvskyl, Finland: Research Centre for Contemporary Culture University of Jyvskyl. Aarseth, E. J. (2001b, July). Computer Game Studies, Year One. Gamestudies , 1. Retrieved September 2009, from Game Studies: http://gamestudies.org/0101/editorial.html Aarseth, E. J. (2004). Quest Games as Post-Narrative Discourse. In M. L. Ryan (Ed.), Narrative across Media: The Languages of Storytelling (pp. 362-376). Lincoln & London: University of Nebraska Press. Adams, E. (2002, October 9). The Role of Architecture in Videogames. Retrieved April 2008, from Gamasutra: http://www.gamasutra.com/features/20021009/adams_01.htm Adams, E. (2003). The Construction of Ludic Space. In M. Copier, & J. Raessens (Ed.), Level Up: Digital Games Research Conference. Utrecht. Adams, R. (n.d.). The Crowther and Woods 'Colossal Cave Adventure' game: Here's where it all began. Retrieved April 2008, from The Collosal Cave Adventure page: http://www.rickadams.org/adventure/a_history.html Addams, S. (1990). The Official Book of Ultima. Radnor, Pennsylvania: Compute! Publications Inc. Altman, R. (1989). The American Film Musical. London: Indiana University Press. Altman, R. (1999). Film / Genre (2009 edition). Palgrave Macmillan. Alvarez, J., & Djaouti, D. (2006-present). The online classification of videogames. Retrieved from Game Classification: http://www.gameclassification.com/EN/about/bricks.html Ammelrooy van, P. (2009, November 25). Schaarste gaat aan gamer voorbij. Volkskrant. Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence (27), pp. 113-122. Anderson, T. (1985). The New Zork Times , 4 (1). Appelman, N. (2009). Verschilt de manier waarop geluid het genre horror ondersteunt en definieert in de computergame silent hill 2: restless dreams (2001) en de film the blair witch project? Amsterdam: Unpublished BA thesis. Arnold, M. (2002, July 11). MAKING BOOKS; Book Parties With Togas. Retrieved February 15, 2009, from The New York Times: http://query.nytimes.com/gst/fullpage.html?res=990CE2D61530F932A25754C0A9649 C8B63 Arts, A. (1980). Het Traject van THE BIG SLEEP. In C. Metz, & E. De Kuyper (Eds.), Seminar Semiotiek van de Film. Over Christian Metz (pp. 131-140). Nijmegen: SUN. Ashcraft, B. (2008, October 14). Barack Obama Campaigns on Burnout Paradise. Retrieved October 15, 2008, from Kotaku": http://kotaku.com/5063001/barackobama-campaigns-on-burnout-paradise Baetens, J., de Bloois, J., Masschelien, A., & Verstraete, G. (2009). Culturele Studies: Theorie in de praktijk. Nijmegen: Vantilt. BAFTA. (2010, March 19). Shigeru Miyamoto - Academy Fellow in 2010. Retrieved September 16, 2010, from British Acadamy of Film and Television: http://www.bafta.org/awards/video-games/miyamoto-fellow,1032,BA.html Baker, N. (2010, August 9). Annals of Technology: Painkiller Deathstreak, Adventures in video games. The New Yorker , pp. 52-59. 283
Bakhtin, M. M. (1982). The Dialogic Imagination: Four Essays (University of Texas Press Slavic Series edition). (M. Holquin, Ed., V. Liapunov, & K. Brostrom, Trans.) Austin: University of Texas Press. Bartle, R. (1990, November 15). Early MUD History. Retrieved September 15, 2004, from MUSE: multi-user entertainment ltd: http://www.mud.co.uk/richard/mudhist.htm Bateman, C., & Boon, R. (2006). 21st Century Game Design. Hingham, Massachusets: Charles River Media Inc. Bateman, C. (Ed.). (2007). Game Writing: Narrative Skills for Videogames. Boston, Massachusetts: Charles River Media. Bateman, C. (Ed.). (2009). Beyond Game Design: Nine Steps Toward Creating Better Videogames. Boston: Course Technology Cengage Learning. Berndt, H. (2009). Jongeren 2009. Amsterdam: Qrius. Bilas, S. (2000, October 11). Postmortem: Sierra Studios' Gabriel Knight 3. Retrieved April 2008, from Gamasutra: http://www.gamasutra.com/features/20001011/bilas_01.htm Bishop, D., & Wooding, B. (1985, April). Approaching Adventures. Computer Gamer (1), pp. 64-65. Bland, A. (2010, February 21). Control freak: Will David Cage's 'Heavy Rain' videogame push our buttons? Retrieved August 25, 2010, from The Independent : http://www.independent.co.uk/life-style/gaming/control-freak-will-david-cages-heavyrain-videogame-push-our-buttons-1902630.html Bloom, C. (2002). Bestsellers: popular fiction since 1900. New York: Palgrave MacMillan. Bolter, J., & Grusin, R. (2000). Remediation: Understanding New Media. Cambridge MA; London: The MIT Press. Bordwell, D., & Thompson, K. (2001). Film Art An Introduction (6th ed.). New York: McGraw-Hill. Boyes, E. (2007, January 29). Q&A: Jane Jensen talks Gray Matter. Retrieved April 2008, from Gamespot: http://www.gamespot.com/news/6164900.html Bradbury, R., & Seymour, R. (1997). Waiting for COTS. In R. Seymour, & R. Seymour (Ed.), Proceedings of the Eighth International Coral Reef Symposium, 2, pp. 13571362. Panama. Burdge, A. S., & Burke, J. (2004). Humiliated Heroes: Peter Jackson's Interpretation of The Lord of the Rings. In T. Honegger (Ed.), Translating Tolkien: Text and Film (pp. 135-164). Zurich and berne: Walking Tree Publishers. Buscombe, E. (1970 (reprint 2003)). The Idea of Genre in the American Cinema. In B. K. Grant (Ed.), Film Genre Reader III (2003 ed., pp. 12-27). Austin: University of Texas Press. Campbell, J. (1949). The Hero with a Thousand Faces (1973 ed.). Princeton: Princeton University Press. Cantor, N. F. (1991). Inventing the Middle Ages, the Lives Works and Ideas of the Great Medievalists of the Twentieth Century. New York: William Morrow and Company, Inc. Carpenter, H. (1977). J.R.R. Tolkien: a Biography. Bury St Edmunds: HarperCollins Publishers. Carpenter, H. (Ed.). (2000). The Letters of J.R.R. Tolkien. New York: Houghton Mifflin Company. Carpenter, H. (2001). Interview in Comely, B. (series editor), J.R.R. TOLKIEN MASTER OF MIDDLE EARTH. BBC Omnibus. Birkett, J. (Interviewer, editor, producer). Carroll, P. N., & Noble, D. W. (1977). The Free and the Unfree: A New History of the United States (1980 ed.). New York: Penguin Books. Carson, D. (2000, March 1). Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park industry. Retrieved April 2008, from Gamasutra: http://www.gamasutra.com/features/20000301/carson_01.htm 284
Gamesnetwork.
Digital Games. Proceedings of the 2010 Workshop on Procedural Content Generation in Games , article 1. Monterey, California: ACM. Dumezil, G. (1971). Mythe et Epope II, Types piques indo-europens: un hros, un sorcier, un roi. Paris: Gallimard.
Dumitrescu, A. (2010, October 21). Only 40 Percent of Gamers Finished Assassin's Creed II. Retrieved October 28, 2010, from Softpedia Games News: 285
http://news.softpedia.com/news/Only-40-Percent-of-Gamers-Finished-Assassin-sCreed-II-162213.shtml Dunniway, T. (2000, November 27). Using the Hero's Journey in Games. Retrieved Januari 20, 2003, from Gamasutra: http://www.gamasutra.com/view/feature/3118/using_the_heros_journey_in_games.p hp Eco, U. (1973). Dreaming of the Middle Ages. In Travels in Hyperreality (W. Weaver, Trans., 1986 English edition, pp. 61-73). San Diego, New York: Harcourt, Inc. Edge. (2009, January 24). Edge Feature: The Making of The Gabriel Knight Trilogy. Retrieved July 30, 2010, from Edge: http://www.next-gen.biz/features/the-makingof%E2%80%A6-the-gabriel-knight-trilogy?page=0%2C0 Egenfeldt Nielsen, et al. (2008). Understanding Video Games. New York: Routledge. Ekman, P. (2003). Emotions Revealed: Recognizing Faces and Feelings to Improve Communication and Emotional Life. New York: Times Books. Elverdam, C., & Aarseth, E. J. (2007). Game Classification and Game Design. Games and Culture , 2 (1), 3-22. ESA. (2009)Top 10 Industry Facts. Retrieved from The Entertainment Software Association: http://theesa.com/facts/ ESA. (2010). 2010 Essential Facts About the Computer and Video Game Industry. ESA. Flamberg, M. (2009). The Value Gamer: Play and Purchase Behavior in a Recession. The Nielsen Company. Frayling, C. (1995). Strange Landscapes: a journey through the Middle Ages. London: BBC Books. Freeman, D. (2004). Creating Emotion in Games. Boston: New Riders. Frye, N. (1957). Anatomy of Criticism (2000 ed.). Princeton: Princeton University Press. Fuller, M., & Jenkins, H. (1994). Nintendo and New World Travel Writing: A Dialogue. In S. Jones, Cybersociety: Computer-Mediated Communication and Community (pp. 57-72). Thousand Oaks CA, London: Sage Publications, Inc. Online version: http://www.stanford.edu/class/history34q/readings/Cyberspace/FullerJenkins_Nintendo.html Fulton, S. (2007, November 6). The History of Atari: 1971-1977. Retrieved August 14, 2010, from Gamasutra: http://www.gamasutra.com/view/feature/2000/the_history_of_atari_19711977.php GameSpot. (1998, May 12). Miyamoto will enter Hall of Fame. Retrieved September 16, 2010, from GameSpot: http://www.gamespot.com/news/2463264.html GameSpot. (2004, March 2). Molyneux headed for AIAS Hall of Fame. Retrieved September 16, 2010, from GameSpot: http://www.gamespot.com/news/6090388.html GameVision Europe. (2004). European Consumer Intelligence Report, Spring. London: GameVision. Gee, J. P. (2007). What Video Games have to Teach Us about Learning and Literacy. New York: Palgrave McMillan. Gigax, G. (1971). Chainmail: Rules for Medieval Miniatures (1975 ed.). TSR. Gijsel, L. (2008, Januari 1). Bob de Schutter onderzoekt waarom senioren gamen. EOS , pp. 100-101. Gledhill, C. (2007). History of Genre Criticism: Introduction. In P. Cook (Ed.), The Cinema Book (Third Edition ed., pp. 252-259). London: British Film Institute. Grant, B. K. (Ed.). (2003). Film Genre Reader III. Austin: University of Texas Press. Green, M. B. (1991). Seven Types of Adventure Tale: an Etiology of a Major Genre. University Park: Pensilvania State University Press. Griffith, M. (2009, January 9). Industry Insider Keynote Speech Video. Retrieved February 12, 2009, from www.cesweb.org: 286
http://vidego.multicastmedia.com/player.php?v=kelfy93a Grnwald, S. (2006, August 30). Gray Matter first look: preview. Retrieved April 2008, from Adventure Gamer: http://www.adventuregamers.com/article/id,678 Gsosolid. (2010, August 21). Assassin's Creed General Discussion: So who is replaying the AC AND ACII? thread. Retrieved September 18, 2010, from Ubisoft Assassin's Creed forum: http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/1611074878/p/2 Guinness World Records. (2008, May 13). Confirmed: Grand Theft Auto IV Breaks Guinness World Records With Biggest Entertainment Release Of All-Time. Retrieved September 19, 2010, from Guinness World Records: Gamer Edition: http://gamers.guinnessworldrecords.com/news/130508_GTA_IV_break_record.aspx Guijt, T. (2009). Who Am I: de protagonist in adventure games. Amsterdam: Unpublished BA Thesis. Hacking, J. (1999). Introduction. In L. Hawksley, Essential Pre-Raphaelites (pp. 6-15). Bath: Dempsey Park. Harmetz, A. (1983, January 13). Makers vie for millions in home video games. New York Times , p. 17. Hautvast, C., & Hagoort, T. (2009). Today's Gamers United States National Gamers Survey 2009 Summary Report. Amsterdam: Newzoo. Hautvast, et al. (2008). Nationaal Gaming Onderzoek 2008, een totaalbeeld van Nederlands game gedrag. Amsterdam: TNS NIPO/Newzoo. Hautvast, et al. (2009). Today's Gamers, Nationaal ganing onderzoek 2009. Amsterdam: TNS/Newzoo. Heath, M. (1996). Introduction. In Aristotle, Poetics (M. Heath, Trans., Penguin Classics ed., pp. vii-lxvii). London: Penguin Books. Henshshitsu, A. (1995). Trend watching 95-96. Tokyo: Parco Press. Herman, D., Jahn, M., & Ryan, M. L. (Eds.). (2005). Routledge Encyclopedia of Narrative Theory (Paperback 2008 edition). London and New York: Routledge. Herz, J. (1997). Joystick Nation: how video games ate our quarters, won our hearts, and rewired our minds (1st edition ed.). Boston New York Toronto London: Littel, Brown and Company. Hinkle, D. (2010, October 19). JoyStats: 40% of players finished Assassin's Creed 2 campaign. Retrieved October 28, 2010, from JoyStick: http://www.joystiq.com/2010/10/19/40-percent-of-players-finished-assassins-creed2-campaign/ Hgset,. (2004). The Adaptation of The Lord of the Rings A Critical Comment. In T. Honegger (Ed.), Translating Tolkien: Text and Film (pp. 165-180). Zurich and Berne: Walking Tree Publishers. Holtzmam, S. (1997). Digital Mosaics: the Aesthetics of Cyberspace (1998 edition). New York: Touchtone. Houghton, J. W. (2003). Augustine in the Cottage of Lost Play: the Ainulindal as Asterisk Cosmogony. In J. Chance (Ed.), Tolkien the Medievalist (pp. 171-182). New York: Routledge. Huizinga, J. (1950). Homo Ludens: a study of play elements in culture (1955 edition). Boston: The Beacon Press. IGN Staff. (2008, April 1). Legend of Zelda Movie Trailer Premiere. Retrieved April 3, 2008, from IGN: http://uk.movies.ign.com/articles/863/863492p1.html Ingham, T. (2008, August 8). Dark Knight game exists. Retrieved Februari 2009, from MCV: http://www.mcvuk.com/news/31460/Dark-Knight-game-exists ISFE. (2010). Video Gamers In Europe 2010. Interactive Software Federation Europe. Jackson, M. (2010, August 27). Red Dead Redemption movie to star Brad Pitt - report. Retrieved August 29, 2010, from Computer and Videogames: 287
http://www.computerandvideogames.com/article.php?id=261995 Jrvinen, A. (2003). The Elements of Simulation in Digital Games: System, representation and interface in Grand Theft Auto: Vice City. Retrieved April 2008, from Dichtung-Digital: http://www.brown.edu/Research/dichtungdigital/2003/issue/4/jaervinen/index.htm Jenkins, D. (2008, August 8). Analyst: EA Passed On $100 Million From Dark Knight Game. Retrieved Februari 2009, from Gamasutra: http://www.gamasutra.com/phpbin/news_index.php?story=19755 Jenkins, D. (2008, October 14). Obama Campaign Ads Appear in Burnout Paradise. Retrieved October 15, 2008, from Gamasutra: http://www.gamasutra.com/phpbin/news_index.php?story=20632 Jenkins, H. (2004). Game Design as Narrative Architecture. In N. Wardip-Fruin, & P. Harrigan (Eds.), FirstPerson: New Media as Story, Performance, and Game (pp. 118130). Cambridge, Massachusetts: The MIT Press. Jenkins, H. (2005, March). Welcome to convergence culture. Receiver 12 (1). Retrieved March 17, 2009 from http://www.receiver.vodafone.com/archive/receiver/12/index.html Jerz, D. G. (n.d.). Playing, Studying and Writing Interactive Fiction (Text Adventure Games). Retrieved from http://jerz.setonhill.edu/if/ Johnson, S. B. (2005). Everything Bad is Good for You: How Today's Popular Culture Is Actually Making Us Smarter (Kindle ed.). London and New York: Penguin Publishing. Johnson, S. (2010, May 19). Top Six Westerns Red Dead Redemption Fans Need To See. Retrieved July 21, 2010, from G4: http://g4tv.com/thefeed/blog/post/704812/TopSix-Westerns-Red-Dead-Redemption-Fans-Need-To-See.html Jojic, J. (2007, November 15). Assassin's Creed Review. Retrieved Februari 26, 2009, from Actiontrip: http://www.actiontrip.com/reviews/360/assassinscreed.phtml Jones, K. (1999). Catherine Cookson: the biography. London: Little, Brown. Jones, L. E. (2002). Myth & Middle-Earth: Exploring the Legends behind J.R.R. Tolkien's The Hobbit & The Lord of the Rings. New York: Cold Spring Press. Juul, J. (1999). A Clash between Game and Narrative: a thesis on computer games and interactive fiction. Unpublished Master thesis, 2001 version available at http://www.jesperjuul.net/thesis/. Juul, J. (2001). Games Telling Stories: A Brief Note on Games and Narratives. Retrieved May 25, 2004, from Gamestudies: The International Journal of Game Research: http://www.gamestudies.org/0101/juul-gts/ Juul, J. (2005). Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, Massachusetts: The MIT Press. Keating, B. (2010, August 5). James Bond: Blood Stone. Retrieved September 15, 2010, from PlayStation.Blog: http://blog.eu.playstation.com/author/bkeating/ Kent, S. L. (2001). The Ultimate History of Video Games: From Pong to Pokemon -The Story Behind the Craze That Touched Our Lives and Changed the World. Rosville: Three Rivers Press. Kessel, J., & Jenkins, H. (Eds.). (1998). From Barbie to Mortal Kombat (paperback edition 2000 ed.). Cambridge, London, Massachusetts: M.I.T. Press. King, G., & Krzywinska, T. (2006). Film studies and digital games. In J. Rutter, & J. Bryce (Eds.), Understanding Digital Games (pp. 112-128). Los Angeles London New Dehli Singapore: SAGE Publications Ltd. Klevjer, R. (2007). What is the avatar? Fiction and embodiment in Avatar based singleplayer computer games. Retrieved from http://folk.uib.no/smkrk/docs/RuneKlevjer_What%20is%20the%20Avatar_finalprint.p df Klimmt, C. (2009, March 20). The Challenge of Measuring the Use of Computer Games. 288
Retrieved August 2009, from International Conference "Computer Games / Players / Game Cultures: State and Perspectives of Digital Game Studies": http://www.unimagdeburg.de/gamecultures/index.php Kolk, T. v. (2008, October 15). Obama zoekt nu ook de gamer op. Retrieved October 15, 2008, from de Volkskrant: http://www.volkskrantblog.nl/bericht/225880 Konami Digital Entertainment. (2010). Castlevania Harmony of Despair. Retrieved August 24, 2010, from Konami: http://www.konami.com/games/cvhod/ Kremer, J. (2010, Februari 16). Using Statistics to Plan New Editorial and Create Marketing Plans. Retrieved June 8, 2010, from Book Marketing and Book Promotion: Creating Bestselling Books: http://www.bookmarket.com/statistics.html Kress, G., & Leeuwen van, T. (1996). Reading Images: the grammar of visual design (2006 edition). London & New York: Routledge. Kumar, M. (2008, Februari 21). GDC: The Future of Story In Game Design. Retrieved Febrauri 23, 2009, from Gamasutra: http://www.gamasutra.com/phpbin/news_index.php?story=17547 Kutner, L., & Olsen, C. K. (2008). Grand Theft Childhood: the surprising truth about violent video games and what parents can do. New York London Toronto Sidney: Simon and Schuster. Lacey, N. (2000). Narrative and Genre: Key Concepts in Media Studies. Hampshire and New York: Palgrave. Lazzaro, N. (2009). Step 1: Understand Emotions. In C. Bateman (Ed.), Beyond Game Design: Nine Steps Toward Creating Better Videogames (pp. 3-49). Boston: Course Technology Cengage Learning. Lehmann-Haupt, C. (1986, March 17). Critic's Notebook; Of Literature and Electronic Derring-Do. New York Times , p. 13. Lewis, J., McGuire, M., & Fox, P. (2007). Mapping the Mental Space of Game Genres. Sandbox Symposium 2007 (pp. 103-108). San Diego: Association for Computing Machinery, Inc. Livingstone, I. (2001). Interview in Comely, B. (series editor), J.R.R. TOLKIEN MASTER OF MIDDLE EARTH. BBC Omnibus. Birkett, J. (Interviewer, editor, producer). Livingston, M. (2002, June 10). Modern Medieval Map Myths: The Flat World, Ancient Sea-Kings, and Dragons. Retrieved May 27, 2005, from Strange Horizons: http://www.strangehorizons.com/2002/20020610/medieval_maps.shtml Manovich, L. (2001). The Language of New Media. Cambridge, Massachusetts: The MIT Press. Martinez, R. (2010). Interview in GET LAMP THE TEXT ADVENTURE DOCUMENTARY. Scott,J. (Interviewer, director, editor, producer). Maslin, J. (1982, December 9). Critic's notebook the store promotions are trivializing E.T. New York Times , p. 21. Myr, F. (2008). An Introduction to Game Studies: Games in Culture. Los Angeles London New Dehli Singapore: SAGE Publications. Mc Shea, T. (2010, May 21). Super Mario Galaxy 2. Retrieved July 9, 2010, from Gamespot: http://www.gamespot.com/wii/action/supermariogalaxy2/review.html?om_act=conve rt&om_clk=gssummary&tag=summary%3Bread-review&page=2 McMillan, G. (2009). The State of the Video Gamer. The Nielsen Company. McNett, G. (1999, August 12). My "Outlander" thing: How a brainy guy like me wound up reading historical romance novels. Retrieved July 6, 2010, from Salon: http://www.salon.com/books/feature/1999/08/12/outlander Ministre de la culture et de la communication service de presse. (2006, March 13). Crmonie de remise des insignes de Chevalier dans l'ordre des arts et des lettres aux createurs de jeux vido: Shigeru Miyamoto, Michel Ancel et Frederick Raynal. 289
2008, from Game Career Guide: http://www.gamecareerguide.com/features/516/laws_of_the_land_for_game_.php Pratchett, R. (2005). Gamers in the UK: Digital play, digital lifestyles. BBC. Available online at http://open.bbc.co.uk/newmediaresearch/files/BBC_UK_Games_Research_2005.pdf Pratchett, R. (2007). The Needs of the Audience. In C. Bateman (Ed.), Game Writing: Narrative skills for videogames (pp. 185-200). Boston, Massachusetts: Charles River Media. Pratchett, T. (2001). Interview in Comely, B. (series editor), J.R.R. TOLKIEN MASTER OF MIDDLE EARTH. BBC Omnibus. Birkett, J. (Interviewer, editor, producer). Pulsipher, L. (2008, December 9). Idea Origins. Retrieved Februari 20, 2009, from Game Career Guide: http://www.gamecareerguide.com/features/662/idea_.php Raczkowski, F. (2009, March 21). And what do you play? Games and Genres Considerations for a Genre Theory of Computer Games. International Conference
Cambridge & London: The MIT Press. Raglan, L. (1936). The Hero, a Study in Tradition, Myth and Drama (2003 edition). New York: Dover Publications. Rainier. (2008, August 12). Batman: Arkham Asylum' (PS3/X360/PC) Officially Announced. Retrieved Februari 2009, from Worthplaying: http://worthplaying.com/article/2008/8/13/news/53814/ Raymond, J. (2007). Assassin's Creed - Development Diary 3 of 3 Storyline. Retrieved October 20, 2007, from Ubisoft Assassin's Creed (original site): http://www.youtube.com/watch#!v=5OZR8Mxwa7M Rehak, B. (2007). Of eye candy and id: the terrors and pleasures of Doom 3. In B. Atkins, & T. Krzywinska (Eds.), Videogame, Player, Text (pp. 139-157). Manchester and New York: Manchester University Press. Rothstein, E. (1983, May 8). Reading and Writing Participatory Novels. New York Times Book Review , p. 38. Rouse III, R. (1998, May). Do Computer Games Need to be 3D? ACM Siggraph , 32 (2), pp. 64-66. Ryan, M. L. (2004). Will New Media Produce New Narratives. In M. L. Ryan (Ed.), Narrative across Media: The Language of Storytelling (pp. 337-359). Lincoln & London: University of Nebraska Press. Ryan, M. L. (2006). Avatars of Story. Minneapolis / London: University of Minnasota Press. Salen, K., & Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. Cambridge, Massachusetts: The MIT Press. Sayes Wilson, L. (1994). Gabriel Knight Sins of the Fathers: a multimedia experience not to be missed. InterActions (Spring), pp. 56-57. Schutter de, B. (2010, February 19). The use of digital games among older adults. Digra Dutch chapter meeting. Utrecht. Seif El-Nasr, M., Al-Saati, M., Niedenthal, S. Milam, D. (2008). Assassins Creed: A MultiCultural Read. Loading , 2 (3). Retrieved December 16, 2008 from http://journals.sfu.ca/loading /index.php/loading/article/view/51/46 Shippey, T. A. (1982). The Road to Middle-earth: How J.R.R. Tolkien Created a New Mythology (3rd edition 1982). New York: Houghton Mifflin. Shippey, T. A. (2000). J.R.R. Tolkien, Author of the Century. New York: HarperCollins Publishers Ltd. Sibley, B. (1995). The Making of the Rings. In J.R.R. Tolkien The Lord of the Rings BBC 291
IBM / VHTO. Veugen, C., & Qurette, F. (2008). Thinking out of the box (and back in the plane). Concepts of space and spatial representation in two classic adventure games. Eludamos Journal for Computer Games Culture , 2 , 215-239. Retrieved 2009, from Eludamos. Journal for Computer Game Culture.: http://www.eludamos.org/index.php/eludamos/article/view/45 Veugen, C. (2009). World of Womencraft? Gender and games. Lover (36), 8-11. Veugen, C. (2009, March 21). Computer Games as a Comparative Medium. Computer Universitt Magdeburg. Veugen, C. (2011, in press). Computer Games as a Comparative Medium: a few cautionary remarks. In J. Fromme, & A. Unger (Eds.), Computer Games / Players /
Games / Players / Game Cultures: State and Perspectives of Digital Game Studies International Conference (March 19-21). Magdeburg, Germany: Otto-von-Guericke-
Springer Verlag. Vijlbrief, N. (2009). Harry Potter and the Prisoner of Azkaban: Manipulating Time: the use of time manipulations in books and games. Amsterdam: unpublished BA thesis. Villafania, A. (2007, February 2). The most memorable video game love teams. Retrieved July 26, 2010, from Inquirer: http://technology.inquirer.net/infotech/infotech/view/2007020247164/The_most_memorable_video_game_love_teams Wagner Au, J. (2008, October 13). Confirmed: Obama Is Campaigning on Xbox 360! Retrieved October 15, 2008, from Gigacom: http://gigaom.com/2008/10/13/confirmed-obama-is-campaigning-on-xbox-360/ Wallis, A. (2007, May 17). Playing Catch Up: Gabriel Knight's Jane Jensen. Retrieved April 2008, from Gamasutra: http://www.gamasutra.com/phpbin/news_index.php?story=13978 Weir, G. (2008, September 11). Opinion: Love Transcending Death: Challenge Versus Story in Calamity Annie. Retrieved April 23, 2009, from Gamasutra: http://www.gamasutra.com/php-bin/news_index.php?story=20168 Wellek, R., & Warren, A. (1942). Theory of Literature (Third Edition, 1984 ed.). San Diego, New York, London: Harcourt Brace & Company. Wells, H. G. (1913). Little Wars. London: Frank Palmer. West, R. C. (1975). The Interlace Structure of The Lord of the Rings. In J. Lobnell (Ed.), A Tolkien Compass (second edition, 2003, pp. 75-91). Chicago and La Sale, Illinois: Open Court. Wilhelmsson, U. (2001). Enacting the Point of Being: Computer games, interactivity and film theory. Unpublished PhD thesis. Williams, A. (1984). Is a radical genre criticism possible? Quarterly Review of Film and Video , 9 (2), pp. 121-125. Williams, et al. (2009). Looking for Gender: Gender Roles and Behaviors Among Online Gamers. Journal of Communication (59), 700-725. Wolf, M. J. (2001a). The Video Game as a Medium. In M. J. Wolf (Ed.), The Medium of the VIdeo Game (pp. 13-33). Austin, Texas: University of Texas Press. Wolf, M. J. (2001b). Space in the Video Game. In M. J. Wolf (Ed.), The Medium of the Video Game (pp. 51 - 75). Austin: University of Texas Press. Wolf, M. J. (2001c). Genre and the Video Game. In M. J. Wolf (Ed.), The Medium of the Video Game (pp. 113 - 134). Austin, Texas: University of Texas Press. Wolf, M. J. (2005). Genre and the Video Game. In J. Raessens, & J. Goldstein (Eds.), Handbook of Computer Game Studies (pp. 193 - 204). Cambridge & London: The MIT Press. Wright, K., & Marold, T. (2000, May). GameGodess Roberta Williams. Retrieved June 17, 293
Game Cultures: A Handbook on the State and Perspectives of Digital Game Studies.
2004, from WomanGamers: http://www.womengamers.com/interviews/roberta.html Wright, W. (1975). Sixguns and Society. Berkeley and Los Angeles: University of California Press.
List of Primary Sources Referred to.
Computer Games
007 EVERYTHING OR NOTHING (2004). (XBOX). Electronic Arts, Inc. 007 QUANTUM OF SOLACE (2008). (PS3). Activision Publishing, Inc. ADVENTURE. (1979) (Atari 2600). Robinett, W. (designer). Atari Inc.
ADVENTURELAND (1978). (TRS-80). Adams, S. AGATHA CHRISTIE: THE ABC MURDERS (2009). (Nintendo DS). Dreamcatcher. AGE OF EMPIRES III (2005). (PC) Ensemble Studios. AGE OF MYTHOLOGY (2002). (PC). Ensemble Studios. AKUMAJO DRACULA X - CHI NO RONDO (1986). (Famicom). Konami. ALAN WAKE (2010). (XBox360, Limited Collectors Edition). Microsoft Game Studios. ASSASSIN'S CREED (2007). (PS3). Ubisoft. ASSASSIN'S CREED mobile game (2007). (iPod). Gameloft & Ubisoft Montreal. ASSASSIN'S CREED: ALTAR'S CHRONICLES (2008). (DS). Ubisoft. ASSASSIN'S CREED: ALTAR'S CHRONICLES (2010). (iPad). Ubisoft. ASSASSIN'S CREED II (2009). (PS3, Black Edition). Ubisoft. ASSASSIN'S CREED II mobile game (2009). (iPod). Gameloft & Ubisoft Montreal. ASSASSIN'S CREED II DISCOVERY (2009). (DSi). Ubisoft. ASSASSIN'S CREED II: MULTIPLAYER (2010). (iPod). Ubisoft. ASSASSIN'S CREED BLOODLINES (2009). (PSP). Ubisoft. ASSASSIN'S CREED BROTHERHOOD (2010). (PS3). Ubisoft. ASSASSIN'S CREED BROTHERHOOD (2010). (Xbox360, Codex Edition). Ubisoft. ASSASSINS CREED PROJECT LEGACY (2010). (Facebook). Ubisoft. ASSASSIN'S CREED TWITTER ASSASSINATION EXPERIENCE (2009). (Twitter). Ubisoft. BATMAN ARKHAM ASSYLUM (2009). (PS3). Rocksteady Studio. BIOSHOCK (2007). (XBox360). 2K Games. BLACK & WHITE (2001). (Windows). Lionhead Studios. BRIMSTONE (1985). (Dos). Brderbund Software, Inc. BROKEN SWORD: CIRCLE OF BLOOD AKA THE SHADOW OF THE TEMPLARS (1996). (PS1). Revolution BROKEN SWORD: SHADOW OF THE TEMPLARS - THE DIRECTOR'S CUT (2009). (Wii). Revolution BROKEN SWORD: THE ANGEL OF DEATH AKA THE SECRETS OF THE ARK (USA) (2006). (Windows
Online Inc.
Entertainment, Inc.
Online Inc. Line Inc.
LORD OF THE RINGS, THE (1981). (TRS-80 model I). Adventure International. LORD OF THE RINGS, THE: ARAGORN'S QUEST (2010). (Wii). Warner Bros. Interactive LORD OF THE RINGS, THE: THE FELLOWSHIP OF THE RING (2002). (Windows XP). Black Label LORD OF THE RINGS, THE: THE TWO TOWERS (2002). (GBA). Electronic Arts. LORD OF THE RINGS, THE: THE TWO TOWERS (2002). (PS2). Electronic Arts. LORD OF THE RINGS, THE: THE RETURN OF THE KING (2002). (GBA). Electronic Arts. LORD OF THE RINGS, THE: THE RETURN OF THE KING (2003). (PS2). Electronic Arts. MAD DOG MCCREE (1990). (Arcade). American Laser Games. MANIAC MANSION (1987). (Dos). Gilbert, R., & Winnick, G. (designers). LucasFilm Games. MASS EFFECT (2007). (XBox360). BioWare Corporation. MAX PAYNE (2002). (PS2). Rockstar Games. MAX PAYNE 2: THE FALL OF MAX PAYNE (2003). (PS2). Rockstar games. METAL GEAR series (1987-present). Kojima, H. (designer). Konami. METAL GEAR (1987). (MSX2). Kojima, H. (designer). Konami. METAL GEAR SOLID 2: SONS OF LIBERTY (2002). (PS2). Kojima, H. (designer). Konami. METAL GEAR SOLID 4: GUNS OF THE PATRIOTS (2008). (PS3). Kojima, H. (designer). Konami
Entertainment. Games.
Digital Entertainment, Inc. MICROSOFT FLIGHT SIMULATOR (1982-present). (PC). Microsoft Game Studios. MONKEY ISLAND 2: LECHUCK'S REVENGE (1991). (PC). Lucasfilm Games LLC. MORTAL KOMBAT (1992-1993). (Arcade). Midway. MUD (1978).(DEC PDP-10). Trubshaw, R., & Bartle, R. (designers). MYST (1993). (PC). Miller, R., & Miller, R. (designers). Brderbund Software, Inc. MYSTERY HOUSE (1980). (Apple II). Williams, R. (designer). Online Systems. NEVERWINTER NIGHTS (2002). (Online). Bioware. OKAMI (2008). (Wii). Capcom Entertainment, Inc. PAC-MAN (1980). (Arcade (originally)). Namco. PARADISE (2006). (PC). Sokal, B. (designer) Ubisoft. POLE POSITION (1984). (BBC Microcomputer). Atarisoft. POPULOUS (1989). (Dos). Molyneux, P. (designer). Electronic Arts. PONG (1972). (Arcade). Atari Inc. PRINCE OF PERSIA (1989). (Dos) Brderbund Software, Inc. PRINCE OF PERSIA: THE SANDS OF TIME (2004). (PS2). Ubisoft. PROFESSOR LAYTON AND THE CURIOUS VILLAGE (2008). (Nintendo DS(i)). Level-5 & Nintendo. QUAKE (1996). (PC). Romero, J. (designer) id Software, Inc. RAYMAN RAVING RABBIDS series (2006-present). (Wii). Nintendo. RED DEAD REDEMPTION (2010). (PS3). Rockstar Games. RETURN TO ZORK (1993). (PC). Infocom. ROBERTA WILLIAMS ANTHOLOGY, THE (1997). (PC). Williams, R. (designer). Sierra Online, Inc. SECRET OF MONKEY ISLAND, THE (1990). (PC). Lucasfilm Games LLC. SHARK JAWS (1975). (Arcade). Atari. SILENT HILL (1999). (Windows). Konami. SIMS, THE series (2000-present). (Windows). Wright, W. (designer). Electronic Arts. SNAKE (1976-present). (BBC Microcomputer). Cox, J. (designer). Computer Concepts. SPACE INVADERS (1978-present). (BBC Microcomputer). Nishikado, T. (designer). Taito (original). SPACEWAR! (1962). (PDP-1) Russell, S. & Graetz, M. & Witaenem, W. (designers). SPARTACUS BLOOD AND SANDS (2010). (iPhone). Artificial Life inc. SPIDER-MAN: WEB OF SHADOWS (2008). (PS3). Activision. SPLINTER CELL AKA TOM CLANCY'S SPLINTER CELL (2002). (PC). Ubisoft Entertainment. 297
STAR WARS (1983). (Atari 2600). Atari Inc. STAR WARS CHESS (1993). (Dos). The Software Toolworks, Inc. STAR WARS: DARK FORCES (1995). (PC). LucasArts Entertainment Company LLC. STAR WARS: JEDI KNIGHT DARK FORCES II (1997). (Windows). LucasArts Entertainment
Company LLC.
SUPERMAN (1978). (Atari 2600). Atari. SUPER MARIO BROS (1985). (Home Computer). Miyamoto, S. (designer). Nintendo. SYBERIA (2002). (Windows). Sokal, B. (designer) Microds. TALES OF MONKEY ISLAND series (2009). (Windows).Telltale Games. TETRIS (1984-present). Pajitnov, A. (designer). TIMELINE AKA MICHAEL CRICHTON'S TIMELINE (2000). (Windows). Eidos Interactive. THIEF: THE DARK PROJECT (1998). (Dos). Looking Glass Studios. TOM CLANCY'S GHOST RECON (2001). (PS2). Ubisoft. TOMB RAIDER series (1996-2008). (PC). Eidos Interactive (main). TOMB RAIDER (1996). (Dos). Eidos Interactive. TUDORS GAME SEASON 1 (2010). (iPhone). Slitherine Software UK Ltd. TUDORS, THE: HIDDEN OBJECT ADVENTURE VIDEO GAME (2010). (Windows XP). Merscom
Games.
ULTIMA series (1981-2002). (PC). Garriott, R. (designer). Origin Systems; Electronic Art. ULTIMA (1981). (PC). Garriott, R. (designer). California Pacific Computer. ULTIMA ONLINE (1997). (online). Garriott, R. (designer). Origin systems; Electronic Arts. ULTIMA ONLINE: LORD BLACKTHORN'S REVENGE (Online). (2002). Garriot, R. (designer). Origin UNCHARTED 2: AMONGST THIEVES (2009). (PS3). Sony Computer Entertainment. UNDER A KILLING MOON (1994). (DOS). Jones, C., & Conners, A. (designers). Access
Systems; Electronic Arts.
Software, Inc.
VALHALLA (1983). (Sinclair Spectrum 48K). Edwards, R., Asher, G., Goodwin, C.,
Learmont, J., & Owen, A. (designers). Legend. VAMPIRE KILLER (1986). (MSX2). Konami. WHERE IN THE WORLD IS CARMEN SAN DIEGO? (1985). (Dos). Brderbund Software, Inc. WHERE IN TIME IS CARMEN SANDIEGO? (1989). (Dos). Brderbund Software, Inc. WII FIT (2007). (Wii). Nintendo. WII FIT PLUS (2009). (Wii). Nintendo. WII SPORTS RESORT (2009). (Wii). Nintendo. WIZARD AND THE PRINCESS (1980). (Home computer). Williams, R. (designer). On-Line Systems. WOLFENSTEIN 3D (1992). (Dos). id Software Inc. WORLD OF WARCRAFT (2003-present). (online). Blizard Entertainment. ZOO TYCOON (2001). (Windows). Blue Fang Games. ZORK series (1980-2009). (PC). Infocom (originally). ZORK: THE GREAT UNDERGROUND EMPIRE (1980). (DOS 1982). Anderson, T. & Blank, M. & Daniels, B. & Lebling, D. (designers). Infocom. ZORK: THE MALIFESTRO QUEST (Online). Lewis P. (designer). http://www.patricklewis.net/games/zork/. ZUMA (2003). (Online). PopCap Games
Non-Computer Games
CLUEDO (1949). Pratt, A.E. (designer). Parker Brothers. Boardgame. DUNGEONS & DRAGONS (1974). Gygax, G., & Arneson, D. (designers). Tabel top role-
playing game. card game.
KING ARTHUR (2003). Ravensburger. Board game. MAGIC: THE GATHERING (1993). Garfield, R. (designer). Wizards of the Coast. Collectible
300 (2006). Snyder, Z. (director). Warner Bros. Pictures. (2007 Warner Home Video Bluray). ASSASSIN'S CREED II E3 TRAILER (2009). Ubisoft Montreal & Hybride. http://assassinscreed.uk.ubi.com/assassins-creed-2/#/videos/5693/. ASSASSINS CREED: ASCENDANCE (2010). Ubisoft Workshop (production). Ubisoft Entertainment. http://www.megavideo.com/v/ZQV0Y3H2c2801992086a1c1ca1865c66522a82f41 ASSASSIN'S CREED BROTHERHOOD E3 TRAILER (2010). Ubisoft Montreal & Hybride. http://assassinscreed.uk.ubi.com/brotherhood/#/videos/Video/7785. ASSASSIN'S CREED: LINEAGE (2009). Simoneau, Y. (director). Ubisoft Montreal & Hybride. http://assassinscreedlineage.us.ubi.com/. th AVATAR (2009). Cameron, J. (director). 20 Century Fox. BANLIEUE 13 (2004). Morel, P. (director). Eurocorps Diffusion. (2009 Edition Intgrale Bluray). BANLIEUE 13 ULTIMATUM (2009). Alessandrin, P. (director). Eurocorps Diffusion. ( 2009 Edition Intgrale Blu-ray). CITIZEN KANE (1941). Orson Welles (director). RKO Radio Picture. (2004 Indies Home Entertainment DVD) COLD MOUNTAIN (2003). Minghella, A. (director). Miramax Films. (2004 Buena Vista Home Entertainment Inc. DVD). CONFUSION DES GENRES, LA (2000). Cohen, I. D. (director). Haut et Court. DANCES WITH WOLVES (1990). Costner, K. (director). Tig Production Inc. & Majestic International. (2001 Tig Production Inc. & Orion Pictures Inc. Widescreen DVD). DARK KNIGHT, THE (2008). Nolan, C. (director). Warner Bros. DA VINCI CODE, THE (2006). Rierson, C. (Producer). Columbia Pictures. (2006 Columbia Pictures Industries, Inc. Two Disc Special Edition DVD). EMERALD FOREST, THE (1985). Boorman, J. (director). Embassy Home Entertainment. (2001 MGM Home Entertainment DVD). E.T. (1982). Spielberg, S. (director). Universal Pictures. FINAL FLIGHT OF THE OSIRIS, THE, part of THE ANIMATRIX (2003). Jones, A. (director). Wachowski, A. & Wachowski, L. (Writers). Warner Home Video. (DVD). GLADIATOR (2000). Scott, R. (director). Universal Pictures. (2005 Universal Studios 3 Disc Extended Special Edition). GONE WITH THE WIND (1939). Felming, V. (director). Metro-Goldwyn-Mayer.(2004 Turner Entertainment Co. & Warner Bros. Entertainment Inc. 4 disc collectors edition DVD). JAWS (1975). Spielberg, S. (director). Universal Pictures. (2004 Universal Studios DVD). KING SOLOMONS MINES (1950). Bennet, C. & Marton, A. (directors). Metro-Goldwyn-Mayer. LARA CROFT: TOMB RAIDER (2001). West, S. (director). Paramount Pictures. (2001 Paramount Pictures Speical Collectors Edition DVD). LEGEND OF ZELDA MOVIE TRAILER DEBUT, THE (2008) Balcomb, S (director). IGN Entertainment Production. 299
http://uk.ign.com/videos/2008/04/01/link-stars-trailer-legend-of-zelda-movie-trailerdebut-hd?show=hi. LORD OF THE RINGS, J.R.R. TOLKIEN THE (1978). Baskhi, R. (director). United Artists. (2001 Warner Home Video DVD). LORD OF THE RINGS, THE: THE FELLOWSHIP OF THE RING (2001). Jackson, P. (director). (2002 New Line Home Entertainment Inc Two Disc Theatrical Edition DVD). LORD OF THE RINGS, THE: THE FELLOWSHIP OF THE RING (2001). Jackson, P. (director). New Line Cinema. (2002 New Line Home Entertainment Inc. Five Disc Special Extended Collector's Gift Set DVD). LORD OF THE RINGS, THE: THE TWO TOWERS (2002) Jackson, P. (director). (2003 New Line Home Entertainment Inc Two Disc Theatrical Edition DVD). LORD OF THE RINGS, THE: THE TWO TOWERS (2002) Jackson, P. (director). New Line Cinema. (2002 New Line Home Entertainment Inc. Five Disc Special Extended Collector's Gift Set DVD). LORD OF THE RINGS, THE: THE RETURN OF THE KING (2003). Jackson, P. (director). (2004 New Line Home Entertainment Inc Two Disc Theatrical Edition DVD). LORD OF THE RINGS, THE: THE RETURN OF THE KING (2003). Jackson, P. (director). New Line Cinema. (2004 New Line Home Entertainment Inc. Five Disc Special Extended Collector's Gift Set DVD). M EINE STADT SUCH EINEN MRDER (1931). Lang, F. (director). Nero Film AG. MATRIX, THE (1999). Wachowski, A., & Wachowski, L. (directors). Warner Bros. Pictures. (1999 Warner Home Video DVD). MATRIX, THE RELOADED (2003). Wachowski, A., & Wachowski, L. (directors). Warner Bros. Pictures. (2003 Warner Bros. Entertainment, Inc. Two Disc DVD). MAZES AND MONSTERS (1982). Stern, S. H. (director). CBS Television. (Entertainment DVD). MORTAL KOMBAT (1994). Anderson, P. W. (director). New Line Cinema. (2000 Universal Pictures Video DVD). PIRATES OF THE CARIBBEAN: THE CURSE OF THE BLACK PEARL (2003). Verbinski, G. (director). Walt Disney Pictures. (2006 Buena Vista Home Entertainment Two Disc Special Edition DVD). PLAISIR DE CHANTER, LE (2008). Cohen, I. D. (director). Pyramide Distribution. PRINCE OF PERSIA: THE SANDS OF TIME (2010). Newell, M. (director). Walt Disney Pictures. PROPOSITION, THE (2005). Hillcoat, J. (director). First Look Pictures. RED DEAD REDEMPTION: THE MAN FROM BLACKWATER (2010, May 29). Hillcoat, J. (director) http://www.rockstargames.com/videos#/video:4861. RED DEAD REDEMPTION: THE MAN FROM BLACKWATER TEASER TRAILER (2010). Rockstar (production). ROAD, THE (2009). Hillcoat, J. (director). Dimension Films & 2929 Productions. SCHINDLERS LIST (1993). Spielberg, S. (director). Universal Pictures. SIN CITY (2005). Miller, F. & Rodriguez, R. (directors). Dimension Films. (Buena Vista Home Entertainment Inc. DVD). SIXTH SENSE, THE (1999). Shyamalan, M.N. (director). Hollywood Pictures & Spyglass Entertinament (2000 Buena Vista Home Entertainment, Inc. DVD). SPARTACUS (1960). Kubrick, S. (director). Universal Pictures. STAR WARS TRILOGY (1977, 1980, 1983). Lucas, G. (director). Twentieth Century Fox. (2004 Lucasfilm Ltd & TM Digitally Mastered Four Disc Set DVD). STAR WARS EPISODE I THE PHANTOM MENACE (1999). Lucas, G. (director). Twentieth Century Fox. (2001 Lucasfilm Ltd & TM Digitally Mastered Two Disc DVD). STREET FIGHTER (1994). Souza, S. E. (director). Columbia Pictures. SUPER MARIO BROS (1993). Jankel, A., & Morton, R. (directors). Hollywood Pictures. TEXAS RANGERS (2001). Miner, S. (director). Miramax film & Dimensions film. 300
Joyce, J. (1939). Finnegans Wake (1976 ed.). Harmondsworth: Penguin Books, Ltd. Kerschl, K & C. Stewart (2010). Assassins Creed The Fall. Wildstorm. Knight, E. (2004). Lara Croft Tomb Raider: The Last Cult (Kindle ed.). New York: Del Rey Books. Meretzky, S. E. (1983). The Caverns of Doom. New York: Tor Books. Meretzky, S. E. (1983). The Forces of Krill. New York: Tor Books. Meretzky, S. E. (1983). The Malifestro Quest. New York: Tor Books. Meretzky, S. E. (1984). Conquest at Quendor. New York: Tor Books. Meyer, S. (2005-2008). Twilight Series (ebook ed.). New York: Little, Brown and Company. Morris, W. (1877). The Story of Sigurd the Volsung and the Fall of the Niblungs (http://www.gutenberg.org/files/18328/18328-h/18328-h.htm ed.). Morris, W. (1888). The Story of the Volsungs with Excerpts from the Poetic Edda (Online Medieval and Classical Library Release #29 http://sunsite.berkeley.edu/OMACL/Volsunga/ [feb. 2005] ed.). Morris, W. (1890). A Tale of the House of the Wolfings and all the Kindreds of the Mark (http://ebooks.adelaide.edu.au/m/morris/william/m87hw/ ed.). Morris, W. (1894). The Wood beyond the World (2001 ed.). Rockville: Wildside Fantasy Classics. Morris, W. (1896). The Well at World's End (2000 ed.). Rockville: Wildside Press. Puig, M. (1976). El Beso de la Mujer Arana. Barcelona: Booket. Resnick, M. (2003). Lara Croft Tomb Raider: The Amulet of Power (Kindle ed.). New York: Del Rey Books. Scott, S. W. (1820). Ivanhoe (Project Gutenberg EBook #82 (2008) ed.). Stevenson, R. L. (1883). Treasure Island (I-book edition based on the 2002 printed version ed.). New York: Gramercy Books. Stoker, B. (1897). Dracula (ebook ed.). Project Gutenberg. Tolkien, J. R.R. (1937). The Hobbit (1982 ed.). London: Allen & Unwin. Tolkien, J. R.R. (1954-55). The Lord of the Rings (1974 ed.). London: Unwin Books. Tolkien, J. R.R. (1954). The Fellowship of the Ring (1974 ed.). London: Unwin Books. Tolkien, J. R.R. (1954). The Two Towers (1974 ed.). London: Unwin Books. Tolkien, J. R.R. (1955). The Return of the King (1974 ed.). London: Unwin Books. Tolkien, J. R.R. (1977). The Silmarillion (1977 ed.). (C. Tolkien, Ed.) London: Book Club Associates. Tolkien, J. R.R. (2009). The Legend of Sigurd & Gudrn. (C. Tolkien, Ed.) London: HarperCollins Publishers. Wells, H. G. (1895). The Time Machine (1981 ed.). London: Book Club Associates Wells, H. G. (1898). The War of the Worlds (1981 ed.). London: Book Club Associates.
Technical specifications
Full description
This is Konami's sequel to 1999's critically praised original Silent Hill, which was often noted for its deep storytelling, believable environments, and engrossing gameplay. Like the original PlayStation game, the Xbox's Silent Hill 2 is an interactive horror story built to derive its effectiveness from unsettling inconsistencies in an otherwise realistic, believable small-town setting. It is written to disturb players with a growing, pervasive sense of darkness and unseen evil, as opposed to regularly shocking them with sudden, unexpected events.
Tags
VX6000 Proheat II SR6200 ER1411 PM-9000C CLP-325W AR-7084GB KX-T2835 Server KDL-40EX709 DCR-SC100 TXL42D26B M198WDP-BZJ Abit BL7 MS7308D 1220CPS Minolta 7040 Racing TX550W Biloba 570 CT-S99WR Batteries PB50 Gateway XM-1002HX ICF-C218black Edition CT-S640S TY-WK6p1RW SPV-8351T Active S9 240-2 S7010 P3150 ETR-10N TH-42PA20 XL650U 1-0-0 DLE5955S LN-T1954H SC-4035 SRT 6126 KEY49E DFL-860E XM3020 Mf 4461 Review Urc-7544 EG008W OKI C610 Sprint M2N32-sli DLX WH300 GR-AX230u-gr-ax230 TH-42PZ8E 830 845 Daikin RYS CT-S530 Samsung H220 STR-DE605 Travelmate 8000 DC3400 MDX-CA790 Urc-8011 UE-32C5100QW Precision M50 ACC-30 DLC-8E Modena CD52 BT GPS KX-TC1867B SGH-X560L SPV M650 VGN-FE28H 800 A1 WD-1219BD 576 VT CCD-TRV15 FX-95 Proton 520 DAS-202 Dresden C31 NP-R509 HZ-600 DLG7188WM SW52ASP KU800 - 2003 Ovatio 2 DV-12S1 CP-X260 Simple WAY Audacity DI551 E3510 Wg201 B SV710 EYE-Q 3X Outdoor DR-BT30QA LAC-M0510R PD-S605
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
Sitemap
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101








