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Manual

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Games Nintendo DS Advance Wars-dual Strike

 

 

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Advance Wars: Dual Strike Black Hole Super Power Theme

 

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Comments to date: 2. Page 1 of 1. Average Rating:
Ikke 6:36pm on Tuesday, October 5th, 2010 
This is the ninth game in the Nintendo wars series but only the third to be released outside of Japan. Is slightly like the first Advance Wars rank system. Like the other games theres still the War Room, Versus and Design Room. Arent quite as crisp as advance wars 2 (my favourite of the series!) - a bit of a letdown, but the new units and COs more than make up for it!
rndmartin 4:25pm on Saturday, October 2nd, 2010 
It took me a while to catch on to the MegaMan series but when I did I loved the games.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.

www.nintendo.com

58292A

PRINTED IN USA

INSTRUCTION BOOKLET

OUTSIDE BACK COVER

OUTSIDE FRONT COVER
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.

WARNING - Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: Do not expose battery to excessive physical shock, vibration, or liquids. Do not disassemble, attempt to repair or deform the battery. Do not dispose of battery pack in a fire. Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. Do not peel or damage the battery label.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.

Controls

SELECT

Display Map Menu

Getting Started
Skip dialogue and cinema scenes Display overhead map
Top screen POWER Button L Button

Move cursor to next unit

R Button

Display intel windows

Confirm that your Nintendo DS is turned off. Insert your Advance Wars: Dual Strike Game Card and turn the power on. Read the screen pictured to the right when it appears, then touch the screen when you are ready to proceed. Press and hold the POWER Button to turn the power off. On the Nintendo DS system menu, touch the Advance Wars: Dual Strike panel. After a brief cinema scene, the title screen will appear. If your system start up has been set to Auto Mode, you can skip this step. See the Nintendo DS hardware instruction booklet for more information. When Touch to Start appears on-screen, simply touch the Touch Screen to begin. There are 11 different modes to choose from on the modeselection screen. Touch the Turn icon to turn the page. See page 18 for information on each mode.

X Button

Turn Page (during map selection)

+ Control Pad

Move cursor Make selections

A Button

Confirm selections Select a unit Display map menu (when terrain or a nonproduction property is selected)

Touch Screen

All touch-screen control

Y Button

Turn page when selecting maps

B Button

Sleep: Close your Nintendo DS to activate Sleep Mode. Open it to resume playing. Cancel selections Reset: Press and hold START, SELECT, and the L and R Buttons to reset the game. Display attack range (when unit is selected) Touch Controls Make units transparent (when terrain is selected) Touch controls typically take effect once you lift the stylus off the screen.
In this instruction booklet, screen shots with a red border represent the top screen and screen shots with a blue border represent the Touch Screen.

Saving

There are two ways to save game data: completing a mission or selecting Save from the map menu during a mission. Completing a Mission
When you finish a mission, you will have the option of saving your progress.

Rules of Engagement

The game screen is divided into a grid of square-shaped spaces that represent HQs, bases, properties, and terrain like mountains and seas. Take these features into account when you move your units. The objective of the game is to complete your mission on each map. If you fail to complete your mission, the game is over. Game Screen
In DS Battle maps, the top screen will show a second map, called the secondary front.

Unit Window

This window appears when you move the cursor over a unit. Touch the R Info icon on the touch screen to get additional intel.

Map Menu

Select the Save command from the Map Menu.

Terrain intel

Displays terrain intel on currently selected space.
CO power meter Your CO Current funds Cursor window
Your unit Factory Enemy unit
Clear All Saved Game Data
If you want to delete all of your saved data, press and hold SELECT, the L Button, and right on the + Control Pad when you touch the Advance Wars: Dual Strike panel on the Nintendo DS system menu. You will be given the option to erase all saved data.
Cursor Your HQ Unit Unit HP Unit Fuel Ammunition Terrain type Terrain Terrain Cover Capture number

Victory and Defeat

There are units from five different nations in all. Battles consist of a CO issuing orders (fire, move, capture, etc.) to her troops, then waiting while the enemy CO does the same. When both COs are finished, the day ends. The cycle continues until a victor emerges.
Mission Complete (Victory) Capture Enemy HQ / All Enemies Defeated Mission Failure (Defeat) HQ Captured by Enemy / All Troops Defeated / Surrender These conditions may change depending on the map or the game mode.
Orange Star Blue Moon Yellow Comet Green Earth Black Hole

Tag Battles

Tag Battles allow you to use two different COs in a single battle. At the end of your turn, touch Change to pass command to the other CO. By building up both CO Power meters and using the Dual Strike power, both COs can attack and use their Super CO Powers in a single turn.

Fog of War

Each unit has a vision range. In missions with Fog of War enabled, anything that falls beyond that range of vision is obscured by the Fog of War and cannot be seen. Vision ranges vary for each unit. You cannot attack units that are not within your vision range.
Before beginning a battle, you must deploy your troops. After making your adjustments, touch Deploy.
Note: not all missions and modes require setup before deployment.
Infantry and Mech Vision Ranges
Infantry and mech units normally have a vision range of 2. This means they can scout two spaces around them. When these units climb a mountain, their vision range expands to five spaces.

Ambushes

In Fog of War battles, a unit moving to a space outside its vision range may encounter a hidden enemy unit. When this happens, that unit is ambushedit stops immediately and cannot accept any commands until the next turn.

War Funds DS Battle

Some battles feature action on both the top screen and the Touch Screen. These missions are called DS Battles. In a DS Battle, the Touch Screen is the main front and the top screen is the secondary front.
In these battles, touch the X Swap icon on the Touch Screen to switch the top-screen display between the secondary front and the intel screen. Use the cursor to select units, and then touch the R Info icon to get more detailed intel on the selected unit.
At the start of each turn, war funds are collected from properties (bases, cities, HQ, etc.) controlled by your army. These funds are added to your total and can be used to produce more units.
Note: war funds carry over from turn to turn but not from one mission to the next.
Experience and Wars Points
Each time you clear a map in the Campaign, War Room, Survival, or Combat modes you earn Wars Points, the currency in Wars World. Any COs you used in the battle also earn experience points. A COs rank increases by one level each time his experience-point total hits 1000.
Soldiers, vehicles, and artillery that appear on the map represent entire units. Each unit starts with a total of 10 HP (hit points). Unit Production
You can manufacture units in factories, airports, ports, and other production bases controlled by your army. Simply touch the facility to view the production window, where you can use your war funds to produce another unit. The unit produced will be ready for action the following turn.

Command Menu

After a unit moves, the command menu appears. Touch a command on the menu to issue it to the unit. The available commands change depending on the situation.

Capture

The Capture command becomes available when you move an infantry or mech unit onto a neutral or enemy property. Each property has a capture number, which drops each turn by the number of HP the capturing unit has. An infantry or mech unit with 10 HP can capture a property with a capture number of 20 in two days. Once a property is secured, it turns the color of the army that captured it.
The Fire order appears in the Command menu when a unit is able to attack an enemy. Once you have selected an enemy target, touch the unit again to confirm your choice. Your unit will immediately open fire on the enemy. When a units HP is reduced to zero, it is destroyed and will be removed from the map. Direct Attacks Indirect Attacks A direct attack occurs when a unit attacks an adjacent unit. Units can move and attack in the same turn, but they cant return fire against units attacking indirectly. An indirect attack occurs when a unit attacks another unit from a distance. Units with indirect attack capabilities can either move or attack in a turn, but not both. They also cant return fire against units attacking them directly. The range of fire of indirect-combat units differs between unit types.

Unit Movement

When you touch a unit, its range of movement will appear highlighted on the map. To move it, touch the position you want to move the unit to. Next, a command menu will appear. Issue a command to the unit by touching the command on the menu. Once a command is issued, the unit is darkened and cannot be moved. Until a command is issued, movement can be canceled by pressing the B Button.

Supply Gas

All units burn fuel when they move. Air and sea units also burn fuel when they stay in place, and they will crash or sink if they run out of fuel. Be sure to check their fuel status on the intel window. You can supply units with their maximum amount of fuel and ammo by moving APCs (Armored Personnel Carriers) adjacent to them. Units can also replenish their fuel and ammo by stopping on secured properties. They will also recover 2 HP every turn they remain on a property. Air and naval units can load up on supplies and replenish hit points only by resting in airports and ports, respectively. These conditions may change depending on the map or the game mode.
You can join two units of the same type into one unit if both units have been damaged. The newly formed unit has the combined amount of fuel and ammo of the individual units, but that number cannot exceed the maximum amount for that unit type.To join units, move one unit onto a space occupied by a unit of the same type and touch Join on the command menu. Joining ends the turn for both units.
Stealth fighters are the only units with cloaking technology that allows them to hide. When cloaked, stealth fighters can only be attacked by other fighter jets.

Repair Load

Transport units have the ability to carry other units. They can carry units with low movement ranges farther than normal, even allowing them to cross otherwise impassable terrain. To load a unit, select it and move it onto a space occupied by a transport unit. Next, touch Load on the command menu. You can place the cursor on a transport vehicle to view intel on the units being carried. Units being transported are not damaged if the transport vehicle is fired upon. However, if a transport is destroyed while carrying another unit, that unit is also destroyed. Transports can continue to load units even after they have been ordered to Wait. Black boats are units that are capable of using war funds to repair damaged units in the field of battle. They also simultaneously supply those units with fuel and ammo.

Explode

Black bombs are the only units capable of exploding. The bombs explode upon command, damaging all units within the blast radius.
Loaded units can, of course, be unloaded. First, use the cursor to move the transport unit to the desired location. If the transport unit stops in terrain that allows for the unloading of troops, Drop will appear in the command menu. When you touch Drop, a cursor will appears that will allow you to choose where you want to unload a unit. If the transport is carrying two units, you must choose which unit youll unload.

The send command is used in dual-front DS Battles to transfer units from bases and factories on the main front to the secondary front. Units are typically sent to the vicinity of the secondary front HQ. If a unit cant be sent to the secondary front, a notice will appear. In some DS Battles, the area of the secondary front that units are sent to can vary.

Second Front

Primary Front
Submarines are the only units with the ability to dive. The only units that can attack submerged submarines are cruisers and other submarines.
Choose this command when you do not want the unit to take any action.
Touch the A Menu icon to display the map menu. Touch commands to issue them.
The commands that appear vary depending on the mode
Choose this option to view detailed information on all the COs engaged in the battle.
Use the Intel menu to view information about the current battle.
Choose the CO youll send into battle with your forces.

Status

Status displays the current map name, the number of units each side has deployed, the number days the battle has been waged, the number of bases held by each army, and information on each armys funds.

CO Selection

The CO selection screen allows you to choose the COs you want to use in battle. If you want to change the CO you will field, touch the name of the CO that is currently slated to enter battle and then touch the face of the CO you want to send. Note: in some modes, the CO you use will be decided for you.
Terms (Appears in Campaign Mode Only)
Check the victory conditions for your current battle here.

XXXXXXXXX

This screen displays vital intel on your troops. Touch headers to sort by data. Touch a unit to switch to the map screen and highlight it with the cursor.

Skills

As COs gain rank levels they can use up to four different special skills. On the CO selection screen, touch the X Skill icon to access the skill selection screen. The available skills will appear under the COs name on the Touch Screen. Simply touch a skill icon to equip your CO with that skill. When a skill is equipped, an E will appear next to it. Touch the X icon on the bottomright corner of the screen to remove the selected skill.

Rules (Appears Depending on Mode)
Confirm the rules for the current battle. Note: you cannot change the rules here.

XXXXXXXX

Hint (Appears in Survival Mode Only)
Choose this option to get a hint about the current map.
Extras (Appears Only on Certain Campaign Mode Maps)
Turn the secondaryfront control on to allow the CPU to control the action or off to control it manually.
Surrender the current battle.
Turn the music on or off.
AI (Appears Only in DS Battles)
Choose a strategy type for your CPU ally. General Defense Standard Tactics Defensive Tactics Assault Offensive Tactics Strike All-Out Offensive Tactics

Visuals

Change the in-game animations by simply touching your preferred option. Visual A Visual B Visual C Display both battle and capture animation Display all animation, fast unit speed Display battle animation, fast unit speed Visual D No Visual No CPU battle animation, fast unit speed Display no animation, fast unit speed
Note: when Extras are set to off, the AI option will not appear.
CO Power & Super CO Power
These two options only appear on the menu when the CO Power meter is sufficently full. Select them to use special CO powers.
CO Power Super CO Power Dual Strike Usable when all small stars are filled Usable when all stars are filled Usable in tag battles when both COs meters are completely filled
Choose this option to save your progress during a battle.
CO Power Meter Select End when you finish issuing commands to end your turn.

Options

Use the options menu to change game sounds, animations, and other settings. Touch a menu item to change its settings.
Change (Appears Only in Tag Battles)
Select Change in a tag battle to switch to your other CO. Doing so will end your turn. When using a Dual Strike power, both COs can attack in a single turn.

Delete

Use this option to remove units from the field of battle. Touch a unit to delete it. Touch any area where there are no units to finish deleting.

Deploy

Deploy your troops with your current setup.

Game Modes

Campaign
Campaign mode is a long series of missions that follows an exciting storyline. Touch New Game to begin the campaign starting with the prologue. When the region map appears, touch the Mission 01 icon to begin your first mission. Rachel will offer you some advice on the coming battle.

Versus

Up to four players can take turns battling using one Nintendo DS and one Game Card. Choose New Game, then touch Normal Battle or DS Battle. When the map-selection screen appears, touch a map name to begin. Map Types
Deployed 2 COs 3 COs 4 COs Maps that provide you with a set type and number of pre-deployed units Maps designed for two players Maps designed for three players Maps designed for four players War Room Maps that originally appeared in the War Room Classic Design Maps Maps that originally appeared in Advance Wars Custom maps that have been designed with the map editor

War Room

Battle against computer-controlled opponents and earn points based on your strategy. Touch New Game to access the map selection screen, where you can choose the map you want to play, how many COs to use, and whether or not to use CO skills. Touch the X Page and Y Page icons to flip pages. Touch a map to proceed to the map screen. Battle Type
2 COs 3 COs 4 COs DS Face one computer opponent Face two computercontrolled opponents Face three computercontrolled opponents Fight against the computer in a two-front battle
You can purchase more maps using points you earn in Campaign and the War Room play. See page 21 for more information. You can set the teams on the teamselection screen. Use the Touch Screen to select COs and set them to a human or CPU player, then touch the A Next icon. When three or more players play, designate teams using letters.
Human Icons Indicates either a single CO or tag battle Skills Exp Choose to play with skills on or off Display how many bonus points it is possible to earn After using the Touch Screen to set rules on the ruleselection screen, touch the A Next icon to proceed. Rule explanations can be viewed on the top screen.
*In DS Battles, the secondary front can be set to CPU control or player control.

Survival

There are three ways to play Survival mode: Money, Turn and Time. Touch New Game, then choose the mode you want to play. Choose the way you want to play, then touch Basic Course, choose a CO, and proceed to battle. Touch the R Info icon on any screen to get additional information.
+ Control Pad Touch Screen A Button Move unit Fire in direction touched Fire L Button START Use CO Power Pause game Choose Continue or Quit
Move your unit onto neutral or enemy properties to begin the capture countdown. When the countdown reaches zero, the property is captured. Rest your unit on an allied property to recover HP. When you capture a factory, an additional unit of the kind that captured the factory will be added to your units. Touch Manual on the Combat menu to see descriptions of the items and the victory conditions.
Clear a series of maps using only a preset amount of money.
Clear a series of maps using only a preset number of turns.

Battle Maps

Visit the Battle Maps store to buy new maps, outfits for your COs, and other useful information. Touch an item on the shop screen to purchase it. You can earn more points to buy items by playing Campaign, Versus, Survival, and Combat modes.
Clear a series of maps within a given time limit.

Combat

Child System Screen

Normal Battle (2-4 Players)
One Nintendo DS system and one Advance Wars: Dual Strike Game Card is required for each player. Choose settings on the map-selection screen before going into battle.

DS Battle (2 Players)

Messages
You can assign personal messages to each of the system buttons and send them to opponents during battle. On the message screen, touch a message, then input whatever text you want.

Trade Maps

One Nintendo DS system and one Advance Wars: Dual Strike Game Card is required for each player. This mode allows you to send an original map created in the map editor to one other player. On the maptrading screen, player one must choose who will send the map. The sender must then touch a map to send. The player receiving the map must choose a place to save the map.

Sound Room

Go to the sound room to listen to all the different sounds and music used in the game. This menu appears after you clear Campaign mode and purchase the Sound Room at Battle Maps. Touch a song name to hear the song.

Gallery

This menu appears after you clear Campaign mode and purchase the Gallery at Battle Maps. Here, you can view the art used in the game. Flip between illustrations or touch the R Info button to hide menu displays.
Place Unit Delete Unit Copy Unit
Touch the Select Unit icon and touch any unit in the list. Next, touch the Place Unit icon, then touch a location on the map where you want it placed. To place terrain, use the Select Terrain and Place Terrain icons. Touch the Delete Unit icon, then touch the unit you want to delete. Touch the Copy Unit icon. Next, touch the unit you want to copy, then touch where youd like to place the unit. To copy terrain, use the Copy Terrain icon.

Design Room

Enter the Design Room to change CO clothing designs, create original maps, or change in-game wallpapers. Touch an option to access its features.

Menu Window

File Help Fill Load: Load a saved map. Save: Save the current map. Up to three maps can be saved. Enter Name: Name the map youve created. Get information on using the editing tools. Write over the entire map with the chosen terrain. You can also choose random terrain. Return to the mode selection screen.

Note: when units have two types of weapons, the appropriate weapon type will be used automatically during battles.
Weapon One Fire Weapon One Fire

Artillery Cannon 2-3

units. They can also deliver fuel and ammo to other units. APCs are not armed and therefore cant fire on enemy units. inexpensive. They pound enemy units from a distance.
6,000 These basic indirect-combat units are relatively 50 15,000 These Powerful units are capable of firing on 50

Land Units

Infantry Weapon One Fire Weapon One Fire Weapon One Fire Weapon One Fire 1 Mech Bazooka 1 Recon 1 Tank Tank Cannon 1 Ammo Vision 3 Cost Cost Ammo Vision 1 Cost Ammo Vision Weapon Two Move 9 Weapon Two Move Weapon Two Move Ammo Vision 5 Cost 9 Weapon Two Move Ammo Vision 2 Cost Weapon Two Move Ammo Vision 2 Cost 3 Weapon Two Move Cost Weapon Two Move 1,000 These units are the cheapest units to deploy. Machine Gun 3 Fuel 99 3,000 These units are able to capture bases and have Machine Gun 2 Fuel 70 4,000 These units are designed for reconnaissance. Machine Gun 8 Fuel 80 7,000 These small, inexpensive tanks have a large Machine Gun 6 Fuel 70 16,000 These tanks have high offensive and defensive capabilities. 50 22,000 A unit based on tank technology originally Machine Gun 6 Fuel 99
Rocket Launcher Weapon Rockets One Fire 3-5 Anti-Air Weapon One Fire
both ground and naval units from a great distance. Their range of fire is better than standard artillery units. units, infantry, and mech units. Theyre ineffective against tanks, though.
They can capture new bases, but they lack firepower.
8,000 These specialized units are strong against air 60 12,000 These powerful units wreak havoc on air units.

Vulcan Cannon 1

Vision
high attack power. They are also effective at moving through difficult terrain.
Missile Launcher Weapon Surface-to-Air Ammo One Missiles Fire 3-5 Vision Pipe Runner Weapon One Fire Pipe Cannon 2-5
Their vision range on Fog of War maps is also quite large.
50 20,000 These devastating indirect-combat units were
They are effective against infantry units and have a large movement range.
developed by the Black Hole army. They can only move along pipes and factories.
range of movement, making them easy to deploy in large numbers.

Air Units

Fighter Weapon One Fire Weapon One Fire Missiles 1 Bomber Bombs 1 Ammo Vision 2 Cost Weapon Two Move Ammo Vision 2 Cost 9 Weapon Two Move 7 Fuel 99 9,000 These copters can fire on many types of units, Machine Gun 6 Fuel 99 Cost 9 Weapon Two Move 9 Fuel 99 22,000 Bombers can inflict heavy damage to both 20,000 Fighters rule the skies, inflicting heavy damage

CO Dossier

Likes Dislikes
Headquarters (HQ) HQ can supply ammo and fuel, restore HP, and provide superior defensive cover Cities Bases Airports Ports Communication Towers
Cities can be allied, neutral, or controlled by the enemy. Both infantry and mech units can capture neutral and enemy cities, which can then provide ground units with supplies and HP. Bases are the deployment points for all ground units. In addition to providing supplies and HP to these units, they also provide excellent defensive cover. Air units enter the field of battle from these air bases. They also receive supplies and regain HP here. They offer excellent defensive cover. Naval bases are the deployment points for all naval units. They also provide them with ammo, fuel, and repairs. Ports are safe havens for ships and subs because of their excellent defensive cover. Capture these properties to improve communication between your units, thereby improving their attack power.

Rachael

A young Orange Star CO. She strives to follow in the footsteps of her big sister, Nell. Her troops work hard, increasing base repairs by one. Hard work Excuses
A young, energetic CO who is also a top-notch tank commander. He fights best on wide-open plains. Clubbing Easy listening
A brave and loyal friend, not to mention a strong fighter. Max is a strong direct-combat fighter, but his indirect-combat units have reduced range and firepower.
A strong-willed Orange Star special forces captain. Her foot soldiers do more damage and capture faster, but non-infantry units have weaker firepower. Chocolate Cowards
A laid-back style masks his dependability. He is a peerless marksman who is devastating with indirect-combat units, but his non-infantry direct-attack units are less potent. Cats Rats

Sensei

A former paratrooper rumored to have been quite the CO back in the day. Great with Copters and infantry, but his naval units have weaker attacks. Lazy, rainy days Busy malls

Weight training Studying

Sonja Sasha Colin
Blue Moons rich boy CO and Sashas little brother. A gifted CO with a sharp, if insecure, mind. He purchases troops at lower prices, but they are slightly less effective. Olaf and Grit Black Hole Colins wealthy sister. She is normally ladylike, but she becomes daring when she gets angry. She earns an additional 100 funds from allies bases. Truffles Pork rinds
A Yellow Comet CO with a dynamic personality. He could care less about the details. His units have strong firepower, but their defense is a little weak. Donuts Planning
Kanbeis cool and collected daughter. She excels in information warfare. Her units have extended vision range in Fog of War and hide their HP info. Computers Bugs

You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.

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Important Legal Information
This Nintendo game is not designed for use with any unauthorized device. Use of any such device w ill invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are n ot authorized and are not necessary to protect your software. Violators will be prosecuted.
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THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DSTM VIDEO GAME SYSTEM.
Wireless DS Multi-Card Play
THIS GAME ALLOWS WIRELESS MULTIPLAYER G AMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
Our world is destroyed. fire rained from the sky.
the land burned the earth shook the oceans raged
NEED HELP PLAYING A GAME?
Recorded tips for many titles are available on Nintendos Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill. If the information you need is not on the Power Line, you may want to try using your favorite Internet search engine to find tips for the game you are playing. Some helpful words to include in the search, along with the games title, are: walk through, FAQ, codes, and tips.
The devastation was total. dust covered the earth, blotting out all traces of the sun. It seems impossible that anything could survive. But amid the destruction, there is hope

CONTENTS

Controls Getting Started Saving Your Game Basic Rules About Units Map Menu Single DS Play 21 Multi-Card Play Nintendo WFC Design Room Records / Options Unit & Terrain Intel Characters Staff Credits 44

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2008 NINTENDO/INTELLIGENT SYSTEMS. TM, AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. 2008 NINTENDO. ALL RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation.
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CHAPTER

X Button
Switch intel displayed on top screen (when the cursor is on a unit)
You can use face buttons or the stylus to play Advance Wars: Days of Ruin. This instruction booklet will focus on stylus controls.

R Button Top Screen Mic

Voice chat: p. 30 Zoom in and out
Press , , START, and SELECT at the same time to reset the game and return to the title screen. Close your Nintendo DS during play to enter Sleep Mode and minimize battery consumption. (This does not work when the system is transmitting data). Open your Nintendo DS to take it out of Sleep Mode. When playing on the original Nintendo DS (NTR-001), please see the Nintendo DS Instruction Booklet. Borders around the screenshots in this booklet indicate which screen is being shown. indicates the top screen, and indicates the Touch Screen.

Viewing the Game Screens

The top screen displays map and unit intel, while the Touch Screen shows maps. Maps are divided into a grid and made up of various terrain types including mountains, seas, factories, HQs, and more. Your units move along the grid.

Movement cost

UNIT Intel
Basic unit intel Movement type Unit type Unit condition Equipped weapons Unit stats Attack ratings Dangerous enemies CO Power

Menu Page

Tap this to change the information shown on the top screen. Tap this to display the Map menu p. 18 .
Tap this to zoom in and out.
Days Passed Your Units / Bases Unit Status
Displays unit level, remaining fuel, ammo, and health.

Cursor Window

Unit Unit name Unit HP Terrain Terrain name Terrain defensive rating Base capture number Damage percentage Damage percentage can be displayed by tapping units.

Enemy Units / Bases

Cursor Window Cursor

Unit fuel Unit ammo

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Game Flow
Battles consist of a CO issuing orders to his or her units, then selecting End Turn p. 20 to complete their actions for the day. When all COs have finished issuing orders, the entire day will end. This process repeats until one army emerges victorious.

About Fog of War

Fog of War is a condition in which enemy units outside the vision ranges of your own units cannot be seen. Vision ranges are different for each individual unit type. You cannot attack units that are outside your vision range. Units in woods, ruins, and reefs cannot be seen unless you are adjacent to them.

Victory Defeat

Defeat all enemy units, capture the enemy HQ p. 41 , or force the enemy to surrender. Lose all your units, lose your HQ, or surrender p. 19 .

Vision Range

Fog of War
Terms of victory and defeat differ depending on the current mode and rules.
Infantry and Mech Vision Ranges Expanding Vision Range Ambushes
Capture properties (airports, ports, cities, etc.) to take them over. Capturing properties is often essential to achieving victory. Properties under your control will be the same color as your army.

Exit the current map without saving. Progress on the current map will be lost.

Tactics

View the victory requirements for the current map. Get the latest intel on the status of allied and enemy units. Check the rules of the current battle. View any units you have in the field. Destroy existing units that havent yet moved. Admit defeat and return to the World Map.
Terms Status Rules Chart Delete Unit Surrender
This only appears when you have Quick Save data available. If you choose to load Quick Save data, youll continue playing from the point the data was created and lose the game you are currently playing.
Stop your game and create Quick Save data p. 8 .

End Turn

Finish issuing orders to your troops and end your turn. The CPU will take its turn next. If youre playing with a friend and a CPU, the order will be you, your friend, CPU.
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Free Battle
You can play versus matches with one Nintendo DS game system and one Advance Wars: Days of Ruin Game Card. You can play by yourself versus the CPU or pass one DS game system around with up to 4 people. Tap and to switch between map types, then tap the map you want to play. Cleared maps will display in white.

Map Types

In Single DS Play you can choose between Campaign and Free Battle modes.

Campaign

Make your way across a shattered planet in the single-player story. Select New Game to start from the beginning or Continue to resume a saved game. If you have Quick Save data, choose Quick Save Data to continue playing that game.

Delete Save Data

Here you can choose from two varieties of maps: Campaign maps take you through the story, and Trial maps test your strategic prowess. Trial maps become available as you play through Campaign mode.

World Map

2-player versus maps. 3-player versus maps. Team Battle is also available. 4-player versus maps. Team Battle is also available.

You must design maps in the Design Room before you can play them here p. 33 . Maps from previous Advance Wars games. These maps will become available as you proceed through Campaign mode.
Ranks earned on cleared maps.
On the CO Selection screen, players select their order and their COs. Once this is done, tap NEXT. When playing with 4 players, select teams and then tap NEXT again. The number of available COs will increase as you progress through Campaign mode. Set the terms of engagement on the Rules screen, then tap OK! to start the battle.
Campaign Map Trial Map Save Data
Trial maps do not need to be cleared to continue through the campaign.
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Trade Maps
Two people can trade maps created in Design Map mode. Each trading partner will need a Nintendo DS system and an Advance Wars: Days of Ruin Game Card.
There are two modes available. You can use local wireless to play with 2 to 4 players in Battle, or trade created maps in Trade Maps. Read the DS wireless instructions before playing this mode p. 25 .

Battle

You can play this mode with up to 4 players. Each player must have a Nintendo DS system and an Advance Wars: Days of Ruin Game Card.

Send Maps

When you select a map to send, it will be highlighted in a blue box. You can send up to five maps at a time. Once youve selected the maps to be sent, tap . Sent maps will not disappear from your map list.

Host P1

Create New Group

Guest Other Players

Tap the Group Name you want to join. When you select the panels in which you want to store received maps, they will turn red. You can receive up to five maps at a time. When youve decided where to store your received maps, tap . Maps being received will overwrite existing maps. When all the players have joined the group, tap . While is displayed, Player 1 is in control.

RECEIVE Maps

Next, you will see the screen where you select a trading partner. When youve selected a partner and confirmed the maps, tap OK! If the number of maps being received is more than the number of panels selected to receive maps, they will be received in numerical order.
Next, set the game rules.
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How to Use DS Wireless Communications
What you need Nintendo DS/Nintendo DS Lite Advance Wars: Days of Ruin Game Card 1 system per player, up to 4 systems 1 Game Card per player, up to 4 Cards
Nintendo Wi-Fi Connection
Nintendo Wi-Fi Connection allows multiple Advance Wars: Days of Ruin owners to play t ogether over the interneteven when separated by long distances. To play Nintendo DS games over the internet, you must first set up the Nintendo Wi-Fi Connection (Nintendo WFC) on your Nintendo DS system. Please see the separate Nintendo Wi-Fi Connection instruction booklet included with this game for directions on setting up your Nintendo Wi-Fi Connection. To complete the Nintendo WFC setup, you will also need access to a PC that has a wireless network device installed (such as a wireless router) and an active broadband or DSL internet account. If you do not have a wireless network device installed on your PC. See the separate Nintendo WFC instruction booklet for more information. Nintendo Wi-Fi Connection game play uses more battery power than other game play. You may prefer to use the AC Adapter to prevent running out of power when using the Nintendo Wi-Fi Connection. You can also play Nintendo WFC compatible games at selected internet hotspots without additional setup.

1) Check that the power on each of the DS systems is OFF, then insert a DS Game Card into each of the DS systems. 2) Turn the power on each of the DS systems ON. The DS Menu will appear. 3) Tap Advance Wars: Days of Ruin. 4) Please refer to p. 27 for the remaining steps.

Communication Error

If there is a communication error during game play, you will be disconnected from Nintendo Wi-Fi Connection and the screen shown to the right will appear. In this event, please begin DS Wireless Communications again from the beginning.
The Terms of Use Agreement which governs Nintendo Wi-Fi Connection game play is available in the Nintendo Wi-Fi Connection instruction booklet or online at nintendowifi.com/terms. Please note that, the nickname you use and the name of your maps will be seen by others when playing multiplayer games using Nintendo WFC. To protect your privacy, do not give out personal information such as last name, phone number, birth date, age, school, e-mail or home address when communicating with others or use such personal information in areas that will be seen by others.
For additional information on the Nintendo WFC, setting up your Nintendo DS, or a list of available internet hotspots, visit support.nintendo.com (USA, Canada and Latin America) or call 1-800-895-1672 (USA/Canada only).
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Worldwide
You can choose from two modes: Battle and Map Center. Once youve connected to Nintendo WFC, your Game Card and Nintendo DS system will be treated as a set, so please continue to use them together. For more information, please refer to the Nintendo Wi-Fi Connection Instruction Booklet.
You can battle and trade maps with friends around the world via Nintendo WFC.

Nintendo WFC Setup

To play over Nintendo WFC, you must input your Nintendo Wi-Fi Connection settings. Select Settings from the file-selection screen, then select Nintendo Wi-Fi Connection Settings from the screen shown. For questions on connecting to Nintendo WFC and information on who to contact for additional assistance, please refer to the Nintendo Wi-Fi Connection Instruction Booklet. If you are having trouble connecting to Nintendo WFC, read the troubleshooting section of the Nintendo Wi-Fi Connection Instruction Booklet.

Take the field against an opponent from around the world on a random map with random rules. You can choose between two search options: Search for opponents with a similar level and Search for opponents regardless of level.

Notice!

You have a time limit in Nintendo Wi-Fi Connection battles. If you fail to end your day before the time runs out, it will end automatically. Also, if you disconnect from Nintendo WFC by turning your Nintendo DS system off in midbattle, records will reflect that you lost the battle.

Time Limit

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Map Center

Friends

You can choose between two modes: Battle and Trade Maps.
Use Nintendo Wi-Fi Connection to upload your own created maps or download other maps from around the world. Downloaded maps are available to play in Free Battle p. 22 and can be accessed by selecting Design. Once you clear a map, you can rank it. Upload your own created maps via Nintendo WFC. You can upload maps that meet the following requirements.
You can battle against people registered on your friend roster p. 31 . Both players must register the other on their respective friend rosters. For battle instructions, please see Multi-Card Play p. 23 .

Send Map

You created the map and cleared it at least once. The map is no larger than 10x10. The map contains no more than 50 pre-deployed units.

Voice Chat Settings

If you choose Enable Chat, you will be able to speak to your opponents. During game play, press and hold and speak into the mic. If you choose Disable Chat, you will be unable to hear your opponents. You must exchange friend codes to chat with other players, and all players must choose to enable the Chat feature. When using voice chat, please do not use language that may offend your friends. Please do not give out any personal information such as last name, phone number, birth date, age, school, e-mail or home address when using voice chat.
Random Map Recommend Check Rating

Download a map chosen at random from the Map Center. Download a recommended map from the Map Center. Check to see how a map you uploaded to the Map Center is ranked.
Map names can be edited in the Design Room p. 33 . Map names will be seen by others and should not use personal information.
You can trade maps with people registered on your friend roster. Both players must register the other on their respective friend rosters. For trade instructions, please see page 24.
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Friend Roster
Confirm your own friend code as well as any that you want to register.
Registering New Friends to Your Friend Roster
Select an empty panel and tap ENTRY to access the friend code input screen. Use the number pad to input a friend code, then tap OK to complete registration. When you register someone, his or her name will be represented by the friend code. When you play against that friend, this code will be replaced by the DS system nickname. People you have battled via Multi-Card Play p. 23 will automatically be registered to your friend roster. Your friend roster can hold up to 60 names.
Your friend code is a 12-digit number that is assigned the first time you connect to Nintendo Wi-Fi Connection.
The top screen shows your friend code, name, and record against the friend currently selected on the Touch Screen. The Touch Screen shows all friends registered on your friend roster.

Confirm Friend Roster

Editing Your Friend Roster
Delete Friend Information Edit Friend Code Register New Friend Code
Select a panel, then tap EDIT to edit the corresponding friend code. When youve finished making changes, tap OK to complete the process. Once youve played a registered friend on either DS Multi-Card Play or Nintendo WFC, that friends information cannot be edited on the friend roster.
Friend codes were created to make it possible for players to play against people they know. If you exchange friend codes with someone you dont know, you might receive altered data or unwanted messages. Please do not share your friend code with people you do not know.

Deleting

To erase a friend code, select a panel, tap DELETE, then confirm by tapping YES.
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Select Units Set Copy Delete AI / Paint
Tap the List icon to display all units, then tap the unit you want to deploy. Tap Select on the same screen to switch between unit and terrain lists. Once you choose a unit or terrain feature to place on the map, you will automatically return to the map screen. Next, simply touch the map where you want to set the unit or terrain feature. Tap Copy, then select the unit you want to copy. Tap Delete, then select the unit you want to delete. When there are units deployed, this lets you set their AI. If you want to change the selected terrain quickly, touch Paint, then tap the map to paint it with the selected terrain.

There are two modes in the Design Room: Design Map and CO Colors.

Design Map

Place units and terrain to create your own original map.

Choose a map

Maps Received in Trade Number of Armies
Select a slot for your map from the map list. Information on maps in the list is shown on the top screen.

Menu Window

Clear Map Data

Save a created map.

Load a saved map.
Pre-Deployed Maps with units already in the field. With Rules
Maps with predetermined rules.
Edit Name Change the name of the map. Fill
Change Size Change the size of the map.
Fill the entire map with a specific terrain type. Choose Auto to create a random map.
If a map contains at least one unit, factory, port, or airport for each army, then it can be played.

Create a Map

Set Rules Set the map rules. End
Reset Rules Return rules to their default settings.
Quit and leave the Design Map mode.

CO Colors

Delete

AI / Paint

Unit list
Switch unit / terrain lists
Change CO hair and clothing colors.
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In Records, you can view your play history, access the music player, and delete all of your game data. In Options, you can adjust different game settings.
Units equipped with two weapons will automatically switch between them.

Unit Data: Ground Units

Infantry None Vision: Cost: 1,500 Weapon One: Range: 1 Ammo: 0 Weapon Two: Machine Gun 2 Mobility: Cost: 3 2,500 Fuel: 99

Records

The cheapest units to deploy. They can capture properties. Their vision increases by 3 in mountains. A somewhat powerful foot soldier. They can capture properties. Their vision increases by 3 in mountains.

History

Weapon One: Bazooka Ammo: 3 Weapon Two: Machine Gun Range: 1 Bike Vision: 2 Mobility: Cost: 2 2,500 Fuel: 70
View details of your combat history. Depending on your style of play, you may gain medals and titles.

Music Player Reset All

Weapon One: None Range: 1 Vision:
Ammo: 0 Weapon Two: Machine Gun 2 Mobility: Cost: 5 4,000 Fuel: 70
Infantry units with high movement range. They can capture properties.
You can hear music from the game. The music available will increase the farther you progress in Campaign mode p. 21 . Delete all of your saved game data p. 8 . Warning: Deleted game data is gone forever and cannot be restored.

Recon

Weapon One: None Range: 1 Vision:
Ammo: Weapon Two: Machine Gun 5 Mobility: Cost: 8 7,000 Fuel: 80

Designed for reconnoitering purposes. They have good movement and vision ranges.
Weapon One: Tank Gun Ammo: 6 Weapon Two: Machine Gun Range: 1 Vision: 3 Mobility: Cost: 6 Fuel: 70
Nimble, inexpensive tanks with a large movement range. They are a useful vehicle in nearly any circumstance. Midsize tanks with high offensive and defensive ratings.

Medium Tank

12,000
Adjust various game settings like music volume, grid-line display, etc. Tap to check the mic. Tap to return game settings to their defaults.
Weapon One: Heavy Tank Gun Ammo: 5 Weapon Two: Machine Gun Range: 1 Vision: 2 Mobility: Cost: 5 Fuel: 50

War Tank

16,000
Weapon One:Mega Gun Ammo: 5 Weapon Two: Machine Gun Range: 1 Vision: 2 Mobility: Cost: 4 6,000 None Fuel: 50 Fuel: 50
The strongest of all tanks. They possess the highest offensive and defensive ratings of any ground unit. Indirectcombat units that fire upon enemies from a distance. They cannot move and attack in the same turn.

Artillery

Weapon One: Cannon
Ammo: 6 Weapon Two: 3 Mobility: 5

Range: 2-3

Vision:
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Anti-Air

Cost:

7,000 None Fuel: 60
Weapon One: Cannon Range: 1 Vision:
Ammo: 6 Weapon Two: 3 Mobility: Cost: 6
Specialized units that are powerful against air units. They are vulnerable to tank attacks.

Duster

13,000 Weapon Two: 8 9,000 Fuel: None 99
Weapon One: Machine Gun Ammo: 9 Range: 1 Vision: 4
Unique air units that can fire on both ground and air units. They possess medium firepower.

Mobility: Cost:

Anti-Tank

11,000 None Fuel: 50

Weapon One: Cannon Range: 1-3 Rockets Vision:
Ammo: 6 Weapon Two: 2 Mobility: Cost: 4
Specialized units that are powerful against tanks. They can counterattack when fired upon by directcombat units. Indirectcombat units with a large range of fire. Theyre very powerful and can attack both land and naval units.

Battle Copter

Weapon One: Air-to-Ground Missiles Ammo: 6 Weapon Two: Machine Gun Range: 1 Vision: 2 Mobility: Cost: 6 5,000 None Fuel: 99 Fuel: 99
Inexpensive air units that can fire on both ground and naval units.

15,000 None Fuel: 50

Transport Copter Weapon One: Range: 0 None Vision:
Weapon One: Rockets Ammo: 5 Weapon Two: Range: 3-5 Missiles Vision: 3 Mobility: Cost: 5

10,000 None Fuel: 99

Weapon One: Range: 0

Specialized naval units that cannot attack, but can transport up to two ground units at a time.
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Terrain Data
The most common type of terrain. Its easy terrain for ground units to cross, but provides almost no defensive cover.

Rivers

Wide, flowing bodies of water that crisscross the land. Infantry and mech units are the only ground units that can traverse them.
Paved pathways that provide ground units the means to traverse maps without hindrance. They provide no defensive cover.

Beaches

Strips of land bordering seas where landers can load and unload units.
Small groups of surviving trees. They provide excellent cover in Fog of War. When Fog of War is present, ground units in woods can only be seen by units adjacent to them.

Rough Seas

Turbulent waters traversable by air and naval units. Naval unit movement is decreased when traveling through these areas.

Mountains

Mountains provide great vantage points for infantry and mech units. These units increase their vision ranges by 3 while in mountains.
Patches of dense sea fog that provide excellent hiding places for naval units. Naval units in mist can only be seen by units adjacent to them.

Wastelands

Areas of shattered earth. Only infantry and mech units can pass through them without hindrance.
Rock-filled stretches of sea that provide excellent hiding places for naval units in Fog of War. When Fog of War is present, naval units in reefs can only be seen by adjacent units.
The remnants of destroyed buildings. They provide excellent cover in Fog of War. When Fog of War is present, ground units in ruins can only be seen by units adjacent to them.

Cities

Places where people used to live. Cities captured by your army or an allied army can provide repairs and supplies to ground units that stop there.
Tall pillars of flame. Units cannot pass through them. They dispel Fog of War for a 5-square radius.

Com Towers

Facilities that can be used to increase your armys combat abilities. Capture them to boost your armys firepower.
Gentle, flowing oceans that can only be traversed by naval and air units.
Facilities that can be used to improve your armys intelgathering efforts. In Fog of War, a captured radar facility will increase your armys vision range.

Bridges

Bridges provide ways for ground units to cross over bodies of water. If a bridge is built over a sea, naval units can pass beneath it.
Abandoned silos that can be captured by infantry units and used to fire a powerful missile. The missile will damage any unit within 2 squares of its landing space.
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Plasma
A beam of unknown, impassable energy. Destroy one of the meteor shards adjacent to a beam to make it vanish.

Meteor Shard

A remnant of one of the meteors that struck the planet. It is impassable, but can be destroyed. Destroying a meteor shard will also eliminate any plasma emanating from it.
A former student of the Rubinelle Military Academy. Rescued by Brenner, he becomes a key member of the 12th Battalion.
A lieutenant and the second in command of the 12th Battalion. Shes a calm and collected tactician with a background in intelligence gathering.
The field headquarters of each deployed army. Capture an enemys HQ to win the battle. HQs can repair and supply units.

Factory

Special properties that deploy ground units. Captured factories can supply and repair existing ground units in addition to building new ones.

Airports

Special properties that deploy air units. Captured airports can supply and repair existing air units in addition to building new ones.
Special properties that deploy naval units. Captured ports can supply and repair existing naval units in addition to building new ones.

Temporary Airports

Special properties built on plains by rigs. They can repair and supply air units.

Isabella

A mysterious young girl with no memory of who she is or where she came from. Shes rescued from a ruined building by Will and joins the 12th Battalion.

Brenner

The commander of the 12th Battalion. Hes a pragmatic idealist who believes in the inherent goodness of humanity.

Temporary Ports

Special properties built on beaches by rigs. They can repair and supply naval units.
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Tasha Gage
A soldier in the Lazurian Army. He believes emotions and personal opinions have no place in his quest to become the perfect soldier. A fiery young woman who joins the Lazurian Army to avenge her brother and others who died fighting Rubinelle.

STAFF CREDITS:

Producers TOHRU NARIHIRO HITOSHI YAMAGAMI Directors DAISUKE NAKAJIMA MASAKI TAWARA Assistant Director KAZUHIRO YOSHIKAWA Story Mode Director KOUHEI MAEDA Technical Supervisor TAKAFUMI KANEKO Graphic Director MASAHIRO HIGUCHI Sound Director YOSHITO HIRANO Scenario KOUHEI MAEDA Main Programming SUSUMU ISHIHARA Network Programming TAKASHI AKIYAMA System Programming YUJI OHASHI Menu Programming NAOHIRO YASUHARA Support Programming YUSUKE MURAKAMI Assistant Programming KOJI KAWASAKI YUSUKE OZAWA Level Design RYUICHIROU KOUGUCHI Tutorial Design & Script MAKOTO KATAYAMA Map Editing KYOUKO NAKAZAWA Graphic Chief TSUTOMU TEI Character Design & Illustration HIROAKI ( ENGINES Inc. ) Battle Unit Design RYO HIRATA Event Graphic KYOUKO NAKAZAWA IKUKO NISHIKAWA Font Design HIROYUKI HAYASHI Effect Design KOJI KAWASAKI Mark Design SHINGO IGATA Map Unit Design HIROYUKI HAYASHI
Map Design TAKAYUKI NAKAYAMA (ENGINES Inc.) TOSE CO., LTD. Graphic Support HIROMI TANAKA TOSHITAKA MURAMATSU Sound Composition YOSHITO HIRANO Sound Effect MASANOBU MATSUNAGA Project Assistance MASAYUKI HORIKAWA TAKANORI HINO TSUTOMU KITANISHI Publicity YUSUKE KITANISHI RYUTA KAIMOTO Artwork SACHIKO NAKAMICHI AKI SAKURAI CHIHARU SAKIYAMA NOA Localization Management Leslie Swan Nate Bihldorff Bill Trinen NOA Localization Tim OLeary Alan Averill Erik Peterson Kevin Sullivan Gema Almoguera
Debug SUPER MARIO CLUB TAKUJI HOTTA MANABU MATSUMOTO YUKI TANIKAWA TOSHIYUKI KAWAGUCHI YONDO KANAYAMA DIGITAL Hearts Co.,LTD YUSUKE OZAWA HIROMI TANAKA Technical Support AKIRA KINASHI NORIHITO ITO RYO YAMAGUCHI Special Thanks TOSHIYUKI NAKAMURA KENJI NAKAJIMA KENJI YAMADA YURIE HATTORI SHINGO MATSUSHITA HIDEAKI ARAKI CHIKO BIRD NOA Treehouse JOHN MULLEN HITOMI NAITOH PATRICK SHIELDS MINORU NODA MAKOTO SHIMOJO Supervisor JEFF MILLER Executive Producer RYOUICHI KITANISHI SATORU IWATA
ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO ANDINTELLIGENT SYSTEMS.

Admiral Greyfield

The commander of the New Rubinelle Army. An arrogant authoritarian who believes himself a superior human being, his hunger for power knows no limits.
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NOTES:
WARRANTY & SERVICE INFORMATION
You may need only simple instructions to correct a problem with your product. Try our website at support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than goingto your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. (Nintendo) warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect coveredby this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge.* The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendos satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.* SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing.* *In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendos address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.

NTR_Advance Wars DoR_Manual.indd45-46 45-46

12/7/07 2:48:28 PM

 

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