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Games Nintendo DS Hotel Dusk - Room 215Hotel Dusk: Room 215 [Nintendo DS Game]

Developed by Cing, Inc. - Nintendo of America (2007) - First-Person Adventure - Rated Teen

Nintendo DS proprietors are invited to check into the Hotel Dusk, an old-fashioned mansion where guests are either unwilling or unable to leave. Former policeman Kyle Hyde travels to 1979 Los Angeles to locate a friend who was last seen in room 215, a room cryptically described as "where wishes are granted." What follows is a graphic adventure that involves hunting for clues and solving an assortment of puzzles to determine the whereabouts of Hyde's friend. The game is played with ... Read more

Details
Platform: Nintendo DS
Developer: Cing, Inc.
Publisher: Nintendo of America
Release Date: January 23, 2007
Controls: Joystick/Gamepad
UPC: 045496738082
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Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

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Games Nintendo DS Hotel Dusk-room 215, size: 5.2 MB

 

Games Nintendo DS Hotel Dusk - Room 215

 

 

Video review

Hotel Dusk: Room 215 gameplay

 

User reviews and opinions

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Comments to date: 5. Page 1 of 1. Average Rating:
jchakrak 6:34am on Tuesday, October 5th, 2010 
Hotel Dusk definitely gets your brain thinking and as you get involved in the clues you really lose track of time but you will enjoy the game if you p...
OOoLearner 5:53am on Friday, August 6th, 2010 
Hotel Dusk is a very good game in the genre that it comes under. It gave me plenty of hours of fun and challenging gameplay. Crown. You stay at a hotel called Hotel Dusk on a buisness trip and many mysterious events take place with many suprises and plot twists.
kencamargo 8:21pm on Sunday, April 4th, 2010 
This is, by far, my favorite game on DS. The game is brilliantly made, in the dark, mysterious setting of Hotel Dusk. I loved the story line. one of the best games i have played. enjoyed it from beginning to end. excellent I have wanted this game from the moment it came out and even before i had my ds. I was fortunate enough to get it and am glad i bought it.
mwrob 5:48pm on Saturday, March 27th, 2010 
Hotel Dusk : Room 215 is a detective and puzzle game for the Nintendo DS. Hotel Dusk : Room 215 is a detective and puzzle game for the Nintendo DS.
miles 12:12am on Friday, March 19th, 2010 
I got this game for christmas years ago and completed it a while after. I still have it as well as the sequel. First, let me start by saying to not bother renting this game, if you do not have access to a walkthrough!

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

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NEED HELP WITH INSTALLATION, MAINTENANCE OR SERVICE? NINTENDO CUSTOMER SERVICE WWW.NINTENDO.COM
or call 1-800-255-3700 MON.-SUN., 6:00 a.m. to 7:00 p.m., Pacific Time (Times subject to change)
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PRINTED IN U.S.A. / IMPRIM AUX.-U.
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.

WARNING - Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: Do not expose battery to excessive physical shock, vibration, or liquids. Do not disassemble, attempt to repair or deform the battery. Do not dispose of battery pack in a fire. Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. Do not peel or damage the battery label.

WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
Important Legal Information
This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
The official seal is your assurance
THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DS VIDEO GAME SYSTEM.
Rumble Pak Compatible (sold separately)
THIS GAME IS COMPATIBLE WITH THE RUMBLE PAK ACCESSORY.

CONTENTS

Prologue Characters Controls Checking In In Pursuit of the Truth Controlling Kyle Talking Searching Solving Puzzles Using Your Notebook Progressing Through the Story Manuel en Franais 18
Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community. If you don't have access to the web-site, recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill.
Holding the Nintendo DS You will hold the Nintendo DS sideways when playing Hotel Dusk. Put the Touch Screen on the right if youre right-handed, or on the left if youre left-handed. You can change the handedness setting when you start a game for the first time (see p. 12) or on the system menu (see p. 25). Explanations in this manual default to right-handedness.
Single screenshots in this manual are labeled TOUCH for Touch Screen images, and are unlabeled for images on the other screen.
2007 NINTENDO/CING. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO AND CING. TM, AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. 2007 NINTENDO. ALL RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation.

prologue

The names Kyle Hyde. On December 24, 1976, I shot a man named Brian Bradley. He was my partner. And my friend.
Its been three years since I left the 89th Precinct and New York behind. Now Im a salesman for an outfit called Red Crown.but Im still looking for Bradley. On the surface, Red Crowns a door-to-door sales firm dealing in household goods. But Ed, the boss, has himself a little side business finding things that dont always want to be found, and from time to time, I lend a hand. When a job comes in, Ed tells me where to go and puts whatever Im supposed to find on an order sheet that he mails to me. When I arrive, I just lay low until the sheet shows. But once I get it, its time to go to work. December 28, 1979. The last Friday of the year. Ed pages me, but I let it slide for a few hours before calling in.It was a rough night. Hyde! Why havent you checked in? Stop yelling, Ed. My heads pounding like a marching band caught in a stampede. Hung over again, eh? Well, no sympathy here. Ya reap what ya sow! Now listen up! I got a job for ya! Its a place called Hotel Dusk. Package is on the way, and the order sheets inside. Got it. I hang up and climb back into my beat-up station wagon. Time to hit the road. I didnt realize it when I started this trip, but as I pull up to Hotel Dusk I get the feeling Im going to find something. Something that will lead me to Bradley.
Hey, Bradley! I just heard from the chief. You really going to do it? Yeah. We think its the only way to get the info we need. I dont know Look, I know its dangerous, but Im the only one in position to get this done. All right, partner. If you say so.So what are you going to tell Mila? Not much. Probably tell her Im being transferred or something. Might even send her to Boston to live with some family until this whole thing blows over. Safer than letting you watch her, right? December, 1975. Bradley goes undercover to investigate a Manhattan-based crime syndicate. A year later he sells us out and gives confidential police information to the bad guys. Hes a traitor. I hear the news, canvas the city, and finally track him down. Whyd you do it, Bradley? He turns to run.and I shoot him. Bradley crumples and takes a dive into the river, but the bodys never found. A dirty cops not a popular subject, so the whole things swept under the carpet in a matter of days. We dont waste manpower looking for dead rats, Hyde. Forget it. As for me? I leave my badge and gun on my desk and walk away. Eight years on the force.done.

characters

Kyle Hyde
A thirty-three-year-old former N.Y.P.D. detective. Hes been a traveling salesman for the past three years, but continues to search for his missing ex-partner, Brian Bradley. He presents a gruff and cavalier exterior, but drops all pretense when something grabs his attention.

Rachel

The twenty-seven-year-old secretary for Red Crowns president, Ed. Shes Kyles main contact person and sometimes confidante. Shes witty and kind, and knows nothing about Kyles search for Bradley.

Dunning

The forty-nine-year-old owner of Hotel Dusk. Hes a stubborn man who dislikes cops, crooks, and trouble in equal measure. He tells Kyle the story of Room 215.

Brian Bradley

A girl Kyle sees on the road while traveling to Hotel Dusk. When she arrives at the hotel, Kyle learns she cannot speak. She wears a bracelet identical to the one Bradley wore.
The fifty-five-year-old president of Red Crown. Hes a friend of Kyles deceased father, and ex-L.A.P.D. Hes the only one who knows that Hydes looking for Bradley.
The man Kyle is trying to find, Bradley is Kyles former partner and friend. Three years ago he switched sides and gave confidential police information to a crime syndicate he was supposed to be investigating. Kyle shot him, but Bradley disappeared and hasnt been seen since.

Controls

Hotel Dusk is controlled almost exclusively by tapping and sliding the stylus on the Touch Screen. Below is the Nintendo DS layout and corresponding game controls.
X Button LCD Screen (left screen) R Button Confirm B Button Y Button A Button Confirm
If youre playing right-handed, you will not use the B, X, Y, or L Buttons. Close the Nintendo DS in mid-game to activate the energy-saving Sleep Mode. Open the system to continue playing.

Menu Selection Controls

To make a choice on a conversation screen (p. 18), tap an option once to select it, then once more to confirm your choice. Menu choices on all other screens are completed by tapping a selection once. About Left-Handed Settings If you select to play left-handed at the beginning of the game, the Right-Handed button functionality will change as Control Pad up shown to the right. If you want to Control Pad down change handedness during game Control Pad left play, open your notebook and Control Pad right select System to do so (p. 25). A Button Please note that the Control Pad R Button up, down, left, and right displays will be the same as when you are holding the Nintendo DS sideways.
Touch Screen (right screen)
Control Pad Make menu selections Open next message Move Kyle (p. 16) Use sliders (p. 20) Turn pages (p. 21) When a message appears that youve already seen, press and hold the Control Pad, A Button or R Button then tap to scroll forward quickly. Mic L Button

Left-Handed

Y Button A Button B Button X Button Control Pad up L Button

checking in

Make sure your Nintendo DS is turned off. Insert the Hotel Dusk Room 215 Game Card into the DS Game Card Slot until it clicks into place, then turn the power on. When playing with a Rumble Pak, insert it into the Game Boy Advance Game Pak slot until it clicks into place.

Title Screen

Choose a selection by tapping it with the stylus.
START Start playing from the beginning. Continue playing a game in progress. After you select CONTINUE, you must choose a save file from which to start playing.
1. After you turn the power on, read the information on the start-up
screen (shown to the right), then tap it to proceed to the DS Menu Screen.

CONTINUE

On the DS Menu Screen, tap the Hotel Dusk Room 215 panel. If you have your Nintendo DS Start-up Mode set to Auto, the DS Menu Screen will not appear. See your Nintendo DS Instruction Booklet for more details.
playing for the first 3. Whenneed to choose eithertime, youll the right-handed or left-handed setting before moving to the title screen. The next time you play, youll skip the handedness setting and move directly to the title screen.
About Saving To save your game, select the notebook icon on the movement screen (p. 16). When the notebook screen (p. 23) appears, choose Save / Load, then tap Save. Next, select a file to which you want to save, then confirm by tapping Yes when it appears. You will also have the chance to save at the end of each chapter (p. 14). To erase a saved data file, select Save / Load, then tap Erase when it displays. You can erase all saved data by pressing and holding the A, B, X, Y, L, and R Buttons at the same time when you start up the game. Be careful! Deleted game data cannot be restored!
In the pursuit of the truth
The story of Hotel Dusk Room 215 is divided into chapters. To progress through the game, guide Kyle Hyde through the hotel so he can interact with the people staying there.

2. Talking (p. 18-19)

1. Controlling Kyle (p. 16-17)
Talk to people to gather information, then use that information to progress through the story.
Touch a spot on the screen to start Kyle moving in that direction. The farther the stylus is from him, the faster hell move. When you come to a door, tap the door icon to interact with the door. You can knock on a door by tapping it, or try to open it by touching the handle twice.
5. Moving to the Next Chapter
As you repeat steps 1 through 4, time will pass in the game. After a certain amount of time has passed, youll stop and reflect on what has happened in the current chapter, then move on to the next one.
4. Solving Puzzles (p. 22)
In the course of the game, youll sometimes run into a puzzle that must be solved. Use all the functions of the Nintendo DS to figure them out!
Search any areas or items that catch your interest. You may find an important clue!

3. Searching (p. 20-21)

Game Over
Be careful when interacting with people! If you say the wrong thing or behave in the wrong way, you may get tossed out of the hotel and end your game.
Using the Notebook (p. 23-25) Tap the notebook icon on the movement screen (p. 16) to open your notebook. Here you can check information on people and items, save your game, look at a map, and perform other tasks.

Controlling Kyle

Move Closer to People and Items When you approach a person, will light up. Tap it to initiate conversations, ask questions, and follow up on clues (see p. 18). When you approach an area that can be searched, will light up. Tap it to zoom in on whatevers in front of you, at which point you can search the area.
As you play, you must guide Kyle through the hotel. The left screen will show what Kyle sees as he travels. Move close to people with whom you want to talk or areas you want to search.

Movement Screen

Kyle will move in the direction dictated by touching the screen with the stylus. Touch the screen farther away from him to make him walk faster.
Kyles position and facing Other characters Notebook (see p. 23) Open your notebook. Search (see p. 20) Door Interact with doors directly in front of you. Talk Talk to people directly in front of you. Search places directly in front of you.
Doors When you approach a door, will light up. If you tap the icon, the door will appear on the Touch Screen. Tap the door twice to knock, or tap the knob twice to attempt to open the door. Select to write memos (see p. 21), to use items (see p. 21), or to go back to the movement screen.

Using Keys Many doors in the hotel are locked. If you have a key for a particular room, touch , select the key, then touch the doorknob to use it.

Talking

Hotel Dusk is populated by deadbeats, liars, and thievesbut youll have to talk to them if you want to uncover their secrets and progress through the game.

Question Panels

When Kyle hears something that sparks his curiosity, hell store a question about it in his mind. These questions are divided into three different categories, and he can ask them whenever there is a break in the conversation. The three question types are shown below.
Questions that can be satisfied by talking with one person. If you miss the chance to ask one of these questions, you may remember it later. In this case, the icon will be grey. Questions that require talking to more than one person, or questions that you dont know whom to ask. Questions necessary to solve a specific problem.

Conversation Screen

Tap on the movement screen to advance to the conversation screen, where you can speak to people. Tap to scroll through messages as they appear. When conversation choices appear, tap a selection once to choose it, then tap it again to confirm your choice.
Question Panel Tap once to select, and twice to confirm.

Following Up

When you see , you can follow up on what the person youre speaking with just said by tapping. If youre playing left-handed, this will appear on the left screen where Kyle is displayed. Following up on the right things is like opening a door into the heart of the story, so use this ability wisely. GAME OVER Depending on the paths conversations take, and how you handle certain puzzles, Kyle may get tossed out of the hotel or retreat to his room. If either one happens, its game over for you. If you want to pick up from where you left off, choose Retry. If you want to return to the title screen, choose Back to Title.
Memo (see p. 21) Write notes and review information in your notebook. Items (see p. 23) Show items in your possession to other characters. Select an item, then choose Show to use this feature.

Back Return to the movement screen. Review Take another look at conversations where you used a conversation panel.

Searching

Use Items To use items, tap , then touch the item you want to use. Double-tap the area or item on which you want to use the selected item to see what happens. To cancel, tap. Memo Tap to open your memo pad. You can take up to three pages of notes and sketches. Any notes you receive from other characters will appear after the first three pages.
Undo Erase the last thing you drew or wrote. Pencil / Eraser Tap this to switch between your pencil and eraser. Erase All Erase everything on the currently selected page. Back Tap this to return to the previous screen. Memo Pad Use your stylus to draw or take notes here. Turn Page Tap this to turn the page.
To solve the mysteries you come across, youll need to search areas and items. Be sure to conduct a thorough examination of anything you find suspicious. Who knows what clues you may uncover?

Search Screen

Tap on the movement screen to move to the search screen. On this screen, double-tap whatever you want to examine.
Slider Move this with the stylus to adjust your view.
Back Memo Take notes. Item Use items. Return to the movement screen.
About Items Youll find items as the result of conversations and searches. Some items can be used onor stored inother items in the environment.

solving puzzles

As you progress through the game, youll use the Touch Screen to solve puzzles. If people need your help, its usually in your best interest to lend a hand.

Using your notebook

Your notebook contains a lot of useful information, so be sure to open it as you progress through the game. You can use it to check on information youve gathered and also to write down important clues.

Puzzle Screen

The puzzle screen appears as the result of certain conversations and searches. You may need to use all the functionalities of your Nintendo DS to solve the puzzles.

Notebook Screen

Tap on the movement screen to display the screen shown here. Tap a menu item to select it.
Hotel Brochure View the hotel map (see p. 25). Bookmark Read chapter summaries (see p. 25). Back
Quit Tap this to quit a puzzle and return to the previous screen. Current Time
Return to the movement screen.
Failure Dont give up if you fail a puzzle! You can try puzzles as many times as needed. If youre stuck, try talking to people or searching for extra clues.
Items Tap an item to view an item explanation. When you see on the left screen, use the scroll button to scroll the text up and down.

Back Return to the menu screen. Scroll Button Turn Page
Characters Tap a characters name to see a profile and list of questions you want to ask that character. When you see on the left screen, use the scroll button to scroll text up and down. Map As you progress through the game, Map and Brochure (see p. 23) will appear as menu items. Tap either one to bring up a hotel map. Tap 1st Floor or 2nd Floor to see a close-up of that floor.

Slider Scroll Button

Save/Load Select this to save, load, or erase game data. First, choose either Save or Load to move to the file-select screen. Next, choose the file you want to load, or the file slot to which you want to save, then choose Yes. If you want to delete data, choose Erase.
Summary After you clear Chapter One, Summary (see p. 23) will appear as a menu selection. Both will display information on chapters youve cleared. Tap the chapter you want to review to display it. When you see on the left screen, use the scroll button to scroll summary text up and down. System Come here to turn the Rumble feature on or off or switch your handedness settings.
Memo This is the place to take and look over notes (see p. 21).
Progressing through the story
Warranty & Service Information
At certain points, you may find yourself wondering what to do next. Here are a few hints to help you get unstuck.
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. (Nintendo) warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendos satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.

doc1

18 May 2007

By: Alexandru Stanescu, Editor, Gaming Reviews (Consoles)
Hotel Dusk: Room 215 Unlockables and Best Ending (DS)
This mystery tale will get you addicted
Hotel Dusk: Room 215 is a graphic adventure game for the Nintendo DS. The game takes place in the fictional Hotel Dusk, a small, somewhat rundown hotel located in the southwestern United States near Los Angeles, California during the year 1979. The game's protagonist is Kyle Hyde, a former member of the New York Police Department searching for his old partner, Brian Bradley. During his stay at the hotel, Kyle unravels a mystery shrouded in the hotel's past that may lead him to the answers he's looking for. The gameplay is structured in a similar fashion to Trace Memory, Cing's previous DS graphic adventure title released in 2005. The player, as Kyle Hyde, moves around and interacts with the environment using the DS's touch screen and must solve a variety of puzzles using the handheld's various features including the touch screen, microphone and closable cover. The DS is held rotated 90 degrees from normal, like a book, with an option in the game to allow the player to switch which side the touchpad is, depending on which hand is dominant.UnlockablesAdditional Scene after EndingAvoid getting any game over screens for the whole game; reload from a save file if you do get booted out of the hotel or get sent back to your room. If you manage to accomplish all this, you'll get an additional scene after the credits (after being asked if you want to save your game) involving the arrival of a certain character. This video shows the (best) ending of "Hotel Dusk: Room 215". I think it's the best ending, because Mila comes with you and Kyle gives her 'Mila's treasure'. And at the end (after the credits) you see the secret scene where Dunning's daughter Jenny arrives (and she shows her face):Note: You can't get this ending on your first playthrough.Here's a description of how to get Mila's Treasure:When you play the game a 2nd time, then Louie gives you a "mystery cassette tape" (I think in chapter 8). Listen to the tape in Louie's room and you hear a code. Write it down. Then at the end of the game, when you are in a room with a computer, you have to enter this code (but first you have to enter the real code and leave the room, then reenter and enter this secret code). You then get a message about a nostalgic secret in room 220. After you wake up in your room and some people talked to you, you can go into this room 220 to finally get Mila's treasure. (more)
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Technical specifications

Full description

Nintendo DS proprietors are invited to check into the Hotel Dusk, an old-fashioned mansion where guests are either unwilling or unable to leave. Former policeman Kyle Hyde travels to 1979 Los Angeles to locate a friend who was last seen in room 215, a room cryptically described as "where wishes are granted." What follows is a graphic adventure that involves hunting for clues and solving an assortment of puzzles to determine the whereabouts of Hyde's friend. The game is played with the handheld positioned like a book, with the left screen depicting 3D views of the environment and the right screen displaying an overhead perspective used to move around. Dialogue sequences and cut-scenes feature stylistic, black-and-white graphics to evoke a noirish atmosphere. ~ Scott Alan Marriott, All Game Guide

 

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manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

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