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Games Nintendo DS Mario Hoops 3-ON-3Mario Hoops 3-on-3 [Nintendo DS Game]

Developed by Square Enix - Nintendo of America (2006) - Basketball - Rated Everyone

Mario expands his impressive sports portfolio with this arcade-style take on basketball for Nintendo DS. The 3D action is displayed on the top screen with the camera set behind one of three controllable teammates, including Mario, Luigi, Bowser, Wario, and other Nintendo mainstays. Each animated athlete dribbles the ball via directional pad, while shots, steals, jumps, passes, and special moves are all performed using the touch-screen interface.

Details
Platform: Nintendo DS
Developer: Square Enix
Publisher: Nintendo of America
Release Date: September 12, 2006
Controls: Joystick/Gamepad
UPC: 045496737337
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Games Nintendo DS Mario Hoops 3-ON-3

 

 

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Documents

doc0

Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.

www.nintendo.com

61222A

PRINTED IN USA

INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.

WARNING - Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: Do not expose battery to excessive physical shock, vibration, or liquids. Do not disassemble, attempt to repair or deform the battery. Do not dispose of battery pack in a fire. Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. Do not peel or damage the battery label.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.

The official seal is your assurance
that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DS VIDEO GAME SYSTEM.
Wireless DS Single-Card Download Play
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
Wireless DS Multi-Card Play
Table of Contents Getting Started Controls Screens and Rules Challenges Tourney Exhibition
Matchup Options Player Rank Characters Cha Items Item ems Courts Cou ourts
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.

UNIQUE CONTROLS

Mario Hoops 3-on-3 uses the following controls. Tapping Stroking Stroke the stylus in any direction then lift it off the Touch Screen. 2
Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community. If you don't have access to the web-site, recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a longdistance call, so please ask permission from whoever pays the phone bill.
Quickly and repeatedly tap the Tapping Touch Screen with the stylus. 1
2006 NINTENDO. 2006 SQUARE ENIX. TM, AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. 2006 NINTENDO. ALL RIGHTS RESERVED.THIS PRODUCT USES THE LC FONT BY SHARP CORPORATION, EXCEPT SOME CHARACTERS. LCFONT, LC FONT AND THE LC LOGO MARK ARE TRADEMARKS OF SHARP CORPORATION.
In this manual, the tapping and stroking controls are illustrated as in the above diagrams.

Getting Started

Make sure that the Nintendo DS is turned off. Insert your Mario Hoops 3-on-3 Game Card into the top slot of your DS system until you hear a click.

GETTING STARTED

Main Menu

The main menu displays six menu items. Touch one to continue. Player Rank Options
When you turn the power on, the screen on the right appears. Read what it says and tap the Touch Screen once you understand it.
Challenges (p. 15 - 16) Practice controls used during games. Exhibition (p. 19 - 20) Play a game against the CPU.
Tourney (p. 17 - 18) Enter a tourney and go for the championship! Matchup (p. 21 - 24) Play against other players wirelessly. Player Rank (p. 27 - 28) View how everyone stacks up.
Touch the Mario Hoops 3-on-3 panel on the DS Menu Screen. The game will start.
If your system has been set to Auto Mode, you can skip this step. See the Nintendo DS instruction booklet for more information.
Options (p. 25 - 26) Change your settings or profile.
The title screen appears. Select a menu item from the main menu screen displayed on the Touch Screen.

About Saving

Game progress automatically saves after a match, and game settings automatically save when a match begins. You can erase all of your saved data if you hold down + + + + + at the same time when turning on the game. You cant restore data once it is erased, so please be careful.
In this manual, a screenshot with a red frame indicates the top screen, while one with a blue frame shows the Touch Screen.

Controls

Most of the controls in Mario Hoops 3-on-3 are on the Touch Screen, although you will also use and. In this manual, a red heading means controls on offense and a blue heading indicates controls on defense.
CONTROLS This section explains controls for right-handed playersyou can select righthanded controls by going to Options then Hand Selection and picking Right (p. 25). There are many other moves besides those described here. Go to Challenges and select Practice to work on your game skills (p. 15).

Moving

Press in the direction you want the character to go. If they dont move even if you press , check Hand Selection under Options. Your player wont move with if Left is selected.
Y Button Top Screen L Button (p. 11) Switch teammates +Control Pad Move players Touch Screen SELECT X Button R Button A Button B Button START Open pause menu (p. 14) Turn marker ON/OFF (p. 13)

Dribble

Pressing , , START, and SELECT at the same time resets the game and returns to the title screen. Close the Nintendo DS to activate Sleep Mode. This will reduce battery consumption. Sleep Mode will be deactivated when you open the Nintendo DS. You may not activate Sleep Mode while playing in wireless mode.

Tap the Touch Screen while your player is holding the ball to dribble. If you stop dribbling and your player holds the ball, you cannot dribble again. You must shoot the ball or pass it to a teammate. t ction you wan Get coins Tap in the dire ) speed! up ! (p. 14 with ? panels to move to pick

CONTROLS

Stroke left or right

Special Shots

Each character has his or her own command. When you enter the same command twice (and if its successful), you will shoot a special shot. Select Challenges then Special Shot (p. 15) and check the commands and their effects. Marios Example

Enter command twice

r the When you ente d twice. comman
If you stroke either to the left or right when you have the ball, you will pass it to a teammate in that direction.
Shoot Stroke from bottom to top
If you stroke up when you have the ball, you will shoot it. You score if the ball goes in the basket.
Steal Stroke from top to bottom
Stroke from top to bottom when you do not have the ball and you will try to steal the opponents ball.

About Scoring

How many points you get when you score depends on from where you shoot the ball. You score 20 points if you make the basket from the green-shaded zone in the diagram. You get 30 points if you make the basket from anywhere outside it. Special shots are worth 40 points regardless of where you shoot them from. Coins that you had before making the basket are worth one point each--they are added to the score (p. 14). If you set the ? panels to OFF, the number of points you score will change (p.20). 9
Stroke from bottom to top
Stroke from bottom to top when you do not have the ball and you will jump to try to block the opponents shot attempt.

Using Items

Stroke toward opponent
An item will appear when you touch a ? panel. Once you get an item, stroke to throw it. Some items become effective the instant you grab them.

HELP BUTTONS

While Mario Hoops 3-on-3 is mainly controlled on the Touch Screen during matches, if you turn on Help Button in the Options (p. 25) or pause menu (p. 14) screens, you can also control the game with buttons.
Controls when playing offense (when you have the ball) Shoot Pass left While running Hold down and Dribble Dunk shot Charge shot

Switching Characters

Stroke while holding down

Pass right

If you briefly press when you dont have the ball, youll switch to a teammate near the ball. If you stroke while holding down , youll switch to a teammate in the direction you stroked.

Briefly press

Controls when playing defense (when you dont have the ball) Jump Sidestep left Sidestep right Hold down Steal / Throw / Block Jump-steal Steal-up

g down While holdin

The above shows controls for right-handed players (select Right from Hand Selection under Options). If you set the game to left-handed controls, controls change to and control switches to (p. 25).

Screens and Rules

In Mario Hoops 3-on-3, you collect coins from the ? panels, make shots, and vie for a better score than your opponents. Go for your opponents basket while you pass the ball among your teammates.

SCREENS AND RULES

Basic Rules
Split into two teams of 3 players and compete for points by making baskets in your opponents hoop. Matches are split into two periods (initially). The team that has a higher total score at the end of the second period wins.

Game Screens

Players appear as red icons on the Touch Screen, while P2 or CPU players appear as blue icons. indicates where the ball is and show where ? panels are. Your teams coin count Opponents coin count Icon Marker P1 is red and P2 or the CPU player is blue. You can switch it on or off with SELECT. Your teams score This indicates off-screen characters and where the ball is. Time Opponents score Call-outs icon (p. 23)
More Coins Mean Higher Scores!
Dribble the ball over the ? panels to get coins. Coins are added to the score when you make a shot, after which they reset to zero. For example, if you collect 30 coins and make a 20-point shot, you get 50 points. Sometimes you get coins by simply bouncing the ball on a ? panel, and sometimes you pick up coins that you or your opponents dropped.

Pause Menu

Press START during a match to display the pause menu. Different menus appear depending on which mode you are in. Continue Quit Return to the match screen Quit the match Call-outs Turn call-outs ON/OFF (p. 23) Help Button Turn Help Buttons ON/OFF

Current period

Challenges
In this mode, you can practice game controls. Select a menu item on the Touch Screen then touch. You might want to practice a bit when you first play the game. You can also practice advanced skills.

CHALLENGES

Dribble Race
Dribble Race Time Trial unlocks when you clear Practice. Collect 100 coins and try to cross the finish line in the shortest time. Select your player and stage then tap.

Practice

Learn the Mario Hoops 3-on-3 rules and practice the controls you use during games. Select a menu item with the Touch Screen and follow the on-screen instructions to practice it. Press START while appears on the Touch Screen to read the instructions.

Race Screen

Dribble on the ? panels and collect coins then dash for the goal. Avoid bumping into obstacles or you will drop the coins. Coins collected Scroll Bar Touch to scroll up and down. Touch to scroll freely. Goal

Controls while playing (for right-handed players)
Move Tap Dribble Zoom screen in/out
goals to Clear practice ms! new menu ite unlock
Current time Player positions
Check special shot commands and their effects. Slide the character to the basket and tap to go to the practice screen. Basket
? panel positions The ? panels can appear anywhere. Some even move!

Tourney

Select your favorite players for your team and enter a tourney. Select a tourney and characters to start the game. You clear the tourney when you finish it in first place.

TOURNEY

Character Types
Tap a character to reveal their profile.
All-around Speedy Technical Powerful Tricky
Well-balanced Quick on the court Good at shooting Great at stealing Full of trick moves

Select Tourney

Select an icon like and tap to confirm. When you have suspended Tourney data, the game will ask you Continue from where you left off? If you select NO, the previous data will be erased forever.

Positions

In the order you select your team members, they will play the center (CTR), left (L), and right (R) positions. You will start the game with the player who is playing center.

CTR L R

Select Characters
Slide characters to the basket and put them in the hoop. Select three characters and tap to confirm. You can still switch characters if you put a fourth player through the hoop after deciding player positions.
Switching and Assigning Positions
When switching positions, slide a player to the new position. Tap a position and then select a player to assign the player to that position.

Random Play 17

Press SELECT to automatically select players for the remaining unassigned positions. If you already selected three players, they will all be switched.

Exhibition

Select your team members, a court to play on, and the game rules, then play against the CPU. You can also set how long you want to play the match and how many periods to play. Customize the game to your liking!

EXHIBITION

Set Rules
Tap each item to set and select to return to the previous screen. Your rule settings will be saved once the match begins. Current rules Shows what you set on the Touch Screen. Set time Set the length of each period. Set periods Set how many periods to play. Set CPU lv. Set how well the CPU plays from Amateur (1) to Brutal (5). Currently selected court ? Panel Set to turn ? panels ON or OFF. When you set it to OFF, you will score as shown below: 2 points 3 points Special shots are worth 4 points.
Select the team members of both teams and tap. Put the characters through the hoop to form your team and put the characters through the hoop to form the CPU player team. Press SELECT to automatically decide the remaining players. If you already have three players selected, they will all be replaced.

Select a Court

Select a court to play on. Tap , , or to switch court types. Tap a court name to select it and tap to continue. When you advance through the tourneys, you will unlock more courts to play on.

Thats the game!

When the match ends, options appear on the Touch Screen. To start another game with the same settings, tap Another Match. Tap Quit to quit the match.
Set rules (p. 20) Change rule settings.

Matchup

Select either DS Wireless Play or DS Download Play and begin a wireless game. Read pages 37 - 39 before you begin. Select a Court / Stage Choose a court or stage. Only P1 can choose one.

MATCHUP

DS Wireless Play
Select a Game Choose your opponent for Exhibition, Dribble Race, or Coin Hunter (p. 23 - 24).
You wont find anyone to play against unless they choose the same game as you do.
Matchup Screen Play in a match you selected on the Select a Game screen.
Host a Game Select Host Game and tap when you have someone to play against.
Join a Game Select Join a Game and tap when you find someone wanting to host a game.
End of Game When the match is over, select one from the following options: Another Match, Select Characters, or Quit. Either you or your opponent can choose the options in Exhibition, while only P1 gets to choose one when playing Dribble Race and Coin Hunter.

DS Download Play

You can play Dribble Race and Coin Hunter in this mode. Read pages 37 - 38 to get the game ready. The steps are the same as DS Wireless Play from the Select Characters screen on.

P1 - P4

The host becomes P1 and the guests become P2, P3, and P4 in the order they download the game.
Select Character Select your team members. Both host and guest players touch and to continue.
Guests start the game with the Help Buttons turned on (p. 25). Guests press or to select which hand selection they want.
Exhibition (DS Wireless Play only)
Play a match with a 3-player team. While the controls are the same as the single-player mode during a match, only the player who presses START may pause the game.

For 2 players

Coin Hunter

For 2 to 4 players

Each player begins the game with 50 coins. Throw items at your opponents and reduce their coins. You win when everyone else has no coins left. When the time runs out, the player with the most coins left wins. While you lose if your coin count goes down to zero, you can stay in the game to annoy other players in a three- or four-player game. Only P1 can display the pause menu with START. Coin Hunter screen Coin Hunter controls (for right-handed players) Move Stroke up* Jump

Stroke in any direction

Letting Challengers Cut In
When players whose call-outs are turned on in the pause or Options menu (p. 25) are nearby each other, challengers cut inand you cannot refuse them. Follow the same steps for DS Wireless Play to start a match. Challengers can cut in when both players are playing a single-player match in Exhibition or Tourney.

Current coin count

Use items
Collect 100 coins and be the first to cross the finish line to win. Read page 16 for the controls during the race. The Touch Screen displays the position of each player,? panels, and the number of coins during the race. Only P1 is able to display the pause menu with START.
Time remaining Item your character has
Face camera forward Zoom camera in/out * When you have no items
Direction character is facing

Options

Touch on the main menu to display the Options screen. You can edit your profile and choose which hand to play the game with. After changing your settings, return to the main menu to save what you changed.

OPTIONS

Edit Profile
Tap Edit under Profile to display the edit profile screen. Tap the green items to edit details on the subsequent screens. Your profile will appear on the player rank screen. Rank and points You earn points if you have good results in Tourney and Exhibition. Your rank goes up when you accumulate a certain number of points. Name Enter your name. Comments Type in your personal comments here. Win rate Ball Select a ball type to play in matches. Player icon Select one from the character list. Career stats Your win/loss records appear here.

Options Screen

Tap the green items to set up your profile. The current settings appear brightly. Tap to quit. Current profile Hand selection Select which hand to play with. Righthanded player Lefthanded player The player profile edited on page 26 appears here. Profile (p. 26) Edit your name and comments. Help Button (p. 12) Turn Help Buttons ON or OFF. Call-outs (p. 23) Turn call-outs ON or OFF. It goes back to the off position when you turn the power off or reset the game.
Sometimes points go down when you lose a game. The win rate and career wins/losses are matchup results in Exhibition. When you edit your profile, return to the main menu and turn the power off. Unless you go back to the main menu screen, the game will not save what you edited. Your comments and name are sent wirelessly to opponents. Do not enter anything personal or other important information.

Player Rank

Exhibition results in wireless matches display by rank. The ranking is automatically updated at the end of each match. The screens display a variety of player information.

PLAYER RANK

View Player Data
Tap the name board to view individual player information and adjust the settings. Player data screen Player info The players ranking and wins/losses appear here. Your career stats appear when you want to view your own data. Faves Turn it on to keep players from disappearing from your ranking even if your rank screen fills up to maximum.

Player Rank Screen

The blue boards are those players you havent played against.
Call-outs Turn it off to disallow players cutting in. Erase data Erase player data from the ranking.
Name board Player names, his/her matchup records, and player icons. Friends The ranks of players you have played against in order of match results. All The ranks of everyone in order of match results.
Set faves The settings that you made on the player data screen. Call-outs setting (p. 28) The settings that you made on the player data screen. Faves The ranks of the players whose Favorites setting is set to ON.
Up to 99 player rankings can be saved. Additional player data will erase lowestranked player records. Be sure to set important players as faves to prevent erasing them accidentally. If you already have 99 favorite players, additional player data will erase lowest-ranked player records. When you play against an opponent in an exhibition match, your and your opponents ranking data will be wirelessly swapped and the game will reflect them in the player ranking. 28 Never enter important data such as personal information in the profile.

Characters

Lets meet the players! Maybe youll unlock other players if you keep winning tourney games

CHARACTERS

Technical Heart Shot Daisys a bit of a tomboy, and her shooting is first class. Shes always full of energy.
All-around Fire Shot Luigi leads the team to victory with solid plays that are just as sharp as his brothers. A versatile player. Marios steady performance lets him handle anything.
Peach goes right after that hoop! She never misses a shot that she goes after.

Technical Flower Shot

Yoshi Luigi
All-around Green Fire Shot All-around Flutter Dunk
Yoshis a steady all-around player. Hes got robust jumping skills, so hes pretty powerful.

Powerful Move-it Dunk

Donkey Kong

Powerful Konga Dunk

Wario drives out opponents with his power plays!
With his spectacular dunks and powerful steals, Donkey Kong is a mighty hoops player. Dont get in his way!

Diddy Kong

Speedy Jet Shot

Waluigi

Technical Twist Dunk
With speedy plays and a tiny stature, opposing teams are at the mercy of Diddy Kong!

Bowser Jr.

Speedy Graffiti Dunk He zigs and he zags! Hes powerful like his dad! Better not underestimate Bowser Jr.!
Taking advantage of his lengthy limbs, long shots are a piece of cake for Waluigi.
Lets check out the items that you use during matches. There are items that commonly appear on any court and there are some that only show up on certain courts. Change your game strategy depending on which court you play on.
Lightning Causes everyone else to fall. Fake ? Panel Flies in the direction you stroke to trip anyone who steps on it. Banana Flies in the direction you stroke to trip anyone who steps on it.

About the Items

When you throw an offensive item at other characters, they fall and drop the ball, coins, or the item that they have. The items in red in the table indicate those items that appear when you have the ball. The ones in blue show the items that appear when the opponent has the ball, and the ones in green are the items that both you and your opponent can use.
Items for All Courts Single Coin Score goes up by a point when a shot is made. 10 Coins Score goes up by 10 points when a shot is made. Mushroom Boosts your speed for a while. Poison Mushroom Slows you down for a while.
Bomb Flies in the direction you stroke and trips everyone around it when it blows up. Green Shell Flies straight in the direction you stroke, tripping anyone who touches it. Red Shell Automatically goes after the ball when you stroke to throw it. Spiny Shell A more powerful version of the Red Shell. It even chases the ball in the air. Items for Specific Courts Slot Coin (Jr. Street only) If you make a shot after getting a slot coin, the slot will start spinning. You get bonus points or lose points depending on how the pictures line up. Mimic (Bloocheep Sea only) Stroke to activate it. It goes after the ball or might even cough up coins. Freezy (Sherbet Land only) Throw in the direction of an opposing player and freeze him or her for a while.
Star Makes you invincible for a while and boosts speed.

Courts

This section introduces you to some of the courts. There are other courts besides these and each is packed with fun features. Try them all and play on your favorite!

COURTS

DK Cruiser (Flower Tourney)
Barrels come rolling into your way when you pass by the waterfall. And watch itsometimes bananas get thrown in from the jungle.
Koopa Beach (Mushroom Tourney)
You move slower near the waters edge. Whats more, the longer you play, the more pirate ships will show up to pound the court with their cannons.
Luigi Mansion (Flower Tourney)

Dont let the ball hit the ghosts or theyll catch it. Get Lightning to make the ghosts disappear for a while.
Peach Field (Mushroom Tourney)
Cheep Cheeps come flying from both sides of the court. Hit one and itll turn into a coin.
Jr. Street (Star Tourney)
Taking the purple slot coins makes the slots spin when you make a shot. Your score goes up and down depending on how the pictures line up.
Establishing the DS Wireless Link (DS Wireless Play)
This section explains how to establish your DS wireless link for DS Wireless Play. What you will need Nintendo DS or Nintendo DS Lite Mario Hoops 3-on-3 Game Card One for each player One for each player
Steps (for the host) 1. Make sure that all DS systems are turned off then insert a Mario Hoops 3-on-3 Game Card into the system. 2.Turn on the power of all the systems. The DS Menu Screen will appear. 3. Select Matchup from the main menu screen and touch. 4. Select either Dribble Race or Coin Hunter and touch 5. When you have someone to play against, touch 6. Please follow the instructions on page 21. Steps (for guests) 1. Turn on the power of all the systems. The DS Menu Screen will appear. 2.Touch the DS Download Play panel. The game selection screen will appear. 3.Touch the Mario Hoops 3-on-3 Dribble Race or Mario Hoops 3-on-3 Coin Hunter panel. The game confirmation screen will appear. 4. When the correct software appears, touch Yes. P1 will start the download process.
1. Make sure that all DS systems are turned off then insert a Mario Hoops 3-on-3 Game Card into each system. 2. Turn on the power of all the systems. The DS Menu Screen will appear. 3. Touch the Mario Hoops 3-on-3 panel. 4. Select Matchup from the main menu screen and touch.
Establishing the DS Wireless Link (DS Download Play)
This section explains how to establish the link for DS Download Play. What you will need Nintendo DS or Nintendo DS Lite Mario Hoops 3-on-3 Game Card One for each player One
5. Please follow the instructions on page 21.
Important Wireless Communication Guidelines: Please be aware of the following concerning wireless link play: Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. Observe and follow all rules and regulations regarding the use of wireless devices in locations such as hospitals, airports, and aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property. The power light blinks when the wireless function is working.

30 feet (10 m) or less.

Weaker

Stronger

During wireless game play, an icon will appear on either the upper or lower displays showing the signal strength of the wireless signal. The icon has four modes depending on the signal strength, as shown below. Important Wireless Communication Guides: Begin with the distance between systems at about 30 feet or less and move closer or farther apart as desired, keeping the signal strength at two or more bars for best results. Keep the maximum distance between systems at 65 feet or less. The systems should face each other as directly as possible. Avoid having people or other obstructions between the DS systems. Avoid interference from other devices. If communication seems to be affected by other devices (wireless LAN, microwave ovens, cordless devices, computers), move to another location or turn off the interfering device.
Important Legal Information
Warranty & Service Information
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below). The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. For further information or assistance, please contact: Nintendo Consumer Service www.nintendo.com or call 1-800-255-3700 (U.S. and Canada)
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.

doc1

CONSOLIDATED FINANCIAL HIGHLIGHTS
January 25, 2007 Nintendo Co., Ltd. 11-1 Kamitoba hokotate-cho, Minami-ku, Kyoto 601-8501 Japan
1. Consolidated Results for the Nine Months Ended December 2005 and 2006, and Year Ended March 2006
(1) Consolidated operating results
(Amounts below one million are rounded down)

Net sales

million yen
Nine months ended Dec. 31, '06 Nine months ended Dec. 31, '05 Year ended Mar. 31, '06

Operating income

% million yen %
Income before income taxes and extraordinary items

Net income

million yen %

712,589 412,339 509,249

72.8 (1.7)
167,633 102.5 82,783 (19.7) 90,349

220,713 146,694 160,759

50.5 27.2

131,916 92,185 98,378

43.1 36.1

Net income per share

1,031.32 713.96 762.28
[Note] Percentage for net sales, operating income etc. show increase (decrease) from previous third quarter period.
With respect to the handheld game products of the electronic entertainment division, both "Nintendo DS" hardware and software recorded very strong sales for the nine month period ended December 31, 2006. "Nintendo DS" hardware has been the fastest rising game platform ever in the Japan market, and, in addition, has sold well in overseas markets. As a result, sales in the first three quarters have reached 18.88 million units on a worldwide basis. As for Nintendo DS software, net sales have also accelerated, supported by a number of millon-seller titles. Sales have been led by "New Super Mario Bros.", with 8.64 million units sold on a worldwide basis and continuing strong sales of "Touch! Generations" titles such as "Brain Age: Train Your Brain in Minutes a Day!" and "Nintendogs". In the console business, "Wii" hardware (launched at the end of last year) got off to a favorable start and Wii software titles such as "The Legend of Zelda : Twilight Princess" enjoyed brisk sales as well. As a result, net sales rose to 712.5 billion yen (72.8% up y/y), causing operating income to reach 167.6 billion yen (102.5% up y/y) despite a rise in selling, general, and administrative expenses, which was primarily driven by higher marketing expenses. Income before income taxes and extraordinary items was 220.7 billion yen (50.5% up y/y) primarily due to 26.0 billion yen (45.2 billion yen last nine-month period) of foreign exchange gains. Net income reached 131.9 billion yen exceeding last year by 43.1%.
(2) Consolidated financial position
Total assets million yen 1,486,890 1,180,069 1,160,703 Net assets million yen 1,060,290 967,986 974,091 Capital adequacy ratio % 71.3 82.0 83.9 Net assets per share yen 8,288.47 7,567.36 7,613.79
As of Dec. 31, '06 As of Dec. 31, '05 As of Mar. 31, '06

Consolidated cash flows

Cash flows from operating activities million yen 115,073 (749) 46,382 Cash flows from investing activities million yen 54,019 (52,427) (208,807) Cash flows from financing activities million yen (49,311) (59,355) (60,166) Cash and cash equivalents - Ending million yen 763,523 726,805 617,139
Total assets as of December 31, 2006 increased by 326.1 billion yen compared to the previous fiscal year-end to 1,486.8 billion yen, mainly due to the increase in notes and trade accounts receivable resulting from the recent boost in net sales. As for consolidated cash flows, net cash from operating activities increased by 115.0 billion yen primarily due to subtracting the payment of income taxes from the income before income taxes and minority interests. Net cash from investing activities increased by 54.0 billion yen primarily due to proceeds from time deposits exceeding the transfer payments for deposits. Net cash from financing activities decreased by 49.3 billion yen primarily due to the payment of cash dividends. As a result, net cash and cash equivalents during the nine month period ended December 31, 2006 increased by 146.3 billion yen versus the beginning of the reporting period to 763.5 billion yen.
[Note] Forecast of consolidated results for the fiscal year ending March 2007 (April 1, 2006 - March 31, 2007)
Net sales million yen 900,000 Operating income million yen 185,000

Net income million yen 120,000
Year ending March 31, 2007

million yen 210,000

Estimated annual earnings per share: 938.16 yen Note with respect to financial forecast The consolidated earnings forecast for the fiscal year ending March 2007 remains unchanged from the forecast announced on January 10, 2007. Estimated exchange rates for the fiscal year ending March 2007 are 115 yen per U.S. dollar and 143 yen per euro. Forecasts announced by the Company referred to above were prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts.

<Appendix>

Nintendo Co., Ltd.
1. Summary of Consolidated Balance Sheets

million yen, %

Description (Assets) Current assets
Cash and deposits Notes and trade accounts receivable Inventories Other current assets Allowance for doubtful accounts

As of December 31, 2006

As of March 31, 2006

Increase (Decrease)

As of December 31, 2005

Amount

Total current assets Fixed assets Total fixed assets Total assets (Liabilities) Current liabilities
Notes and trade accounts payable Accrued income taxes Other current liabilities
866,585 190,321 47,981 208,308 (2,258) 1,310,938 175,952 1,486,890
812,064 43,826 30,835 133,518 (1,514) 1,018,730 141,972 1,160,703
54,521 146,495 17,146 74,789 (744) 292,208 33,979 326,187

28.7 23.9 28.1

795,172 112,071 37,425 99,915 (2,131) 1,042,454 137,615 1,180,069
Total current liabilities Non-current liabilities Total non-current liabilities Total liabilities (Minority interests) Minority interests (Shareholders' equity) Common stock Additional paid-in capital Retained earnings Unrealized gains on other securities Translation adjustments Treasury stock, at cost Total shareholders' equity Total liabilities, minority interests, and shareholders' equity (Net assets) Owners' equity
Common stock Additional paid-in capital Retained earnings Treasury stock, at cost

263,893 62,394 95,175 421,462 5,137 426,599 -
83,817 53,040 45,416 182,274 4,161 186,10,065 11,585 1,096,073 10,(155,112) 974,091 1,160,703
180,075 9,354 49,758 239,240,164 -

131.2 23.5 128.8 -

108,224 46,494 52,607 207,326 4,567 211,10,065 11,584 1,089,881 10,(155,079) 967,986 1,180,069
Total owners' equity Valuation and translation adjustments
Unrealized gains on other securities Translation adjustments
10,065 11,586 1,177,919 (155,302) 1,044,268 8,824 7,051 15,1,060,290 1,486,890
Total valuation and translation adjustments Minority interests Total net assets Total liabilities and net assets
2. Summary of Consolidated Statements of Income
Nine months ended December 31, 2006 Nine months ended December 31, 2005 Increase (Decrease) Year ended March 31, 2006

Description

Net sales Cost of sales Gross margin Selling, general, and administrative expenses Operating income Other income
Foreign exchange gain Other
712,589 411,862 300,727 133,093 167,633 53,793 26,069 27,220,713 1,221,734 89,847 (29) 131,916
412,339 237,322 175,017 92,233 82,783 64,268 45,226 19,146,694 6,153,327 61,176 (34) 92,185
300,249 174,539 125,710 40,859 84,850 (10,474) (19,157) 8,74,018 (5,840) (228) 68,406 28,39,730

509,249 294,133

215,115 124,766
90,349 70,897 45,515 25,381 487
Other expenses Income before income taxes and extraordinary items Extraordinary gains Extraordinary losses Income before income taxes and minority interests Income taxes Minority interests Net income

160,759 7,360 1,648

166,470 68,138 (46)

98,378

3. Summary of Consolidated Statements of Cash Flows
million yen Nine months ended December 31, 2006 Description Amount Nine months ended December 31, 2005 Amount Year ended March 31, 2006 Amount
Cash flows from operating activities
Income before income taxes and minority interests Foreign exchange loss (gain) Decrease (increase) in notes and trade accounts receivable Decrease (increase) in inventories Increase (decrease) in notes and trade accounts payable Other, net

Sub-total

Income taxes paid Other, net
Net cash provided by (used in) operating activities Cash flows from investing activities
Proceeds from (payment for) time deposits Proceeds from sale or redemption (payment for acquisition) of securities Proceeds from (payment for) investments in securities Other, net

221,734 (27,807) (137,913) (15,069) 135,927 18,176 195,045 (103,528) 23,556 115,073
153,327 (46,085) (56,315) 15,(14,042) 52,746 (70,322) 16,826 (749)
166,470 (46,577) 9,140 21,554 (28,679) (23,909) 97,999 (74,853) 23,236 46,382
91,735 7,284 (39,407) (5,592) 54,019
(74,531) 13,193 10,663 (1,752) (52,427)
(202,461) (8,445) 4,767 (2,666) (208,807)
Net cash provided by (used in) investing activities Cash flows from financing activities
Cash dividends paid Other, net
Net cash provided by (used in) financing activities Effect of exchange rate changes on cash and cash equivalents
(49,111) (200) (49,311) 26,603 146,384 617,139 763,523
(34,171) (25,183) (59,355) 46,609 (65,921) 792,727 726,805
(34,943) (25,223) (60,166) 47,003 (175,587) 792,727 617,139
Net increase (decrease) of cash and cash equivalents Cash and cash equivalents - Beginning Cash and cash equivalents - Ending
4. Consolidated Sales Information
Business Main Products Category Electronic Hardware Entertainment Software Products Sub-Total Other Playing Cards, Karuta, etc. Total
Nine Months Ended Nine Months Ended December 31, 2006 December 31, 2005
419,151 291,260 710,411 2,177 712,589 232,467 178,263 410,731 1,608 412,339
Year ended March 31, 2006
281,484 225,588 507,072 2,176 509,249
5. Supplementary Information
(1) Consolidated sales units, number of new titles, and sales unit forecast
Sales Units in Ten Thousands Number of New Titles Released
Nine months Apr.-Dec. '06

Game Boy Advance

Hardware Japan The Americas Other Total Japan of which Game Boy Advance SP The Americas Other Total of which Game Boy Micro Japan The Americas Other Total Software Japan The Americas Other Total New titles Japan The Americas Other Hardware Japan Nintendo DS The Americas Other Total Japan of which Nintendo DS Lite The Americas Other Total Software Japan The Americas Other Total New titles Japan The Americas Other Hardware Japan Nintendo GameCube The Americas Other Total Software Japan The Americas Other Total New titles Japan The Americas Other Hardware Japan Wii The Americas Other Total Software Japan The Americas Other Total New titles Japan The Americas Other

237 2,3,629 1,1,675 3,986 2,872 2,522 9,38 1,1,416 1,33 27
Nine months Apr.-Dec. '3,031 1,429 5,1,468 1,3,265 2,2,-
Life-to-date Dec. '06 1,664 4,070 2,152 7,2,306 1,178 4,240 7,219 20,608 8,423 36,1,443 1,018 1,100 3,1,733 6,520 4,955 3,949 15,402 1,2,152 2,735 13,485 4,215 20,416 1,33 27

Forecast

Apr. '06-Mar. '07

400 *1

2,300 *2

10,000

2,100 *3
[Notes] New titles-Other include new titles in the European and Australian markets. *1 the sum of Game Boy Advance, Game Boy Advance SP, and Game Boy Micro units *2 the sum of Nintendo DS and Nintendo DS Lite units *3 software bundled with Wii hardware not included in the forecast
(2) Balance of assets in major foreign currencies without exchange contract (non-consolidated)
million US dollars / euros

US$ US$ EUR EUR

Cash and Deposits Accounts Receivable Cash and Deposits Accounts Receivable
As of Dec. 31, '06 Ending Balance 2,968 531
Average Exchange Rate Apr.-Dec. '06 US$1.00 116.19 EUR1.00 147.96
Exchange Rate as of Dec. 31, '06 119.11 156.50
Launch Dates of Primary NINTENDO Products by Region (Apr. - Dec. 2006)
Nintendo GameCube Region Category Japan

(Hardware)

Wii Launch Date Title

Launch Date

2006/12/2

(Software)

Odama Legend of Zelda, The:Twilight Princess

2006/4/13 2006/12/2

Wii Sports Wario Ware: Smooth Moves Legend of Zelda, The:Twilight Princess Wii Play (Wii Remote bundled) Pokemon Battle Revolution
2006/12/2 2006/12/2 2006/12/2 2006/12/2 2006/12/14
The (Hardware) United States (Software)

Wii (Wii Sports bundled)

2006/11/19
Odama Baten Kaitos Origins Legend of Zelda, The:Twilight Princess
2006/4/10 2006/9/25 2006/12/11
Legend of Zelda, The:Twilight Princess Excite Truck

2006/11/19 2006/11/19

Europe

2006/12/8

Chibi-Robo! Legend of Zelda, The:Twilight Princess

2006/5/26 2006/12/15

Legend of Zelda, The:Twilight Princess Wii Play (Wii Remote bundled)

2006/12/8 2006/12/8

Notes: Launch dates may be different within the United States and Europe regions depending on territories or countries.
Region Japan Category (Hardware) (Software) Eyeshield 21DEVILBATS DEVILDAYS EarthBound 3 Karuchobit bit Generations dotstream bit Generations BOUNDISH bit Generations DIALHEX bit Generations COLORIS bit Generations ORBITAL bit Generations DIGIDRIVE bit Generations Soundvoyager Rhythm Tengoku 2006/4/6 2006/4/20 2006/5/18 2006/7/13 2006/7/13 2006/7/13 2006/7/27 2006/7/27 2006/7/27 2006/7/27 2006/8/3 Densetsu no Stafy 4 Kanji Sonomama DS Rakubiki Jiten Tabi no Yubisashi KaiwachoDS DSseries1 Thai Tabi no Yubisashi KaiwachoDS DSseriesChina Tabi no Yubisashi KaiwachoDS DSseriesKorea Tabi no Yubisashi KaiwachoDS DSseriesAmerica Tabi no Yubisashi KaiwachoDS DSseriesGermany Tetris DS New Super Mario Bros. Mawashite Tsunageru Touch Panic Metroid Prime Hunters Magical Starsign Project Hacker Kakusei Shaberu! DS Oryori Navi Mario Hoops 3-on-3 Star Fox Command Chosoju Mecha MG Mogitate Tinkle no Barairo Ruppi-land Yakuman DS (Wi-Fi enabled) Pokmon Diamond Pokmon Pearl Gekito! Custom Robo Otona no Joshikiryoku Training DS Kirby: Squeak Squad Magic Taizen Jump Ultimate Stars Kenko Oen Recipe1000 DS Kondatezenshu Touch de Tanoshimu Hyakuninisshu DS Sigureden 2006/4/13 2006/4/13 2006/4/20 2006/4/20 2006/4/20 2006/4/27 2006/4/27 2006/4/27 2006/5/25 2006/5/25 2006/6/1 2006/6/22 2006/7/13 2006/7/20 2006/7/27 2006/8/3 2006/9/2 2006/9/2 2006/9/14 2006/9/28 2006/9/28 2006/10/19 2006/10/26 2006/11/2 2006/11/16 2006/11/23 2006/12/7 2006/12/14 Game Boy Advance Title Nintendo DS Launch Date Title Launch Date

The United States

(Hardware) (Software) Pokmon Mystery Dungeon: Red Rescue Team Final Fantasy Advance
Nintendo DS Lite 2006/9/18 Brain Age:Train Your Brain in Minutes a Day 2006/11/6 New Super Mario Bros. Big Brain Academy Magnetica Sudoku Gridmaster Tenchu: Dark Secret Star Fox Command Mario Hoops 3-on-3 Pokmon Mystery Dungeon: Blue Rescue Team Mario vs. Donkey Kong 2: March of the Minis Clubhouse Games Magical Starsign Pokemon Ranger Children of Mana Elite Beat Agents Yoshi's Island DS Kirby: Squeak Squad

2006/6/11 2006/4/17 2006/5/15 2006/6/5 2006/6/5 2006/6/26 2006/8/21 2006/8/28 2006/9/11 2006/9/18 2006/9/25 2006/10/9 2006/10/23 2006/10/30 2006/10/30 2006/11/6 2006/11/13 2006/12/4
(Hardware) (Software) Polarium Advance Final Fantasy Advance Pokmon Mystery Dungeon: Red Rescue Team
Nintendo DS Lite 2006/4/7 Tetris DS 2006/6/2 Trauma Center:Under the Knife 2006/11/10 Pokmon Link! Metroid Prime Hunters Super Princess Peach DR. KAWASHIMA'S BRAIN TRAINING HOW OLD IS YOUR BRAIN? Nintendogs Darmatian & Friends New Super Mario Bros. Electroplankton Big Brain Academy 42 All-Time Classics English Training Sudoku Master Pokmon Mystery Dungeon: Blue Rescue Team Tenchu: Dark Secret Yoshi's Island DS
2006/6/23 2006/4/21 2006/4/28 2006/5/5 2006/5/5 2006/5/26 2006/6/6 2006/6/16 2006/6/30 2006/7/7 2006/7/7 2006/9/29 2006/10/13 2006/10/27 2006/11/10 2006/11/24 2006/12/1

 

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