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Games Nintendo DS Metroid Prime HuntersMetroid Prime: Hunters [Nintendo DS Game]

Developed by Nintendo Software Technology Corporation - Nintendo of America (2006) - First-Person Action - Rated Teen

Video gaming's first female bounty hunter stalks the Nintendo DS in Metroid Prime: Hunters, a first-person shooter with wireless support for online competition. Six rival bounty hunters are pitted against the legendary Samus Aran, each trying to gain notoriety throughout the galaxy by acquiring a series of ancient relics spread across different planets. The single-player adventure mode involves a race to collect the relics while fending off the enemy bounty hunters' attempts to steal the... Read more

Details
Platform: Nintendo DS
Developer: Nintendo Software Technology Corporation
Publisher: Nintendo of America
Release Date: March 21, 2006
Controls: Joystick/Gamepad, Other
UPC: 045496735272
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Manual

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Games Nintendo DS Metroid Prime Hunters

 

 

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Comments to date: 1. Page 1 of 1. Average Rating:
jadejitsu 6:50pm on Monday, August 16th, 2010 
The Metroid Prime series has stood out from the rest of the FPS games. It has focused more on puzzle solving, exploiting enemy weaknesses.

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Documents

doc0

Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.

www.nintendo.com

57099A

PRINTED IN USA

INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.

WARNING - Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: Do not expose battery to excessive physical shock, vibration, or liquids. Do not disassemble, attempt to repair or deform the battery. Do not dispose of battery pack in a fire. Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. Do not peel or damage the battery label.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
The official seal is your assurance
THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DS VIDEO GAME SYSTEM.
Wireless DS Single-Card Download Play
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
Wireless DS Multi-Card Play
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
Rumble Pak Compatible (sold separately)
THIS GAME IS COMPATIBLE WITH THE RUMBLE PAK ACCESSORY.
Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community. If you don't have access to the web-site, recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a longdistance call, so please ask permission from whoever pays the phone bill.

2004-2006 NINTENDO. DEVELOPED BY NINTENDO SOFTWARE TECHNOLOGY CORP. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. 2006 NINTENDO. ALL RIGHTS RESERVED.
STORY CONTROLS GETTING STARTED ADVENTURE MODE How to Advance in the Game The Default Screen Basic Actions Weapon Actions Morph Ball Actions MULTIPLAYER MODE Single-Card Play Multi-Card Play Nintendo Wi-Fi Connection Playing a Multiplayer Game HUNTERS DS DOWNLOAD PLAY RUMBLE PAK CREDITS WARRANTY AND SERVICE INFORMATION
The Galactic Federation has heeded this strange, suspicious communication as well and has called for the help of Samus Aran. In the distant reaches of space, beyond the territories controlled by the Galactic Federation, is the Tetra Galaxy, once home to a mighty race known as the Alimbics. An advanced civilization, peaceful, prosperous, and powerful, the Alimbics maintained stability over the region forcefully but judiciously. They reigned over a vast region known as the Alimbic Cluster. One day, perhaps thousands of years ago, perhaps tens of thousands, they simply disappeared, leaving behind artifacts scattered across the Alimbic Cluster, all protected by a lethal arsenal of the Alimbics most advanced weaponry. Today, for the first time in centuries, the long-dormant Alimbic Cluster has begun to stir, delivering strange tidings. A telepathic communiqu, originating within the Cluster, has been transmitted into the brains of some of the most exceptional beings in our galaxy. The message is translated into a thousand different languages on a thousand different worlds, but the message is always the same: The secret to ultimate power lies in the Alimbic Cluster. This message has intrigued and enticed some of the most formidable bounty hunters in the galaxy, inspiring them to make the long journey to the Alimbic Cluster. Each of these great warriors has his own motivation. Some desire power--for themselves, their planet, or their people--while others simply desire to hunt and to kill, to prove themselves the best bounty hunter in the galaxy. Now, its a race against time to see which bounty hunter will triumph and who will discover the secret behind this promise of ultimate power. Her mission: to discover the truth about this mysterious message, to protect against a potential threat, and to keep the ultimate power of the Alimbics from falling into the wrong hands.

Samus Aran

One of the best bounty hunters in the galaxy. Her Power Suit has the ability to transform her into a Morph Ball.

Morph Ball

Control Modes
You can select either Stylus Mode or Dual Mode to play the game. Both modes support right- and lefthanded controls. You can change the control mode by selecting CONTROLS under OPTIONS (page 13). See pages 22-24 for additional control information.

Using the Nintendo DS

Metroid Prime Hunters uses two control modes. In this manual, the controls for the Stylus Mode are explained using the configuration for right-handed players.
Top Screen Power L Button SELECT START

Stylus Mode

Dual Mode
Buttons control the Attack and Move commands. The stylus handles all other controls.
Left-handed Stylus Mode A, B, X, or Y Buttons +Control Pad L Button R Button Touch Screen
Move Jump Boost Attack/Bomb Control Samus (see pages 22-24)
Pause Menu (During Adventure Mode)

R Button

Attack (Hold down for a Charge Attack) / Bomb

+Control Pad

X Button A Button B Button Y Button
In addition to Attack and Move commands, the A, B, X, and Y Buttons control the characters viewpoint (look up/down), direction, and jump commands.
Dual Mode Controls +Control Pad A, B, X, or Y Buttons R Button L Button Right-handed
Move Jump/Boost Attack/Bomb Viewpoint (change direction) Move Attack/Bomb Jump/Boost

Touch Screen

Select/Confirm in the menu Control Samus (see pages 22-24 for additional information)

Left-handed

Viewpoint (change direction)
If you close your Nintendo DS during a game, it will go into Sleep Mode to save battery life. Open the DS again to resume the game.
How to Use the Touch Screen
Perform actions in-game by moving the stylus across the Touch Screen. On the menu screen or in the Gunship (page 18), commands are selected in the following manner:

Selecting a Mode

To choose the game mode, select the Menu icon on the Touch Screen. If you select an icon with the +Control Pad, the icon will highlight, with the explanation displayed on the Top Screen. Tap on the icon to confirm your selection.

Starting the Game

Make sure the Nintendo DS is turned off before you begin. Insert the Metroid Prime Hunters Game Card into your Nintendo DS and press Power on the Nintendo DS system. Touch the Metroid Prime Hunters panel to begin the game. If you would like to use the Rumble Pak, insert the Rumble Pak into the Game Boy Advance Game Pak slot before turning the power on. When you turn on the Nintendo DS, the screen on the right will be displayed. After reading the message, tap on the Touch Screen to continue. Touch "Metroid Prime Hunters" on the DS Menu Screen to begin the game. *If you set your DS to Auto-Start mode, this step is not necessary. Please see the Nintendo DS hardware manual for details. Once the title screen is displayed, follow the instructions on page 12.

Select a File

When playing for the first time, select one of the three files (A, B, or C) available. Your game will be saved to the file you select. After selecting a file, you can delete or copy the data to another file. Note that once you delete saved data, it is gone forever (see page 19 for information on saving). View Unlocked Cinematics.

Explore

Acquire Octoliths

Game Over

If your remaining energy hits zero, the game ends. Select Continue to resume from the last checkpoint.

Select a Destination

From the Tetra Galaxy Scan screen, select a planet or a space station to explore (page 16).

Tetra Galaxy Scan Screen

On the Top Screen, you can view the Tetra Galaxy from inside your Gunship. The Tetra Galaxy map appears on the Touch Screen. Select the location you want to visit here.
Change Ordinate Axis Slide the stylus up and down on the Ordinate Axis or use the +Control Pad to change the vertical line.
Change Abscissa Axis Slide the stylus right and left on the Abscissa Axis or use the +Control Pad to change the horizontal line. 1

About the Tetra Galaxy

There are two planets and two space stations within the Alimbic Cluster in the Tetra Galaxy.

Celestial Archives

This space station was badly damaged by an unkown object and is currently in very unstable condition.
Alinos (The Volcanic Ruin)
Destination Name After selecting a destination, its name will appear on the Top Screen. 4 Land Ship
This planets ultra-high temperature once provided power for an Alinos city. In the ruins, visible reminders of their civilization can still be seen.

Vesper Defense Outpost

Tap Land Ship to land at the selected destination.
Opposing Hunter at this destination
If your opponent has an Octolith, this will also be displayed.
This small base once operated as a refueling station. It has been abandoned for a long time. A toxic fuel leak has frozen over the station.

Arcterra (The Ice Cave)

Selecting a Destination
Using the stylus, adjust the Ordinate and Abscissa Axes to select a planet or space station. Once LAND SHIP is displayed, touch the icon to visit the destination.
This planet is located at the farthest reaches of the Tetra Galaxy. Arcterra is a barren and frozen world with caves and underground catacombs.

Touch and hold the stylus here to view and change all available Sub-weapons (pages 26-27).

3 Visor Icon

Touch here to switch between Combat and Scan Visors (page 24).
Samuss current energy level. If the Energy Gauge Touch here to switch your weapon to the Power Beam reaches zero, the game is over. (page 27).

4 Beam Icon

10 Remaining Energy

5 Missile Icon

Tap here to switch your weapon to the Missile. The top number indicates remaining ammo, and the bottom number indicates maximum ammo.

11 Energy Gauge

When Samus receives damage, the Energy Gauge of each tank drops.

6 Morph Ball Icon

Tap here to transform into the Morph Ball (pages 30-31).

12 Energy Tank

Find new Energy Tanks for extra energy in the battles ahead.

7 Radar

The icon indicates Samus's location. Nearby enemies are indicated with or marks on the radar.
Jumping -Basic ActionsMoving the Character
Quickly double-tap the Touch Screen to jump. Combine this move with the +Control Pad to jump in various directions. +Contro l Pad In right-handed Dual Mode, use the R Button to jump. Use the L Button in left-handed Dual mode.
Move Samus in the desired direction by pressing on the +Control Pad. If you are using the left-handed Stylus Mode (page 9), use the X Button to move forward, the B Button to move backward, the Y Button to strafe left, and the A button to strafe right.
Switch to Morph Ball (Tap on the Alt-Form Icon)
Tap on the Alt-Form icon to transform Samus into the spherical Morph Ball. Tap the same icon again to return her to bipedal form (page 30-31).

Alt-Form Icon

Changing the Viewpoint/Direction Change
Sliding the stylus moves your point of view in any direction.
In right-handed Dual Mode (page 9), the X Button and the B Button look up and down, and the Y Button and the A Button turn you left and right. In left-handed Dual Mode, press up and down on the +Control Pad to look up and down, and press left and right on the +Control Pad to turn left and right.

Normal

Switching Visor Types
Touch and hold the Visor icon to change the Top Screen to the Scan Visor view. Tap the icon again to switch back to the Combat Visor.

Viewing the Map

Press START to display your current location in the 3-D map on the Top Screen. Use the stylus to manipulate the 3-D map.

Door/Entrance/Exit

While using the Scan Visor, you cannot use weapons.

Samuss Location

Samus's location is displayed in red.

Using the Scan Visor

When the Scan cursor appears on the screen, hold the L Button to scan an object. Once scanning is complete, information on the object will be displayed on the Touch Screen. Tap OK when you have finished reading. If there is any important information, that information will be entered into the Logbook (page 19). Certain mechanisms found in the game can be activated by scanning them.

Sight Window

Scan various organisms and objects that appear in this window.

Symbols on the Map

Review various features, including door types, compatible weapons, etc.
Press START to return to the default screen.

QUIT Icon

Touch here to abort the game and return to the title screen. Your progress will not be saved.

Opening Locked Doors

Scan Cursor
This cursor indicates an object you can scan.
Locked doors can be opened by shooting them with the appropriate weapon. Scan the door with the Scan Visor to determine which weapon to use.
When using left-handed controls (page 9), press the R Button to scan.
Switching Sub-weapon Types -Weapon ActionsSamus can use up to six types of Sub-weapons, as well as the Power Beam and Missile. Touch and hold the Sub-weapon Switch icon to see the list of Subweapons, then slide the stylus to the desired weapon. Lift the stylus from the screen to replace the current Sub-weapon with the Sub-weapon you chose.

Charge Attack

Press the L Button to fire a weapon. Some weapons can be charged for more powerful attacks. To charge your weapon, hold down the L Button and then release to fire a devastating Charge Attack. Except for the Power Beam, Charge Attacks consume more ammo than regular attacks.

L Button

Weapon Types
You can earn up to six different Sub-Weapons as you progress through the game.

Power Beam

Power Beam has a limited offensive capability, but it has excellent rapid-fire ability.
Switching the weapon of choice
Tap on the Beam icon to switch your weapon to the Power Beam. Tap on the Missile icon to switch to the Missile, and tap on the Sub-weapon icon to switch to the Sub-weapon.

Power Beam Icon Missile Icon Sub-weapon Icon Sub-weapon Switch Icon

Missile

The Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samuss Missiles have homing capability; its Charge Attack enhances the homing feature.

Battlehammer

Sub-weapon
The Battlehammer is a heavy-duty mortar-type weapon with moderate firing speed. The Battlehammer has no Charge Attack, but the rapid-fire attack more than makes up for it.

Default Screen

The default screen displays Samuss point of view. Please see page 30 for how to view the screen while Samus is in Morph Ball form.

Judicator

The Judicator shoots energy that has been super-cooled to temperatures approaching absolute zero. If the beam hits hard ground, it will bounce around the environment. Normal attacks shoot a single shot while the Charge Attack shoots three shots simultaneously.

About Items

Some items can be found by defeating enemies, and some are hidden in various locations in the world. Draw Energy Balls, Missiles, and Universal Ammo packs toward you by charging your weapon (page 26).
Energy Ball (S: Red, M: Blue:, L: Yellow) Missile (S, L)

Volt Driver

The Volt Driver shoots high-velocity, rapid-fire energy blasts with a very high hit probability. This weapons Charge Attack launches an aerobomb that moves slowly toward its target. If the aerobomb strikes the target, it causes tremendous damage.

Magmaul

Restores Samuss energy. (S: 30, M:60, L:100)

UA/Universal Ammo (S, L)

Restores ammo for the Missile. (S: 5, L:10)

Energy Tank

The Magmaul shoots projectiles of superheated magma. When charged, its projectiles become wider and explode on impact.

Shock Coil

Restores ammo for the Sub-weapon. (S: 10, L: 25)

Missile Expansion

Samus gains an extra energy tank.

UA Expansion

The Shock Coil fires charged blasts of high-density neutrinos in concentrated bursts, sending multiple concussive waves toward its target. This weapon possesses no Charge Attack. Press and hold the L Button to fire the beam continuously.

Imperialist

Max Missile number increases by 10.

Sub-Weapon Octolith

Max ammo for the Subweapon increases by 30.
The Imperialist is ideal for sniping. It fires a thin, powerful laser over long distances. Press the R Button to turn on the zoom feature, which increases the hit probability and power.
Samus earns a new Sub-weapon.
A mystery item that holds the key to ultimate power.
Use the L Button while using the left-handed control mode (page 9). You can zoom in if you double-tap the Sub-weapon icon (page 21) or with the SELECT Button if using Dual Mode controls.

-Morph Ball Actions-

Press the +Control Pad or slide the stylus on the Touch Screen to move the Morph Ball in any direction.

Morph Ball Screen

By tapping on the Alt-Form Icon, Samus transforms herself into the Morph Ball and the viewpoint will switch to a third person view. If you tap on the icon again, Samus will return to her normal form.

Boost Ball

Quickly slide the stylus in any direction on the Touch Screen to activate the Boost in that direction. This allows the Morph Ball to move at a higher speed for a short time. You can also boost by charging the R Button (L Button in left-handed control modes).
BOOST Icon While boosting, the Boost icon will blink.
Bombs Up to three Bombs can be deployed at once.
Press the L Button to release a bomb. If you place the Morph Ball on top of the Bomb before it explodes, the impact of that explosion will propel the Morph Ball into the air.
Select Your Hunter -Single-Card Play Double-tap on the Hunter you wish to use for the battle. Wait for the other players to select their Hunters. In Single-Card play, Samus is the only selectable character.

Hosting a Game

To host a Single-Card game with up to four players, select Single-Card Play from the Multiplayer Mode. In this mode, the player with the game card will be the host and set the game rules. Everyone else will be guest players. Please read DS Download Play on page 55 before you play.

Start the Battle

When everyone has made their selection, you can start the game. If you are playing a team battle, divide players into teams by touching the color bar. Tap on START GAME to begin the battle.

Wi-Fi Menu -Nintendo Wi-Fi ConnectionNintendo Wi-Fi Connection allows multiple Metroid Prime Hunters owners to play together over the interneteven when separated by long distances.
To play Nintendo DS games over the internet, you must first set up the Nintendo Wi-Fi Connection (Nintendo WFC) on your Nintendo DS system. Please see the separate Nintendo Wi-Fi Connection instruction booklet included with this game for directions on setting up your Nintendo DS. To complete the Nintendo WFC setup, you will also need access to a PC that has a wireless network device installed (such as a wireless router) and an active broadband or DSL internet account. If you do not have a wireless network device installed on your PC, you can order a Nintendo WiFi USB Connector (sold separately) directly from Nintendo. See the separate Nintendo WFC instruction booklet for more information. Nintendo Wi-Fi Connection game play uses more battery power than other game play. You may prefer to use the AC Adapter to prevent running out of power when using the Nintendo Wi-Fi Connection. You can also play Nintendo WFC compatible games at selected internet hotspots without additional setup. The Terms of Use Agreement which governs Nintendo Wi-Fi Connection game play is available in the Nintendo Wi-Fi Connection instruction booklet or online at www.nintendowifi.com/terms.
Please note that the DS system will shut down and must be restarted when making any Nintendo Wi-Fi Connection changes.
After selecting Multiplayer Mode from the Main Menu, tap on NINTENDO WFC to view the Nintendo Wi-Fi Connection screen. For the best experience, use the same Nintendo DS and Metroid Prime Hunters Game Card together as a set. Please read the separate Nintendo Wi-Fi Connection booklet for details.
FIND A GAME (pages 38-39)
Connect to Nintendo WFC and battle with users all over the world. FRIENDS AND RIVALS Connect to Nintendo WFC, and battle against your (pages 40-41) Friends and Rivals. Set up your DS hardware and game card for CONFIGURE WI-FI Nintendo Wi-Fi Connection. EDIT FRIENDS AND RIVALS Review your FRIENDS and RIVALS roster and (pages 42-45) register new Friends.

Connection Problems?

If you cannot connect to Nintendo Wi-Fi Connection even when you select FIND A GAME or FRIENDS AND RIVALS, an error message and error code will be displayed. Please read the separate Nintendo Wi-Fi Connection booklet for more details.
For additional information on the Nintendo WFC, setting up your Nintendo DS, or a list of available internet hotspots, visit www.nintendowifi.com (USA, Canada and Latin America) or call 1-800-895-1672 (USA/Canada only).

Find Game

Use the FIND A GAME option to connect to Nintendo Wi-Fi Connection and play against gamers from all over the world (page 48). You cannot edit the Point Goal, Time Limit, or Team Play settings in a FIND GAME battle. Also, only Battle Mode is available. Set the Criteria Select a specific region and opponent ranking to search for opponents. After you have selected your criteria, select SEARCH FOR GAME. After players meeting your criteria have been found, the game will advance to the Hunter selection screen.

These messages will be shown to everyone on your FRIENDS roster.

Voice Chat

Game Mode and Stage Set up
Select the game mode you would like to play from the seven available game modes (pages 48-49). Then, choose the Arena and game conditions you would like to use (pages 48-49).
If the icon on the left is displayed on the screen, press the X Button to chat with other FRIENDS using Voice Chat. As with sending a message, you can only chat with people on your FRIENDS roster.
To protect your privacy, do not give out personal information such as last name, phone number, birth date, age, e-mail or home address when communicating with others.

Edit Friends and Rivals

On the Edit screen, you can review other players information and add to or edit your FRIENDS and RIVALS rosters. The FRIENDS and RIVALS rosters are displayed on the Touch Screen.

Data Lock Switch

You can register up to 60 players on your FRIENDS and RIVALS rosters. If you register more than 60 players, the oldest players data will be deleted. If you want to make sure a player will not be deleted, tap the icon on the left of the players name to lock that player's data. You can lock up to 57 players.

Lock Status

Unlock Status

Player Name and Rank

Your Name FRIENDS Roster RIVALS Roster Add FRIENDS (page 44) Delete Player (page 45)
A player's ranking is decided by previous battles results. This ranking indicates the players skill level (with five stars being the highest ranking). The color of the frame around the players name indicates the player's region (North American version: Blue, Japanese version: Red, European version: Green).

FRIENDS and RIVALS

FRIENDS
Ranking Points and Next Round
Displays current RANK POINTS and how many points are needed to reach NEXT RANK.
Players can play FRIENDS AND RIVALS battles (pages 40-41) as well as exchange messages (page 41) with other friends. How to register a FRIEND

RIVALS

1. Play Multi-Card Play (pages 34-35). 2. Input a FRIEND CODE to register that player (page 44).

Player Information

Switch the display by pressing the L or R Button.
Battle rivals in the FRIENDS AND RIVALS mode.

About the Hunter License

The Hunter License is your own personal game profile. Various information is stored here, including your favorite weapon and game mode, number of wins, and total hours played. How to register a RIVAL
1. Register the player after a completed FIND GAME battle (page 38). 2. Register the player after a completed FRIENDS AND RIVALS battle. 3. Exchange information using the RIVAL RADAR feature (page 44).

Registering a FRIEND

Delete a name from the roster
Select the player you want to delete from the roster, then tap on DELETE PLAYER to delete the data. On the confirmation screen, tap the icon.
Select ADD FRIEND in order to register a friend. Enter your friends FRIEND CODE on the screen displayed on the right, then tap on to confirm. When this is complete, enter your friends name. A FRIEND CODE is the 12-digit code automatically assigned to you when you first connect to Nintendo Wi-Fi Connection.
Decide when you would like to meet up with your friend online, then connect to Nintendo Wi-Fi Connection. Registration will automatically take place. If you connect to Nintendo Wi-Fi Connection at different times, only the person who was connected later will be registered. The first person must connect again to be registered.

How to use the Keyboard

Your Personal FRIEND CODE Give your personal FRIEND CODE to your friend when you want to register him/her on your FRIENDS roster.
The keyboard screen will be displayed when you send a message (page 41) or when registering a friends name on the FRIENDS roster. Use the Touch Screen keyboard to enter text. Special Keys
CANCEL Tap on the icon to return to the previous page. SHIFT/CAPS SPACE SEND/CONFIRM BACKSPACE Switch font types. Put a space between text. Tap on the Tap on the icon to send a message to your friend. icon to backspace.
Use RIVAL RADAR to add RIVALS
Select RIVAL RADAR from the Multiplayer Menu, then tap on the icon to start communication. If you come near someone who has set his/her DS on RIVAL RADAR, you can exchange your Hunter License (page 42) with up to three players at a time, and register those players on your RIVALS roster.
Multiplayer Basic Rules -Playing a Multiplayer GameMultiplayer Screen
Depending on the Hunter you choose, the Multiplayer Mode display screen will be different. However, the basics will be the same as the Adventure Mode (pages 2021). Hold START to check the current score. The game does not pause while you are viewing the current score. The screenshot on the right is the Multiplayer Mode display screen for Samus.
Objective Completion Gauge Energy Gauge When your character receives damage, the gauge will be reduced. If the Energy Gauge reaches zero, your character is defeated. Your Energy Gauge can reach a maximum of 199 energy units. RANK Displays your current game ranking. Remaining Time Screen Switch Icon Tap this icon or use the L and R Button to review the details of your battle results.

Within 30 ft. Signal Bars

0 Weak

3 Strong

Troubleshooting

Nintendo DS Rumble Pak is making a sound - When the Rumble Feature is on, the Rumble Pak will make sounds during game play. Does not rumble - Make sure the Rumble Feature is turned on in the game (select Options in the main menu). - Make sure the edge connector of the Rumble Pak and the Nintendo DS system (Slot-2) are not dirty. Does not stop rumbling - Make sure the edge connector of the Rumble Pak and the Nintendo DS system (Slot-2) are not dirty. If the Rumble Pak still does not work properly after following these troubleshooting measures, please call Nintendo customer service.
The power light will blink when wireless functionality is active.
To make the most of your wireless experience, remember the following: Keep all DS consoles within 30 feet of each other, or at least close enough that you see two or more bars of signal strength. Please arrange the DS consoles so they face each other. Make sure there are no people or other obstructions between the DS consoles. Play may sometimes be affected by devices that cause interference, such as GBA Wireless Adapters, Wavebirds, WLAN, microwaves, or cordless appliances. If this occurs, move away from the interference-causing device or turn it off.
Nintendo Software Technology Corporation Game Director Masamichi Abe Single-Player Game Design/Story Richard Vorodi Wi-Fi Game Design/Project Coordination Wing S. Cho Project Coordination Hiroto Alexander Technical Programming Lead Colin Reed Programming Lead/ Multiplayer Game Design Jonathan Johnson AI Programming David Devaty Enemy Programming Max Szlagor Audio Programming Rory Johnston Network/Multiplayer Programming Cory O'Regan Jonathan Bryant Additional Programming Scott Bassett Tools Department Lead Satoru Hosogai World Editor Tool Alexander Van Berg Menu Tool Clark Morse Corey Ross Art Director/Multiplayer Game Design Michael Harrington Special Effects Edward Barkley Environment Lead Alain Schneuwly Environment Art/Multiplayer Game Design Chris Donovan Environment Art Chris Miller Katie Clark Environment/Game Objects Edward Sherman Character Modeling/Animation Lead David Lee Phemister Character Modeling/Animation Oscar Nebres Mark Trono UI Design/Art Nicholas Trahan Promotional Art Kunitake Aoki In-Game Camera Sequences Dwight Hwang Sound Design/Music/Voice Lawrence Schwedler James Phillipsen Producers Shigeki Yamashiro Robert Champagne Special Thanks Andrew Jones John Layman Darren Lamb Bryan Meagher Mike Keough Jared Carew Nintendo Company, Ltd. Executive Producer Satoru Iwata Producer Kensuke Tanabe Coordination Akiya Sakamoto Special Thanks Retro Studios Super Mario Club PolyAssets United Inc.
Nintendo Of America Senior Product Specialist Jeff Gilbert Vice President, Engineering Yoshinobu Mantani Director Product Testing Shuji Hashimoto Product Testing Sr. Manager Rob Crombie Product Testing Manager Kyle Hudson Product Testing Supervisors Eric Bush Sean Egan Bilingual Product Tester Mika Kurosawa Text Editing Nate Bihldorff Teresa Lillygren Product Testers Michael Chipman Robert Jahn Joel D. Simon Pat Wells Senior Project Coordinator Robert Johnson Project Coordinator Jim Holdeman Communications Coordinator Tomoko Mikami Special Thanks Mike Fukuda Tom Prata Jeff Miller Brett Gow Darren Smith NOA Wi-Fi Team NOE Wi-Fi Team Nintendo Of Europe Coordination Andy Fey Noriko Netley Testing Coordinator Alessio Danieli

doc1

29 April 2009

By: Andrei Dobra, Games Editor
Metroid Prime: Hunters Unlockables IV (DS)

Help Samus

Metroid Prime: Hunters is a first person shooter and adventure game created exclusively for the Nintendo DS and designed by NST (Nintendo Software Technology), a first-party developer for Nintendo, based in Redmond in North America, and released in 2006. Like its predecessor Metroid Prime, Nintendo dubbed it a first person adventure rather than a first person shooter due to the large amount of exploration elements in the game, classic to any Nintendo title. The rather unusual focus on exploration and discovery has made Nintendo create a sub-genre in the first person shooter class, calling the Metroid Prime games first person adventure titles. The game features the same main character, the beautiful Samus Aran, who is under her heavy armor throughout the game. This armor, coupled with the unique weapons, allows Samus to transform into her trademark Morph Ball state, which allows her to rapidly take out many enemies in short time. The game was warmly received, and enjoyed quite a lot of popularity with fans, largely due to the fact that the multiplayer mode, which harnessed the Wi-Fi capabilities of the Nintendo DS, was extremely well built and had a lot of options, including the one enabling voice chat, through the built-in microphone. Here are a couple of things that might help in the adventures of Samus versus the Metroids. UNLOCKABLES Imperialist Go to Planet Arcterra. Then, go to the Sic Transit and look for a door with an orange force field. Go through the door using the Magmaul and you will be in a cave with enemies and a force field blocking your way to the Imperialist. Destroy all the enemies in the cave and the force field will disappear. Next, go to where the force field was and you will be attacked by an Artic Spawn. Defeat the Artic Spawn and the Imperialist will appear next to a door with a red force field. Get the Imperialist and you will have that weapon. Here's a video of this game:

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Full description

Video gaming's first female bounty hunter stalks the Nintendo DS in Metroid Prime: Hunters, a first-person shooter with wireless support for online competition. Six rival bounty hunters are pitted against the legendary Samus Aran, each trying to gain notoriety throughout the galaxy by acquiring a series of ancient relics spread across different planets. The single-player adventure mode involves a race to collect the relics while fending off the enemy bounty hunters' attempts to steal them. Classic Metroid elements such as puzzle solving and epic boss fights are featured, but the handheld game's focus is slanted toward the multiplayer game.

 

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