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Games Nintendo DS Sonic RushSonic Rush [Nintendo DS Game]

Developed by Sonic Team - Sega of America (2005) - Side-Scrolling Platform - Rated Everyone

This original Sonic game for Nintendo's Dual Screen handheld offers gamers dual adventures, both in the series' speedy, side-scrolling style. Designed to make use of the handheld's distinctive features, the action plays out on both screens, and multiplayer modes are wirelessly supported. In Sonic Rush, Sonic the Hedgehog is joined by Blaze the Cat, who is a beneficent queen in a parallel dimension. In tandem, the two hurried heroes must each race through their own realms to protect t... Read more

Details
Platform: Nintendo DS
Developer: Sonic Team
Publisher: Sega of America
Release Date: November 15, 2005
Controls: Joystick/Gamepad
UPC: 010086670011
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Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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Games Nintendo DS Sonic Rush

 

 

Video review

Sonic Rush on my PC (a Nintendo DS emulation)

 

User reviews and opinions

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Comments to date: 3. Page 1 of 1. Average Rating:
hjohnson 10:04am on Sunday, July 11th, 2010 
Sonic Rush Game Review (DS) Overall, great service from the seller. It was shipped super fast, the game came in great condition. Slow down!! This game is called Sonic Rush and I believe for good reason!
daphaze 5:52am on Sunday, April 11th, 2010 
When i first had this sonic game i was completly addicted but the novelty soon wore off and i soon got frustrated with it and wanted to chuck it out o... Sonic Rush DS is the latest sonic game to hit the Nintendo DS.
neilmc 7:54am on Saturday, April 3rd, 2010 
PICK THIS GAME!!!!!!!!!!!!!!!!!!! My favorite move is Super Boost and you collect these rings and if you collect 100 rings you win an extra life.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

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Thank you for purchasing Sonic Rush. Please note that this software is designed for use with the Nintendo DS system. Be sure to read this instruction booklet thoroughly before you start playing.
Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department. The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. Rev-D (L)

TABLE OF CONTENTS

STORY & CHARACTERS CONTROLS. STARTING THE GAME. OPTIONS. GAMEPLAY. BATTLE PLAY. TIME ATTACK.4.27 36

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STORY & CHARACTERS
Dr. Eggman is up to his old tricks again. And Sonic is right there to stop him! Hey Eggman! What have you got planned this time? Hah! Do you think Im going to tell you that? After an exchange of blows, Eggman hastily retreats leaving behind a mysterious Emerald, quite unlike the Chaos Emeralds. As Sonic goes to pick it up, it is whisked from under his very nose. And that's the second one Mutters the unfamiliar figure of a lady, before quickly vanishing. What was THAT about? Muses Sonic, as he takes off again on another exciting adventure.
STORY & CHARACTERS Sonic the Hedgehog
Foot loose and fancy free, his only gripe is with evildoers. Hes sometimes quick to anger, but will always lend a helping hand when somebody's in trouble. There's no stopping the world's fastest supersonic hedgehog!

Blaze the Cat

As guardian of the Sol Emeralds, she's currently hot on the trail of Dr. Eggman who's made off with them. Blaze is normally calm and levelheaded, but may be concealing her real feelings. Devoted to her position, she sometimes gets bogged down by her own strict discipline, which may explain why she seems a little withdrawn. 5

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STORY & CHARACTERS Dr. Eggman
An arrogant self-professed evil scientific genius, with a passion for robotics, and dreams of enslaving the world in his own Eggman-land utopia. His schemes are invariably foiled by Sonic, but hes never let that detail stop him!
Miles "Tails" Prower A gentle fox with two tails, he adores Sonic and follows him around like a kid brother. In this game, Tails will support Sonic. Cream the Rabbit A rabbit who takes her friend Cheese wherever she goes. She is polite and hardworking. She can also fly by flapping her ears. She meets Blaze and becomes friends, supporting her in this game. Knuckles the Echidna A powerful and spectacular echidna, he is always ready for a fight. Being so straight forward and earnest, he is easily fooled. 7

Eggman-Nega

His speech and manner is eerily polite for such a cold and calculating individual. On the surface he resembles Eggman, but on the inside? 6
Amy Rose She calls herself Sonic's girlfriend, and chases him wherever he goes. She is cheerful and energetic, strong-willed and very active.

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CONTROLS
This game mainly uses the +Control Pad and the buttons to play. The stylus has a limited use in this game. Normal Actions

Top Screen L Button Power Button +Control Pad Touch Screen microphone R Button SELECT START X Button Y Button A Button B Button
Walk/Run & Brake +Control Pad D/F Press the +Control Pad D/F to walk, and keep holding in one direction to gain more speed. Quickly press the opposite direction to brake your dash. Scroll Screen +Control Pad A/S Hold down the +Control Pad A/S while standing still to vertically scroll the screen and view whats immediately above or underneath depending on which screen you are in. If your character is in the top screen, you may only scroll up, and vice versa.

Top Screen

Menu Controls All selectable items (Menus, Character Select, etc.) are displayed on the Touch Screen. Use the +Control Pad to select the Menu item and press the A Button, or simply touch the Menu item with the Nintendo DS Stylus to enter (or execute). Some menus contain arrows displayed next to the menu item. If you use the stylus, touch either of the arrows to change the selection, and touch the Menu item to enter. To cancel or go back one step, either press the B Button or touch the Return Icon (see right) displayed on the Touch Screen.
Touch Screen Touch Screen

Touch Screen

Pause START Press START to pause the game. Depending on the mode and situation, pausing may bring up a Pause Menu. This will be explained separately. Note that pausing is not possible in Battle Play (p.27). 9

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Sonic's Actions Spin Jump A/B Button Use the A/B Button to jump and/or attack your enemies. Jump Dash Spin Jump, R Button Simply jump and press the R Button in mid-air to either dash forward above ground or charge a nearby enemy. Super Boost X/Y Button Press the X/Y Button while Sonic is on the ground. This action is available as long as your Tension Gauge (p.12) is charged. Blaze's Actions Axel Jump A/B Button Use the A/B Button to jump and/or attack your enemies.
Burst Hover Axel Jump, R Button Simply jump and press the R Button in mid-air to dash forward above ground.
Spin Dash S+ A/B Button, releaseS Hold the +Control Pad S while standing still, then press the A/B Button to spin, and release the +Control Pad. Sonic dashes forward spinning, blasting enemies in his path.
Burst Dash S+ A/B Button, releaseS Hold the +Control Pad S while standing still, then press the A/B Button to spin, and release the +Control Pad. Blaze dashes forward spinning, blasting enemies in her path.
Fire Boost X/Y Button Press the X/Y Button while Blaze is on the ground. This action is available as long as your Tension Gauge (p.12) is charged.

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Trick Actions Basic Tricks/Advanced Trick B-B-B/A Button Tap the B Button while launched in the air. You can also press the A Button for your third action for the awesome finish! Grind Tricks R-R-R Button Tap the R Button while grinding across various rails to perform the Grind Trick. Just Trick A Button Press the A Button as you are about to take off from a springboard or the edge of a rail. This trick is the most efficient way to charge up your Tension Gauge. Tricks and Tension Gauge Whenever you perform Tricks or defeat an enemy, the Tension Gauge (at the left side of the screen) will be charged (maximum at 300%). This allows you to perform the Super Boost. Also, the Tension Gauge will decrease with time or when you take damage. Note that Trick Points you earn from a single gimmick (p.17) will decrease each time it is used until nothing can be gained. 12 Jump Step (Blaze) D/F+ R Button Hop Jump (Sonic) A+ R Button

Use the Springs or the Ramps to launch into the air, then press both the +Control Pad A and the R Button to perform a vertical hop. Humming Top (Sonic) D/F+ R Button Use the Springs or the Ramps to launch into the air, then press both the +Control Pad D/F and the R Button to perform a horizontal hop, attacking enemies in the way. Axel Tornado (Blaze) A+ R Button Use the Springs or the Ramps to launch into the air, then press both the +Control Pad A and the R Button to perform a vertical hop, attacking enemies in the way.
Use the Springs or the Ramps to launch into the air, then press both the +Control Pad D/F and the R Button to perform a horizontal hop. 13

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STARTING THE GAME
Insert the "Sonic Rush" Game Card into the Nintendo DS system and turn the POWER ON. When the Title Screen appears, press START to enter the Main Menu screen. GAMEPLAY (P.16) Play the game along the story. BATTLE PLAY (P.27) Play in the 2-Player race to finish the selected Act. View records, and change various game settings. PLAYER DATA You can view records of your performances in Battle Play and Time Attack. DIFFICULTY Change the difficulty level of the game. TIME LIMIT Select whether or not to lose a life when time runs out.

Top Screen Touch Screen

OPTIONS
TIME ATTACK (P.36) Race against the clock to finish the selected Act in record time. This mode becomes available once you reach the end with either character in Gameplay Mode. OPTIONS (P.15) Here you can change various game settings.
SOUND TEST Listen to the music and sound effects used in this game. This Menu Item becomes available once you reach the ending with either character in Gameplay. DELETE RECORD Delete all saved game data on the Game Card. DOWNLOAD DEMO
Allow your friends to download a Demo Version of the game. Please see the directions for Single-Card Play (p.34) as a reference for downloading. Note: The Language Settings can be changed only in the DS Menu Screen.

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GAMEPLAY
Play the game along the story from two sides: Sonic and Blaze. Starting the Game If you are playing for the first time, the game will immediately start from Zone 1 Act 1 with Sonic. You will be able to select Blaze after you clear Zone 1 by defeating the Zone 1 Boss. Afterwards, when you select this mode, you can select which character to play. The game resumes from the Zone Map screen (p.22). Act Screen During the Act, the characters travel between the top screen and the Touch Screen, depending on the situation (except during the Boss Act, where the action takes place on the top screen only). All important information will be displayed on the same screen where the player currently is. Number of Rings Collected 1 Time Counter 2 Elapsed Time from the start of the Act Tension Gauge 3 (Will not be displayed in the Boss Act) Number of Lives Left How to Play Gimmicks
There are various gimmicks on the field that will assist you in advancing in the Act. Some of these invoke a Gimmick Jump, allowing you to perform aerial Trick Actions (p.12). Some of them are easily noticeable. Here are some that appear early in the game. Bungee Rope When you try to go down, it attaches to your leg, and will bounce you back high in the air. Winding Rope

Grab it, and it will spin you around upwards, then launches you straight up. Underwater Mine Grab its handle, and it will lift you up. Beware, it will self detonate, so let go to avoid the explosion. Giant Waterwheel Approach this underwater wheel, and it will spin you around, raising or lowering, and accelerating you out. 17

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Checkpoint If you find the Checkpoint Marker, make sure to touch it. This allows you to restart the Act from this location, should you lose a life and have any remaining. Breathing Underwater Some Acts contain underwater areas. You cannot stay underwater for long, so you must resurface or find an air bubble to breathe. A countdown will start if you hold your breath too long. When the countdown ends, you will lose a life. Act Cleared Reach the Goal Marker before the time limit expires to clear the Act. Your performance will be evaluated and displayed on the Result Screen.
Rings If you possess even one ring, it will protect you from losing a life upon taking damage. When you take damage, you will lose all the rings you possess, making yourself vulnerable. If you collect 100 rings, you will earn an extra life. Time Limit If you set the Time Over settings ON in Options (p.15), the Time Counter will start to flash when the time limit nears. If you do not clear the Act before the time limit expires, you will lose a life.
Pause During the game, press START to pause the game and display the Pause Menu. Select CONTINUE or press START again to continue the Act. Select GO BACK to quit the current Act and return to the Zone Select screen. NOTE: The Pause Menu does not open with Acts which have not been enabled for selection in the Act Select screen (p.23). In this case, you can only pause and unpause the game.

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Power-Up Items A variety of Power-Up Items can be found in Item Boxes positioned around the course. Touch the box to receive the Item inside. 5 Ring Bonus Increase your Ring count by 5. Random Ring Bonus Increase your Ring count by 1, 5, 10, 30 or 50. Barrier Protects against one enemy attack. Magnetic Barrier Barrier that also draws in nearby Rings. Floating Item Box Touch them to receive a mystery Power-Up Item. Invincible Become invincible for a limited time. Tension Bonus Increase your Tension Gauge level by 1 bar. Max Tension Bonus Increase your Tension Gauge level to maximum. 1 UP Increase remaining lives by 1. Boss Act The Boss Act is played only on the top screen. The display is the same as the normal Act screens, except that there is no tension gauge (i.e. the trick actions and Super Boost cannot be used).

To defeat the Boss, you will need to inflict a specific number of hits. On the Touch Screen, the number of hits you will need to inflict will be displayed ( ). 1
When you defeat a Boss, you clear that Zone. At this point, your progress will be saved automatically.

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Zone Map The Zone Map displays where you can go in this game. As you clear each Zone, a new Zone becomes available. You can also meet 2 other characters for short events in the game. To decide where to go, simply touch the 3 destination with the stylus. You may also use the +Control Pad to guide your character, and press the A Button to select the Zone. Amount Cleared in the Game 1 Number of Lives Left 2 Percentage of Penetration 3 Indicates how much of Blaze's world has penetrated into Sonic's world. Chaos Emeralds Collected 4
To play the newly available zone, you must navigate your character on the map and select the zone. You will be asked to confirm your action. Select YES to play, or NO to cancel.
Once you battled the Zone Boss, you can select the Act from the Act Select Screen to play it over. You 1 can also touch the tabs ( ) to change the Zone.
Press START to bring up a Pause Menu. Select RETURN TO TITLE SCREEN to exit the game.
You can view the map that's off-screen by touching 5 (or press the X Button), then touch either of the four arrows (or +Control Pad).

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Special Generators The Special Generator is a special gimmick, located somewhere in each Zone, that will send you to the Special Stage (see next page). Note that only Sonic can go to a Special Stage. How to Use the Special Generators Special Generators are located somewhere in the air. Grab onto its handle. At this point, you can press the A Button to let go for no effect.
Special Stages Special Stages are where you earn Chaos Emeralds. Guide Sonic all the way to the finish in this half-pipe course to earn your Chaos Emerald. There are 7 of them scattered in the game, and if you get them all, you may find yourself with a surprising treat. Note that only Sonic can play the Special Stages. Special Stage Screen

1 Chaos Emeralds Collected Rings Collected/Needed 2 Your Position on the Course 3 From left, Starting Point, Check Point, and Goal. The Character Icon indicates where you are. 3
Press and hold the X/Y Button for a Super Boost to spin around in high speed, until a distortion in dimension is created. Keep this up for a given time until you are launched into the Special Stage.
If you let go of the Special Generator (by pressing the A Button) or let the Tension Gauge deplete completely before being launched, you will fail to enter the Special Stage.

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How to Play the Special Stage The Special Stage is played on the Touch Screen. Use the stylus to guide Sonic left/right to advance the stage. Guide Sonic to collect rings on the course while avoiding obstacles. You will lose some of your rings if you make contact with the obstacle.

BATTLE PLAY

A two player battle to race to finish the Act first! Select Mode Battle Play can be played in Single-Card or Multi-Card Play. There are no differences in the game between the two; Multi-Card Play saves time to set up the game. DS WIRELESS BATTLE (P.28) Play the game in Multi-Card Play. Please also see p.33 for the preparation for this mode. DS DOWNLOAD BATTLE (P.29)
On some courses, enemies will appear and attack you. Touch the area where the enemy is to attack. Beware that some enemies require more than one hit. You are rewarded a ring for each enemy you defeat. Run into the Trick Spring placed on the course, and you will jump high in the air. Once airborne, numbers and a gauge will be displayed. Quickly touch the numbers with the stylus in order before the gauge depletes. Your action will be evaluated and then rewarded with rings based on your performance. By not having the required number of rings at the checkpoint, the Special Stage will end there. If you go all the way to the end, having the required number of rings, you will receive a Chaos Emerald. 26
Touch Screen Touch Screen Touch Screen
Play the game in Single-Card Play. Please also see p.34 for the preparation for this mode.

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DS Wireless Battle To start the Battle Play, a "room" must be created. The player who creates the room becomes Player 1, and waits for a participant. The player who joins the room becomes Player 2. CREATE ROOM Select this option to create a room. You may also choose to cancel the room, in which case the room will disappear. JOIN When selected, a list of available rooms will be displayed. Select a room to enter. You may also choose to exit the room. When the two players are ready, Player 1 will first press START, then Player 2 will confirm to advance to the next step. Whenever you create a room or enter one, a message "Use DS Wireless Communications?" appears, select YES to advance. Select NO to cancel and return to the Mode Select screen of Battle Play. 28

DS Download Battle If you select DS Download Play, the game will automatically create a room and wait for the participant. When a possible participant arrives, the game will confirm whether to upload the game. You may also choose to cancel the room. The participant must download the game in order to participate. See p.34 for downloading directions.
Once the downloading is complete, the game advances to the next step.

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Character/Act Select Both players select which character to use. Note that the same character cannot be used by both players. Battle Play Screen Unlike in the Gameplay mode, you will only use one of the screens, as the other screen will display the opponent (with characters in icons). Press SELECT to switch the display to use (by default, your character will be displayed on the top screen).
1 Number of Rings Collected Time Counter 2 Elapsed Time from the start. Tension Gauge 3 Your position in the race 4
Next, Player 1 selects the Zone/Act to play the Battle. Note that you can only select the Zones/Acts that are completed in the Gameplay Mode by either player.
Game Rule Two players will compete against each other in the selected Act. Each player can obstruct the opponent's play directly or with the use of an item. The first player to finish the Act is the winner. The game will end in a draw if neither player finishes before the time limit expires. Obstructing Your Opponent Directly It is possible to attack and blow away your opponent. In this case, the player attacked will not lose his/her rings. Restarting There are no number of lives in this mode. You will automatically restart from the beginning (or from the Check Point), whenever you fall into a situation where you would lose a life in the Gameplay Mode. 30

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Battle Play Items With the exception of Random Ring Bonus, the items in this mode are different from the Gameplay mode. Utilize these items well to obstruct your opponent! Random Ring Bonus Increase your Ring count by 1, 5, 10, 30 or 50. Slow Slows down the opponent for a given time. Max Tension Bonus Your Tension Gauge level becomes maximum; opponent's become depleted. Confusion Opponent will be out of control for a given time. Attract Bring your opponent in the area where you are.
DS Wireless Communications Multi-Card Play What you need Nintendo DS. 2* Nintendo DS "Sonic Rush" Game Card. 2* *One for each player. How to Start 1. Make sure that all Nintendo DS are turned OFF, and insert the Game Card into each system. 2. Press Power Button to turn the power ON. DS Menu Screen will be displayed. 3. Touch "SONIC RUSH" on the Touch Screen. 4. For specific controls, refer to p.14 and p.28.

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DS Wireless Communications Single-Card Play What you need Nintendo DS. 2* Nintendo DS "Sonic Rush" Game Card. 1 *One for each player. How to Start Player 1 1. Make sure that Nintendo DS is turned OFF, and insert the Game Card into the system. 2. Press Power Button to turn the power ON. DS Menu Screen will be displayed. 3. Touch "SONIC RUSH" on the Touch Screen. 4. For specific controls, refer to p.14 and p.29.
CAUTION ON USING DS WIRELESS COMMUNICATION When DS Wireless Communication is available, the icon (Wireless Communication Icon) will be displayed on the DS Menu Screen or Game Menu. Select the icon to begin wireless communication. Do not use in areas where wireless communication is restricted such as hospitals, airports, and on board aircraft. During wireless game play, an icon will appear showing the signal strength of the wireless signal. The icon has four modes depending on the signal strength, as shown below.

Weaker

Stronger
How to Start Other Player(s) 1. Press Power Button to turn the power ON. DS Menu Screen will be displayed. 2. Touch DS Download Play on the Touch Screen. Game List Screen will be displayed. 3. Touch SONIC RUSH (BATTLE) on the Touch Screen. Download Confirmation Screen will be displayed. 4. Touch YES to begin downloading from Player 1s system. 5. For specific controls, refer to on p.29. 34
IMPORTANT WIRELESS COMMUNICATION GUIDELINES: Keep the maximum distance between systems at 33 feet (10 meters) or less. The signal strength should show at least 2 bars. The systems should face each other as directly as possible. Avoid having people or other obstructions between the DS systems. Avoid interference from other devices. If communication seems to be affected by other devices (wireless LAN, microwave ovens, cordless devices, computers), move to another location or turn off the interfering device. 35

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TIME ATTACK
Clear the selected Act or the Boss in the fastest time possible. The top five time records for each Act or Boss Battle will be ranked. This mode becomes available once you reach the end of Gameplay Mode with either character. Flow of the Mode First, select which to challenge: the individual Act or the Boss Battle. Next, select which character to use: Sonic or Blaze. Finally, select the Zone/Act you wish to try (or the Zone Boss to battle against).
*THIS LIMITED WARRANTY IS VALID FOR U.S. AND CANADIAN NINTENDO DS GAME CARDS MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!
Limited Warranty SEGA of America, Inc. warrants to the original consumer purchaser that the Nintendo DS Game Card shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective Game Card will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact SEGA to obtain support. Obtaining technical support/service To receive additional support, including troubleshooting assistance, please contact SEGA at: * web site. http://www.sega.com/usa * e-mail. support@sega.com * phone. 1-800-USA-SEGA LIMITATIONS ON WARRANTY ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, and SONIC RUSH are either registered trademarks or trademarks of SEGA Corporation. All Rights Reserved. SEGA Corporation, 2005. This game is licensed for use with the Nintendo DS System only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. The ratings icon is a trademark of the Entertainment Software Association. SEGA of America, Inc., 650 Townsend Street, Suite 650, San Francisco, CA 94103. All rights reserved. Programmed in Japan. Made and printed in Japan. Fonts used in this game are supported by FONTWORKS International Limited. FONTWORKS product-names and FONTWORKS logos are registered trademarks or trademarks of FONTWORKS International Limited. Copyright 1994-2002 FONTWORKS International Limited. All rights reserved. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation.

You will then play the selected Act/Boss Battle as you do in Gameplay Mode. In this mode, however, you only have one life to finish. When you have completed the Act/Boss Battle, you will have the options to try again, change characters, change Act/Boss Battle, or return to the Main Menu screen.

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doc1

22 June 2009
By: Andrei Dobra, Games Editor
Sonic Rush Adventure Unlockables (DS)

A new Sonic game

The gaming industry has quite a few figure heads in terms of video game characters, which have pushed the whole genre forward through the adventures that they have been on. One such famous character is Sega's Sonic the Hedgehog, which made history during the early years of gaming. Sadly, in recent years, things haven't been so good for the blue hedgehog, as Sega's resident Sonic Team hasn't made the best titles for it. But, fortunately for the speedy animal, the developers collaborated with Dimps and delivered Sonic Rush, one of the first Sonic titles for Nintendo's hugely successful DS handheld platform. Seeing how successful it was, the two teams collaborated once more on Sonic Rush Adventure. The game, which is a direct sequel to the first, was launched in Europe on September 14, 2007, in North America on September 18, and in Japan on October 18, all in the same year. Teaming together once more Sonic the hedgehog and Blaze the cat, the title focuses on the players cooperating and eventually capturing the infamous Captain Whisker. Here are some of its features: - Classic Sonic 2D Gameplay with improved action stages. Sonic returns with his signature 2D gameplay, presented seamlessly across both screens on the Nintendo DS. New action-packed gameplay will have players snowboarding down an avalanche, springboarding off giant mushrooms, and hang-gliding across wide gaps; - A high-speed ocean adventure. Sonic travels from island to island in search of objects and materials to build up to five different ships and battles with wicked pirates both on land and at sea throughout 14 stages; - Enhanced touch-screen controls. Players will navigate the oceans and perform aerial tricks to avoid treacherous water mines, and aim their cannons during ship-to-ship battles by using the stylus and touch-screen on the Nintendo DS; - Compete with friends via DS Download Play in two battle modes. Two players will face-off in intense dual-screen races or collect the most items spread throughout the map in exciting mission battles. The game became very successful, as the developers removed and/or fixed a lot of the problems from the original and created a much better experience for players. UNLOCKABLES Blaze To unlock Blaze as a playable character, beat the boss of World 3 (Coral Cave). New Ending To unlock a new ending in the game, you must acquire all Chaos and Sol Emeralds in it. Here's a video of this game:
A new Sonic game Wikipedia
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Technical specifications

Full description

This original Sonic game for Nintendo's Dual Screen handheld offers gamers dual adventures, both in the series' speedy, side-scrolling style. Designed to make use of the handheld's distinctive features, the action plays out on both screens, and multiplayer modes are wirelessly supported. In Sonic Rush, Sonic the Hedgehog is joined by Blaze the Cat, who is a beneficent queen in a parallel dimension. In tandem, the two hurried heroes must each race through their own realms to protect the power of the "Sol Emerald" and preserve the fabric of reality itself. While the characters are both confined to their own dimensions, events in one character's realm can influence the state of the other realm, allowing the two to indirectly work together and help one another. ~ T.J. Deci, All Game Guide

 

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