Games Nintendo DS Star Fox Command
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Star Fox Command [Nintendo DS Game]Developed by Q-Games, Ltd. - Nintendo of America (2006) - Space Combat Sim - Rated Everyone 10 and Older
Fox McCloud is back in the cockpit and ready for some high-flying combat in his DS debut. After a jaunt of third-person action-adventure in the GameCube's Star Fox Adventures and Star Fox: Assault, Star Fox Command sends fans back to the skies, in the roles of anthropomorphic animals who pilot sci-fi fighter craft against evil enemies. To make their way through the intergalactic escapade. players plot their course in a turn-based map mode, where good strategy is rewarded with efficient deplo... Read more
Details
Platform: Nintendo DS
Developer: Q-Games, Ltd.
Publisher: Nintendo of America
Release Date: August 28, 2006
Controls: Joystick/Gamepad, Other
UPC: 045496737740
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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(English)Games Nintendo DS Star Fox Command, size: 2.8 MB |
Games Nintendo DS Star Fox Command
User reviews and opinions
| Peggy2of9 |
5:22pm on Friday, October 29th, 2010 ![]() |
| For Starfox fans, this is a must. The controls have been re-vamped for the DS touch screen, and are fluid and have very few hitches. | |
| kzr |
10:39pm on Monday, September 6th, 2010 ![]() |
| This is not a Bad game, far from it in fact but it quickly becomes repetitive and nothing changes, Will not keep your attention for long. | |
| eugen |
6:03pm on Thursday, April 8th, 2010 ![]() |
| For Starfox fans, this is a must. The control... Excellent controls, decent graphics, fun gameplay. Poor artwork, cutscenes are laughable. For Starfox fans, this is a must. The controls have been re-vamped for the DS touch screen, and are fluid and have very few hitches. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com
61216A
INSTRUCTION BOOKLET
PRINTED IN USA
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: Do not expose battery to excessive physical shock, vibration, or liquids. Do not disassemble, attempt to repair or deform the battery. Do not dispose of battery pack in a fire. Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. Do not peel or damage the battery label.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
The official seal is your assurance
that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
Wireless DS Single-Card Download Play
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
Wireless DS Multi-Card Play
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
Rumble Pak Compatible (sold separately)
THIS GAME IS COMPATIBLE WITH THE RUMBLE PAK ACCESSORY.
CONTENTS
Story Fox Stands Alone Controls Getting Started Combat Screen Combat Actions Single Player Starting Play Story Mode Rules The Tactics Map Round Progression About Combat
Download Play DS Wireless Link/ DS Download Play Wi-Fi Battle Getting Started with Wi-Fi Wi-Fi Play Friend Codes Wi-Fi Connections Rumble Pak Options Character Introductions Staff Credits
Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community. If you don't have access to the web-site, recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a longdistance call, so please ask permission from whoever pays the phone bill.
2006 NINTENDO. TM, AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. 2006 NINTENDO. All Rights, including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation.
In days gone by, the burning desire of Dr. Andross to rule the Lylat system filled the galaxy with the chaos of war. The mad ape sent out wave after wave of armies from his stronghold on the planet Venom, and used unique forms of radiation to create horrible monsters and terrible soldiers. His ambition swept this army across the galaxy to the planet Corneria. It was there, however, that a quartet of mercenaries known as Star Fox put an end to the threat, and the leader of the team, Fox McCloud, defeated Andross in single combat. In the years that followed, Venom was designated a forbidden planet and placed under the rigorous watch of Cornerian forces. All was going well until a mysterious army suddenly sprung forth from the toxic seas of the planet. Controlled by a mysterious leader called the Anglar Emperor, this new threat cuts through the Lylat system like a scythe through ripe wheat. The unexpected attack once again places the peoples, cities, and culture of the Lylat system in dire peril. But much to the shock and dismay of the Lylat people, the members of Star Fox have gone their separate waysleaving Fox McCloud as the lone obstacle in the Anglar armys path. Despite the odds, Fox heroically launches himself into the fray. But can he survive without the aid of his former teammates?
Controls
You will control Star Fox Command by using both the Touch Screen and buttons. For more on Touch Screen controls, see page 14.
Combat Controls
On the Combat Screen (see p. 12) use the A, B, X, Y, L or R Buttonsor the +Control Padto fire lasers and initiate lock-on attacks. Press START to display the pause menu. (see p. 13) All other actions are performed on the Touch Screen with a stylus.
Top Screen
Y Button X Button
Other Controls
On menu screens, you can make selections and change screens by tapping icons or bars. You can also touch the screen to scroll through conversations or make game-progression choices. (You can also press the A, B, X, Y, L or R Buttonsor the +Control Padto scroll through conversations.) Additionally, you can skip conversations by touching the Skip icon. The color of the frames around the screen shots in this manual denote which screen is being show. Top screen images have a frame, while Touch Screen images have a frame.
L Button Mic +Control Pad Touch Screen
R Button POWER Button A Button B Button START Button SELECT Button
Closing the DS during game play will initiate Sleep Mode and conserve battery life. Open the DS to resume game play.
Getting Started
Once you have Star Fox Command up and running, go to the mode select screen to choose the mode you want to play.
Mode Select Screen
Once you are on the title screen, press the A Button or START (or tap the Touch Screen) to bring up the Mode Select screen. Select the mode you want to play from the menu that appears.
Powering Up
1 Make sure your Nintendo DS is off, then insert the Star Fox Command Game Card into the DS Game Card slot until it clicks into place. If youre using the DS Rumble Pak, insert it into the Game Boy Advance slot. 2 Turn the power on and read the information on the start-up screen shown to the right. When youve finished, tap the Touch Screen to advance to the DS menu screen.
Single Player Download Play Wi-Fi Options Play the one-player story mode. (See p. 18) Use the DS local wireless system to play versus matches with up to 6 players. (See p. 32) Match piloting skills with up to 3 friends via Nintendo Wi-Fi Connection. (See p. 34) Adjust a variety of game settings. (See p. 40)
3 On the DS menu screen, tap the Star Fox Command panel to display the title screen and start the game.
If you have your Nintendo DS start-up mode set to Auto, the DS menu screen will not appear. See your Nintendo DS instruction booklet for more details.
About Saving
This game has an auto-save feature. Game progress will be saved when you clear a mission or change any game setting in the options menu.
Combat Screen
On the combat screen, youll pilot a fighter and engage the enemy. Master all of the moves at your disposal (see p. 14) to make the most of your ship!
Enemy Core Locations
These will appear as
11 U-Turn Icon (See p. 15) Tap this to do a U-turn. 12 Bomb Icon (See p. 16)
Touch and hold this, then slide the stylus over the area you want to attack to drop a bomb. If you see , youre out of ammo!
Cores Collected (See p. 17)
The current number of collected cores as well as the number needed to clear the mission.
Viewing the Combat Screen
1 Shields Your shields will weaken when you hit an object or take enemy fire. If your shields run out completely, your ship will explode! 2 Remaining Time If this gauge reaches zero, you will run out of time and fuel, and lose (p. 21) the battle. 3 Boost Gauge The Boost Gauge will empty as you boost, brake, or roll. It will fill as time passes. 4 Item Countdown An item appears with every 5 enemies shot down. This meter counts the current number of foes youve defeated.
Reticule
Use this to target enemies it will flash red when you lock on.
13 Radar
This shows the entire playing field. Items (see p. 17) and enemies are represented by symbols.
The Accelerometer
This will flash when youre boosting, and this when youre braking.
Radar Key
Your ship Enemy ship Item Ring Bomb
(When there is only one enemy containing a core remaining, it will flash on the radar.)
Fuel Cell Supply Ring Enemy Core
Loop Icon (See p. 15)
Tap this to do a loop.
10 Kill Count
This displays how many enemies youve shot down.
Pause Menu
Press START while on the Combat screen to stop the game and bring up the Pause menu. Choose Continue to return to the game, Retry to start the mission over or Quit to return to the title screen. You can also confirm how many ships you have left. (p. 28)
Combat Actions
Most fighter actions are performed by tapping or sliding the stylus on the Touch Screen.
Rolling Rub the stylus on the Touch Screen
Quickly rub the stylus on the Touch Screen two or three time to rollwhich will deflect enemy fire. The boost gauge will deplete while you are rolling. You will continue to roll until the boost gauge is empty or you tap the screen again. If you roll well and deflect enemy fire, youll receive a time bonus (p. 17) and increase your remaining time. Additionally, rolling near items (p. 17) will cause them to be drawn into the ship.
Slide or tap in the direction you want to proceed
Your ship moves forward automatically. To change directions, touch the place on the map towards which you want to fly or simply slide the stylus in that direction. By going to Controller Type on the options menu and choosing controller type B or D, you can reverse the vertical controls.
Loop / U-Turn Tap the Loop or U-Turn icon
Tap the loop icon to loop, and the U-turn icon to perform a U-turn and fly in the opposite direction. Use these maneuvers when enemy ships are on your tail! Loop U-turn
Boost / Brake
Double tap the Touch Screen
Double-tap and hold your stylus on the top portion of the Touch Screen to speed up. Double-tap and continue to hold your stylus on the bottom portion of the Touch Screen to brake. You will continue to boost or brake until you lift your stylus or your Boost gauge (p.12) runs out.
About Automatic U-turns
Your fighter will automatically do a U-turn if you fly to the edge of the play area. Use your radar (p. 13) to keep track of your location.
Laser Attack / Lock-On Attack
Press the A, B, X, Y, L, R Buttonor the +Control Padto fire your lasers. Press and hold any of these lock onto an enemy, then release it to fire a blast that will follow the foe across the sky! Note that not all Characters have lock-on abilities.
All Buttons
About Items
You can pick up items by coming into contact with them. You can also pull in nearby items by rolling (see p. 15) when you fly by them.
Enemy Cores appear when you destroy certain Enemy Cores target enemies. Collect a set number of cores to clear a mission. Locked-on enemy Fuel Cell Supply Ring Grab one of these to increase your remaining time (see p. 12) by twenty-five seconds. Pick up one of these to restore your ships shields (see p. 12). Round up a bomb to increase your bomb supply by one.
Touch the Bomb Icon
When you have bombs, touch and hold the bomb icon, then slide the stylus on the radar over the place you want to attack. Doing so will drop a bomb in that location. You can also quickly double tap the bomb icon to drop a bomb directly in front of your ship. Bombs are powerful, but you have only a limited supply, so use them carefully!
Coins will appear after you have shot down 100 enemies. Collect all of the coins before they disappear to gain an extra ship.
About Item Rings
Fly through item rings to reveal hidden fuel cells, supply rings, or bombs. In single-player mode, one of these items will appear for every five enemies that you destroy. Be sure to keep an eye on the item countdown meter! (p. 12)
Item Ring
Single Player
Choose Start to play through the story mode, go to the Stage Select screen, view the Gallery, or enter Training.
Stage Select
Choose this to see a list of previously cleared missions. Select the mission you want to play by tapping it.
The first time you select Single Player, you will see a cinema scene and launch into story mode. The next time you choose Single Player, you will see the menu shown to the right.
Tap this to turn the page.
Ally Status
This shows how many bombs and how much shield power each of your allies possesses. You can also see how many missiles the Great Fox is carrying.
Lock-on
Bomb Shield Boost Time Bonus
Turn Capsules
This shows how many turns are available for a mission. One capsule will vanish at the beginning of each turn.
Tactics Map
This map shows the position of your ships, enemies, and items. The Great Fox will be shown as and allied pilots by character icons.
Enemy Abilities
Shield Weapon This shows the enemys shield rating. This shows the enemys attack rating.
X 2 etc. shows the number of enemies that must be destroyed.
Each turn in single-player mode is made up of three phases. Its especially important to remember the particulars of the flight path phase.
How to Draw a Flight Path
Touch a ship, then slide the stylus in any direction to draw the flight path. The maximum length of the flight path is determined by how much fuel the ship in question possesses. If you wish to change a ships flight path, simply touch it again and draw a new one. When youve finished drawing all of your flight paths, double-tap the Touch Screen to bring up the turn icon. Touch the icon to proceed to the movement phase.
About Turns and Phases
Turns proceed in the Flight Path Phase order shown to the right. Once all battles in the combat phase are complete, the turn is finished. Movement Phase Draw flight paths for all fighters on the mission. All allies and enemies move along their respective flight paths. All battles take place in whatever order you choose.
Fuel Gauge
Shown during movement, this empties as the route grows longer.
Allied Base
Pass through these to replenish your fuel.
Combat Phase
Firing Missiles from the Great Fox
To fire a missile, touch the Great Fox and then drag the missile onto an enemy. Missiles are extremely powerful but limited in number, so choose your targets wisely.
Flight Path Phase
In this part of the turn, you draw flight paths for all ships in the field. You can also view information on enemies and items on the map (p. 22), or fire missiles from the Great Fox. Additionally, you can display the pause menu (p. 13) by pressing the START Button.
Movement Phase
During this phase, all of your fighters move simultaneously along their respective flight paths. Enemies and missiles also move during this phase. Any items contacted during the movement phase will become yours. You can access the pause menu during the movement phase by pressing START.
Combat Phase
If combat is initiated during the movement phase, the top and Touch Screens will switch. The Touch Screen will then display battle panels for all of the upcoming battles.
Battle Panels
The character engaging in battle is displayed in the upper right-hand corner of the panel. The number of cores needed to win (p. 21) is in the lower right-hand corner.
Engaging in Combat
The four types of enemies you can encounter are listed below. If you meet certain conditions while moving, you will engage these enemies in battle. Once in the combat phase, fight one battle at a time until all combat is complete. Enemy Fighter If one of these enemies crosses a ships flight path, combat will occur. The number of (icon) shows the number of enemies. Combat will begin if a fighter and a missile come into contact. If a fighter passes over one of these, it will stop and engage the enemy mothership protecting the base.
Beginning Combat
Touch a battle panel to begin that fight. Once one battle is finished, touch another panel to start that a new one. Continue this pattern until all battles are finished. When panels are stacked on top of each other, you can select only the front panel. When two characters are displayed on a panel, you can choose which character will fight.
Enemy Missile Enemy Bases
Single Player Battles
During the combat phase, (p. 27) select battle panels to move to the combat screen (p. 27) and engage in battle.
Completing Battle
Once the fighting is over, the combat results screen will display. Youll receive a time bonus based on the number of enemies you shot down and then return to the battle panel screen. (p. 27) The remaining time is the time left for all combat during the entire mission.
Combat Rules
Before combat begins, the target enemy will be displayed. Pilot your fighter across the screen and destroy the target. Once you collect the set number of enemy cores (p. 21), the battle will be finished.
If you complete a battle with a perfect score, the Great Fox will receive a missile. (p. 25)
Penalties
If a fighter gets shot down or runs out of time, that pilot will lose the battle in which he or she is engaged, and the players ship stock will be reduced by one ship. Accordingly the remaining movement of the fighter that was defeated in battle will be cancelled, and the enemy that defeated the fighter will continue along its original flight path. If your fighter stock is zero and a character falls, you will no longer be able to use that character. If you run out of characters, the mission will end in failure.
Pursuit Combat and Guide Beacons
The act of chasing down enemy motherships and missiles is know as pursuit combat. Follow the guide beacons to catch the target, then follow the on-screen instructions to destroy it. If you miss the guide beacons, the enemy will escape or you will be shot down!
Gaining Turns
Liberate an allied city and youll get two turns (p. 22), lengthening the number of turns you have to complete the mission.
Guide Beacon
Download Play
This mode is for up to six players. For instructions on using the DS download play, see p. 32.
Guest System
In this mode you can download the game from the host system and join a battle group. Once the host system has selected Cut Off, the download process will begin. After this and ship set up are complete, battle will commence. Downloaded data will be lost when you turn your DS off.
Host System
In multiplayer mode, the player using the system with the DS Game Card will be the host and create the battle group. All other players will join the hosts group. Select Download Play to display the screen shown to the right, then select Recruit.
Download Play Rules
Fly against other pilots on the combat screen. If you shoot down another ship, a star will appear. The player with the most stars at the end of the match is the winner. In addition, the following items will be available during versus play. Star
Wait for opponents to appear on the entry screen. Touch Cut Off to close the group, and begin the downloading the game. Complete the ship set up and combat will begin automatically. On your ship set up screen you can choose between Short, Normal and Long for your shield type. You can also choose either Normal or Reverse for your control type. Plasma Twin Stealth Time Bomb Pick this up to transform your laser into a plasma shot. Snag this to equip a powerful twin laser. Grab this to make yourself invisible to your opponents radar for a short time. Snatch this versus-only bomb and let the countdown to destruction begin.
Wi-Fi Battle Nintendo
Wi-Fi Connection
Nintendo Wi-Fi Connection allows multiple Star Fox Command pilots to dogfight over the interneteven when separated by long distances.
Wi-Fi Battle Menu
Choose Wi-Fi Battle from the Mode Select menu. When you do, the menu below will display. Rank Star Fox Command ranks your pilot skill from Z to A. The number to the right of your rank represents your progress through that rank. The higher you are, the closer you are to advancing. The number next to the shows the number of stars you have collected. Wins, Drop Outs, and Total stats are shown here as well.
What is Nintendo Wi-Fi Connection? Nintendo WFC is the first worldwide gaming system from Nintendo that allows gamers everywhere to play each other via the internet easily, safely, and free of charge. Using access points in countries across the globe or via wireless systems in their homes, gamers can easily play multiplayer games, cooperate on adventures, and heighten their gaming experiences with other international gamers.
Setting up Wi-Fi
To play Wi-Fi Battle, you must first complete the Nintendo Wi-Fi set up. On the Wi-Fi Battle menu, select Wi-Fi Set Up and follow the instructions shown on the screen shown to the right. For more details and contact information, please see the separate Nintendo Wi-Fi Connection instruction booklet included with this game.
Wi-Fi Battle Friend Settings Wi-Fi Settings
Connect to Nintendo WFC to play versus matches. (p. 36) Check your friend codes or register a friend code to your friend roster here. (p. 38) Select this option to adjust the settings used to connect to Nintendo WFC.
After you connect to Nintendo Wi-Fi Connection for the first time, its important to continue using the same DS hardware and Star Fox Command DS Game Card. Once you connect to Nintendo WFC for the first time, it treats the hardware and Game Card as a set. For more information, please refer to the Nintendo Wi-Fi Connection instruction booklet.
Wi-Fi Battle
Wi-Fi Modes
Wi-Fi Battle let you choose the ship you want to pilot. You can play against up to three other players.
Choosing Wi-Fi Play
In Wi-Fi Mode, you can choose two different versus modes: Battle Royale and Free Battle. In Free Battle, you can choose from four different games. Once an opponent has been found, the entry screen will display. When enough players have been found, the game will begin. Choose Battle Royale to soar into combat against three other fighters. Results will effect each players ranking. (p. 35) Select Friend Battle to play against one to three people registered on your friend roster. If you choose Random Battle, you can select the number of players per game. You can also select the number of players per game. Choose from two players, three players, and four players.
Make sure the Nintendo DS is turned off. Insert the Rumble Pak into Slot-2 on the front of the Nintendo DS (the label should face toward the bottom) just like loading a Game Boy Advance Game Pak. Make sure to turn the power off before removing the Rumble Pak.
To play Nintendo DS games over the internet, you must first set up the Nintendo Wi-Fi Connection (Nintendo WFC) on your Nintendo DS system. Please see the separate Nintendo Wi-Fi Connection instruction booklet included with this game for directions on setting up your Nintendo DS. To complete the Nintendo WFC setup, you will also need access to a PC that has a wireless network device installed (such as a wireless router) and an active broadband or DSL internet account. If you do not have a wireless network installed on your PC, you can order a Nintendo Wi-Fi USB Connector (sold separately) directly from Nintendo. See the separate Nintendo WFC instruction booklet for more information. Nintendo Wi-Fi Connection game play uses more battery power than other game play. You may prefer to use the AC Adapter to prevent running out of power when using the Nintendo WFC. You can also play Nintendo WFC compatible games at selected internet hotspots without additional setup. The Terms of Use Agreement which governs Nintendo Wi-Fi connection game play is available in the Nintendo Wi-Fi Connection instruction booklet or online at www.nintendowifi.com/terms.
For additional information on the Nintendo WFC, setting up your Nintendo DS, or a list of available internet hot spots, visit nintendowifi.com (USA, Canada, and Latin America) or call 1-800-895-1672 (USA/Canada only).
Troubleshooting
Nintendo DS Rumble Pak is making a sound - When the Rumble Feature is on, the Rumble Pak will make sounds during game play. Does not rumble - Make sure the Rumble Feature is turned on in the game (select Options in the main menu). - Make sure the edge connector of the Rumble Pak and the Nintendo DS system (Slot-2) are not dirty. Does not stop rumbling - Make sure the edge connector of the Rumble Pak and the Nintendo DS system (Slot-2) are not dirty. If the Rumble Pak still does not work properly after following these troubleshooting measures, please call Nintendo customer service.
Options
Select Options on the Mode Select screen (p. 38) to display the following Option menu selections.
Viewing the Keyboard Screen
Input letters from the keyboard by touching them. Press OK when youre finished with your selection.
Nickname Keyboard
This is where you can adjust the games sound settings. Choose from stereo, surround or headphone settings. You can also adjust the character voice settings. Choose from User player-created voice, Normal the default voice, or Machine no voice.
Shift Button
Touch this to change the keyboard.
Control Type
This is where you can choose the control type used on the Combat screen. Available controller types are Type A normal with rumble, Type B reverse with rumble, Type C normal without rumble, Type D reverse without rumble.
Voice Record
You can use your own voice to create unique voice data for individual characters in the game. Answer questions out loud when they appear on screen, then press [ICON]. When youve answered all of the questions, the data confirmation screen will be displayed. To make sure the voice is OK, tap the character for whom you want to use it and take a listen. If everythings all right, touch OK to finalize the voice.
Nickname
Ready a eight-letter or less nickname for use in Wi-Fi Battle. If you dont input a nickname, your Nintendo DS game system nickname will be used by default.
Clear Data
This is where you can clear game data. Select Voice Data to clear voice data that youve recorded, or choose Single Data, which erases all single player data, or choose Wi-Fi Results, which erases all Wi-Fi results. Once data has been erased, its gone forever! Be careful!
Character Intros
The hero of the game. Hes the leader of the mercenary group, Star Fox. He possesses a strong sense of justice, and is brave. He can be too serious at times.
For information on viewing individual fighter specs, see p. 23.
Sky Claw
Lasers Lock Bombs Shields Boost Single Single 2 Single Multi 1
A brash and headstrong pilot who has issues with authority figures. His undeniable flying skills make him an indispensable member of the team.
Arwing II
Lasers Lock Bombs Shields Boost
Slippy
Foxs closest friend on the Star Fox team. Hes a better mechanic than he is a pilot, and he comes up with all kinds of weapons for the team to use.
Krystal
A former member of team Star Fox. Shes strong and kind, but can be overly stubborn as well.
Cloud Runner
Lasers Lock Bombs Shields Boost Twin Single 1
Bullfrog
Lasers Lock Bombs Shields Boost Plasma None 3
Lucy Bill Wolf
Red Fang Lasers Lock Bombs Shields Boost Twin Multi 1
Cornerian
Sky Bunny Lasers Lock Bombs Shields Boost Plasma Single 1
Monkey Arrow Lasers Lock Bombs Shields Boost Twin Single 2
Twin None 3
Amanda
Tadpole Lasers Lock Bombs Single Multi 1 Shields Boost
Rainbow Delta Lasers Lock Bombs Shields Boost N/A Wide 2
Panther
Black Rose Lasers Lock Bombs Shields Boost Zapper N/A 1 Lasers Lock Bombs Shields Boost
Cats Paw MK. II Arc Single 2
Arwing Lasers Lock Bombs Shields Boost Twin Single 2
Credits
Producer Takaya Imamura Director Dylan Cuthbert Programming Lead Ryuji Nishikawa Art Lead Paul Leonard Technology Lead James McLaren Network and Schedule Direction Takahiro Matsuya Technical and Map Direction Shouichi Tominaga Strategy and Enemy Direction Kazushi Maeta Enemy Model Design Yutaka Kurahashi Stage Model Design Paul Leonard Character Model Design Yutaka Kurahashi Game Engine Lead Yasuhiro Miki Strategy Map Design Kazushi Maeta Satoshi Ogino Strategy Map Programming Ryuji Nishikawa Masahiro Yokota Player and Camera Programming Rhodri Broadbent Yasuhiro Miki Enemy Programming Erik Slivken Rhodri Broadbent Game Sequence Programming Masahiro Yokota Kouichi Sato Network Programming Shinichiro Tanaka Assistant Network Programming Kouichi Sato Hirokazu Eki User Interface and 2D Design Satoshi Ogino Sound Effects and Programming in game Masato Mizuta
Music Composition Hajime Wakai Tool Programming Erik Slivken Shinichiro Tanaka Artwork Ryo Koizumi Yasuo Inoue Assistant Map Director Kazuya Shiogai Assistant Art Andy Palmer Riho Ohtomo Assistant Programming Hirokazu Eki Assistant Planning Akito Takahashi North American Localization Management Jeff Miller Leslie Swan Bill Trinen Nate Bihldorff North American Localization Duncan Flett Alan Averill Tim O'Leary Developed By Q-Games Ltd. Technical Support Hironobu Kakui Yoshito Yasuda Shintaro Jikumaru
25 August 2009
By: Andrei Dobra, Games Editor
Star Fox Command Hints V (DS)
The famous franchise reaches the DS
Nintendo is one of the biggest video game companies in the world, owning a lot of extremely profitable and popular franchises, from the likes of Mario, The Legend of Zelda, or Metroid. But another highly successful, yet not that well-known, is Star Fox. Introduced during the 2006 edition of the Electronic Entertainment Expo, the game reached Nintendo's native Japan on August 3, North America on August 28, and Europe on January 26, 2007. It was developed by Q-Games and published by Nintendo in all of the aforementioned territories. "Star Fox Command isn't intended as a redesign of the series; it is the merged outcome of combining the Star Fox franchise with the Nintendo DS and its special features," its creators said. "There was no intention to take it to the strategic level of Advance Wars, as Star Fox has always been very much a pick-up-and-play kind of game. We just wanted people to have some light fun with the touch screen, drawing their routes, capturing bases and the like, but not too hard core." Here are some of the general features and functions that the game boasts: - Using the touch screen, players can draw the routes they and their teammates will take, then battle the enemies they encounter as they take over bases and strategically advance across the map. - Players can blow their friends out of the sky as they dogfight with up to eight people over a local wireless connection or take on up to four players from around the world on Nintendo Wi-Fi Connection. Multiplayer functions: - Offline Versus Multiplayer (six players); - Online Versus Multiplayer (four players); - Online Multiplayer; - Multi-cartridge Multiplayer; - Single-Cartridge Multiplayer. Support functions: - Stereo Surround; - Cartridge Save; - Vibration. Overall, it was praised for being a return to the roots of the franchise, of air battles, and received generally positive reviews regarding its gameplay and the use of the DS' features. HINTS Extra missile for the Great Fox When you go to an enemy base or fleet, destroy every enemy on the radar before you collect the last enemy core. When you finish the stage and go back to the map, you will get one missile for the Great Fox.
The famous franchise reaches the DS Wikipedia
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Here's a trailer of this game:
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Technical specifications
Full description
Fox McCloud is back in the cockpit and ready for some high-flying combat in his DS debut. After a jaunt of third-person action-adventure in the GameCube's Star Fox Adventures and Star Fox: Assault, Star Fox Command sends fans back to the skies, in the roles of anthropomorphic animals who pilot sci-fi fighter craft against evil enemies. To make their way through the intergalactic escapade. players plot their course in a turn-based map mode, where good strategy is rewarded with efficient deployment. When an enemy is encountered, the game switches to a battle mode featuring the series' familiar, fast-paced dog-fighting. The game makes use of the DS interface by having players steering their ships with the stylus on the touch-screen, for a control scheme designed to be easy to learn but more difficult to master. ~ T.J. Deci, All Game Guide
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