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Games Nintendo Gamecube Sonic DX Adventure-director S CUTSonic Adventure DX: Director's Cut [GameCube Game]

Developed by Sonic Team - Sega of America (2003) - 3D Platform - Rated Everyone

Sega's blue mascot makes his third appearance on GameCube as an enhanced remake of 1999's hit launch title for Dreamcast. This deluxe version of Sonic Adventure features revamped graphics and sound as well as Game Boy Advance connectivity for raising and breeding virtual pets called Chao. Using the color handheld, players will be able to participate in a separate game called "Chao Adventure," which trains the creatures to increase their attributes. Players can then transfer the... Read more

Details
Platform: GameCube
Developer: Sonic Team
Publisher: Sega of America
Release Date: June 17, 2003
Controls: Joystick/Gamepad
UPC: 010086610260
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Manual

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Comments to date: 3. Page 1 of 1. Average Rating:
bcs 12:48am on Sunday, June 6th, 2010 
This Game is really fun but it still has a couple complications that they didnt fix up.
Blocklayer 10:18pm on Sunday, March 28th, 2010 
This game is probably the best platformer I have ever bought and its great to see sonic and Co in full 3-D. i found that the game was not near as chalenging as SA2 Battle but i did like the story better. In DX you can go to adventure feilds and do whatever.
Dignan17 3:45pm on Saturday, March 13th, 2010 
This is a great game. The sega dreamcast one is more fun. I have both Sonic adventure, and Sonic adventure DX, and, Sonic adventure 2.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

99555 Aslan

(DX GC Manual )

5/13/03

4:06 PM

Page 2

CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Repetitive Motion Injuries
Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation: Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor.

CAUTION - Laser Device

The Nintendo GameCube is a Class 1 laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.

WARNING - Electric Shock

To avoid electric shock when you use this system: Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play. To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.

L Button

R Button

Control Stick

C Stick
Thank you for purchasing SONIC ADVENTURE DX-Directors Cut. Please note that this software is designed only for use with the Nintendo GameCube. Be sure to read this instruction booklet thoroughly before you start playing.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.
THIS GAME SUPPORTS GAME PLAY USING ONE PLAYER AND CONTROLLER. 1 Player THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS. THIS GAME IS COMPATIBLE WITH PROGRESSIVE SCAN TV'S.
Game Boy Advance compatible
THIS GAME IS COMPATIBLE WITH THE GAME BOY ADVANCE PORTABLE VIDEO GAME SYSTEM.

Memory Card

Progressive Scan compatible

CONTENTS

SETTING UP. CHARACTER. BASIC CONTROLS. CONTROLS unique to each character STARTING A GAME. ADVENTURE MODE. TRIAL MODE. MISSION MODE. MINI-GAME COLLECTION. CHAO. DOWNLOADING MINI-GAME MINI-GAME. CHAO RACE. CHAO TRANSPORTER. CREDITS.4.5.12.14.21.24.31.32.33.34.36.38.40.44.
THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG.

LICENSED BY

NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. 2001 NINTENDO. ALL RIGHTS RESERVED.

Page 4

HARDWARE SETUP
SONIC ADVENTURE DX-Directors Cut is a one player game. Connect the Nintendo GameCube Controller to the Nintendo GameCube Controller Socket 1.

HAMMER ATTACK B or X Button Press the B or X Button while walking or when stopped to have Amy attack and destroy enemies with her Piko Piko Hammer. Note that even though she can attack and temporarily overturn ZERO, he cannot be destroyed. Furthermore, he can only be overturned a limited number of times. HAMMER JUMP Press the B or X Button while running Press the B or X Button while running to have Amy swing the hammer, strike the ground and catapult her high in the air. Note that Amy must be in a full run in order for this jump to work so wait until her hammer appears before pressing the B or X Button. This special jump can be used to reach heights higher than her normal jump. JUMP ATTACK Press the B or X Button in Mid-jump Press the B or X Button in mid-jump to have Amy swing her hammer and attack enemies in mid-air.
Press the B or X to execute a punch. Execute two punches in rapid succession to have Knuckles perform a third, more powerful dash punch. HOW LEVEL UP ITEMS AFFECT KNUCKLES

SHOVEL CLAW

HOW LEVEL UP ITEMS AFFECT AMY

WARRIOR FEATHER

DIGGING
Pressing the B or X Button, and A Button Simultaneously

SPIN HAMMER ATTACK

B or X Button and Control Stick
Position Knuckles on a grassy or dirt area and press the B or X Button and the A Button simultaneously. He will dig down a bit and then resurface, uncovering any available buried items. ACTION STAGE DISPLAY
4 Elapsed Time Number of Collected Rings Remaining Lives Emerald Radar The color of and speed at which these indicators flash depend on Knuckles proximity to the Emerald fragments. Number of Collected Emerald Fragments Displayed as each fragment is collected. Rescued Animals
Press and hold the B or X Button while rotating the Control Stick to have Amy swing the hammer rapidly in a 360 swing attack. Release the B or X Button to end the swing attack. Note that if Amy spins in one place for too long she will become temporarily dizzy and wont be able to walk straight.
Elapsed Time Number of Collected Rings Remaining Lives Rescued Animals

Page 18

BIG'S UNIQUE ACTIONS

LIFE BELT

HOW LEVEL UP ITEMS AFFECT BIG FLOATING

Automatic

POWER MOVES (CARRYING, B or X Button THROWING, PULLING OR PUSHING) Due to Bigs large physique, he is able to lift, carry and throw heavy objects that the other characters cant.
B or X Button CASTING Use the B or X Button to have Big cast into the water. 1.Position Big facing the water, press and hold the B or X Button to display the cast indicator and use the Control Stick to position the cast indicator over the desired spot. 2.Release the B or X Button to automatically cast the lure to the desired spot. 3.If the cast is successful, the lure will sink down and the game will switch into fishing mode. Press and release the B or X Button LURE ATTACK Using the same action as when casting, face an enemy and press and hold the B or X Button to display the cast indicator and use the Control Stick to position the cast indicator over the enemy. Release the B or X Button to attack. If an enemy is nearby, you can also have Big attack them using his pole by pressing the B or X Button.

Once Big has the life belt, he will automatically float when he is in the water. Use the Control Stick to move Big around or to position him for casting. Press the A Button to have Big dive underwater and use the Control Stick to walk him on the bottom. When the A Button is released, Big will float up to the surface.
Normal Mode (Before Casting) Display 7 Fishing Mode (After Casting) Display
Weight in Grams of Entire Catch Number of Collected Rings Remaining Lives Line Tension Gauge 7 Reel Position Line Length Cast Indicator 6

FISHING MODE FISHING

A Button Control Stick Reeling In Quickly Tugging the Rod Refer to the Diagram Below B or X Button Reeling In Slowly
1. Once the lure has 2. Use the Control Stick sunk underwater, tug to maneuver the rod on the lure to entice system so that the the fish (frog). When fish (frog) doesnt get the fish (frog) bites away and reel in the lure, press down carefully so as not to on the Control Stick to unhook it. hook it.
3. Once you reel in the fish close enough, Big will automatically pull it out of the water.

Page 20

GAMMA'S UNIQUE ACTIONS
For a description of the actions common to all the characters, see p.13. B or X Button LASER GUN Press and hold the B or X Button to activate the laser gun, aim the laser beam at an enemy and target lock-on will occur automatically. Use the Control Stick to maneuver and aim the laser beam. When lock-on is successfully achieved, the target lock-on site will appear over the enemy. You can have Gamma lock-on to multiple enemies by waving the laser beam around an area with many enemies. Note that both the laser beam and target lock-on indicator will disappear after a few seconds. Release the B or X Button after Lock-on HOMING MISSILE LAUNCH After achieving lock-on using the laser gun, release the B or X Button to launch homing missiles to attack. Note that Gamma can be moving when locking on or launching missiles. Control Stick ROLLING MODE Gamma will automatically transform from an upright-walking mode to a compact wheeled mode whenever he reaches full-speed. Press the A Button to return Gamma to the upright-walking mode.

STARTING A GAME

When the Title screen appears, press START/PAUSE to display the Nintendo GameCube Memory Card selection screen.
MEMORY CARD SELECTION/FILE SELECTION

MEMORYCARDSELECTION

46 + A Button = Enter, B or X Button = Cancel
After you turn the power ON and start the game, the Memory Card selection screen appears. Select the Memory Card containing the SONIC ADVENTURE DX-Directors Cut game file you wish to play. FILE SELECTION
82+ A Button = Enter, B or X Button = Cancel
The file selection screen appears once a Memory Card is selected. Select the game file you wish to use. When the confirmation window appears, select either OK or Cancel. Up to 3 separate SONIC ADVENTURE DX-Directors Cut files can be stored on one Memory Card. When starting a game for the first time, select an empty file. To continue a game, be sure to select the same game file for overwriting (saving) the game data.
HOW LEVEL UP ITEMS AFFECT GAMMA

JET BOOSTER

A Button HOVERING Press and hold the A Button in mid-jump to enable Gamma to hover and descend slowly using his jet booster pack. If you release the A Button, the jet booster will turn off and Gamma will fall rapidly. You can stop his fall and continue hovering by pressing the A Button again.
The character being played the last time the game was saved.
Characters available for playing/saving The next adventure stage to be started once the character is activated. The last successfully cleared action stage, boss battle, etc. Total number of emblems collected Total time played

Game file number

4 Allotted Time Display Number of Collected Rings Remaining Lives Warning Countdown (Countdown begins when the remaining allotted time reaches 5 seconds.) Bonus Time (Added to the total allotted time whenever lock-on is made.) Rescued Animals

DELETING GAME FILES

Select the game file you wish to delete and press the A Button. Use the Control Stick to select Delete and then press the A Button. Once the confirmation window appears, select either OK or Cancel.
Once you have selected a file and started playing that game, you will no longer be able to access the Memory Card or file selection screens even if you return to the Title Screen. Instead, you will be taken directly to the Main Menu. To switch to a different game file during game play, select Options from the Main Menu and then, select File Change. For details, see p. 23.

Page 22

MAIN MENU
Control Stick + A Button = Enter, B or X Button = Cancel
SOUND TEST Select and enter Sound Test to display the Sound Test Menu. Use the Control Stick to select a category and press the A Button. The contents of the selected category are displayed as tracks. Use the Control Stick to select a track and press the A Button to start playback. Press the B or X Button to stop playback and return to the Sound Test Menu. To return to the Main Menu, select To Main Menu or press the B or X Button. Press the A Button to start playback and the B or X Button to stop playback and return to the Sound Test Menu. MESSAGE SETTINGS It is possible to toggle the message setting between Voice and Text or Voice Only. Use the Control Stick to select and the A Button to enter a setting. LANGUAGE Sonic Adventure supports the following languages:

CHARACTERS

Sonic is the only character that can be selected at the start of a new game. You will be able to select other characters as you progress through the game. The five additional characters in this game are Tails, Knuckles, Amy, Gamma and Big. Each character can be selected immediately following their respective introduction.

BATTLING THE BOSSES

Sometimes a Boss will appear in the Adventure Field after you have successfully cleared an Action Stage. It is necessary for you to locate and defeat the boss in battle to continue to the next stage. The battle starts as soon as the bosss name and life gauge appear on the screen. Remember, it is important to have at least one ring throughout the battle to prevent your character from dying when attacked. Once the bosss life gauge reaches zero, victory is yours and the battle ends.

Page 26

A special feature of SONIC ADVENTURE DX-Directors Cut is the ability for you to raise a unique species of creatures called Chao. A Chao creature is essentially a virtual pet that you first encounter in the form of an egg in the Adventure Field. If you discover an egg, take it to a Chao Garden, hatch the egg and raise your chao creature. You will find one Chao Garden in each area of the Adventure Field. A Chao Garden is a protected enemy-free location specifically designed for raising Chao. All prospective parents, be forewarned! How you raise and care for your Chao will determine not only its physical characteristics but also its behavior and personality. For more information about Chao creatures, see p.34.

EMBLEMS

Each time your character successfully clears an Action Stage you will receive a Sonic emblem. As the goal of each Action Stage is comprised of three levels, you can receive a total of 3 Sonic emblems per Action Stage. Additional Sonic emblems can also be found in both the mini-games and scattered about the Adventure Field. The total number of emblems you have collected is displayed in the File Selection Screen.

GAME OVER & CONTINUE

Your character will lose one life if they sustain damage while not carrying any rings. Your character can also lose a life, even when carrying rings, if they fall off the Action Stage course or a cliff in the Adventure Field. The Game Over Screen appears when the number of extra lives your character has reaches zero and they lose their last life. Select and enter Continue to restart the game at the beginning of the same stage or Quit to return to the Title Screen.

*In Action Stages, boss battles or minigames, your character will restart at the beginning of the stage. *In the Adventure Field, your character will restart from the location where the character was when the game was last saved. Start = Pause, 82 = Select, A Button = Enter, B or X Button = Cancel

ACTION STAGES

Each character has a different goal that must be met in order to clear the Action Stages. This goal is displayed at the start of each Action Stage. The goal of each stage is broken into three levels (A, B, and C) so set your sights on clearing all three levels and good luck! For details about Action Stage goals and a diagram of the Action Stage display for each individual character, see the character introductions on p.5.

RINGS & BONUS LIVES

A number of rings can be found in each Action Stage. Your character can survive damage inflicted by an enemy attack as long as they are carrying at least one ring. However, when attacked, they will automatically lose all the rings they were carrying. If attacked when not carrying any rings, your character will lose a life. Whenever your character collects 100 rings, they will receive an extra life. Item boxes containing an extra life can sometimes be found in the Action Stages as well. The rings obtained in the Adventure Field as well as Adventure stages except Casinopolis are saved and can be used when shopping at the Chao Garden.

PAUSING THE GAME

To pause the game during game play, press START/PAUSE and the pause window appears. Options available in the pause window vary according to the type of stage you are in when the game is paused. Refer to this diagram and select an option from the pause window.
PAUSING IN THE ADVENTURE FIELD

POINT MARKERS

You will find a number of point markers throughout each Action Stage that you can use to save your characters time and position within the course. If your character loses a life, the next life will start from the location of the last point marker touched with the time that was logged when the marker was originally touched. The exact time at which the point marker was touched is displayed briefly at the bottom right of the action stage display whenever a point marker is touched.

Continue: Select to continue the game.(Also in the Action Stage) Quit: Select to quit the game and return to the Title Screen. Camera: Switch the camera settings. Auto Camera = The direction you proceed is automatically indicated by the camera.
PAUSING IN THE ACTION STAGE
Free Camera = Toggle L / R Button to search for the direction to proceed. Map: Identify your location. Mission: Details of each mission can be viewed.
Restart = Select to forfeit the rings your character is carrying and restart the game from the location of the last point marker touched. Quit = Select to quit the game and return to the entrance of the Action Stage in the Adventure Field.

Page 28

There are two types of items that can be collected in SONIC ADVENTURE DX-Directors Cut. A number of Item Boxes are located throughout the Action Stages as well as special Level Up Items, that are hidden within the Adventure Field. Level Up Items provide an enhanced ability or action that can be used for the rest of the game. For details on each characters unique level up item (or items), see p.14 - p.20.

HIGH-SPEED SHOES

These shoes provide your character with a boost of speed for a limited time.

MINI-GAMES

As you proceed through the game, you will encounter a number of mini-games. Fulfilling certain requirements while participating in these mini-games may award you with bonus items. Once a mini-game is successfully cleared, it will be registered in the Trial Mode (for details, see p.31) enabling you to replay the game as often as you like. While some mini-games can be played by every character, certain minigames can only be played by certain characters. SKY CHASE (ACT I/II) Maneuver Tails airplane, the Tornado, to pursue and engage the enemy spaceship Egg Carrier high in the sky in this 3D shooting mini-game. Do your best to destroy the enemy before the Tornado life gauge reaches zero.
CHARACTERS OPERATING INSTRUCTIONS Sonic, Tails Airplane Maneuvers/Target Lock-on Device = Control Stick Rapid Fire Gun = Press either the A, B or X Button Missile Lock-on = Press and hold either the A, B or X Button while aiming the target lock-on device Homing Missile = Release the A, B or X Button after lock on

CHARACTERS OPERATING INSTRUCTIONS Amy Amy Maneuvers = Control Stick Whack Action = Press the A or X Button

TRIAL MODE

In the Trial mode, you can select and replay previously cleared Action Stages and mini-games that are separate from the adventure game. Select Trial from the Title Screen to display the items Action Stage and Mini-game. Select and enter an item to proceed to the Character Selection Screen.

ACTION STAGE

TWINKLE CIRCUIT Rev up your hover car and hone your driving skills to compete in this 3D-racing game. Race each character independently, while recording their best times, to see who will make it to the top three best rankings.
CHARACTERS OPERATING INSTRUCTIONS All characters Accelerator = A Button Brake (reverse) = A or X Button View Change = Control Stick and L / R Button
Select Action Stage to display the Character Selection Screen and select a character. All the Action Stages that have been previously cleared by the selected character appear. Select the Action Stage you wish to play. When the confirmation screen listing the character and stage you have selected appears, select either OK or Cancel.

MINI-GAME

Select Mini-game to display the Character Selection Screen, and then select a character. All the Mini-Games that are available for the selected character appear. Select the mini-game you wish to play. When the confirmation screen listing the character and mini-game you have selected appears, select either OK or Cancel. EMBLEM RESULTS
CHAO RACES Enter your hand-raised Chao in one of several races to compete for a top ranking against other Chao. For details, see p.40. NOTE: Chao races are not available in the Trial Mode.
Select Emblem Results to view a list of the emblems each character has collected. Use the Control Stick to select a character to display the emblems collected by that character. Press the B Button to return to the Trial Mode Menu.

Page 32

This mode will be unlocked to play once all the stages of each character have been cleared using every character respectively in the Adventure mode. There are a great number of missions to clear. The missions can be cleared randomly, as it is not necessary to clear them in order. For the detailed game flow, see below. By clearing a certain condition, mini-games will be made available one by one. If a mini-game becomes available, it will be displayed onscreen. Some of the mini-games can be played by 2P. For detailed in-game controls, see below.

Pause Menu

To pause the game, press the Z Button. Resume : Go back to the game and continue. Restart : Restart the game from the beginning. Quit : Quit the game and return to the Mini-Game Selection Screen. Mission Found If a character touches a mission object, the details are displayed on the bottom of screen. Check the Mission Num. and the details. Mission Start The game data is saved automatically both when the mission starts and when it is cleared. Mission Cleared If the screen above is displayed, the mission is cleared. Go and find more missions and clear them all! Note that when playing mini-games with 2 players, insert the 1P controller into Controller Socket 1 and the 2P controller into Controller Socket 2. A game description as well as the goal to clear the game can be viewed.
The game unlocked is displayed.
The missions cleared are displayed with a mark below. A mission that has been discovered but not yet cleared is displayed to the right. The missions that have yet to be discovered are shown in a semitransparent font. The color shown on top left indicates a character to use for clearing the mission. The details of the chosen mission can be viewed. If the mission has not been discovered yet, its details are not shown. Sonic - Blue Miles - Yellow Knuckles - Red Amy - Pink Big The Cat - Purple E-102 - Gray
Use the Control Stick to select a game to play.
Press to return to the previous screen.
A detailed in-game control is shown. Read carefully before playing the game. Press the A Button to start the game, and press the B or X Button to go back to the previous screen. In Tails Adventure included in the Mini-Game Collection, the password can be viewed at Tails House. To resume the gameplay at the beginning of the game, enter a password. Note that on the password screen displayed at Tails House, do NOT press any other buttons than START/PAUSE, otherwise the password will be automatically changed, which makes you unable to return to gameplay. If you have any problems displaying or processing certain screens during gameplay, please press the Z Button to display the Pause Menu and go back to the Title Screen of the game.

4:08 PM

Page 34
RAISING CHAO CREATURES IN THE CHAO GARDENS
In this game, there exists a tiny and cute mysterious artificial form A-LIFE called Chao. Chao live in an environment called Chao Garden, and create a very unique ecosystem, learning and breeding according to the players actions. The Chao Data automatically saves when you leave the Chao Garden. 8 blocks of free space are required in the Memory Card in which the Main Data is also saved.

Y Hatching an Egg

There are two eggs found in the Chao Garden. The Eggs will hatch by themselves, but you can also hatch them. Chaos personality varies upon the way you hatch them, so try to hatch them in various ways!

Y Giving Food

RAISING CHAO

Confused

Alarmed

Thinking

Chao grow up eating fruit from trees. To obtain fruit, stand in front of a tree and press and hold the X Button to grab it. Next, use the Control Stick to shake the tree. When the fruit falls from the tree, give it to Chao.
Keep tabs on the mood and health of your Chao by noting these mood indicators.
Chao are hatched from eggs that can be found in Chao Gardens or the adventure field. The Chao life cycle spans three basic stages: Egg 6 Infancy 6 Maturity.

Y Shopping / Sell Items

EGG INFANCY
You can buy fruit using the rings you have saved in the Action Stage, or you can also exchange items you no longer want to keep with rings. Use the Up and Down of the Control Stick to select Shopping or Sell Items and press the A Button.

MATURITY

You can buy or sell items. Use the Control Stick to select items you wish to buy / sell and press the A Button.
Chao are hatched from eggs, and grow through infancy into maturity. While growing up, Chao appearances, personalities, and actions change according to the way they are treated by the player (i.e petting vs. throwing) or food and items (small animals, etc.) given by the player.

Page 36

HOW TO DOWNLOAD
1 First off, pick up your Chao, take it to the Chao Transporter and step on the red button. 2 Your Chao should be seen on the screen of the Nintendo Game Boy Advance. To start the mini-game, select either of the icons displayed on top right. IMPORTANT Make sure that the Nintendo Game Boy Advances power is turned ON. If it is turned OFF, you will not be able to download. Make sure to connect the Nintendo GameCube-Game Boy Advance cable to a Controller Socket.

How to connect

.1.1.1.1
Required Items Nintendo Game Boy Advance. Nintendo GameCube. SONIC ADVENTURE DX-Directors Cut Nintendo GameCube Game Disc. Nintendo GameCube-Game Boy Advance cable

Game Rules

There are 7 Chao in total on the field. You, as Sonic, must first find Tikal. She will advise you about the Chao you have to locate. Based on her tips, you must discover the Chao and deliver it within the time limit. If you bring her the right Chao, you can obtain rings and begin the next mission. Note that bringing her a wrong Chao will result in a time loss penalty. Find all 7 Chao to collect special bonus rings! The game will be over if the remaining time becomes zero or you complete all the missions.

In-Game Controls

Control Pad START

A Button B Button

Game Flow
! Game Start After starting the game and before exploring the field, access Cheese to receive details of the mission.
Control Pad Move a player: 8246 A Button
1 Pick up and Hold Chao /
w Pause the game B Button
1 Release Chao after picking
@ Get Tips from Tikal Get Tikal to describe the Chao you are currently looking for, and go and find the exact Chao!
Press again to release Chao

2 Go onto next dialogue

How To View Screen Meet Cheese here When Starting a game; Receive a mission from Cheese here and start the game! Accessing Cheese; Move to this point holding Chao to access Cheese and identify your Chao.
# Identify your Chao If you find the Chao, bring it to Cheese to see if you got the right Chao. You can move onto the next mission to find the next Chao by completing the mission.
$ Game Over You can win the game by finding all the Chao within the given time. However the game will be over if you fail to complete all the missions.

Page 40

Caution on Link Play
How to connect the Game Boy Advance to the Nintendo GameCube with the Nintendo GameCube-Game Boy Advance cable Connection between the Nintendo GameCube and the Game Boy Advance may not occur correctly in the following cases: When cables other than the Nintendo GameCube-Game Boy Advance cable are used. When the cables are not inserted properly. When the cables are not connected to the Nintendo GameCube or the Game Boy Advance properly. When the cables were inserted or removed during linked play. When turning off the power of the Nintendo GameCube or the Game Boy Advance during linked play, or pressing the Reset Button of the Nintendo GameCube. When in conditions which do not allow linked play to operate properly in the Tiny Chao Garden (i.e. when the Chao is talking).

Required Items

Nintendo GameCube. Game Boy Advance. 1 to SONIC ADVENTURE DX-Directors Cut Game Disc. Nintendo GameCube-Game Boy Advance cable(s) 1 to
Before playing a game using the Game Boy Advance, make sure to put Chao into the Tiny Chao Garden. For details on how to move your Chao to the Tiny Chao Garden, see p.44 - p.45.
How to connect How to connect the Game Boy Advance to the Nintendo GameCube using the Nintendo GameCubeGame Boy Advance cables.
1. Connect one cable for each player playing to the Controller Sockets of the Nintendo GameCube. See the connection diagram on the right for where to insert the cables. 2. Connect the cables to the Game Boy Advance. 3. Turn on the power of the Nintendo GameCube console. 4. Turn on the power of the Game Boy Advance.\ NOTE: Once you have transported Chao to your Nintendo GameCube, you will need one Nintendo GameCube controller for each Chao Race participant.

Page 42

ENTERING A CHAO RACE
In the Chao Garden, you can have your hand-raised Chao participate in the Chao Race. If your Chao wins, it will be awarded a medal. When the Race Menu appears, set the appropriate items and start the race.

Error Message

If you encounter any problems during gameplay, the following error messages may be displayed on the screen. See below for the solutions.
Displayed as Nintendo GameCube Error Messages
[Message] Unable to select. Please bring your Chao. [Solution] Step on the button of the Chao Transporter holding your Chao. [Message] Unable to select. Step on the button without holding your Chao. [Solution] Step on the button of the Chao Transporter without holding your Chao. [Message] This Memory Card contains different Chao Data. Overwrite? [Solution] The Memory Card you are currently using already contains different Chao Data. The Chao Data you are going to save will overwrite the data already contained in the Memory Card. [Message] The Game Boy Advance is not connected. [Solution] Please check if cables are connected to both the Nintendo GameCube console and the Game Boy Advance. [Message] Chao is already there. You cant go to the Tiny Chao Garden. [Solution] There is already a different Chao in the Tiny Chao Garden of the Game Boy Advance you selected. Drop off your Chao in the Tiny Chao Garden after picking up the Chao which is currently in the Tiny Chao Garden. [Message] Your garden is full. Unable to pick up anything. [Solution] Please note that you can only keep up to 24 Chao and 40 fruits in the Chao Garden at the same time. Take enough Chao and fruits out of the Chao Garden before picking up any other Chao or fruits.

Y Change Chaos Names In order to change your Chaos name, use the +Control Pad to select the characters and press the A Button to enter. When finishing changing the name, select OK and press the A Button. You can change the name with up to 7 characters.
Y Good-Bye to Chao Say good-bye to Chao. Once youve said good-bye to the Chao, you cannot meet the same Chao again. Pick up the Chao you wish to say good-bye to, step on the red button of the Chao Transporter and press the A Button. SLEEP / SAVE
When ending gameplay, activate the Sleep Mode to conserve battery life. The Sleep Mode is a power-saving mode. You can use this when there is no Sonic Advance/ Sonic Advance 2/ Sonic Pinball Party Game Pak present. Press S to activate the Sleep Mode, and use S and the A Button to reset the Sleep Mode. Note that even in the Sleep Mode, the battery is being used. When not playing the game for a long time, or turning the switch of the Game Boy Advance OFF, use the Chao Transporter to bring your Chao back to the Chao Garden, so your Chao Data will be saved. You can save the data only when there is a Game Pak of either of the 3 present. Press S in the Tiny Chao Garden, and select SAVE & EXIT.
Y The Chao Transporter Menu
After stepping on the red button, the Chao Transport Menu will be displayed. Use the +Control Pad to select the menu and press the A Button to enter.
Y Dropping off your Chao To put your Chao in the Game Boy Advance, put your Chao into the Chao Transporter and use the Up and Down of the +Control Pad to select the Game Boy Advance you wish to transport the Chao into and press the A Button. See p.44-45 for details on how to connect the Game Boy Advance with the Nintendo GameCube. CAUTION
You can save only one Chao in the Game Boy Advance. If there is already one Chao in the Tiny Chao Garden, you can put no more Chao in.
Y Pick up To pick up the Chao, fruits and eggs you raised in the Tiny Chao Garden from the Game Boy Advance, step on the red button without Chao, and use the +Control Pad and the A Button to choose the Chao, fruits and eggs to pick up. Then select Pick up and press the A Button. CAUTION
Note that the toys you obtained in the Tiny Chao Garden cannot be picked up.
You can raise your Chao in the Tiny Chao Garden of either of the 3 games for Game Boy Advance or play various mini-games. You can also take the rings you gained into Chao Garden in the SONIC ADVENTURE DX-Directors Cut with you. Note that once you have put your Chao into the Chao Transporter of the Tiny Chao Garden, mini-games can be played without connection to Game Boy Advance. Items that are hard to find may appear and the game data in both the Chao Transporter and the Tiny Chao Garden can be saved simultaneously if connected to Game Boy Advance. By dropping Chao into the Tiny Chao Garden using the Chao Transporter, your Chao can travel in between SONIC ADVENTURE DX-Directors Cut and Sonic Adventure 2 Battle. Note that animals seen in SONIC ADVENTURE DX-Directors Cut become viewless when transporting Chao from SONIC ADVENTURE DX-Directors Cut to Sonic Adventure 2 Battle. Likewise animals seen in Sonic Adventure 2 Battle cannot be viewed when Chao are transported to SONIC ADVENTURE DX-Directors Cut. However the animals can be seen again by transporting Chao back to their original Chao Garden.

 

Technical specifications

Full description

Sega's blue mascot makes his third appearance on GameCube as an enhanced remake of 1999's hit launch title for Dreamcast. This deluxe version of Sonic Adventure features revamped graphics and sound as well as Game Boy Advance connectivity for raising and breeding virtual pets called Chao. Using the color handheld, players will be able to participate in a separate game called "Chao Adventure," which trains the creatures to increase their attributes. Players can then transfer the Chao back into the GameCube and raise them however they see fit.

 

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