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Game Design Portfolio

(Jesse) Ong Yit Sin
PERSONAL DETAILS: Full Name: Nationality: Marital Status: Contact Number: Email: Ong Yit Sin Malaysian, Singapore Permanent Resident Single (+65) 98282623 ongyitsin@gmail.com, jessedeke@gmail.com
CONTENT: Game Design and QA: MooPoot (GameMaker).... 2 Monsters In My Backyard (PC/Mac)... 3 Picopoke (Facebook)... 4 Snap Escape (Facebook).... 5 Carneyvale: Showtime (XBIG/PC)... 6 Backflow (iPhone)... 7 Game Writing: The Last Click (Hypertext)... 8 Morningstar (Flash).... 8
All content in this portfolio is used with permission from: Singapore-MIT Gambit Game Lab Playtiva Pte Ltd
(Jesse) Ong Yit Sin MooPoot (GameMaker)
Moopoot was developed with a team of 5 within 24hours and won Most Entertaining Game at 2008 Contrast Game Design Competition. The prize was presented at the 2008 Game Development Conference Asia.
Game: Platform: Company: Role: Responsibilities:
Moopoot Gamemaker (Prototype) n/a (Personal Project) (12-13 September 2008) Game Designer -Designed Core Game Mechanics with other team members. -Rapid Prototyping: Paper and Technical Prototypes. -Game Design Documentation. -QA: Blackbox and Adhoc Testing.

Release Build:

An executable version of Moopoot available at: http://www.yoyogames.com/games/53729

Prize Certificate

Receiving the prize at GDAC 2008
(Jesse) Ong Yit Sin Monsters In My Backyard (PC/Mac)
During the production of Monsters In My Backyard (MIMB), I switched from QA to Design. My job involved designing and balancing levels, designing tutorials, writing the entire Game Design Document (there was no prior documentation), submitting the game to competitions and preparing for launch (helping marketing.)
Game: Platform: Company: Role: Responsibilities: Monsters In My Backyard PC/Mac Singapore-MIT Gambit Game Lab (January 2009-May 2010) Level Designer, QA Tester Level Designer: -Wrote the entire Game Design Documentation. -Did Level Design, Game Balancing and Level Progression. -Designed Interactive and Static Game Tutorials. QA Tester: -Used Unfuddle for Feature Tracking, Bug Tracking and Regression Testing. -Created and executed Test Plans. -Managed and organized Playtesting for testing Game Design and User Interface Systems. -Managed and Organized Build and Documentation Version Control using Perforce. -Blackbox and Adhoc Testing (Free Play.) -Stress Testing. Release Build: Awards / Additional Information: An executable demo of MIMB is available at: http://www.mimbgame.com Monsters In My Backyard is a nominee in the 2010 Unity Awards. Monsters In My Backyard is an entrant in the Main Competition category at the 2011 Independent Games Festival (IGF.)
(Jesse) Ong Yit Sin Picopoke (Facebook)
Back in 2008, when iPhones and Facebook werent as popular, Picopoke was designed to showcase research on integrating gameplay with social experiences (MMS and Facebook.) Picopoke was a finalist in the Next Great Mobile Game category in the 2009 Independent Games Festival (IGF.)
For trailers and more details on Picopokes research and press mentions, you can visit: http://gambit.mit.edu/loadgame/picopoke.php
Picopoke Facebook Singapore-MIT Gambit Game Lab (June 2008-August 2008) QA Lead -Used Fogbugz for Feature Tracking, Bug Tracking and Regression Testing. -Created and executed Test Plans as QA Lead. -Blackbox and Adhoc Testing (Free Play.) -Managed and organized Playtesting for testing Game Design and User Interface Systems. -Created and tested Release builds. -Used Perforce for Version Control.
http://apps.new.facebook.com/picopoke
(Jesse) Ong Yit Sin Snap Escape (Facebook)
Snap Escape is the commercialized 'sequel to the Picopoke prototype. Snap Escape was nominated as a finalist in the Most Social Game category at The 2010 Mochi Awards (The Mochis.)
For trailers and more details on Snap Escapes research and press mentions, you can visit: http://gambit.mit.edu/loadgame/snapescape.php
Snap Escape Facebook (Flash) Singapore-MIT Gambit Game Lab (May 2009-February 2010) QA Tester -Managed and organized Playtesting for testing Game Design and User Interface Systems. -Used Unfuddle for Feature Tracking, Bug Tracking and Regression Testing. -Created and executed Test Plans. -Managed and Organized Build and Documentation Version Control using Perforce. -Connectivity Testing. -Stress Testing of Server and Build. -Blackbox and Adhoc Testing (Free Play.)

http://apps.facebook.com/snapescape
(Jesse) Ong Yit Sin Carneyvale: Showtime (XBIG/PC)
Carneyvale: Showtime was first developed for Xbox Live Indie Games, before being ported to other platforms. I have worked on the original Xbox version, and also the PC port. The original Xbox version received many accolades. Carneyvale: Showtime won First Place in 2008 Microsofts Dream-Build-Play competition.
Carneyvale: Showtime was a finalist for the Seumas McNally Grand Prize in the 2008 Independent Games Festival.
Carneyvale: Showtime was showcased at Penny Arcade Expo (PAX) 2010.
For trailers and more details on Carneyvale: Showtimes research and press mentions, you can visit: http://gambit.mit.edu/loadgame/showtime.php

Game: Platform: Company:

Carneyvale: Showtime Xbox Live Indie Games (downloadable game), PC, Windows Phone Singapore-MIT Gambit Game Lab (Xbox Version: December 2008-January 2009, PC Port: May 2009-February 2010)

Role: Responsibilities:

QA Tester -Compliance Testing of Xbox Live features (Xbox Profiles & Microsoft TCR) -Created and executed Test Plans. -Used Unfuddle for Feature Tracking, Bug Tracking and Regression Testing. -Managed and organized Playtesting to test Game Design and User Interface Systems. -Managed and Organized Build and Documentation Version Control using Perforce. -Blackbox, Adhoc Testing (Free Play), Stress Testing and Hardware Testing
Demo available on Xbox Live Indie Games.
(Jesse) Ong Yit Sin Backflow (iPhone)
Although I primarily did QA for Backflow, I also helped contribute some level and achievement designs in an unofficial capacity. The original Backflow prototype was a finalist in the Best Mobile Game category in the 2008 Independent Games Festival (IGF.)
Backflow (iPhone port) iPhone Singapore-MIT Gambit Game Lab (October 2008-November 2008) QA Tester -Used Assembla for Bug Tracking and Regression Testing. -Blackbox and Adhoc Testing (Free Play.) -Managed and organized Playtesting for testing Game and Level Designs. -Used Perforce for Version Control.

(unavailable)

(Jesse) Ong Yit Sin The Last Click (Hypertext)
The Last Click was a project that involved writing an interactive story using a Hypertext Interactive Fiction tool developed by the National University of Singapore. The story was written in 2008, and showcased at National University of Singapore "Random Blends" Exhibition in 2010.
Game: Platform: Company: Role: Responsibilities: Release Build: The Last Click Hypertext Interactive Fiction National University of Singapore (Interactive Fiction Project) Writer -Wrote and implemented entire script. (unavailable) I do not have permission to distribute the tool.

Morningstar (Flash)

This unreleased project (internally titled Morningstar) is a multiplayer interactive action story based on the life of a secret government agent. I developed all characters, wrote the entire script for Episode 2, edited the script for Episode 1, and drafted the Meta Storyline for further episodes.
Game: Platform: Company: Role: Responsibilities: Unreleased Title Morningstar (Episode 1 and Episode 2) Flash Playtiva Pte Ltd Game Writer -Conceptualized and Developed Meta Storylines & Script Premises. -Character Design, Behaviour and Dialogue. -Edited original Episode 1 Script (written by other Writers) -Wrote Full Episode Script for Episode 2. -Designed story specific mini games for Episode 2.

 

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