Games PC Alone In The Dark 4-THE New Nightmare
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Games PC Alone In The Dark 4-THE New Nightmare
Alone in the Dark 4: The New Nightmare 6 Parte (Carnby)
User reviews and opinions
|n0mer||8:50am on Wednesday, September 8th, 2010|
|another scary movie game i like this game, its cool, remade and much better, the back gorund and shadings makes it look realistic.|
|simt45||2:11pm on Friday, June 4th, 2010|
|Artistic, atmospheric, graphically impressive game dragged down by horrible control and camera issues.|
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
island, it is also revealed that Aline has personal reasons for going to Shadow Island. As the pilot prepares to land, the sea plane is attacked by a strange, unknown force. Carnby and Aline have only one way out parachute to safety. Carnby lands safely in an abandoned yard, but Aline narrowly misses death while landing on the roof of a vast mansion.
Edward Carnby, private eye of the paranormal, is back! When his best friend, Charles Fiske, is found dead off the coast of Shadow Island, Carnby seeks revenge. He contacts Frederick Johnson and agrees to take over the investigation that led to Fiskes demise. Johnson introduces him to Aline Cedrac, a young University professor who specializes in ancient Indian languages. Their mission is to find the three mysterious tablets and translate the undecipherable inscriptions. During the flight to the
INTRODUCTION. 3 THE CHARACTERS. 5 INSTALLING THE GAME. 7 STARTING THE GAME. 7 CONTROL CONFIGURATION. 8 OPTIONS. 9 ADDITIONAL ACTIONS. 10 EQUIPMENT. 12 INVENTORY. 12 SAVE. 15 CONTINUE GAME. 15 CREDITS. 16 CUSTOMER AND TECHNICAL SUPPORT. 20
EDWARD CARNBY Of unknown parentage, Carnby was placed in Saint Andrews orphanage by social workers. Carnby now works for an agency founded in 1982 by Charles Fiske, a former member of the top secret FBI investigative department, Bureau 713. As Fiske and Carnby are experts in the paranormal, investigation into the supernatural is the basis of their activities. Carnby is not interested in convincing skeptics nor raising awareness; his personal mission is to combat the dark forces at work around us using only his own mortal powers. He does not possess the parapsychological powers to make him supernatural, his real gift lies in his ability to recognize evil at a glance and instinctively knows how to deal with it. To some, Carnby may appear cold, indifferent and even obsessive. The few friends he has, however, recognize his integrity and completely trust him.
Height:6 ft (1.84 m.) Weight:185 lbs (78 kg.) Eyes: Grey blue Hair: Brown Distinguishing features: none Date of birth: February 29, 1968 Place of birth: Richmond, Virginia Father: Unknown Mother: Unknown Last known address: White House Hotel, 18 Norman Ave., Room 17 Gloucester, Massachussetts
ALINE CEDRAC Aline Cedrac was born on June 30th, 1974 in the Boston suburb of Lexington. She never knew her father, as her mother, Mary, never revealed his identity to her. Mary Cedrac returned to France in 1992 after an argument, but Aline elected to stay in Boston to finish her anthropology studies. Mary Cedrac died in an accident in February 1993 and, despite extensive research, Aline has yet to discover her fathers identity. Aline proved to be a brilliant student; her extraordinary memory, along with her deep intuition and diligence, helped her earn a PhD at the age of 24. She became particularly interested in the study of the Abkani Indian tribe and the recent discovery of the tribes writing system, which dates back several thousand years. The discovery, which was attributed to Obed Morton, revolutionized the small world of Indian anthropology. Furthermore, it is also the subject of her forthcoming book, which was funded by a research grant.
Height: 56 Weight: 119 lbs Eyes: Green Hair: Red AMD K6-Mhz or Intel Pentium II 400 Mhz 64 MB RAM 3D accelerator video card 16 MB VRAM, compatible with OpenGL Windows 95b/98/98 SE/ME 2000 Pro 400 MB free on your hard drive DirectX compatible mouse and keyboard DirectX compatible sound card DirectX 8 (included on the CD)
Distinguishing features: None Date of birth: June 30, 1974 Place of birth: Lexington, MA, USA Father: Unknown Mother: Mary Cedrac Last known address: 117 Hawthorn Street, Cambridge, Massachussetts
INSTALLING THE GAME
Place Disc 1 into the CD ROM drive. An Installation Menu will appear, allowing you to choose to install the game if you have the Autorun feature enabled. If you do not have Autorun enabled, click on START, then click on RUN and type the following into the dialog box: D:\AUTORUN Click the OK button. Replace D with the appropriate letter for your CD-ROM drive. Follow the on-screen instructions.
STARTING THE GAME
Place Disc 2 into the CD ROM drive. A Start Menu will appear, allowing you to choose to start the game, re-install or uninstall it, check the video options or visit some web sites. The game will launch if you select PLAY, and the Main Menu will appear. Select NEW GAME in the Main Menu. To resume a saved game, choose LOAD GAME, then select the saved game you wish to continue playing. To return to the Main Menu at any moment, press the Escape key.
Alone in the Dark can be played with either a keyboard, a keyboard and a mouse, a joystick or a game pad. You can configure your controllers in the Controller Configuration section of the Options menu. KEYBOARD DEFAULT CONFIGURATION Note: All mention of controls in this document refer to the default controls listed below. Keep in mind the key you reconfigure each action to. L-CTRL + L-SHIFT: Aiming Mode (Combination of Freelook and Target Mode) L-SHIFT + CURSOR KEYS: Circular arm movements CURSOR KEYS: Characters movements Up: Forwards Down: Backwards Right: Turn right Left: Turn left L-CTRL: Target Mode (Hold down) I KEY: Inventory menu S KEY: Switch Flashlight On/Off M KEY: View Map R KEY: Access Radio SPACEBAR KEY: Action/Fire A KEY: Run (hold down) ESC: Pause + Options F5: Quicksave F8: Quickload
RIGHT MOUSE BUTTON: Hold the LEFT MOUSE BUTTON down with your weapon in your hand and press the RIGHT MOUSE BUTTON to fire your currently selected weapon. Moving the mouse around will also point your weapon in any direction. If you are using a game pad or a joystick, make sure it is compatible with your PC configuration. Check the instruction manual of the peripheral you wish to use.
To display the Options menu, select OPTIONS in the Main Menu. Use the Cursor Keys to move around the menu. Confirm your choice using the Z Key.
EFFECTS VOLUME MUSIC VOLUME DIALOGUE VOLUME STEREO L/R CONTROLLER CONFIGURATION PAUSE MENU Adjust the SFX volume. Adjust the music volume. Adjust the dialogue volume. Choose the sound output. Customize the peripheral to your liking. To access this menu during the game, press the ESC key, except during cinematic sequences. In this mode the game is frozen (the time counter stops). Select an option with the Cursor Keys and validate with the Z Key. To quit the pause menu and return to the game. To return to Windows Desktop. To call up the options menu (sound, tuning, controllers, etc.).
RESUME GAME QUIT GAME
MOUSE HOLD LEFT MOUSE BUTTON: This activates the Freelook Mode, allowing you to point the flashlight in any direction.
USE FLASHLIGHT Press the S Key to turn your flashlight on and off. If you are not carrying a flashlight, go to the inventory, select the flashlight icon, then select USE from the sub-menu. When your flashlight is on, use L-SHIFT and the Cursor Keys to switch to Freelook Mode and point your flashlight in any direction. Alternatively you can press and hold the LEFT MOUSE BUTTON, while moving the mouse around. Note: Freelook Mode only functions when the player has stopped moving. USE WEAPON With the weapon in your hand, hold down the L-CTRL Key to switch to Target Mode and press the SPACEBAR Key to fire. When you are in Target Mode, your life bar appears on the screen, as well as the weapon ammunition count. In this mode your weapon points automatically at the nearest target. Note: In Target Mode you can still move, but you cannot run. By holding down L-CTRL and L-SHIFT simultaneously, you switch to Aiming Mode: use the Cursor Keys to point your weapon in any direction and press the SPACEBAR Key to fire. Alternatively you can press LCTRL and hold the LEFT MOUSE BUTTON, while moving the mouse around to aim, press the RIGHT MOUSE BUTTON to fire. Note: Aiming Mode only functions when the player has stopped moving.
PUSH AN OBJECT It is possible to push certain objects (for example crates and furniture). Place yourself in front of the object you want to push, and hold down the SPACEBAR Key, then press the UP Cursor key. If the object cannot be moved, the character does not adopt the pushing position.
CLIMB ONTO AN OBJECT It is possible to climb onto certain objects or elements of the environment. Position yourself in front of the object onto which you want to climb, then press the ACTION Button. To jump down from an object, use the same method. Position yourself at the edge of the object and press the ACTION Button. If the character cannot climb the object, he will do nothing. SCALE WALLS Unlike Carnby, Aline can scale certain parts of the environment and thus reach new exploration zones. To scale walls, position yourself in front of the wall and press the ACTION Button. To jump down from a wall, position yourself on the edge of the drop and press the ACTION Button. If Aline cannot scale a wall, she will not react. EXAMINE A DOCUMENT The environments contain numerous documents that will give you useful information for pursuing your adventure. You may have written text or visual documents (such as photographs or paintings) to consult. To examine a document, position yourself in front of it and press the ACTION Button. You then view the document in full-screen view. Written documents: Scroll through the pages pressing RIGHT and LEFT on the CURSOR KEYS.
RUN To run, hold down the A Key and use the Cursor Keys.
MAP To view the map, press the M Key. Use this screen to view the map of the site you are visiting. If extra maps are available, arrows will appear at the top and bottom of the screen. Use L-CTRL and L-SHIFT to bring them up. Use the CURSOR KEYS to scroll through the map and the A and I Keys to zoom in and out. RADIO The games two heroes each possess a radio which enables them to remain in contact. To call up the other character by radio, press the R Key. If your partner is in receiving range, they will reply and give you advice or information.
Note: When you enter the inventory, you will always find the selection on the WEAPONS category. Use the Cursor Keys to select an object and press the ACTION Button. A sub-menu will then appear indicating the possible actions for which the selected object can be used. EQUIP OBJECT Select the object you want to equip and press the ACTION Button. In the menu that appears, select EQUIP. If you select a weapon your character is already equipped with, it returns to the inventory.
EXAMINE OBJECT Select the object you wish to examine and press the ACTION Button. The object then appears close-up in the center of the screen. Use the Cursor Keys to rotate the object and L-CTRL and L-SHIFT to control the zoom. While you are examining an object, a dialogue box also appears on the screen.
To access the inventory, select INVENTORY in the Pause menu, or press the I Key. CHARACTERS STATUS The inventory screen permanently displays the life bar and face of your character. MAIN INVENTORY MENU The inventory lists all the objects in your possession, divided into several categories. To use an object, select its category with the Cursor Keys and press the ACTION Button. Whatever branch of the inventory menu you may be on, you can return step-by-step to the main inventory menu by pressing the Esc Key. By pressing the Esc Key several times you can leave the inventory and return to the game. RELOAD If the object you select is a weapon, you can use the RELOAD function. When you reload your weapon, ammunition is transferred from the ammunition box to the weapons magazine. The numbers displayed next to weapon and ammunition icons indicate the amount of ammunition remaining.
USE OBJECT Select the object you want to use and press the ACTION Button. In the menu that appears, select USE.
COMBINE OBJECTS Select the first object you wish to combine, and press the ACTION Button. Select the second object and press the ACTION Button again. Certain objects need to be combined with others in order to function. For example: Two halves of a photo can be combined to form a complete picture.
SPLIT OBJECTS Select the objects you wish to split and press the ACTION button. Some objects can be split multiple times.
You can save the level you have reached at any stage but you must possess a Charm of Saving. Select a Charm of Saving from the Objects menu of the inventory and press the ACTION Button. Warning: once you have loaded a saved game, the game will resume at the point at which you saved it, but note that the actions you previously carried out in the room you saved in must be redone.
CONSULT OBJECT Select the object you wish to consult, and press the ACTION button to view the document in full screen detail. Scroll through the pages using the left and right directional buttons. HEALTH The life bar displays the characters state of health and its status changes as you are wounded in an attack. If you are hit while the life bar displays a DANGER status, the character may die and your game will be over. You can improve a characters health and re-charge the life bar by using the First Aid Kit you will come across in the course of the game. Select a First Aid Kit and press the ACTION button then your life bar will increase.
To load a game you have previously saved choose LOAD SAVED GAME from the Main Menu and then select the game you want from those available. Note: If you do not insert the disc corresponding to the saved game you select, the message Insert DISC 2 or Insert DISC 3 will appear. Follow the on-screen instructions to resume the game.
NOTEBOOK During the adventure, you will find many documents and learn much information that is necessary to succeed in your mission, solve puzzles and get to the bottom of the murky secrets of Shadow Island and the Morton family. Your notebook summarizes the main points of the information you collect. Select NOTEBOOK in the main inventory menu and press the ACTION Button. The notebook then appears in full screen. Use the Cursor Keys to flick through the pages. Press the Esc Key to return to the main inventory menu.
BRUNO BONNELL PRESENTS AN INFOGRAMES PRODUCTION ALONE IN THE DARK THE NEW NIGHTMARE INFOGRAMES MOTION VP Olivier Goulay PRODUCTION DIRECTOR Eric Labelle PRODUCTION MANAGER CONT. EUROPE Stphane Bonazza ASSOCIATE PRODUCER Sebastien Brison PRE-PRODUCTION Pierre Carde EUROPEAN MARKETING VP Larry Sparks MARKETING DIRECTOR Monique Crusot SENIOR PRODUCT MANAGER Guillaume Rosier PRODUCT MANAGER Mathieu Brossette CREATIVE MANAGER Franck Drevon Pat Phelan
BUSINESS AFFAIRS Laurence Dufour Tony Duret LEGAL Nelly Jacquin Caroline Brunel DESIGN STUDIO Emmnanuelle Tahmazian Patrick Chouzenoux Michel Mgoz Rose-May Mathon Sylvie Combet Olivier Lachard Jrome Gouvenot LOCALIZATION Sylviane Pivot Maud Favier Fabien Roset Batrice Rodriguez Beate Reiter Weronika Larsson PUBLIC RELATIONS Matt Broughton Lynn Daniel QA MANAGER Olivier Robin QUALITATIVE SUPERVISOR Dominique Morel QUALITATIVE CO-ORDINATION Emmanuel Jocelyn Cioffy
DEBUGGING SUPERVISORS Vincent Laloy Philippe Louvet DEBUGGING CO-ORDINATION Stphane Brion Mercedes Sanchez Garcia Emeric Polin Guillaume Lestrat PRE-MASTERING Stphane Enteric TESTERS Olivier Genou Florian Viale David Erchoff-Costet Hakim Maslouhi David Leneveu Christophe Lamour Nicolas Daniere Eric Meinier Christophe Chabal Gregory Eche Stephane Carmignan Aurelie Crawford Alexis Recoupe Arnaud Mollin Christopher Evans Agns Burdin Bruno Chabannel Elvis Alvarez Cecilia Jard Euginia Veronese Carmen Maria Sanchez Zurita Corine Berntrop Stphanie Bergamaschi William Dowe Lionel Meseger
Rodric Rambosson Erwan Bouvet Stphane Randane Guillaume Curt
SCENARIO ADAPTATION AND PRE-PRODUCTION GAME DESIGN Pascal Luban ADVENTURE GAME DESIGNERS Laurent Franchet Guillaume Gouraud Sbastien Lambottin GAME DESIGN Laurent Franchet Guillaume Gouraud Sbastien Lambottin David Rochedieu Antoine Villette MUSIC &SOUND Thierry Desseaux Jean-Sbastien Rossbach CGI MOVIES DIRECTED BY Guillaume Moreels STORY-BOARDERS Patrick Pion Nicolas Bouvier Denis Bajram CGI CHARACTERS ARTISTS Guillaume Moreels Marc Leprtre LEAD DESIGNER Nicolas Bouvier BACKGROUNDS DESIGNERS Benjamin Carr Benot De Ravelle
Cyril Perrin Patrick Pion CHARACTER DESIGNS Matthieu Lauffray CHARACTER SCULPTURES Matthieu Lauffray Jean-Claude Gouraud Guillaume Moreels CREATURE DESIGNS Claire Wendeling CREATURE SCULPTURES Andr Jaume PAINTINGS Marc Botta LEAD PROGRAMMER Erwan LeGoffic PROGRAMMER Olivier Martin PROGRAMMERS Emmanuel Boutin Christophe Chaillon Benot Chaperot Stphane Denis Karine Lefranois David Rochedieu ADDITIONAL PROGRAMMER Sam Nova TRAINEES Alexis Arragon Christophe Bidal
LEAD PROGRAMMER Erwan LeGoffic PROGRAMMER Olivier Martin TRAINEES Alexis Arragon Christophe Bidal GAME CONCEPTION Guillaume Gouraud David Rochedieu Antoine Villette SCENARIO Antoine Villette ART DIRECTOR Guillaume Gouraud TECHNICAL MANAGER David Rochedieu DEVELOPMENT MANAGER Emmanuel Boutin PROJECT MANAGER Laurent Franchet PRODUCTION ASSISTANT Christine Ostrowski
LEAD SCRIPT CODER Fabrice Rappe SCRIPT CODERS Hakim Abbas Mathias Deshayes Pierre Gironde Daniel Gloannec Cendrine Laguerre Sbastien Lambottin Ivano Pirona LEAD BACKGROUND ARTISTS Bertrand Carduner Benot Martinez BACKGROUNDS ARTISTS Franois Baranger Arnaud Barros David Bouaziz Ulrich Brunin Roland Caron Maxime Desmettre Bruno Gentile Hae Jun Jhee Marc Leprtre Laurent Makowski Manuel Pires Salom Strappazzon Laurent Vicherd LEAD REAL-TIME BACKGROUND MODELER Florent Goy REAL-TIME BACKGROUND MODELERS Roger Bellon-Gronnier Sylvain Frattini Daniel Gloannec Xavier Rang
Salom Strappazzon Sbastien Vrit Laurent Vicherd LEAD ANIMATOR Xavier Lamouche GAMEPLAY ANIMATORS Sbastien Bertin John Bigorgne Marie Deschamps Bruno Millas Stphane Wiederkher LEAD ANIMATOR CGI SEQUENCES Bruno Millas CGI SEQUENCES ANIMATORS John Bigorgne Eric Breistroffer Xavier Lamouche Yann Le Gall Stphane Wiederkher LEAD REAL-TIME MODELS ARTIST Eric Breistroffer REAL-TIME MODELSARTISTS David Demaret Maxime Desmettre Sylvain Frattini Bruno Gentile Yann Le Gall Florence Moreels VISUAL SPECIAL EFFECTS ARTISTS David Demaret
Maxime Desmettre Roland Caron ADDITIONAL 2D GRAPHICS Cendrine Laguerre LEGAL AND FINANCIAL MANAGER Antoine Chron NETWORK ADMINISTRATOR Olivier Lebigot SECRETARY Nathalie Erard
EXECUTIVE PRODUCER Kurt Busch PRODUCER Sean Michael Fish DIRECTOR OF MARKETING David Riley PRODUCT MARKETING MANAGERS Heather Hall PUBLIC RELATIONS Meridith Braun CREATIVE SERVICES Dave Ellison PUBLICATIONS MANAGER W.D. Robinson
Helen Hinchcliffe Long Pham Kirk Sanford Arif Sinan David Sothoth Red Dave Strang COMPATIBILITY LEAD Geoffrey Smith COMPATIBILITY TESTERS Randy Buchholz Mike Le Doux Ted Tomasko ALONE IN THE DARK THEME SONG MUSIC PRODUCED AND COMPOSED BY Stewart Copeland
ADDITIONAL MUSIC, SFX, VOICE RECORDING KBP INTRODUCTION AND OUTRO SEQUENCES DIGIMANIA SCRIPT DOCTORING THE SCRIPT COMPANY Xavie Dorison Fabien Nury US INFOGRAMES THANKS TO: Steve Akrich Greg Sarrail Joy Schneer David Costello Francois S3 Lourdin Matthew Guzenda Alex Jones Cecelia Hernandez Kathie Tompkins Shawn Monroe Stacy Lawrence Isaac Malabanan Christopher Black Jill Dos Santos Jacob Robinson Marie Person Tim Campbell Mika Kelly Cory Perry In memory of Marcelle Demaret. www.aloneinthedark.com www.darkworks.com
SPIRAL HOUSE LTD
LEAD PROGRAMMER Mike Ferenduros PROGRAMMER Marc Littlemore TECHNICAL COORDINATOR Bobby Earl ARTIST Dylan Bourne COORDINATOR Kevin Oxland
DRUMS, BASS AND DOCUMENTATION SPECIALIST KEYBOARDS PERFORMED BY Rick Fish Stewart Copeland ENGINEERING SERVICES Luis Rivas RECORDED AND MIXED BY Sandra Jackson Jeff Seitz Ken Edwards LEAD QA ANALYST Jason Cordero ASSISTANT QA ANALYST Scott Springer QA ANALYSTS Tom Andrade Lupe De Leon Jason Fitzgerald Richard Higbee GUITARS PERFORMED BY Michael Thompson VOCALS PERFORMED BY Jimmie Wood ASSISTANT TO MR. COPELAND Sara Kapuchinski
I-VELOCITY VP Jean Philippe Agati
Customer and Technical Support (U.S. & Canada)
Assistance Via World Wide Web
Get up-to-the-minute technical information at the Infogrames,Inc. web-site, at: http://www.us.infogrames.com, twenty-four hours a day, seven days a week. Through this site youll have access to our FAQ documents (Frequently Asked Questions), which contain our latest troubleshooting information. Youll have access to a Message Board and links to our E-Mail area where you can leave us your tech support problems and questions if you do not find your answers within the FAQ.
END-USER LICENSE AGREEMENT INFOGRAMES, INC. ("INFOGRAMES") IS WILLING TO LICENSE THE GAME CONTAINED ON THIS DISC OR CARTRIDGE AND ANY ACCOMPANYING DOCUMENTATION TO YOU ONLY ON THE CONDITION THAT YOU ACCEPT ALL OF THE TERMS IN THIS AGREEMENT. IF YOU DO NOT AGREE TO THESE TERMS, DO NOT USE THE SOFTWARE AND PROMPTLY RETURN THE DISC OR CARTRIDGE IN ITS ORIGINAL PACKAGING TO THE PLACE OF PURCHASE. 1. Grant of License. The software accompanying this license and related documentation (the "Software") is licensed to you, not sold, by Infogrames, and its use is subject to this license. Infogrames grants to you a limited, personal, non-exclusive right to use the Software in the manner described in the user documentation. If the Software is configured for loading onto a hard drive, you may load the Software only onto the hard drive of a single machine and run the Software from only that hard drive. You may permanently transfer all rights Infogrames grants to you in this license, provided you retain no copies, you transfer all of the Software (including all component parts, the media and printed materials, and any upgrades), and the recipient reads and accepts this license. Infogrames reserves all rights not expressly granted to you by this Agreement. 2. Restrictions. Infogrames or its suppliers own the title, copyright, and other intellectual property rights in the Software. The Software contains copyrighted material, trade secrets and other proprietary material. You may not delete the copyright notices or any other proprietary legends on the original copy of the Software. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software. You may not copy, rent, lease, sublicense or distribute the Software. You may not electronically transmit the Software from one computer, console or other platform to another or over a network. Any attempt to transfer any of the rights, duties or obligations hereunder is void. Infogrames may, in its sole discretion, offer technical support for the Software for a period not exceeding two (2) years following the initial commercial shipment of the Software. 3. Termination. This License is effective until terminated. You may terminate this License at any time by destroying the Software. This License will terminate immediately without notice from Infogrames if you fail to comply with any provision of this license. Upon termination, you must destroy the Software. 4. Disclaimer of Warranty on Software. You are aware and agree that use of the Software and the media on which it is recorded is at your sole risk. The Software and the media are provided "AS IS." Unless otherwise provided by applicable law, Infogrames warrants to the original purchaser of this product that the Software storage medium will be free from defects of materials and workmanship for ninety (90) days from the date of purchase. This warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. INFOGRAMES EXPRESSLY DISCLAIMS ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. INFOGRAMES DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY INFOGRAMES OR ANY INFOGRAMES-AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS WARRANTY. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS MAY NOT APPLY TO YOU. 5. Limitation of Liability. UNDER NO CIRCUMSTANCES, INCLUDING NEGLIGENCE, SHALL INFOGRAMES BE LIABLE FOR ANY INCIDENTAL, SPECIAL OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH THE SOFTWARE, INCLUDING THOSE THAT RESULT FROM THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF INFOGRAMES HAS BEEN ADVISED OF THE POSSIBILITY OF THOSE DAMAGES. IN NO EVENT SHALL INFOGRAMES' TOTAL LIABILITY TO YOU FOR ALL DAMAGES, LOSSES AND CAUSES OF ACTION (WHETHER IN CONTRACT, TORT OR OTHERWISE) EXCEED THE AMOUNT PAID BY YOU FOR THE SOFTWARE. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
Help Via Telephone/Fax Or Mail In The United States & Canada
For phone assistance, call Infogrames Entertainment S.A.Tech Support at 425-951-7106. We have an Interactive Voice Response and Faxback system that is available twenty-four hours a day, seven days a week. If you should need live support, we are available Monday through Friday, 8:00 AM until 6:00 PM (PST). Please note that live Tech Support may be closed on major holidays. We ask that you do the following when calling: be at your system; have your system information ready for our technicians. It will expedite your handling significantly. You may also fax in your Technical Support questions or problems to: (425) 806-0480, or write in to the address below. INFOGRAMES HINT LINE - 1-900-454-HINT: $.99/minute. If youre under 18, get a parents permission before calling.
Product Return Procedures In The United States & Canada
In the event our technicians at 425-951-7106 determine that you will need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician and your telephone number in case we need to call you. Any materials not containing this RMA# will be returned to you unprocessed. Your mail should be sent to the following address: Infogrames Entertainment S.A. 13110 NE 177th Place Suite # B101, Box180 Woodinville, WA 98072-9965 Attn: Technical Support RMA#: (include your RMA# here)
Warranty Policy In The United States & Canada
If our technicians determine that the product storage medium is found to be defective within ninety (90) days of original purchase, (unless otherwise provided by applicable law), Infogrames Entertainment S.A.will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packaging. If you do not have the original receipt, or if the warranty period has expired, Infogrames Entertainment S.A. will replace the product storage medium for a nominal fee.
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6. Editor and End-User Variations. If the Software includes a feature that allows you to modify the Software or to construct new variations for use with it (an "Editor"), you may not sell it or repackage it for sale. If you create modifications or enhancements to the Software using the Editor, including the construction of new levels (collectively, the "Variations"), you are subject to the following restrictions: (i) your Variations must only work with the full, registered copy of the Software; (ii) your Variations must not contain modifications to any executable file; (iii) your Variations must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party, or contain any trademarks, copyright-protected work or other property of third parties; (iv) by distributing or permitting the distribution of any of your Variations, you hereby grant back to Infogrames an irrevocable royalty-free right to use and distribute them by any means. The prohibitions and restrictions in this Section apply to anyone in possession of the Software or any of your Variations. 7. Miscellaneous. This license shall be governed by and construed in accordance with the laws of the State of New York, exclusive of its choice of law and/or conflicts of law jurisprudence, and controlling U.S. Federal law; and, in respect of any dispute which may arise hereunder, you consent to the jurisdiction of the federal and state courts of New York County, New York. If any provision of this license is unenforceable, the rest of it shall remain in effect. This license (including any addendum or amendment to this license which is included with the Software) constitutes the entire agreement between you and Infogrames with respect to the use of the Software and the support services (if any) and they supersede all prior or contemporaneous oral or written communications and representations with respect to the Software or any other subject matter covered by this license.
Primas Official Strategy Guide
Comprehensive walkthroughs for Edward Carnby and Aline Cedracs missions Complete character, monster, and item stats Killer training tips All secrets, item locations, and puzzle solutions exposed
Bonus history of the Alone in the Dark series and a behindthe-scenes look at the making ofthe game
Infogrames and Alone in the Dark: The New Nightmare are trademarks or registered trademarks of Infogrames Entertainment S.A. 2001 Infogrames Entertainment S.A. All rights reserved. Developed by Darkworks, converted and adapted by Spiral House Ltd. for the PC CD ROM. The ratings icon is a trademark of the Interactive Digital Software Association.
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