Games PC Ancient Land Of YS
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|Jim_Fuqua||10:47am on Thursday, September 9th, 2010|
|The iPad is exactly what I expected, easy to use, very well executed so long as you understand that it is mainly a device to consume media.|
|MadTxn||6:21am on Sunday, June 20th, 2010|
|I replaced my first-gen iPod Touch, which I had since they first came out a few years ago, with this new beast of a device. First of all.|
|bar22||6:57am on Monday, May 17th, 2010|
|Bought the 16G WiFi for my wife. She enjoys playing games, surfing the web, reading books, reading email and catching up on her Soaps at ABC.com.|
|jptonnieau||6:42pm on Wednesday, March 31st, 2010|
|Fast reliable seller I live in Eastern Europe, the The condition of the product as listed. Factory seal. The delivery. The best for what it is, BUT DONT BUY FROM AMAZON.|
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Vol. VI, # 10
Best quest of the month!
The Ancient Land of Ys-a Japanese RPG
Nineteen eighty-nine seems destined to be the year when the wavering boundary between computer games and videogames is finally shattered. With the release of Legend of Zelda, Nintendo showed the world that it was possible (and highly profitable) to create a videogame with classic role-playing features. It didn't take long for others to follow. Last year Sega released three games almost simultaneously: PhantasyStar, MiracleWarriors and Ys, The Vanished Omen. Not only are all of these games deeply riveted in the RPG tradition, but the last one also bears a striking resemblance to the game I'm reviewing at this very moment-for both the Ys games were derived from a runaway hit Japanese computer game. the land. It's up to you to use every resource at hand to fmd the six magic books and defeat the evil Malificus, restoring Ys to its accustomed prosperity. (This would probably make it a good game for librarians frustrated by people with long overdue books.) You kick off the quest in the town of Minea. A humble peasant with no weapon or armor, not even any skill in the art of combat, you must use your life savings of a thousand gold pieces to outfit yourself with basic sword and armor. Without these essentials you won't last Type: Action long outside Role-playing the city Systems: IBM gates. (384K, DOS 2.1 or Zepic Vilhigher required; lage, hidden both disk formats deep in the in package); GS forest, is (512K required; your first destination. RGB monitor recFrom here ommended but you may supports composgather the ite; 3.5" disk); hints necesboth support stick sary to help and keyboard, no you battle mouse your way Planned converthrough the Temple, the sions: none silver mine Version and ultimatereviewed: IBM ly the Dark Tower itself. Like many recent action RPGs (Times of Lore, Prophecy, Omnicron Conspiracy, Battletech and so on), Ancient Land of Ys bestows upon you a bird's-eye view into another world. Arick remains roughly in the center of your screen as the background scrolls past and fully animated people or monsters amble aimlessly across the land.
wizard (yes, they have them in Japan too!) named Malificus, a descendant of one of the legendary ancient wise men, has stolen the six books of Y s and is using them for unspeakably hideous purposes. He has changed the guardian statues into mortal men and sent an army of monsters to harass the inhabitants of
Ys? Because we likes youse
In Ancient Land of Ys you play the part of Arick, a lowly peasant. An evil
By Stephen King
War on Drugs Expanded to Fantasy Lands!
President Bush recently expanded his new drug plan to include certain herbs and other ingredients of various magical formulae and potions commonly used in most fantasy lands. In addition to military support, Bush announced financial aid will be sent to rulers of all fantasy lands willing to provide local farmers with substitute crops: instead of growing the exotic herbs and spices used to boost Strength and other traits, for instance, they'll be encouraged to plant fields of oat bran, granola and wheat germ. Marines are being sent to Sosaria to uproot hard-to-find fields of nightshade and mandrake root, while Deruvia's mushroom crops and the Great Underground Empire's popular Spenseweed are expected to suffer the same fate. A 100acre Spenseweed plantation, discovered in a remote section of Quendor last week, was incinerated with the assistance of Nancy Reagan's pet dragons. Already, some realms have announced support of Bush's new plan. Freebasing toadstool power was outlawed in Gwydion last week, the Oriental land of Khantun banned mind elixirs, and Flatheadia shut down every Flat head shop in the kingdom. Albion's Queen Gloriana even announced a number of notorious citizens will be required to change their names. Meanwhile, the insidious "Herb Cartel" has stepped up its campaign to intimidate judges on the verge of reinstating extradition treaties with the USA. Calling themselves "The Teleportables," they have already Fireballed a pub in Skara Brae, Lightning Bolted the Bank of Zork, Sand Stormed every major castle in Phlan, MIBLed all the guards in Thalen, Cleeshed a prominent candidate in Aquitania's upcoming presidential election, Magic Missiled an orb factory in lower Landor, and cast Hold Person spells on the entire parliament of CRON.
Continued on page eleven
More Science Fiction RPGs from Infocom and Activision
Minds of Titan, Infocom's latestRPG, is a science fiction mystery set on Titan, a Satumian moon, where your multiplecharacter team must fmd out why communications have broken down between your base and the newest settlement Look for IBM and Apple later this month. Activision's MechWarrior is an RPG based on FASA's Battletech game. The IBM rolls out this month, but no conversions are planned through Christmas.
converted for another computer, since the IE Group focuses on games mixing live footage with animation. CinemaWare has some more adventures in development but won't discuss them yet.
Letter3 to the Editor
Dear QuestBusters: Your magazine's sense of humor is great, and the recent "Nintendo Booth Collapses" headline was outrageously funny! Stephen King, Bob Guerra and the others make even the dullest games fun to read about. On another subject, I don't enjoy reviews of games for only one system and think you should just cover those for two or more different computers. I usually read all reviews about Apple games, since I have a GS. I also want to commend you on your CES reports, and ask why not make Keys two-and-a-half pages? DueyHua
SSI's Sword of Aragorn
SSI is calling this IBM product a "fantasy/strategy game," which we're interpreting as a "war game with magic." At first glance it looks like more tactical combat with no puzzles, but we'll take a closer look next month.
New from New World Computing
King's Bounty is a one-character RPG in which you track down a weird assortment of villains in the future. But you're assigned a different collection of bad guys with each game, so there's plenty ofreplay value. We saw a beta version back in May, and the animation was amazingly fast and detailed. The Apple (128K) was timed for November. We are urging subscribers not fly to Japan to get a copy of Tunnels & Trolls, which was released there first-their IBM clone version will not work on American machines, so hold your breath till March, when we'll see T & There.
Keys Wanted: $5 Each!
We're going to try a new system for two months to see if it attracts more contributions to Keys to the Kingdoms. Instead of awarding two contributors with the game of their choice each month (whether their clues were published or not), we'll pay $5 for each one actually published. The more clues and tips included in your entry, the better chance it has of being used. This will cost us about twice as much as the current system, but hopefully will be a bit more fair and generate more Keys.
On the Dragon Warspath
Dragon Wars should definitely be out by now for the Apple.
ORIGIN Ships Fall Releases
Windwalker (Moebius If) and Space Rogue were set to ship in September for IBM and Apple. Knights of Legend was planned for an October release, with a 64 version to follow.
Then you'll be thrilled to hear we're dumping all game reviews and turning QB into a computer humor magazine: National Computing Lampoon. Getting serious for a moment (which is becoming harder to do every day), ifwe implemented your idea about one-system games, you'd never have read about Alien Mind or Dream Zone in QB, since when first released they were available only for the GS. Before expanding Keys again, we're going to see how it goes in getting enough clues to fill two pages. See the news item to your immediate left for the latest policy shift in this area.
Dear QuestBusters: How about some personals on you and the other reviewers? Fred J. Phillips
Conversions of Cucamongaville
Amiga and ST versions of Times of Lore arrived safely, but the Amiga Ultima V probably won't show up till November. Sierra's new, enhanced Amiga gamesSpace Quest III, King's Quest IV and Manhunter San Francisco-should be hitting the shelves by now, and Police Quest II Amiga is set for November. Interplay's IBM Neuromancer was set for a September ship date (contrary to rumors, an unconfirmed sequel will not be called Neuromancing the Stone). The C 64 Might & Magic II is out there, with Amiga and Mac still set for late this I year.Where in Europe is Carmen Sandiego has immigrated to the Mac and includes new features: a Crimestopper's Notebook and Factfinder's Database for keeping track of clues. The interface was also revised for the Mac, and sound and graphics have been enhanced. The Swahili translation of Questfor Clues I was delayed but should be out by Thanksgiving.
Join the Club-the Murder Club
Like Ancient Land of Ys, this is another Japanese computer game imported by Kyodai and distributed by Broderbund. It's a graphic mystery with menus in place of a parser, but looks weak.
Coming soon at a QB in your neighborhood.
Manhunter II: The Game
Sierra's latest sequel takes you to San Francisco, where you're once again wearing the robes of a Manhunter who's supposed to track down human lawbreakers for the aliens ruling the world. The IBM game is out now; it was developed with Sierra's earlier system, unlike other new releases.
Editor: Shay Addams News Editor: Nuyu Contributing Editors: Ken St Andre, Tim Snider, Stephen King, Brian Smith, Bob Guerra, William E. Carte, Charles Don Hall, Mike Bagnall, Tracie Forman Hines, Steven Payne, Russ Ceccola, Matt Hillman, A. Bruce Lotts QuestBusters is published monthly by Jim Baker and a pack offrightened animals. Annual subs, $18. Canada, $24, Int'!, $32, Intergalactic, 324 ziirgz. Textual contents Copyright Shay Addams, 1989, All Rights Reserved. Copying without express permission is prohibited and punishable by (make up your own joke this month).
CinemaWare's Latest Wares
It Came From the Desert was positioned for release this month for the Amiga. It's the first original title from CinemaWare's in-house Interactive Entertainment Group, who did the CD ROM version of Defender of the Crown. But it will probably go to CD ROM or CD! before being
EA's Instant Classics
Modem Wars, just released a few months ago, has already been dumped into Electronic Arts' $14.95-$19.95 "Software Classics" line, along with Mars Saga. So
Continued on page five
Spotlight on Spotlight
Total Eclipse and Dark Side
Most graphic adventures illustrate background scenes with predrawn pictures that remain relatively static. Onscreen characters may be moved around freely, objects could be rearranged, and perhaps a bit of spot animation is seen, but the basic backdrop for all the action i~ generally fixed for any given scene. Imported from England and marketed as part of CinemaWare's Spotlight line, Dark Side and Total Eclipse are also 3-D graphic adventures-instead of giving you an onscreen character who can move around and interact with the scenery, however, both present your every move as well as various events from a firstperson perspective: you see what the character sees rather than the character. What's more, in both games you are free to move about and examine the scenery from any possible angle. As you turn to the right or left, your view changes appropriately. If you want to see what's behind a building,you simply move around it and take a look. In this Type: 3-D Graphic Adventure "Simulator" way, both Systems: Amiga Dark (512K, joystick option- Side al); C 64; IBM (CGA, and Total EGA, Tandy), ST Version reviewed: Eclipse are acC64 tually simulati ons of sorts, and like other types of simulations (tanks, planes, boat, etc.) their worlds seem more real to us because they present visual information in a way that's much closer to the way we receive it in the real world. After all, most of us don't black out momentarily to the sounds of a disk whirring every time we turn a comer, only to open our eyes a few seconds later and find ourselves on a new street! (Well at least it hasn't happened to me since the last time I drank a cursed Heal potion.) The 3-D modeling system used in both games is called Freescape, and the first time I saw it used was in Epyx' Space Station Oblivion, a British import that was called Driller over there). The British company responsible for Space Station Oblivion-Incentive Software Ltd.- is also behind both of these new titles. In fact, Dark Side can even be conwith a jet pack that lets you fly around Tricuspid, you begin the game with a very limited amount of fuel. Fortunately, small stores of additional fuel are concealed around the planI Get Around et, as are extra shields The most obvious that can be collected. similarity between Also, some restricted the two games is the areas can only be method used to conreached by using teletrol movement. In pods, which are poweach game you can ered by telepod move forward and crystals. These crystals, backward, and turn like fuel and shields, to the right or left, aren't exactly plentiful b~ using the joyTotal Eclipse on the IBM on Tricuspid. stIck or keyboard Even when you know equivalents. Also, both games allow you where most of the ECDs are, another to make a complete 180-degree U-turn problem remains-plexors. These are with a single keypress. In addition, the stationary defense weapons that automatdistance you move with each press of the ically attack when you get too close. joystick and the angle of your turns can They can be destroyed by your laser, but be adjusted to facilitate both rapid movemost regenerate before long. Finally, ment through open areas and precise masome of the ECDs can't be destroyed if neuvering in tight spots. they are connected between two active Both games also allow you to look up ECDs. Therefore, you must also figure to see the ceiling or the top of a tower out the correct order in which to blast that's just offscreen, or down to see them. something on the ground. Both games Total Eclipse feature two modes of operation: a moveWhile Dark Side is a race to save a ment mode and an attack mode. In each planet from one of its moons, Total case, the space bar serves as a toggle beEclipse is a race to save the Moon from tween modes and when the attack mode our own planet, Earth. Seems that back is accessed, an aiming crosshairs appears. The crosshairs can be moved around the screen with your joystick, while your poContinued on page fourteen sition and view remain stationary. Finally, both games allow you to save games in progress to a separate disk and even name them. sidered a sequel to S SO. Before I describe the premise for either of the new games, however, lets look at what they have in common.
of the time he was just one extra body, and the game ignored him. But every so often he'd get weird: something about him speeding alongside a moving train just struck me as funny. Many things like this can happen if you get out of sequence or do something unexpected. I got an unusual feeling of support when playing Universe. Modem Day Publishing supplies hint books for all the Omnitrend games. Their Vidcomm newsletter provides tips and clues, new scenarios for Omnitrend products like Paladin and Breach (which include construction kits) and even delivers original fiction set in the Universe universe. There are currently over 3,000 subscribers to Vidcomm, so playing Universe can almost seem like a group effort even when you are alone. Universe III, like an ever increasing number of games, uses key word copy protection. Omnitrend does not hamper the owner's ability to copy files or store them on a hard disk, but, you're required to type in a word randomly chosen from the manual. I don't know about you, but I'm getting a little sick of keeping track of 50 owners manuals and enough decoder wheels to make the CIA awfully suspicious about my activities if they ever. break into my computer room. [At least Leisure Suit Larry II used a clever variation by showing a picture of a woman from the docs and having you type in her phone number.] Buy the IBM game in a store, and you'll get a 5.25" version that can be swapped for a 3.5" from Omnitrend. Or you can buy the 3.5" format directly from the company. Conclusions: The best thing about Universe III is the effective use of sound effects and the way it wraps up the trilogy's long-running plot. The worst thing is the number of little things that aren ' t really bugs but which could have been caught by more extensive beta-testing, such as the way my first officer "interacted" with the speeding train. Still, the Universe series is one of the few successful series that retains its homey origins. It doesn't sport the best graphics you will see this year, but they're not the worst, either. It moves a bit slowly at times, and there are a few holes in the plot (like what could possibly. make a law abiding captain kill four innocent guards), but these factors don't keep Universe III from being a solid contender in the medium-level RPG market. Skill Level: Intermediate Protection: Key Word Price: $49.95 Company: Omnitrend
Continued from page two were Demon Stalkers, Bard's Tale,Wasteland and a batch of others.
That's what someone at MicroProse must have had the night before writing the press release, since we've been unable to figure out what kind of game Weird Dreams is supposed to be. In fact, the press release makes a big deal out of their inability to do so. It sounds like it could be an adventure, but then again, it also sounds like an arcade game-what is this anyway, a Charades press release?
One of the things that helps keep Gauntlet II interesting de"guilty pleasure." It poses no tough logic spite it's simplistic shoot-'empuzzles to solve, no damsels to rescue up style is the wide variety of from distress and no noble causes for monsters, potions and magical which to fight. Instead, it gives triggerobjects found in the mazes. In happy garners (like myself on occasion) all, there are ten different types an unlimited supply of ammo, a wide vaof monsters in the C 64 version riety of monsters to wipe out, plenty of (thirteen in other versions). These treasure to collect and over 100 different include Ghosts, Grunts, Demons, Lobdungeons to conquer. bers, Sorcerers, Super Sorcerers, Death, Acid Puddles and two of my favorites-It Four on the Floor and That. (Missing from the 64 version You begin by choosing one of four are The Dragon, The Thief and the characters: Thor the Warrior, Thyra the Mugger.) Valkyrie, Questor the Elf or Merlin the Each of these monsters has a unique Wizard. The game manual rates each of look and mode of operation requiring you these characters for armor, shot power, to develop a variety of strategies to comhand-to-hand combat ability and magic bat them. Demons, for instance, throw power. As you might expect, Thor excels in shot power, and Merlin is tops when it fireballs at you and will even bite if they get close enough. Grunts just run up and comes to magic. The Amiga, Atari ST and IBM verstart smacking you repeatedly with their sions of Gauntlet II allow four characters clubs. Lobbers are disgusting little wimps to be active at once, but the C 64 version who toss rocks at you from behind walls. allows just two. But once you make your way over to When more than Type: Action Adventure one character is their side of the wall, Systems: IBM (EGA, VGA, in the maze, they run away. CGA) , C 64, Amiga, ST however, all Sorcerers use inmovement is visibility to protect Planned conversions: None themselves. Contact somewhat limitVersion reviewed: C 64 with Death,while not ed because both necessarily fatal, characters must appear on screen at all times. This helps could cost you up to 200 health points. make the two-player version of the game (With an assortment of enemies like a real cooperative effort. these, who needs Dragons, Thieves and Muggers?) Since most of these hideous No matter which character you choose, creatures are continuously pumped out of you enter the first maze with just 2,000 health points., You lose approximately various types of monster generators, the elimination of these generators should be one health point per second, and your health point total also decreases each your first priority when trying to clear out time you're hit by a monster. When your a level. Unfortunately, monsters aren't the health point total drops below 200, an audible signal warns that you are running only things to worry about down in the low. Fortunately, 100 health points are redungeons. You'll also have to look out for dangerous force fields, stun tiles, and stored whenever you find food or cider. As you play, you view the action from
change, though. For one thing, there are several ways to get to your objective. Besides the usual blind alleys, there are multiple entrances into the same room. Also, since all the mazes are made up of several smaller networks, it is possible for a person with a good memory to do reasonably well without mapping. Even so, compUlsive mappers will find the mazes sufficiently complex. The bottom line is that maps would have helped me a lot, but since I hate making them, I manageg to get by with memory and perseverance.
When you first run the game, control defaults to the keyboard. On the IBM, the 2, 4, 6 and 8 keys control your direction; the arrow keys on my Tandy keyboard were not functional. If you'd rather use a joystick, simply press control-I and a calibration window appears. Incidentally, this game uses the best method I have ever seen. You can actually see the joystick being calibrated right on the screen. The button summons a menu of options that govern checking your inventory, equipping yourself with weapons and armor, and checking your status. (The S and I keys perform the same function.) Several other keyboard controls facilitate saving and loading a game, selecting music, sound effects or no sound at all, and pausing or quitting. Aside from armor, weapons and books in your possession, the inventory list shows any magic items or mundane tools you have collected. There are five different magical rings, several types of key, and even a magic seed that allows you to talk to certain plants. Some of these items can be purchased at the local pawn shop, like the wing that teleports you home, or the mirror that will put the "freeze" on monsters, but most have to be found in the dungeons.
The Monster Mash
Outside the confines of the civilized areas you will find monsters and various bad guys. Your strategy with these will be somewhat different, since you have a decided advantage when attacking them from behind or the side (be careful, they spin around on a dime!). At first you will encounter only the weakest monsters, like mutant dwarves, Kaenine's (how many guessed this was a dog?) and Forrestwalkers. Initially it will take several hits to dispatch these creatures. But as you build up experience points from previous kills, a single short thrust of the sword will do it Experience also increases your defensive ability. Starting out with your chain mail and small shield, you have to be very careful not to go toe-to-toe with the bad guys. After you have reached level two or three, you can walk head on into the lesser ones without suffering damage. The overland areas are really more of a training ground to prepare you for your real challenges: clearing out the temple, mine and eventually the Dark Tower in your attempt to recover the lost books. After you reach level three or four and have the medium-range sword and armor you should explore the temple in Vatare Canyon. This area is home to creatures stronger than you're used to dealing with, so you will have to turn cautious once again.
That would have been a natural for a game like this, with such deep roots in the local arcade. Even without the enhanced sound, I was surprised at how good a job was done with the stock beeper. It was not unpleasant at all, but after several hours of playing, I predict that most people will be turning it off. Graphics, while not "breathtaking," are certainly quite good. Sixteen colors are available in VGA, EGA and TGA modes, while only four show up in CGA. For folks who want high resolution at the cost of color, Hercules is supported. The backgrounds were the bestlooking scenes, especially the trees. People were much too small to be clearly discernable. But when you enter a shop, a small option window appears with a picture of the merchant. These pictures are quite cartoony. By contrast, their counterparts on the Sega version of the game are very realistic.
Apples and Oranges?
How do the two games compare? Well, the Sega game definitely sports better graphics and sound, but the IBM version has the advantage of size. The overland area and parts of the temple maze that I explored were at least two or three times larger on the IBM version. I guess that's the advantage of 640K. Apart from those few things, they were very nearly identical. Oh, there are some superficial differences. The bad guy in the Sega game is Dark Dekt instead of Malificus, the Seer becomes a Fortune Teller in the IBM version, and Arick changed his name to Aron. All in all it's an excellent translation in both directions, taking advantage of the best features of both machines.
Keys to the Hard Disk Kingdom
A hard disk can be used, but "key disk" copy protection requires you install the master disk in one of your drives when you first run the game. After this, it should be removed to prevent catastrophic accidents. Conclusions: If you are a fan of the bonding of computer RPG and videogames, this one is right up your alley. Graphics and sound are very good, if not exceptional, and the action gets fast and furious in spots. Add to this the character build-up and object-gathering activities of an average RPG and the game's unique mazes, and we've got a winner.
Skill Level: Intermediate Protection: Key Disk Price: $44.95 Company: Kyodai/Broderbund
Lights, Camera, Action!
A blurb on the box describes the graphics as "breathtaking" and the musical score as "award winning." While a bit of poetic license was taken here, this isn't too far off the mark. Sound comes from the standard onevoice IBM stock speaker. You can opt for a constantly playing theme song that changes as you switch areas, or you can choose sound effects and hear battle sounds instead. A third option turn offs all sound. It really is a shame no support was provided for any of the third-party sound enhancer boards like Ad-Lib or CMS.
Might & Magic II
The Path of Light to the Good Wizard Yekop is uxp, uxp, gpvs, tjy, tjy, uxfmwf, B, E, G, J; the access code is left tjyuz-gpvs, right uijsuz-uxp. The Path of Dark to the Evil Wizard Ybmug is pof, uisff, pof, uisffor tfwfo, ojof, fmfwfo, B, D, H, J; the access code is left uxfouz-uisff, right gpsuz-tjy. Each Talon is found in the corresponding element. Air Talon: fmfwfo, tfwfo; Water Talon: ufo, ufo; Fire Talon: gpvs, gpvs; Earth Talon: fjhiu, fjhiu. (Each Talon is well-guarded, so wait till your party is very strong.) To learn all spells, go to Qjofivstu, uxp, pofon lowest level. Bring along two million in gold. Don't free Corak until at least one Cleric can cast.Holy Word spell. Don't steal Murray's gold, or your stats will be reduced. King Kalohn and the MegaDragon battled in the Ninth Century in C4 at gpvsteen, gjwf. DueyHua Day 93: have Cleric cast Obuvsrt Hbuf. This takes you to the bottom of the Dead Zone, where you can get Starburst. Get Sfe Evlf and Sfe Fzf in Am-
Now that we're running two pages of Keys each issue, we' ve completely run out of clues-so send in more Keys now! Don't forget: you'll get a whopping $5.00 if your clues are published in QuestBusters!
card previously held weapons. (You'll find out they disintegrate in daylight) Myth Drannor: Don't loot anything in graveyard. Beware of unusual sightings, for things aren't always what they s~m. Upon arrival in second ruins, help friendly Rakasha, a nimble Fighter if given a weapon. Cast silence spells on adjacent creatures to render enemy Rakashas almost harmless. Patrick Knecht After losing each bond, report to the Standing Stones for the next quest. When attacking Drexam, charm Medusa ont~ your side for help. The Wand of Def?l!ation destroys plants. Also charm a BIt 0 Moander onto your side, or you'll have a tough fight. Patrick P. Jankowski
feat AI Greystroke, go to Free Side and enter Starlight door. Enter cyberspace, go left four and straight till you reach the next ICE (Fantom BBS). Break the ICE and use program Battlechess 4.0 to easily get past the AI. Get program Hemlock 1.0 and return to the city to confront Greystroke. Use Hemlock on AI. Ge~ program from library and ret.urn to Starhght. This time attack the Starhght ICE and defeat AI to boost your Attack skills. Then go right four and straight to the next ICE. Break that one, and Neuromancer talks to you. Use any three Attack skills to escape prison, then use program you got from Greystroke and kill it like any other AI. Steven Rankin To get a discount on decks, ask Asano: "Why does Edo call you?" and th~n says "You don't like Edo." Next tell hIm, "Edo is a hobu't fzfcbmm." Don't sell your body parts or volunteer at H~tachi; upload all your money to your ~hip to avoid court fees. More money tIpS: For credits, upload Comlink 6 to Hos~acorp (password fungeki). While there, put your name on the employee list, then go to Hosaka' s office and get credits. Calilink-bozobank, use Sequencer on intro screen and open an account. Then calilink-bankgemein (password verboten) and transfer 30,000 credits from account # 646328356481 to your Zurich account. Also, there are 500,000 credits in the Bank of Berne: authorization code LYMA1211MARZ, account 121519831200. ErnestLai To get best software and make it to level six, jack into Bank of Berne and go to your right till you reach the next ICE. After breaking it, get program K. G. B. from library. Use it in cyberspace; it takes you to level six and the K. G. B. BBS-where you'll find the best attack software in the game. The database fro Maas Biolabs is also on level six. Break into it, then tum off the alarm and unlock the door. Go back to city and buy a gas mask at the office across the street to the Biolab. Then enter and say you want to test some cybereyes and that the test subject is you. Cybcreyes lets you hold unlimited number of programs and offers best shielding. Steven Rankin
name Alpha "Omega." (You must use the Leave Game option to save the new name.) E: Switch the write protect tab from Disk 1 to Disk 2. F: Move Omega to Disk 1; add him and Alpha to the party and pool gold to Alpha. G: Del~te Omega from Disk 1. SWItch tabs agam and move Alpha to Disk 2. H: On Disk 2, pool gold to Omega and delete Alpha. I: Repeat steps E-H until you have enough gold for really good armor, etc. Joseph Lore Level I: To enter Temple of Brotherhood at 17N, 8E, you need the Orb ofLl~lga man from room at 9N, 18E. To get mto this chamber, you must pick the lock (or cast Desto) on doors at lIN, 2IE. Inside the Temple of Brotherhood (and carrying the Orb), go to 24N, 8E and ask G'Bli Gedook about Brotherhood, Gatekeeper, Orb of Llylgamon and Triaxial Gate. He has valuable info about your ultimate goal. He also has a Holy Relic (figuriny) for $25,000 that will change o~e attribute of anyone character, then vanish. To use the Castle Transport at 4N, 12E, you need the Bag of Tokens found by searching for hidden items among the bones and rustling armour at 4N, 4E. Before going after the Bag of Tokens, though, enter the Motor Room at 4N, 6E and shut off the motor. (Iron Nose will sell you the key to open the Room; ask him about the key after you buy it.) The sequence to shut off the motor is EDCB. Don't go into room at IN, 12E unless hit points are high. The shaft dum~s yo~ on ~v~l 2. (But if you've cast LitofeIt, you 11 Just float over the shaft.) Once down the shaft and on Level 2, you'll find a rope at 2N, 5W that gets you back up to Levell. (Watch out for pits.) Answer to riddle of Dark Statue of the Fanged Beast (at 27N, 20E) is wbnqjsf. It will move and let you pass. To enter room with Silver Door (27N, 5E), you need a Silver Key from pile of junk at 14N, 27E (search). Sandy Poynor End game: the four staffs need to win on level eight are on level tfwfo. Staff of Water: in pool at ufo E, uxfmwfN. This pool has some levels that heal, and level 10 restores magic-which is vital, since you can't return to castle after beginning final quest. Staff of Fire: uijsuffo E, ojof S; but first get Black Rod at uijsuffo E, eight N. Staff of Earth: five W, uijsuffo S, and you need wand from Evdl to enter. (Return his and buy another.) Air Staff: uxfm wf W, tfwfo S; you need caged bird from Mppo to enter. Answer to Bird's Riddle: mjgf. Cast Spell of Summoning quickly in final battIe with The Sorn, or you won't be able to defeat her. Fred P. Andoli
The Magic Candle
To raise Sunken Isle, pull levers m Ebswbmf,Qjzbo and Jdf Qmbjot. Teleport to Isle and ask book about Ritual of BxbsfofU. Unicorn (and Green Ring) is on Ifbwfocz. Chant Sherro's High Call to get it. Sarg.oz: porta" fro~ level 3 to 4 is south of ume trap m mIddle of level, in small alcovel. Get Elven Cloak from Crezimas under Crystal Castle before tackling Furnace of Hades. Brian Riggs Hillsfar Most important stats in character creation are Strength and Constituti?n, but Dexterity should be moderately hIgh. Characters with high Strength should always try to force a lock, especially the simpler ones. If that fails, use a Knock Ring. Secret room entrances are always found in dfousbm opsuifso part of building. Go xftu into walls till you find a secret door. Nitin Kasturi
Space Quest III
Phleebhut: by heat resistant underwear at World of Wonders. When Amoid comes, go to top of Moe's Head (west & up) and stand by north pulley. When he's a few steps away, hsbc ippl. Go down stairs and get Amoid's invisibility belt. Ortega: wear underwear and find Scumsoft observational area to southwest. When observers leave, get uifsnbm efupobups from dsbuf and throw at generator in volcano. Get qpmf from bofnpnfufs ~o vault over crevice and return to your ShIp. Brian Riggs
To enter Bank of Gemeinschaft's vault, use passcode BG 1066 (not coded). Use cyberjack to enter cyberspace, then use Probe program to fmd Bank of Zurich. Open an account and use trick from July '89 "Keys" to get 30,000 credits. To de-
Here's how to get lots of gold in a hurry. (This is for the IBM version, but similar steps should work on all systems.) A: Make two copies of master disk "a" and label them Disk 1 and Disk 2. B: On Disk 1 create a character named Alpha. He nee'ds at least 100 gold, so send him into combat if necessary. C: Put a write protect tab on Disk 1 and m.ove ~lpha to Disk 2. (The tab prevents hIS bemg erased from Disk 1.) D: On Disk 2, re-
sketch. Docs in both are seven-page affairs that are well-illustrated. Continued from page three Conclusions: I like both games because their solid, three-dimensional in ancient Egypt, Hahmid ill, a diaboliworlds make you feel like you're really cal high priest of the sun god Ra, put a part of the story-an actual participant curse on the shrine ofRa. Any object rather than an observer. Also, both feacoming between the shrine and the sun ture superb mood-setting musical soundwould be destroyed. Well, in just two tracks that can be toggled off when you hours there will be a total eclipse over just want the sound effects. Cairo-and unless you can fmd the There are, however, a couple of drawshrine and destroy it in two hours of real backs to both games. The first problem time, you can just kiss the moon good(at least with the C 64 version) is the bye. Of course your motives aren't enslow frame rate of the animation. Betirely altruistic. You also expect to fmd a cause of the time refortune in treasure quired for the hidden in the shrine. computer to calculate Besides your and redraw what the trusty pistol and limscreen will look like itless supply of bulfrom a new angle, it lets, you start the usually takes a full game with a wristsecond or more to upwatch, a water bottle date the screen whenand a compass. ever you move. While These three items a second may not are graphically disseem like a long time, played at the bottom it is enough to interof the screen to indiDark Side, IBM fere slightly with the cate the amount of illusion of free movetime remaining bement. The second problem is that the fore the eclipse is total, the amount of graphics of your surroundings,while colwater you have left and the direction orful, are blocky and lack detail. Despite you're facing. In addition, a beating these problems, I still consider the Freesheart shows you your current state of cape system an impressive achievement. health. Each time you're injured-by If I had to recommend one game over falling from a high place or getting hit the other I'd probably pick Total Eclipse. with poisoned darts-your heart beats a It's more original, especially if you've little faster. The faster your heart beats, already played Space Station Oblivion. If the closer you are to a fatal heart attack. this is your first Freescape adventure, [As Sting said while playing the game, than either title is a good bet. "Be still, my beating heart!"] You believe the shrine to be located in Skill Level: Intermediate the top of a huge pyramid, but making Protection: None your way through the fifteen-IevellabyPrice: C 64, $29.95; others, $39.95 rinth of rooms inside is a real challenge. Company: Incentive Software/ Many rooms are locked and can only be CinemaWare entered if you have an ankh, which serves as a key in this game. Ankhs can be found in various rooms in the pyramid, as can water troughs and pools to Continued from page six replenish your water supply, and treasure congratulatory message. There's no way chests to satiate your lust for loot. this is another Dungeon Master." Though your pistol is sometimes used Conclusions: Maybe we shouldn't to defend yourself against dart-shooting have saved England from the Nazis after mummies, it is more often used as a type all-just look at the software they're of switch. You can, for example, open sending us! Well, maybe it's not that bad, and close treasl,lre chests, blocked doorjust that it doesn't live up to the hype on ways and mummy cases simply by the packaging: one quote from a British shooting at them. In one room you can magazine says it has ". better graphics, even make a stairway appear by shooting sound and gameplay (than Dungeon Masa solid block that's sitting on the floor. It ter)." How much Guinness did that reis possible, however, to destroy essential viewer have for lunch, we wonder? In the structures such as walkways by firing recommended for end, however, it is carelessly, so think before you shoot. real beginners who aren't read y for a The Total Eclipse package includes a hardcore game like Dungeon Master, pretty complete map of the the mazes, since magic and combat are unintimidatbut the one with Dark Side is a primitive
ODDS & ENDS
Will pay for Wizardry 1-2-3 solutions, maps. Or buy Book of Adventure 1. Robert Weisman, 7151 Blessington Ct, Dublin OH 43017
Waiting for Duffy
Duffy's in the dungeon with Dinah, so contact these people if you can help.
King Mitre so 1 can help Princess? Suzanne Humphries, Lot 8 Oakey Flat Rd, Moaryfield, Qld Australia 4506 Last Ninja 1-2: I-how to get past red carpet in palace? 2: Get past alligator in sewers? What's map for? Jon Lester, 980 Peartree Lane, Webster NY 14580 Ultima 5: Where are jeweled arms &. what do they do? Where is sandalwood box? Eric Weiler, POB 1235, Brookshire TX77423 Where's Cowardice shard & area of darkness? T Evenson, Box 207, Frontier, Sask, Canada SON OWO Oo-topo & Pawn: Need missing mission code. Blue key isn't behind pedestal in cave, where it's supposed to be. Renate Brink, POB 597, W Dundee IL 60118 Bard 3: Did Tarmitia, got special weapons & ready for Malefia-but when I cast EVIL at Vale of Lost Warriors, it fizzes! Help! Woosuk Sohn, 484 S Marginal Rd, Jericho NY 11753
Magic Candle: Gate chant for Khazan? How to enter Meardom? Where's Kalb's Temple? T. Hadler, 15 E Lagoon Dr Bricktown NY 08723 ' Dungeon Master: How to reach 2nd level? G Kinney, POB 219, Taftsville CT 06380 Ultima 1: How to launch ship with the 4 gems? & where is it? What about rescuing Princess? Tom Radigan, 264 Addison Rd, Riverside IL 60546 Jewels of Darkness: Keep drowning after blasting dynamite. L Smith, 7134 Comanche Ridge, Converse TX 78109 Sorcerer: How to open trunk? Bard 3: password for Mouth to enter last level of Dark Domain? M & M 2: How to enter Dead Zone wlo radiation? Mike Jasper, RR 2 Box 65, Worthington IA 52078 Times of Lore & Amazon: Stuck in Blasted Spot & need to get in Temple? Saved Princess but his father won't give me tablets! (Killed the Lyche.) Amazon: need help on highest level. Joy Griffm, 8055 Renault Dr, Jacksonville FL 32244 Azure Bonds: need maps, hints. B G Feagins, 16-A Michael Loop, Ft Benning GA 31905
Manhunter: how to get Harry's radio? Gold Rush: what to do in mine's secret passage? David Hepkin, 307 Overcreek Richardson TX 75080 ' Police Quest 2: what to do after 1 get lipstick & blood stain? At Marie's apt. after she's kidnapped? How to get scuba gear do at airport? Manhunter: What to do at' computer? (I know password.) After 2nd game & 1 fallout window? K Wagner, POB 36, Fombell PA 16123
fife adventurers' Journal
fter simulations surpassed role-playing for the first time, the Software Publishers Association swiftly laid the blame on Saddam Hussein, saying "The Persian Gulf crisis dramatically affected software game sales." Flight simulators and war games hit an all-time high in the last half of the year, racking up 35.6% of all sales. Questoriented games accounted for 26.2%, falling to number two in 1990. A whopping 73% of all game sales were for MSDOS, while Amiga was second with 10%, and C64 ran third with 8%. Some companies are still supporting Amiga and C64 (especially SSI), but the shift to USA companies developing games solely for MSDOS is accelerating.
Adventure sales sink, SPA blames Iraq!
VII: The Black Gate is set for an October release. It's not the only new Ultima we'll see this year. Paul Neurath, who did Space Rogue, is finishing up Ultima Underworlds, which will feature a 3-D presentation along the lines of Dungeon Master.
Malone on the move again
After several months at New World Computing, Greg Malone is departing to become publisher at Softdisk. Malone, known as "the gigabyte guru" in the industry, was editor of the disk-based magazine before joining Origin. Softdisk, celebrating its 10th anniversary soon, provides programs, previews, reviews and other computer-specific material for MSDOS, Apple, C64 and Macintosh users.
: storyboard Left: photo I Bottom: game screen |
Jeff Tunnell, who heads up Dynamix, employed a whole new development scheme for Heart of China, which was first planned as a quick follow-up using the Rise of the Dragongame system. As seen above, the events were first plotted on storyboards, like with a movie. Then 85 live actors brought the story to life in front of 35mm photographers. After the photoshoots were done, the pictures were digitized and combined with more than 200 hand-painted illustrations. It's a visionary mix of technologies that foreshadows the arrival of multi-media entertainment and clearly gives Dynamix a
big head start. (Tunnell's name, incidentally, does not ryhme with funnel.)
Interplay's mythical Meantime, voted Best VaporQuest of 1990, will be shown at January CES. Lord of the Rings //and Star Trek are set for October, but the Cruising for a Corpse deal had not been finalized.
New support for Sound Source
Game developers, among them Sierra and Broderbund, are beginning to support Disney's $39.95 sound and music peripheral. Disney reports that even application software developers will be using the box, which plugs into the parallel port instead of requiring you to open your computer yet again. The Sound Source is the lowest-priced device to include its own amp, speaker, and a DAC for voice synthesis.
Richard Garriott grows beardl
As Lord British buffs are well aware, Richard Garriott is on the verge of finishing his next Ultima when he stops shaving and starts spending night and day at the computer. "Crunch time," he calls it. Ultima
2: Adventure Road 3: Heart of China 4: Martian Dreams 5: Ye CES Party Scene 6: Khalaan 7: Larry 's New Look, Sierra's new games 8: Clues and Tips for Might & Magic III 8: The CD Dungeon 9: The Prognosticator 10: Walkthru: Secret of Monkey Island 13: Keys to ye Kingdom 15: Swap Shop
Rumor of the month: Interplay's next RPG Star Trek: The Pepsi Generation will incorporate digitized videos and songs of Michael Jackson, featuring a dramatic animated arcade sequence in which he gets blasted in the head with a photon torpedo and you have 10 seconds to put out the fire. Upping the ante One alert reader asked for a clarification of last month's mention about memory requirements for Ultima VII. If you were paying attention, I said it would require 2K of RAM, when I should have said two megabytes of RAM. (Fortunately Duffy returned from vacation long enough to point out the difference K, MB and DMBK to me.) You'll also need a VGA monitor and a hard disk with at least ten megabytes of space to play Ultima VII and Strike Commander. Origin figures RAM and hard disks are cheap enough that these are reasonable requirements. Origin, more than any other developer, is intentionally targeting the garner whose machine is outfitted with stateof-the-art technology. So rip that box open yet again and pop in a few more of those "cards" and "chips" (as Duffy assures me they are called), if you hope to visit Britannia's next incarnation. Sierra plans to stick with 640K requirements until the 386 becomes the norm (at least a year). They'll continue to offer VGA and EGA versions of their adventures, but all will now require a hard disk. Sierra plans to have their games running under Windows 3.0. Producer Stuart Moulder (who did the new Leisure Suit I) says CD drives are changing so rapidly they can't recommend a specific model. (Hopefully the market will stabilize by Christmas, with a $300-$400 model that's fast and reliable.) While other companies aren't upping the ante on hardware requirements for their games nearly as severely as Origin, you can be sure many will be by year's end. So if you're planning on getting a new MSDOS machine, definitely get at least a 386SX (rarely more than $200 over the cost of a 286), since you'll need it for most of the memory management tools. Settle for no less than two megs of RAM, four if running Windows. Also get a 65100K hard disk, VGA or Super VGA, and a Sound Blaster.
D & D: Dungeons & DOS I rarely upgrade anything. For instance, I just upgraded to system 6.0.5 on the Mac (reasoning that if Apple has released 7.0, they must have finally got all the bugs out of 6.05). So I almost didn't bother with 5.0 until Bernie Yee, one of the Microsoft beta testers, told me how well it frees up RAM. For the first time I was able to simultaneously use the mouse and hear the music in an Origin game without jumping through the usual hoops of rewriting my config and auto files to free up enough RAM (the files that worked with Savage Empire
Letters/f to the IT Editor
Dear QuestBusters: I really enjoy the magazine, but thought that it was a waste of space to devote three-and-a-half issues to a solution for Dark Heart ofUukrul. Pete Dotto Easy to say if you're not stuck in the game and unable to get a clue book because the publisher didn't do one. The reason we devoted so much space to it was that we got more requests for this solution than for any single game last year. Perhaps it was a bit much, though. In the future, we'll put make such lengthy solutions available as stand-alone clue books rather than publish them in the journal. Dear QuestBusters: I have a Roland MT-32 and wondered if can fax me a list of games other than Sierra's that support it. Tim Brake Origin, Accolade, EA, Interplay, and in fact most major game developers except SSI are supporting the Roland.
Interplay's Castles didn't work with Martian Dreams). DOS 5.0 is practically required for Origin games, unless you have a memory manager such as QEMM, and you'll may soon see 5.0 listed as a requirement on a lot of software. Cartridge World: Origin is still licensing some games to FCI for conversion to Nintendo. Ultima VI, Martian Dreams and Savage Empire will be out next year for the new 16bit Nintendo, the SuperNES. Ultima V will be available on the old 8-bit machine later this year, and FCI plans to market an Origin GameBoy game, Runes of Virtue. New World's Might & Magic: Gate to Another World and King's Bounty: The Conquerer's Quest were released in July for the Sega Genesis. EA's Centurion was also released for Sega. Of castles and kings: Interplay's castle-building simulation arrived recently, but M & M III and Magic Candle III, the most eagerly awaited summertime releases, were behind schedule (perhaps by mid-August)).
Editor: Shay Addams Managing Editor: Dora McCormick News Editor: Tim Conway Contributing Editors: Al Giovetti, Rich Heimlich, Bernie Yee, Russ Ceccola, Ken St. Andre, Stephen King, Steven Payne, Bruce E. Wiley, Brian Smith, Duffy, This Reviewer QuestBusters is published monthly by I'm an Ape Man, Inc. Annuals subs: $19 regular, $24 for 1st Class. Canada $26, Int'l $36 (both in US funds). Contents Copyright Eldritch, LTD., 1991. All Rights Reserved. (Some of the art in "Wacko Wizard" is copyrighted by Trici Venola and Kurt Wahlner, 1986.) Copying without express permission is prohibited and punishable by stuffing mahi mahi in your only available expansion slot. Member: South American Explorers Club
Quote of the Month
"Logic gives man what he needs. Magic gives him what he wants." Tom Robbins, Another Roadside Attraction
Best Quest of the Month
aking off in Hong Kong and soaring across Asia, Heart of China features characters who initially look all too familiar. At first glance I was tempted to sum it up as "Indiana Jones meets Bruce Lee in the 1930s." An independent pilot, "Lucky" Jake Masters, teams up with a Ninja named Chi to rescue a nurse from a bandit king in the mountains of China. A time limit of sorts is imposed, for the $200,000 reward for Kate's return is reduced $20,000 with the passing of each day. Lucky is an Indiana Jones-type character, with familiar background music and a picture of his plane superimposed on a map of Asia when he travels. However, George Lucas didn't originate such characters or gimmicks, which have been a mainstay of adventure films and novels for decades. And Lucky, if you role-play him correctly, proves himself a man of more depth than the shallow, one-dimensional Indy.
their moves, digitizing the pictures and displaying a series of sequential A new feature in DGDS, the Dynamix Game Development frames. For the introduction, they System, lets you play the role of more videotaped the actress playing Kate as than just the main character. You can she turned her head, then pumped that assume control over Chi or Kate by into the computer for refinement. clicking on the appropriate icon, and The startlingly life-like digitized photos stand out sharply against the victory binges on eliciting subtle tints and hues in the cooperation among them by doing so. backgrounds, At times the where the play of program insists you act as a light and shadow specific character, adds luster and such as when texture to the Lucky gets locked drama. up in Istanbul. Music and Another new sound effects are equally enjoyable. feature is the plot branch. When an You'll hear them alternative all in stereo, if solution exists, a your machine is signpost properly outfitted. The only thing The streets of Istanbul announces a "plot branch." missing is Dragon had six alternative digitized voices, which will have to conclusions as well as alternative wait for CD ROM. solutions for puzzles, but most people Conclusions: While some companies never knew about them. The plot are content to use digitized images of branches are one indication of these Complications ensue actors solely for special effects, Jeff possibilities. Tunnell and the Dynamix team are In fact, they ensue before Lucky even leaves Hong Kong. First he must Your decisions at a plot branch implementing this advanced cure Chi of his fear of flying and may affect the flow of the story but technique in the creation of truly round up some herbs that prove vital won't alter it significantly. There are cinematic computer games. The halfway through the game. These and two ways to enter the bandit fortress, digitized graphics are as deftly numerous other situations are dealt for instance, by sending in Chi alone incorporated into the story as the with by resorting to the effortless or going in together. multi-million dollar special effects point and click icon system In addition to puzzles, there are two were worked into the story of introduced in Rise of mini-arcade games Terminator 2. ,--_ _ _ _ _ _ _ _ _ _----. (a tank battle and a the Dragon to Until Heart of China opened at my manipulate objects, or Type: Interactive Movie local theatre, I was convinced that the fight atop the interacting with notion of "interactive movies" was System: MSDOS (640K, VGA, train), which you people bychoosing can bypass just another marketing term. Dynamix completely _ and 286 or perfonnance or better, and one of several is one company that lives up to its I did. Though I hard disk required; mouse or responses in a menuname: dynamics means "variation and based dialogue contrast in intensity," which Tunnell joystick recommended; Roland, rated the game window. Usually accomplishes with well-timed yet Sound Blaster, Ad Lib) Novice level, it's shown in windows, the not quite that easy unanticipated transitions from quiet to achieve the dialogue occasionally Planned conversions: Amiga, conversations and suspenseful. M_ac_in_t_o_sh_(bo.;.th_thi_ s_fall.,;.)_ _ _. optimal of four appears in cartoondiscoveries to fast-paced chase scenes style bubbles when endings. with fire alarms gonging away. someone is thinking or talking to With a skillful blend of dialogue himself. Best graphis of the year and action, a subtle mix of suspense Rescuing Kate isn't as hard as it Visually this is the best game of and humor, Tunnell orchestrates a sounds, and comprises only about half 1991- in any genre. Digitized dynamic experience for the the game. Getting her home is the photos of actors pop up in the midst adventurer/movie-goer - so other half. You, Chi and Kate will of background scenes that were effectively, I'm surprised they didn't visit Kathmandu, Istanbul and other digitized from illustrations include a bag of microwave popcorn exotic destinations, traveling on foot, handpainted in acrylics, oil and other in the package. by plane, and by train. media. Seemingly animated There are five alternative sequences were created by Skill Level: Novice conclusions, depending on how you photographing actors going through Protection: None approach certain puzzles and interact Price: $59.95 with the people you meet (especially Company: Dynamix/Sierra By Shay Addams Kate and her father).
Martian Dreams: the Avatar spaces out
This is the second title in Origin's series that utilizes an even further enhanced version of the Ultima VI game system. The premise that space flight was invented in the 19th Century is reminiscent of Space 1889, but what Origin has done with the idea is light years ahead of Paragon's game. In Martian Dreams Percival Lowell's crew blasts off for Mars and is never heard from again, so you, the Avatar, are summoned to accompany a rescue mission to the Red Planet. Before it's over, you'll rescue more than the missing Earthlings. Some elements of Savage Empire, Dr. Spector, such as the recurring character Dr. Spector, berries with assorted effects, and the Ultima VI interface, lend a sense of serialistic deja vu. In many ways the story is more linear, with characters steering you in the right direction rather than leaving you to wander aimlessly. (Origin changed the series' name from "Worlds of Ultima" to "Ultima Worlds of Adventure" so it would be placed in the "U" section of the racks and hopefully be found by Ultima fans browsing the shelves.) Following a cinematic introduction, the quest itself quickly turns into a "talk to the people, find the stuff and use it" Ultima-style role-playing game. Occasional events, however, are illustrated with pictures that fill the window usually occupied by the aerial view; it's at least a token effort at weaving cinematic techniques into the presentation. On your ship and in the ruins of Martian cities, you'll find some newfangled toys and tools as well as your trusty old sextant. A spyglass is the most convenient new item. With the telescope you can peer into the distance to scout unexplored territory and see those mysterious canals, a variety of imaginative flora and fauna, and the ancient cities of the Martians. (It's also good for getting rid of nearby monsters: aim the scope in their direction, and they'll be gone when the field of view returns to your location.) Wyatt Earp and Annie Oakley, Dr. Tesla and Sigmund Freud, Mark Twain and H. G. Wells the cast is more colorful and varied than that of Savage, drawing upon dozens of historical personalities. Going native Your soon learn that members of the first mission quarreled amongst themselves and separated into distant camps. Some sought ways to repair their ship and return to Earth, while others "went native" and drifted off to a Martian dream world. From this original twist the designers have wrung dozens of we presume? novel situations and dialogue. The Martian's old Dream Machine, once repaired, is the key to success as well as the source of the game's name. It transports you to the dream world where you'll find more than Martians and missing Earthlings some of the Shadowlords from Ultima VI make a reprise in the end game. Giving Freud the slip Your character's stats are determined in a brief interview with Dr. Freud. Depending on your answer to his first question, your character may be male or female. You are still limited to a single saved game and forced to reinstall the game in order to create a new character. At least the reinstallation process is over in less than a minute. But before you initially install the program and use the option that unpacks all the files to accelerate disk access during the game, I strongly suggest renting a lengthy video to pass the time (The Two Jakes is perfect, since by the time you wake up from the coma it puts you in, the installation will be completed). Visually the changes are in the subject matter, not their execution: a red desert landscape instead of green jungle canopy, different creatures and beings, and a fresh arsenal of weapons. The interface's icons were replaced with toggle-type switches but they control the same actions: use, talk, etc. Remember, this is science fiction, so there's no magic. Unless you count the berries, which endow you with certain capabilities in their own mysterious way. Combat, inventory and character interaction haven't changed and are as easily managed as ever.
A new look for Larry Laffer
due out in August, and an upgrade is available. New Sierra quests Besides Leisure Suit Larry V, two more all-new quests set for the fall are Conquest of the Longbow and Police Quest III (September). Naturally these are for MSDOS machines. Sierra is also moving into the educational market, planning to do at least four titles a year. (The wild rumor that the first will be a sex education game starring Larry Laffer turned out to be false.) Amiga, Mac & CD conversions Amiga gamers are still in vogue at Sierra, with Rise of the Dragon set for August. Also scheduled for August releases are the Mac versions of Space Quest IV and King's Quest V. On the cartridge front, King's Quest V has been on the Nintendo for some time, and others may follow. Five CD titles will be released this fall and winter: Space Quest IV, King's QuestS, Leisure Suit Larry I, Stellar 7 and Jones in the Fast Lane. On-line with Sierra Online The Sierra Network, a games-oriented telecommunications system for IBM only, will soon be running multiplayer versions of Red Baron and Stellar 7. Right now it's just card games (with other players) and text messages. Many a year has passed since first I you can hear authentic traffic noises in stereo, which is extremely realistic. fell out of the fire escape of a seedy hotel into a dumpster full of garbage And I for one like the marimbas and in downtown Las Vegas. Now, on the brass playing at the Quickie Mart this verge of Leisure Suit Larry Vs time, which will make you feel right at home (if you were born in September debut, Sierra has released Tiajuana). an enhanced version of the first game, and here I go again. In addition to 256-color graphics Point and grope interface and stereo music and sound effects, Naturally Sierra put the new, nosome new puzzles typing interface in have been worked this version, into the story of calling it a "point Larry's ill-fated and grope" first trip to "Lost interface. The Wages." (Which, main drawback is by the way, was still that it limits produced by conversational longstanding QB interaction, as subscriber Stuart some of your Moulder.) responses (such as The graphics are the now infamous a knock-out. "Ken sent me" Luridly password) are handpainted treated as objects illustrations were that are physically digitized to give moved about the the backgrounds a screen and distinct cartoon Close up look at the new game an "given" to people. feel. They remind If you haven't me of the cartoon style in which cars, played the first Larry, and your tastes buildings and other elements look like are.well, let's just say you don't they're made of inflated rubber, with know the meaning of the word-then rounded corners on everything. this new version can be a lot of fun. Order it from Sierra's 800-326-6654 number by September 1, and you'll get a free Larry autoshade. A 16-color EGA/Tandy version is also available. Upgrade details And if you still have the original Sierra game and want to replay the enhanced version, it only costs $25 if you send in disk one of your current version or the front page of the manual (state disk format). The free autoshade deal doesn't apply to the upgrade. The disks in the box are high density, both sizes. A hard disk is required. These specs also apply to the similarly enhanced Space Quest I. It too offers some new puzzles and is
The CD Dungeon: Ys Book I and II
Remember The Ancient Land ofYs, an IBM game from a few years ago? It was the basis for NEC's new TurboGrafx game, Ys Book I & II. This two-part, one-player RPG is a perfect example of the kind of games you'll see on CD-based systems. Ys is the first of many CD-based adventure games on the way from NEC. On a computer, the same game might take 20 to 30 disks. If you have the TurboGrafx-16, Ys is a good reason to buy the CD Player, not only will it play CD games, but it also plays also regular CD and CD+G (graphics) formats. And if you don't already have one, you can get the system, the CD Player and Ys for $399. Two more adventures on CD, Sherlock Holmes and Murder Club should be available by the time you read this, so Ys won't be the only quest available. Ys will keep you busy for many hours and is surely a bargain. Book I and Book II are played separately, so you're really getting two games on the CD. The ultimate goal is to return the land of Ys to prosperity and freedom from the clutches of the evil Darm, who has tricked the populace into helping him by taking the form of the highly valued Black Pearl. In Book I you take the role of Adol, who must collect six ancient books and return them to the statues of six priests in the temple. After taking all six books to the temple, you start Book II. The goal here is to destroy the Black Pearl, thus ending Darin's hold on the land. The plot is nothing new, but its presentation is special. Because it's a CD game, the graphics, sounds and music are incredible. Obviously designed in Japan, the full-screen figures and animation look like cartoons a la Speed Racer. The main view of the game resembles Nintendo's Legend of Zelda, a three-quarters perspective overhead view. You access the command menu with the Select button. The commands consist of saving and loading games, changing Adol's speed, showing Adol's status, examining inventory and readying equipment or weapons. That's it! You just move Adol around the screen, exploring locations and talking to people to give you clues.From this perspective there is nothing difficult about playing Ys. After you accumulate a lot of weapons and items, you have to use your head to get through certain battles and situations. Combat is simple. Just bump up against your opponent, or use your weapon. Like Ultima VI, Ys is played on the same scale throughout. The screens scroll within a section of the landscape, and the monitor blacks out between sections. Because there are so many characters in the game, I suggest writing down what they have to say for later reference. Their clues help you discover certain locations, objects and people. Mapping is not necessary, except in certain caves and other indoor locations. A map of the land of Ys comes with the game and shows the major locations. The best part of Ys are the graphics and music. Even though the incredibly detailed full-screen graphics and animation are cartoonish, Ys is nice to watch. The five-minute introduction is intense. Music plays constantly, yet never gets boring because it changes frequently to reflect your situation and location. The sound effects are distinct and further enhance Ys. Conclusions: Lump all this together and you have a game that is unique (not for long) a precursor of CD games in general and TurboGrafx CD games in particular. Ys is strongly recommended for those looking to spend money for a new system so they can jump into the CD market. (Now all I want to know is what Ys means in Japanese!) Skill Level: Novice to Moderate Price: $59.95 Company: NEC
By Russ Ceccola
Aren't vacations wondrous things? You always end up feeling relieved to finally get home. At least I usually do. For the few of you who noticed The Prognosticator's absence, I assure you, it was worth it Seeing into the future is a hardy task even for those of us who claim to be professionals, and this break provided me with a new perspective. So this month I'll be peering more than a few mere months into the future of adventures.
The big talk today is CD-ROM, CD-I and CD-TV. Everything is heading for CDs, at least that's what we are led to believe. Some games are already being converted and designed for CDs. [But even Sierra won't recommend a specific CD drive now because there is still no clear-cut standard; maybe there will be by Christmas, when prices could fall below $400!.] While there still isn't enough hardware or software to convince me that CD-ROM is going to catch on, I'm confident it will. Actually, I hope it does, because it's necessary for the next big jump. After all the shows and discussions with the rest of the industry, it seems like Virtual Reality is just around the corner.
in front of a video pen and take part in a cartridge-based game. Onlookers watched as participants stepped into a booth and then actually showed up in a game. If you ran in place, you ran forward in the game and evaded virtual creatures that chased you on the screen. When you swung your fist, you swung at enemies on the screen. It was simply incredible to watch. What surprised me was how many people looked at the monitors and said "Hmmm, that's neat," and then walked away without ever giving it another thought. I can only explain this in one of three ways: A) They were from the future and were surprised at how regressed we are, B) As a gamer I'm much more fanatical than the average buyer, or C) I've completely lost touch with actual reality in favor of the virtual type. Whatever the answer, it can't get here fast enough for me. VGA with built-in sound board Just wanted to be the first one to tell you that ATI is coming out with a new product. In addition to the builtin mouse port that comes on their popular VGA Wonder cards, soon you will also be able to get one with a built-in sound board. It's too early to be specific, but it's supposed to be completely Sound Blaster compatible. ATI is also planning on selling the sound card portion separately. With all the other cards coming out, expect a vicious price war before Christmas (good timing huh?). At last count, you should have at least fifteen cards from which to choose.
Walkthrough: Secret of Monkey Island
The Scumm Bar When the cook leaves the kitchen, enter the kitchen. Get the meat and the pot. Go east to the dock and get the fish by going to the end of the dock and hitting the enter key to flip the bird in the air. Race over and get the fish before the bird flies back. Getting some Money Go east at Lookout Point and on to the clearing east of the fork. Go toward the light to the circus. Talk to the brothers, and agree to be shot from a cannon. Show them the p4t. Back in Town Buy a shovel and sword at the store, a treasure map from the Citizen at the intersection. Get a chicken from the Voodoo Shop. Go to the Men of Low Moral Fiber and say you like rats. Talk about the circus. Agree to take PTA minutes for two pieces of eight. The First Trial Go to the house on the southeastern part of the island. Give fish to troll. Train for swordfighting. After you train, go to the intersection west of the fork and wait. Pirates walking from one place to another will fight you. Make a list of insults and comebacks. Each insult has a corresponding comeback, which are effective only when used with the correct insult. When you have a complete list of 20 insults and 20 comebacks, go to the store and tell the storekeeper you want to see the Sword Master; follow him when he leaves. The storekeeper is going to the forest to the north of the fork via Lookout Point. The intermediate comebacks work with the Sword Master's insults. You have never heard the insults before, but they are similar to the intermediate insults. Try to match them up. Once you beat the Sword Master return to the three captains and show them the "prize" she gave you. The Second Trial Go to the fork in the road and enter the forest. Pick up a pltll from the 62114w f!4w279. Use the p2tll 4n th2 m21t. Go to the Governor's mansion. Give the 875gg28 m21t to the dogs. Enter. Inside, immediately go through the right door. A "cut scene" follows, in which you get some gopher repellant. Getting a File Buy breath mints from the storekeeper. Talk to Otis in the jail and give him the breath mints. Talk to Otis. Give gopher repellent to Otis. Get cake. Open the cake, and you will find a file. The Mansion If the dogs wake up, get the meat from the Scumm bar kitchen and the petal from the yellow flowers. Go through the hole in the wall. When Fester tosses you in the ocean by the pier, pick up the idol and sword, walk to the ladder, climb out. The Third Trial At the Scumm Bar show the idol to the pirates. Look at the map you bought. The dance steps are directions through the forest, from the fork to the treasure. The directions back, right and left refer to directions that Guy must go off the screen to follow the map. Back means go back off the screen by a path in the back part of the screen. Right and left means exit the screen by the right or left hand path. As Guy enters the forest, he goes by the back path. On the next screen, take the left path. On the next screen, guy takes the right path. Then go left, right, back, right, left, back and right to see the "X". Dig at the "X" and read the signs, plaques and monuments. Return to see the captains, who will have vanished. To Monkey Island Go to Stan's Used Ships. Talk to Stan about credit. You want the big blue ship at the end of the dock. The Shopkeeper's Safe Go to the shopkeeper's shop and ask for credit. Leave, return and say you have a good job. When he opens the safe, watch closely and write down the combination by counting the clicks and noting the direction clockwise and counter-clockwise direction the safe lever is being turnedTell the shopkeeper you want him to see the Sword Master. When he leaves, open the safe and take the letter of credit. The Combination Revealed The combination is four left, four right, three left, one right, and open. If unsuccessful, reset the safe handle and try again. Bargaining with Sam Take the letter of credit to Sam's. Do make an offer until you ask him about extras, and tell him they are junk and you don't want them. Threaten to leave, but come back. If you leave and come back immediately, the bargaining generously starts up at the price you were at when you left. Make a low offer of 1,000 to 2,000 and raise it slowly. Keep softening Sam up while bargaining. You can get the blue ship for about $4200. Guy's Crew Recruit the Sword Master by telling her that the Governor was kidnapped. Free Otis by getting all five clay mugs in the Scumm Bar. Then go into the kitchen and use one mug on the keg of grog with the spout and the skull and crossbones on it. The mug will melt, and you must use the m21t3ng m5g 4n 1 g448 m5g before it turns to a shapeless mass. Otis and Meathook When you get to the jail, use the g74g on the lock and free Otis. Otis will flee, joining you later. Meathook lives on the island on the far northeast corner of the island. Take a chicken with a pulley, from the shop just to the left of the Citizen. Climb the ladder to the platform at the shore and use the chicken on the cable to get to the island. Tell Meathook about the kidnapping of the governor. Impress him by opening the door and taunting the parrot. Go back to the dock,
By Al C. Giovetti
where Stan and your crew of three will mee you.
Check out the clearing if you haven't already. Continue east, then north in your boat until you spot a beach. Go to beach. Read note. Go to village. The Village Walk west to Big Stone Head. Get two bananas from bowl of fruit. Walk east. In the Guest House, get the skull. Open loose board. Get banana picker. Walk to hole.
use the tools on the crate. Get the voodoo root. Leave the ship. Exit. The Wedding and the Ghosts Return to the Village and give the root to the cannibals to get the magic seltzer bottle (root beer). Leave. When you're back on Melee Island and a ghost appears, use the root beer on him. Head for the church. When you encounter next ghost, use the root beer on him. At the church, talk and say "stop wedding." Use root beer. LeChuck While you're being knocked around by LeChuck, get the bottle of root beer that falls from the Grog Machine and use it on LeChuck.
Sailing to Monkey Island Explore the ship and collect everything you can find. Read the captain's log in the desk drawer of his cabin. Get the key from any box of cereal in the cupboard in the galley. (Look at the prize, and it will become the key.) Use the key on the cabinet in the Captain's cabin. Take the chest out of the cabinet. Open the chest. Look at the chest. Take the recipe and the cinnamon sticks from the chest. Cooking your way to the Coast Into the large pot on the stove in the galley, put the c3nnlm4n, b721th m3nt9, J4I16 74g27 (t4p 4f th2 m!9t), 3nk, w3n2,75bb27 ch3ck2n, g5np4w827, and c27211. Save the game. Get the small pot from the galley for a helmet, rope from the hold for a fuse, gunpowder from the hold, and the feather from the captain's cabin. Use rope on the back end of the cannon, gunpowder on the front. Light the feather, stand near the muzzle of the cannon and use the pot.
The Monkey Grounds Return to your boat and row back to the beach with the banana tree. Enter jungle. Go to monkey. Give all give bananas to monkey. Look monkey. Walk to clearing. Go east to fence. Pull nose on left totem pole. Move away. Walk to opening in fence. Walk east. Get wimpy little idol. Getting the Banana Picker and Monkey Head Key Get in your boat and head back to the Cannibal Village. Tell the cannibals that you'll give them anything. Give them the idol. Enter Guest Hut and get the banana picker. Start to leave, and Toothrot will arrive. Give the banana picker to him, and he'll give you the Monkey Head Key. Leave the Village and return. Talk to the cannibals until the word "head" is mentioned. Give the leaflet to the cannibals, and you'll get the head of the navigator and the necklace. The Catacombs Return to the Monkey Head and use the key on its ear. Enter the mouth. Use head. When you stop at a junction, look at the head. It will spin, then look in one direction, which is the direction you should go.
On Monkey Island Get the banana. Head to northwest corner and go to northwest beach. Get note. Look. Go to fort north of volcano. Get spyglass and rope. Pull the cannon. Get the gunpowder and cannonball. Head east to the fork in the river. Get rock. Get memo. Look at both. Get flint. Walk across bridge and go east to the footholds. Up. Pull p73m3t3v2 17t to farthest left position. Push it three times to the right (aiming at banana tree). Go to footholds up. Up. Use spyglass. Push rock. Down. Read memo. Down. Cross bridge. Explosion Use gunpowder on dam. Use flint on cannonball. Go to pond. Get rope. Read memo. Go to crack. Use rope on tree. Walk to stump. Use rope on stump. Walk to oar. Get oar. Go to beach. Get two bananas. Exploring Walk to boat. East. Go to beach. Notice bottle with the message.
The Ghost Ship After reaching ledge above Ghost Ship, talk to head. Ask for necklace. Say "please" till you get it. Use necklace. Walk to ship. Go west through the door. Use c4mp!99 on key. Go down hatch and east. Get ghost feather. West. Use f21th27 on feet of sleeping crewman twice. Get grog. East. Use key on hatch. Walk to the hatch. Use grog in dish. Get grease). Return to deck. Use grease on Brig door. Open door. Enter. Get ghost tools. Return to cargo hold and
Map Key A: hunk of meat, pot B: fish C: money D: map, two pieces of eight, PTA minutes E: rubber chicken F: sword, shovel, breath mints, letter of credit G: yellow petals, t-shirt H: staple remover, manual of style, wax lips, idol I: cake, file J: t-shirt K: five mugs L: compass, business card, root beer M: pamphlet, brochure, leaflet N: dusty book, bookmark, feather pen, ink, cinnamon stick, piece of paper O: jolly roger P: cereal, prize, small key, small pot Q: rope, fine wine, gunpowder R: banana, two bananas S: note T: spyglass, rope, gunpowder, cannonball U: rock, memo, flint V: rope W:oar X: two bananas, monkey head key, head of navigator, necklace, seltzer Y: skull, banana picker Z: wimpy little idol AA: key BB: ghost feather, voodoo root CC: bottle of grog DD: glob of grease EErghost tools (See page fourteen for code)
Jail Church Supplies
Clearing Fork > Sword Master
Point Crow's Nest 0
Scum Bar _ Kitchen K 1
Bunk Room Kitchen
Cargo Hold Q
Capt's Room Guest Hut Deck Brig EE
,r C'c Bunk Cargo Room ~ Hold
Top T 1
Boldfaced numbers are coded:
1 = a, 2 = e, 3 = i, 4 = 0, 5 = u, 6 = y, 7 = r, 8 = d,9 = s
This month Frank Scalise and Bob Weber were randomly selected to win the game of their choice for sending in Keys. Send in yours today! (All entries become exclusive property of Eldritch, LTD until October 11,2137, A. D.)
Trade or sell old adventures with a free ad (adventures only, no pirated software, 10 games per ad. Please state system. * indicates cluebook included
Robitaille, 9749 Page Rd, Streetsboro OH 44241 Sell only, $10 @: M & M 2*, Champions of Krynn. Brandon Doan, 566 Raintree Cir, Coppell TX 75019
Quest 2*, Future Magic*, Silpheed, more. Will make any deal. Steve Kehlet, 18781 Pinto Lane, Santa Ana CA 92705 Both sizes, Hero's Quest $15, Quest for Glory 2 $20. Timequest (3.5), $20. Want Enchanter Trilogy. Paul Shaffer, 4735 Roswell Rd NE 17-H, Atlanta GA 30342 Will buy Trinity, Beyond Zork, Fish, Shadowgate. Write 1st. Mary Lunn, 519 W. 219th St, Carson CA 90745 SellNtrade, both sizes: Zork Zero, $20. Shogun, $10. Demon Stalkers (5.25), $10. Want Bard 2, 3, others. Bill Roussel, POB 6 Ancramdale NY 12503 SelNrade: 3.5 Heart of China VGA, 5.25 Champions of Krynn. Both sizes: Conquests of Camelot, Hero's Quest. Also many C64 games for sale. Shawn Lauzon, St, Salem WI 53168 5.25, $23 @: Timequest, *Eye of Beholder. $13 @: Hero's Quest, King's Quest 4, Curse, Questmaster. Want Sherlock. Richard Gonnello, 702 Bloomfield Ave, Nufley NJ 07110 5.25, sell only, $25 @: *Eye of Beholder, *Death Knights. $15 @: *M & M 2, Darkspyre. $8 @: M & M 1. R. billard, 52 S Main, Baldwinville MA 01436 Quest & other games to sell or trade. Send list, or SASE for mine. Douglas Adair, 3833 Cologne, Austin TX 78727 SellMrade, 5.25: Bane of Cosmic, $20. Buck Rogers, $17. Want Uukrul, Wing Commander, new quests. Tim Niland, 1009 Peter Rd, Schenectady NY 12303 Death Knights Krynn 3.5, $20. B. an, 566 Raintree Cir, Coppell TX 75019 Sell only, 5.25, $24 @: Rise of Dragon, Bad Blood, Ultima 4, *Future Magic, King's Quest 4, M & M. $15 @: *Wasteland, Wishbringer, Stationfall, Star Command. More. Jay Mirro, 38 Squire Hill Rd, Long Valley NJ 07853 Sell: Ad Lib card, $70. Trade: Death Knights, Bane of Cosmic, Lord of Rings, It Came from Desert, more. Andrew Pollak, 2002 Regis Dr, Davis CA 95616 Sell, 5.25, $20 @: Rise of Dragon, Bane of Cosmic, Martian Dreams, King's Quest 5. Spellcasting 101, $15. Magic Candle 1, $10. More, send SASE. Bob Schreur 9518 Oakview, Portage MI 49002 Apple, Amiga, Atari 8-bit Selling 300 adventure and RPGs. Send long SASE for list, state which machine. Boxes, cluebooks available for most. Brian Smith, 3035 Montego, Piano TX 75023
Sell: Drakkehn, $30. DungeonMaster, $15; both for $30. Will buy: Keef the Thief, B.A.T., Battletech 1, Champions of Krynn, Tangled Tales, Elvira./ Sheila Jenkins, 3769 Wilson Ave #E, San Diego CA 92104
Times of Lore, $12. Will buy Quest for Clues 1. Henning Vahlenkamp, 216 Spring Hill Rd, Matawan NJ 07747 Sell only, $10 @: Bard 1, Contra, M & M 1*, Murder Party. $5 @: Devon Aire, Indy's Temple of Doom, Mindshadow, Pirates, Trilogy, Zork 1 & 2. Nancy
Passport to Adventure Books & Map Kits Quest for Clues 2 or 3 $25
(40 solutions in each volume) Official Book of Ultima (with solutions to I-VI) King's Quest Companion (with solutions to I-V)
Railroad Tycoon: Master $15 Strategies for Empire Builders QB Map Kit (includes US shipping, Canadians, APOs send $3 US funds.) Kit A: (for text/graphic games) $8 Kit B: (for role-playing games) $8 (100 sheets of mapping paper in each)
US addresses, add $3 shipping for each book or game, $2 @ on multiple orders. APO, Canada, $6/$4. No credit cards or bill mes. AZ residents, add 5% sales tax.
MSDOS Quests $43 Martian Dreams $47 Might & Magic ffl $47 Space Quest IV $39 Eye of Beholder $47 Heart of China $43 Savage Empire Rise of the Dragon $44 $52 VGA King's Quest 5 $43 EGA $44 Elvira $42 DarkSpyre $41 Tunnels & Trolls $47 Battletech 2 $42 Secret of Monkey Island (Please state disk size, memory and type of graphic board.) With each game you get a free pack of mapping paper & 3 issues added to a regular sub (2 for 1st Class & Canada, 1 for overseas). With Quest for Clues, you get the number of same free issues; other books entitle you to 2 issues for regular subs, 1 for others.
Legend of Faerghail PowerMonger Elvira King's Quest 4 Police Quest 2 $33 $43 $40 $45 $45
C64 Seek & Slays
Buck Rogers Ultima VI Amiga & MSDOS Bane of the Cosmic Forge James Bond: Stealth Affair Future Wars Drakkhen HGS & MSDOS Dragon Wars HGS Transylvania 3 $38 $45
$45 $45 $40 $40
King's Bounty (all but ST, GS) $35 Dragon Wars (GS, Ami, IBM) $40
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