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Games PC AquanoxAquaNox [PC Game]

Developed by Massive Development - Fishtank Interactive (2001) - Vehicle Shooter - Rated Teen

AquaNox is a 3D combat sim set deep beneath the ocean surface on a distant-future Earth. Though sharing basic commonalities with more conventional flight and space combat simulations, AquaNox takes place in a strange environment best accessible through more speculative imagination. Instead of fighter jets blasting through the clouds above or starships battling in the void of deep space, AquaNox invites virtual pilots to board advanced submarines and explore a dark undersea world rife with sprawl... Read more

Details
Platform: PC
Developer: Massive Development
Publisher: Fishtank Interactive
Release Date: November 20, 2001
Controls: Keyboard, Mouse
UPC: 817438000119
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Manual

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Documents

Page 6

SHIPS AND WEAPONS.27 Pl ay ers Ships.27 Skipjack.28 Weapon s and To r p e d o e s.29 Guns.29 Vendetta Gun.29 Vendetta 1.29 Vendetta 2.30 Vendetta Gatling.30 Plasma Gun 1.30 Plasma Gun 2.30 Torpedoes.32 Leech.34 Multiplayer weapon s.35 Weapons:.35 Items.36 Power items.36 Terms.37 F u r the r Equipment.38 Generators.38 Special Items.38 Buzzer Launcher.38 Repair Kits.38 Classe s of Enemy.38 Gun Turrets.38 Tanks.38 Scouts.38 Bombers.38 Frigates.39 THE HISTORY OF AQUA.41 A Q U AT O R I A.44

I N S TA L L AT I O N

SY STEM REQ UIREMEN TS

REQUIRED:

Windows 95/98/ME/MHz Athlon or Pentium 3 Processor 128 MB RAM Direct3D 8 - compatible Graphics card with 16 MB Memory 4x CD-ROM Drive 800 MB free hard disk space DirectX 8 - compatible Soundcard

RECOMMENDED:

800 MHz Athlon or Pentium 3 Processor 256 MB RAM Direct3D 8 - compatible Graphics card with 32 MB Memory 1 GB free hard disk space Soundblaster Live or compatible Soundcard. Supported Graphics chips: nVidia GeForce 256, nVidia GeForce2, nVidia GeForce3, 3DFX Voodoo 5500, ATI Radeon, Hercules Kyro II
REQUIRED FOR M U LT I P L AY E R GAMES
Internet: 56.6 Kbps or faster Internet connection GameSpy Arcade application Installed (Included) 1 CD, 1 CD-KEY, per computer, 1player per computer.

NETWORK (LAN):

TCP/IP compliant network 1 CD, 1 CD-KEY, per computer, 1player per computer.

PACKAGE CONTENTS

Manual 1 CD-ROM Registration card

Page 8

I NSTALLATION
To install the game, please insert the AquaNox CD into your CD-ROM drive. N O T E : If you have deactivated the autorun function of the CD-ROM drive, please start the AquaNox Browser program by double-clicking on M y C o m p u t e r. In the following window, just double-click on the icon of the CD-ROM drive in which the AquaNox CD has been inserted. The AquaNox Browser will open up, where you can just click on I n s t a l l A q u a N o x. The installation of the game will begin automatically after a couple of seconds. Then just follow the subsequent steps of the installation wizard.

I M P O RTA N T:

Desktop or by clicking the S t a rt button on your Windows taskbar, then select: P ro g r a m s > A u q a N o x. Left-click on Play AquaNox to proceed. I M P O RTA N T: The AquaNox CD must be kept within the CD-ROM drive during gameplay.

T HE MA IN MEN U

The main menu is the first menu in the game. Note: Navigate menu selections by using the arrow keys: Use 56 to change menu selection and 34 to change available options or settings. Use < E n t e r > to activate the selection. From the main menu, you can choose from the following options: Singleplayer Multiplayer Credits Setup Exit.

SI NGLE PLAY E R

- You should close any other programs before starting AquaNox. - AquaNox requires DirectX 8. Please ensure that DirectX 8 or higher has been installed on your computer. You can install DirectX 8 with the button I n s t a l l D i rectX 8 in the AquaNox Browser. - AquaNox will require that you enter a CD-Key before playing. Please keep your game materials intact. The CD-Key is a set of 16 digits, separated into groups of four by dashes, on a sticker either on your manual or on the CDs Jewel case.

U N I N S TA L L I N G

To uninstall click on the Uninstall AquaNox link in the program folder AquaNox, or click on the Uninstall AquaNox button from the AquaNox Browser.
This option starts a single-player game. From the sub-menus, you can select whether you would like to play: A quick instant-action mission. Choose from one of four scenarios: Dogfight, Fightclub, Duel, Asylum S T O RY: A Campaign mode in which you can load previously saved games or re-play intermediate animated sequences that you have already seen in the campaign. (see p. 21 for more information on Campaign menus)
I N S TANT FIG HT: M U LT I P L AY E R

START ING

You can play AquaNox by inserting the AquaNox CD-ROM into your CD-ROMdrive. This will display the AquaNox Browser, from which you can click P l a y
Aquanox. N O T E : If you have deactivated the autorun function of the CD-ROM drive, please start the AquaNox Browser program by double-clicking on M y C o m p u t e r. In the following window, just double-click on the icon of the CD-ROM drive in which the AquaNox CD has been inserted. If the AquaNox CD is already in the drive and has been previously installed (see Installation p. 7), you can start the game by clicking on the AquaNox Icon on the
In a multiplayer game, you play with or against other human players connected across a network, or the Internet. Up to 16 players can connect to a game across a network or the Internet.
N O T E : In multiplayer-mode every player needs his own CD-ROM and CD-Key.

Page 10

GAMESPY
The easiest way to play multiplayer AquaNox over the Internet is via GameSpy Arcade:
HOW TO P L AY AQUANOX IN GAMESPY ARCADE
edit your GameSpy profile: select GameSpy>Edit Profile.

PROBLEMS?

With GameSpy Arcade, which is included conveniently on your game's CD ROM, AquaNox can be played online as well. If you havent already done so, please insert the CD and install GameSpy Arcade. Follow the installation instructions to create a GameSpy ID and password. To play AquaNox online, follow these instructions:

Choose to dedicate this computer as a Server: Yes or No.

Capture Limit:

Set maximum captures in a Capture the Flag game type: 5-120 or none.
To join a multiplayer game on a local area network (LAN) select the Multiplayer menu entry and from the sub menu select the button Join. The computer will then search for an established server in the LAN to join. In the menu on the right-hand side of the page, you can select the play mode. This works like a filter. Only open games of the selected game mode are displayed. In the lists on the left-hand side of the screen, you can choose between the open servers using the arrow keys, see which maps are being played on, who is playing where and look at special data on the individual games. In the menu on the right-hand side of the page, you can also select viewing options. And, of course, you can join the selected game by clicking once on the J o i n button.
C R E AT E M U LT I P L AYE R GAME I N LAN

Time Limit:

Set the maximum time between matches: 1-120 mins, or none.

Frag Limit:

Set the maximum Frags in a DeathMatch or Time DeathMatch match: 5-120 or none.

Start:

Start the Server.
To create a multiplayer game in a local area network (LAN), you need to click on the button M u l t i p l a y e r and then on S e rv e r. The computer will then start the setup for the multiplayer game. All other players will need this server to enter the game as clients. After you have selected S e rv e r , the S e rv e r menu opens, in which you must perform a series of settings: 13

Page 14

SE SSI ON NAME: GAM E TY PE :
Here you enter the name of your game Here you set the game mode that you have chosen for
your game. Here you set which map is being played on. M AX. PLAY E R S : Here you set the maximum number of players that can take part in this game PA S S W O R D : If you only want to play with certain persons, then decide among yourselves on a password and enter it here. VISIBL E O N/ OF F: If you would prefer not to be visible to outsiders in the game lists, then switch to visible off. D E D I C AT ED O N/ OF F: With this switch you can create a dedicated server. T IME LI MIT: The time limit for the game in minutes. FRAG LI MIT: The limitation of the game objective set in frags. S TA RT: Start the game B A C K : If you do not wish to open a server, this will take you back to the main menu.

MAP N AME : C R E ATE MU LT I P L AYER GAM ES IN THE IN TE RNE T
This file can be found in: For Windows 2000: "documents and settings\<user>\application data\AquaNox\config.txt" For Windows 98: "c:\windows\application data\AquaNox\config.txt" Find these entries in the config.txt file and change the Value from 1 to 0 to disable both 2d and 3d sound. Name = "snd2d_enable" Type = "s32"

Value = 0

Name = "snd3d_enable" Type = "s32"
If you wish to create a game over the Internet, but for whatever reason you do not wish to login in using Gamespy, then simply create a server as described in the last chapter and set the switch in the Server Browser from LAN to Internet.
JOI N MU LT I P L AYER GA MES IN T HE IN TE RNE T
Note: That 2d and 3d options are tied together, so they should be enabled/disabled Synchronously. Edit these three script files to setup the server: \AquaNox\ini\mp_server.des \AquaNox\ini\mp_game.des \AquaNox\ini\mp_player.des Comments within the script files describe each of the settings.
CO MM AND LINE OP TI ONS :
If you wish to join a game over the Internet, but for whatever reason you do not wish to login in using Gamespy, then open the J o i n menu (as described in the chapter Join multiplayer games in a LAN) and go to S p e c i f y. There you must enter the IP address and port address of the server. Both addresses need to be acquired in advance from the player who opened the server.
JOI N A PA SSW OR D PROTE CTE D GAME

window

This forces the application to a 640x480 windowed mode
The application will host a session
connect uuu.vvv.www.xxx:yyyyy
The game will connect to the specified ip address and port. If a port is not specified then the default port will be used.
If you would like to join a password protected game, the first step is to enter the password: Go in the menu S t a rt Serv e r and enter the password there. Then back out and select the J o i n menu and join your game.
SE TUP A DEDI CATED S ERV E R :

bandwidth 1000

Set the bandwidth to 1000 bytes per second. This is a Client side option only. Valid values range from 1000 to 10000.
You can setup a dedicated server with the following command line options: Version 1.00 of AquaNox can be configured as a dedicated server with map rotation via three scripts files and command line options. N O T E : The current version of the dedicated server is not fully optimized. A simple optimisation to disable sound can be accomplished by editing the config.txt file.

si "name"

This will load the specified server script file: name (Defaults to \AquaNox\ini\mp_server.des)

pi "name"

This will load the specified player script file: name (Defaults to \AquaNox\ini\mp_player.des)

Page 16

gi "name"
This will load the specified game script file: name (Defaults to \AquaNox\ini\mp_game.des)

SE TTI NGS MEN U:

cdkey "key"

Specifies a CD-Key.

name "player"
Specifies the name of the local player: player
password "password"
Specifies a password. This is only valid for the client side.
From the Settings menu, you can choose from the following options: Controls System Game Options CD-Key
The server password to lock sessions is specified in the server script file. (See -si name and \AquaNox\ini\mp_server.des)

CO NT ROLS MEN U:

D IFFERE NT M ULT I P L AYER GA MES

D E AT H M AT C H

The Deathmatch mode involves either acquiring the most frags in a preset time period , or being the first person to acquire a preset number of frags in unlimited time. In the Deathmatch mode, everyone fights against everyone else.

TEAM D E A T H M AT C H

Team Deathmatch also involves either acquiring the most frags in a preset time period, or being the first person to acquire a preset number of frags in unlimited time. In this case however, two teams are pitted against each other.

CAPTURE THE FLAG

From the Controls menu, you can choose from the following options: Profile Direction of View Direction of Movement Weapons Config Miscellaneous Camera Taunts (MP) Team Message (MP)

PROFILE:

In this mode, two teams battle it out to take the opponents flag from its foundation and bring it to their own base. Scoring points is achieved if a team member succeeds in bringing the opponents flag to its own teams flagpole, while the teams own flag remains in the base. (i.e. It has not been seized by the opponent at the time the team member arrives at their own flagpole) Simply piloting the vessel through the flag is enough to seize it. It then becomes attached automatically to the player ship and remains there until it has been carried to its base or the player has been shot down.
From the Profile selection you can choose which profile you wish to change the control Key bindings. Profiles available are: Single Player Mouse, Multiplayer Mouse, Single Player Joystick, and Multiplayer Joystick.

DIRECTION OF VIEW MENU:

This selection will display the Targeting Controls Menu, you can choose from the following options:

Weapons Torpedo (not all models) Buzzer (not all models) Generator Repair device (not all models) Special item
A maximum of two weapons per ship may be taken into battle. If the ship has a torpedo launcher, you can stock up here on a certain number of torpedo units. If the ship has an automatic torpedo defense device, you can enter the model you want to have. Here you can outfit your ship with a generator other than the standard one. If you install a repair device into your ship, the worst damage will be repaired during battle. This would save us a lot of trouble! Here you can fit other special items as well.
Of course, you can equip your ship only with items that you have purchased in the equipment shop, or items that you already own. If the ship does not offer you enough equipment slots to meet your demands, then perhaps you should look for a more sophisticated ship at the shop. Once again, the respective equipment slot is selected with the arrow keys and confirmed with <E n t e r>. A list of choices then appears on the right, displaying only those items that can be mounted into the slot selected. This list functions in almost exactly the same way as the shopping list in the shop menu: here, however, the arrow keys are used to load or unload items into ones ship.

Page 26

SPEEDOMETER SONAR/RADAR THE DOCK MENU
With the button D o c k you can leave the station. Confirm this button with the <E n t e r> key if you want to open the dock menu.

IN THE DOCK

System Control
SENSOR STAT U S C O M PASS/ PITCH METER
In the dock youll receive a choice of possible actions from me. These are usually possible missions you can take on, or other stations you can move your ship to.

GUN TURRETS DEPTH METER

NOISE METER AVAILABLE BUZZERS
G E N E R ATOR STAT U S ENGIN E STAT U S
SELECTED WEAPON AMMUNITION
Of course you may have to talk to people to be able to leave the station. If you cant see any mission or any other station in the list of choices, you should choose the last menu item: Back to Station. Choose one of the possible actions with the arrow keys and press <E n t e r>. <E s c> will return you to my main menu.

Button 3 Button C

Cycle forward through weapons

Page 30

Cycle backward through weapons Switch off engine (press W to start the engine again) Start booster Weapon: primary function, curtail in-game sequence Weapon: secondary function Choose weapon: Choose weapon: Choose weapon: Choose weapon: Choose weapon: Choose weapon: Choose weapon: Choose weapon: Choose weapon: Choose weapon: Main menu, curtail in-game sequence Chat console
X, mouse wheel down S (press twice), mouse button 5 (toggle) W (press twice), mouse button 4 SPACE, mouse button 1 (left) V, mouse button 2 (right) Vendetta Gun Vendetta Sniper Plasma Gatling EmpActor Vendetta Gatling Quantum Blaster Laser Gatling Sizzler Torpedo launcher Scalar howitzer ESC TAB

Button D

Button 4 Button 1 (trigger) Button 0

BATT LE

STRATEGIES
Every battle strategy is derived from the objectives of combat: to destroy the enemy and to survive. These two objectives interact with one another, because a defeated enemy is no longer able to endanger your life and the longer you live, the more enemies you can destroy. Any maneuver in a fight has one of these two objectives. The individual techniques with their respective advantages and disadvantages and the special aspects of a multiple enemy encounter will now be introduced here in greater detail. Learn about these maneuvers well if you want to live, because your enemies will know of them as well. 30
The E N G A G E maneuver is a maneuver in preparation for an attack, in which you try to get into an ideal shooting position. With most ships and ground vehicles, a position behind the enemy's keel line is ideal. This, above all, applies to firing slow-reacting torpedoes, which the enemy will find difficult to avoid from this position. If the target has gun turrets, you should approach it at a dead angle, which is different depending on the ship type. While performing these maneuvers, always maintain sufficient distance from the target. Since the Engage maneuver doesnt represent an immediate attack or escape maneuver, youll be an easy target when doing it. Particularly with fast moving targets, you should calculate exactly whether the strategic advantage of a better shooting position makes up for the risk incurred. The SIT & SP IN maneuver is the easiest of all attack maneuvers. Most inexperienced pilots in AquaNox will use this technique quite often. With the Sit & Spin maneuver the pilot stops the boat, targets the enemy, opens fire and moves away in a different direction at full speed. Shooting from a full stop is usually more precise, since the pilot doesnt have to consider his own movement. Due to the sudden break at the start of the maneuver and the following speed-up, the enemy can't target the ship in time, thus the player is safe from shots for a short while. (The enemy cannot figure out the lead, i.e. the point where he needs to fire to hit a moving target.) If the targeting and attacking phase is too long though, the player will be an ideal target, especially in the case a multiple enemy encounter. The WAV E maneuver is an attack maneuver performed while moving. In the Wave maneuver, the player aligns himself with the target, opens fire and advances, and then retreats to a certain distance from the enemy. Although targeting in a Wave attack is slightly harder than with the Sit & Spin variant, it offers essential benefits. These make it highly appealing, above all for a longer attack phase. With the aid of the Wave maneuver, the player always stays at a certain distance to the target, whether pursuing a ship or retreating to maintain the distance. The second advantage is that, due to the speed-up and the reactive change of direction, the player becomes harder for attackers to hit. However, the player is a relatively easy target for the ship attacked by means of such a maneuver. The S T R A F E maneuver is the most effective of all attack maneuvers, as it includes an escape component as well. Only ships with special side-beam-oars that allow the ship to move to the side can perform this maneuver. With the Strafe attack, the attacker is always aligned with the target and fires continuously. The side-beam-oars are then used to move as far as possible from the front to the back of the ship. In combination with the main engines, this will lead to an orbital movement around the enemy. With this attack form it makes sense to maintain as close a distance as possible to the target in order to achieve the highest possible angular speeds to the enemy. This attack is most efficient when used against slow ships such as bombers or against ground vehicles, since it enables the player to remain in the line of the enemy without having to stop firing. If you should get into the nasty situation of being attacked by a Strafe attack, you can get out of it by counterstrafing. Since you are moving into the same direction as the enemy, you can avoid him getting behind you. 31

LO C K I N G T I M E : The time a torpedo requires locking onto a target, i.e. to find and set course on a target. I M PA C T : Reveals the impact energy of a missile or torpedo in mega joules (MJ). See the difference between kinetic and electromagnetic energy under

A rm o r.

To find and set course for a target. A M M O U S A G E : The weapons in AquaNox can roughly be divided into two classes: The first class fires ballistic ammunition with hard armor. The term s h e l l applies to this kind of ammo. With one shot, a hard cover missile releases 1 shell. The second class consists of the so-called "energy weapons" (such as the underwater laser), which require high amounts of energy to fire. These are calculated in e - s h e l l s. A R M O R : K I N / E M P There are basically two different kinds of attack weapons. The first cause direct damage to the ship on impact, whereas EMP weapons release an electromagnetic pulse on their target, which handicaps a ship's systems or even fries their components. There are special kinds of armor against both kinds of weapons. S E C O N D A R Y M O D E : The second mouse button (usually the right one) triggers a special mode. The effect and operation mode of a weapon vary in the secondary mode. S N I P E R M O D E : With some weapons, the player can zoom in on the target, aim and fire. The sniper mode is a secondary function of some weapons (right mouse button). S T R A F E : This means driving sideways during an attack ride. This way the shots may be spread, but the attacker is harder to hit at the same time. L E A D P O I N T : This is the point the shooter aims at in order to hit a moving target. M A N E U V E R A B I L I T Y : Reveals whether a torpedo has its own maneuvering devices and how well these operate.
TO LO C K ON A TA R G E T:

Page 34

P L AY E R S

TOILER

Scout Forward: 115 km/h Backward: 79 km/h Horizontal: 58 km/h Vertical: 58 km/h 4.0 sec Spongy 7.3 m 16,000 MJ/900 MJ 4

SKIPJACK

Class: Speed
Acceleration time to max. speed Maneuverability Length Armor: kin/EMP Max. number of torpedoes

DR OW SY M AG GI E

VORTEX
Scout Forward: 166 km/h Backward: 115 km/h Horizontal: 83 km/h Vertical: 83 km/h 0.6 sec Spongy 7.3 m 20,000 MJ/ 900 MJ 5

AV E N G E R

Small Freighter Forward: 104 km/h Backward: 72 km/h Horizontal: 36 km/h Vertical: 36 km/h 4.2 sec Medium 25.0 m 25,000 MJ/1,100 MJ 6

SUCCU BUS 2

Scout-Bomber Hybrid Forward: 137 km/h Backward: 97 km/h Horizontal: 68 km/h Vertical: 68 km/h 2.9 sec Medium 22.8 m 36,000 MJ/ 3,600 MJ 8

TIBURON

Scout Forward: 140 km/h Backward: 97 km/h Horizontal: 68 km/h Vertical: 68 km/h 3.0 sec Medium 10.5 m 22,000 MJ/1,000 MJ 6

VO O DO O BRE AT H

Scout Forward: 169 km/h Backward: 119 km/h Horizontal: 86 km/h Vertical: 86 km/h 2.0 sec Medium 16.6 m 40,000 MJ/ 1,600 MJ 10

Straight after being fired off, this torpedo locks on to the enemy. Since it can be easily diverted by sounds etc. it is rather ineffective in large battles. Mostly effective against single enemies.

B UL L SH A R K

This torpedo would usually reach supersonic speed in the water; but following the last international convention on warfare in Floating Bombay, uses of these weapons are now prohibited. Nevertheless, the Hammerhead is still the best, and most expensive torpedo in Aqua. There is basically no way of escaping it. It cannot be diverted by sounds. Once it has locked onto its target, it is virtually impossible to outmaneuver it.

F L A SH S H A RK

Impact Kinetic impact: 20,000 MJ Max. speed 223 km/h Lifespan 7.0 sec Reload time 5 sec Maneuverability Bad Volume Medium Locating system Passive Diversion Buzzers, loud objects Higher impact power than the "Thresher", but just as easily diverted by noises (e.g. buzzers).

TI G ER SH A RK

Kinetic impact: 1,000 MJ EMP: 400 MJ 245 km/h 10 sec 5 sec Very good Low Enhanced passive Buzzer
Kinetic impact: 12,000 MJ 245 km/h 8.0 sec 5 sec Good Medium Passive Buzzers, loud objects
This pure EMP weapon is a very special torpedo. The Flash locks on to its target, hunts it down with relatively high speed and penetrates the outer hulls of the victim, releasing major gamma beam bursts. These result in an electromagnetic pulse (EMP), which weakens or even paralyzes the enemy. The ideal solution if you want to conquer a ship without damaging it too much.
Big Bang 1 Impact Max. speed Lifespan Reload time Maneuverability Volume Locating system Diversion Kinetic impact: 40,000 MJ 90 km/h 20 sec 5 sec Low Loud Optical Impossible
Tiger Sharks can be diverted by sounds as well, but in comparison to the preceding torpedoes it is more agile and faster.

M AN EA T E R

Kinetic impact: 14,000 MJ 288 km/h 10 sec 5 sec Very good Medium Enhanced passive Buzzers
The Big Bang is the best torpedo of all. It approaches its target at an almost leisurely pace, therefore it would be useless to use it in a heavy battle against fast and nimble enemies. However, as an anti-frigate or anti-building torpedo, it is ideal. Upon impact, the explosion will literally cause the surrounding sea to boil. But watch out: Due to its slowness the Big Bang 1 can be shot down easily as well.

HEADSHOT

A hit in the weak spot of a ship, usually the cockpit, with a zero hour sniper projectile. This hit immediately destroys the ship struck. Only if the victim has an AbsorberShield at its disposal can it survive such a strike.

SPLA SH D A MA GE

This is collateral damage taken while within the Splash radius of a weapon that has nearly missed its intended target, but has impacted on an object nearby.

SPL A SH RA DI U S

Tanks are mainly used to protect ground targets. Usually theyre not very maneuverable and they cannot leave the ground, but theyre exceedingly well protected and are equipped with heavy firepower. Due to their special alloys, Aqua tanks are tough to crack. There are light and heavy versions available.

SCOUTS

The area of effect of the weapon upon impact with an object or target. Life-time Duration of continuous firing of the beam of a laser gun.
Scouts are the smallest but most maneuverable class of battleship. Scouts dont have excessive weaponry (only some torpedoes and board cannons), but theyre extremely fast. A scout can even be a threat to a bomber with an inexperienced pilot. Every power bloc in Aqua has their own version of this class and, of course, the different pilots have their various tactics and maneuvers. Every scout can launch so-called "buzzers", i.e. probes which release distracting sounds to divert certain types of torpedoes.

BOMBERS

FURTHER

G E N E R AT O R S

EQUIPMENT
The generators are divided into three groups, mainly according to purchase price: Their main distinguishing factor is the loading time.
SPE CIA L ITEMS TURBO-BOOSTER: S I L AT O R :
With their massive armor and numerous weapons systems, bombers are dangerous enemies. Theyre mostly used to cover flanks or to escort frigates or battleships. There is no point in trying to fight a bomber with Stanley torpedoes. The only chance a scout pilot stands against a bomber is his speed (bombers are rather ponderous and slow) and expensive, highly effective torpedoes.

CH A RL O T T E

Page 50
2030, more than fifty thousand people were working in the oceans. Life on the stations was extremely hard and, due to the high pressure and dubious respiratory gas mixtures (some of which are still in use today), most inhabitants of the seas developed nerve infections, bone necrosis and cerebral infarcts. In spite of all that, the stream of refugees into the stations never stopped. Despite the wartime restrictions, important know-how and an immense degree of technology was smuggled into the oceans. Some of the more modern governments started to support the migration into the deep seas. Habitats became stations, stations became complex cities. In 2100, the foundation stone was laid for Aqua. The prevailing fight for survival in the hostile environment of 200 - 500 bars of crushing pressure from the sea welded the people of all nations together. Information and material were exchanged.

[2105]

ment of a functioning military structure, which influences all parts of society in the Shogunate, right up to the present day. Without military service, there will be no way forward for teachers, scientists or even simple workers. Many people flee to the territory in the Eastern Pacific off the South American coast known as the "Tornado Zone". C H A R L O T T E G I L L M O R E : During the following centuries, science mainly focused on the development of underwater towns, ship technology, propulsion systems (which had their peak in the establishment of dipole propulsion and supercavitation technology), projects of nuclear fusion and other life supporting technologies. Entire branches of science were forgotten. Their discoveries, which must have been massive even in the 21st century, were neglected.

[2587]

Foundation of the Global and Independent Commission for the Development of New Energy Techniques, means of Transportation and Respiratory Gas Production by the three great sub-oceanic alliances: the Indian-Arabian Alliance in the Arabian Sea, the North-Pacific Alliance as well as the NorthAtlantic Alliance. The foundations for the later EnTrOx Company are laid.

[2142]

The EnTrOx Company is founded. It will now mainly be led by private economy. The van der Waal clan will look after its management from now on, in the manner of a sort of hereditary monarchy. C H A R L O T T E G I L L M O R E : There were common mining projects of all major powers to exploit important resources for the erection of habitats such as iron, tungsten, carbon and niobium. The electromagnetic pulse of the antimatter meteorite had no effects underwater. Of course, there were some flood waves, but primarily the surface of Terra was converted into a kind of hell. Calculations will prove that even the axis of the earth was slightly out of line due to the one sided melting of the icecaps. For this purpose, scientists would have to travel to the surface though.

C H A R L O T T E G I L L M O R E : Inhabitants of the sea were genetically reproduced and adapted to the new water conditions (colder, saltier, less oxygen). Near the big centers such as Neopolis (Biscaya), Floating Bombay (Gulf of Bengal) and Wostock (North-West Pacific), bigger and bigger kinds of species were found, because the oxygen enrichment of the water by means of special facilities, as well as the existence of nutrient sources, generated an important basis for living. The humans in Aqua designed their ecological system and their surroundings as best they could. The fact remains, however, that humans will never really be at home in this world. It will continue to have the status of a high-pressure prison to them for a long time to come.

F E D E RAT I O N

Neopolis, 2203 m Jules, 2426m Deepdraft I, 4585m Deepdraft II, 4400m The Parliament Complex The Fusion Power Plant
In the North Atlantic lies the center of one of the most powerful power blocs of Aqua: Neopolis, capital of the Atlantic Federation. The loose North-Atlantic alliance, which was founded by parts of the former states of the NATO, was united to a close federation in 2112. This was a reaction to the foundation two years previously of the monarchist Conductate in the North-West Pacific erected by Long Guiwen, which was transformed by Long Akira to the Shogunate in 2178. The power bloc in the Philippine Sea" and the presence of the Conductator became too great for the inhabitants of the North Atlantic. When, in 2135, Long violated the Global Contract of Control and Application of Nuclear Fusion, a general rearmament began. Powerful armies of soldiers and mercenaries were founded. Since 2112, the government of the Federation has been led by a democratically elected parliament, headed by a President. Councils of ministers, committees and opposition parties vow to maintain democratic principles. Founded by some of the former members of the NATO, Neopolis regards itself as a democratic world defending human rights and the freedom of the individual, in contrast to the military dictatorship of the Shogunate (the former Conductate) in the Philippine Sea, and the nepotism of the Clan Union (Indian Ocean). But the glory is fading away. After the end of the Cold War and the conclusion of peace treaties with the Shogunate, new political trends are starting to grow popular in Neopolis. New, young politicians from the techno-business universities are replacing the old stolid campaigners. New slogans and buzzwords can be heard everywhere: transhuman bioengineering, anti-sleeping laws, relaxed laws on firearms within the habitats, and a lowering of wage costs. A month ago, a state of emergency was declared in parts of the Federation, in Neopolis in particular. The elections have been stopped by a complicated calculation of the so-called pre-elective distribution of the seats in the city's parliament, which was almost outside the law. Also, the Mayor has been replaced by an interim regent called Kristina dePonto (High Commander of the North Polar Garrison) who is very close to the military forces. People are 53

S O S U S : Sound Surveillance System. A number of passive sonar probes, established by the NATO as an early warning system. Currently used for scientific purposes. T A S K F O R C E : Operational organization. T A S K G R O U P : A mission team (subdivision) of the Task Force. T D U : Trash Disposal Unit. Torpedo tube used to dispose of weighted down waste containers. T M A : "Target Motion Analysis" to find out the course and speed of the contact object. Battleships lay in a zigzag course while performing the analysis. T U B E D I V I N G : Slang expression for torpedo tube check-ups. (In AquaNox, robots or ROVs - Remotely Operated Vehicles - perform these!) V L F : Very Low Frequency. See ELF. Further technical terms from the underwater world can be found on the AquaNox website www.aquanox.de under the heading Making of.

ENCYCLOPAEDIA

A Q U ATIC APE
Scientists believe an aquatic hominid originated in the Danakil Mountains of eastern Ethiopia. About 3-5 million years ago, a seawater flood seems to have cut off a family of hominidae living there from the rest of East Africa. Evolution then slowly turned these hominidae into sea mammals. A R G U M E N T S : A layer of fat merged with the skin, extremely thick even on lean specimens (isolates body heat). Sweat and tears contain extraordinary amounts of salt. Excretion of excess salt. Breathing: Human beings are the only mammals (excepting sea mammals and seals) that can control breathing at will. The larynx is extraordinarily low in the throat, thus enabling quick inhalation. Diving reflex: Respiratory organs close automatically. Bronchial tubes and the bronchi contract.

ARCHAEA

Very old unicellular organisms without a cell nucleus. Two thirds of their genome is completely different from the genome of all other creatures on this planet. They are so-called extremophiles, creatures that only feel at ease in an extreme environment. Four billion years ago, they probably created the origin of all life near the hot hydrothermal vents.

Page 62

A RCTI C

O CE A N

GULF STREAM, THE
Of all the oceans this is the smallest, with the North Pole at its center. It covers 4732 square miles. Only a century ago, scientists discovered that the Arctic is not a continent but a deep basin filled with water. Secret naval bases of the Atlantic Federation as well as secret service centers that operate Aqua-wide lie up here, hidden under those continually rebuilding ice layers.

JoWooD Productions Software AG Technologiepark 4a A-8786 Rottenmann, Austria Homepage Massive Development: Homepage JoWooD: Homepage AquaNox 2: Revelation: www.massive.de www.jowood.com www.aquanox-revelation.com
Copyright 2002 by JoWooD Productions Software AG
All rights reserved Software, graphics, music, text, names and manual are protected by copyright. No part of the software or this manual may be reproduced, quoted, or distributed in any form whatsoever or translated into another language without the express written permission of JoWooD Productions Software AG. The majority of hardware and software designations in this manual are registered trademarks and must be treated as such.

Epilepsy warning

Some people may experience epileptic seizures or loss of consciousness when exposed to certain light patterns or flashing lights. Some types of graphics and computer game effects may induce an epileptic seizure or loss of consciousness in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your doctor before playing this game. If you experience any of the following symptoms while playing the game dizziness, loss of awareness, eye or muscle twitching, fainting, disorientation, any involuntary movement or convulsions turn off your equipment IMMEDIATELY and consult your doctor before resuming play.
Technical Support and Customer Service
Are you having technical problems during software installation? Stuck in the middle of the game and don't know what to do next? The JoWooD Productions hotline staff will be glad to assist you. e-mail: support@jowood.com

Table of Content

Technical Support and Customer Service...4 Installation....8 System Requirements..8 Installing the Game...8 Package contents...8 Uninstall...9 Starting the Game...10 To Play AquaNox 2: Revelation:..10 The Main Menu...10

This game is

New Game...10 Load Game...11 Continue....11 Instant Action...11 Options...12 Credits...12 Exit...12
And the second angel sounded, and as it were a great mountain burning with fire was cast into the sea: and the third part of the sea became blood; and the third part of the creatures which were in the sea, and had life, died; and the third part of the ships were destroyed. Revelation 8,8 und 8,9
Quick Start Manual...12 In the Beginning...12 Underwater...13 After the Mission...13 Connoisseurs Manual...14 Options...14 Input -> Steering Mode...14 Input -> Input Device..16 Mouse...16 Joystick...17 Input -> Movement...18 Input -> Weapon 1...19 Input -> Weapon 2...19 Input -> Misc...20 Video -> General...20 Video -> Light....22 Video -> Detail...22

Audio Game

...23...24
Classes of Enemies...57 Gun Turrets...57 Tanks....57 Scouts...58 Snipers...58 Bombers....58 Frigates...58 The History of Aqua...59 Aquatoria...63 Atlantic Federation...63 Tornado Zone...64 EnTrOx Corporation...65 Shogunate...66 Clansunion...66 Machina Antarctica...67 The Bionts...68 Submarine Glossary...70 ENCYCLOPEDIA...72 SMALL ENCYCLOPEDIA AQUATICA...78 AquaNox 2: Revelation on the Internet:..81 Problem-Solving:...81 Known Problems and Solutions:...81 Technical Support:...82 Credits...83

Story Mode...25 The Base....26 Room Control...26 Dialogue Rooms..26 Dialogue Screen..26 Shop Screen..27 Purchase Menu...27 Sell Menu...28 The Dock....29 Equipment Menu...29 Ship Selection Menu...30 The Console...31 The Action Menu...32 The Cockpit...34 Your Ship Status..34 Locked Object Information..35 Target Indicator...35 Radar...36 ELF Indicator....36 Mission Status...36 Threat Indicators..36 Battle strategies..36 Ships, Weapons, Equipment..40 Definitions...40 Players Ships...41 Salty Dog...41 Mighty Maggie...41 Lacewing....42 Deimos...42 Weapons and Torpedoes...43 Weapons...43 Torpedoes...51 Special Equipment...56

Installation

System Requirements

Minimum Requirements

System Graphics card Sound card Processor Memory CD-ROM Hard drive Controllers Multiplayer/LAN Windows 98, ME, 2000, XP DirectX 9 , DirectX 9-compatible 32 MB graphics card DirectX 9-compatible sound card Pentium/Athlon MB (256 MB for Win 2000/XP) 16x CD-ROM drive 2 GB free hard disk space Mouse and keyboard, joystick and keyboard No

Installing the Game

To install the game, please insert the first AquaNox 2: Revelation CD into your CD-ROM drive. A browser window will automatically appear with the option Install AquaNox 2. Click on this to install the game. If you have deactivated the auto-run function of the CD-ROM drive, please launch the CD browser by double-clicking on "My Computer". In the following window, simply double-click on the icon of the CD-ROM drive into which you inserted the first AquaNox 2: Revelation CD. The AquaNox browser will then open: click on "Install AquaNox 2 and follow the onscreen instructions.

Important

Please close any other programs that may be running before you begin installing AquaNox 2: Revelation. Before installation, please make sure that you have DirectX 9 or a later version installed. If you're not sure, click on the button "Install DirectX 9" to install the correct version of DirectX 9 for your system.

Recommended

System Graphics card Sound card Processor Memory Hard drive Controllers Multiplayer/LAN Windows 98, ME, 2000, XP DirectX 9 , DirectX 9-compatible 64 MB graphics card DirectX 9-compatible sound card 1 GHz Pentium/Athlon 256 MB 2 GB free hard disk space Mouse and keyboard No

Uninstall

To remove the game from your system, go into the folder "AquaNox 2: Revelation" in the start menu and select "Uninstall AquaNox 2". Then follow the onscreen instructions of the uninstaller.

Package Contents

1 manual 2 CD-ROMs 1 registration card

Starting the Game

To Play AquaNox 2: Revelation:
After installation, you can launch AquaNox 2: Revelation by inserting the AquaNox 2: Revelation CD 1 into your CD-ROM drive. Then, in the "AquaNox 2 Browser", select "Play AquaNox 2". If the CD-ROM is already in the drive, you can start the game by clicking "START Programs AquaNox 2: Revelation Play AquaNox 2".

When you want to leave AquaNox 2: Revelation, click on the "Exit" button.

Underwater

Out underwater the ship is controlled via keyboard and mouse or keyboard and joystick depending on what controller settings youve chosen. Dont rush (the emergency isn't nearly as urgent as Hank Bellows makes it out to be). So take some time to familiarize yourself with the navigation and the control panels you will see displayed. If you don't understand something, look it up in the section entitled "Connoisseurs Manual The Cockpit". You won't get any reward for the first mission. However in later missions you will be given equipment for your ship or other useful things, whenever you have successfully completed your tasks. Use the Escape key to call up the action menu. This enables you to return to base using autopilot (Activate autopilot), Replay or simply Continue the mission. You can also look at the Mission Briefing again, review your current Mission Status or review the Last Radio Messages. You can also call up the Options menus in order to reset your Video, Audio or Control settings.

Quick Start Manual

Here is a brief overview for those who just want a little help to get them over the initial hurdles.

In the Beginning

After the Mission
You'll receive the booty list when you return. Here you will be able to review the reward you have got for completing the current mission as well as those received for completing bonus targets within the current mission. Use this to build up your arsenal. You'll find more detailed information about the booty list in the section entitled "Connoisseurs Manual The Base". Once you have completed your first mission successfully, you will notice that you're no longer alone on board the "Harvester" upon your return. A nasty looking gang has used your absence to take over your ship. Again, remember to talk to everyone to find out who they are and what they want. More information is available in the section entitled "Connoisseurs Manual The Base". In the dock you'll find terminals, which are intended to help you equip the ship or as soon as you own more than one ship help you select the right ship for the current mission. For further details see the sections entitled "Connoisseurs Manual The Base".
Click on New Game to start playing. After you have admired the intro sequence, you will find yourself aboard your ship, the "Harvester". You will receive an emergency call via the intercom. After listening to the message, you can explore the rooms on your ship by clicking on the names of the rooms (but hurry, you've just received an emergency call). Rooms that may have something a bit more interesting than just a nice color scheme in them are shown in bright yellow. Rooms that are shown in pale yellow are currently empty. For more information on room menus see "Connoisseurs Manual The Base".

Person Shooter mode we recommend that you use a keyboard and mouse. If you are playing in Simulation mode a joystick is better.

Input Movement

This menu allows you to adjust the keyboard and mouse/joystick commands used to control your ship in battle. Activate an option by left-clicking it with your mouse. Then you can choose a command following these simple rules:
Auto Match Speed: This adjusts your speed to that of the object you have locked onto. This is important if you, for instance, need to follow someone without getting too close and they brake. Auto Leveling: This returns your boat back to its normal position if you have lost your orientation. Toggle Steering Mode: This key toggles your mission control mode between Simulation and First Person Shooter.

Input Weapon 1

This menu allows you to adjust how your weapons are controlled during battle. This works in the same way as described in section Input Movement above.
You may assign any key (except Esc). If a key has already been assigned to another function, the old function will be deleted without warning. Because this key can also be active in screens other than the one you are currently in, you should always be aware of which keys have already been assigned to particular functions. If you wish to delete an assigned key in the line selected, press the same key again. The two keyboard columns belong together. If both have already been assigned and a third key is selected, BOTH of the previous keyboard columns will be deleted. The new entry will appear in the first column. Mouse and joystick entries are automatically registered in the appropriate column. Please note that several movements such as the lines of sight are already assigned to mouse or joystick axes and can no longer be changed in this menu. If you float your mouse cursor over one of the lines without selecting it and press the Delete button, you will remove all assigned keys for that particular line. This menu also has four other special functions apart from those purely related to movement: Toggle Engine: Switches your ships engines on and off. This can prove very useful for stealth missions.

Input Weapon 2

Use this menu to assign keyboard shortcuts to select particular weapons quickly. This works in the same way as described in section Input Movement above.

Input Misc.

This menu allows you to adjust the controls for the external camera in battle. The external camera isn't exactly the best choice in the midst of a heavy battle, but it is extremely useful for getting a different perspective of Aqua if things are not too hectic. In other settings you can determine, what key is assigned to displaying a couple of the statistics and how you can take screenshots.

Color depth: choose between 16 bit and 32 bit. The former gives you a higher frame rate, so that the game flows better. However, the latter looks considerably better. Resolution: The higher the resolution, the slower the game runs but the better it will look. Gamma correction: This is used to change the games overall brightness. This function does not influence the game flow in any way. Full Screen Antialiasing: Especially when using lower resolutions, Antialiasing provides a good way of preventing the graphic display getting too grainy. The higher the value set here, the better the game will look and the slower the game will play. Texture filtering: You'll achieve the most fluid display using bilinear filtering. Trilinear or even anisotropic filtering will, of course, improve the appearance. Anisotropy quality: In case you chose anisotropic for texture filtering, you can adjust the quality here.

Video General

Clicking on the "Video" button at the top of the screen will open the Video General menu. You then have the option of selecting two further sub-menus: Light and Detail. All video menus give you the option of deleting previous changes by clicking on Choose Preset and selecting one of five default settings. You can then adjust the resolution to the new setting. This will however be automatically adjusted whenever you leave the video menus. There may be options that are not available; in other words the option will appear constantly turned off. This happens when your graphics card does not support a particular feature. You can use the Video General menu to define various other image display parameters:
VSync: VSync facilitates vertical synchronization of the image and considerably improves the fluidity of the display. However, certain hardware combinations may result in jerky movement, even though the processor itself isn't experiencing any performance problems. Switching VSync on will take care of this problem. Triple buffering: Activating triple buffering increases the amount of memory required by the graphics card because three rather than two frames are buffered. This does slightly increase the fluidity of the display. The action will however get another frame behind. Your shots may therefore be firing at an enemy who is no longer in exactly the position that you are seeing him in. Intel Hyper-Threading Support: If your computer supports this new Intel technology, then we recommend that you use it. Use this option to switch it on.

Video Light

Activate or deactivate a variety of dynamic and static light effects for the terrain and for objects using this menu. As a rule, an activated effect improves display quality, but also slows it down.
Plants: The farther right the control, the more plants there will be, and the slower the update speed. Plankton: The farther right the control, the more plankton will be shown, and the slower the display will be. Texture Cache Size: The higher the value, the finer the games texture resolution will be. However, the value should not exceed the size of the texture memory on the graphics card, as otherwise swapping to the main memory will be required and that will lead almost inevitably to jerky performance. Radar detail: The more detail you select to be shown on the small radar screen, the slower the rendering will be. Particle detail: The farther right the setting is, the more realistic the particle effects will appear and the slower the display will be. Halos: Allows you to select whether you have positional lights and other illuminations of ships, buildings and other objects on and off. If you switch the halos on then they will slow down the display speed.

Video Detail

A range of game display parameters can be selected from the Video Detail menu:
This menu allows you to adjust AquaNox 2: Revelations sound settings. You can switch back to the Input, Video or Game menus by clicking the buttons at the top of the screen. At the bottom of the screen you can Cancel changes to your audio settings, reset them to the Defaults or Accept the changes. The latter is automatically triggered whenever you leave the Audio screen.
Landscape detail: Moving the control to the right will increase the detail of the landscape, but reduce the update speed. Additional Terrain texture: Increasing this setting improves the appearance of the terrain, but may decrease the update speed. Terrain detail texture: When this is activated, the terrain will look highly detailed even at close range. It will however cost you a bit in performance. Objects detail texture: When this is activated, objects will look great even close up. It will however cost you a bit in performance.
Enable Sound: decide whether you want the audio on or off. We recommend that you turn it on. Of course, if you don't have a sound card, there won't be any sound anyway. Sound quality: Modern sound cards and processors shouldn't have any difficulties with the highest level (44100 Hz). If the overall game display is too jerky, you may want to try it with lower sound quality. Use hardware for 3D sound: Decide whether you actually want to use your 3D sound hardware or not. Use DirectSound in video playback: Switch on if the sound during video playback is jerky.
Number of channels: Selecting a large number of sound channels, increases the demands made on your computer considerably. Keep this number low if the computer stops operating smoothly. FX volume: Adjusts sound effects volume. The farther right the control, the louder the effects. Music volume: Adjusts music volume. The farther right the control, the louder the music. Radio Message volume: Adjusts speech output during battle. The farther right the control, the louder the speech. Dialogue volume: Controls the volume of speech in the base. The farther right the control the louder the speech will be.

When you click on the dock, the "Mission Selection" menu opens. It shows all currently available missions. These appear on a map in yellow script, just like all the names within the bases. You will sometimes see a place appearing on the right side of the map. This means that you can leave the Harvester and enter one of Aquas habitats. Click on one of the mission names to open its briefing window. The briefing window gives you all information about the mission that you have selected. Click on "OK" to start the mission: the action menu will appear. Click on "Cancel" to return to the Mission Selection menu. After clicking OK the Departure screen will appear. This tells you about your mission and the progress of navigation data transfer. Once this process is completed, click OK to start the mission.

The Action Menu

Pressing Esc during a mission will bring up the Action menu.
This has the following options: Mission Briefing: remind yourself of what your task is. Remember though that a completely new situation can develop during the course of a mission, sometimes making the original briefing irrelevant. Mission Status: Shows which tasks have already been completed, which have failed and your current task. Last radio messages: Lets you replay the last radio messages that were received. Continue mission: one click on this button lets you continue the mission. Activate Autopilot: This button ends your mission and will only appear when you have successfully completed it. The booty list will appear showing all tasks achieved, what booty you have collected and how many of the total bonus goals you managed to complete. Clicking OK returns you to the base, or alternatively you have the option of immediately repeating the mission and finding more bonuses. Replay mission: Think there is a chance you will lose this mission or maybe you have already lost it? If you are certain that you have the right ship with the right equipment then this is the button for you. Load Auto Save Game: Youve just given up or lost the last mission and want to start again keeping current parameters. This option loads the save game, which was automatically created before you last left the base. So you can re-equip your ship, perhaps have another chat to people or if available complete another mission before continuing. Options: This takes you to the options menu where you can change your Input, Video, Audio or Game settings. Exceptions: screen resolution, hardware for 3D sound settings and the number of audio channels can only be adjusted from the base. The same is true of the difficulty level. Quit to Main Menu: This ends your current game and takes you back to the Main Menu. Quit to Windows: This ends your current game and takes you back to the (Windows) desktop.

Damage: EMP: Projectile speed: Range: Reload time: Ammo usage per shot Secondary function
Kinetic: 400 MJ 4 MJ Medium 320 m 0.2 s 1 E-shell None

Plasma Gatling

Hitman
These aptly named missiles hit instantaneously, and the ultra-hard uranium-core gives them an enormous kinetic impact. Their effect is truly devastating, but shot frequency is low. An excellent weapon to use against fixed targets or during close combat. Damage: EMP: Projectile speed: Range: Reload time: Ammo usage per shot: Secondary function: Kinetic: 400 MJ 4 MJ Medium 320 m 0.12 s 1 E-shell Reload time 0.2 s, hits accurately, see above for other values
Damage: Projectile speed: Range: Reload time: Ammo usage per shot: Secondary function:
Kinetic: 1600 MJ Slow 400 m 1.2 s 15 shells None

EMPactor

Like a blue ball of lightning, the EMPactors projectile ploughs through the ocean depths. Its burning metal casing made of titanium, oxygen and magnesium alloy eats its way through the target's hull on impact and generates a considerable electromagnetic pulse effect via a burst of gamma rays. This weakens or even immobilizes the target, so that you can take your time deciding whether to board or destroy it. Damage: Projectile speed: Range: Reload time: Ammo usage per shot: Secondary function: EMP: 62 MJ Medium 200 m 0.30 s 4 E-shells None
Kinetic: 3200 MJ 60 MJ Slow 200 m 2.0 s 12 E-shells Double damage, double reload time

Sizzler

This underwater laser is a natural phenomenon. An enormous blue funnel of steam holds a long lasting channel to the target clear. A highenergy particle beam then whips its way through the channel, hitting the target with full force. The Sizzler is "irresistible, so to speak nothing it hits will ever fully recover again.

Doom Mortar

Some of you may remember the Doom Mortar from the first great Biont war. Since then, the scientists of Machina Antarctica have developed and refined its technology further to make it one of the most powerful weapons in Aqua. The innermost core of the projectile consists of an ultra-hard special alloy of silicon carbide and tungsten, while the exterior sheath is made of nanotechnologically manipulated C-60 carbon. Between the exterior sheath and the core is a sphere filled with nanodust of titanium and magnesium, which is heated to an extremely high temperature by gamma rays in the weapons firing chamber. When the weapon is fired, the exterior sheath gradually releases the burning metals through a type of jet tube. When the target is hit, an extremely destructive kinetic wave is released, simultaneously with an ultra-high-frequency electromagnetic pulse, which partially or fully paralyses the target. The Doom Mortar is an extraordinarily effective weapon, which certainly brings home the meaning of Doomsday to its target.

[2655]

Unemployed mercenaries establish a mercenary syndicate in the Pacific, in order to be able to take on larger missions.

Aquatoria

Atlantic Federation
Center: Minor stations: Neopolis, 2203 m Jules, 2426m Deepdraft I, 4585m Deepdraft II, 4400m The Parliament Complex Fusion Power Plant

[2661]

The world of Aqua faces a new challenge. Akira, the renegade general of the Shogunate, together with a ring of gunrunners, nearly initiate a pan-Aquan war. The smugglers ringleaders are the clan chief Zalman and the EnTrOx boss Leo van der Waal. But Admiral Wodja Ping ends the crisis in the Red Sea by carrying out a kamikaze attack on Akira's battleship. Now, however, the Bionts, a bio-robotic species of unknown origin, attack. Emerald Flint, the Ronin Hong Long and the Oceanide SEM save the world from destruction by defusing the Bionts' dangerous seismobomb in the Mariana Trench and help to destroy their bridgehead known as Survion off the coast of Australia. CHARLOTTE GILLMORE: Ocean inhabitants were bred by means of genetic engineering and adapted to the new water conditions (colder, saltier, lower oxygen content). An increasing diversity of species is found near the major metropoles of Neopolis (Bay of Biscay), Floating Bombay (Bay of Bengal), Svesda Wostock (northwest Pacific), as the special water oxygenation facilities combined with an abundance of food provide the essentials for life. The humans in Aqua design their ecological system and their environment to make them as comfortable as possible. However, the fact remains that humans will never be completely at home in this environment. Their world will be a high-pressure prison for a long time to come.
In the north Atlantic lies the center of one of the most powerful power blocs of Aqua: Neopolis, capital of the Atlantic Federation. Founded by some former NATO countries, the loose North Atlantic Alliance merged into a tight federation in 2112. This was a reaction to the foundation of the monarchist "Conductate" established two years previously by Long Guiwen in the northwest Pacific, which was transformed into the "Shogunate by Long Akira in 2178. The power bloc in the Philippine Sea and the presence of the Conductator became too uncomfortable for the inhabitants of the north Atlantic. In 2135, when Long violated the Treaty on Worldwide Control and Use of Nuclear Fusion, a general rearmament and the establishment of powerful armies of soldiers and mercenaries took place. Since 2112 the Federations government has consisted of a democratically elected parliament led by the President of the Federation. Councils of ministers, committees and opposition parties swear to preserve democratic principles. Since then Neopolis in contrast to the military dictatorship of the Shogunate (the former Conductate in the Philippine Sea) and the nepotism of the Clansunion (in the Indian Ocean) has regarded itself as a democratic world power preserving and defending human rights and individual freedom. But the glory is slowly fading away. After the Cold War ended and peace treaties with the Shogunate were signed, a new political movement is gaining strength in Neopolis. Fresh young politicians from the techno-business universities are crowding out the old, now stolid warhorses. New buzzwords are making the rounds: transhuman bioengineering, anti-sleep laws, relaxed firearms laws within the habitats, lower labor costs. A state of emergency has been in force for a month now in parts of the Federation, particularly in Neopolis. The elections were cancelled (this was facilitated by a complicated calculation of the so-called primary seat allocation in the city parliament, pushing at the limits of legality). In addition, the mayor was replaced by an interim regent named Kristina dePonto (HiCommander of the North Polar Garrison), who has close ties to the military. People are marching

in the streets and going on strike. Popular opinion is divided. The young people like the idea of a "quantum leap in technology" and an "evolutionary leap towards transhuman beings", while the older people see the real problems more clearly: a stagnating economy, a wage crisis, pollution of the habitats, etc. New hope for everyone is raised by the secret "Brainfire" project, which is to be implemented in the Pacific.
of the Continental Reef, the deep-sea trenches and mountain ranges of the Zone. The Zone is the main trading center for organized smuggling worldwide, a refuge for the persecuted and large enough to hide in forever. Emerald Flint, the hero of the first great Biont war, was born here. And he keeps coming back, not so much for sentimental reasons but because he enjoys the anarchistic atmosphere of freedom, awakening, and resistance to any conventions.

Tornado Zone

Center: Minor stations: Atacama City, 5285 m Lima I, 1728 m Lima II, 2283 m Scavenger, 2540 m

EnTrOx Corporation

Center: Minor stations: Headquarters, 2365 m Gotham, 1977m
A proverb says: "In the Tornado Zone you can obtain whatever the Clansunion wont give you!" This far-flung aquatory is located in the eastern Pacific along the coastline of South America, reaching from Hawaii to Tierra del Fuego. In the 22nd century, numerous refugee stations were established along the edge of the deep-sea trenches of Peru, Atacama and Chile, attracting people from all over the world. The Tornado Zone soon became a gathering place for all sorts of pirates, anarchists, freethinkers and victims of persecution. Exiled Dukes of the IndianArabic Clansunion established their mutually hostile aquatories here. Gradually, Warlords from all over crowded into the Zone. Turbulent centuries of civil war, terror and lawlessness followed. High-ranking but dissatisfied officers of the other power blocs in Aqua gathered followers about them and founded cities such as the legendary Atacama City, located in a cave in the cliffs on the coast of Chile. Renegade soldiers from the dictatorial Shogunate in the Philippine/South Chinese Sea found their second home here, just like criminals who were wanted worldwide, smugglers' rings, secret organizations and all manner of refugees from civilization. Over the centuries, the Zone acquired a famous but notorious aura of creative, lawless chaos. Industrial smuggling, illegal gunrunning, forbidden scientific experiments as well as individual freedom were writ large in the Tornado Zone. At the beginning of "AquaNox", Iwan King (an officer who deserted from the Shogunate) is the only remaining Warlord. He is intent on preserving the Zones independence, but tries to establish international relationships with the great powers, especially the Atlantic Federation. The Tornado Zone becomes capable of establishing a state of its own. But whether they are extremely dangerous or simply lovably eccentric, there are still plenty of loopy characters, pirates and nutcases hiding in the canyons

ENCYCLOPEDIA

Aquatic Ape Scientists believe an aquatic humanoid has evolved in the Danakil Mountains of East Ethiopia. About 3-5 million years ago, a seawater flood seems to have cut off a family of hominidae living there from the rest of East Africa. They gradually evolved into sea mammals. Features: Fatty layer, firmly bonded to the skin, extremely thick even on lean specimens (insulates body heat). Sweat and tears contain extraordinary amounts of salt. Excretion of excess salt. Breathing: Human beings are the only mammals (excepting sea mammals and seals) that can control breathing at will. The larynx is extraordinarily low in the throat, thus enabling quick inhalation. Well developed diving reflex: Respiratory organs close automatically. Bronchial tubes and the bronchi contract.
Nowadays scientists are wondering if and how the layers of this matter contribute to our climate and the carbon cycle. In "AquaNox 2: Revelation", large areas of ocean (especially in the northern hemisphere) are almost completely sealed by thick layers of this matter. Gold If all the gold currently suspended in the oceans were split equally among all human beings, everyone would get 5 kg. Gulf Stream, The This warm water current, also called the North Atlantic Drift, runs through the Atlantic starting just off Florida. It ends high up in the north just off Greenland, where twenty million cubic meters (cooled) then plunge down, forming the largest geological waterfall of the earth. The stream constantly carries 1.4 petawatts (10 watts to the 15th power), which is equal to a hundredfold of the worldwide consumption of energy. The Gulf Stream would come to a standstill within just 250 years, if heat (caused by the greenhouse effect or a gamma ray explosion like in the original story of "AquaNox") melted a certain amount of ice around Greenland and the Arctic. The heavy, cold saltwater would then be diluted with freshwater, which could choke the currents motor (i.e. the waterfall). (See also POM). In "AquaNox 2: Revelation", the EnTrOx company uses the Gulf Stream to produce energy in the Gulf of Florida using gigantic turbine fields. Helium 3 A non-radioactive helium isotope, which is produced by the decay of tritium (heavy hydrogen). It is an excellent long distance marker for hot vents. Hydrothermal Springs (Hot Vents) These are underwater volcanic cones that eject super-heated water from the magma layer of this planet. Many different organisms exist here because of the sulfur, and it is the beginning of a food chain based on chemosynthetic protein. Two different forms are known: chimneys and vents. The chimneys are created when super-heated, acidic, mineral rich water meets the cold seawater containing less salt. Some believe "Hot Vents" to be the origin of all life on earth. Some scientists think that the food chain didn't have its origin in photosynthesis (light as a nutrient source) but instead in chemosynthesis (hydrogen sulfide as a nutrient source). There are many contradictory theories on this subject. But the fact is that the areas around the hot vents are bursting with life. The origins of this life are the sulfur loving bacteria, which then serve as food for more developed organisms such as crawfish, mussels, tube worms etc. In the world of "Aqua", chemosynthetic protein is mass-produced, especially around the Galapagos (in the Pacific off Ecuador).

Waterfall Earth's biggest waterfalls are not the Angel Falls in Venezuela, but rather those located in the Denmark Strait. The Gulf Stream with its millions of cubic liters per second falls nearly 5 kilometers down into the depth (see also "Gulf Stream" or "POM"). The terms summed up here are only a small excerpt from our research.
energy. This is how a helium atom is created. The fusion power plants of the 27th century use a very heavy mass (atomaric black holes) known as a "fusion enhancer" to fuse the hydrogen atoms. Geothermal Power Plants The Shogunate situated in the West Pacific, mainly used (and sometimes still uses) geothermal energy as a source of energy. The power plants in the Mariana Trench are particularly well known. They have, however, been largely replaced by fusion power plants. Hadesians A new religious trend, which has largely replaced the "Moghs" sect. Their prophets, the so-called Hades Priests, worship the Great Typhoeus ("Devil of the Oceans ") as their god. In contrast to the Moghs, who were completely obsessed with above ground, they strive for a realm of darkness and demons. Helinox Generic term for the breathing gas mixtures developed by the EnTrOx Company, which mainly consists of helium, nitrogen and oxygen. The latest experiments with particle gases, with a density far below that of hydrogen, are being conducted as top-secret projects. Helium 17 A misleading term for a certain kind of helium, which is being used for the production of Helinox breathing gas. (Patent right belongs to EnTrOx.) HPNS High Pressure Nervous Syndrome. This condition occurs when the unadapted human body is exposed to high pressures of breathing gas for longer periods of time. Symptoms include trembling, panic, circulatory failure and loss of control. Due to special gas mixtures (Helinox) and genetic germ engineering, these symptoms are mainly a thing of the past. ITV International Transport Venture, the successor of EnTrOx. This organizations name didnt however gain popularity. Tradition ensured that the name EnTrOx was and is still being used. However, the fact that EnTrOx doesnt hold the sole responsibility regarding energy and breathing gases is becoming increasingly obvious. Lightwater Popular designer drug, which when used under medical supervision eliminates "habitat rage" as well as symptoms of claustrophobia. Used in higher doses, this drug induces a feeling of euphoria.
SMALL ENCYCLOPEDIA AQUATICA
ALD Acoustic Light Display. Converts ocean sounds (engines, background noises etc.) into pixels. It is used in boats and as a HMD (Head Mounted Display). Guarantees long distance vision by ignoring the deep seas suspended particles. Aquatory Administrative district of single states and state alliances. Also used in the sense of "territory" as well. Diggers This is the name given in Aqua to workers removing the POM layers. These layers are 40 meters thick and consist of dead organic material. The diggers live close to the surface and have received long term exposure to the contaminated radioactive water there. The removed materials are mainly sent to the huge plantations of the Clansunion and used as fertilizer. Dipole Propulsion A boat propulsion developed by the EnTrOx-Company, which uses the special chemical dipolar structure of the water molecules. While in the first great Biont war only the large jumpships were driven by it (900 km/h), this technology is nowadays being used in small battle ships as well. It is being slowly replaced by supercavitation propulsion. Floating Bombay Center of the Clansunion. A powerful floating city, held suspended by siliconecarbide cables in the central Indian basin. Fusion Power Plants The fusion of two heavy hydrogen atoms releases an enormous amount of

Particular thanks to: Ute, Julian and Alyenya; Verena Hofmann, Detlev and Gabriele Hofmann; Martina Leonhardt, Hendrik Seipp and Ulf Deeg; Alexander Jorias, Susanne Jorias and Christine Gast; Family Schreiber, Melanie Haag and www.spoilt.de; Dietmar and Irene Reis, Silvia; Joolz and Markus Teuber; Buddha; Thomfried; Robert Staudigl, Krystian Majewski and David Zaadstra; Gisela, Hannah and Nora; Gwen, Moni, Christoph; Olga Novozhilova; Randis Albion, Yuki L. and www.visual-god.com; George Bain; Helga and Sabine Latta, Andreas Kolb. Special thanks for supporting us: Noah Falstein, Guido Paul of Ideenschmiede Paul&Paul: www.ipp-world.de; Frank Turba and Eric Hanson, Secomp, Alex Klimovitski, Phil Scott, Kevin Strange, Wolfgang Trompetter, Klaus Buttgereit.

Testers

Alex Drossel, Arshia Nasserzadeh, Alex Skrinjar, Bastian Kohsow, Daniel Kociok, Dustin Muth, Eva Franz, Fanbod Deyhim, Falk Trintz, Gerrit Hansen, Gregor Plohl, Heiko Sennert, Johannes Bochmann, Joannis Thomas, Mario Carl, Dirk Meinecke, Max Jahn; Marios Marangos, Marc Reinfelder, Norman Joseph, Olli Landrock, Stephan Berger, Silas Katzenbach, Sven Riegel, Thomas Bernard, Timm Hartmann, Thomas Koch, Thorsten Schfer, Tai von Kaitz

Voice Overs

Sound Director Assistant Director William Drake Amitab Angelina Animal Fuzzyhead Hank Bellows May Ling Nat Stoney Gwen / Strega Additional Speakers Eric Hanson Sieggi Fleder Gabriel Kuttner Simon Smithies Heather de Lisle Alan Houghland Jonathan Failla Doug Cockle Deborah van Dooren Eric Hanson Evral Walsh Marty Sander Clayton Nemrow, Joel Kirby, Peter Cotton, Ricky Watson, Bonny Gordon, Christa Louis, Terry Martin, Lynne Williams

JoWooD

Head of Development International Production & Purchasing Director International Marketing Manager International Product Manager Art Director Localisation Manager International Security & Protection Manager Marketing Director Product Manager PR Manager PR Assistant QA Manager Lead Tester Erik Simon

Fritz Neuhofer

Georg T. Klotzberg
Matthias Fallmann Christian Glatz Nikolaus Gregorcic
Recorded at Bikini Studios, Budapesterstrae 44, Berlin Gerhard Neuhofer Ralph Frefat Gero Dring Esther Manga Jrgen Kroder Gregor Wilkenloh Thorsten Rpke Production Manager Sound Cutters Matthias Fiebig Michael Ungerer, Tobias Fischer Anja Fijalkowski, Christina Ktzler, Sebastian Thiel, Sven Christoph Plath

 

Technical specifications

Full description

AquaNox is a 3D combat sim set deep beneath the ocean surface on a distant-future Earth. Though sharing basic commonalities with more conventional flight and space combat simulations, AquaNox takes place in a strange environment best accessible through more speculative imagination. Instead of fighter jets blasting through the clouds above or starships battling in the void of deep space, AquaNox invites virtual pilots to board advanced submarines and explore a dark undersea world rife with sprawling human cities, powerful currents, ruthless pirates, and dangerously enormous creatures of mythological monstrosity.

 

Tags

CDA-9831R Pampera 450 GQ600 Spica Mazda RX-8 C61raast HMX-H200BN CDA-9813R ML-1520 Sedan HP-3800 Elura 50 VGN-NS20e P DGX-230 FAW101 Turbo-21R CDR 500 Cube R700 U4-136 LE22C450 DS-2000 Speedtouch 5X6 Dimage F200 SC-PT70 SPV-8351T Speed 3100 900HA XP TL552C SCX-4824FN XEV Microtac S GPS VGN-SZ5xwn-C Multi-tool Samsung E950 T834V PLV-Z2 Inspiron 640M HTS3520 Seville 2000 Smartphone Spectra DSP-E300 3crwdr101A-75 Minolta 7222 Xv-n652 Xf5500 MFC-8820D VG900 Bridge 510 SPP-A940 Client Explorer-1997 Continental 2000 LCT2716 LQ-2090 Kxtg6434 Motorola I335 Dishwasher GT704-WG Cinema-US1-100 Nikkor 2442FX JV-2080 Optio W90 Expansion Pack WD-381TP Thinkcentre 9265 GC9920-05 DCR-DVD905E 230 ACX Samples D845gerg2 SCC-C4203AP 09 4930G Review DPF-0801 X-500 KX-TCD320G Quattro Underground 2 Satel KIT WV-CP150 GT-M2520 KX-TGA542M YAS-71 KCA-BT100 Studio9 1000 D Turntable RR-US450 CDX-4160RDS WMP11 Infocus IN36 Server XL5950U UR4U-mdvr-chd2 KDL-46Z5100 27LB130S5U Filter II SL-DZ1200

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

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