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Documents

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Cover page

VR First Fall Reading

15 Oct 05

In this issue Publisher: The NEW Virtual Railroader Editorial: A Look At Strategy-Based Train Sims Personal: Meet Tim Court Train Sim Profile: Getting Started With Locomotion Strategems: Patched Transport Tycoon Deluxe BVE Extra: All You Ever Wanted To Know About RouteBuilder Trainz Feature: Retracking With TrainzMap Trainz Feature: Steaming Along With Trainz In America Reference: Train Sim Webfinder

Publisher

The NEW Virtual Railroader
By Alfred Barten he September issue, VR Late Summer Reading, marked the greatest change we have ever had in our magazine. Yes, its even bigger than the name change from Virtual Model Railway Journal to Virtual Railroader in July 2004. The change, which may not have been so obvious to everyone, is that we are now fully open to coverage of ALL rail-based simulators. Its been a while getting there. One reason is that since I have been writing about two-thirds of the articles, we have been limited to what I can cover. Its a full time job keeping on top of any ONE sim, let alone three or five or ten or more. As we grow and make new friends, we have been finding people with expertise or interest in other sims who are willing to contribute articles. That makes it possible to be more inclusive.
If youre an avid Trainz user accustomed to Virtual Railroader being dominated by Trainz coverage, you may be wondering whats in this for you. Also, if youre an avid BVE user, you may be wondering how much coverage youll get, especially since you were

October 15, 2005

already getting less than Trainz. My answer is that first, some of our coverage has always been general, applicable to many if not all sims. Second, seeing whats going on with sims other than the one you are devoted to is not a bad thing. It expands your horizons and points to aspects of other sims that might be more developed or easier to use or more flexible, or you get the picture. It might even make you feel better about the sim you already love. One thing that should be obvious is that no magazine could ever be big enough or published frequently enough to provide you with all the answers and all the ideas and all the news associated with even one sim. What our magazine DOES do is provide an entrance portal to people unfamiliar with train simulation and provide a forum for ideas. It can also provide the glue that binds the greater community of users. As weve said all along, Virtual Railroader is a celebration of small computer railroading. That has never changed. That brings us to the current issue. Picking up where we left off in September, weve thrown open the doors to strategy-based train sims, with articles this month on Patched Transport Tycoon Deluxe and Locomotion; and interviewed Tim Court, a known MSTS and Trainz content developer who is now part of the development team at P.I. Engineering where the new TrainMaster Train Simulator is being fashioned. Of course we have coverage of Trainz and BVE. Rounding out our coverage, weve expanded our monthly Train Sim Webfinder article to incorporate the large train sim listing we began as a separate article last month. Weve also expanded that listing and now have identified over 70 train sims. Finally, I want to introduce the newest member of our editorial board Ken Taylor. Ken runs his own business in project management and software development. You can tell Kens train sim interest from his article on Patched Transport Tycoon Deluxe. Enjoy!
Article and screen shot 2005 Alfred Barten. All rights reserved.
From the Editor A Look At Strategy-Based Train Sims

By Alfred Barten

The City of Troy, Ohio, shown here in Locomotion, began to grow from a small village as soon as the city trams began running (red cars, left center). They feed the interurban line to Piqua and points beyond. The Ohio landscape and scenario and the London & Port Stanley interurban cars are add-ons available free on the Internet.
've been having a lot of fun lately with strategy-based train sims. You know the kind I mean: Railroad Tycoon, Transport Tycoon, Locomotion, and so forth. Primarily I've been using Locomotion and, to a lesser extent, the Patched Transport Tycoon Deluxe. I hope you'll forgive me if I sound a little bit like a puppy discovering the world. It's just that I've been overlooking this genre for 13 years - ever since I got Sid Meier's Railroad Tycoon for my Mac SE in 1992. For the last 4+ years I've been entirely focused on the OTHER kind of sim: Microsoft Train Simulator, Auran Trainz, BVE, and Rail3D. Since I'm still getting the hang of strategy sims, what I have to say is neither complete nor entirely objective. However, as a writer, I observe and learn; then I write. So here are a few initial observations.

that turns some people away has certain advantages: it lets you see at a glance a lot of what is going on in your system, including the numerous trains and vehicles that you come to own and care for. This goes hand-in-hand with the compressed distances between towns, not to mention the compressed size of the towns themselves. Still, the character is there and, all in all, the compromises make sense.
The option to make foreground buildings transparent enables us to see the busy terminal at Piqua. The interurban car between Piqua and St. Paris is displayed in the overlay window (lower right). The interurbans are hauling mail cars as trailers to take advantage of the lucrative postal business.

Dynamics

But you can't sit back and watch indefinitely. As time moves on, towns expand. Some become cities. New roads, buildings, and industries come into being. You need to extend or modify your routes. Your vehicles become old and unreliable and must be replaced with newer ones. Increasingly you will find that you need to be concerned with your expanding fleet, the growing towns and cities, your expanding customer base and competition. Fortunately, unlike life, you can PAUSE the game. (Actually, there are ways to PAUSE life as well, but that's another story.)

Detailed accounting.

If you've been overlooking strategy games, why not give them a try. You may be pleasantly surprised at how intriguing and how much fun they can be.
Article and screen shots 2005 Alfred Barten. All rights reserved.

Personal

Meet Tim Court
By Alfred Barten and Tim Court hen Microsoft released its Train Simulator in the spring of 2001, it set a new standard for realistic, fullfeatured train simulators. Microsoft never released the sequel, MSTS 2, originally slated for a Qlaunch, and announced the following winter that it had stopped work on MSTS 2 and was discontinuing any further development. The announcement sent ripples of doubt through the virtual railroading community. The largest, most successful developer of train simulators, with sales of 1.2 million, didnt see a profitable (enough for them) future. The announcement also left a great many MSTS enthusiasts in the lurch. They had invested considerable amounts of time, effort and emotional involvement. Anyone familiar with the library files of Train-Sim.com and UKTrainSim forum web sites knows how many outstanding third-party creations are available for MSTS. Was all this to be abandoned? Fortunately, not everyone sees the world as Microsoft does, and P.I. Engineering stepped into the breach where it is hard at work developing a new simulator, TrainMaster Train Simulator, with roots in the old TrainMaster, which predates MSTS. Tim Court, TMTS Assistant Project Lead, graciously agreed to take time out from his busy schedule and have a chat with us. I think youll find this most interesting and encouraging as we look ahead to a bright VR future. VR I know the name Tim Court from your work developing routes for Microsoft Train Simulator. It must be exciting and challenging now to be part of a new product development, TrainMaster Train Simuator. Would you tell us something about your work with TMTS? Through my involvement with train sims these past 4 years I have developed many relationships with developers worldwide. With TMTS I am responsible for developer relations, content creation and its design and implementation into TMTS. Currently I have been making test models and designing all the routines and conventions required to make the content work with

Article 2005 Alfred Barten and Tim Court. Screen shots 2005 Tim Court. All rights reserved.

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Train Sim Profile
Getting Started With Locomotion
PART 1 - INTRODUCTION have a collection of Railroad Tycoons going back to the original Sid Meier's Railroad Tycoon. I got mine in 1992 and it runs on my old Mac SE - you know - the all-in-one compact unit with a 9-inch black and white screen. The package of single-sided floppies is still sealed; I never got past the manual. I picked up two more versions along the way, but despite my best intentions, never really got into the game or even gave it a fair chance. Then along came Microsoft Train Simulator, BVE, Rail3D, and Trainz. Strategy games like Tycoon moved so far into the background for me that they just weren't on the map anymore. Not long ago I ran across Vern Moorhouse's reviews (http://www.trainsim.org.uk) of several strategy train sims and, just out of curiosity, began reading, and reading, and reading. Vern's review of Chris Sawyer's Locomotion (aka LoMo) was so

- 15 -

enthusiastic I thought I really should give it a try. I found a downloadable demo on the Atari web site (http://www.atari.com/us/games/locomotion/pc) (home of LoMo), and gave it a whirl. I loved it. My first thought was "I've got to get this game," which I did posthaste. Since then I've been exploring LoMo, stumbling in some areas, uncovering things in other areas, and just plain having fun. I began jotting down the answers to some areas I had trouble with - your trouble spots may be different - and decided to put them all in one place. I should point out that just because I had "trouble" with something it doesn't mean the game is deficient in that area - it just means I didn't figure it out or notice it right away. First I'd like to say a few things about LoMo the game and LoMo the experience. LoMo the Game LoMo, properly named Chris Sawyer's Locomotion, hit the market in 2003. It's the much-anticipated sequel to Chris Sawyer's earlier Transport Tycoon Deluxe (1995), which followed the original Transport Tycoon (1994), both of which require MS-DOS to run. All three are part of the management strategy game genre started by Railroad Tycoon and joined by others such as JoWood's Transport Giant. There are also a host of non-railroad management strategy games, the most famous being RollerCoaster Tycoon, also by Chris Sawyer. The basic premise of the Tycoon and Tycoon-inspired games is that you begin with a sum of money, on loan from the bank, and set about building a railroad (or an amusement park in the case of RollerCoaster Tycoon). You must make smart decisions along the way and watch out for competition from competitors. As a nonplayer, I always worried that the focus was too far from watching or running trains. You don't have to worry. There is plenty of opportunity to see trains. As Chris Sawyer explained in his GameSpot (http://locomotion.murraymorriscorp.com) interview a few years ago: I think the fun in both Transport Tycoon and RollerCoaster Tycoon is 50 percent in the construction process and 50 percent in world-watching. Of course, there are other things people enjoy in these games, like making a profit and beating other companies, but the main enjoyment comes from building things and watching the world in action. This is also my goal for the new game - to ensure that the construction process is inspiring and the world-watching process is fun and rewarding. Each of the variants of this genre has its own focus and strengths and weaknesses. LoMo, like its forbears, goes beyond the railroads-only approach of Railroad Tycoon and includes trucks,

When installing scenarios created by others, install them in the Scenarios folder located inside the Locomotion folder. When installing vehicles created by others, install them in the ObjData folder located inside the Locomotion folder.

Other Directions

With the introduction of Windows 95, Transport Tycoon Deluxe needed an update from its MS-DOS version to a Windows version. The Windows version appeared briefly and disappeared just as quickly. Fortunately, Windows 95, 98, and Me are able to run programs in DOS mode; unfortunately, Windows 2000 and XP cannot, although there are sometimes workarounds, none of which seem to work for Transport Tycoon or Transport Tycoon Deluxe. That leaves us with a void for the older TTD. LoMo fills that void, as does an independently created conversion, Patched Transport Tycoon Deluxe (PTTD). Ken Taylor, in his article "Patched Transport Tycoon Deluxe" in this issue of Virtual Railroader, describes the development of TTDP and tells how to download and install it. Yet another variant is Transport Tycoon Deluxe Open (http://www.openttd.org), an open source version programmed in C, based on TTD and inspired by PTTD. For more info on LoMo and its brethren, visit the TT-Forums (http://www.tt-forums.net/index.php).

- 18 -

PART 2 PROFILE Overview History Released in 2003; sequel to the popular Transport Tycoon (1994), Transport Tycoon Deluxe (1995). Management strategy, based on Railroad Tycoon but extended to all forms of transport CD-ROM, includes: Program User guide paper and online In-game tutorial Windows 98, Me, 2000, XP Windows 98, Me, 2000, XP Pentium III 500 MHz or equivalent 128 MB RAM 85 MB free disk space Windows 98, Me, 2000, XP compatible video card and sound card Chris Sawyer at http://www.chrissawyer.com Payware from Atari (http://www.atari.com) and game stores and VR Pro Shop (http://www.virtualrailroader.com/proshop.html )

Game Type Includes

Platform System Requirements

Author Availability

Capabilities View Isometric (God) Zoom in/out Rotate Make foreground structures transparent AI Stop/start Signals AI Single player Two player Seasons

Control

Player

Environmental Effects

- 19 -
Vehicle Types Train Non-train Rail (steam, diesel, electric, tram) Road (bus, truck) Air Boat

The installation of any software program is very important, and many games fall down in this respect. PTTD has a much worse situation because its not a self-contained game, but rather a mod of whats really quite an old game that long predates modern operating systems. The installation procedure of PTTD is kind of like the old joke about the pig walking on his hind legs its impressive not because he does it well, but because he can do it at all. Although TTD was never designed to work with modern operating systems, the Patch solves this problem, and PTTD will work on Windows 2000, XP, and even Linux (under WINE). Briefly summarized, to run PTTD you must first download the Windows version of TTD from the net (a very rare version in the real world, and impossible to buy at any price); then install the Patch; then install another program called Transport Tycoon Deluxe Configurator (TTDXC, more about this later); then install various (potentially many) graphic plug-ins. Im really skimming over the installation; it is actually more complex than that. About the only good thing I can say is that installation help is very readily available on the forums web site supporting the Patch: http://www.tt-forums.net. There is a comprehensive InstallShield version that installs TTD, the Patch, TTDXC, and basic graphics files but the result winds up half in German. Southern Pacific cab forward steam loco. [Taylor]
Originally, the Patch was configured via a text CFG file editable with Notepad. When there were only a half dozen settings, this was fine. With over 100 now, it still works fine, but can be desperately confusing to the uninitiated. TTDXC is a standalone Windows VR First Fall Reading - 22 October 15, 2005
program that provides a graphical front-end to the CFG files, with the usual checkboxes, sliders, number-fields, and so on. Purists of the game prefer to manually edit their own CFG files, but for anyone new to PTTD, I strongly recommend using TTDXC despite its limitations. One of the virtues of the Patch is that you can turn the individual settings on and off, thus allowing customization of game complexity. But for that to work, you have to know what the hundreds of individual settings do. There is a very detailed manual available at the official Patch web site: http://www.ttdpatch.net. Also, TTDXC has a default settings option that automatically sets most of the common ones. Its not perfect, but its a great help. Graphics The game engine of PTTD is the game engine of TTD because you are in fact running TTD (just modified.) So PTTD looks and feels exactly the same as TTD. This means that the graphics are excellent for 1994. There is no graphic rendering, no lighting effects, no transparency to speak of. However, I personally find the mildly cartoonish style of TTD easier to play than the more realistic LoMo, because it is easier to identify and distinguish relevant features.

- 26 -

Netherlands: Shot shows new buildings, new stations and new trains. [Purno]
To an extent, PTTD solves this problem by removing the requirement for track to be built on flat land or smooth angles. You can build track on the side of a mountain, and a nice stone embankment will appear to keep it from sliding down, just as in the real world. Particularly in mountainous games, this feature is a real lifesaver. Bridges are also more adaptable about placement of approaches, and most notably, can be built of any height. A vast suspension bridge across a deep chasm is a fine sight to see in any transport game, particularly with a Big Boy at the head of a long train. The build-on-slopes feature is also useful when designing intersections, as duckunders and flying junctions take up much less space when you dont have to leave room for the ground slope. PTTD also offers electrified rail, in a very similar way to RT2. Steam and diesel locomotives can operate under catenary wires, but electric locomotives wont venture onto non-electrified track. This works in a fairly realistic way, as in most sets the electric locomotives have much better acceleration, but you must undergo the capital cost of installing the overhead wires. LoMo offers similar VR First Fall Reading - 27 October 15, 2005
electrified systems, but with the added options of third-rail and rack-rail, which PTTD doesnt.
Multiheaded diesels in action. [Taylor]

Vehicle Operations

Many Patch features are designed to make vehicle operations more realistic, including locomotive multiheading, a very effective physics and acceleration model, better load/unload times, and more sophisticated route ordering. In particular, vehicles can have their route orders linked, so all trains operating the same service can have their orders changed by changing any one of them. On high-volume lines, this feature is a lifesaver. You can also specify when and where the vehicles will visit the service depot, ending the annoyance of a train backtracking because it thinks its time for service, no matter what. Another feature of LoMo anticipated by PTTD is drive-through bus stations. A constant annoyance of the TTD bus system was the need for busses to enter a rather small bus station, park at a stall, load, and come back out again. This set a very low limit on the number of busses that could service any one station. PTTD provides proper drive-through bus stops on road segments, making bus operations more efficient and practical. A controversial PTTD option is the freighttrains switch. This makes each freight ton weigh more than it should, to simulate long trains. The PTTD map is too small for a real hundred-car freight train, and it would take much too long to load one anyway, but you can simulate one by increasing the effective weight in this way. A ten-car coal drag with a Berkshire in front and a Mikado helper in the rear, straining up a grade, is a beautiful sight to behold, when the option is set to simulate a 50-car train. TTD was very limited as to station size a maximum of four tracks, five squares long. PTTD has removed this restriction, and now a station can all but fill the screen. Efficient station design in PTTD is like no other current transport game, with the possible exception of LoMo, and can involve very realistic interlocks,

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routing, interchanges, RoRo (roll in, roll out) setups, flyovers the whole gamut, in combination with the sophisticated signaling mentioned above. Economic Model Its kind of a misnomer to talk about the economic model of PTTD, because that is really a function of the various vehicle sets. When designing a vehicle set, such as the US trains set, the designer can set the purchase and operating costs, performance variables, and all other relevant data. So the different sets have very different feels to them, almost making them a different game.
United Kingdom: Heavy duty coal hauling behind steam. [Marshy]
For instance, the German set is weighted to encourage you to electrify in the 1950s. The US set leans toward long, heavy trains, because locomotives are very expensive to buy and hugely expensive to operate. The Japanese set calls for multiheading as most locomotives are quite weak (because in Japan the main line railways are narrow-gauge and lightweight rail.) This kind of flexibility means that PTTD renews itself with each new graphic set that comes available. The interface is the same, but the

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actual game could be very different; there is always something new to watch out for. With the available variety, there is something for every taste and skill level. New York Central streamlined 4-6-4 Hudson heading home. [Taylor]

Conclusion

Many people feel that TTD was the finest transport business simulation ever offered. PTTD takes the strengths of TTD and builds on them to a remarkable degree. It gives flexibility and options not found in any other game, while keeping the easy-touse interface of TTD as much as possible. The only major barrier to PTTD use is the atrocious installation process, though given the unofficial nature of the Patch, thats somewhat unavoidable, and isnt as bad as it could be. Once the game is properly installed and configured, a smart 6-year old can play it successfully; and, using the advanced options, a PhD will not be bored by it. No other similar game covers as much ground. Best of all, while there are certain features offered by other transport sims that PTTD cannot provide (e.g., trams a la LoMo), development is continuing, and new features previously thought impossible appear regularly. Anyone who has enjoyed a transport sim should at least give PTTD a look. As its abandonware, its effectively free for download; links are posted at the main support forum web site of http://www.tt-forums.net. While it would be much preferable to properly pay Chris Sawyer for his excellent original work of TTD, Atari has refused to re-release it, so it cant be purchased. The fairly common DOS version will not work on Windows 2000 or XP, even with the Patch; the very rare Windows version is required, and the only way to obtain it is via download. Morally, we recommend purchasing LoMo if you enjoy PTTD. Perhaps the best feature of PTTD is the open-ended ability for graphic mods. Other sims offer this capability, but the relatively simple graphics of the TTD game engine make it much more accessible. For every fan skilled in CAD-drawing and skinning a new locomotive for Microsoft Train Simulator, there are fifty who could draw one for PTTD using Paint Shop Pro. Considering the sets released and in progress, PTTD may be the first sim of any kind to offer regional trainsets for the entire developed world.

Original standard issue track.

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Low MP-Track Wood.
The track is available via the Trainz Download Station (DLS), as it switches you to Josefpavs home site for downloading. Download the pack and get both wood and rusted versions of the track. Once you have the track installed you can replace the old track with the new version, and to do this easily well use TrainzMap. Call up the route in TrainzMap and examine it. Use the pointer and pick a section of track, then right-click on the track. The Track Properties menu will appear, listing the type of track you are seeing.

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Track Properties menu.
Currently the menu shows that the track you are looking at is USA 1 track_wood. If you want to change the track, click on the box where the track is listed and you will see a drop-down menu of possible replacements. In the next picture I have picked the LowMP Track Wood to replace the original.

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Pull-down menu listing replacements.
I pick the track I want, then check the box to replace all the occurrences of the original track. Click on OK, and Snap 340 occurrences of the original track sections have been replaced and the entire route is changed over to the new track. My final step is to save the changes.

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Saving the change.
When I open up the route again it will have the new track. There are a few housekeeping duties you may wish to do. Industry and station tracks will remain in the original style. To fix that, I break the track a short distance from the affected track on each side of it, and then rejoin the new track to the affected track. That will make it change to match the new style. Track must have the same amount of lanes. That is, you cannot change dual track to single track. If you use different meter lengths of track each length will need to be changed within each group. For example, if you are using 2 meter, 4 meter, and 8 meter lengths; they can all be changed to the new track, but do each group at a time. You can change narrow gauge to standard gauge or vice versa, which is great if you have a standard gauge route you like and want to transform it into a narrow gauge route.

- 40 -

You can also use the same system to change signals or switch levers. Just zoom in close to the map so you can see the item close enough to click on it. Its great for changing an entire route to a new switch lever. Have fun and fiddle with the Georges Gorge route; thats what its there for. Heck, if you blow it out of the water, just download it again! :^)
Article and screen shots 2005 John DAngelo. All rights reserved.

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Steaming Along With Trainz In America

By John DAngelo

n March of 2004 I wrote an article in Virtual Model Railway Journal entitled American Steam, Gone but Not Forgotten. In that article I wrote about my recollections of traveling on steam trains during the 1940s, basic locomotive wheel configurations and what was available in steam for Trainz. Since that article there have been changes, good and bad, for the lineup of available steam equipment for Trainz. The article is still available for you to read in the E-Zine section of the Virtual Railroader web site (http://www.virtualrailroader.com/back_issue.html). If you would like to read the original article, just go to the VMR Journal section and then go to the March 1 issue. Since that time, more American steam locomotives for Trainz have been created by very talented people. These locos are available in freeware and payware format. Both the original article and this one focus on standard gauge equipment. There is also plenty of narrow gauge steam available, which we hope to cover at another time. Unfortunately, some of the locomotives that were in beta format when I wrote my article in 2004 have not been released and most probably they will not be released. The person who was working on those locomotives seems to have left the Trainz community and may not return. The most popular railroad for locomotive creation VR First Fall Reading - 42 October 15, 2005
has been the Union Pacific, at least for the big guys, which are now becoming payware items. One thing I have noticed is that there can be a very long time from the announcement of a new steam locomotive on the drawing boards to the time it is actually made available. This is simply because steam locomotives are MUCH harder to create in gmax than other types or rolling equipment. First, there is a lot of extra detail on the surface of a steam engines boiler such as feedwater heaters, piping, cylinders, rails, bells, whistles and all sorts of details. All of these items need to be created using detailed shaping, and then attached. After the body is detailed, many things need to be done to complete the under carriage, including detailing the driving wheels and then adding driving rods that must also be animated. Finally, you add in the sound and cab details; then you have to do the texturing and lettering. Its easy to see that when you undertake the creation of a steam engine model for Trainz you have a major piece of work on your hands. No wonder it takes time to create these beauties. Im going to describe some of the new models that have come out since my last article and many of the new models will be listed in a detailed spreadsheet at the end of this article. Freeware Locomotives

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0-6-0 cab detail.
The detail on this Union Pacific 0-6-0 switcher is just great, and is in keeping with the latest group of locomotives and their detailing. Note the running lights on the front of the boiler; you can change the light setup, while in Driver, from no lights to red or white aspect. The light beam from the headlight is another cool detail. Look at the slightly rusted front step of the switcher and the builders plate on the side. The side rods are beautifully detailed and the animation is excellent. This switcher was first introduced as a New York Central locomotive; it was then modified and repainted for other roads. First credit goes to Bill Klene for the original NYC 0-6-0. The later variations are by Cincysouthernrwy, Icebreaker, Euphod and AltoDave. They are lettered for the NYS&W, Pere Marquette, Great Northern, Southern Pacific, ATSF and Union Pacific railways. I have found that you can just do a search at the DLS for the title 0-6-0 and all of the variations will be listed.

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The 4-8-2 Mountain is another locomotive that has become very popular for repaints. The original locomotive was the Frisco by the Cowboy and has been repainted by Euphod and Icebreaker into additional variations, including the Louisville & Nashville, Detroit & Mackinac, Union Pacific, Florida East Coast, Pere Marquette, Clinchfield, Great Northern and Southern railways. I searched the DLS under the title of 4-8-2 and found all the variations. Finally, I want to include two 4-6-2 passenger locomotives that were created by Marlboro and brought up to TRS2004 spec by Gary Hoorn. One is modeled after a rare Pennsylvania Railroad K4s equipped with elephant ears. The other is modeled after the Union Pacific P-10. The P-10 locomotive resembles a USRA design and is one of my favorite workhorses. Gary Hoorn has also updated two other locomotives from the very early days of steam. Search the DLS under Gary_Hoorn, or check the spreadsheet at the end of this article.

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Pennsylvania Railroad K4s 4-6-2

Union Pacific P-10 4-6-2

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Payware Locomotives

These two locomotives are by Rudolf from Trainz Italia (http://www.trainzitalia.com) and are excellent examples of what can be done for Trainz. These engines are no longer available from Trainz Italia as free downloads, but Trainz Italia will make these engines as payware after detail improvements and also will be releasing additional payware models in the future. Im sure that

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they will be excellent in all areas. I am looking forward to seeing the Trainz Italia payware releases and will be waiting in line for them when they come out.

http://www.digiflyer.nl/eriki/trains/index.htm http://www.ongakukan.co.jp http://www.signalcc.com http://www.geocities.jp/yuuchankellyy/indexe.html
Freeware Payware Payware Shareware
http://www.softwareuntergrund.net http://www.microsoft.com/games/trainsimulator

Win Win

Payware Payware
http://www.railsimulator.com

Payware

http://www.modellbahnsoftware.de/Simu/spoorsim.htm

Shareware

http://www.trainmaster.com/tmts.htm

http://www.auran.com

http://www.3dtt.de

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A Train 6 Locomotion
http://atrain6.midasinteractive.com http://www.atari.com/us/games/locomotion/pc
PS2 CGC, GB, Nin, PC, PS, PS2, XB, XB360
Rail Baron Player Railroad Pioneer Rails Across America
http://www.insystem.com/rbp/index.html http://www.railroad-pioneer.com http://www.flyinglab.com/rails http://www.strategyfirst.com/en/games
Transport Empire RR Tycoon 2 RR Tycoon 3 Transport Giant Transport Tycoon
http://www.transportempire.com/home.php http://www.poptop.com http://www.poptop.com http://www.transportgiant.com http://www.wimb.net/index.php?s=tycoon Mac, Win Win Win DOS, Mac, PS, Win Payware Payware Payware Payware
TT Deluxe TTD Patch TTD, Open Simutrans
http://www.tt-forums.net http://www.tt-forums.net http://www.tt-forums.net http://www.simutrans.de
Win Win Win BeOS, Linix, Win
Payware Freeware Freeware Freeware
Zugspiel Professional Loksim SYSTRA's RAILSIM v7 Video A Train 6 Densya de Go! (Let's Go By Train!). Locomotion
http://www.ph2.net/zugspiel

Freeware

http://www.locsim.ch http://www.railsim.com
http://atrain6.midasinteractive.com http://members.aol.com/netransi10/densya/densya.html

PS2 PS, SG

http://www.atari.com/us/games/locomotion/pc
CGC, GB, Nin, PC, PS, PS2, XB, XB360
Train Simulator Real Tomix Model Railway Simulator
http://www.playstation.jp http://www.japanese-model-supplies.com

PS, PSP PS, PS2

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Other 3D Railroad Master Amiga Train Driver Black Five (development suspended) Challenge Products series Freight Yard Manager Maszyna RR Switch (One of the oldest!) Freight Train Trolley Time Rail Empires Iron Dragon RailRover Steam Engine Valve Gear on the Computer Steam Locomotive Simulator Train Engineer Deluxe Train Games Yard Duty http://www.theliquidateher.com/index.html http://www.traingames.freeservers.com/HOMEPAGE.HTM See Freight Yard manager Mac, Win http://www.battewell.freeserve.co.uk DOS, Win Freeware http://www.railrover.co.uk http://www.tcsn.net/charlied Win DOS, Win Payware Freeware http://www.irondragon.org Win Payware http://www.freightyardmanager.com http://www.eu07.pl/eng http://www.railtronics.com/Software_Sim_GameCol l.html Win Win DOS, Win Freeware Freeware Payware http://members.aol.com/challengeproduct/index.htm DOS, Win Payware http://www.theliquidateher.com/index.html http://gamesites.bluechillies.com/game/569257 http://www.black5.co.uk Mac, Win Amiga Win Freeware Payware

Key: CGC = Classic Game Console, DOS = Disk Operating System, GB = GameBoy, Nin = Nintendo, PC = IBM Compatible, PS = PlayStation, PS2 = PayStation 2, PSP = PlayStation Portable, SG = Sega Genesis, XB = Xbox,

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Part 2 Train Simulation Support
Site Publication VirtualRailroader Forums New York City BVE Motorman's Forum Transport Tycoon Forums train-sim.com Trainz Forum UKTrainSim BVE BVE BVE BVE Cornwall BVE in Scotland BVE-routes.com Uwe Post Mackoy Vince Black http://mackoy.cool.ne.jp http://www.vince-black.me.cz/BVE_welcome_EN.htm http://www.bvecornwall.tk http://homepage.ntlworld.com/m.milmine/home.html http://bve-routes.com Nels Anderson Auran Atomic Systems http://train-sim.com http://forums.auran.com/TRS2004/forum/default.htm http://www.uktrainsim.com Owen Rudge http://www.tt-forums.ne NYCTBA http://forum.nyctba.com/index.php? Alfred Barten http://www.virtualrailroader.com Owner URL

Chris Lees

BVE Routes & Trains BVE-Train.de Martin Finken and Peter Schtz BVE Works in Progress eezypeazys BVE pages Hirakami Railway Italian BVE fans MS TrainStop New York City Transit BVE Authority Rail Sim Routes UK Sasha's BVE Website Scottish Railway Preservation Society Scottish Rail Sim Files The Old Hangar [BVE] Robert Glass Christopher Tarana Anthony Bowden Sasha Dodd Don Clarke NYCTBA Hitetsu Hirakami Group Luigi Cartello Alfred Barten eezypeazy
http://www.bveroutes-trains.co.uk http://bve-train.de
http://alfredbarten.com http://members.lycos.co.uk/eezypeazy
http://hirakami.com/railway/indexeng.htm http://web.tiscali.it/lcartello http://www.mstrainstop.com/UK_Index.htm http://www.nyctba.com
http://www.anthony-b.pwp.blueyonder.co.uk/rsr-uk/links.html http://www.superduper.eclipse.co.uk http://www.gotopcs.net/index.php?option=content&task=view &id=46&Itemid=40 http://www.scotrailsim.co.uk http://www.flightsimnetwork.com/phoenixflightserv/goldenrail. htm
Train Sim Central trensim.com Virtual-Rail.co.uk

Steve Green

http://www.trainsimcentral.co.uk http://www.trensim.com/index.php

Damon Cox

http://www.virtual-rail.co.uk

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YKTRain MSTS 3D Train Stuff All Aboard MadMikes Homepage MS TrainStop North American Locomotive Works Obo's MSTS Locomotive Catalog The Highworth Branch Treno Mania trensim.com Steam4Me

Yuuta Kawai

http://www.geocities.jp/yuuchankellyy/indexe.html
http://www.3dtrainstuff.com Rich Garber Michael Barthels http://www.edmfamily.com/msts/index.htm http://www.mikemad.de

http://users.tt-forums.net/purno/PDT/restored/index.html
http://cache.locomotiondepot.net
http://www.o-keating.com/ttd/tycoon.htm
http://www.tycoongames.net/ttdpages.html
http://www.trensim.com/index.php http://www.wimb.net/index.php?s=tycoon
Article 2005 Alfred Barten. All rights reserved.

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Credits
Virtual Railroader is published by Alfred Barten. No part of this publication may be reproduced without the expressed permission of Alfred Barten. All material contained within this publication is copyrighted as noted or, lacking specific notation, is 2005 Alfred Barten. All rights are reserved. Visit our web site at http://www.virtualrailroader.com for details about the authors and for information about other issues of Virtual Railroader and our predecessor, Virtual Model Railway Journal.

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manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

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