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Games PC Colin Mcrae - Rally 2005Colin McRae Rally 2005 [Bestsellers] [PC Game]

Codemasters (2005) - Rally/Off-Road Racing



Details
Platform: PC
Publisher: Codemasters
Release Date: October 21, 2005
UPC: 5024866328288


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Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

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Games PC Colin Mcrae-rally 2005, size: 2.8 MB

 

Games PC Colin Mcrae - Rally 2005

 

 

Video review

Colin McRae Rally 2005 (Number 5 Winter)

 

User reviews and opinions

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Comments to date: 3. Page 1 of 1. Average Rating:
Leo 11:00am on Thursday, August 19th, 2010 
steering Colin McRae rally is an awesome game. I had the 2004 for xbox and it was fantastic! racing This is really an excellant game for the computer.
Obvious 10:57am on Friday, May 28th, 2010 
Improved By The All New Career Mode This is the third Colin McRae release on PS2 and to be honest, they had got it right from the start.
spetti 11:23am on Thursday, April 15th, 2010 
oh dear always been a big fan of ralliying.even more colin macrae.so it was a joy when his first game came out..

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

ENGLISH

Precautions
Do not touch the surface of the disc when handling hold it by the edge. To keep the disc clean, wipe gently with a soft cloth. Keep the disc scratch free. Keep the disc away from extremes of temperature, direct sunlight or exposure to excessive moisture. Never use a cracked or warped disc or one that has been repaired using adhesives. This could lead to operating problems.

Health Warning

WARNING: READ BEFORE USING YOUR COMPUTER GAME. A very small percentage of individuals may experience epileptic seizures when exposed to certain patterns or ashing lights. Exposure to certain light patterns or backgrounds on a monitor while playing computer games may induce an epileptic seizure in these individuals. Certain conditions may induce undetected epileptic symptoms even in persons who have no prior history of seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician before playing. If you experience any of the following symptoms while playing a video game: dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions, IMMEDIATELY discontinue use and consult your physician before resuming play.

Piracy Notice

Copying commercial games such as this, is copyright infringement and a criminal offence. Copying and re-supplying games can lead to a term of imprisonment. Think of a copied game as stolen property. This Codemasters game is protected by the FADE protection system. If you purchase an illegal copy of the game, you will be able to play it - but not for long. As you play, the gameplay of a pirated copy will degrade. Make sure this doesnt happen to you. Purchase only genuine software at legitimate stores. If you are aware of illegal copying or illegal distribution of games and want to help stamp out piracy, please telephone the ELSPA HOTLINE in strictest condence on

0990 133405

or provide information anonymously at

www.elspa.com

2004 The Codemasters Software Company Limited (Codemasters). All rights reserved. Codemasters is a registered trademark owned by Codemasters. colin mcrae rally 2005 and GENIUS AT PLAY are trademarks of Codemasters. Colin McRae and the Colin McRae signature device are registered trademarks of Colin McRae used under license. Ford Oval and nameplates are registered trademarks owned and licensed by Ford Motor Company. Trademarks, design patents and copyrights are used with the permission of the owner VOLKSWAGEN AG. Trademarks, design patents and copyrights are used with the approval of the owner AUDI AG. SUBARU, IMPREZA, WRX and STI names, emblems and body designs are properties of Fuji Heavy Industries Ltd. and used under license by Fuji Heavy Industries Ltd. This product contains software technology licensed from GameSpy Industries, Inc. 1999-2004 GameSpy Industries, Inc. All rights reserved. GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. All other copyrights or trademarks are the property of their respective owners and are being used under license. This game is NOT licensed by or associated with the FIA or any related company. Unauthorised copying, adaptation, rental, lending, re-sale, arcade use, charging for use, broadcast, cable transmission, public performance, distribution or extraction of this product or any trademark or copyright work that forms part of this product is prohibited. All Fiat cars, car parts, names, brands and associated imagery featured in this game are intellectual property rights including trademarks and/or copyrighted materials of Fiat Auto S.p.A. All Rights Reserved. The MINI trademarks are used under license from BMW AG. Used under license from Toyota Motor Corporation. All Alfa Romeo cars, car parts, car names, brands and associated imagery featured in this game are intellectual property rights including trademarks and/or copyrighted materials of Fiat Auto S.p.A. All Rights reserved.

CONTENTS

Installation Menu Navigation Game Controls On Screen Main Menu Name & Nationality Selection Car Select Challenges Events Damage Driving Views Internet Co-driver Calls & Pace Notes Saving & Loading Options Thanks To Special Thanks Software License Agreement Technical Support

INSTALLATION

Place the Colin McRae Rally 2005 disc in your drive and close the disc tray. Wait a few seconds for the drive to initialise. If you have Autorun enabled on your PC, Colin McRae Rally 2005 will automatically begin to install. If you dont have Autorun enabled, go to the Start Menu and select RUN. Type D:\setup (replace D with the letter of your drive) and hit ENTER. The installation program will initialise; follow the on-screen instructions to progress through the Installation. Colin McRae Rally 2005 requires the presence of DirectX 9.0c on your system. You will be given an option to set up DirectX 9.0c during installation. During installation, you will also be given the opportunity to register your game online. This is not a requirement you can register your game at any time following installation at www.codemasters.co.uk/register. If you are using a dialup connection to access the Internet, but do not have this congured to activate automatically on request, you may need to initiate your connection prior to beginning installation if you want to register online. It is advisable to have no other programs (other than those required to access the Internet) running on your PC during installation.

MENU NAVIGATION

Navigate menus: Change option: Select menu item: Cancel/exit menu: Pause rally and open Pause Menu:

N WSE WE R

In sub-menus, such as car setup, move between sub-menu options with N or S. To change sub-menu option settings, press W or E.

GAME CONTROLS

Controls A (Player 1) Controls B (Player 2)
W Steer right:.. E Accelerate:.. N Brake / reverse when stationary:. S Hard steer:.. n Handbrake:. Gear up:.. v Gear down:.. b Change camera:.. 1

Steer left:...

4 Steer right:.(number pad) 6 Accelerate:.(number pad) 8
Steer left:..(number pad)

2 Hard steer:.(number pad) 1 Handbrake:..(number pad) Gear up:.(number pad) 7 Gear down:..(number pad) 9 Change camera:.(number pad)
Brake / reverse when stationary:..(number pad)

Controls C (Player 3)

Controls D (Player 4)
a Steer right:.. d Accelerate:.. w Brake / reverse when stationary:. s Hard steer:.. z Handbrake:.. x Gear up:.. q Gear down:.. e Change camera:.. z
j Steer right:.. l Accelerate:.. i Brake / reverse when stationary:. k Hard steer:.. h Handbrake:.. , Gear up:.. u Gear down:.. o Change camera:.. m

ON SCREEN

Stage progress Co-driver signs Time / Split time
Max throttle Rev limiter Gear Damage indicator Speed

Turbo Water Revs Oil

Stage progress:
the indicator on the progress bar represents your car. As you pass each stage marker, the progress bar turns red (behind the record) or green (ahead of record) depending on how youre driving. see Co-driver calls & Pace Notes

Co-driver signs:

Damage indicator: shows which parts of your car are taking damage and the amount of damage that is being inicted. As a part becomes damaged, the indicator colours that part from white (perfect condition) to red (severely damaged or nonfunctional). See Damage for more details. Time: Split time: the total time taken on the stage so far. as you approach a stage marker, the split time countdown shows how your performance measures against the fastest recorded time (or default time on rst play) for the stage. Negative values indicate that youre faster than the record, while positive values show that you are slower. illuminates to show maximum throttle has been reached. lights to show a gear change is needed. your current gear. your current speed. indicates damage to the turbo. indicates damage to the cooling systems (water) which can result in overheating, and damage to the engine itself (oil). your current RPM.
Max throttle: Rev limiter: Gear: Speed: Turbo: Water/oil: Revs:

MAIN MENU

Career: start your own rally career and work your way up to the top of the world podium. Championship: drive as Colin McRae in a one-off championship (1 or 2 players). Challenges: Online: High Scores: Options: play single-player stages or rally mode. Alternatively, take on other players in multiplay. go online and compete in rallies with other drivers from around the world. check out the highest scores you have achieved in Championship and Stages modes. change and dene your game settings.
NAME & NATIONALITY SELECTION
Many game modes in Colin McRae Rally 2005 require you to enter your player name and nationality.

Name Entry

On Name Entry screens, enter your name on your keyboard and when you have nished, press ENTER.

Nationality Selection

On Nationality screens, use the cursor keys to highlight the ag of the country you want to represent and press ENTER. This selection does not affect the in-game language or text (specify this through the Options Menu). Note: set the language that your co-driver uses through Main Menu > Options > Game Settings.

CAR SELECT

Most game modes allow drivers to select their car for the coming stage, rally or championship. The set of cars available may depend on the competition that is being entered. For example, some events may be restricted to 4WD cars, whereas any car can be driven in others. Choose Car Select from the game mode menu to go to the Car Class screen. Press W or E then press ENTER to choose your car class. On this screen you can also see which cars you have unlocked through Career Mode (any locked cars are shown in grey). Next, on the Car Select screen, press W or E to cycle through the available cars. You can view the cars in more detail by pressing 8 or 2 on the number pad to zoom in and out or 4 and 6 to rotate the car. Press to open and close the car doors. When you are happy with your choice, press ENTER to proceed.

Gearbox

When you have chosen your car, select the gearbox you want to drive with: Manual: manual transmission means that you will need to shift gears manually as you drive with v and b.
Semi-automatic: a semi-automatic gearbox will change gears as required, but you can make manual shifts using v and b. Automatic: fully automatic gearboxes will change gears as needed and are an ideal option for novices. Advanced drivers may obtain better performance using manual or semiautomatic gears.

CHALLENGES

Time Trial
Time Trial is all about records. Its up to you to set the fastest time and establish your place in rally history through awesome single-player action.

Stages

Drive any of the available cars on any of the tracks you have unlocked through your rally career. Enter your name and nationality, then choose the car and stage you want to drive before heading out onto the track to claim the stage record.
Following the directions on-screen, set up your player name, nationality and car, then choose Stage Select to pick one of the special rallies on the Track Select screen, or choose a custom slot and create your own rally event from the stages youve completed in Career Mode.

Custom Rallies

First select a custom slot on the Rally Mode screen, then use the Country and Stage options to select the individual stages of your custom rally. When youre satised, simply exit the screen and the rally will be saved to the chosen custom slot. To drive the rally you just created, select it from the Rally Mode screen.
Stages & Rally Options
Service Area: turn service areas on or off. Turned on, service areas will appear at strategic points between stages allowing you to recongure your car (see The Service Area in the Events section of this manual). choose from Normal or Heavy damage.

Career

Drive as a world rally contender in your own right. Starting at the bottom of the driver ratings, youve got to prove your skill on the stage and work your way up through events and series to become the best the sport has ever seen. From the Main Menu, select Career then choose Start. Next, pick a save le slot to keep your career progress in. (On subsequent plays youll load your game from this slot to pick up from the beginning of the next rally/series or the last service are you reached.) Finally, choose the difculty level for your career and enter your driver name (save le name) and nationality to head into the Career screen.

Series

Choose the rally series you want to compete in. When youre just starting out, most of the events wont be open to you, but as you progress and earn driver points by gaining a podium nish, more events will open up. Youll also unlock parts testing to earn upgrades for your car. Each series card shows the series name, car class involved and the number of driver points available.

Trophy Room

Come to the Trophy Room to check on your progress. Highlight Overview for a rundown of your wins and trophies, or Statistics to view your driver stats including career points earned and unlocks awarded.

Garage

Let yourself into the garage to see a summary of the cars and upgrades youve unlocked. To take a look at an individual car, select the vehicles class, then the vehicle itself (see also Car Select). On the vehicles screen, press S to switch between car specs and upgrades youve earned.

The Service Area

At the beginning of each rally and intermittently between stages, youll visit the service area so you can make tweaks and repair your car. Select Race to head out onto the stage, or choose one of the following options:

Car Repair

(Not at rst service area of a rally.) Your repair team has limited time in which to restore your vehicle to rally condition. If there is too much damage for the crew to x within the allotted time, you may have to head into the next stage with some of it unrepaired. You need to prioritise the most vital repairs in order to get back onto the stage with your car in the best state possible. For example, your car may have sustained damage to both its bodywork and suspension. Although the bodywork protects all other parts, xing the suspension may be more critical to getting through the next stage.

If you feel some repairs are vital and there is not sufcient time for them to be completed, you can still have limited repairs carried out but at the cost of a time penalty (max 5 mins) which will be deducted from your overall rally/stage time unless you can make it up with some truly A class driving. Highlight each of the damaged components in the repair list and assign levels of repair to each. The time needed to complete each repair is shown on screen, as is the total amount of time available for repairs.

Car Setup

Tyres: Select the best type of tyre for the coming stages. Make sure youve checked out the weather conditions and terrain youre about to face. If you dont make an educated decision about the tyres youre running on, you could lose more than just time before you get back to the Service Area.
Ride height: A low ride height (distance of chassis from the road) gives your car increased stability on smooth surfaces, but the range of your suspension is reduced. You will be less able to cope with roughness in the terrain and the risk of grounding is increased. Springs: Softer springs give greater traction on rough and uneven surfaces, but body roll increases. Set your springs harder to enhance stability on smooth surfaces and reduce body roll. Anti-roll works with your suspension to help overall stability over uneven surfaces and to counteract body roll when cornering. Balance the power of your brakes between the front and rear discs. This affects the way your car handles in cornering. More power to the rear brakes can result in them locking on corners and swinging the back of the car outside of the optimum line (oversteer). Shifting power to the front brakes may likewise cause them to lock and create understeer. A lighter steering speed allows you to reach full lock and turn your car more quickly. Your vehicle handling will become more sensitive and require greater control. Setting a low steering speed may result in your car becoming less responsive with a slower speed needed to take those hairpins. A high gear ratio provides an increased range through the gears and a higher top speed, but at a hit to your acceleration. Low gear ratios get you off the mark more efciently, but your maximum speed will not be so fast.

Anti-roll: Brakes:

Steering:

Gearbox:

Get the lowdown on the coming stage and driving conditions.

Leaderboard

The leaderboard shows your standings within the current series.

Upgrades

Check out the upgrades you have earned for your current car.

DAMAGE

Damage to your vehicle is a natural hazard of rallying. If your car gets too beaten up, you may no longer be able to drive competitively. There are two levels of damage selectable in all game modes: Normal: Heavy: Your car is subject to an average level of damage and will take a fair bit of punishment. Collisions, grounding, bad driving, etc. will have a dramatic affect on the handling of your car. Take care, as poor performance may force you out of the rally earlier than you expect.

DRIVING VIEWS

At any time during your rally, press 1 on the main keyboard (Controls A) to change camera. Available views are:

Follow Cam near

Follow Cam far

Cockpit Cam

Bonnet Cam

Bumper Cam

INTERNET
Select Online to connect to the world wide web and race with other rally enthusiasts across the world. If you are using a dial-up connection and it is not congured to connect to the Net on demand, you may need to quit Colin McRae Rally 2005 and connect to the Internet manually before restarting the game. Other high-speed internet connections such as broadband, are active all the time and connection will commence automatically. For the best rally experience with Colin McRae Rally 2005, use a high-speed connection. Select one of the following options to get into a game.
Quick Search is the quickest and easiest way to get into a game; it selects the rst game running that you are able to join. Either select Join to enter the Lobby for the game displayed, or Refresh to bring up the next choice.

Search

Specify exactly what sort of game youre looking for. Follow the options on screen to dene the criteria for your game search, then select Search to display a list of games running that match your preferences. Choose a game then select Join to go to the Lobby for that game.
Select Create Session then follow the options on screen to open the Lobby for your own game for others to join. Note: an on-screen notication will be displayed if the speed of your connection could adversely affect gameplay.

The Lobby

In the Lobby, the following options are available: Ready/Not Ready: press ENTER to toggle your status to Ready when you have completed all your choices for the coming rally the game host cant start the competition until everyone is ready. when everyone is ready, select Race to begin. choose a car and its gearbox to take onto the stage. set up your rally (see Stages and Rally for more information). remove a player from your game.
Race (host only): Select car: Session options (host only): Kick player (host only):
How to Play in GameSpy Arcade
You can play Colin McRae Rally 2005 online through GameSpy Arcade, which comes conveniently bundled with the game. If you havent done so already, insert your Colin McRae Rally 2005 disc and install Arcade now. Then, to play Colin McRae Rally 2005 online, just follow these simple instructions: Launch GameSpy Arcade and Go to the Colin McRae Rally 2005 Room: Click on the GameSpy Arcade link in your Start Menu. When the software starts, youll see a list of games and more along the left-hand side. Theres plenty to do, but theres time for that later: Click on the Colin McRae Rally 2005 button on the left to enter the Colin McRae Rally 2005 room. Find and Join a Colin McRae Rally 2005 Server: Once youre in the Colin McRae Rally 2005 room you can meet or greet other players and nd servers. The top half of the application will list all of the available servers, including the number of people playing and your connection speed (measured by something called ping. The lower your ping, the better.) Double-click on a server of your choice to join. Colin McRae Rally 2005 will launch and automatically connect you to the server you selected. Let the rally begin!

Problems?

If you have problems using Arcade, whether installing the program, registering it, or using it in conjunction with Colin McRae Rally 2005, consult our help pages, located at http:// www.gamespyarcade.com/help/ or e-mail us by using the form located at http://www. gamespyarcade.com/support/contact.shtml.
CO-DRIVER CALLS & PACE NOTES
Whenever youre on the track, you must remember that you are not just a world-beating driver alone, but part of a team. The other half of your team is your co-driver and hes just as important to your accomplishment as your own skill. Listen to him. Throughout each stage, your co-driver will feed you information about the oncoming terrain in the form of pace notes. These are unique to each stage and are crucial to your success, especially where visibility is limited. The pace notes take the form of a call from your co-driver, which details distance; a difculty number which represents the hazard of the oncoming bend; terrain features in the order they occur and sometimes a warning. The distance to the approaching obstacle is given in metres. The lower the difculty number, the slower your speed will need to be to get through the oncoming hazard. When your co-driver calls a 6, the way ahead is clear and you can oor it until he tells you otherwise. Oncoming bends and corners are also shown on screen, for example:
Hairpin Turn..Shallow Bend

Call Denitions

Care: Caution: Crest: Jump: hazardous. very hazardous. a rise in terrain hides the track beyond. a rise in terrain that, if taken at speed, will jump the car into the air. Remember, once your tyres leave the ground you have zero control over your car. a long corner. an extended long corner. Bumps: Turn: Opens: Tightens: Narrows: Dont cut: Cut: Straight: a corner at a road junction. corner widens on exit. corner becomes tighter on exit. road narrows. do not drive across the apex of the corner. the way is clear to drive across the apex of the corner. hold a straight line through the coming bends. undulations in the terrain which could unsettle your car.

Long: Very long:

SAVING & LOADING
This game uses an Auto-Save feature that automatically saves your progress and unlocked features at key points throughout the game (on creation of a save le, on reaching a service area during a rally and on completion of a rally). Auto-Save can be deactivated through the Options Menu, though no game progress will be saved. Game data is Auto-Loaded from the selected save le on entering the relevant game mode.

OPTIONS

Select Options from the Main Menu to recongure your game.

Controller

Select or set up control congurations and/or connected controllers for each player. First select the player, then their input device (controller) and the control conguration they are going to use (details shown on screen). Keyboard controls can be customised. To change key assignments, highlight a game function then press the key you want to assign that function to. Only one function can be assigned to each key, so any conicts are shown in red. When you are happy with your custom keyboard conguration, press ENTER.

Graphics

Activate or deactivate on-screen display elements, set graphics quality and calibrate your screen. Select Advanced Options to select your graphics adapter, set your screen resolution and turn graphics adapter functions on or off. If you are not experiencing optimum gameplay, reducing screen resolution or deactivating graphics adapter functions may improve performance.
Adjust the volume levels of your co-drivers speech, the music and the special effects.

Game Settings

Select the language for co-driver speech. Also turn Auto-Save on or off (on by default).

Secrets

Unlock game features prior to completion of the required stage or game element using the Codemasters hintline or online service. Write down the Secret Access Code shown on this screen, then follow the process on the back cover of this manual to obtain the Bonus Code(s). Enter the Bonus Code(s) on this screen to unlock the special feature.

Credits

Check out the team that brought you Colin McRae Rally 2005.

THANKS TO

Fiat Auto S.p.A (Alfa Romeo), Audi AG, Automobiles Peugeot, BMW, Beanstalk Inc, Bridgestone Corporation, Automobiles Citroen, Ford Motor Company, Ford Rallye Sport, Fuji Heavy Industries Limited, GM-Fiat Italia s.r.l, Land Rover, MG Sport and Racing, Mitsubishi Motors Corporation, Mitsubishi Ralliart Europe, Nissan Motor Co. Ltd., Renault Merchandising and Renault s.a.s, Toyota Motor Corporation, Volkswagen AG, Autocar Electrical Equipment Co. Ltd, Brembo S.p.A, Castrol Limited, Compomotive Automotive 73 Ltd, Collins Performance Engineering, Federal Mogul, Hella, Koni BV, Michelin, NGK Spark Plugs (UK) Ltd, OMP Racing, Oz S.p.a., Pace Products (Anglia) Ltd, Pipercross Ltd, EPTG Ltd. / Power Engineering (Powerex), RT Quaife Engineering Ltd, Sparco s.r.l, Superchips Inc, Telefonica Movistar, TNT, Waypoint Design.

SPECIAL THANKS

Colin McRae, Nicky Grist, Jean-Eric Freudiger, Campbell Roy, Darryl Still, Nvidia, Esther Oggenfuss, Certina.
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TECHNICAL SUPPORT

Codemasters Website
www.codemasters.co.uk Codemasters website contains game upgrades, FAQs and an online version of our technical support knowledgebase. It also has a technical support request form that you can use to request assistance with this or any other Codemasters game.
custservice@codemasters.com Please include your Dxdiag.txt le with a description of your problem. To obtain this, click the START button on your Windows Taskbar, then click RUN. Type Dxdiag in the dialog box that opens and click OK. This will display the DirectX Diagnostics screen. To send the results, simply click the SAVE ALL INFORMATION button and save this as a text (.txt) le. Now attach this le to your email.

Telephone / Fax

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doc1

26/01/2011

Who am I?

Dr. Martin Flintham

Horizon Transitional Fellow in Computer Science

G54GAM - Games

Introduction A Brief History of Computer Games
office: SCCB A17 email: mdf@cs.nott.ac.uk slides: http://www.mrl.nott.ac.uk/~mdf/teaching.html

Module Structure

10 credits 1 lecture a week

Thursdays 2pm C60

Module Overview

Education Aims

Provide an appreciation of the range of gaming applications available Enable students to chart the emergence of computer games as a prevalent form of entertainment Consider design issues such as the development of narrativeoriented structures in gaming Consider technical issues associated with networking games Consider strategies for evaluating games and game design
1 practical lab session a week
Tuesdays 4:00-6:00pm C11 (beginning next week)

No exam 3 courseworks

Learning Outcomes Knowledge and understanding A2 the use of computers in a variety of social, work, educational and business contexts, socio-technical systems, models of work flow and organisations, cooperative work and learning A3 a range of application domains and areas, including communications oriented interfaces (email, www, telephony), continuous control systems (process control, virtual reality systems), document oriented systems (desktop publishing, spreadsheets), embedded systems (consumer electronics, home appliances), learning technologies A7 ergonomic issues in relation to technologies, workplace and environments, including human anthropometry, human cognitive and sensory limitations, sensory and perceptual effects of display technologies, control design, health and safety, lighting, temperature and noise issues, designing for disability A8 the characteristics, design and use of a variety of input and output devices, both physical and virtual A9 the basic software architectures and terminologies
Games is a broad, dynamic and fast moving field / industry We have 12 lectures We wont cover <your favourite game> Well cover ways to formally talk about games Well talk about the building blocks of games as interactive systems
academically, technically, socially
We wont be making the next World of Warcraft We will make some small games to understand some of the key concepts
Computer Games and Technological Entertainment
History Development State of the art

Recommended Reading

Books
Rules of Play: Game Design Fundamentals. Salen, K. and Zimmerman, E. (2003) Patterns in Game Design. Bjork, S. and Holopainen, J. (2004)

Game Design

In theory In practice

Online

Guardian Games Blog http://www.guardian.co.uk/technology/gamesblog Kotaku, the Gamers Guide http://kotaku.com/ The Independent Gaming Source http://www.tigsource.com/ IndieGames http://www.indiegames.com/blog/

Game Development

System architecture of games, networked games Production process

Games and Society

Serious games Games and culture

Lecture 1

Introduction and Admin A Brief History of Computer Games

Lecture 2

Defining games and play
Properties of computer games Rules and identifying the core mechanic Categorising games by genre

Lecture 3

Game Design (1)
Frameworks for game design Games as Interactive Systems Meaningful play, interaction and choice Mechanics, dynamics and aesthetics

Lecture 4

Game Design (2)
What is game play? Formal elements of game play Dramatic elements of game play Creating challenge

Lecture 5

Game Design (3)
Narrative Progression Balance

Lecture 6

The architecture of a game
Building an interactive system Components and terminology The game loop Model, view, controller architecture Events and state machines

Lecture 7

Online and Multiplayer Games
Player interaction patterns Technical challenges Lag, scalability, replication

Lecture 8

Game Production
How the games industry works Roles, process and documents Franchises and licenses Platforms, development kits and middleware

Social challenges

Types of players Cheating and griefing

Lecture 9

Pervasive Games
Online and on the streets Breaking the magic circle

Lecture 10

Serious Games
Educational games Training and simulation Games as art and performance Games as political statement and satire

Games and society

Controversy and morality

Lab sessions

Tuesdays 4-6pm, C11 Beginning next week Initially using Game Maker to explore different aspects of game design Moving onto more complex systems developed with XNA Leading onto building a larger game (coursework)

Assessment

3 Courseworks Dates TBA 30%, 30% and 40% respectively Written - Critiquing the game design of an existing game Written - Designing a prototype game Practical - Constructing a prototype game
What if I get stuck/lost/confused/angry? Email me in the first instance

mdf@cs.nott.ac.uk

A Brief History of Games
Or, how did we get from this?

to this?

Cathode-Ray Tube Amusement Device (1947)
The Origins of the Video Game
Inspired by WWII radar displays Players use knobs to adjust the trajectory of lightbeams (missiles) and attempt to hit targets printed on clear screen overlays Receives first patent for an electronic game

OXO (1952)

Graphical tic-tac-toe Developed on the EDSAC Cathode ray tube displays memory contents as a visual display Compete against rudimentary AI using a rotary dial

Tennis for Two (1958)

Oscilloscope display Analogue computer Two player Players take turns to change trajectory of the ball

SpaceWar! (1961)

DEC PDP-1 Two players controlling ships Firing missiles at one another Manoeuvre in the gravity well of a star First widely available computer game
The Golden Age of the Arcade Game

Computer Space (1971)

PONG (1972)

Space Invaders (1978)

Asteroids (1979)

Pac-Man (1980)

University Mainframes
Hunt the Wumpus (1972) Adventure (1975) Zork (1977)
Adventure / Colossal Cave (1975)

The First Consoles

Magnavox Odyssey (1972)

Home Pong (1975)

Atari 2600 (1977)

2nd Generation Consoles

Pitfall (1982)

Pac-Man (1982)

E.T. the Extra-Terrestrial (1982)

Intellivision (1980)

Emerson Arcadia 2001 (1982)

ColecoVision (1982)

Atari 5200 (1982)

BBC Micro

Commodore 64

ZXSpectrum

Atari ST

Commodore Amiga

Manic Miner (1983)

Jet Set Willy (1984)

Elite (1984)

Killer Gorilla (1984)

Nintendo Entertainment System (1985)

3rd Generation Consoles

Sega Master System (1986)
The Legend of Zelda (1986)

Final Fantasy (1987)

4th Generation Consoles

Sega Megadrive (1990)

Super NES (1990)

Wolfenstein 3D (1992)

Genre defining 32bit PC games, CD distribution

Dune II (1992)

Myst (1993)

Ultima Online (1997)

Half-Life (1998)

Sony Playstation (1994)

5th Generation Consoles

Nintendo 64 (1996)

GoldenEye 007 (1997)
Legend of Zelda: Ocarina of Time (1998)

6th Generation Consoles

Sega Dreamcast (1998)
Sony PlayStation 2 (2000)

Nintendo Gamecube (2001)

Microsoft Xbox (2001)
Colin McRae Rally 2005 (2005)
The games industry swells to become a multi-billion pound sector
Colin McRae Rally Colin McRae Rally 2.0 Colin McRae Rally 3 Colin McRae Rally 04 Colin McRae Rally 2005 Colin McRae: DiRT Colin McRae Rally Mac Colin McRae: DiRT 2
Ubiquitous broadband and internet access leads to a huge rise in online gaming

Halo (2001)

World of Warcraft (2004)
An interesting divergence
7th (next) Generation Consoles

Xbox 360 (2005)

PlayStation 3 (2006)
Nintendo Wii (2007) High budget, high power games
Grand Theft Auto IV (2008)
Call of Duty: Black Ops (2010)

Wii Sports (2006)

New forms of interaction

Guitar Hero (2005)

Kinect (2010)
Can You See Me Now? (2001)
Casual / Indie / Mobile Games

Bejeweled Blitz (2008)

Angry Birds (2009)

Braid (2008)

Next week categorising games, game mechanics and genres

 

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