Games PC Command Conquer 3 - Tiberium Wars Kane
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Command & Conquer 3: Tiberium Wars -- Kane Edition [PC Game]Developed by Electronic Arts Los Angeles - Electronic Arts (2007) - 3D Real-Time Strategy - Rated Teen
In the year 2047, humanity faces several dilemmas. Command & Conquer 3: Tiberium Wars -- Kane Edition requires single-players to either fight as a member of the Global Defense Initiative (GDI) in an effort to contain the Tiberium, an alien substance infecting the Earth, or use the living matter to create a new breed of mutated people as a member of the Brotherhood of NOD. Gamers must select their side and then step into a variety of campaigns and battle zones where the object is to create a ... Read more
Details
Platform: PC
Developer: Electronic Arts Los Angeles
Publisher: Electronic Arts
Release Date: March, 2007
Controls: Keyboard, Mouse
UPC: 014633165982
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Games PC Command Conquer 3 - Tiberium Wars Kane
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Click SHIFT + click Click and drag a box around the desired units Q W or double-click unit Click unit and double-tap W CONTROL + 09 Double-tap CONTROL + R SPACEBAR N CONTROL + ~ >
Toggle Objectives menu Intel Database Sell mode Power mode Repair mode Contextual tab Structure tab Support structure tab Infantry tab Vehicle tab Aircraft tab Next subtab/Previous subtab Sidebar slot 1-10 Unit ability buttons Support powers
O I Z X C ~ E R T Y U TAB/CONTROL + TAB F1 F10 CONTROL + A/S/D/F CONTROL + F1 F8
Screen and Camera Controls
Open Pause menu Scroll the screen Rapid scroll Jump to primary base Set camera bookmark 1 Set camera bookmark 2 Set camera bookmark 3 Set camera bookmark 4 Go to bookmark 1 Go to bookmark 2 Go to bookmark 3 Go to bookmark 4 Rotate camera left/right Zoom camera in/out Reset camera to default position Toggle interface graphics Capture screenshot
Move and Attack Commands (With Units Selected)
Move units or attack targets Attack move Assault move Reverse move Force move Formation move Stop units Force attack Scatter Planning mode Waypoint mode Aggressive stance Guard stance Hold Ground stance Hold Fire stance Right-click A + right-click F + right-click D + right-click G + right-click Hold both mouse buttons S V + right-click CONTROL + X CONTROL + Z ALT ALT + A ALT + S ALT + D ALT + F
ESC Arrow keys, or move the mouse to the edge of the screen Right-click and drag mouse H CONTROL + J CONTROL + K CONTROL + L CONTROL + ; J K L ; Numeric keypad 4/6, or hold and drag the middle mouse wheel and drag mouse left/right Numeric keypad 8/2, or hold and drag the middle mouse wheel and drag mouse up/down Numeric keypad 5 or double-click middle mouse wheel F9 F12
Multiplayer Controls
Settings
For more information on all the Settings options, refer to the Command & Conquer 3 Tiberium Wars manual.
Toggle voice chat Voice chat Chat with allies Chat with everyone Place beacon
CONTROL + V V BACKSPACE ENTER B
Campaign
In the aftermath of the Second Tiberium War, the Brotherhood of Nod lies in ruins. Kane, the cults messianic leader, is presumed dead and the surviving members have split into warring splinter factions, leaving the Global Defense Initiative dominant over the Tiberium-ravaged earth. Unbeknownst to anyone, Kane is far from dead. Horrifically injured and seething with anger, he bides his time in a bunker deep beneath the earths scarred crust, preparing for his final, most desperate gambit. To begin a Campaign, select CAMPAIGN then NEW CAMPAIGN from the Main menu. You may review your Campaign progress at any time by selecting CAMPAIGN then SELECT MISSION from the Main menu. From here, you may replay missions or continue your campaign by selecting the mission title, and clicking PLAY. You may also change the difficulty of a mission by using the slider after selecting the missions title.
Gameplay Basics
Primary Objective Bonus Objective Unexplored Terrain Enemy Unit or Structure Tiberium Your Unit or Structure Current Range of the Battle Window
To get a complete understanding of all the basic gameplay in Command & Conquer 3: Kanes Wrath, from building structures to powering your base, refer to the Command & Conquer 3 Tiberium Wars manual.
Intermediate Tactics
Once youve mastered the basics of Command & Conquer 3: Kanes Wrath, make sure you familiarize yourself with other necessary tactics by referring to the Command & Conquer 3 Tiberium Wars manual.
Core Factions
GDI forces have one mission: to save the world from the spread of Tiberium. Their aim is to abolish The Brotherhood of Nod terrorist organization and reverse the effects of Tiberium on the ecosystem so that the world can return to a sustainable level of habitability. Resourceful, organized, and heavily armed, GDI forces are direct and dependable. The GDI does sometimes need to cut through bureaucratic red tape to get things done, but once it gets up to speed, it is virtually unstoppable. In general, GDI forces prefer to stick with the tried-and-true over new-but-questionable technologies. However, GDI is a resourceful organization built to withstand punishment and respond well to unexpected emergencies.
New Factions
Steel Talons
This elite, unconventional combat battalion quickly rose to prominence in the splinter faction skirmishes that followed Nods implosion, becoming known for both their ruthless efficiency on the battlefield and for the shroud of secrecy they maintained at all other times. Willing to accept substantial technological uncertainty in exchange for even a temporary firepower advantage, the Steel Talons endorse a flexible force doctrine in order to ensure that their soldiers can, with appropriate investment, outgun any foe.
Most soldiers cannot endure significant Tiberium exposure for more than a few weeks at a time without risking serious physical and psychological damage. There are exceptions, however: men and women who find the experience of living and fighting in a near alien environment to be an enervating, engaging experience. These individuals quickly find themselves assigned to ZOCOM, and few, if any, would be happy anywhere else. ZOCOM soldiers are hardy, battle-hardened veterans, capable of bunkering down and withstanding even the most powerful assault before pushing back with equally devastating force. Between their heavy, Tiberium-resistant battle armor and their experimental, high-impact sonic weaponry technologies, they are as dangerous a foe as one would ever wish to face in the Red Zones.
The Brotherhood of the Nod
Followers of The Brotherhood of Nod do not consider themselves part of any army so much as part of a religion. They believe their leader Kane to be on the forefront of a movement to elevate the human race. Their loyalty to Kane is thought to be absolute and their convictions, unshakable. They are willing to sacrifice everything to bring victory to the Brotherhood. Nods forces are an unusual combination of poorly-equipped third-world militias with highlytrained mercenaries armed with exotic weaponry. Nods ethos is a guerilla warfare approach on the battlefield. They like to move quickly to attack and then escape without a trace. Their mixture of high-end and low-tech military gear can be exceptionally lethal, but also unpredictable.
Black Hand
Few who have faced Black Hand on the battlefield have lived to tell the tale; with their fast, aggressive style and religiously inspired focus on flame-based purification weapons, they are truly a force to be feared and respected. Perhaps the most unusual aspect of the Black Hand is that, due to their deeply religious nature, they reject both the role of stealth and soulless machines in combat. The Black Hand prefer instead to use live, visible humans whenever possiblethe key exception being their devastating, flame-spewing Purifier combat mech, each of which must be blessed by a Black Hand abbot before entering combat.
Proof that humankind was not alone in the universe came suddenly when the Scrin appeared on Earth and commenced their attack. They seem to thrive in Tiberium and, unlike us, appear to actually be healed, not harmed, by the substance. The Scrins numbers are unknown and their technology seems to be far superior to ours. Most interestingly, their technology seems to have afforded them a level of resiliency to our foreign environment. Humanity has little intel on their motives, but, unless proven otherwise, they will be treated as a serious threat.
Marked of Kane
The Marked of Kane balance finesse with massive, near overwhelming force, eschewing the hit and run tactics common to Nod in favor of substantial raids capable of devastating even the strongest encampment. With a preference for both heavy armstheir most basic infantry are comparable to the elite forces of their enemiesand carefully targeted EMP and Tiberium attacks, these cyborg warriors are as judicious in their tactics as they are terrifying in appearance.
New Units, Structures, and Powers
Command & Conquer 3: Kanes Wrath delivers an array of new units, structures, and powers to use at your disposal.
GDI Units Reaper-17
With their religious beliefs leading them to forgo both mind control and aerial combat, Reaper17 eschew the traditional Scrin Stormrider offensive in favor of directed ground attacks, modifying their forces with Tiberium-based conversion beams and shard weapons. Always at the front of such a charge is the Reaper Tripod, a mammoth assault walker that dwarfs even the Scrin Annihilator, emblematic of Reapers approach in its favoring of power over subtlety or tactical superiority.
Vehicles
Most GDI vehicles are built at the War Factory.
Slingshot
One of the fastest moving units on the battlefield, the Slingshot is perfect for chasing down enemy aircraft. Requirements: Command Post Abilities: Call for Transport Upgrades: Tungsten Shells Best utilized against structures and the slower vehicles, a blast from a Shatterer can rip through multiple targets in a single shot. Requirements: Command Post Abilities: Call for Transport The largest vehicle in GDIs arsenal, the M.A.R.V. comes with a giant sonic cannon and can harvest Tiberium directly off the battlefield. Infantry can permanently garrison the M.A.R.V. to upgrade its abilities. Requirements: Reclamator Hub Abilities: Harvests Tiberium, Garrison Infantry
Shatterer
Traveler-59
M.A.R.V.
Fast, nimble, and flexible in approach, Traveler-59 substitutes brute force for a more finessed combat methodology, leaning heavily on their teleportation and mind-control abilities. Traveler59 flank, infiltrate, and trap, often using their implanted slaves to lure stronger enemy forces within range of their Prodigies. While their flexibility doctrine precludes Traveler-59 from utilizing bulky Scrin forcefield generators, the massively increased movement speed provided by their advanced articulation technology more than compensates.
Aircraft
Most GDI aircraft are built at the Airfield.
Hammerhead
Hammerhead is GDIs most versatile aircraft and never needs to return to the Airfield to reload. Abilities: Garrison Infantry Upgrades: AP Ammo, Ceramic Armor (ZOCOM only)
GDI Structures
GDI Production Structures
Reclamator Hub
GDI Upgrades
AP Ammo
The Reclamator Hub deploys GDI vehicles and constructs the M.A.R.V. Requirements: Tech Center
EMP Grenades
Increases the damage of all gun-based units. Units Affected: Rifleman Squad, APC, Hammerhead, Watchtower Researched At: Command Post
GDI Support Structures
Combat Support Airfield
Allows Grenadiers to throw disabling EMP Grenades. Unit Affected: Grenadiers Researched At: Armory NoteNot available for Steel Talons. Adds additional weapon hardpoints to GDI aircraft, allowing them to carry more missiles. Unit Affected: Orcas, Firehawks Researched At: Airfield NoteNot available for ZOCOM. Upgrades ammo to Tungsten Shells and increases damage. Unit Affected: Slingshot, AA Turret Researched At: Tech Center
Repairs and rearms, but cannot build GDI aircraft. Requirements: Airfield
Hardpoints
Tungsten Shells
GDI Support Powers
Sonic Repulsion Field
Deploys a Defensive Sonic Field around buildings and prevents the structure from being captured or targeted with explosives, while also increasing armor. Enabled At: Command Post
GDI Abilities
Supersonic Air Attack
Several Supersonic Fighters perform an air-to-air strike against enemy aircraft. Enabled At: Space Command Uplink
Causes all mechanical units and structures in the area of effect to become temporarily disabled. Unit Affected: Grenadiers Requirements: EMP Grenades upgrade NoteNot available for Steel Talons.
Orbital Strike
Launches a series of highly destructive slugs down from space, crushing vehicles and structures. Enabled At: Space Command Uplink
Infantry
Steel Talons Support Powers
Railgun Accelerator
Steel Talons Units
All Steel Talons infantry units are trained at the Barracks.
Combat Engineer
The Railgun Accelerator increases the refire rate of railgun equipped vehicles, but also damages those units while the accelerator is active. Enabled At: Tech Center
With a trusty sidearm, the Combat Engineer is very useful when it comes to taking down enemy Engineers. Abilities: Call for Transport, Pistol
Steel Talons Upgrades
Adaptive Armor
Most Steel Talons vehicles are built at the War Factory or Reclamator Hub.
Wolverine
Purchasing the Adaptive Armor upgrade allows units to activate the ability on the battlefield. Units Affected: Titan, Mammoth Tank Researched At: Tech Center GDIs magnetic-accelerator weapons technology offers numerous advantages over conventional ballistics. Chief among them is intensely superior firepower. Units Affected: Titan, Mammoth Tank, Guardian Cannon, Battle Base Researched At: Tech Center 17
The Wolverine is a perfect scout unitfast enough to stay ahead of the pack while packing enough weaponry and armor to get itself out of any unexpected difficulties. Upgrades: AP Ammo Abilities: Call for Transport Slower but tougher than the standard GDI Predator tank, the Titan is an effective combat unit capable of crushing other vehicles. Upgrades: Railguns, Adaptive Armor
Railguns
Steel Talons Abilities
Bombard Beacon
Utilizing the Shadow Teams beacon, the Specter can bombard within the beacons vicinity from anywhere on the map. Unit Affected: Specter
Tiberium Vein Detonation
Utilizing the research of Tiberium scientists, Nod has discovered how to weaponize Tiberium at its source. Enabled At: Tiberium Liquidation Facility
Deploy Reckoner
The Reckoner can deploy into a bunker only once, allowing garrisoned units to fire out and adding an extra garrison slot. Unit Affected: Reckoner
Black Hand Upgrades
Black Disciples
Black Hand Units
All Black Hand infantry units are trained at the Hand of Nod.
Confessor Cabal
With this upgrade, Black Hand flamethrower troops lead their fellow infantry squads into battle. Enabled At: Secret Shrine
Armed with machine guns and psychotropic hallucinogenic grenades, the Confessor Cabal also increases the combat effectiveness of nearby troops. Upgrades: Black Disciples, Charged Particle Beams Abilities: Hallucinogenic Grenades
Purifying Flame
This blazing blue flame does horrific damage to enemy infantry and structures. Units Affected: Black Hand, Flame Tank, Purifier Researched At: Secret Shrine A rapid firing green laser, these beams allow the quick decimation of infantry units. Units Affected: Confessor Cabal, Shredder Turrets Researched At: Tech Center
Black Hand Vehicles
Most Black Hand vehicles are built at the War Factory or Redeemer Engineering Facility.
Mantis
Charged Particle Beams
Fearing the superiority of GDI aircraft, Marcion demanded a dedicated anti-air vehicle. The Mantis droid is armed with a salvo of ground-to-air missiles. Upgrades: Tiberium Core Missiles A predecessor to the Avatar, the Purifier comes equipped with a flamethrower and laser, while also increasing the combat effectiveness of nearby troops. Upgrades: Purifying Flame
Purifier
Black Hand Abilities
Eradicator Hexapod
Marked of Kane Upgrades
Cybernetic Legs
Promoting the merging of flesh and metal, Cybernetic Legs increase the movement speed of affected troops. Units Affected: Saboteur, Tiberium Troopers, The Enlightened Enabled At: Secret Shrine These white-hot beams allow equipped units to deal increased damage, virtually melting their targets. Units Affected: Venoms, Shredder Turrets, The Enlightened Researched At: Tech Center
Supercharged Particle Beams
Scrin Structures
Scrin Production Structures
Warp Chasm
Deploys Scrin vehicles and the Eradicator Hexapod.
Scrin Support Powers
Tiberium Infestation
Summons a Tiberium Hive that infects a Tiberium field, damaging all units within the infected Tiberium field over time. Enabled At: Nerve Center
Reaper-17
Reaper-17 Units
Reaper-17 Vehicles
All Reaper-17 vehicles are transported via the Warp Sphere or Warp Chasm.
Shard Walker
Ichor Seed
Creates a miniature Tiberium field in the targeted area. Enabled At: Nerve Center
By launching hazardous Tiberium shards, the Shard Walker positions itself as one of the strongest anti-infantry and anti-aircraft units. Upgrades: Blue Shards, Attenuated Forcefields
Shielded Harvester Protected with a forcefield, the Shielded Harvester can withstand more Overlords Wrath
Hurls a devastating Tiberium-saturated asteroid into the targeted area, causing extreme damage. Enabled At: Signal Transmitter
Reaper Tripod
damage than the standard Scrin Harvester.
Scrin Upgrades
Attenuated Forcefields
Absorbs a portion of damage and one EMP blast. Researched At: Nerve Center Unit Affected: Gun Walkers, Seekers, Shard Walkers (Reaper-17 only) NoteNot available to Traveler-59.
Using its Tiberium-charged Conversion Beam, the Reaper Tripod packs a punch with a green laser that can tear through even the toughest armor. Requirements: Technology Assembler Abilities: Conversion Beam Upgrades: Forcefield Generator, Conversion Reserves
Reaper-17 Structures
Reaper-17 Support Structures
Growth Stimulator When placed in the middle of Tiberium Field, the Growth Stimulator
Shard Launchers
Replaces Plasma discs with corrosive and powerful Tiberium shards, increasing weapon damage. Researched At: Technology Assembler Unit Affected: Seekers, Photon Cannons, Plasma Disc Launchers
increases Tiberium regeneration and provides a constant flow of additional resources.
Reaper-17 Support Powers
Shock Pods
Scrin Abilities
Tiberium Agitation Causes extreme damage by detonating Tiberium contained within a
Spawns several veteran squads of Shock Troopers to the targeted location. Enabled At: Signal Transmitter
refinery or harvester. Unit Affected: Ravager
Reaper-17 Upgrades
Add Weapon Segment
The Mechapede spawns an extra weapon segment, of which eight can be added. Unit Affected: Mechapede
Blue Shards
Increases the damage of Tiberium shard-equipped units. Researched At: Technology Assembler Unit Affected: Seekers, Shard Walkers, Ravagers
Conversion Reserves
Increases the Conversion Beam storage capacity, allowing for more green laser shots. Researched At: Technology Assembler Unit Affected: Devourers, Reaper Tripods
Global Conquest
The Global Conquest is a strategic game of territory control and world war, fought over the Tiberium-infected Earth of 2047. You and up to two other players can choose one of the three primary factions to play, with each faction also encompassing your sub-factions. However, each game must always have three players, with the core factions represented by either a player or computer opponents. Your goal is to eliminate the other players from the map, or achieve your factions alternate victory condition. To start a Global Conquest game, click Global Conquest in the Main menu then click New Global Conquest. If you are new to Global Conquest, check out the Tutorial to familiarize yourself with the rules and user interface.
Traveler-59 Units
Traveler-59 Infantry
All Traveler-59 infantry are transported via the Portal.
Cultists
Setting Up Global Conquest
From the Global Conquest setup screen you can select the faction youd like to play, along with the difficulty and personalities of your computer opponents. To choose your faction, click the dropdown in the Side column and select your faction. Select the difficulty of the AI in the Player dropdowns, as well as their RTS personality in the AI Personality column. As the computer increases in difficulty, they gain more resources at the strategic level, and become smarter and faster in real-time battles. When you are finished setting up, click PLAY.
Naturally unarmed, Cultist units use mind control on enemy units to turn them against their creator. Abilities: Mind Control
Prodigy
Equipped with Blink Packs, the Prodigy is capable of blink-teleporting onto the edges of an enemy encampment, seizing control of an entire regiment, and staging a mutiny without ever drawing attention to itself. Abilities: Teleport Allies, Blink Pack, Mind Control, Area Mind Control
Global Conquest Gamescreen
Mini-Map Resources Support Powers Global Condition Bar (see Victory Conditions on p. 33) Next Base/Next Strike Force Sidebar
Traveler-59 Support Powers
Temporal Wormhole
Significantly reduces the rate of fire and speed of all units within a targeted area. Enabled At: Technology Assembler
Traveler-59 Upgrades
Advanced Articulators
Contextual Window Command Bar
Increases the movement speed of infantry units. Researched At: Stasis Chamber Unit Affected: Disintegrators, Assimilators, Shock Troopers, Ravagers, and Cultists
Global Conquest Basics
Each player begins the game with four bases placed around the world, and each faction is denoted by a house color on the world map. GDIGold NodRed ScrinPurple
Traveler Engines
Equips Devastator Warships and Planetary Assault Carriers with a permanent speed boost. Researched At: Technology Assembler Unit Affected: Devastator Warships, Planetary Assault Carriers
Bases are the foundation of your army, and are denoted by a Construction Yard portrait on the world map. Select your base by left-clicking on the portrait image. The contents of the base will be displayed in the sidebar on the right side of the screen. For details on base abilities, see Base Abilities on p. 31.
Strategic Structures
Strategic Structures can be purchased at Tier 3 bases by left-clicking the Build Strategic Structure button in the Command Bar. Strategic Structures unlock new Support Powers, and may also grant new technology like Epic Units.
Note: The Scrin Threshold Tower Strategic Structure is required for their alternate victory
condition.
Strike Forces
Strike Forces are compositions of units that can move freely around the world. Strike Forces are denoted by a Diamond icon on the world map, and share the same house color of the primary faction. Select a Strike Force by left-clicking on the Diamond. The contents of the Strike Force will be displayed in the Sidebar on the right side of the screen. Strike Forces are recruited from bases. For details on Strike Force abilities, see Strike Force Abilities below.
The Phases of Gameplay
Gameplay in the Global Conquest Mode is split into three specific phases. The Action Phase allows you to give orders to bases and Strike Forces, including movement and attack orders, and queue up support powers. The Powers Phase is when all queued Support Powers are executed, followed by Strike Force movement commands. The Battle Phase is when all battles are fought and resolved. After all battles are resolved, the game automatically transitions to the next turn, at which point all previous turns build orders are executed and new resources are gained.
Battle
When enemy Strike Forces and/or bases collide on the world map, they engage in battle. Battles are denoted by a yellow square surrounding the participants, and can be easily found by clicking the crosshair icon in the Command Bar during the Battle Phase. The battle can be activated by left-clicking within the yellow square on the world map.
Battle Engagement
The Battle Engagement screen shows what forces the player and the computer AI have in their arsenals. Unit portraits are displayed for Strike Forces, and structure portraits are displayed for bases. Battles can be resolved either in real-time or by auto-resolving.
Auto-Resolving
Battles can be auto-resolved by clicking the Auto-Resolve button at the bottom of the engagement screen. Auto-resolving fights the battle automatically at the world level, and determine a winner by calculating the strength of each army.
Real-Time
Battles can be fought in real-time by clicking the Real-Time button at the bottom of the engagement screen. Real-time battles occur in the tactical RTS game, with each side controlling the forces seen in the engagement screen. Strike Forces with MCVs or Drone Platforms can construct bases in the tactical game as well. Real-time battles end when one side has lost all of their units and structures. The winner can never return to the strategic layer with more forces than what they brought in, but losses in the real-time battle persist back to the strategic layer.
Note: The computer AI becomes more challenging in real-time battles as their difficulty setting
increases.
Victory Conditions
Military Victory Alternate Victory Condition All sides can win the game by destroying all the other factions bases. The Alternate Victory progress of each faction will be displayed in the Global Condition Bars, which are under the Mini-Map. The bars fill as each faction gets closer to achieving their Victory Condition. GDI Acquire 33% of the land area under their Area of Influence. You can expand your Area of Influence by constructing and upgrading the Tiers of more bases. Brotherhood of the Nod Raise 24 Cities to the full (red) Unrest level. Increase Unrest by gaining cities under your bases Area of Influence. Scrin Construct 9 Threshold Towers. Build Threshold Towers at Tier 3 bases through the Strategic Structures menu.
LOCALIZATION
Localization Manager: Joel Brjel
EUROPEAN LOCALIZATION AND INTEGRATION
Localization Production: Stefano Gambaro, Isabel Guijarro Bonald, Armando Martinez Localization Coordination: Thomas Baedorff, Nathalie Bonin, Santiago Capa, Fausto Ceccarelli, Marcel Elsner, Martin Eriksson, Jonas Estrada, Alejandro Gmez, Chris Hoppenbrouwers, Marta Julke, Marcin Krl, Nadine Monschau, Stefano Mozzi, Maria Nagy, Kuba Nowicki, Jrme Peter, Alex Poll, Ana Rodrguez, Pavel Rutski, Jim Soedirman Localization Programming: Pedro Alfageme Langdon, Iker Aneiros, Ivan Arroyo, Andrs Gin, David Bordas Gonzlez , Jose Pablo Hernndez Cano, Sergio D. Jubera, Csar Puerta, Gonzalo Rodrguez, Santiago Rubira, Juan Serrano, Antonio Yago Localization Team: Patricia Andre, Dalia Balciunaite, Robert Bck, Sylvain Deniau, Gustavo Daz, Estudios EXA, Dorothee Garth, toneworx GmbH, Florian Graf, Erik Gynnerstedt, Damien Haimovici, Norbert Horvth, Jrmy Jourdan, Marta Krajewska, Joanna Kuczkowska, Thi Thao Mai, Diego Manzano, La Marque Rose, Daniel Nilsson, Kevin OConnor, Sebastin Pic, Rafael Rodrguez, Synthesis International S.r.l., Miguel Solera, Gergo Szendy, Petr Szypka, Davide Tabacco, Carmen Vidal, Jir Noska, Alex Poll, INICIO V.O.F.
Legal: Sue Garfield, Michelle Manahan, Alicia Truby Sales: The NA Sales Team, Tom Cipolla, Scott Forrest, Josh Margulies, Laura Miele, Tim Moore Studio Operations: Thilo Huebner EALA Mastering Lab Manager: James Geiger EALA Mastering Lab: Louis Burgueo, John Freeman Configuration Management Team: Dave Fox, Blair Hamilton, Jason Micklewright Human Resources Team: Courtney Ebara, Miranda Groomes, Brandon Lukach, Mel Resonable Recruiting Team: Brian Schneider, Kriste Stull Finance Team: Carl Hughes, Jarrod Voth EALA Facilities Team: David Alvarez, Charleen Boucher, Staci Goddard, Daniel Pickett, Tim Sabourin, Chris Taylor EALA Studio IT Team: Joe Aguilar, Steve Arnold, Wayne Hall, Jimmie Harlow, Tu Holmes, Isaac Lee, William Lee, Michael Love, Charles Polanski, Keith Price, Ray Robinson, Scott Sinnott, Efren Velez, Pedro Villa North America Submissions and Compliance (NASC): Jason Collins, Darryl Jenkins, Mike Kushner, Daniel Martell, Russell Medeiros, Ryan Roque Customer Quality Control North America (CQC-NA): Dave Beck, Wes Hendrix, Ryan Jacobson, Dave Jordan, Kyle Killion, Conrad Leiden, Shaun McCourt, Garrett Muldoon, Chance Shiflett, Bobby Williams MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and THOMSON multimedia. This product contains software technology licensed from GameSpy Industries, Inc. 1999-2007 GameSpy Industries, Inc. All rights reserved. GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. This product contains software technology licensed from On2 Technologies, Inc. On2 technology 2003 On2 Technologies, Inc. All rights reserved. RenderWare is a trademark or registered trademark of Criterion Software Ltd. Portions of this software are Copyright 1998-2008 Criterion Software Ltd. and its Licensors. Speex codec: 2002-2003, Jean-Marc Valin/Xiph.Org Foundation
Performance Tips
System Requirements
It is essential that your PC meets the Minimum Requirements as detailed on the games packaging. If you are experiencing poor performance, check to make sure your system hardware supports the requirements.
Background Tasks
In some cases programs that are running on your system can monopolize resources that the game needs in order to install, load, and run properly. Not all of these programs are immediately visible. There are a number of programs, called background tasks, that are always running on your system.
Important Note: While shutting down background tasks will optimize your
system for running Command & Conquer 3: Kanes Wrath, these background tasks features will be unavailable once shut down. Be sure to re-enable background tasks after playing Command & Conquer 3: Kanes Wrath by restarting your computer.
If your system is running anti-virus or crash guard programs you will need to close or disable them to run Command & Conquer 3: Kanes Wrath. To do this, find the icon for the program on the Windows Taskbar and then right-click the icon and select close, disable, or the relevant option. Please note that these programs will be reactivated the next time you restart your computer. Once anti-virus and crash guard programs have been disabled, you should end all unnecessary general background tasks. To view and close background tasks (Windows XP): 1. Hold down CONTROL and SHIFT and then tap ESC. Select the Windows Task Manager. 2. Click the Processes tab. This tab displays a list of all background tasks running on your system. 3. Click the User Name column heading. This sorts all the processes together by user name. 4. Select an item with a user name, but DO NOT select one from the SYSTEM, LOCAL SERVICE, or NETWORK SERVICE groups. Also, DO NOT select the explorer.exe or taskmgr.exe items. 5. Click END PROCESS. You may receive a warning message, if so click YES. The selected item disappears from the list. 6. Repeat steps 4 and 5 until only explorer.exe and taskmgr.exe remain in the user name group.
SPECIAL THANKS
ASIAN LOCALIZATION AND INTEGRATION
Localization Production: Diane Ng Localization Coordination: Nice Lee, Sun Liang, Krispol Jaijongrak, Jason Chen Localization Programming: Lei Tan, Dan Sim Localization Team: Bonam Yu, Seungyong Ji, Jebum Park, Thantida Warunyaporn, Boonudom Mungkasem, Akenee Kitnitchee, Jerry Lin, Leon Li, Maggie Wu
MARKETING, PR and SUPPORT TEAMS
EA Games Label Marketing Product Manager: David S. Silverman Marketing Assistants: Mark Edwards, Mathew Ott, Derek Schoeni, Bryce Yang Director of Marketing: Craig Owens VP of Marketing: Clive Downie Video Editors: Chase Boyajian, Christopher Harris Documentation: Joe Kaiser Documentation Layout: Christopher Held
EA Games Label PR
PR Manager: Brooke Cahalane, Andrew Wong PR Coordinator: Palmira Farrow Director of PR: Tammy Schachter Worldwide Marketing Partners: Miles Beeson, Nicolas di Costanzo, Steve Farrell, Ian Freitas, Chris Gatherer, Walter Grinberg, Jonathan Harris, Zen Huan, Stuart Lang, Juan Larrauri, Peter Larsen, Nice Lee, Oliva Ma, Christopher Ng, Mathieu Pasteran, Guy Perkins, Christian Ponziani, Sergio Salvador, Richard Scott-Hunter, Diana Tan, Rene van der Vlist, Aaron Younger Worldwide PR Partners: Kerstin Mueller, Nana Takahashi Publishing: John Burns, Nathan Carrico, Kelsey Chao, Daniel Davis, Holden Hume, Ondraus Jenkins, Jonathan Long, Amber Mayo, Nancy Narimatsu, Patrick OBrien, Sharon Ortiz, Jaap Tuinman, Alonso Velasco
To everyone at EALA for their support, especially Mike Verdu, Darrell Rodriguez, Louis Castle, Marcel Samek, Susan Otto, Thilo Huebner, Darren Merritt, and Clive Downie. And to everyone at Electronic Arts for their support, especially John Riccitiello, Frank Gibeau, Bing Gordon, Warren Jenson, Paul Lee, Gerhard Florin, Gabrielle Toledano, Glenn Entis, Joel Linzner, EARS Mastering Lab, and the European Certification Group. A very special thanks to the entire EALA Development team for their support, guidance, assistance and time, especially Amer Ajami, Ian Barkley-Yeung, Greg Black, Pete Brubaker, Chris Corry, Jill Donald, Ofer Estline, Wayne Frost, Mike Glosecki, Mario Grimani, Chris Jacobson, Raj Joshi, Greg Kasavin, Nick Laviers, Mical Pedriana, Zak Phelps, Scott Probst, Gavin Simon, Gary Stead, and Jasen Torres. The team would like to thank their family and friends. Without their support, this game would not have been possible: Connie Aponte, Danielle Aponte, Allan, Caroline, and Tom Bass, Alicia Bell, Emma Bilger, Pam Bilger, Riley (Alpha Baby) Bilger, Calia, Declan, and Emmett Brizzi, Heather Brizzi, Luke Bandy, Anda, Keoni, and Bodie Chen, Tony Guerrero, Raj Gupta, Melissa Hartley, Mandy Jeppsen, Samuel Jeppsen, Susan Kipp, Wyatt Kipp, Mike Kochis, Mom & Dad Lau, Katherine Lee, Anna Lovejoy, Mina Martin, Barbara McNamara, Jen McNamara, Justin McNamara, Jaclyn Ross Medina, Ben Miller, Bryan Miller, Maddy Miller, Meredith Miller, MMJB, Laraine and Dink Moniz, Lisa Mycka, Tyler Mycka, Andy Nisenfeld, Frank Nisenfeld, Jen Nisenfeld, Sue Nisenfeld, Brandon Rea, Nathaniel Rea, Samantha Rea, Wendy Rea, Chrissy Hall Reis, Danielle Roberts, Payton Roberts, Elliott Schaefer, Erin Schaefer, Solveig Singleton, Celia Smith, Michael Smith, Michelle Smith, Mike Smith, The Dude Ranch, The Real Skull, Ann, Bob and Tom Vessella, Joan Wade, Mike Wade, Zach Wade. Join Us. We See Farther.

16 August 2007
By: Silviu Stahie
EA Announces Command & Conquer 3: Kane's Wrath Expansion
Kane is back! Part two!
It was about time for Command & Conquer 3 Tiberium Wars to receive a sequel and Kane's Wrath will be that one. The game returns to the Tiberium universe with a brand new single player campaign that will iron out some of the loose ends in the original game.The well known Mark Verdu, VP and Executive Producer at EA Los Angeles has stated that: "The reaction to Command & Conquer 3 Tiberium Wars has been tremendous. Fans and critics alike appreciated the combination of fast, fluid, and fun RTS game play with a deep story and the classic full-motion video sequences that are a hallmark of the Command & Conquer series" and "I'm excited that we're able to return to the Tiberium universe with Command & Conquer 3: Kane's Wrath. This expansion has an impressive new single player campaign, a new global strategic layer that adds depth to the familiar Command & Conquer style gameplay, and several fun, all-new toys that range from versatile combat soldiers to giant armoured walkers"This new single player will allow the players to experience a complete new layer of strategic gameplay with the possibility to establish bases, build customized armies and attack their enemies on a global scale - and then dive into the frenzied tactical combat where their skills as a commander will make the difference in battle. The game also introduces six new sub-factions and a wealth of new units, structures and powers to the armies of the Global Defence Initiative, the Brotherhood of Nod and the enigmatic alien Scrin.One of the most interesting characteristics to be found in the sequel is for the owners of Xbox 360. They will be pleased to find a new radial interface that will permit a much easier control because we know what a hassle is to play strategy games of consoles. The end of the year will prove to be one of the most exciting ones so far as great titles are on their way and the Kane's Wrath sequel will most certainly be an instant hit.
Kane in his finest moment
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Technical specifications
Full description
In the year 2047, humanity faces several dilemmas. Command & Conquer 3: Tiberium Wars -- Kane Edition requires single-players to either fight as a member of the Global Defense Initiative (GDI) in an effort to contain the Tiberium, an alien substance infecting the Earth, or use the living matter to create a new breed of mutated people as a member of the Brotherhood of NOD. Gamers must select their side and then step into a variety of campaigns and battle zones where the object is to create a base and defend it while sending units to attack the enemy.
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1. Command & Conquer 3:Tiberium Wars DVD
2. Command & Conquer 3: Tiberium Wars
3. Command & Conquer 3: Kane s Wrath
4. Command & Conquer 3:Tiberium Wars Kane Edition DVD
5. Command & Conquer 3 Deluxe Edition
6. Command & Conquer Kane s Wrath Expansion DVD Requires C&C3 Tiberium Wars