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Command & Conquer 4: Tiberian Twilight [PC Game]Developed by Electronic Arts Los Angeles - Electronic Arts (2010) - 3D Real-Time Strategy - Rated Teen
The cold-steel justice of the Global Defense Initiative and the mystic influence of Kane's Brotherhood of Nod clash for the final time in Command & Conquer 4: Tiberian Twilight. The fourth full release in the original C&C line plays similarly to the more recent games in the real-time strategy series, with fast action, smooth 3D graphics, and sophisticated tactical attacks and counter-attacks between balanced but different forces. The introduction of enormous Crawler units, which func... Read more
Details
Platform: PC
Developer: Electronic Arts Los Angeles
Publisher: Electronic Arts
Release Date: March 16, 2010
Controls: Keyboard, Mouse
UPC: 014633194050
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25 February 2011
By: Andrei Dobra, Games Editor
New Command & Conquer Game Officially in Development at Victory Games
A new Command & Conquer game has been officially confirmed by Electronic Arts, the franchise owner, and is currently in development at the newly-formed Victory Games studio.
Command & Conquer is getting a new game EA
At the beginning of the week, a new Command & Conquer website was leaked before its official release, complete with details about an all-new strategy game in the series.
Now, the details have been made official, and fans of the franchise will be glad to hear that an all-new Command & Conquer title is in development at the new Victory Games studio.
The company is led by Jon Van Caneghem, the mind behind another successful strategy franchise, Heroes of Might and Magic, who oversees as general manager the studio's three locations, in Los Angeles (California), Austin (Texas) and Shanghai (China).
The teams are composed of franchise veterans, including developers from EA Los Angeles, who oversaw the last few games in the series, as well as new crews.
The main goal of Victory Games is the make a new "AAA Command & Conquer game."
"I can tell you it's a Command & Conquer game for the PC, but we're not yet at a stage where I can go into any details—we'll be prepared to make a more formal announcement later in the year. We're not just working on a game, though. Our general focus is on the future of Command & Conquer. That means updating a lot of the core technology to create a stable base for future development, and leveraging that work on this first game," said Van Caneghem about the project.
Even if it had a fantastic legacy, the Command & Conquer franchise has seen its popularity fade away in recent times.
The last title, Command & Conquer 4: Tiberian Twilight, attempted to reboot the main
Page 1 Copyright (c) 2001-2011 Softpedia. All rights reserved. Softpedia and Softpedia logo are registered trademarks of SoftNews NET SRL.
gameplay of the series, but wasn't that successful.
As such the franchise was rumored to be moved from EA LA to Visceral Games, which was quickly denied by the two studios, both owned by Electronic Arts.
Now, it seems that the C&C series has a new start, so expect more details in the near future about the upcoming game.
Page 2 Copyright (c) 2001-2011 Softpedia. All rights reserved. Softpedia and Softpedia logo are registered trademarks of SoftNews NET SRL.
26 April 2007
By: Filip Truta, Games Editor
Del Rey to Publish 'Command & Conquer' Based Novel
Usually it's games that get inspired from books. Will the opposite work just as good?
Command & Conquer 3 Tiberium Wars screenshot
Electronic Arts and Del Rey are proud to announce Del Rey's publishing a novel based on the critically-acclaimed Command & Conquer 3 Tiberium Wars PC game, hitting the US and Canada on May 29, 2007. Europe will see it released in the following months. "Command & Conquer remains one of the most popular and well-reviewed gaming franchises," said Del Rey editor Keith Clayton "and we're thrilled to have the opportunity to work on an original story set in EA's Tiberium Universe."Funny, isn't it? It's games such as Command & Conquer that take after books all the time. Guess it goes the other way around just as good, huh?Patrick O'Brien, VP of Business Affairs at EA explains why it's important for storylines such as the one in Command & Conquer 3 Tiberium Wars, to see other different forms of media, other than video games: "We're excited to expand the Command & Conquer franchise to a new form of media and offer a depth to the underlying fiction of the game series like never before. Keith DeCandido wrote a great story, and we're pleased to have partnered with him and Del Rey."In the novel by Keith R. A. DeCandido, the year is 2047 and the stakes are rather high for the Earth. Tiberium (a self-replicating alien substance infecting the Earth) is spreading rapidly. The Global Defense Initiative (a high-tech alliance of the world's most advanced nations) is fighting to contain Tiberium. But the story couldn't have been as simple as Kane; the megalomaniacal leader of the Brotherhood of Nod, has other plans for Earth. Kane's secret society turned superpower is bent on using Tiberium to take control and transform humanity into something twisted like only he would imagine. Then, while hundreds of battles are being fought across the globe, a third alien race emerges; thus an even greater war starts over Tiberium.What, didn't you think we were going to tell the whole book, did you?May 10, 2007 is the launch date for Command & Conquer 3 Tiberium Wars on Xbox 360 in case you forgot and if you need more info on the novel (although if you're a gamer I sincerely doubt that you read books) just see the delreybooks official site.
Page 1 Copyright (c) 2001-2011 Softpedia. All rights reserved. Softpedia and Softpedia logo are registered trademarks of SoftNews NET SRL.
Technical specifications
Full description
The cold-steel justice of the Global Defense Initiative and the mystic influence of Kane's Brotherhood of Nod clash for the final time in Command & Conquer 4: Tiberian Twilight. The fourth full release in the original C&C line plays similarly to the more recent games in the real-time strategy series, with fast action, smooth 3D graphics, and sophisticated tactical attacks and counter-attacks between balanced but different forces. The introduction of enormous Crawler units, which function as mobile bases of operations and production, keeps the action moving around the map and adds new strategic considerations.
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