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Games PC Commandos-beyond The Call Of DutyCommandos: Beyond the Call of Duty [PC Game]

Developed by Pyro Studios - Eidos Interactive (1999) - 2D Real-Time Strategy - Rated Teen

Commandos: Beyond the Call of Duty is a real time strategy game from Pyro Studios and Eidos Interactive. Set in WWII, the game plants teams of Allied commandos in eight mission scenarios against the Nazis.

Details
Platform: PC
Developer: Pyro Studios
Publisher: Eidos Interactive
Release Date: 1999
Controls: Keyboard, Mouse
UPC: 788687109611
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Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

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Games PC Commandos-beyond The Call Of Duty

 

 

Video review

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User reviews and opinions

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Comments to date: 5. Page 1 of 1. Average Rating:
Rafa 1:12pm on Friday, September 24th, 2010 
Great if you like a challenge, bad if you dont If you have played Commandos Behing Enemy Lines, you will know the layout of the game. Quite Challenging I usually play 3d shooter games, but when i bought and played this game i was overwhelmed by it.....At first. Blood sweat and satisfaction An absolute corker of a game if you thought commandos bhl was to easy this is the game for you it combines difficult miss...
unclochardceleste 7:51am on Tuesday, August 3rd, 2010 
Mission any way you choose, Commandos is determined that you can infiltrate the enemy base any way you like.
wumpfreak 6:57am on Sunday, May 9th, 2010 
Commandos:Behind the call of duty, i think, is the best strategy game made ever (even better than commandos: behind the enemy lines). New weapons and devious decoys, the Commandos vow to fight until victory. However, the Germans have other plans for the boys.
fonzy44 11:04pm on Saturday, April 24th, 2010 
Do not have to install Commandos main game. Just like the predecessor, we play as a group of Ally special forces. Still, there are Green Beret.
doremi 3:23am on Sunday, April 11th, 2010 
Great strategy game! This game has huge missions, and great graphics. The amount of things you can do to succeed is endless.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc1

Resume

Gary LaRochelle
2875 Greenwich Street #102 San Francisco, CA 94123 Tel: 415-292-6807 E-mail: glarochelle@earthlink.net Portfolio: www.garylarochelle.com
OBJECTIVE To make video games visually appealing. EDUCATION California College of Arts and Crafts, BFA Center for the Electronic Arts
Studied Illustration, Printing and Graphic Photography Studied 3D Studio R4 (3D MAX)
SKILLS Computer: Photoshop, 3D MAX, Illustrator, Flash, ImageReady, Freehand, PageMaker, Acrobat Illustration: Art Direction, Airbrush, Cartooning, Marker Comps, Animation EXPERIENCE Flea Ranch Games, January 2009 to Present Art Director, Digital Artist, Game Designer Freelance Digital Artist and Game/App Designer providing art and design work for all forms of video games. Kuju America, January 2008 to January 2009 Senior Background Artist Provided interface artwork, 3D in-game shapes/ textures for the Nintendo Wii game Circus Games. SurvivorSoft, March 2001 to December 2007 Art Director, Lead Artist, Game Designer SurvivorSoft develops Game and Life Style applications for wireless devices. My responsibilities were to develop game and application content. I also designed and created artwork the for the interfaces, game play items, logos, animations, manuals and marketing ads. Applications include: Agony, Game Design/Artwork. Agony was awarded Staff Pick from Handango.com. Agony is now available for the iPhone as Fleck. Juggler, Game Design and Artwork. Juggler is a puzzle game designed for PDAs. Hurricane Tracker, Artwork and App Design. Hurricane tracker for Smart Phones. @Sat, Artwork. Application that tracks certain man made objects in space for PDAs. Eidos Interactive/Domark Software, San Francisco, CA Sept.1995 to Dec.2000 Tomb Raider Level Editor Manual: Coauthor of Manual/Tutorial for the Tomb Raider Level Editor. Produced and designed the User Manual and Tutorials using PageMaker and Acrobat. Tomb Raider: The Lost Artifact: Lead Artist/Game Designer Responsible for fine tuning game design, 3D Shapes and their Textures, some of the Environmental Textures, Interface art, Marketing Art Commandos: Behind Enemy Lines and Commandos: Beyond the Call of Duty: Strategy Consultant I was responsible for seeing that the strategy of the game worked properly and was playable. Coordinated manual information as well as wrote strategy articles for game magazines. Coedited the Prima Strategy Guide for Commandos: Beyond the Call of Duty. Confirmed Kill: Senior Lead Artist/Level Designer Responsible for Interface Art and coordinating the artwork with the Interface Programmers. Also produced terrain tile artwork. Developed Level Designs. Provided marketing department with promotional art. Flying Nightmares 2: Art Director/3D Modeler/Interface Artist/Level Designer Responsible for Art production and coordination of 3D Shape Textures, Terrain Textures, Interface Art, Bitmap Cockpits. Also worked on the Game/Level Design Team. Flea Ranch Graphics, San Francisco, CA October 1984 to September 1995 Freelance Illustrator/Graphic Artist experienced in all aspects of Graphic Arts, from concept to final printing. Skilled in both computer and traditional art production methods. Projects included logos, illustrations, advertising art, book design, and event merchandising graphics. Wrote and illustrated a comic strip for The Marina Times newspaper.

 

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