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Games PC Commandos - Behind Enemy LinesCommandos: Behind Enemy Lines [PC Game]

Developed by Pyro Studios - Eidos Interactive (1998) - 2D Real-Time Strategy - Rated Teen

You are a World War II commander in charge of six highly trained commandos. It's your job to send these brave men behind enemy lines to disrupt key installations, eliminate enemy soldiers and capture valuable information in order to prepare for an Allied invasion.

Platform: PC
Developer: Pyro Studios
Publisher: Eidos Interactive
Release Date: 1998
Controls: Keyboard, Mouse
UPC: 788687106214
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Commandos Behind Enemy Lines (PC) Mission 2 (Pt1)


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Comments to date: 1. Page 1 of 1. Average Rating:
Jim Hollingsworth 3:01am on Saturday, May 8th, 2010 
Yes, is the place to go for all sorts of highly addictive, casual games.

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Epilepsy Warning
Read before using your IBM PC or Compatible computer or allowing your children to use the system. A very small percentage of people have a condition that causes them to experience an epileptic seizure or altered consciousness when exposed to certain light patterns or flashing lights, including those that appear on a monitor screen and while playing games. Such people may have no medical history of seizures or epilepsy. Please take the following precautions to minimize any risk: Prior to use If you or anyone in your family has ever had an epileptic condition or has experienced altered consciousness when exposed to flickering light, consult your doctor prior to playing. Sit at least 2.5ft away from the screen. If you are tired or have not had much sleep, rest and commence playing only after you are fully rested. Make sure that the room in which you are playing is well lit. During use Rest for at least 10 minutes per hour while playing a video game. Parents should supervise their children's use of video games. If you or your child experiences any of the following symptoms while playing a video game:dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement or convulsions IMMEDIATELY discontinue use and consult your doctor.











Limited Warranty

EIDOS Interactive reserves the right to make improvements in the product described in this manual, at any time and without notice. EIDOS Interactive makes no warranties expressed or implied, with respect to this manufactured material, its quality, merchantability or fitness from any particular purpose. If any defect arises during the ninety day limited warranty on the product itself (i.e. not the software program, which is provided as is) return it in its original condition to the point of purchase.



CREDITS http://www.replacementd


.no routine, no bureaucracy. only pure operations, whose success depends basically on oneself and on the men that have been chosen to carry out the task. This is revolutionary Lieutenant Colonel Dudley Clark It is late 1940. The Axis forces control all of Western Europe. Momentarily held back by the English Channel, the German army gathers strength for an imminent invasion of Great Britain. However, there is one man in the British ranks that will not resign himself to play a merely defensive role. This man is Lieutenant Colonel Dudley Clark. His plan was to create a special unit with a handful of exceptional men. Men who are skilled at handling any type of weapon and excel in all forms of combat. Men who are able to hit the enemy hard in the most dangerous circumstances and live to fight another day. Men who could change the course of the war by taking the fight behind the enemy lines. Due to the special characteristics of this unit, the officers who conceived and created the Commandos were forced to forget most of what they had learnt at the military academies. The Commando doctrine was to use small units, carrying out stealthy raids. Units had to be self-reliant and able to take the initiative when faced with unexpected situations. Men with highly varied specialties and background, who went through mercilessly tough training at the Scottish castle of Achnacarry, and left there prepared to face just about anything -except incompetent commanders. Throughout the war, the Commandos showed great unity and discipline in combat. On several occasions, determined soldiers carried out perilous actions with great heroism. At wars end, the Commandos had accumulated the largest number of decorations received by a single Army unit: 8 Victoria Crosses, 37 Distinguished Service Orders, 162 Military Crosses, 32 Distinguished Conduct Medals and 218 Military Medals. This game wishes to pay a modest tribute to those men, who were witnesses and privileged actors in several of the most dramatic and decisive moments of the Second World War: men who were fated to make History.

The Commandos installation program runs automatically when the CD-ROM is inserted into the unit, if it detects that the game has not been previously installed. In case your CD-ROM unit does not have the AutoRun option activated, you can open the installation program by double clicking on the Setup program that appears in the root directory of the CD-ROM. The complete setup menu is available in the Commando launch program (autoruns). Once the installation program has begun, follow the on-screen instructions. Once the game has been installed, you can start playing by selecting the appropriate option in the Programs submenu of the Start menu. You can uninstall Commandos at any time by selecting the corresponding option in the Programs menu, or using the option Add and Remove programs in the Control Panel. Commandos: Behind Enemy Lines requires the following system specifications: Windows 95 ( or Windows 98) DirectX 5.0 or greater installed DXMedia Installed (available on game CD) Pentium ( class 120mhz or equivalent processor) 16 MB of Ram (32 Recommended) Fast 1MB SVGA Card (compatible with DirectX 5.0+) 135 MB of Uncompressed Hard Drive Space 4X CD Rom (8x recommended) Keyboard and Mouse 16bit Soundcard is recommended NOTE: We have not tested on and do not support gameplay on Windows NT or Laptop computers.


When you enter the game, the Main Menu will be displayed. Menu ME01 From this menu you can select all the options in the game. You can also access the Main Menu from within the game by pressing the Escape (ESC) key at any time. Moving around the Main Menu and its submenus is simple: Use the Up and Down arrow keys to move through the options. To select the desired option, press Enter or click on the option with the mouse. If you are in a submenu, press Escape or right-click to return to the previous menu. If you find yourself in the Main Menu during a game, press Escape or right-click, and you will return to the game.
The options of the Main Menu are as follows:
If different people play with Commandos in the same computer, see below in the section on OPTIONS / USER PROFILE NAME so that each person can have their own set of slots in which to save their games.


Permits you to start a new game of Commandos. When you choose this option, the following submenu will appear: SINGLE PLAYER Lets you begin a new game of Commandos for a single player. MULTIPLAYER Lets you begin a Commandos Multiplayer game. Use this option to play with other people in a LAN (IPX or NT based) network, over a TCP/IP (Internet Connection or on the Mplayer gaming service. (see later in this manual, in the chapter on Multiplayer Mode) TUTORIALS Takes your to the Commando Training Camp where you can learn the game. RESTART MISSION Restarts the current mission after you have lost a Commando or failed an objective. LOAD QUICK SAVED GAME Lets you load the last quick saved (Ctrl + S) game. PASSWORD This option allows you to play directly any of the missions in Commandos. To do this, each time that you successfully complete a mission you will be given a password to access the next mission. Write down the password so that you can use for the next mission or to replay a specific mission. EXIT Takes you back to the previous menu.


When you select this option, you will see a list of the available slots. Choose the desired slot to recover one of the saved games. Remember that if the game that you wish to load has been saved with the Quick Save system, then you will have to recover it pressing Control + L or selecting the option NEW GAME / LOAD QUICK SAVE GAME.


This element in the Main Menu permits you to change certain game parameters. When you select this element, the following submenu will be displayed: USER PROFILE NAME If several people play with Commandos on the same computer, by using this option each one of them can have their own set of saved games and their own game options. Each time you want to play, choose this option and enter a gameplay name or nickname. If this is the first time you do this, a new set of game values and slots for saving games will be created. If you have already entered your name previously, this action will recover the set of values that belongs to you. SOUND VOLUME This option allows you to adjust the volume of the game sound effects. Select this option and then press the right arrow for volume increase or the left arrow for volume decrease. You can also drag the volume slider by clicking on it with the mouse, and then dragging it sideways without releasing the button. VIDEO OPTIONS Use this option to select your favorite resolution for playing Commandos. The greater the resolution is, the wider the game area will be that you can view on your screen, but on the other hand, everything will be smaller. GAME PREFERENCES Here you can select three options that affect the way you play. To change, highlight choice, then press the arrow keys left or right to select. Submissive / Indifferent to enemy halt: When one of your soldiers is carrying out a movement order and an enemy orders him to halt, this option will determine what he does until he receives new orders from you. If you have selected Submissive, the soldier will halt. If you have selected Indifferent, the soldier will attempt to continue on his way. (default is Indifferent)


When you select this option, you will see a list of slots where you can save the current game. Choose one of the slots, give it a file name and the current game will be saved for retrieval. You can also quick save the game by pressing Control + S during the game (quick save system), although you will not be able to give a name to a game that is saved in this manner. To reload it, select NEW GAME / LOAD QUICK SAVE GAME, or press Control + L during the game.
Verbose / Laconic Commandos: This option determines whether your soldiers will speak or remain silent in response to your orders. (default is Verbose) Commandos Warning ON/OFF: this option turns on or off the Commandos warning flashes. (ON is default) EXIT Takes you back to the previous menu.


In Commandos, you will lead your men through a series of realistic missions that are freely inspired by the various fronts where the allied commandos participated during the Second World War. There are twenty missions of increasing difficulty, divided into four campaigns: Each of these missions has unique objectives, terrain, and enemy forces. There are unique problems and various possible approaches depending on your tactical skill and your skill in handling weapons. From knocking out a simple and poorly defended radio mast in Norway to leading the final assault on a fortress located in the very heart of the Reich, a mission that is only possible for those who know no fear.
This feature offers a quick guide to the game controls and the commandos profiles.
View the Pyro team which created this game.


This option will let you leave the exciting world of Commandos and return to mundane reality.
Seven missions inspired by the Commando raids in Norway.
In this section, we explain the general concepts of the game.
Five missions in Egypt, Libya and Tunisia centered on the war in North Africa
Three missions in France, during the period that begins with the Invasion of Normandy (D-Day).


As a player of Commandos, you will be the officer who has been entrusted with the command of a group of six very special Commandos. A rather small number perhaps, but these are not ordinary soldiers. These are exceptional men. Their background and respectability is sometimes. doubtful. They possess combat skills that are unique that result from inherent abilities, or are the result of a highly unconventional biography. They are so highly trained, and they work so closely together, that they are able to sneak into the heart of the enemys installations without being detected. They can then fulfill objectives that would be unthinkable for a larger unit. As
+ key is used to increase the
level of zoom, the - key to diminish it, and the * key will return you to a normal view.


If you click on the spiral notebook that you find on one side of the screen, you will be able to see an approximate drawing of the mission map. The rectangle represents the area that you can see on screen. The red circles outline your prime objective(s). The blue points indicate the position of your men, and the red points that of the enemy soldiers. Click on any zone of this drawing to move the viewable game area to that zone. If you click on the folded corner (highlighted green) of the map notebook, you can access the Briefing Notes screen, where you can see a summary of the mission objectives from Colonel Smith.
You will learn that there are some situations in which it is not possible to simultaneously select men. For example, if your men are under enemy fire or if one of the men you are attempting to select is a prisoner. You will see a red bar next to the face of each soldier in the upper part of the screen. This bar is his health level. It will descend whenever he is wounded. When it reaches the bottom. your soldier is toast. In every mission there is a man who has limited medical supplies to increase the health of the team. Each Commando can suffer a certain number of wounds. In this regard, Tiny is your strongest and Duke your weakest commando. If you click on a soldier who is already selected, you will deselect him. To quickly deselect all your soldiers, you can press the 0 (zero) key on the alphanumerical keyboard.


Normally, you will see that the mouse pointer has the shape of a double arrow. This is the movement pointer and is used to move your soldiers. If you do not see the movement pointer, it is because you are undoubtedly viewing the pointer that belongs to an active item. To recover the movement pointer, rightclick anywhere on the map screen. To make the selected soldier or soldiers move somewhere, click with the movement pointer on the selected destination, and they will walk in that direction. If you double click, they will run there. When you give a soldier an order that forces him to run somewhere he will only carry it out whenever he is able to. Exceptions to this rule are those cases in which the soldier is carrying a heavy load. When you give a man a movement order, you can select any point in the mission towards which there is a possible route, no matter its distance. Your soldier will attempt to follow the best route towards that point, and avoiding obstacles whenever possible.

Your opponents are the disciplined and experienced troops of the German army. To defeat them you will need to use clever tactics and impeccable timing.your men are counting on good leadership.


There are missions in which your men will be able to hide in certain buildings, thus disappearing from the sight of the enemy. When you pass the movement pointer across the door of a building, the activation pointer will appear. This means that it is possible to hide in that building. Click there, and the selected men will hide inside. You cannot hide bodies in building or shoot from buildings. To get a man out of the building, do the same as in the case of vehicles: select the soldier who is inside, and then click on his photograph in the knapsack.
An enemy soldier is always on the lookout. Fortunately, there is a way to know at all times where he is looking. To do so, click on the eye shaped icon that you will find in the upper right hand corner of the screen. The shape of the pointer will change to an eye. Next, click on the soldier that you want to watch (you can also do this by clicking on the desired enemy while keeping the Shift key pressed). The eye will blink when you can select a target. You will now see a colored line of sight arc that appears from the enemy soldier and sweeps from left to right across the mission and accompanies the soldiers every move. This fan is his Field of View. You will see that houses, rocks and other solid items realistically block the field of view. You will also see that the field of view is divided into two areas. One is lighter and closer to the enemy is his short-range field of view. The darker farther wedge is his long-range field of view. If one of your men is caught by the field of view of a soldier, he will be detected. The exception is in the long-range view (darker arc). Here the Commando CANNOT be seen if he is crawling. In the lighter, short range section, the Commando can be seen in any state.


On occasion, it may be useful to be able to simultaneously view the action-taking place in various map locations. To do this, you have at your disposal several multiple camera modes. Keys F2 to F7 can be used to activate each of these modes. Press each key repeatedly to cycle through different arrangements. F2 is the single window camera (default) In multiple camera modes, there is just one window at a time in which you can carry out game actions. This window is the active window, and can easily be recognized because a red line frames it. Click on any window to make that window become the active window. You can then carry out all game actions in that window, including movement and zoom. In this mode, you cannot individually resize a window. Additionally, the more open camera windows, the slower the gameplay speed.

Green Beret: Jerry McHale A.K.A Tiny
This heavyweight of Irish origins, Army boxing champion four consecutive times from 1934 to 1937, was sentenced in 1938 by a military court to 14 years of forced labor after hitting an officer. His sentence was commuted when he joined the Commandos. He was promoted to sergeant after the raid on the island of Vaagso, where, after having received a bullet in an arm, cut off from his unit and without ammunition, he penetrated a bunker and wiped out 16 enemy soldiers before returning to Allied lines. An extremely violent character, this man has serious discipline problems. A hard bone to gnaw for his superior officers. and a real nightmare for the enemy. Yeah, only his mom can call him tiny. Knife The Wilkinson Sword combat knife, 177 mm. long and built of carbon steel, is the official knife of the Commandos. In the hands of Tiny, it is a weapon that is a deadly as it is silent. Click on it in the knapsack, and then on the soldier whom you wish to attack. If you double click, Tiny will go running up to his victim for the quick kill. Hot key: X Pistol This is the W9, an automatic Smith & Wesson 9mm pistol. Reliable and quick, it uses a magazine that holds 10 bullets. It can be used at will and has unlimited ammo. Beware though of the noise it makes. Click on it on screen and then center the gun icon muzzle on your target and click to fire. Hot key: G Climbing Axe Using only his Climbing Axe, and disdaining harnesses and safety ropes, Jerry McHale can climb both the smoothest wall and the steepest rock face. When you pass the movement pointer over one of these areas, it turns into a Climbing Axe, in this location Jerry can climb, which he will do if you click on it. Acoustic decoy This small and extravagant invention of Major Arthur Forester was never mass-produced. Nevertheless, it is one of McHales favorite toys. Click on it to immediately release it. Then, from a safe hiding place, click on the activator. The decoy will make a disagreeable noise. You can use the activator to turn the noise on and off as often as you wish. The closest enemy soldiers will come over to investigate the source of the noise, a circumstance of which that Jerry and his mates will know how to take advantage. Hot Keys: Q to release, I to activate/deactivate


From the very first mission, you will realize that Commandos is different from other strategy games. You must think differently. Clever tactics and impeccable timing wins the day in this war. To fight another day, we can give you the following advice: Think with your head, not with the gun. Sending your men out running with their guns blazing is the most effective method for having a series of lovely skulls displayed on the upper part of the screen. Furthermore, you are expected to meet the objectives of your mission in the shortest time frame while suffering light causalities. Remember that the number of enemy casualties you may inflict is of little importance. For every problem there is at least one elegant solution - try to find it. Go from hiding place to hiding place. Find those places where you can be safe from enemy detection, and use them as waypoints. Do not assume you have gotten away with it. Normally, enemy soldiers watch over each other. Although you may easily get away from a single soldier who is alone, it is quite possible that a second soldier will notice and raise the alarm. Keep this in mind when you are planning your attacks. Hide your tracks. Save the fireworks until the end. Try to stay undetected as long as possible, attempting to have the enemy ignore your presence until you have built up a strong position. Specifically, try to keep the troop barracks oblivious to your presence until it is necessary to raise a ruckus. Then when the decisive moment arrives, execute your escape plan with the greatest possible speed. (Wait.what do you mean you havent got an escape plan?) Abandoned weapons fire both ways. Quite often you will find throughout the mission wonderful enemy vehicles just waiting for you to board them. If you are detected, at least they are safer than if you have to escape on foot. Watch out for abandoned artillery posts, and for weapons and items that you can liberate.


These are your boys. Take care of them they will respect you. Treat them badly and they will climb out of their tombs to cause you nightmares. If you ever need to reacquaint yourself with them, press the F1 key while in the game.
Moving Barrels From time to time you will run into explosive (fuel) barrels. Only your Green Beret has the strength needed to lift them and change their location, depositing them where they will cause the maximum amount of damage. Click on the hand and then on the desired barrel, and Jerry will pick up the barrel. Right-click and he will release it. The activation pointer may also be used. Shooting the barrel causes a nice big bang. Hiding bodies This tactic permits McHale to carry the body of a fallen enemy. A very useful move, since if an enemy patrol should find the body of one of their soldiers, they will immediately raise the alarm. Click on the hand (or press H) and then on the body you want to carry. To drop your dead weight, click on the hand and then right click on the location you want to drop it. It is also possible to place a barrel on top of the body to hide it. To do this, while Jerry is carrying a barrel, place the movement pointer over the fallen enemy soldier. The cursor will change shape. Click and Jerry will drop the barrel on top of the enemy body, hiding it. Shovel One of Tinys favorite tactics is a surprise attack that emerges from snow or from sand. To do this, he will dig a hole with his shovel and will hide under the surface, then suddenly reappear behind the back of an unsuspecting enemy. While you are over snow or sand, click on the shovel in the knapsack and Jerry will hide. When you want to emerge again, simply right-click. Hot key: F
Pistol Given the difficulty of finding the appropriate ammunition for his Colt in the British Army, Perkins has no choice but to use the efficient Smith & Wesson W9. Click on it, and then on the target. Hot key: G
Armed vehicles and artillery posts As was explained earlier, Sid can drive land vehicles. While you are driving an armed vehicle, press Control and the movement pointer will turn into a gunsight. Without releasing the Control key, click on a target to shoot a volley at it. Sam can also capture heavy machineguns and even heavy artillery posts. He handles these kinds of weapons as if they were vehicles, except that it is not possible to move. When the activation cursor appears on post, click to man it, CONTROL and click on a target to shoot at it, and click Sids photograph to abandon the post. Submachine gun A more powerful and longer range weapon than the pistol. It is used in the same way as the pistol, and fires deadly fan-shaped volleys. Hot key: M First Aid Kit Sid reluctantly is the also the groups medic. Would you want a mechanic near you with a scalpel? Click on the first aid kit and the pointer will turn into a syringe. Then click use on yourself or on a wounded mate. His health level will increase. Remember that the first aid kit has a limit to the number of times it may be used. If Sid is absent, the role of medic will be taken over by the Spooky or Duke. Hot key: K

Driver: Sid Perkins A.K.A Tread
He says his name is Sid, and not much is known about his background. In 1937, after a long criminal career in the United States, he crossed the Atlantic and joined the British Army. His motive was a pending prison sentence and being sought by the American authorities. During some sessions of custodial collaboration with the Foreign Office, in which he helped to test and investigate weapons and vehicles stolen from the enemy, he met Paddy Maine, who recruited him for the Commandos. During the raid on the airfield at Tamet together with the Long Range Desert Group, and after destroying eight German fighter planes with the machinegun aboard his Vickers K Armed jeep, he was left without ammunition. His ingenious personal solution was to crash the vehicle against the remaining aircraft that were full of fuel, which destroyed four additional fighters, but left him with serious burns. This rough man, cheerful but occasionally timid, can use any weapon or vehicle with great skill. His manners reflect the education he received on the street. We will probably never know his real name, but then. who cares?
Marine: James Blackwood A.K.A. Fins
Born in Melbourne and educated at Oxford, this polite Australian, naval engineer, great rower and tireless swimmer, has three unique skills: sailing, diving. and getting into trouble for swallowing certain distilled liquids. A man who was able to swim across the English Channel on a bet, was promoted to captain only one year after joining the Navy, and was demoted to sergeant when two years later, he started a fight in a private club during a stopover in Hawaii. Subsequent behavior problems led him to consider a hard choice: be expelled from the Armed Forces, or join the Commandos as a simple soldier. Leaving aside his problems with alcohol, apparently under control for now, he was decorated with a Military Cross for his heroic behavior when he rescued 45 stranded British soldiers who were about to be captured on the beaches at Dunkirk. Fins is an irreplaceable character when it comes to aquatic operations: his mates insist that he could cross the Atlantic Ocean in a shoe box. as long as he has a good supply of fuel.
Knife Picture Fins, just like Tiny, is a fan of the knife because it is a silent weapon. To use it, just click on it, and then on the target. Double click on the target for a speedier knife attack. Hot key: X Pistol Although he prefers other weapons, Fins never leaves his W9 behind. Remember to click on the pistol, then click on the target. Hot key: G Inflatable launch As you have seen in the paragraph on Vehicles, Blackwood can drive all sorts of aquatic vehicles. The inflatable launch can be comfortably carried with him. When you find an inflatable launch in the mission, pick it up (click on the hand (H) next to the knapsack and then click on the launch). This will make Fins deflate the launch and carry it. When you wish to launch it, you must go into shallow waters and then click on the package in the knapsack. The launch will inflate in the water. Then you can board it just like any other vehicle. German often shoot the launch on sight (a very bad event), so remember to take it with you. Hot key: T to release Diving Gear When Fins walks into shallow waters, the diving gear appears in the knapsack. Click on it and Fins will submerge with the gear. At that point, you can make him scuba to wherever you want, marking his destination with the movement pointer. Picture GR59 While he is submerged, the he will be invisible to the enemy, unless he was seen as he submerged. To return to land, lead Blackwood towards the shore, and when he is in shallow water, and the diving gear reappears in the knapsack, click on it. Fins will remove his diving gear and stand up on the shore. Now you can send him walking to where he is needed. The diving gear can also be used directly from small boats. Hot key: D Harpoon Picture One of Fins favorite weapons is the silent and lethal Harpoon gun. Although used by him more on dry land than in the water (this is the Second World War, not a fishing contest). Click on the harpoon in the knapsack, point at the target, and shoot by clicking again. The Harpoon has a shorter range than the pistol, but is silent. Hot key: J

Kill discreetly When you shoot at the enemy, try not to act in a way that leaves bodies in visible places. Remember that your enemies will react if they see wounded mates and will seek you out. Ammunition Unfortunately, the precision rifle has limited ammunition. While you are using it, you can see in the knapsack how many bullets you have left. Hot key: R First Aid Kit In those missions in which neither the Sid or the Spooky is present, Woolridge carries the first aid kit. Left click on it to use it and move the syringe on you or on the colleague that needs healing. Left click again to administer the medicine. Hot key: K
Sniper: Sir Francis T. Woolridge alias Duke
Born in Sheffield, in the bosom of one of the finest families of the local aristocracy, this quiet, distinguished and coolheaded gentleman is a superior marksmen. He received a Military Medal during the invasion of Narvik, where he killed the Commander of the German garrison with a single shot, at a distance of more than one mile, while the officer was inspecting the placement of his troops. Francis taught Anders Lassen all he knew on rifle marksmanship. Once while pinned down in a village, Anders once was amazed to see Francis spend his time reading Shelly and laughing. Known by his mates as Duke due to his haughty and reserved personality, Woolridge is an exceptionally efficient shooter even in extremely tense situations. Pistol Duke also has a W9, which he handles very skillfully. Click on the pistol, target your enemy, click to fire. Click several times for rapid fire. Hot key: G Sniper Rifle The sniper rifle is the Dukes weapon. Silent, long range, and deadly accurate. Click on the telescopic sight in the knapsack and you will see a pointer that looks like a telescopic sight. Place it over the target, click and watch your target crumble. Some rifle pointers: Range If the telescopic sight is red, then the target cannot be acquired, either because it is out of range or because there are obstacles in the way.
Spy: Rene Duchamp A.K.A. Spooky
Born in Lyon, he joined the French Secret Service at the age of 25. He was Chief of Security in the French Embassy in Berlin, where he obtained valuable knowledge regarding the members of the Hitlers General Staff. At the beginning of the war, when the Embassy was closed, he joined the French Army, and then became one of the leaders and local co-founders of the Resistance. A valuable parttime member of the Commandos, he has had an important role in numerous undercover raids. At least three trains, fourteen tanks, and more than thirty land vehicles have been knocked out thanks to his skills of information, infiltration and sabotage. His knowledge about the tactics and politics of the German military command are of great interest to the British Secret Service. Duchamp speaks fluent French, German, English, Italian and Russian. His ability at imitating the voices and expressions of many enemy generals is astounding. Spooky is an authentic French chameleon who has superior talent for stepping into any role. Just remember not to leave him behind. Pistol Duchamp dislikes weapons that fire, since he finds them not refined. However, if needed, he will not hesitate to use his W9. Hot key: G

Hiding bodies Just like McHale, Duchamp can carry the body of a fallen enemy. Click on the hand (or press H) and then on the body that you wish to pick up. When you want to release the body, right-click on it and the body will drop. Hot key: H
Everything that has been explained regarding a network game can be quickly summarized in the following steps: 1) In a computer connected to the network, run the program TcpServer. 2) Up to six human players run Commandos and from the Main Menu, select the option NEW GAME / MULTIPLAYER GAME / CONNECT TO GAME SERVER. (If it is the first time they play, they will have to have indicated the server IP address and their names or nicknames as players in the menu NEW GAME / MULTIPLAYER GAME). The first player to connect to the server becomes the Master.
3) In the player window, the Master selects the option Select mission when he considers that there are enough players connected. 4) In the mission window, the Master selects a mission from the list and clicks on Accept mission. The mission will then be loaded in all the computers. 5) In the window Select Commandos, the players click on the photos of the characters they will be handling. When all the Commandos have been selected, the Master can click on Continue to begin play. 6) During the game, the Master can save and load the game with Control + S / Control + L. He can also change the mission. 7) The players can abandon characters or recover the control of abandoned characters during the course of a mission. If a player abandons the game, he forces the remaining players to recover the control of the characters he has abandoned before they can continue playing the game. 8) If players see a flashing network cable icon in the upper left screen corner, the game is experiencing connection problems with a user(s). You may want to restart the game.


Most game related problems are system specific and can be solved. For solutions to potential problems and additional game information, please review the readme file on the CD.
1.7 (alphanumerical keyboard) Select specific Commando F1 F2.F7 P + or - (numerical keypad) * (numerical keypad) TAB ESC Ctrl + B Ctrl + S Ctrl + L Alt + Click Ctrl + Click Shift + Click Help Activate various modes in game screen Pause Zoom In / Zoom Out Normal view Change the position of the knapsack on the screen (left / right) Go to the Main Menu See a summary of the Mission Briefing Quick Save the current game Load the last game that was saved with Quick Save Make the camera track the designated target Shoot from an armed vehicle See the field of view of the selected enemy soldier

Commandos Selection

Mission Selection


The hot keys for each special action work just like if you clicked on that item in your knapsack. Keep in mind that you can only use them if the corresponding items are in the knapsack of the selected man. Key A B Function Explode remote bomb Release bomb
Lie down on the ground Diving Gear or Distract enemy Grenade Shovel Pistol Hand (used for picking up items) Activate / deactivate acoustic decoy Man Trap or Harpoon First Aid Kit Lethal Injection Submachine gun Release acoustic decoy Sniper Rifle Stand up (complements key C) Release inflatable launch (only works in shallow water) Reuse uniform Pliers Knife


Julian Perez Programming (missions & tools) Gonzo Suarez Project manager, game design, chief Jorge G. Mourelle developer & software design Graphic artist Ignacio Perez Asier Hernaez Lavina Chief mission design & co-game design Graphic artist Jorge Blanco Guillermo Toston Graphics design & chief graphic artist Graphic artist Jon Beltran de Heredia Daniel Estival Lead programmer & software design Graphic artist Javier Arevalo Jorge Fernandez Software design Graphic artist Pablo Toledo Cesar Astudillo Programming (video engine, FX effects & Additional design German patrols AI) Armando Sobrado Fernando Colomer Mission design BXB Programming (missions & German Ma Jose Romero soldiers AI) Additional art Unai Landa David Garcia Morales Programming (3D support, net SW & Music & audio credits) Jorge Luis Sanchez Vicente Ribes Lead tester Programming (internal engine) Jaime Cifuentes Programming (user interface & Allies) Mike McHale US QA Manager Gary LaRochelle Rudy Ellis Lead US QA Testers Clayton Palma Corey Fong Tim Moore David Finn Land Murphy Mike Schmitt Phillip Baker Tom Marx US QA Testers Flavia Timiani Localisation Manager Karen Ridley UK Product Manager Sacha Fernandes Susan Boshkoff US Product Managers Gary Keith Tricia Gray US PR Team Eric Adams Lee Wilkinson US Manual James Poole US Director of Development


Eric W. Adams US Producer
Alex Camano Programming (missions & miscellaMike Newey neous) UK Producer Jose Maria Calvo Programming (missions & tools)
THANKS TO: Alfredo Martin Ricardo Sanchez Javier Reyes Jose Maria Espona Pedro Ruiz Rafael Cobo Tim Weaver and the Mpath team Michael Keane of Epicentric Lee Briggs John Kavanagh Great Hollywood WWII Films - our inspiration The places, persons, situations and events related in this game are a fantasy that is freely inspired by the Second World War, in which real and imagined events have been combined. In no case should the events in this game be considered as a valid source of historical data.

Hints & Tips

For assistance with gameplay or strategies, please call 1-900-77EIDOS (773-4367). Cost of the call is $0.95 per minute. Must be 18 or older or have parents permission. Touch Tone phone required.

Customer Service

Please read the following section before calling Customer Service: There are millions of different hardware and software combinations possible with todays PCs. You may still have to contact your computer manufacturer or software publisher in order to properly configure their products with our game. If at all possible, be near your computer when you call. Our Customer Service agent will need specific information about your computer. It may be necessary to access or change some files or configurations while you are on the phone. If it is not possible to be near your computer, be sure that you have the following information: Make, Model and Manufacturer of your system Which operating system you are using The text of any error messages you have seen during your attempt to start or play the game How you have the game configured
Our technical support line number is (415) 547-1244. Technical support is available Monday through Friday 9:00AM to 5:00PM Pacific Time. You may also fax us your problem. Our fax numbers are (415) 537-0095 or (415) 5471202. For online technical support, go to



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