Games PC Commandos 2 - Men Of Courage
Developed by Pyro Studios - Eidos Interactive (2001) - 2D Real-Time Strategy - Rated Teen
Commandos 2 is a sequel to the original real-time strategy games Commandos: Behind Enemy Lines and Commandos: Beyond the Call of Duty. As in these earlier games, players take control of Green Beret "Tiny" and his group of highly trained operatives, behind enemy lines in war-torn World War II Europe. To provide more realism and balance, the characters all share the same basic abilities in this edition of the series, but specialists will still be much more effective in their areas of exp... Read more
Developer: Pyro Studios
Publisher: Eidos Interactive
Release Date: September 20, 2001
Controls: Keyboard, Mouse
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Games PC Commandos 2-MEN Of Courage, size: 1.2 MB
Games PC Commandos 2 - Men Of Courage
Commandos 2 Men of Courage [Training Camp 1]
User reviews and opinions
|tester||1:12pm on Thursday, October 28th, 2010|
|Commandos 2 review Thoroughly enjoyed this game, kept me busy for about 3 weeks. Like the ability to choose actions with keyboard.|
|Toxitom||3:21pm on Monday, September 20th, 2010|
|Basically, Commandos 2: Men of Courage is the sequel to the best-selling Commandos: Behind Enemy Lines and its expansion pack. This is a spanish game and I think that it´s one of the best strategy games because is very different with another games. Commandos 2 is the sequel to the hugely successful Commandos game. You control a variety of characters, from a seductress, to a dog!|
|mr1134||11:53pm on Tuesday, August 10th, 2010|
|Genius This is simply the best PC game of its genre, so much freedom to complete each level in the way YOU want. The definitive World War 2 strategy game After the brilliant yet immensely hard Commandos, this had a hard act to follow.|
|ramboid||12:42am on Saturday, August 7th, 2010|
|Version## The aim of Commandos 2 is to take your unit of elite commandos on various missions that are of vital importance to WWII efforts.|
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Some GEOgraphic & historic concessions
We know that. There are no penguins in the Arctic. The submarine bunkers at La Pallice in La Rochelle had more than three hangars. The bridge over the river Kwai exists, but it is not made of wood and it was never destroyed. The statue of Buddha is not in India but in a temple in Kyoto, Japan. The Shinano was sunk before entering into active combat. There are no piranhas in Asia, only in the Amazon river. The dates and historic events are based in real ones but have been adapted for gameplay reasons. We maintain that you should always trust your history books this is a video game after all!
A selection of missions contain pieces of a puzzle. If you can collect these pieces and finish the game you may unlock special missions. The pieces are scattered all over the map. They could be found on the floor and also inside boxes, cabinets, enemy inventories, and anywhere items can be stored. The objects will be stored in a table that you can access via an icon placed at the top of the interface.
Level of difficulty
The objectives of a particular mission will not change even if the difficulty level is altered. The differences you will experience from one difficulty level to the next will be in the behavior of your enemies and the supply of tools and provisions. For example, in Normal difficulty, enemies will be less likely to leap into action and will take their time recognizing and shooting at you. Your firearms have the longest range and shoot extremely fast. Your enemies are more relaxed and their reaction times are far longer, giving you a larger margin of error. If one of your Commandos health levels drops to zero, you can bring him back from the brink of death by using any of the multiple first-aid kits you will find. There is no shortage of ammo and items and grenades and explosives have a larger damage radius.
PLaying THE GAME
This section contains information regarding the core areas of Commandos 2. You will be given information about your men, the weapons you will use throughout the missions and the various tactics that will help you accomplish your objectives. Reading them does not guarantee your success, but will help you recognize your options, rate the enemy's chances and anticipate the different perils you will have to face. Good luck and go for it.
ZOOMING IN AND OUT
You are able to change the zoom level of a map. Use the - key to zoom out and observe a larger area of the map. Alternatively press the + key to zoom in to view specific areas of the environment. Whenever you want to revert to the default viewing scale, you can use the + and - keys or press the * key on the numeric keypad.
Sometimes your men or your targets will be scattered around at different points of the environment. In positions like this you may want to keep track of what is happening at each of these points without having to move the camera manually. The Multiple Cameras function will divide your main screen into several window configurations when you press the function keys from F2 to F7. This will allow you to coordinate the action at different points. Please note that some of the function keys have alternating window configurations: one configuration for one press and another for two presses. Each section behaves as a completely independent window. You can select a window by clicking on it with the LMB. The selected window will then be outlined in red. In this active window you will be able to play the game with all its options and features. To go back to the single window configuration, press the F2 key. The active window at that point will become the main viewing area and occupy the full screen.
VIEWING THE ENVIRONMENT
MOVING THE CAMERA
From the moment a mission starts you can freely scroll the camera around the whole external environment. It is highly recommended that you do this prior to issuing orders. Doing this will give you a better indication of the global situation. You can use the cursor keys on the keyboard to move the onscreen cursor toward the screen boundaries. When the screen stops moving you have reached the edge of the map. You can reach every corner of the map in a much faster way if you do the same movements described while keeping the Shift key pressed, or by pressing the Alt key and moving the mouse at the same time.
ROTATING THE CAMERA
If you move the camera around the map, many of the areas will be hidden by houses, walls, furniture or vegetation. To view the whole environment you must combine the normal moving around the map with the three other camera angles. If you keep the Alt key pressed and press the left arrow key or the left mouse button (LMB), the camera will rotate in angles of 90 to the left. Alternatively, if you press the right arrow key or the right mouse button (RMB) while pressing the Alt key, the camera will rotate in angles of 90 to the right. When inside buildings, passages and tunnels, you can to rotate the camera in exactly the same way as outside. The difference is that the camera rotation angle is free (i.e. not in 90 steps). This will allow you to examine the interiors from the angle you require.
The Arrow cursor is your principal tool for controlling your Commandos during the missions. You can move the cursor around the screen with the mouse, executing an order with the LMB or canceling it with the RMB. The cancel function will only work if the cursor is on the main viewing area and not on the interface. The cursor is sensitive to the environment and will change when placed over certain elements. If you press the Shift key as you move the cursor, you will see how it changes to indicate the different actions you can perform. ) These include hiding, climbing, and opening doors and boxes.
ASSIGNING A CAMERA
Select the camera icon on the interface with the LMB. The cursor will change its form to that of a camera. This indicates that you are now able to select any element of the game, either still or moving, and make it the focus of attention. This element is automatically kept in the center of the screen until the function is deactivated. When the element has been selected, a camera icon will appear in the bottom left corner of the screen. Clicking the LMB on this icon will deactivate the camera. You can combine this option with Multiple Cameras and assign different cameras to watch different targets simultaneously. Each window can use only one camera, but remember that you can have up to six windows open at any time.
STAMINA, OXYGEN AND BODY TEMPERATURE INDICATORS
Certain activities and areas will involve dangerous situations. Climbing and hanging has an impact on your Commandos physical condition that is displayed by a Stamina indicator in the interface. If the Stamina Bar reaches zero, your Commando will run out of stamina and fall to the floor. Damage incurred is proportional to the distance fallen. The indicator will also display the amount of oxygen left while your Commando is swimming underwater. Again, if the bar reaches zero the Commandos health will decrease and he will eventually drown. When a Commando is outdoors in the freezing temperatures of the Arctic without the proper clothing, a Body Temperature bar is displayed. If the bar reaches zero, the Commandos health will fall and he will freeze to death unless you can get him somewhere warm.
If the water is a sufficient depth, your Commandos can swim underwater. This allows them to avoid enemy detection and find alternative paths through the mission. The ability to dive is indicated by the appearance of a dive icon on the Commando control panel. If you click on this icon the Commando will submerge and an Oxygen Bar will appear indicating how long he can stay underwater. If the bar reaches zero, the Commandos Health Bar will decrease and his facial animation will turn green, indicating that he is drowning. Commandos have individual attributes; this is obvious when swimming as Commandos can stay underwater for varying lengths of time. To surface for air, click on the surface icon in the Commando interface. The Oxygen Bar will then fill until completely replenished. If you dive prior to the bar being completely filled, your Commando will dive with that amount of air. While submerged, click on the Look Above icon to allow your Commando to look above the water to view his surroundings. Note that the Oxygen Bar will continue to decrease as your Commandos nose is still underwater. If you want to exit the water, click the LMB on the waters edge and the Commando will crawl out onto dry land. If you double-click, the Commando will stand up and run to the target location. The only Commando who can stay submerged for an indefinite amount of time is the Diver, who uses diving equipment. He is also the only Commando who can defend himself underwater as his harpoon gun offers protection from sharks, walrus and crocodiles, but unfortunately not against piranha. While submerged the diver is also able to disarm enemy mines and fight enemy divers. Hiding in shoals of fish is a highly recommended way for the Diver to avoiding detection.
DOORS, WINDOWS, TRAP DOORS AND LADDERS
To walk through a door you must first ascertain if the door is unlocked. This is done by pressing the Shift key and moving the cursor over the door. If the door is indeed unlocked, an Enter icon will appear. Alternatively, if the door is locked, a similar icon will appear but with a no entry sign around it. To open a locked door, you will have to command the Thief to enter the building and unlock the door from inside. If you need to open the door quickly you can command the Green Beret to knock down the door. However, this method is very noisy. Some doors require a special key. You will see that when you attempt to enter a security door without the key. A blue icon will appear indicating the need to find the correct key. Not even the Green Beret can knock down doors that require a special key. Before entering a room, its highly recommended that you look inside first. Select the Examine icon to the left of the selected Commandos face, and click the LMB on the opening you want to look through. A small screen will appear in the top left corner showing the contents of the interior. If you press the LMB you will enter the room; if you press the RMB you will exit this view. If you look through an opening leading outdoors, the screen will switch to the exterior view. You are able to move around, zoom in and out and rotate the camera in this view. If you want to use the opening, click the LMB and the Commando will exit. To leave this view, click the RMB. These rules apply to all openings, from doors and windows to tunnels and trap doors. If the Thief is looking in through a window, you can order him to enter via the window by clicking the LMB. If the Green Beret is looking out through a window, you can order him to jump. The higher the window the more damage the drop will cause. If you are not looking out of a window, you can perform an emergency evasion by double-clicking the LMB on the window. The Green Beret will run and jump out of it. To make things easier, when you enter a building all enemies contained within it are outlined in red. You can also press the F11 key to show the enemies. All enemies on screen will be outlined even if they are in a different room or floor. In the interiors, use stairs and ladders to move from floor to floor. If you hover the cursor over stairs, the icon will indicate that you can use them by clicking the LMB.
HOLES AND HIDING PLACES
Thanks to his small frame and agility, the Thief can sneak around and hide in very small places including in cupboards and under beds and tables. This allows him to assume extremely advantageous positions that will aid the path to victory. The Thief can use holes in walls as entry points to buildings. Press the Shift key and hold the cursor over the hole. If the Thief can enter the hole, the cursor will change to indicate possible entry. Clicking the LMB on the hole allows the Thief to enter and cross to the other side. The Thief can also utilize hiding places. Hold down the Shift key and place the cursor over possible hiding places. If the hiding place is suitable, the cursor will change and the Thief can hide. Press the Shift key and click the LMB on the hiding place. While in a hiding place, the Thief is safe from all enemies. The drawback is that he is unable to participate in any way. To exit the hiding place, click any mouse button. Special passages that all the Commandos can use exist above and below ground. To use them, press the Shift key and move the cursor over the passage. Click the LMB on it to enter. You can alternatively press the F10 key to see items and doors you can access in the current screen.
TAKING AND LEAVING ITEMS
There are weapons, ammunition and provisions scattered around the maps that your Commandos are able to collect and use. You can find these items in cupboards and wardrobes and can also take them from enemy soldiers. To pick up an item. press the Shift key, and place the cursor over the item. The cursor will change to a hand icon if you are able to pick it up. If thats the case, click the LMB. The Commando will pick up the item and place it in his Backpack. You can alternatively press the F10 key to show items you can interact with in the current screen. If you want to carry a box or barrel, you can only use the Green Beret. These items are far too large and heavy to place in your Backpack and you will also lose the ability to run. When walking and carrying a large item, clicking the RMB will cancel the walk action. Once you have reached the desired location, click the RMB to drop the item. You can pick up the bodies of dead or bound enemy soldiers in the same way as picking up larger items. You cannot pick up enemy soldiers until they have been tied up or have been killed. Press the Shift key and click the LMB on the soldier. Once you have reached the desired location, click the RMB to drop the burden. You can dispose of bodies by throwing them out of windows, into tall grass or at sea. All the Commandos can carry enemy soldiers bodies, but the ability to run is disabled for all Commandos during this time. If your Backpack is full when you attempt to pick up another item, an icon will appear indicating that you cannot pick up the item. If your Backpack is already open and you attempt to place more items into it, a red highlight will indicate that you have no more room. You could try to re-organize your Backpack to create more space. You could also leave items you currently have on the floor to make space for other items you have just found. To do this, click the LMB on the item you want to leave and then click again outside the Inventory area. The item will be left at your feet as you may want to pick it up later.
JERRY TINY MCHALE (GREEN BERET)
Born in Dublin on the 10th of October 1909, McHale was the heavy-weight champion of the Army boxing league from 1934 to 1937 consecutively. He was sentenced by a military jury to 14 years hard labor after knocking out an official, superior in rank. He was pardoned when he accepted the offer to join the Commandos group. He was promoted to the rank of sergeant after the battle of Vaagso Island, where after being shot in the arm, isolated from his unit and without using a single firearm, he sneaked into a bunker and killed the 16 enemy soldiers inside before returning to the Allied front line. He is very aggressive and reluctant to accept orders. This is a real problem for his superiors and a nightmare for the enemies. SKILLS: Tiny is the biggest member of the group and his tremendous strength allows him to fight, knock out and tie the enemies very quickly. He is able to knock down virtually every door, jump from incredible heights, climb poles and swing along wires. He is also the second fastest runner of the Commandos group and his amazing stamina allows him to withstand flesh wounds and gunshots that would kill any other soldier. His preferred lethal weapons are his knife and his bare hands. He can use both in deadly combinations especially when he uses the element of surprise. His enemies dont stand a chance.
THOMAS INFERNO HANCOCK (SAPPER)
Hancock was born in Liverpool on the 14th of January 1911. He took a degree in Chemistry and at 22 joined the Firefighters where he specialized as an expert in High Risk Explosives. In 1939 he joined the army and one year later joined the Commandos group as a volunteer. His profound knowledge of developing and planting explosives has resulted in a string of successful missions. During the assault on Saint Nazare he was responsible for the controlled explosions that flooded the harbor buildings and killed numerous German enemies. SKILLS: Inferno is an expert in calculating, placing and developing explosives. The materials he carries in his Backpack are sensitive but heavy, forcing him to move slowly and preventing him from entering water. He can operate other weapons, such as grenades, bazookas, flame-throwers and mine detectors. He can detect and deactivate mines for use at a later time. He can form minefields in areas where enemies and their vehicles will pass.
JAMES FINS BLACKWOOD (DIVER)
The Driver is in charge of studying the movements of the enemy and placing traps in the environment. Traps, deadly to those who step on them, can be put anywhere the enemy will never notice them. Another good thing about traps is that the Driver can always recover a trap and use it again.
The Diver and Green Beret can hide from danger when swimming underwater by camouflaging themselves in large shoals of fish. They place fish food in the water to attract the fish, who then form a wall around them. The fish will move with the swimmer, hoping to receive more food.
The cable trap is one of the more sophisticated wartime tools that the Driver uses. The cable is extended across narrow passages and corridors. Select one point of a wall with the cursor: this is where the cable will be tied. Then select a point for the other end. Once the cable is pulled tight the Driver retreats and hides in a secure place to enjoy the show.
To use a decoy you need the emitter model PHILIPS L12 and the switch that activates it. All the Commandos know how to operate the decoy. It is used to attract enemies by emitting a loud noise that the enemy then investigates.
SPIKE THE RAT
Spike is the Thiefs friend and obeys only his wishes. He has trained Spike so that when you select a specific spot on the scenery with the rat cursor, Spike runs there and performs a couple of somersaults to attract the enemys attention. When hes finished, Spike runs back to the Thief.
Find bottles of wine in places where the enemy keep their provisions. As with cigarettes, the enemy will seldom resist the temptation of grasping a bottle of wine and drinking all of it. The effect will put him to sleep for a while. If you fill the bottle with sleeping pills, the enemy will sleep until someone wakes him up.
You will find lots of these in ammunition boxes or buried somewhere, close to fences and other protected areas. The Sapper can find them with the mine detector. He is the only Commando who can do this. Click the LMB on the spot where you want to place a mine. Anti-tank mines explode only when a vehicle passes over them.
The Zodiac is a type of boat used by the Diver, who always carries it in his Backpack. It opens when you select it with the cursor. Use it as transportation for your men as well as other people.
OBJECTS selected with Two clicks
This rifle, used by the Allied forces, is a Lee-Enfield n4 MKI with unlimited ammunition. The Commandos will have the chance to steal some KARABINER 98K rifles from the enemy. If you are a good shot it will take only one bullet to kill an enemy. The KARABINER has limited ammunition.
MACHINE GUN MP40
This is an automatic firearm, very light, which fires in tremendous bursts but has limited ammunition. Its wide range of action makes it a fearsome weapon. Find machine guns and ammunition or take them from enemy Backpacks.
The rifle used by your men is the M1903, 30 SPRINGFIELD with unlimited ammunition. You can obtain some GEWEHR 98 rifles from the enemy. Again, you will have to get these from their Backpacks and you will need ammunition. These are very long range rifles that only Seductress and Duke can use.
The most often-used pistol is the COLT 1911 A, which has unlimited ammo. Most of your men know how to use it and they always carry one.
HIT, TIE AND GAG
Some of your men have awesome strength. Their fists are powerful weapons and they can hit and daze even the biggest enemies. Once enemies are on the floor, your men will easily tie and gag them when you press the Shift key and click the LMB over the victim. You can then take the contents of the enemies Backpacks. Enemies remain tied until a fellow soldier frees them.
These are number 36 M, Mk1 Mills Bombs. The Sapper throws them through doors, trap doors and windows. Grenades are very handy weapons but extremely noisy.
This is the Spys favorite weapon. Its effect depends on the number of doses he injects into his victims. One dazes them, two renders them senseless and makes them fall. Three kills them.
The FAIRBURN assault knife has a double blade and a combat grip. The Green Beret approaches his victims and delivers a single mortal wound with the knife. The Diver prefers to throw it.
Most people would rather drink the wine than use it as a weapon, but Seductress wont hesitate to break it on anyones head if it aids the successful completion of the mission.
ROCKET LAUNCHER PIAT
Very light and powerful, the ammunition is a separate part. The Sapper uses the rocket launcher to fight armored troops.
A very important weapon for the Diver. Without the harpoon gun he would be unable to defend himself and the others from sharks, crocodiles and enemy divers.
This is a non-lethal bomb that the Driver uses, especially in enemy crowded areas. The grenade creates a thick cloud of gas that dazes all enemies in the area, but does not affect Allied soldiers.
Some gasoline and a little spark can make this explosive cocktail kill several enemies at once.
In many of the missions you will find different types of land, sea and air vehicles. Your Commandos can use them to move around the map and to infiltrate enemy lines.
SINGLE PLAYER GAME
If you decide to play Commandos 2 as a single player, there are certain steps you must take to set up.
Setting Up DRIVING VEHICLES
All your men can drive vehicles as long as the vehicle is in working order and not occupied by the enemy. To drive, select the vehicle by pressing the Shift key and clicking the LMB on the vehicle you want to enter. When a Commando gets into a car, the camera will follow him and the cursor will change into a Wheel icon. To move, click the Wheel icon on the part of the map that you want to move to and the vehicle will travel forward or backward towards that point. To move faster, double-click the LMB on the desired direction. You can also use the cursor keys on the keyboard. To increase speed of movement, press the Shift key at the same time as the cursor keys. If you are inside a vehicle and the enemy detects you they will shoot at you, unless the Spy is driving the car disguised as an officer. If you are in a balloon, the enemy will not detect your presence. This does not apply if you drive recklessly, in which case the enemy will shoot at you regardless of who or where you are. In some cases you will be able to shoot from an armed vehicle. To do this, press the Ctrl key and click the LMB on the target with the cursor. To make a Commando exit a vehicle, select him by clicking on his Face icon at the top of the screen or using his direct access number key. Then press the Exit icon or the X key. If you order a Commando to exit a boat, remember that he will have to swim to the shore. If you use a balloon, it must take off before it can move. Click the LMB on the take off icon and the balloon will float skyward. The balloon is controlled in the same way as other vehicles. When flying you will not be spotted by the enemy unless they spotted you taking off. When you want to land, find a suitable area, click on the Land icon and the balloon will land. Begin by selecting your player name and mission. You can create a new player name, or use one youve previously created. If you are starting Commandos 2 with a new player (for instance, the first time you play), you must create your player identity and assign it a name. Initially, a default player is suggested that you can choose to use, delete or change. As this is the players first encounter, you will only be granted access to the training missions. As your experience increases, you will be allowed to risk the Commandos and take on the missions. Each new player you create will start from scratch, with no experience, and you will have to train him from the beginning.
When you decide to enter a multiplayer game, you must select a series of options including choosing the type of connection and your character before you can start playing. Some of the game characteristics will be different from in the missions in single player games.
SELECTING YOUR CHARACTERS
In this screen you will see the names of all players who have decided to join the game, each of them shown in a different color. Each player must choose at least one character. The faces of the characters will be outlined by the colors of the players who have selected them. Use the chat box at the bottom of the screen to talk with the other players. Before the game can start, pay attention to the following points: All the characters involved in the mission must be assigned before the game can begin. One player can have several characters. There can only be one of each character, so you will have to distribute the characters among yourselves. Only the host can change the difficulty level. Only the host can start the mission, either from the beginning or from a saved game file. If the mission is started from a quick-load (instead of from the beginning) players not involved when the game was saved will not be allowed to join. If any of the above conditions are not met, the game will not start. Instead, a window will pop up with an explanation of the problem. When all of you are ready, the mission can be started, Good luck!
In multiplayer mode, one player is in charge of creating the game and ensuring the configuration is correct. He must wait for the other players to join and then he will start the game.
SELECTING THE CONNECTION
You can play Commandos2 with other players either over a Local Area Network or on the Internet. If you select the Internet option, you must enter the IP address of the host player. Alternatively you could host your own game and invite your friends. Make sure to give them your IP address. If you do not have your own IP address, the one your Internet Service Provider assigns you may change from one session to another.
SELECTING THE MISSION
Once you choose a connection method, a new window will appear where you can choose whether to join a session that is about to start, or create your own. To enter a mission, click the LMB on it twice or select it and click the icon at the bottom of the window. If you are hosting the game, you will only be able to play with the number of players allowed in the mission. Note that you will only be able to choose from the missions available, and these will depend on the missions you have previously played in single player mode. On the other hand, if you want to join a game started by another person, it is not required that you have access to that particular mission in order to play it.
In-game differences Between single player & Multiplayer
Some aspects of the game function differently in multiplayer when compared to single play, as explained in the list below: The only way you can save the game is by using the quick-save feature. As a result you will only be able to save the last position. Every time a player decides to save or load the mission, all team members will automatically do the same. As some computers will be slower than others, it is highly likely that a window will pop up indicating that the game is waiting for the slower ones to finish saving. If one of the players leaves the game or his connection is lost, a window will appear explaining that the mission cannot continue. If there are connection problems, a window may appear informing you of the problem. This doesnt mean that the mission is over. Some players will have to exit if it looks like the connection will not improve. During the mission you are able to chat by pressing the Ctrl and Enter keys simultaneously. In multiplayer games, the game will not pause when you open your Notebook, use your Backpack, or perform any other duties. If a player is controlling several characters, they will be able to exchange objects between their Backpacks as per usual, exactly as in the single player missions. If characters controlled by different players want to exchange items, it will require some good manners protocol that has to be explained: The exchange between characters controlled by different players can only be done one at a time, i.e., a Red Player Green Beret with Green Player Sapper. You are unable to exchange items with several characters from one player and characters from another player. Exchanging items is limited to two players at a time. If two players are exchanging objects between their respective characters and a third player appears, that player will have to wait for the others to finish before exchanging with one of them.
When you decide that you want to exchange objects with another player (remember one player, one character), one of you will have to begin the dialog using the Magnifying Lens icon. Both players screens will display respective windows asking for confirmation. If both of them accept the transaction, the faces and the Backpacks of both characters will be shown on both screens. The exchange can only be carried out by placing objects in someone elses Backpack. You cannot help yourself to other players Backpacks. This means, for example, that if you want to take the shovel from a colleagues Backpack, youll have to ask the player for it. Use the chat (remember, Ctrl+Enter) and if you agree, then that player will have to put the item in your Backpack. Youll never be able to take it directly. If at any time one of the players decides to terminate the transaction, he is able to do so.
Manual Special Thanks
EIDOS INTERACTIVE TECHNICAL SUPPORT
Please read the following section before calling Customer Service. There are millions of different hardware and software combinations possible with todays PCs, you may still have to contact your computer manufacturer or software publisher in order to properly configure their products with our games. CONTACTING TECH SUPPORT: If you have a technical problem with the game, our Support Department is here to help. Our web site contains up-to-date information on the most common difficulties with our products; this information is the same as that used by our support agents. If you are unable to find the information you need on our web site, please feel free to contact us via email, fax, telephone or letter. (When contacting us via email or fax, please be sure to put the game title in the subject of your message.) Assistance Via the World Wide Web: The fastest way to answer most questions is by visiting our online support. You can find the latest support information for TRADE EMPIRES at http://www.eidosinteractive.com/support/index.html. Our support FAQs are available 24-7 for your convenience. These pages are updated frequently and have the same information that our support techs will use to answer your question if you call or email us. The answers to about 90 percent of the questions we are asked can be found there, so it really is worth the time to take a look! The second fastest way to get an answer to your question is to email us. (You will find our email submission forms at our web site). We typically respond to email queries within 24-48 hours during the business week. Response times can be considerably longer over the weekend, holidays and immediately after a product release. It all depends on how many people we have working and how much email is coming in at any one time, but we do try really hard to get you the right answer as quickly as possible. Weekdays, excluding holidays, during the hours when the phones are open, we still give email questions our highest priority. Through this site you will also have access to our FTP (File Transfer Protocol) area where you can download patches and new enhancements as soon as they become available. Assistance via Telephone or Fax: We are available to take your calls Monday through Friday between 9:00 a.m. and 5:00 p.m., Pacific Time at (415) 612-6220 (voice) or (415) 547-1201(fax). Our tech support department is closed on all major holidays. Note: You are responsible for all toll charges when calling. To ensure the quickest service you will need to be at your computer and have the following information at hand: A complete listing of your computers hardware. (Contact your computer manufacturer if you are unsure.) What version of Windows you are using. A copy of your DirectX Diagnostics report. Click on Start. Click on Run. Type dxdiag. Click on OK. Click on the Save Information button and save the file to your computer. When you call our Technical Support line, either have this file open or have a printed copy. If you send an email query, you may attach the file to the email. What error message(s), if any, you have had. How the game is currently configured. NOTE: OUR SUPPORT AGENTS DO NOT HAVE AND WILL NOT GIVE GAME HINTS, STRATEGIES OR CODES.
Movement and Actions
Although you move your Commandos with the mouse, you can speed up control of them (and thus their reactions to danger) by mastering the hotkeys that activate the various actions. These hotkeys are listed in the Notebook.
To select a Commando, either right-click on his character on the main screen, click his Portrait, or press the relevant hotkey (for example, to control the Green Beret, press 1). To move the Take control of more than one Commando by dragging selected Commando at a walking pace, a box around the ones you want to control. left-click the location you wish the soldier to move to. To move the Commando at a run, double-click the intended location. The Commando automatically finds the quickest route to the selected point. By clicking on the Crawl icon at the bottom of the sidebar, or pressing z, you can drop your Commando into a prone position. Finally, to multi-select Commandos and move them as a coordinated group, caution hold down the right mouse button and Its worth noting that the QUICKEST route may not be the SAFEST route. Running to move the mouse to drag a box around a selected location also makes more noise them. All Commandos within the box than walking, which may attract the attention will be selected. You also can select of any enemy guards. Commandos by holding down c and clicking on their portraits at the top of the screen. Note that when you select multiple Commandos, they dont have access to their individual abilitiesfor example, the Green Beret cant stab an opponent if hes selected with another character. The characters can, however, crawl together, run, and shoot.
P RIMA S O FFICIAL S TRATEGY G UIDE
Hit the dirt! Staying low minimizes your chances of being seen by the enemy. Crawling may not get you anywhere fast, but its often the best way to advance through enemy territory. Just remember, crawling limits your exposure to the enemy, but it also restricts what you can see and what you can attack.
Your Commandos can use items and interact with the game world in several different ways. The main options always appear in the Commando Actions section of the sidebar for example, Crawl/Stand and Examine. To interact with objects or people in the game, use the s key. If you see an object lying on the ground, move the cursor over the item and hold down s. The cursor will change into a grabbing hand icon, and one more mouse click will pick the object up. Here are a few of the actions that can be performed with the s key:
ACTIONS USING s
ACTION Pick up Examine Tie and Gag Open/Close Door Climb Wall Climb Telephone Pole Climb Ladder Climb through Window Talk Use Wirecutters Unlock Door/Crate USED BY All All All except Thief All Thief only Thief, Green Beret All Thief, Green Beret All Sapper only Thief only DESCRIPTION Grab objects on the ground or pick up bodies Search an item of furniture, box, crate, or body Disable a stunned soldier Provides entry and exit options to buildings, locations, and vehicles The Thief can scale sheer walls when the Climb icon appears on the wall Commandos can use telephone wires to move above enemy guards without being seen Provides access to new locations and rooms Provides these characters with another entry and exit option from buildings Used to free captured characters and to complete Mission Goals Allows the Sapper to cut through wire fencing Locked doors and boxes can be opened
ACTIONS USING s CONTINUED
ACTION Activate Item Hide Slip Through Hole USED BY All Thief only Thief only DESCRIPTION Used to throw switches, activate radios, etc. The Thief can hide in gaps between buildings, beneath beds, inside large chests, or under tables Enables the Thief to crawl through small spaces
Commandos have a host of specific abilities or skills such as Stun, Steal from Enemy Soldier (Thief only), and Distract (Spy and Natasha only). Needless to say, if you click on an enemy soldier while holding a weapon, you get the opportunity to attack the enemy with the selected weapon. The movement cursor changes to a gun sight if you have a firearm equipped, a Knife icon if you want to attack with a Knife, or a fist Rather than kill every enemy soldier, its just as should you wish to creep up behind a effective to knock them out and tie them up. guard and knock him to the ground. These specific abilities, along with the use of individual weapons and other vital Commando equipment, are addressed in Chapters 2 and 3.
The flexibility of the camera view in Commandos 2 enables you to view the onscreen action from a range of angles and distances. For starters, by holding down a and pressing the left and right arrows, you can rotate the view in four directions: North, East, South, and West. You can also rotate the game view using the mousehold down a and left-click to rotate the view counterclockwise, right-click to rotate clockwise. You can pan around the game world at any time by either using the cursor keys or by holding down a and moving the mouse. Using the + and - keys on the numeric keypad, you can zoom your chosen view in and out. Pressing * returns the view to its
P RIMA S O FFICIAL S TRATEGY G UIDE optimal height. Commandos 2 is playable in one of four different resolutions640 480, 800 600, 1024 768, and pixels. Additionally, there are four different levels of detailVery Low, Low, Medium, and High. You can adjust the graphic complexity of the game to suit your computer by accessing the Video Options menu under the main Options menu. Multiple camera views are also available in split screen modes (press Use the Camera option on the sidebar to keep a 3 to 7), allowing you to watch target in view, then split the screen in two (3) several characters or areas of the mission to keep an eye on your Commando AND the target. map at once.
Not only can the Sapper handle Timed Bombs, Remote-Controlled Bombs, Grenades, Mines, and Anti-Tank Mines, hes also trained to use a Flame Thrower, Blowtorch, and Bazooka. If you find any heavy weaponry, only the Sapper can use it. He also carries a Mine Detector to locate and defuse explosives placed by the enemy, and a set of Wirecutters to snip through barbed wire and mesh fencing. If you dont have access to a Sapper in a particular mission, dont bother picking up any explosives. Name: Thomas Hancock, a.k.a. Inferno Date of birth: January 14, 1911 Place of birth: Liverpool, England Current graduation: Soldier Height/Weight: 6'/175 lb
1933: Joined the fire department in his hometown (Liverpool) 1934: Joined the high-risk Explosives The Sapper is the only one of the seven Commandos Department who uses explosivesincluding Grenades. 1939: Joined the British Army 1940: Volunteered for the Commando Corps
During the assault on St. Nazaire, Fins orchestrated the explosions that caused many casualties in the German garrison and rendered the port installation useless for many months. Captured during the operation, he managed to escape (after four attempts in just two months) and return to England.
Outstanding valor and daring, sometimes rash behavior Extensive knowledge and experience with explosives Specializes in creation of explosives using almost any material
Infernos expertise with all types of explosives is vital for several types of missions. In addition to placing bombs, he can also use grenades and the PIAT bazooka. Both are great for taking out enemy troop concentrations. Inferno can employ a mine detector to locate and disarm mines, then can use them against the enemy.
Driver by name, driver by nature. But the talents of this much undervalued Commando doesnt stop at the vehicular. Not only can he handle tanks and planes, but he can also use Molotov Cocktails, Gas and Smoke Grenades, the Trap and the Trip Wire. The Driver can also handle a Shovel and dig small holes in a matter of minutes. If you dont have a Sapper in your Commando squad, the Driver makes a half-decent replacement. Name: Sid Perkins, a.k.a. Tread Date of birth: April 4, 1910 Place of birth: Brooklyn, USA Current graduation: Soldier Height/Weight: 6'2"/183 lb
Long criminal career involving car theft, armed robbery, and similar crimes in the USA. 1937: Flees to England to avoid a prison term 1938: Evades pursuing American authorities by enlisting in the British Army 193840: Collaborates with the Foreign Office to test vehicles and arms captured from the enemy 1941: Meets Paddy Maine, who recruits him for the Commando Corps
The Driver might seem like the least useful of all the Commandos, but he has hidden talents.
In assaulting the Tamet Airfield with the LRDG, Perkins destroyed eight German fighter planes with his jeeps machine guns, and with no ammunition left, eliminated four more by smashing his vehicle into them. Suffered severe burns.
Somewhat untrustworthy in the eyes of the other commandos; he does not have a good relationship with his teammates. Extensive mechanical knowledge, able to drive and repair all types of land vehicles Considerable skill at handling all types of arms, acquired during his Foreign Office duty
Tread is often used as the getaway driver for the commandos missions. However, his ability to hot-wire a tank can give the team some heavy firepower theyd normally lack. Skilled with all types of firearms, Tread can also be used for covering fire and ambushes to support other team members.
The Spy can use a Pistol, Rifle, or Machinegun, but hes best used to distract enemy soldiers. Unlike the other Commandos, he can wear German and Japanese uniforms for long periods of time, and can successfully talk to lower-ranking soldiers. Dressed as an officer, the Spy can even issue orders to soldiers and Lieutenants to make them look or move in a different direction. The Spy carries a Hypodermic Syringe filled with poison that he can use to daze, drug, or kill enemy guards. Name: Rene Duchamp, a.k.a. Spooky Date of birth: November 20, 1911 Place of birth: Lyon, France Current graduation: Soldier Height/Weight: 6'4"/179 lb
1934: Joins French secret service 193538: Chief of security at the The Spy is one of the most useful Commandos. He French embassy, Berlin makes getting into the most well-guarded bases a 1939: Enlists in the French army at little bit easier. the start of the war 1940: Joins the French resistance after German invasion, contacted by the Commando Corps, collaborates occasionally with British commandos in special operations
Duchamp has participated in numerous sabotage operations and is responsible for destroying at least three trains, fourteen tanks, and over thirty land vehicles. His information about German troop positions and movement is invaluable to the British secret service.
191628: Raised in a suburban Parisian orphanage, runs away at age 10 and joins the infant pickpocket gang, arrested at age 12 and locked away in the remand home 192834: Engaged in multiple, far-reaching robberies while involved in spectacular flights from reformatories 193539: Known by the nickname Lupin, becomes a Parisian underworld legend of thievery, charged with big thefts from museums, jewelers, and art galleries despite lack of evidence 1940: Betrayed by an accomplice, caught selling loot to a Dutch receiver, sentenced to 15 years in a maximum security prison
P RIMA S O FFICIAL S TRATEGY G UIDE 1940: Escapes prison when bombarded by the German army during the invasion 194041: Joins French resistance, specializes in removal of important artwork from grasp of Nazis 1941 April: Recruited by the Gestapo, assaults the Louvre and steals 37 paintings, flees to England, attempts to join DeGaulles Free French Forces and is rejected because of criminal past 1941 May: Meets Paddy Maine, who recruits him to the Commandos Corps
Exceptional speed and agility Not fond of guns, uses them only if forced Reserved but loyal, quickly gains friendship from fellow commandos
Very quick, Lupin can be used to run right past the enemy. His ability to stand right behind a soldier while staying out of sight allows him to pick the enemys pockets for useful items. Lupin is the only commando who can pick locks, allowing him to open doors or steel cases containing weapons and other equipment.
Whiskey appears in several missions throughout Commandos 2, along with the silent Whistles that characters use to summon him. Whiskey can distract guards by barkingalthough the effect is only temporary. Hes best used to ferry items between Commandos that have been separated on a mission mapfor example, Das Boot. Whiskey can also sniff out mines. Unfortunately, he hasnt yet learned how to defuse them. Name: Whiskey Date of birth: Approximately 1935 Place of birth: Unknown
C HAPTER 2: T HE B ARRACKS Current graduation: Indeterminate Height/Weight: 18"/65 lb
Like the Smoke Grenade, the Gas Grenade doesnt kill or injure enemy troops. Think of it as a wide-angle punch that, once thrown, knocks out soldiers in the targeted area. Fortunately, Allied soldiers are not affected. The Gas Grenade offers a quieter solution than the Grenade to the room clearance problem. Its availability, however, is limited. Used by: Driver Inventory size: 1 space Maximum charges/shots: 10
These gasoline-based fire bombs also make good alternatives to Grenades especially if your mission team lacks a Sapper. The multi-talented Driver can throw the Molotov through windows and doorways just like a Grenade. Its area of effect is slightly smaller, but its no less effective. Used by: Driver Inventory size: 1 space Maximum charges/shots: 10
This smart explosive consists of two partsthe bomb and a remote detonator. Used only by the Sapper, its a good alternative to the Timed Bomb because it gives your Commando team more control over when the bomb explodes. Once set, a detonator icon appears next to the Backpack spaces on the Sappers sidebar. Click it to set off the charge. Used by: Sapper Inventory size: 4 spaces Maximum charges/shots: 1
This explosive charge is your basic set it, then run like hell device. Theres very little finesse involved when using a Timed Bomb. After its placed, the Commandos have 20 seconds to get away before it explodes. When a bomb is detonated, enemy soldiers will run to investigate. So, you can also use these bombs as diversions. Used by: Sapper Inventory size: 2 spaces Maximum charges/shots: 1
Not only can the Sapper locate and defuse hidden enemy landmines, he also can pick them up and reuse them. Once placed by a Sapper, the Mines are visible (and inactive) to Allied soldiers, but invisible (and active) to the enemy. Any soldier who gets too close to a landmine automatically sets it off. Use Mines to block off key enemy attack or rally points. Used by: Sapper Inventory size: 1 space Maximum charges/shots: 10
The Blowtorch is another specialized item. When its included in a mission, its there for a reason. You can use the Blowtorch to fix broken objects and cut open metal doors. In the Saving Private Smith mission, for example, you use it to get inside the plane that has crashed in the river. Used by: Sapper, Driver Inventory size: 2 spaces Maximum charges/shots:
Along with the Knife, packets of Cigarettes are one of the most important items that a Commando can carry. In fact, with these two items alone, you can often lure and stab your way through whole garrisons of soldiers. For more information about the enemys love of a good smoke, see Chapter 4. Used by: All Inventory size: 1 space Maximum charges/shots: 10
Although the Decoy is typically issued to the Green Beret, any Commando can use it. The machine consists of two partsthe Philips L12 emitter and the remote control that activates it. Like Cigarettes and Wine Bottles, the Decoy is used to lure enemy soldiers away from their positions. Used by: All Inventory size: 3 spaces Maximum charges/shots:
The Divers all-important Diving Gear is issued whenever a mission features water for this Commando to swim in. Clicking on the Diving Gear orders the Diver to change into his wetsuit and SCUBA gear, equipment that allows him to stay underwater for long periods. Used by: Diver Inventory size: 2 spaces Maximum charges/shots:
You can feed these large chunks of raw meat to the guard dogs that patrol some of the more heavily protected German compounds. Guard dogs act in much the same way as their human counterparts, although in addition to being alerted by the sight and sound of you, they can also smell you coming. Used by: All Inventory size: 1 space Maximum charges/shots: 1
By using Sleeping Pills, a Commando can poison Dog Food (turning it from red to green). The resulting Poisoned Dog Food is used to distract, divert, and ultimately disable a guard dog. The dogs will then stay asleep for the duration of the mission.
First Aid Kit
If you plan to pursue a more open, trigger-happy strategy in Commandos 2, your troops will get injured. First Aid Kits are scattered across the mission maps. Each one provides a boost to a Commandos Health Bar. The amount they restore depends on the difficulty level you choose. Used by: All Inventory size: 2 spaces Maximum charges/shots: Varies
By using Fish Food underwater, the Diver and Green Beret can create an organic Smoke Grenade. Activating the Fish Food attracts nearby shoals of fish that swim around the submerged Commando, obscuring him from nearby enemies. Unlike smoke, however, the fish shoal moves with the Commando. Used by: All Inventory size: 1 space Maximum charges/shots: 1
C HAPTER 4: O FFICER T RAINING
Who Can See Your Target?
Before you strike, find out if any other soldiers will spot you when you attack. You can use - to highlight nearby enemies, or select the Field of Vision icon again (t) and click the cursor on the ground near the target. This generates a red X called a View Marker. If another soldier can see this View Marker, his Field of Vision will be displayed, alerting you to his presence Make sure that other soldiers dont spot you killing and position. Only attack when you one of their comrades. are satisfied that nobody will see you approach your target, or that you can time your mugging when other nearby soldiers are looking away.
Who Should Attack Your Target?
You know who you want to attack. You have watched how they move. You know where they look. The Green Beret and Diver are both highly skilled with the Knife. Stabbing a soldier from behind is a quick and easy way to dispatch them. Although the Diver can hit targets from some distance, this benefit is balanced by the fact that he must retrieve his thrown Knife and pick up the body. The Green Beret has no such problem. Other Commandos must resort to the Stun attack after which they must tie and gag the victim (except the Thief).
The Green Beret and the Diver can use the Knife to quiet and deadly effect. Punching guards is equally effective.
The Art of Distraction
In most cases, your Commandos wont be able to simply sneak up behind an enemy to kill them or knock them out. The majority need to be lured away from their guard posts or patrol routes. The enemies will do anything for a free pack of Cigarettes or Wine Bottle. Throwing either of these handy distractions into an enemys cone-shaped Field of Vision generally causes him to abandon his position and retrieve your gift. This method is vital for maneuvering enemy troops into a place where The German and Japanese soldiers will usually do anything to get a free pack of Cigarettes or a an attack is easier and safer to attempt. The main distractions in Commandos Wine Bottle. 2 are the Cigarettes and the Wine Bottlesdont be without at least one of each. You can add the Decoy to this list, but, unlike the Cigarettes and Wine Bottle, this needs to be placed rather than thrown. Other temporary distractions include the Thiefs trick-performing rat (Spike); Whiskey, the amazing item-carrying dog; and Wilson, the shaggy-haired sailor. More permanent forms of distraction can be provided by the skills of the Spy and flirtatious nature of part-time Commando Natasha.
One-Man Distract and Disable
The one-man Distract and Disable technique relies mostly on Cigarettes, which can be guaranteed to spark the attention of low-ranking enemies. For Officers, the Wine Bottle is a more effective lure. The idea is simplemake your target move away from his position so a Commando Use a distraction like Cigarettes to lure an enemy can attack him from the rear or side.
guard away from his assigned patrol route or position.
C HAPTER 4: O FFICER T RAINING Use the Field of Vision display to check where your target looks, and make sure that you throw the Cigarettes or Wine Bottle where only one target can see it. You dont want to draw more than one enemy toward you at a time. You can use several packs of Cigarettes in a trail to guide an enemy to a more convenient position.
Two-Man Distract and Disable
The two-man Distract and Disable relies not on a distracting object, but a distracting person. Use the Spy or Natasha to make an enemy soldier look away or turn his back to you. This leaves you clear to sneak up behind him to kill or knock him out. The Spys Distract skill has two further optionshe can get an enemy of lower rank to look in another direction or to move a short distance in a specified direction. This allows you more flexibility to position the targeted soldier for an attack.
Use the Spy or Natasha to distract an enemy guard, allowing your Commandos to sneak up behind them unnoticed.
During most missions, youll have to survey and storm enemy buildings. As a general rule, always look before you leap. Use the Examine icon at the bottom of the sidebar (or W) to either look through a door or window, or up and down a ladder. Doing so allows you to see the inside of the room and to note the movements and positions of any enemies before you strike. Successful room clearance depends on the number of enemies, their positions, and the Use W to look through doors or windows, and up and weapons theyre carrying. Unarmed
down ladders before you use them.
P RIMA S O FFICIAL S TRATEGY G UIDE targets will fight heroically (but poorly) with their fists. Use natural cover to divide and conquer your opponents.
Its vital to the success of any mission that you clean up any military mess you make. Specifically, this means moving the bodies of any soldiers that you kill or knock out. Leaving dead or unconscious soldiers lying in plain view will likely attract the attention of their comrades. Admittedly, there are times when this sort of distraction can helpfully lure guards out of position. But generally, take the time to carry enemy bodies to If you dont hide the bodies of dead or knocked out places where they wont be seen. Behind soldiers, theyll be spotted by their comrades and the or inside cleared buildings is the safest alarm will be raised. option. Finally, dont forget to search each enemy you dispatch for extra equipment, weaponry, and ammunition.
C HAPTER 5: T RAINING MISSIONS on you, hell set off the Mine you planted earlier. When there are no more threats, examine the wooden box next to the guard hut to find a First Aid Kit. Check the Notebook to make sure that you have completed all the required mission objectives.
Shoot the soldier at the guard hut using the Rifle. The gunshot alerts the remaining soldier, who comes to investigate.
Training Camp 2
Primary Objectives Secondary Objective
Rescue the Allied soldiers who have split from their unit Obtain the key to the house Contact your allies Use the enemy radio to contact HQ Fight the Officer groups Obtain the contents of the wooden boxes Defend against the enemy attack Destroy the enemy tank
Set during a gun battle between Allied and German soldiers, this second training scenario requires you to kill or disable all the enemy troops. You have been given three Commandos to control in this missionthe Green Beret, the Sapper, and the Driver. From the start position, use the Sapper and his Cigarettes to lure away the German
Start by clearing out all the soldiers on this lower level. As usual, packs of Cigarettes work wonders.
soldier ( A ) kneeling close to the wall. When hes close enough, knock him out, then tie him up and gag him. Search the captured guard to get a Rifle. Next use the Green Beret to knife the nearby soldier ( B ) in the treesmake sure you do this when the Officer ( D ) at the far end of this area is talking to his Lieutenant. Next, take control of the Green Beret and crawl toward the soldier ( C ) kneeling next to the semicircular wall. None of the other soldiers will see you approach. Again, knife this soldier when the Officer ( D ) talks to his Lieutenant. Drag the body out of sight (behind the nearest tree is perfect). Search the soldiers body ( C ) to get a Machinegun. Move the Green Beret along the bottom of the
screen and stab the soldier kneeling next to the semicircular wall.
C HAPTER 5: T RAINING MISSIONS Several Germans remain on this ground leveltwo riflemen on the stairs at position E and an Officer ( D ) who seems to be directing the battle above. The Officer receives regular reports from a Lieutenant in the field. Move the Green Beret to stand behind the wall near the German Officer. The best time to knife the Officer is when he kneels down after his chat with the Lieutenant. You should have enough time to attack him, pick up the body, and take it behind the wall. Monitor the vision of the Officer and move behind the Search the dead Officer to find a set of wall when hes not looking. keys. These open the building on the street above.
Pick off the guards on the stairway. This is the only route up to the street level.
The only way up to the street is via the stairs. But these are occupied by the Lieutenant and two riflemen. Watch how these soldiers move. The Lieutenant and one of the riflemen remain stationary, while the third soldier regularly crawls up and down the steps. Using one of the Rifles that youve stolen, shoot the crawling soldier when he reaches the bottom of the steps. Shoot the Lieutenant when he comes down to examine the body of his dead comrade. Finally, crawl up the steps and shoot the last rifleman. Search the bodies to find more ammunition or weaponry.
P RIMA S O FFICIAL S TRATEGY G UIDE Making sure one of your Commandos is holding some Cigarettes (and a Rifle), move him to the top of the steps. Watch the two soldiers near the telephone pole at position ( F ). One soldier stays put while the other crawls back and forth to position ( G ) near the wooden box. Lure the crawling soldier toward your position on the steps using the Cigarettes. Shoot him with the Rifle when hes in range. Next, crawl forward and pick off the soldier next to the telephone pole at ( F ). Then creep forward and shoot the soldier Aid the beleaguered Allied troops by shooting the three German soldiers who are attacking them from next to the wooden box at ( G ). Search this side of the map. the bodies for ammunition. Open the wooden box to find a First Aid Kit and two cans of Food. Next, take out the soldiers surrounding the building. Pick off the guard ( H ) using a Rifle. If you keep close to the railings as you approach him, he wont see you. Stay in that position and shoot the other soldier who joins him. Search both bodies to stock up on ammunition. Look through the window of the building (W) to see the guards inside. Bring up the Driver and throw a Molotov Cocktail through the window to take them out. If one escapes out the door, the Allied soldiers should get him.
Once the left side of the map is clear, turn your attention to the soldiers defending the building.
C HAPTER 5: T RAINING MISSIONS Now there should be five enemy soldiers left, all located near the road ( I ) on the other side of the building. Make sure that the Green Beret has a Rifle with at least three bullets and crawl around the back of the building. Shoot the guard across the road first, then sneak up and stab the one kneeling next to the barrels. Use the Rifle again to pick off the two soldiers across the road near the box before creeping up behind the final guard with a Knife. Search the box here to find Grenades, Molotov Cocktails, Using the Green Beret, crawl around the back of the building to attack the remaining soldiers and Smoke Grenades. from behind. Move one of your Commandos into the building and use the radioyoull need the Officers keys to open the door. When youve done this, an icon appears on the bottom-right of the screen that indicates a German counteroffensive. The attack itself will come along the road from J. Get the Anti-Tank Mines from the box here. Now move some of the Allied riflemen to cover the roadway, using the Ground Coverage (X) option. Support the riflemen by setting the Green Beret to provide Standing Coverage fire (X) with a Machinegun or Rifle. Use the Sapper to plant an Anti-Tank Mine in the middle of the road. As soon as you click the icon, the German reinforcements begin to arrive. Your troops should be able to pick them off before they advance down the road. The mine will take care of the tank that follows.
Use the Standing Coverage command to order your troops to fire at anybody who comes down the road.
Press z to have your Commandos stand or lay down, then use x to provide coverage.
Commandos 2 is a sequel to the original real-time strategy games Commandos: Behind Enemy Lines and Commandos: Beyond the Call of Duty. As in these earlier games, players take control of Green Beret "Tiny" and his group of highly trained operatives, behind enemy lines in war-torn World War II Europe. To provide more realism and balance, the characters all share the same basic abilities in this edition of the series, but specialists will still be much more effective in their areas of expertise.
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