Games PC Conquests Of Camelot-king Arthur-THE Search For The Grail
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| dWagner |
10:28am on Sunday, September 26th, 2010 ![]() |
| Overpriced content consumption table. Very responsive touch screen, high res screen Content Consumption only. Not great value for money. No camera. | |
| M07hM4n |
3:30pm on Wednesday, August 4th, 2010 ![]() |
| My Company uses Citrix, so I am able to run Windows Applications, SAP, even flash and all my GO TO corporate applications on the device. | |
| dorisct |
5:07pm on Monday, June 21st, 2010 ![]() |
| PROS: OS, look, Awesomeness ITs great, and the idea is well along with the OS its a Mac downsized. its size is a bit big Bought the 16G WiFi for my wife. She enjoys playing games, surfing the web, reading books, reading email and catching up on her Soaps at ABC.com. Awesome game player, and has replaced my laptop but I do not have to need for business and so I do not know about how those work. Great for traveling,... | |
| mujtaba |
2:17am on Saturday, May 15th, 2010 ![]() |
| Does this device have any real flaws? Lets address some real shortcomings of the iPad. you will love the 9 inches screen. You will enjoy the touchscreen experience with iPad Fast, Lightweight, Compact | |
| Georgeine |
8:23pm on Monday, May 3rd, 2010 ![]() |
| Love both the silicone case and zebra sleeve pouch. The item was all that the description said it would be! I am very pleased with this product and would recommend it to friends. | |
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Documents

scanned and compiled by Underdogs for Home of the Underdogs, http://www.theunderdogs.org
EXECUTIVE PRODUCER Ken Williams GAME DESIGNER Christy Marx ART DESIGNER Peter Ledger PRODUCER Guruka Singh Khalsa LEAD PROGRAMMER David Slayback COMPOSER Mark Seibert DOCUMENTATION Christy Marx Marti MC Kenna DOCUMENTATION ART Mark DeMent
ANIMATORS Douglas Herring Ken Nishiuye Andy Hoyos Jennifer Shontz Peter Ledger BACKGROUND ARTISTS Peter Ledger Julian Ledger Douglas Herring PROGRAMMERS Bob Fischbach Jerry Shaw Eric Hart Doug Oldfield DEVELOPMENT SYSTEM BY Jeff Stephenson Bob Heitman Pablo Ghenis Corey Cole John Hartin Dan Foy John Rettig Colinna Abdul SOUND EFFECTS BY Mark Seibert CAMELOT COMBAT SYSTEM BY Douglas Herring SPECIAL THANKS TO Ellen Guon
INTRODUCTION,. CONQUEST OF CAMELOT KING ARTHUR; HISTORY VS. MYTH THE GRAIL AND THE SACRED CUE. THE MESSAGE OF THE ROSE.. LANGUAGE OF THE FLOWERS.. S I X GODDESSES... MYTHOLOGY OF APHRODITE.. BIBLIOGRAPHY... HOW TO READ THIS MANUAL.. ALL SYSTEMS ; READ ME INSTRUCTIONS. MS-DOS INSTALLATION INSTRUCTIONS.. ATARI S T INSTALLATION INSTRUCTIONS. AMIGA INSTALLATION INSTRUCTIONS. ALL SYSTEMS; PLAYING THE GAME.. NEED A HINT?... PROBLEM DISK?.. WALKTHROUGH... :
INTRODUCTION
The trick with writing a story or game based upon a popular set of legends is to walk that thin line between tradition and originality. What Ive striven to do with this game is to balance history and myth, fact and imagination, entertainment and information. Rather than adhere slavishly (and boringly) to specific stories, I drew upon the essence of the Arthurian legends and other mythologies to create a blend which I think will challenge you and entertain you at the same time. You will certainly encounter ideas that you never found associated with a King Arthur story anywhere else. Before you start, take the time to read through this book. Much of the information is vital to playing the game. You will find tips and hints that will help you get the most enjoyment from your game. I guarantee youll discover new and unusual pieces of history, not just in this book, but hidden layer within layer throughout the game. A word about copy protection: as an experiment, we are not doing any copy protection on these disks. It would be quite difficult to play the game without this book, but there is no foolproof method of preventing someone from pirating a game. Pirating can vary from the person who deliberately sets out to distribute a game to as many people as possible, to the player who casually loans his disks to a few friends to copy. 1
But consider this: my husband and I have spent a year of our lives working virtually every day of every week to create this game for you. I have done uncountable hours of research, laboring over every detail, to make this the best game I can produce. Every time someone pirates this game, whether to one person or to hundreds, that is money that we, the creators, will never see. That is money we dont get to pay rent or buy food or get our cars fixed or, perish th thought, maybe see a movie once in a while. A pirate who steals this game is not simply depriving faceless corporation of a few measly bucks. He or she taking significant earnings away from the creative people who have worked harder than that pirate can imagine for an entire year. That goes for any game and any software that is sold. Its no different than stealing a book from a bookstore stealing a painting from an art gallery. Pirating is not cute or clever or justified. Its theft, pure and simple. And we, the creative people who pour our hearts and souls into our work, do not appreciate it. As a purchaser, you can spread this message to those who think its okay to pirate, which is the first step in preventing it. And that WILL be appreciated. Thank you,
Arth Vawr, meant Heavenly Bear, meaning that a god in his earliest form.
he was
Numerous other gods and goddesses lost their divinity and became his knights, rival kings and various ladies. An early Welsh Goddess, Gwenhwyfar, resurfaced much later as Arthurs queen, Guinevere. There are scores of Welsh and Celtic legends about larger-than-life heroes who go upon monumental quests, rescue or win their ladies, and search for miraculous treasures. They faced giants, Visited magical islands and fought in the underworld. Most of these colorful tales eventually found their way into the Arthurian Cycle in one form or another. In the 2nd century A.D., 5,500 Sarmatians who were defeated by the Romans in a battle on the frozen Danube were sent in exile to northwestern England to serve as border guards against the Scottish Picts in the north. These Sarmatians originally came from southern Russia and were roving, marauding mounted warriors complete with chainmail and heavy lances. More significantly, they brought with them an entire body of tales about a heroic king named Batradz who had a body of loyal knights, a sword in a stone, a miraculous cup, and a magic sword that had to be thrown into an enchanted lake as he lay dying. All of these elements and more seem to have been assimilated into the Arthurian legends. From the 12th century onward, the legends acquired the themes of chivalry and courtly love (devotion to a 5
particular lady) which arrived along with the Normans who invaded England and brought with them the troubadour influence of France. During this time, Launcelot appeared in the stories and he and Guinevere became significant figures, caught in the tragic love triangle with Arthur. At this late point also the Round Table was added to the stories. And finally, around the same time, the Arthurian legends were Christianized and, later still, the quest for the Grail was attached and gained dominance. The theme of sin causing the downfall of Camelot and the need for the healing grace of the Grail are now completely associated with King Arthur, yet they are very late additions. Century after century, storytellers continue to embellish and embroider this fascinating mix of history, mythology and pure fantasy.
THE GRAIL AND THE SACRED CUP Grail derives from the Medieval Latin word cratella meaning bowl. One of the Medieval writers of the Arthurian saga, the 12th century French Poet, Chretien de Troyes, left behind after his death an unfinished poem about a knight-hero named Perceval. This poem was taken up and used by later writers until it became
the story of Parzifal and his encounter with the Holy Grail and the Spear of Longinus (the Roman spear used to pierce Christ in the ribs as he hung on the cross). In 1485, the most famous of the Arthurian storytellers, Sir Thomas Malory, wrote Morte Arthur) in which thesearch for the Grail became a permanent part of the legends affixed to the court of Camelot. In these various versions, the only knights who ultimately proved pure enough to see or possess the Grail were Parzifal (Percival), Sir Bors and Galahad. The basic myth says that Joseph of Arimathea was a priest of Jerusalem who supervised the burial of Jesus. He acquired the cup from which Jesus drank at the Last Supper and into it gathered drops of Christs blood, either while Jesus was on the cross or during his burial. Joseph brought the Grail to Britain where he established a shrine on Glastonbury Tor. But there is no doubt that the Grail legend itself is firmly based upon the much more ancient myths of the Sacred Cup of the Goddess. In virtually every mythology in every culture, the cup or chalice or cauldron is a symbol of feminine power, the ability to create life and grant fertility. Just as the Grail was reputed to have the power to heal and to give endless food and drink, so were there. endless older myths of a Sacred Cup or cauldron which gave life or other boons. 6
It appeared in the earliest legends of Egyptian, Babylonian, Indian and Norse mythology where it was linked to a Goddess (or a female trinity as a Triple Goddess) who gave birth to the universe and often there were three cauldrons from which various gods and heroes would drink to gain power or knowledge. To the Celts, it was the Cauldron of Regeneration in which injured or slain warriors could be resurrected. In other tales, it was a bowl that provided endless food and drink that was wrested from the underworld, or the cauldron of a giant. To the Welsh, it was one of the Thirteen Treasures of Britain, the enchanted Cauldron of Inspiration that would not cook the meat of a liar or a coward. To the Sarmatians, ii was Amonga, a magic cup that gave endless food and drink and also would not boil the meat of a coward. Even the Christian legend of St. John the Evangelist associated him with rebirth from a boiling cauldron until his festival was expunged from Christian calendar in 1960. That the Grail is really the Sacred Cup of the Goddess is inescapable, even in the name of Joseph of Arimathea. The literal translation of Arimathea means belonging to the Goddess-mother Mari.
hope Almond blossom.. Anemone.. withered hopes afterthought Aster... Buttercup.. memories of childhood Carnation... heartbreak folly Columbine.. slighted love Chrysanthemum, yellow.. Chrysanthemum, white.. truth celibacy Cornflower... Daffodil... Forget-me-not... Hyacinth.. death true love
sport, game or play
purity Lily, white... Lily, yellow.. falsehood Orchid... THE LANGUAGE OF THE FLOWERS From the earliest days of civilization, flowers have been given special meanings. For example, the rose has a long association with love, sexuality and with many goddesses, the Virgin Mary, and the science of alchemy. Not only the flower itself, but often the color indicated what significance was attached to it. There are many legends of flowers springing up where drops of blood or tears fell to the ground. What follows is a list of flowers and their meanings:
seduction
Periwinkle, blue...
early friendship
Periwinkle, white.. pleasures of memory consolation Poppy, red... Poppy, scarlet.. fantastic extravagance Snowdrop... hope or consolation haughtiness Sunflower... Tulip, red.. declaration of love hopeless love lust Tulip, yellow..
Violet...
SIX GODDESSES
ASTARTE Astarte was the Goddess of Bvblos. from which our word for bible originated. She was known as the Star, the Moon, the Heavenly Virgin, Queen of the Stars and the Queen of Heaven. Some of her other names were Tanit, Ishtar (the star), Astroarche (Queen of the Stars) and Attar-Samayin (Morning Star of Heaven). The Israelites burned incense, offered wine and baked cakes in her honor. Her great shrines were at Byblos and Aphaca (known today as Afka). King Solomon built a sanctuary to her in Jerusalem. Her priestesses were famous astrologers. ATHENE She is best known as the Greek Goddess sacred to the city of Athens. Originally, she was a Libyan goddess imported from North Africa. In the Greek legends she was born from the head of Zeus. She has dozens of attributes which include: warrior-goddess and protectress of heroes; patron of architects, sculptors, spinners and weavers; protectress of horses and oxen; and a counsellor-goddess famed for her wisdom. The owl is associated with her. Sulphur is an element identified with her because it was believed that burning brimstone (sulphur) would drive away the evil spirits that caused disease. Athenes major temple was the Parthenon which means virgin-house.
APHRODITE AND ADONIS
She was the Roman version of the Greek goddess, Hestia. She was considered the guardian of the innermost things -- home and hearth. Her name comes from vas, a Sanscrit word meaning approximately shining. She personified earth, and domestic and religious fire. The perpetual sacred fire of her temples was tended by six women known as the Vestal Virgins. Young girls who entered this order took strict vows of chastity for thirty years, after which they could marry. The fire of her hearth/altar was considered to be the center of the earth.
THE MYTHOLOGY OF APHRODITE
She is a fundamental Goddess known by scores of names with dozens of attributes. Aphrodite is simply the name by which she came to be known via the Greeks, but she was an ancient deity even then. She was variously considered the goddess of life, ideal or chaste love, sexuality, marriage, childbirth, fate, death, arts,
APHRODITE
APHRODITE AND PYGMALION
Pygmalion was a sculptor who lived on the island of Cyprus. Aphrodite was displeased with the women of his town, who had refused to accept that she was divine. She cursed them so that they lost all sense of modesty and would give themselves to any man who came along. Because of their behavior, Pygmalion disdained the company of women, but nonetheless he devoutly worshipped Aphrodite. He remained alone, carving his statues. One such statue, carved of ivory, was of a woman so beautiful that he fell deeply in love with her image. But she was only a statue until Aphrodite heard his prayers and pleas. Pygmalion was rewarded for his devotion. The cold ivory turned to warm flesh as his statue came to life and embraced him. Hippolytus was the son of King Theseus. He was an avid hunter who rode out every day in his chariot. Aphrodite loved him because of his handsome form, but he scorned her love and the love of all women. Furious at being rejected by the handsome prince, Aphrodite caused his stepmother, Phaedra, to fall in love with him, but Hippolytus rejected her as well. Phaedra convinced Theseus that his son had raped her whereupon the King called upon the sea-god, Poseidon, to exact vengeance. While Hippolytus drove his chariot along the shore of the Saronic Gulf, Poseidon sent a fierce bull from the waves to panic the horses. They stampeded and Hippolytus was dragged to his death behind the chariot. 11
APHRODITE AND HIPPOLYTUS
BIBLIOGRAPHY
This is a partial list of books used as research and reference: Celtic Mvth & Legend, Poetry & Romance Charles Squire Folklore. Myths and Legends of Britain, Readers Digest Assoc. Ltd. Funk & Wagnalls New Encyclopedia The Sir James George Frazer Sir James Knowles Larousse Encyclopedia of Mythology The John M. Allegro Wamors John Matthews &Bob Stewart The Barbar, G. Walker The Womans Dictionary of Svmbols and Sacred Objects, Barbara G. Walker I highly recommend, as a meticulously researched and brilliantly conceived account of Arthur and Merlin, the superb trilogy by Dame Mary Stewart: The The and TheLast Thank you, M.S., for lifelong inspiration. Thanks also to Joel Anderson, Antique Coin Dealer, for h help with the coinage of the ancient world. I would like to receive your feedback and comments on the game. Please write to Christy Marx c/o Sierra On-Line P.O.Box 485, Coarsegold, CA 93614
HOW TO READ THIS MANUAL
ALL SYSTEMS
PLEASE NOTE: There is a README file on your game diskette. It may contain important information and instructions that were not available at the time the documentation and other materials for this game were printed. Failure to review the README file before installing the program may cause unexpected results during installation, loading or playing the game. MS-DOS README INSTRUCTIONS From DOS, type readme to see the README file onscreen. Use [PageUp]/[PageDown] keys to scroll through the file. ATARI ST README INSTRUCTIONS To view the README file from the desktop, double-click on the README.DOC icon. You will see a message box with choices for SHOW, PRINT, and CANCEL. Choose SHOW to view the file onscreen one page at a time. Press [ENTER] to see the next screen. Choose PRINT to print the file. Choose CANCEL to escape the message box. AMIGA README INSTRUCTIONS Insert WorkBench disk into drive DF0: and turn on your system. Double click on the CLI icon. Users with one drive: Copy the TYPE command into your RAM disk. See your Amiga owners manual for instructions. Insert Disk 1. Type: type readme. Users with more than one drive: Insert WorkBench in drive DFO:. Insert Disk 1 in drive DF1:. Type cd dfl:. Type: type readme. 12
Throughout this manual we will use the following ways of representing information:
MENU COMMANDS will be CAPITALIZED. Example: SAVE, RESTORE; QUIT, PAUSE GAME Typed commands will appear as bold type. Example: type [example game command] type: cd \sierra Portions of the command line not meant to be typed will not appear in bold type. For example, in the line type: cd \sierra, type: should not be typed. [EXAMPLE TEXT] and [Keystrokes] will appear in brackets setting them off from the surrounding text. Example: [NAME OF GAME] [NAME OF DIRECTORY] [Spacebar], [Tab], [PageUp] The brackets are not keystrokes and should not be typed. Two or more keys that should be pressed at the same time will be separated by a hyphen (-). This hyphen is not a keystroke, and should not be typed. Example: Press [Ctrl-I] to view your inventory. If a space appears between parts of a command, it is meant to be typed. Example: type: cd \sierra (the space between cd and \sierra should be typed as part of the command) The term diskette is used to refer to either 3.5 or 5.25 data storage disks.
GETTING STARTED: DISKETTE DRIVES It is always advisable to make back-up copies of your master program diskettes to increase the life of the masters and guard against accidents. Follow your computers instructions to make copies of all game diskettes. Even if you will be playing from a hard disk, you may want to format a blank diskette for saving games. In fact,. saving games to diskettes is a good idea, even if you are playing the game fmm your hard disk. Follow your computers instructions to format a blank diskette and keep it handy for saving your game as you play. For some helpful tips on saving games, see the Saving Your Game (Page 14) section of this manual. When installing your program, you may be prompted to insert a Drivers disk. If you receive this prompt, please examine your disks and insert the disk marked Drivers and press [ENTER], so that the appropriate drivers will be loaded. Some games do not include a separate Drivers disk.
the game on your hard disk. If you do not wish the game be installed on your hard disk, press [ESC] to skip this step. If you want to install the game on your hard disk, enter the letter designation of your hard disk (usually C) and follow the prompts. PLEASE NOTE: Even if you install to a hard disk, the install procedure will write a file named RESOURCE.CFG to Disk 1. For the installation to be completed correctly, DISK 1 MUST NOT BE WRITE PROTECTED. No other files on Disk 1 are written or changed by the install command. LOADING INSTRUCTIONS After completing the INSTALL procedure: From diskettes: 1. Place Disk 1 into the A: drive. 2. Type: a: and press [ENTER]. 3. Type: sierra and press [ENTER]. From hard disk: 1. From your root directory, type cd \sierra and press [ENTER]. 2. Type [SPECIFIC COMMAND] and press [ENTER].
MS-DOS
PLAYING THE GAME Place the back up copy you have made of Disk 1 into your diskette drive. Type the letter of the disk drive you have placed the disk into followed by a colon (for example: a:), and press [ENTER]. Type: install and press [ENTER]. Answer the onscreen questions using the up and down [Arrow] keys to highlight your selections, then press [ENTER] to select. You will be asked if you wish to install 13
SAVING GAMES TO DISKETTES PLEASE NOTE: If youre playing from diskettes, you must have a separate formatted diskette ready before you can save a game. We also recommend that you create several directories on your save game disk in order to assure adequate space for save game storage. Choose SAVE GAME from the File menu or press the [F5] key. The Save Game menu will appear. Use your [Tab] key to choose CHANGE DIRECTORY. Backspace or press [Ctrl-C] to clear the command line. Type the letter of the drive you are using for saved games, followed by a colon (Example: a:) and press [ENTER]. Type the name of your saved game and press [ENTER] to complete the SAVE GAME procedure. If your disk for saving games is full, you may reformat it (this will erase the saved games on the disk) and use it over, or use another formatted blank disk. SAVING GAMES TO HARD DISK If you choose to save games to the hard disk, the program will automatically try to save to the games own directory. If you run out of space for saving games, try one of the following alternatives: Save additional games to diskette. Save games to a different directory by choosing CHANGE DIRECTORY from the SAVE GAME menu (inside the game). Delete all saved games and the saved game directory from your hard disk by following DOS instructions (outside the game). The program will create a new index file within the game directory.
ATARI ST LOADING INSTRUCTIONS Note: If you are using an Atari 520 ST without memory expansion, turn off all desk accessories (rename.ACC extension.ACX) before running your Sierra game. 1. If you are playing the game from diskettes: Place Disk 1 in drive A, and open the disk by double-clicking on its icon. Start the game by double clicking on SIERRA.PRG. 2. If you are playing the game from a hard disk: Open the disk by double-clicking on its icon, then open the game folder by double-clicking on the game folder icon. Start the game by double-clicking on SIERRA.PRG. HARD DISK INSTALLATION Please note: More than 512K of memory is needed in order to run Sierra games on your ST If you have a hard disk. 1. Open the hard disk by double-clicking on its icon. 2. Create a game folder by choosing NEW FOLDER.from the File menu. Open the new folder by double-clicking on its icon. 3. Place Disk 1 in drive A. 4. Copy the game disk into the new game folder by dragging the drive A icon into the window you opened in Step 3. 5. Repeat steps 3 and 4 for each of the other game disks. 6. Put the master disks away in a safe place. 14
CHOOSE A MUSIC DEVICE (Optional) Your Sierra game is initially set up to play music and sounds through the Atari STs internal speaker. If you have one of the supported MIDI synthesizers, you my run the MUSIC program to have the game play music through the synthesizer. 1. Open the game disk/folder by double-clicking on its icon. 2. Run the MUSIC program by double-clicking on the MUSIC.PRG icon. 3. Select MUSIC DEVICE from the Options menu. 4. Select your synthesizer (or Atari ST Internal Sound) by clicking on the appropriate button. Then click on OK. 5. Select INSTALL GAME from the File menu. This will replace the RESOURCE.CFG file on your disk. Please note: It is important to turn your synthesizer on before starting the game.
2. Double-click on the disk icon, then double-click on the INSTALL icon. 3. Follow the onscreen prompts, choosing your selection with the mouse by clicking once on the item. 4. You will be asked if you wish to install the game on your hard disk. If you do not wish the game to be installed on your hard disk, select NO. If you want to install the game on your hard disk, select YES. 5. Using your mouse, select the drive on which you wish to install the game. 6. Follow the onscreen prompts to complete the installation. LOADING INSTRUCTIONS From Diskettes: 1. If you have less than I megabyte of memory for your Amiga, turn your system off and disconnect any external drives. 2. Insert Disk 1 into drive DF0:. 3. Turn on your system. From Hard Disk: 1. Load WorkBench and double-click on your hard disk icon. 2. Double-click on the SIERRA GAMES drawer. 3. Double-click on the drawer for the desired Sierra game. 4. Double-click on the game icon.
INSTALLING THE GAME NOTE: RENAME your copies of all game disks to remove the words COPY OF from the disk name. If the words COPY OF are not removed from the disk names of ALL the copies, the system will continue to ask for the original disk, and will not run the game. 1. Boot your system with WorkBench, and insert Disk 1 of your Sierra game.
ALL SYSTEMS
MOVING YOUR CHARACTER
You may move your character on the screen with the [Arrow] keys, the numeric keypad, the joystick, or the mouse. To halt your characters steps with the keypad, press the number 5, or press the last used direction key again. Do not attempt to move the character by holding down the direction key. This will cause the character to start and stop continuously, resulting in very slow progress. Using the mouse, position the arrow where you want the character to move, then click the left mouse button (if your mouse has multiple buttons)
When you press [ESC], a menu bar will appear at the top of your screen with several menus that can be opened to show the command choices available to you.
KEYS TO USE IN THE MENUS
Use the left and right [Arrow] keys to open a menu, and the up and down [Arrow] keys to highlight items within a menu. Press [ENTER] to select a highlighted command. Press [ESC] to return to the game without choosing a command.
GAME SPEED CONTROL
At times it may be useful to slow down the speed of the game animation in order to negotiate a tricky section, or observe something more carefully. At other times, you may wish to speed up the game actions. To increase or decrease animation speed, choose FASTER or SLOWER from the Speed Menu, or use the [+] key to increase speed, the [-] key to decrease speed, or the [=] key to return to normal animation speed.
SHORT CUTS FOR COMMON COMMANDS You can use function and control keys to short cut many common commands. Help [Fl]... [F2]... Toggle sound on/off [F3], [SPACEBAR].. Repeat previous command Save Game [F5]... [F7]... Restore (saved) Game [F8]. Draw/Sheathe Excaliber (Toggle FIGHTING mode) [F9].. Restart Game (from beginning) [SPACEBAR] (in fighting mode only). Swing Excaliber [Shift] (in fighting mode only).. Parry [Tab]... [Ctrl-I]... [Ctrl-O]... [Ctrl-P]... Inventory Inventory Open Purse P a u s e Game
key and press the mouse button. You will now receive a descriptive message. PLEASE NOTE: Multi-button mouse users should use the RIGHT mouse button and need not press [Shift]. USING YOUR TAB KEY While playing Sierra games, your [Tab] key will perform two major functions. You will use it to review the items in your inventory, and also (if youre not using a mouse) to select options from certain menus. The following menus will require the use of the [Tab] key for highlighting menu options: MENU. CHOOSE F R O M. Restart Game. Restart, Continue Quit Game Quit, Continue Save Game Save, Cancel, Change Directory, Replace Restore Game Restore, Cancel, Change Directory [Death Message Box]. Restore, Restart, Quit USING THE MOUSE (optional) Your mouse will be useful to you in moving your character, and in learning about your surroundings. To move your character using the mouse, position the arrow to where you want the character to move, then click the left mouse button. In many scenes, you can find out about a person or object by using the [Shift-Click] feature described in Short Cuts For Common Commands. Also, when a message box appears on your screen prompting 17
[Ctrl-Q].. Quit Game [+].. Increase Animation Speed [-].. Decrease Animation Speed [=]... Normal Animation Speed [Ctrl-V]... Change Volume [Shift-Click]. Look at an object (see below) SHIFT CLICK SHIFT-CLICK is a feature that will allow you to look at a person or object using your mouse. Place the mouse arrow on the desired person or object, then hold down the [Shift]
you to press a function key (such as [F6]), you may point RETYPING COMMANDS
and click on the message box to produce the same results.
If you wish to repeat a command select RETYPE from the ACTION menu or press the [SPACEBAR] or [F3].
Please note: If youre playing from diskettes, you must have a separate formatted diskette ready before you can save a game. Since each disk can only hold a limited number of games, we recommend that you have more than one disk formatted, in order to assure adequate space for save game storage.
If you choose to save games to your hard disk, we suggest that you create one or more save game directories or folders on your hard disk. See your computers instructions for creating directories or folders. You may name your saved games using standard English phrases. For example, if you are standing on a sandy beach, you might call your game standing on sandy beach, or simply beach.
If you wish to see the items you are carrying, select INVENTORY from the Action menu, press [Ctrl-I], or press the [Tab] key. A list of the items you are carrying will be displayed. To look more closely at an item, use your [Arrow] keys to highlight the item and press [ENTER]. A picture of the item, along with a brief description, will appear on your screen. Press [ENTER] or [ESC] to resume play. If you wish to pause the game, select PAUSE from the Action menu, or press [Ctrl-P]. Press [ESC] or [ENTER] to resume play.
INVENTORY
PAUSING YOUR GAME
Select RESTORE from the File menu, or press [F7]. You will be prompted to select the game you wish to restore. (On a single drive system, you will be prompted to insert your save game disk). Highlight the desired game and select RESTORE. If the game you wish to restore is in a different directory, select CHANGE DIRECTORY.
RESTORING YOUR GAME
If you wish to save your game, select SAVE from the File menu, or press [F5]. To allow for errors in judgement and creative exploration, we recommend that you frequently save your game in progress, and that you save several different games from different points as you play. You will always want to save your game before encountering potentially dangerous situations. You should also save your game after you have made significant progress. 18
LOOK everywhere. Thoroughly explore your surroundings. Open chests and drawers. Look closely at all objects you encounter for valuable objects and clues. EXPLORE each area of the game very carefully. Search every area of the game. Be careful!! There are many hazards awaiting you! DRAW A MAP as you progress through the game. Make a note of each area you visit, and include information about objects found there and dangerous areas nearby. If you miss an area, you may miss an important clue! GET objects you think you will need. You will come across a number of objects that may be of use to you later. You can see an inventory of items OR hand by pressing the [Tab] key at any time. USE the items you have picked up to solve problems in the game, or to help you to make progress and discover more clues. BE CAREFUL, and remain alert at all times - disaster may strike in the most unlikely of places. USING EXCALIBER When battle is imminent, you can use the [F8] key to draw Excalibur. Remember that once you have drawn your sword you are committed to battle. Your only options at
this point are to fight, press the [F8] key to sheathe Excalibur, or restore to a previously saved game. Note: When in Fighting Mode, typed input will not be accepted until you hit the [F8] to sheathe Excalibur. USING A SPEAR If you should find yourself armed with a spear instead of your sword, hit the [SPACEBARI to use your spear at the right moment. TO JOUST Your lance is controlled by your numeric keypad, and your shield by the S, E, F, & D keys. See the illustration below for jousting instructions. SHIELD S=LEFT, E=UP, F=RIGHT, D=DOWN t LANCE 2=DOWN, 4=LEFT, 5=CENTER, 8=UP 6=RIGHT,
Ll -DbU+
FIGHTING MODE In Fighting Mode (Excalibur is drawn), you will use the [Spacebar] to swing your sword. The [Shift] key should be used to parry or block with your shield. Use your [Arrow] keys or your mouse to move Arthur. These rules apply generally throughout the game with the exception of using a spear, jousting, and the Saracen Battle. SWING SWORD pq
SARACEN BATTLE
In your battle to the death with the Saracen, you face an opponent who is well-armed, skilled and cunning. Hitting keys at random will only wear you down more quickly. Fight as though this were a real battle. Observe what patterns your foe uses and learn to anticipate him. Defending yourself with your shield is as important as striking with your sword. Think, observe, and use strategy HOW TO FIGHT Your sword attacks and your shield parries (blocks the Saracens attack). You use all 9 keys on your numeric keypad and the letter "r" on your letter keyboard. See COMBAT GRAPHIC for diagrams. Note: Once this battle has begun, you are committed to battle and your only option is to fight to the death. [F8] (to sheathe sword) will not work during this battle, nor will your cursor keys. You must remain in Fighting Mode until you have won or lost. ATTACKS AND PARRIES You have a total of 5 ATTACKS and 3 PARRIES available. The HIGH ATTACK or PARRY is for the head and neck area. The MIDDLE ATTACK or PARRY is for the middle body. The LOW ATTACK or PARRY is for the groin and thigh area. You can also take one step backwards (RETREAT). GREAT BLOWS You also have a GREAT BLOW HIGH and a GREAT BLOW LOW. These 2 attacks are more powerful than a 21
NEED A HINT?
4. Americas On-Line (800) 227-6364 5. GEnie (800) 638-9636 3. The magazine Questbusters Journal is a helpful source of many game hints. 4. Your local software dealer may carry our hint books, or may be willing to order them for you. 5. If you are unable to obtain a hint book through a dealer, you can order one directly from us. Call (800) 326-66.54 to place your order with a Visa, MasterCard or American Express card, or write Sierra On-tine Inc., Order Department, P.O. Box 485, Coarsegold, CA 93614. 6. If the hint book is not yet available for the game you are playing, call our automated hint line at (900) 370-KLUE to receive a hint. NOTE: California residents, please dial (900) 370-5113. Canada, please dial (900) 250-KLUE. THIS SERVICE IS AVAILABLE 24 HOURS A DAY. THE CHARGES ARE: 75 CENTS FOR THE FIRST MINUTE AND SO CENTS FOR EACH ADDITIONAL MINUTE. IF YOU ARE UNDER 18 YEARS OF AGE, YOU MUST HAVE A PARENTS PERMISSION TO CALL. THE CONTENTS OF ALL MESSAGES ARE SOLELY THE RESPONSIBILITY OF SIERRA ON-LINE. HINTS WILL NOT BE GIVEN ON OTHER SIERRA TELEPHONE LINES.
TECHNICAL HELP (MS DOS ONLY) If you are having problems with a game disk, try these suggestions before assuming the disk is faulty: If you receive any of the following messages: 1. Insert Disk (#) when you have already inserted that diskette, or have installed the game on your hard disk 2. Out of Handles or Out of Heap, or if the game locks up at any point 3. Disk Error you may have memory resident programs loaded into your RAM memory. You will need to boot your system from a diskette containing your operating system only. Follow these instructions to create a Sierra Boot Disk. Format a blank disk with DOS system files (using /s) to make a bootable disk. FORMATTING FROM A HARD DRIVE A) Place a blank disk in drive a: B) At the C prompt, type: format a:/s NOTE: If your A: drive is a high density drive and you are using double density disks, you will need to type: format a:/4/s (for 5.25 disks) or type: format a:/n:9/s (for 3.5 disks)
PROBLEM
FORMATTING FROM A DISKETTE DRIVE A) Place your original DOS disk in drive A. B) At the A prompt, type: format a:/s (be sure to switch to a blank disk when prompted by the FORMAT program.) 25
NOTE: If your A: drive is a high density drive and you are using double density disks, you will need to type: format a:/4/s (for 5.25 disks) or type: format a:/n:9/s (for 3.5 disks) C) Press [ENTER] D) Respond to DOS prompts. Now you should create a CONFlG.SYS file on your Sierra Boot Disk, with a files=20 statement. Follow these instructions to create this file: [ENTER] A) Type: a: B) Type: copy con config.sys [ENTER] C) Type: files=20 [ENTER] D) Press [F6] [ENTER] You should see the message: 1 File(s) copied. You will now have to reboot your computer with your new Sierra Boot Disk in the drive. Turn your computer off then on, or press [Ctrl-Alt-Del]. If this does not clear the above messages, call (209) 683-8989 for technical help. Our technical staff will be happy to help you. TECHNICAL HELP (ALL SYSTEMS) Technical assistance is only a telephone call away. Call (209) 683-8989 for convenient, person-to-person service, or if you prefer, you may request assistance by mail. If you choose to write to us with your request, please state your computer type and the nature of your problem. If you find that you need to send for replacement diskettes, send the original disk 1 in the size you 26
Walk over to Merlins desk on the right side of the room. Type look at the desk Type look at the scroll Type translate the scroll Type take the scroll Walk over to Merlins alchemy table on the left side of the room. Type take the beaker Being the cautious type, you decide to save your game here. (See Saving your Game for instructions.) Type take the flask Dont panic. Merlin will listen to any reasonable apology. If you really get stuck, you can restore to the game you saved just before getting into trouble. Once you get out of this mess, continue to explore Camelot and dont hesitate to question anyone you meet. Remember, you are a King with a desperate mission. Godspeed!
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