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Games PC Crusaders Of Might And MagicCrusaders of Might and Magic [PC Game]

Developed by New World Computing - The 3DO Company (1999) - Third-Person 3D Action RPG - Rated Teen

As prophesied in the Book of Ages, you began your life simply, as a shepherd of sheep in the Fairfield Lowlands, near the idyllic village of Duskwood Forest. Even at the age of six, those around you felt your special countenance and observed your potential as you saved an entire flock from ravaging wolves. Then, one night during your twelfth year, you had an argument with your father who sent you back to the fields to tend the sheep. There, you watched helplessly from a distance as the demented ... Read more

Details
Platform: PC
Developer: New World Computing
Publisher: The 3DO Company
Release Date: December 20, 1999
Controls: Keyboard, Mouse
UPC: 790561504658
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Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page 

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Games PC Crusaders Of Might And Magic - Install Guides, size: 188 KB

 

Games PC Crusaders Of Might And Magic

 

 

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EeePc: Crusaders of Might and Magic Gameplay

 

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Comments to date: 1. Page 1 of 1. Average Rating:
rizo 10:14am on Tuesday, October 12th, 2010 
A great idea that died by management. This game had a good look to it but it was rushed to market and it shows.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc1

Click this button to close the program.

Party Creation

Portrait Selection Arrows Voice Selection Arrows Portrait Race
Class Name Attributes Current Attribute Bonus Points Clear Button Available Skills

Skills

Class List

Overview

In the game you control the actions of a group, called a party, consisting of four characters. Each character is a person with his or her own strengths, weaknesses, vocations, and skills. While you can play the game using a default party of characters, you can also create a custom party at the Create Party Screen. If you get to this screen by mistake, hit the Esc key to return to the Startup Menu. While customizing your party, you work on each character one at a time. Choose the current character by clicking within the column containing their portrait and statistics. When you do so, the characters portrait border highlights. You can then choose that characters appearance, race, class, and name. You will also assign each characters starting skills, and adjust their attributes by distributing a pool of bonus points.

Basic Operations

Change a Characters Portrait. Click the Portrait Selection arrows to cycle through the available character portraits. What portrait you choose for a character will set their gender and race (human, elf, goblin, or dwarf). Change a Characters Voice. Click the voice selection arrows to hear available character voices. Choose a Characters Class. You can change the currently selected heros class by clicking on the name of a new class in the class list. Change a Characters Name. Click on a name to erase it. A text cursor will appear in the name box. Type in the new name. Press Enter to keep the name. Give a Character Skills. A character has four starting skills. Two of these will be set by what class you choose for the character, but you must assign the character their other skills. To choose these additional skills, click on their names in the list of available skills. Which skills are offered will be different for each character class. If you want to choose a different skill for a character than one youve already assigned, remove the unwanted skill by clicking on its name in the characters skill list. Adjust Character Attributes. You have a pool of fifty bonus points which are used to adjust character attributes. Click on an attribute to select it and then raise or lower its value by clicking the + and buttons flanking the bonus pool display. Finish. When you are satisfied with your party, click on the OK button to start the game. You must have assigned skills to all of your characters and distributed all your bonus points.

B B GM GM -
Druid Great Druid Arch Druid Warlock Sorcerer Wizard Archmage Lich

Combat Skills

Knight
Sword M M GM M M M M E E E E M M M M E E E E E E E -
Axe M M M M E E E E E E E E M M GM GM -
Staff E E E E M M GM GM B B B B B B B B B B B B B B B B B B B B M M M M
Spear M M GM GM E E E E E E E E M M M M E E E E -
Dagger E E E E M M GM GM E E E E E E E E E E E E E E E E M M M M E E E E
Bow E E E E E E E E B B B B E E E E M M GM GM M M M M E E E E B B B B B B B B
Mace Unarmed Leather Chain M M M M E E E E M M GM GM M M M M E E E E E E E E E E E E M M GM GM B B B B B B B B B B B B M M M M M M GM GM M M M M E E E E M M M M M M M M E E E E E E E E E E E E M M M M E E E E E E E E M M GM GM M M M M E E E E -
Plate M M GM GM M M M M -
Shield M M GM GM B B B B M M GM GM E E E E M M M M E E E E -
Dodge E E E E M M M M M M GM GM B B B B E E EE E E E E -
Cavalier Champion Thief Rogue Spy Assassin Monk Initiate Master Ninja Paladin Crusader Hero Villain Archer Warrior Mage Master Archer Sniper Ranger Hunter Ranger Lord Cleric Priest

Black Knight GM

Bounty Hunter E

Miscellaneous Skills

CLASS Knight Cavalier Champion Black Knight Thief Rogue Spy Assassin Monk Initiate Master Ninja Paladin Crusader Hero Villain Archer Warrior Mage Master Archer Sniper Ranger Hunter Ranger Lord Bounty Hunter Cleric Priest
Disarm Perception Merchant Learning Meditation

Body Building

Identify Item

Repair

Identify Monster

Arms Master

Stealing Alchemy
B B B B M M GM GM B E E M E E E E E E E E -
E E E E M M M M E E E E B B B B M M GM GM M M M M E E E E E E E E E E E E
E E E E M M M M E E E E E E E E B B B B M M GM GM E E E E B B B B
B B B B E E E E M M GM GM B B B B M M M M E E E E M M M M M M M M M M M M
E E E E E E E E B B B B M M M M M M GM GM M M M M
M M GM GM E E E E M M GM GM M M M M E E E E E E E E B B B B -
M M M M B B B B E E E E M M GM GM
M M GM GM B B B B M M GM GM E E E E B B B B M M M M E E E E
E E E E M M GM GM E E E E E E E E M M GM GM
M M GM GM M M M M M M M M E E E E E E E E E E E E B B B B -
M M GM GM B B B E E E E E -
E E E E B B B B E E E E M M GM GM M M M M
Class: Spell and Hit Points
A characters class affects how many hit points and spell points they have at the start of the game, and how many of each they gain when they reach a new level. A characters class rank can also affect this as shown in the following table. Starting values fluctuate depending on how many bonus points are assigned to the characters Endurance, Intellect and Personality Attributes. Starting Values Class Knight Thief Monk Paladin Archer Ranger Cleric Druid Sorcerer Hit Points 20 Spell Points 15 Base 2 Hit Points Per Level First Promotion 3 Second Promotion 3 Spell Points Per Level Base 3 First Promotion 4 Second Promotion 6

Race: Starting Attributes
Race affects a characters starting attributes and how high you can set those attributes using bonus points. With some, you must spend two points to raise the attribute value by one. Other attributes are raised two per point spent. The table reflects the different races strengths and weaknesses. Human Attributes Might Intellect Personality Endurance Accuracy Speed Luck Min 7 Start 9 Max 25 Min 7 Elf Start 9 Max 20 Min 7 Goblin Start 9 Max 20 Min 7 Dwarf Start 9 Max 20
Attribute requires 2 bonus points to raise by one. Starting/going below initial value adds 1/2 point to bonus pool. Attribute raises by 2 for each bonus point spent. Starting/going below initial value adds 2 points to bonus pool.
Race: Starting Resistance
Each time a character is attacked by magic, the attacks effect might be reduced or nullified. The higher a characters resistance to a particular type of magic, the greater the chance of avoiding ill effects: Humans start with a resistance value of 5 to Spirit Magic and Body Magic, Elves starting resistance is 10 against Mind Magic attacks, Goblins have a resistance of 5 against Fire Magic and Air Magic, and Dwarves resistance to Earth Magic and Water Magic is 5.

Game Screens

Adventure Screen
Torch Light Wizard Eye Zoom In Direction Facing Gauge Zoom Out Followers Active Spell Icons Gold Food Books Game Options Characters Active Spell Icons Cast Spell Rest Quick Reference

Main View

Once you have a party of adventurers assembled, you can begin play. Almost all game play takes place on the Adventure Screen. The Main View shows you what your party can see of the world. In it you will see people moving around, monsters closing to attack, clouds moving, etc. This is because events in the game happen in real time. You use your keyboards arrow keys to move the party through the world. As new territory comes into view, a map of where you have traveled is drawn for you. You can see a display of this map in the Automap. The arrow that appears on the map shows you your partys location and points in the direction they are facing. For more information see Things to Do While Adventuring, and Combat.

Character Portraits

Active Spell Icons: Ready Light Bless Preser vation Hit Points Hammerhands Spell Points Pain Reflection
These are the portraits of your four party members. While they are all traveling together as a group, they perform actions such as swinging a sword, opening a door, talking to a stranger, or casting a spell one at a time. You can tell which character is active because his or her portrait will be highlighted with a glowing outline. Since it is the active characters abilities and skills that are applied to any action performed, you will want to make sure that you select the best character for the job at hand. Select characters by clicking on their portraits. Some actions, like the casting of spells or attacking, cause a character to take a moment to recover. This is indicated by his or her ready light, which goes dark while the character recovers. The ready light also indicates the nearness of hostile creatures. When the light is green, none are nearby; when its yellow, they are; and if it is red, the party is being attacked. The blue bar to the right of each portrait indicates how many spell points each character has left. The green bar to the left does the same for hit points. Right-click on a portrait to show summary information for the character. Double-clicking on a characters portrait accesses their Character Screens as described in another section.

Load Game

The Load Game Dialog looks very similar to the Save Game Dialog. To load a previously saved game, choose it from the list and then click the Load button.
Ends the game and sends you back to the Startup Menu.
Things to Do While Adventuring

Moving Around

You move around the world using the keyboard. Turn and move using the arrow keys. Hold down Shift and the arrow keys to run, Ctrl and the left or right arrows to move sideways. Be aware of cliffs and pits. Your characters can take massive damage from long falls, though less than vertical hills may be descended safely if you are careful. Running jumps can help you to clear small obstacles like low ledges and smaller pits.
Up Arrow.Walk Forward Shift - Up Arrow.Run Forward Left/Right Arrow.Turn Shift -Left/Right Arrow.Turn Quickly Ctrl Left/Right.Move Sideways Down Arrow.Move Backwards X.Jump Page Down.Look Up Delete.Look Down End.Look Ahead
Speeds change if Always Run is highlighted.

Flying

The high level Air Magic spell, Fly, can grant your party the power of flight. You still use the arrow keys to turn and go forward and backwards, but with Fly in Page Up.Ascend effect, you can go up and down, too. This power is great for getting Insert.Descend over all sorts of trouble, but be careful your party will fall out of Home.Land Quickly flight as soon as the spell wears off.

Traveling Long Distances

Each outdoor game map represents a square section of Erathia. When you reach the edge of a map, you can travel to the next adjacent map. This travel will take some days. Your party uses one unit of food per day during long distance travel. If they start the journey with insufficient food, your characters will arrive at their destination in weakened conditions. Long distance travel may also be accomplished using hired boats or stage coaches (see Towns).

Dealing with Objects

Loose Items
Often while exploring, you will see useful items like equipment and potion ingredients just lying around unprotected. These items are up for grabs. To pick up a loose item, click on it. It will appear in the active characters inventory. If you want to look at a loose item, right-click on it. If the active character has the Identify Item skill, he or she will automatically attempt to use it when looking at an item.

Containers

Treasure chests and drawers are examples of containers you will find. To have the active character attempt to open a container, click on it. Many containers are booby trapped, so it is always a good policy to have a character with the Disarm Trap skill do the opening. If a trap is triggered, characters with the Perception skill may avoid some or all of the damage. When a container is opened, the items within are displayed. Pick them up and identify them as you would Loose Items.

Action Phase Movement Phase Computer Thinking
Damage and Other Ill Effects
Your characters receive damage from many sourcescombat strikes, spell effects, traps, falling, and the explosions of incorrectly mixed potions to name a few. They may also be affected by other conditions like fatigue, weakness or drunkenness. Ill effects can always be removed, for a price, at temples. Physical Wounds: Weapon strikes, explosions, falls, and most offensive spells wound characters directly by taking away hit points. Physical damage may be healed using various curative spells or by resting. Unconsciousness/Death: If a characters hit points fall below zero, they become unconscious or die. Unconscious characters are knocked out of action and cannot perform any actions until their hit points heal to a positive value. Resting and healing revives unconscious characters. Death results when a characters hit points are reduced too far below zero. Dead characters may only be revived using the Raise Dead spell or by paying a temple to perform the service. Weakness: Characters become weak from fatigue or hunger. Some attacks can also cause this effect. Weak characters have lowered maximum hit points and are less able to perform actions and fight. Weakness can be cured by resting or by the Cure Weakness spell. Poison and Disease: These very similar effects can be caused by traps or certain spell and creature attacks. Both reduce character attributes, reduce their combat efficiency, and lower spell points over time. They can only be cured at temples or by casting the appropriate Cure Disease or Cure Poison spell. Insanity/Afraid: Some attacks make characters Insane or Afraid. Both of these conditions affect character attributes and may be removed by the Cure Insanity and Remove Fear spells. Cursed: Some spell attacks can curse characters. Cursed character actions fail 50% of the time. The Remove Curse spell takes care of this condition. Asleep: A few creature attacks can make characters fall asleep. Characters waken when attacked or after you rest them. You can also use the Awaken spell. Stoned/Paralyzed: Characters can become frozen by being Stoned or Paralyzed. If this happens, they cannot perform any actions. These conditions can be cured using the Stone to Flesh and Cure Paralysis spells. Zombie: If you cast Reanimate on a Dead character, they become a Zombie. Zombified characters dont sleep, so resting does not replenish their hit or spell points. Zombification can only be cured at temples. Eradicated: Some monsters can eradicate characters killing them and destroying their bodies. Eradicated characters can be brought back at temples or with the Resurrection spell.

Character Advancement

Experience Points and Levels
As the game progresses, your characters gain more spell and hit points, and become better at the skills they possess through level advancement. Characters gain experience points for overcoming challenges notably for killing monsters and for completing quests. When your characters earn enough experience points, they qualify to train for the next level at a training hall. You can see your characters current level and experience points on their Stats Screen. Right-clicking on the experience statistic will display what level a character is ready to train for, or how many experience points they need to reach the next level. A character needs (Current Level x 1000) to move from one level to the next. For example, a character needs 3000 experience points to move from level 3 to level 4. A character eligible to train must do so at a training hall. Training halls are located in towns throughout Erathia. They charge a fee for their services. Most have a limit to how far they can train a character. When a character gains a new level, they receive increases to their maximum hit points and spell points. What each specific character gains depends on their class, their rank within the class, and attribute scores. At early levels (1-9) characters receive five skill points to spend on advancing the levels of skills they possess. This number increases by one every five levels thereafter (six at levels 10-19, seven at levels 20-29, etc). See Skills for more details.
The party can receive special quests in the game called promotion quests. Certain people that the party meets will be empowered to grant class rank on characters of a particular character class. Before they will do this, they will ask the party to prove its worth by completing a promotion quest. Gaining a new rank increases the number of spell and hit points a character receives per level. This will also allow the character to learn new skills and to learn other skills at higher levels of expertise.
In order to use weapons, armor, cast magic spells, or perform special actions, a character must possess the proper skill. Each character starts the game with four skills and can learn new ones from shopkeepers and guilds located throughout Erathia. Each skill has a numerical level, which is 1 when a character first learns that skill. You may increase your characters skill levels by spending the skill points they gain through experience level advancement. The cost of advancing a skill level is equal to the level you want to get to. For example, a character with a Bow skill of 3 would need to have 4 skill points to advance to Bow skill level 4. As you explore, you will find master teachers who are able to increase your characters expertise level in their skills. When first learned, a skill is at the basic or Normal level. Teachers can increase that level to Expert, Master, or Grand Master. Skills possessed at higher levels of expertise give characters advantages in their use.

Weapons Skills

In order to equip a particular type of weapon, a character must possess the proper weapon skill. Axe: Axes are slow, but do good damage when they hit. A characters expertise level is added to their attack bonus. Experts gain a reduction in recovery time; Masters skill level will yield additional damage; and Grand Masters have a chance to halve the armor class of their opponents. Bow skill applies to both bow and crossbow use. At Normal level, skill level is added to a characters ranged attack bonus. Experts get a recovery rate reduction. Masters get off two shots per attack, and Grand Masters at their skill level to their damage.
Dagger: Daggers dont do a lot of damage, but have a very low recovery time. At Normal expertise level, skill level is added to attack bonus. At Expert level, dagger users can put the dagger in their left hand and hold another weapon in their right. Masters have a percentage chance equal to their skill to do triple damage. Grand Masters add+1 per point of skill to damage done. Mace: Mace skill allows a character to use blunt hand-to-hand weapons. At Normal level, skill level is added to attack bonus. Experts skill levels are added to the damage done by successful attacks. Masters and Grand Masters have a percentage chance equal to their skill to stun or paralyze their opponents, respectively.
Spear: Spears are polearms with sharp metal points or blades. At Normal level of expertise, spears must be held in two hands and skill level is added to attack bonus. Experts skill level is added to their attack damage. Masters gain the ability to hold the spear in one hand, while Grand Masters learn to defend with their spears and their skill level is added to their armor class. Staff: Staffs are blunt two-handed polearms. At Normal level of expertise, the wielders skill level is added to their attack bonus. Experts add theirs to their armor class. Masters get a percentage chance equal to their skill to momentarily stun their opponents, while Grand Masters gain the ability to use their Staff in conjunction with the Unarmed skill.
Sword: Sword skill covers all long blade weapons. At Normal level, skill is added to attack bonus. Expert users enjoy decreased recovery time. Masters can carry a sword in their left hand and a second weapon in their right, and Grand Masters add their skill to their armor class. Unarmed: The Unarmed skill is applied when a character has no equipped weapon. At Normal expertise, skill level is added to attack bonus, and at Expert level it is added to attack damage. At Master level, the effect of skill level on attack bonus and damage is doubled. Grand Masters gain a percentage chance equal to their skill level to avoid incoming attacks entirely.

Spells

Here is a list of the games spells. Normal level spells may be learned and cast by characters with a basic level of expertise in their spell schools skill. Expert, Master, and Grand Master spells may only be used once a character has achieved the appropriate skill level. Characters who possess higher magic school rankings cast lower level spells with greater effect, as noted in the spell descriptions.

Fire Magic

Normal Level Spells
Torch Light: Spell Point Cost: 1. Normal: Increases the radius of light surrounding the party. The
effect is only visible when it is dark. Expert: Brighter light. Master: Brightest light. Grand Master: Faster recovery.
Fire Bolt: Spell Point Cost: 2. Normal: Launches a burst of fire at a single target. Does 1-3 in damage per point of casters Fire Magic skill. Expert: Faster recovery rate. Master: Faster recovery rate. Grand Master: Fastest recovery rate. Fire Resistance: Spell Point Cost: 3. Normal: Increases all of your characters resistance to Fire
Magic by one per point of casters Fire Magic skill. Duration is one hour per skill point. Expert: Resistance increase is doubled. Master: Resistance increase is tripled. Grand Master: Resistance increase is quadrupled.
Fire Aura: Spell Point Cost: 4. Normal: Causes a weapon with no special abilities to burn with
magic fire. Gives the weapon of Fire ability. (Example, Trident of Fire.) Duration is one hour per casters Fire Magic skill. Expert: Weapon gets of Flame ability. Master: Weapon gets of Infernos ability. Grand Master: Weapon gets permanent of Infernos ability.

Expert Level Spells

Haste: Spell Point Cost: 5. Expert: Reduces recovery time for party actions. Duration is 1 hour plus 1 minute per point of casters Fire Magic skill. Party will be weak for six hours after spell wears off. Master: Duration is 1 hour plus 3 minutes per skill point. Grand Master: Duration is 1 hour plus 4 minutes per skill point.
Fireball: Spell Point Cost: 8. Expert: Launches a fireball at a single target that hits and then
explodes to damage anyone nearby, including your party, if it is too close. Damage is 1-6 points per point of casters Fire Magic skill. Master: Faster recovery rate. Grand Master: Fastest recovery rate.
Fire Spike: Spell Point Cost: 10. Expert: Drops a fire spike on the ground that waits to explode until a creature passes nearby. They remain until triggered or until your party leaves the map. A maximum of five spikes can be dropped at any one time. Damage is 1-6 per point of casters Fire Magic skill. Master: Seven spikes are dropped. Damage is 1-8 per skill point. Grand Master: Nine spikes are dropped. Damage is 1-10 per skill point.

Master Level Spells

Immolation: Spell Point Cost: 15. Master: Surrounds your party with a very hot fire that is only

Telekinesis: Spell Point Cost: 20. Master: Allows you to manipulate objects at a distance. Among
other things, you may open doors, get items, and open chests. Grand Master: Faster recovery rate.
Death Blossom: Spell Point Cost: 25. Master: Fires a magical stone into the air which explodes
into shards. Damage is 20 points plus 1 per point of casters Earth Magic skill. Can only be cast outdoors. Grand Master: Faster recovery rate. Damage is 20 plus 2 per skill point.
Mass Distortion: Spell Point Cost: 30. Grand Master: Enormously increases the weight of a
target creature causing it massive internal damage. Damage is 25% of monsters health plus 2% per point of casters Earth Magic skill.

Spirit Magic

Detect Life: Spell Point Cost: 1. Normal: Allows you to see the health points of opponents as an exact number when you right-click on them. Duration is 10 minutes per point of casters Spirit Magic skill. Expert: Duration is 30 minutes per skill point. Master: Duration is 1 hour per skill point. Grand Master: Currently active opponent spells are displayed. Bless: Spell Point Cost: 2. Normal: Increases target characters chance to hit opponents with handto-hand and missile attacks. Bonus to hit is 5 plus 1 per point of casters Spirit Magic skill. Duration is 1 hour plus 5 minutes per skill point. Expert: Affects entire party. Master: Duration is 1 hour plus 15 minutes per skill point. Grand Master: Duration is 1 hour plus 1 hour per skill point.
Fate: Spell Point Cost: 3. Normal: If cast on a character, characters chance to hit is increased. If cast on a monster, monsters chance to hit is decreased. Bonus or penalty is 20 plus 1 per casters Spirit Magic skill. Duration is 5 minutes or until target attacks. Expert: Bonus or penalty is 20 plus 2 per skill point. Master: Bonus or penalty is 20 plus 4 per skill point. Grand Master: Bonus or penalty is 20 plus 6 per skill point. Turn Undead: Spell Point Cost: 4. Normal: Causes all visible undead creatures to flee for the

Mass Fear: Spell Point Cost: 15. Master: All creatures within sight flee from the party while the
spell lasts. Duration is 3 minutes plus 5 minutes per point of casters Mind Magic skill. Does not affect undead creatures. Grand Master: Duration is 5 minutes per skill point.
Cure Insanity: Spell Point Cost: 20. Master: If cast in time, removes effects of insanity on a
target character. Works for 1 day per point of casters Mind Magic skill. Grand Master: No time limit.
Psychic Shock: Spell Point Cost: 25. Master: Delivers a powerful attack directly at the mind of a target creature. Damage is 12 points plus 1-12 per point of casters Mind Magic skill. Grand Master: Faster recovery rate.

Grand Master Spell

Enslave: Spell Point Cost: 30. Grand Master: Caster takes control of target creatures mind for 10
minutes per point of casters Mind Magic skill. Affected creature will fight monsters hostile to the party. The spell is not broken if the party delivers damage to the creature. It has no effect on undead creatures.

Body Magic

Cure Weakness: Spell Point Cost: 1. Normal: If cast in time, removes effects of weakness on
target character. Works if target character has been afflicted by weakness for less than 3 minutes per point of casters Body Magic skill. Expert: Works for 1 hour per skill point. Master: Works for 1 day per skill point. Grand Master: No time limit.
Heal: Spell Point Cost: 2. Normal: Restores lost hit points to a single target. Damage healed is 5
points plus 2 per point of casters Body Magic skill. Expert: Amount healed is 5 plus 3 per skill point. Master: Amount healed is 5 plus 4 per skill point. Grand Master: Amount healed is 5 plus 5.
Body Resistance: Spell Point Cost: 3. Normal: Increases all of your characters resistance to Body Magic by one per point of casters Body Magic skill. Duration is one hour per skill point. Expert: Resistance increase is doubled. Master: Resistance increase is tripled. Grand Master: Resistance increase is quadrupled. Harm: Spell Point Cost: 4. Normal: Inflicts magical damage directly on target creature. Damage is
8 plus 1-2 per point of casters Body Magic skill. Expert: Faster recovery rate. Master: Faster recovery rate. Grand Master: Fastest recovery rate.
Regeneration: Spell Point Cost: 5. Expert: Target character heals slowly over time while the spell is active. Duration is 1 hour per point of casters Body Magic skill. Master: Heals more quickly over time. Grand Master: Heals the quickest over time. Cure Poison: Spell Point Cost: 8. Expert: If cast in time, cures the effects of poison on a character. Works if target character has been poisoned for less than 1 hour per point of casters Body Magic skill. Master: Works for 1 day per skill point. Grand Master: No time limit.

The Erathian Alphabet

Troubleshooting

Installation

Problem: The CD is in the CD-ROM drive, but the computer is not recognizing it. Answers: The CD may be dirty or scratched. Solutions: 1. Make sure that the data side of the CD (shiny side) is not dirty or scratched. If it is dirty, take a lint-free non-abrasive cloth and wipe gently to clean it (always wipe from the inside of the CD to the outside edges). If the data side of the CD appears to be scratched, return the game to the store that you bought it from, and exchange it for a new copy. If you are unable to exchange the game at the store that you bought it from, please call Customer Support for information on our exchange policy. Problem: The computer freezes during install, or you receive an error message (such as *_ins error or An error has occurred during the move data process) during install. Answers: Your computer may be using an older 16-bit CD-ROM driver; or there may not be enough space on your hard drive for temporary files to expand; or the CD-ROM drive might be having problems with how it buffers information. Or, the Autorun or DMA settings on your CD-ROM drive could be interfering with the game installation. To check and see if your computer is using an older 16-bit CD-ROM driver: 1. Right-click on the My Computer icon and select Properties. 2. Click on the Performance tab. 3. In the Performance status box, if the File System line says Some drivers are using MS-DOS compatibility, you are using a 16-bit CD-ROM driver. Solutions: 1. For 16-bit CD-ROM drivers: Contact the manufacturer of your CD-ROM drive or the manufacturer of your computer for an updated 32-bit CD-ROM driver. 2. For 32-bit CD-ROM drivers: 1. Close all unnecessary programs running in the Background. Press the CTRL+ALT+DEL keys at the same time to open the Close Program window, select a program, and press the End Task button. Repeat this process until all programs except Explorer and Systray are closed. 2. Delete all files in your C:\Windows\Temp folder, then empty the Recycle Bin. 3. Turn off read-ahead on the CD-ROM drive: 1. Right-click on the My Computer icon and select Properties. 2. Click on the Performance tab. 3. Click on the File System button. 4. Choose the CD-ROM tab at the top 5. Change the Optimize access pattern for field to No read-ahead 6. Click on Apply, then OK and finally click Close (you will be prompted to restart your system).

4. Turn off the Autorun and DMA settings on your CD-ROM drive: 1. Right click on the My Computer icon and choose Properties. 2. Click on the Device Manager tab. 3. Click on the + sign next to the CD-ROM line so that it becomes a - sign. 4. Click on the line that appears under the CD-ROM line so that it is highlighted, then click on the Properties button. 5. Click on the Settings tab. 6. Look for the Auto-insert Notification and DMA lines. If there is a check mark in the boxes next to either of these lines, click on the box to remove the check mark. 7. Click on the Apply button, and then click on the OK button. 8. When you are asked if you want to restart your system, choose Yes. You can restore all of the CD-ROM settings back to normal after the game has been successfully installed.

Launching the Game I

Problem: After launching the game from the Start menu or Desktop icon, you get a blank screen, a black box that surrounds the mouse cursor, blurring or choppy graphics, vertical lines on the screen, choppy sound, or no sound. Answer: There is probably a conflict between your video or sound card and Microsofts DirectX. Solution:
For Windows 95 and 98 users:
1. Press the Start button on the Windows 95/98-task bar and select Run. 2. Type c:\Program Files\directx\setup\dxdiag.exe then click on the OK button. This will run the DirectX Diagnostics Tool. 3. Make sure all your files are DirectX 6 compatible. Select the DirectX Files tab make sure there are no exclamation points next to the file names. If you find exclamation points under this tab you will need to reinstall DirectX 6 by going to the START Button on the Windows95 task bar then select RUN and type your CD-ROM drive letter followed by : \DirectX\dxsetup.exe and click on the Reinstall DirectX button. This will reinstall DirectX 6. 4. Make sure all of your drivers are DirectX 6 compatible. Select the DirectX Drivers tab and make sure there are no exclamation points next to any of the file names. If you find exclamation points under this tab you will need to update your drivers by contacting the manufacturer of the hardware through their Phone Support or through their web site. 3DO has a listing of manufactures sites available at: http://www.3do.com/support. 5. Test your hardware with the DirectX 6 Diagnostics tool. Run the tests that are available on the Display, Sound, and Input tabs. If one or more tests fail, this could be due to driver incompatibility. Installing the newest drivers available for your sound and video card hardware can usually resolve this.

For Windows 98 users:

1. Press the Start button on the Windows 98 task bar and select Help 2. Select the Search tab, type DirectX Troubleshooter in the text box, and then press the List Topics button. Select DirectX Troubleshooter in the Topics window, click the Display Button, and then follow the instructions to troubleshoot your DirectX issue.

Launching the Game II

Problem: You try to start the game and the screen flashes briefly, and you are returned to the desktop without an error message. Answer: There are probably miscellaneous programs running in the background that are interfering with the game and causing it to crash. Solution:

For Windows 95 users:

1. Press the CTRL+ALT+DEL keys at the same time to open the Close Program window. 2. Click on a program so that it is highlighted, then click on the End Task button. 3. Repeat this process until only Explorer and Systray are left in the Close Program list, then try running the game.
1. Click on the Windows Start button, then choose Run. 2. In the Run line type in: msconfig, then push the Enter key. (This will bring up the System Configuration Utility.) 3. Select the Startup tab, and turn all of the check boxes off, except for the one next to Systray. 4. Press OK. When you are prompted to restart your system, click Yes. 5. Once your machine has restarted try running the program again. Video and Sound card manufacturers regularly update their software drivers to enhance performance and stability, and to improve compatibility with DirectX. You can find links to many of these manufacturers sites by going to the Driver Updates section of our support web site, which is located at http://www.3do.com/support. You may obtain a list of Microsoft-certified video and audio drivers for your hardware by going to http://www.microsoft.com/hwtest/hcl/. Drivers listed here are confirmed to be compatible with Windows 95, Windows 98 and Windows NT4.0. Microsoft updates DirectX and its components regularly and posts them for download off of their web site at http://www.microsoft.com/DirectX.

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As prophesied in the Book of Ages, you began your life simply, as a shepherd of sheep in the Fairfield Lowlands, near the idyllic village of Duskwood Forest. Even at the age of six, those around you felt your special countenance and observed your potential as you saved an entire flock from ravaging wolves. Then, one night during your twelfth year, you had an argument with your father who sent you back to the fields to tend the sheep. There, you watched helplessly from a distance as the demented Legion of the Fallen, the army of undead led by the evil Necros, swept down on your village, leaving complete death and destruction in its wake.

 

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