Games PC Darklands - Cluebook
|
|
Bookmark Games PC Darklands - Cluebook |
Here you can find all about Games PC Darklands - Cluebook like manual and other informations. For example: review.
Games PC Darklands - Cluebook manual (user guide) is ready to download for free.
On the bottom of page users can write a review. If you own a Games PC Darklands - Cluebook please write about it to help other people. [ Report abuse or wrong photo | Share your Games PC Darklands - Cluebook photo ]
Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)Games PC Darklands-cluebook, size: 3.4 MB |
Games PC Darklands - Cluebook
User reviews and opinions
| Indans2 |
5:13am on Saturday, July 24th, 2010 ![]() |
| ****Final Fantasy x-2 **** Having played and completed several final fantasy games when this one came out i had to buy it. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents
DARKLANDS FAQ
C. Michel Boucher Fred Farzanegan Dennis Ahr Alexander von Lnen u Marylin E. Burford Garrett R. Le-Page ver1.21, October 1996
CMB FF DA AvL MEB GRL
: C. Michel Boucher (alsandor@netcom.ca) : Fred Farzanegan (fredf@nortel.ca) : Dennis Ahr (dahr@fred.net) : Alexander von Lnen (luenen@informatik.uni-bonn.de) u : Marilyn E. Burford (ad636@ccn.cs.dal.ca) : Garrett R. Le-Page (lepag001@maroon.tc.umn.edu) copyright 1995 (except for quoted material, as indicated) Specically for version 483.07 of Darklands
The HTML version of this le is accessible at one of the following URLs: http://www.rhrz.uni-bonn.de/~uzs3f8/darkland.htm (Germany) http://www.fred.net/dahr/darkland.htm (USA)
Contents
1 Introduction 2 Before we begin
2.1 What do we know about Arnold Hendrick, the designer of DARKLANDS?. 8 2.2 What did Microprose say about DARKLANDS?. 8 2.3 Where do I nd DARKLANDS now?. 9 2.4 What is Jojo's list and why is it important?. 10 2.5 What's that again about a sequel?. 11 3.1 What's the latest version of DARKLANDS and what does it do? 3.2 Description of Bugs encountered. 3.3 What les are available for DARKLANDS from Microprose and elsewhere?. 3.3.1 Upgrades. 3.3.2 Press Release. 3.3.3 Reviews. 3.3.4 Save Game Editors. 4.1 Character generation. 4.2 Travelling by land - meeting travellers (bandits, alchemists, bishops, noblemen, pigs, wolves, etc.). 4.3 Armour and weapons. 4.4 Stealing armour, buying armour. 4.5 Where to nd good armour, weapons. 4.6 Improving skills by seeking out robbers in towns. 4.7 Getting jobs. 4.8 Getting help (extra people, prayers to saints). 4.9 Fighting tactics. 4.10 Alchemy. 4.11 Money. 5.1 5.2 5.3 5.4 5.5 Travelling by water. Using your improving reputation to get jobs, instruction Mines. Dragons. High Sabat.
3 Technobabble
4 Game Considerations - Early game (raubritters, thieves, demoniac villagers, etc.) 24
5 Game considerations - Taking on tougher things (knockers, witches and the Wild Hunt) 38
5.6 5.7 5.8 5.9 Great Monastery. Defeating Baphomet. Retiring characters, dead characters. Continuing after you've completed the objectives of the game. relics,..
6 Lists, tips and other paraphernalia for the DARKLANDS voyager 47
6.1 Rare items and places in DARKLANDS (Holy Bridge, etc.). 6.1.1 Holy Relics. 6.1.2 The Devil's Bridge, the Good Witch. 6.1.3 Clothing Manufacturers in cities. 6.2 List of cities with Cathedrals, Universities. 6.3 Strange things in the game. 6.4 Things with no apparent purpose in the game. 6.5 Bits and pieces. 6.6 Stupid things about DARKLANDS. 6.7 List of the First 40+ signicant jobs in one game 6.8 Cities of Germany. 6.9 Enemies. 6.10 Saints. 6.11 Summary of Darklands Hint Book. 6.12 Additional Files. 7.1 Weapons (Alphabetical). 7.2 Weapons (by category). 7.2.1 Blades. 7.2.2 Impact. 7.2.3 Flail. 7.2.4 Polearm. 7.2.5 Bow. 7.2.6 Thrown. 7.2.7 Missile. 7.3 Armour (Alphabetical). 7.4 Armour (by increasing eciency). 7.5 Common Objects. 7.6 Alchemical Materials. 7.7 Alchemical Formulae - by diculty number 7.8 Uncommon Or Unique Objects. 7.9 Unexplained Objects. 7.10 Holy Useless Relics, BATMAN!. 7.11 Holy Useable Relics, BATMAN!. 7.12 Saints. Devil's... 102 103
7 Appendix A - List of things not listed in the manual
2.3 Where do I nd DARKLANDS now?
I received this note from Daniel Hall, when I asked him to give me the information on where he had been able to nd DARKLANDS on a CD. Please note this has been edited for the purposes of this FAQ. Date: Tue Aug 1 03:36:From: dhall41@portland.caps.maine.edu (Daniel Hall) Subject: Re: darklands To: aa699@freenet.carleton.ca Gold Medal 12 CD Pack Mediaquest
(found at Electronics Boutique at the price of $30 American)
It includes: Darklands, Blue Force, Jet Fighter 2, Maelstrom, Microcosm, Shadow President, Dune II, CyberRace, Casino Master Gold Edition, The Selsh Giant, The Complete House, The Peter Norton Productivity Pak NOTE (CMB): I also found DARKLANDS available in a CD ve-pack with other games. It was on sale at Electronics Boutique for 24.99 CDN, plus GST and PST (where applicable): Action 5 Pak GT Interactive Software It includes: War in the Gulf, Shadowlands, Spectre, Combat II & Darklands Unfortunately for those of you who have bought CD versions of DARKLANDS, you have found out by now that the information that comes with the company's package is not included in the CD's documentation. We have read complaints about this on the net, specically that the look-up codes, simple as they are, are not included. It is not within the scope of this document to provide you with these codes, as much as we would like to, as we would risk being in breach of copyright laws. { The Management (Note since v1.21(AvL): Upon request I uploaded a code-sheet to my site. Check section 6.12 on page 79.
(Note since v1.21 from Gary E. Bloom (geb@softworld.com)): ' Inside the Action CD-ROM Pack by, I believe GT Interactive, is a tiny (4 inches square, 3 fold-out pages) Quick Start manual which includes the copy protection sheet. If you accidently threw it out with the box call their support number - 410.771.1151. BTW, I bought the CD version a few weeks ago and a used copy of the boxed version a few days ago. I compared and found that the on CD manual is identical to the printed version. All you miss is the printed map of Germany. There is a map le but I don't have an app that will open it. In any case, it is now my favorite computer game I've ever played.'
2.4 What is Jojo's list and why is it important?
This is a weekly voting list which produces the top 100 games. Almost 1000 people vote on this list and it is checked by game companies to see how well their product is doing. To check out Jojo's list, nd it on comp.sys.ibm.games.announce. Currently, DARKLANDS has been on almost since the beginning and has been climbing from the mid-eighties to the mid-sixties. Any DARKLANDS player is invited to add his vote to Jojo's list by mailing your entry to jojo@xs4all.nl as
per the instructions in the report. DARKLANDS's number in Jojo's list is 1008.
deal of potential in the Darklands engine, especially in the light of recent, 'AVI-based' games that push bells and whistles over subtance. Thank for your attention. Erik Novales (hack, wannabe guitarist, a generally nice guy I suppose :) ) Proud owner of a hole in his wallet, among other things. WWW page: 'http://www.seas.smu.edu/~erik/' Visit and be amazed ! Among other things, a big fan of Darklands. Date: Thu, 26 Oct 1995 14:02:34 -0400 From: MPS/SH On-Line < support@microprose.com > To: Erik Novales < erik@turbo f.seas.smu.edu > Subject: Re: Darklands Hi Erik, Thank you for your interest, however, there are no plans for a sequel (as the game's lead designer and programmer no longer is with the company) and we do not release our code into the general net community. Regards, Tim/Spectrum Holobyte-Microprose support@microprose.com http://www.microprose.com http://www.holobyte.com
The current version of DARKLANDS is 483.07. If you don't know what yours is, check out the le BANNER.DAT which should contain the number of the latest version. This is the le that appears as a grey screen when you rst boot the game up. In my version 5, the le ashed by so rapidly that I couldn't tell which version it was, so I used a DOS utility like DR.EXE (you could also use WRITE or NOTEPAD from WINDOWS) to open the BANNER.DAT le and read the number. If you use a text editor, don't save afterwards. Just exit. If you don't have ftp, you can reach the people at Microprose and they will send you an upgrade by snail mail. Be sure to tell them which version you currently have. As far as I know, version 7 was never available as a commercial game. It is therefore necessary to upgrade your current version to 7.
NOTE (DA): I bought my Darklands commercially as revision 7, so I believe that statement is not correct.
3.1 What's the latest version of DARKLANDS and what does it do?
As stated above, the address is support@microprose.com. Technical and other considerations for version 483.07 (February 26, 1993) as quoted from the README.TXT that accompanies update v7. This version is a major upgrade. Numerous problems and diculties have been solved, thanks both to the many contributions and notes from users, and our own continuing testing. This version allows save-games during certain big battles, and makes both loading and saving much more reliable. Games saved using earlier versions should still work. However, some xes do not take eect unless you start a new game. These xes are minor; for example, in one, it's easier to leave Graz. However, for the best possible version, start a new game.
only one door. When you approach this door, a Templar Guard will ask you for the 'Password'. The easiest thing is to know the proper password. If you're feeling particularly macho, attack the guard. In either case, after you get by the guard, you will nd yourself in a room with a stairway up and a passage leading o to the lower left. If you want to shorten your stay here in the fortress, take the stairway up to the next level. Now you will be in a passageway with a locked door in the lower center and another stairway up on the left. Again, for a shorter route to the bad guy, open the locked door (if you can't, pray to a saint to increase your best lock picker's artice skill or use one of those Eater Water potions that you brought along{ otherwise, it's time to say bye-bye to the fort and increase your artice skill another way). Passing through the locked door will lead to another passageway with another locked door. Unlocking this door will force the party to proceed down and to the right. There will be a trap here. If one of the party has really high Perception, you may even avoid it. Otherwise, have a Stone Tar handy for escape (other potions work, too). This path will eventually lead to a room with an up staircase. Taking these stairs leads to a room with a treasure chest, 4 plate armored guards, and a door. One of the party must have high (> 50) artice skill to pick the lock on the chest and retrieve a relic. The best saint for the purpose of increasing artice skill is Eligius (assuming the member who knows this saint has at least 29 virtue). When the party is nished in this room, open the door to the next room. Therein lies another chest, six tough guards, and another door. This chest also has a relic if you can pick the lock. When the party has nished here, open the door to the next room and nd a third chest and some even tougher guards. The door in this room must be unlocked. When the party passes through this door, there is nothing in the new room except a couple of gaping holes on the far wall. Take the party near the far wall to reveal the nal room. Here you will encounter the 'Great Demonic Form.' You may have gotten some hints earlier about how to weaken the demon if you did some additional exploring. The saint, Dymphna, will try to weaken the demon also if you know her. Finally, make sure you make a note or remember where your 'ultimate fate lies'.
Useable S.Arnulf's Greatsword (55Q) S.Olaf's Battleaxe (55Q) S.George Greatsword (60Q) S.Dunstan Hammer (65Q) Spar [Club] of Erasmus (50Q) Spear of Longinus (65Q) Sta of S.Patrick (60Q) S.Hubert's Bow (55Q)
Unuseable (99Q) Thorn of the Crown S.Mary's Tears S.Catherine Pain S. Edward's Ring S.Emydius Finger S.Gabriel's Horn S.Ita's Needle S.Kessog Medallion S.Odo's Testament S.Odilia's Oil S.Raphael's Water S.Swithbert's Foot S.Willehad's Shoe S.Thealeaus' Spoon NOTE (AvL): Donating relics not only improves your local reputation, it increases your virtue level as well. Furthermore, relics can be used to cleanse an evil place, the diabolic altar in a satanic village, for instance.
6.1.2 The Devil's Bridge, the Good Witch
{This section provided by CMB{ The Devil's Bridge can be found before entering the village of South Nurn. 'Nu said.
The good witch can be found in a tower SW of Magdeburg. She will evaluate your level of training to determine whether you are capable of taking on the evil that lurks in the darklands. You can return to this place for a quick appraisal.
6.1.3 Clothing Manufacturers in cities
{This section provided by CMB{ As was pointed out by Chris Meadows [robotech@eyrie.stanford.edu (Robotech Master)], clothiers will never sell you anything during the day, but if you go back at night.
6.2 List of cities with Cathedrals, Universities
{This section provided by CMB{ In Universities, you can combine most of the functions of some of the other learning institutions, the Kloster and the Alchemist. The University will allow you to learn about saints or purchase alchemical material (the physician also), and to upgrade your Philosopher's Stone. Furthermore, you can hire the services of a professor to teach the following subjects: Alchemy, Religion, Speak Latin, Read and Write and Healing. The rst can also be obtained from an Alchemist, the middle three from a Kloster and the last from a Physician. Note that cities not listed here have neither a Cathedral nor a University. NOTE (AvL), since v1.1: A short note on hiring teachers. It's mostly a better choice to hire 'private' teachers rather than those from Universities. I haven't noticed a higher rate of increasing skill/knowledge at University teachers, while they charge you two or three times higher than other will do. For example, if you are in Prag and hire a teacher at the University, he will take 90pfs for alchemical instruction, while the local Alchemist is hireable for only 26pfs (prices may vary, relations stay the same) !)
Event: Witches' gathering, S of Goslar, 22SEP Event: Knockers, Mines near Aachen No. 7 Patron: Fugger, Dresden Task: Tarnhelm of Siegfried, SE of Worms No. 8 Patron: Hansard, Dresden Task: Raubritter Ulderich Linck, N of Freiberg, W of Dresden No. 9 Patron: Medici, Dresden Task: Scroll of Walram, N of Fulda No. 10 Patron: Medici, Fulda Task: Raubritter Endres Holtzel, NE of Bamber, SE of Fulda No. 11 Patron: Hansard, Leipzig Task: Medici in Linz, letters No. 12 Patron: Hansard, Goslar Task: Silver mace of Friedrich Barbarossa, Shrine N of Trier No. 13 Patron: Fugger, Koblenz Task: Medici in Burglitz, document No. 14 Patrons: Medici and Hansard, Kuttenberg Task: Raubritter Eike of Lenzburg, W of Olmtz, E of Kuttenberg u No. 15 Patron: Archbishop, Koblenz Task: Raubritter Konrad of Thurgau, NE of Koln, N of Koblenz No. 16 Patron: Fugger, Koblenz Task: Goods merchant in Groningen, document No. 17 Patron: Alte Herr, Kln o Task: Raubritter Kaspar Linck, NE of Aachen, W of Kln o No. 18 Patron: Fugger, Kln o Task: Fugger in Freiberg-im-B, document No. 19 Task: Raubritter Diepold of Bar, NW of Xanten, N of Kln o No. 20 Patron: Fugger, Kln o Task: Tarnhelm of Siegfried, S of Leipzig
No. 21 Patron: Fugger, Frankfurt M Task: noble relic (crown), W of Salzburg No. 22 Patron: Merchant, Salzburg Task: Raubritter Boto of Nunnenbeck, N of Salzburg No. 23 Patron: Bishop, Salzburg Task: Raubritter Leopold Osiander, N of Passau, N of Salzburg No. 24 Patrons: Fugger and Medici, Augsburg Task: Raubritter Thom of Thurgau, NW of Ulm, W of Augsburg No. 25 Patron: Hansard, Augsburg Task: Fugger in Leipzig, document No. 26 Patron: Medici, Augsburg Task: Tarnhelm of Siegfried, N of Speyer Event: Knockers, Mines near Kuttenberg No. 27 Patron: Fugger, Heidelberg Task: Raubritter Raban of Bar, W of Speyer, W of Heidelberg Event: Witches' gathering, S of Freiberg B, 22SEP Event: Discover location of Great Monastery No. 28 Patron: Hansard, Freiberg B Task: Raubritter Raban of Bar, W of Speyer, N of Freiberg B Event: Witches' gathering, E of Strasburg, 13APR Event: Witches' gathering, NW of Groningen, 22SEP
No. 29 Patron: Medici, Groningen Task: Raubritter Lienhard of Berlichingen, E of Paderborn, SE of Groningen No. 30 Patron: Fugger, Worms Task: Raubritter Thom of Thurgau, NW of Ulm, SE of Worms
Event: Invoke St. Crispin to save team from Wild Hunt Event: Witches' gathering, N of Breslau, 11JUN Event: Witches' gathering, SW of Teschen, 31OCT No. 31 Patron: Hansard, Teschen Task: N of Burglitz, Prayer Book No. 32 Patron: Fugger, Teschen Task: N of Frankfurt O, Crown No. 33 Patron: Hansard, Dresden Task: Raubritter Udalrich Linck, N of Freiberg, W of Dresden Event: Knockers, Mines near Speyer No. 34 Patron: Alte Herren, Hamburg Task: Raubritter Joachim Hochstetter, NE of Lneberg, E of Hamburg u No. 35 Patrons: Fugger and Medici, Hamburg Task: Raubritter Lienhard of Berlichingen, E of Paderborn, S of Hamburg No. 36 Patron: Teutonic Knights, Marienburg Task: Raubritter Rupert Schuelin, W of Danzig, W of Marienburg No. 37 Patron: Fugger, Marienburg Task: Medici in Stettin, document No. 38 Patron: Hansard, Marienburg Task: Medici in Dresden, document Event: Witches' gathering, SE of Grlitz, 25MAY o No. 39 Patrons: Fugger and Medici, Prenzlau Task: Raubritter Bernard Waas, NW of Prenzlau No. 40 Patron: Hansard in Prenzlau Task: Fugger in Thorn, document
Bow, Short Arrow Quarrel
7.2.6 Thrown
Axe, Throwing Dart Javelin Knife, Throwing Handgun, Brass Handgun, Iron Ball
7.2.3 Flail
7.2.7 Missile
7.2.4 Polearm
7.3 Armour (Alphabetical)
V & L: Brigandine V & L: Chainmail V & L: Cuirbouilli V & L: Leather V & L: Padded V & L: Plate Armor V & L: Scale V & L: Studded Lthr Large Shield Medium Shield Small Shield
7.2.5 Bow
7.4 Armour (by increasing eciency)
V & L: Padded V & L: Leather V & L: Studded Lthr V & L: Cuirbouilli
V & L: Scale V & L: Chainmail V & L: Brigandine V & L: Plate Armor Small Shield Medium Shield Large Shield
7.5 Common Objects
Clock Candle Flute: To be used in combination with prayers to St.Cecilia, Patron Saint of music, who, among other thing 'enhances local reputation greatly if the person has a musical instrument'. Grappling Hook (see Rope) Harp (see Flute) Horse (Superb, Fast, Average, Pack): With horses, you have the option to make an attempt to outrun boars, wolves and the Wild Hunt. Yet, I haven't gured out (or just can't remember) if this works if only one of your party members owns a horse. Nor did I nd out if a fast or a superb horse increases your chance of success proportionally. But I guess your riding skill will aect this as well. Also, when meeting pilgrims, sick people or displaced villagers, you can oer your mules to them for easing their travellings, which increases your virtue. What I can say, is that horses and so on are signicant only if your purse grows too heavy g-) I haven't noticed a better traveling speed or something like that. (AvL) Furthermore, horses appear in towns. They don't seem to aect the price of your lodgings, but they are mentioned if you go to the port at night, as part of an attempt to escape from a city. (CMB) Iron Spike Lantern Lockpick: Used with Artice to pick locks on doors and chests. The character with the best Artice should use lockpick. It does not need to be attributed, only to be in the character's possession. Picking locks is impossible without a lockpick, and this means that the party has to resort to the use of Eater-Water. Mule (see Horse) Rope: A rope is of use for leaving a town by the city wall, entering a cave on top of a mountain, getting yourself out of the pit in the mines and dragging a companion out of the quicksand when travelling through a bog. I believe a grappling hook supports most of these purposes either. However, all occasions of using a rope are including dierent options which will serve the special purpose more accurately. Leaving the pit with the help of a Stone-Tar potion is granted success better than anything else, leaving the town by a sewer rather than climbing up the wall using a rope, and getting your comrade out of the
Zadith's Arabian Fire: (Za AFire - 35Q; HRM 165); A sticky, burning sub-
stance that clings to esh and ows through armor - 2 Naptha, 1 Zincblende, 1 Gum, 3 Choleric Base, 1 Sanguine Base Leonard of M's Hardarmor: (LM HrdArm - 45Q; HRM 167); An oil applied to armor that increases its thickness and quality - 1 Solanaceae, 1 Aqua Regia, 3 Nikel, 2 Zinken, 1 Sanguine Base Hugh's Arabian Fire: (Hu AFire - 45Q; HRM 170); A sticky, burning substance that clings to esh and ows through armor - 2 Naptha, 1 Gum, 1 Pitchblende, 3 Choleric Base, 1 Sanguine Base Smargdn. Breath of Death: (Sm BDeath - 25Q; HRM 189); A poisonous cloud of deadly vapors which are unaected by armor - 1 Marsh Vapour, 2 White Cinnabar, 1 Aqua Regia, 4 Choleric Base, 4 Melancolic Base al-Kindi Breath of Death: (aK BDeath - 35Q; HRM 194); A poisonous cloud of deadly vapors which are unaected by armor - 1 Marsh Vapour, 2 White Cinnabar, 1 Alum, 3 Choleric Base, 3 Melancolic Base Morienus' Transformation: (Mo Transf - 25Q; LRM 195); A solution that puries, and sometimes appears to make more gold - 1 Manganes, 1 Orpiment, 1 Aqua Regia, 3 Brimstone, 3 Pure Gold Simon C's Breath of Death: (SC BDeath - 45Q; HRM 199); A poisonous cloud of deadly vapors which are unaected by armor - 1 Marsh Vapour, 2 White Cinnabar, 1 Camomile, 2 Choleric Base, 2 Melancolic Base Avicenna's Transformation: (Av Transf - 35Q; LRM 200); A solution that puries, and sometimes appears to make more gold - 1 Antimoni, 1 Orpiment, 1 Aqua Regia, 2 Brimstone, 2 Pure Gold Nicolaus of A's Transformation: (NA Transf - 45Q; MRM 210); A solution that puries, and sometimes appears to make more gold - 1 Zincblende, 1 Orpiment, 1 Aqua Regia, 1 Brimstone, 1 Pure Gold
TABLE OF ALCHEMICAL CORRELATIONS +----------------------------------------------+ | a a a b c e g m m m n n o p p s w z z c m p s| | l n q r a. u a a o a i r i u o. i i h e h a| | u t. i m b m n r n p k p t r l c n n o l l n| | m i r m o l g v d t e i c e a i c k l a e g| | m e s m b a a r h l m h g n n b e b b b b| | o g t i e n p a a e b o a n l n a a a a| | n i o l a e o g n l l c a e s s s s| Form. | i a n e n s r t e d e b n e e e e| -------+----------------------------------------------+ AFire25| - - - - - - - - 2 - - - - - - - - 4 - - 1| AFire35| - - - - - - 1 - - - 2 - - - - - - 1 - 3 - - 1| AFire45| - - - - - - 1 - - - 2 - - 1 - - - - - 3 - - 1| -------+----------------------------------------------+ BlkCl25| - - - 1 - - - - - - - - - 2 - - - 1 - - -| BlkCl35| - - - - - - - - - - - - - 2 - - - 2 - - -| BlkCl45| - - - - - - - - - - 1 - - 1 - - - - - 1 - - -| -------+----------------------------------------------+ BDeat25| - - 1 - - - - - 1 - - - - - - - 2 - - - -| BDeat35| 1 - - - - - - - 1 - - - - - - - 2 - - - -| BDeat45| - - - - 1 - - - 1 - - - - - - - 2 - - - -| -------+----------------------------------------------+ DedBl25| - - 1 - - - - - - 2 - - - - - - 1 - - - 2 - 3| DedBl35| - - 1 - - - - - - 2 - - - - - - 2 - - - 1 - 1| DedBl45| - - - - - - - - - 2 - - - 1 - - 1 - - - 2 - 1| -------+----------------------------------------------+ EatWa25| - - 3 - - - - - - - - - 2 - - 1 - 1 - - - 2 -| EatWa35| - - - - - - - - - - - - - - - - 2 - - 3 -| EatWa45| - - - - - - - - - - 2 - - - - - - - - 1 -| -------+----------------------------------------------+ EoGra25| - - - - - - 2 - - - - - - - - - - 1 - - - 3 3| EoGra35| - - - - 2 - - - - - - - - - - - - 1 - - - 2 3| EoGra45| - - - - 1 - 1 - - - - - - - - - - 1 - - - 1 1| -------+----------------------------------------------+ Eybrn25| - - - - - - - - - - - - - - - - - 2 - - -| Eybrn35| - - - 2 - - - - - - - - - - - 1 - - - 3 - - -| Eybrn45| - 1 - 2 - - - - - - - - - - - - - - - - -| -------+----------------------------------------------+ Flead25| - 1 - - - - - - - - - - - - - - - 1 - - 2| Flead35| - 2 - - - - - - - - - 1 - - - - 1 - - 1 - - 2| Flead45| - - - - - - - - - - - - - - 1 - - 1 - - 1| -------+----------------------------------------------+ S u b s t.
be the thief crucied with Christ. He increases Agility, Woodwise and Stealth (for the entire party) by a good amount, and Streetwise and Artice by a very great amount. He increases Charisma and Speak Common, and may allow escape attempts from prison.
St.Dismas: Patron of thieves and condemned criminals, Dismas is thought to
St.Dominic: Patron Saint of astronomers and founder of the Dominican order,
Dominic also travelled widely in Spain. He enhances Intelligence, Speak Common, Latin, and Read/Write by a good amount. He may also cause members of the inquisition to treat the party with respect and deference.
St.Dorothy of Montau: Patron Saint of Prussia, a gentle and humble pilgrim
who tamed a violent father, the swordsmith Albrecht of Danzig. She can sense evil, especially in Germans, and improves Charisma and Healing by a good amount, and Perception by a modest amount. She may even provide a wondrous longsword to the needy.
St.Drogo: Patron Saint of shepherds, he was a pilgrim, shepherd and her-
mit himself. He increases Perception by a modest amount, Healing by a good amount, and Woodwise by a very great amount. He also increases the party speed, but not the frequency of encounters.
St.Dunstan: Patron Saint of blacksmiths, armorers, goldsmiths, locksmiths,
and jewelers, Dunstan enhances Perception, weapons skill, Alchemy and Streetwise by a modest amount, and Artice by a very great amount. In addition, the quality of all metal armor in the party may be enhanced.
by devils, Dymphna was killed by her father when she refused his incestuous advances. She heals a good amount of Endurance, and provides an increase to Agility and Healing, and a large increase to Stealth; invoking her can cure various ills and may cause satanic beings to ee.
St.Dymphna: Patron Saint of epileptics, the mentally ill, and those possessed
St.Edward, Confessor: A King of England before William, he founded West-
minster Abbey. When invoked he insures that all party members have a virtue of at least 20, but at great cost in wealth. He may aid in seeing evil in nobility, improve Intelligence, Perception, all weapons skills and Riding by a modest
amount, and heals a small amount of Endurance.
St.Eligius: Patron Saint of metalworkers and goldsmiths, Eligius was known
for his beautiful craftwork and charitable donations. He enhances Artice by a very great amount, Alchemy by a modest amount, and may improve edged weapons, hammers, maces, halberds, crossbows and handguns.
St.Emydius: Patron against earthquakes, Emydius was a pagan knight who
converted to Christianity and then successfully converted others. He provides a very great increase to Charisma and Speak Common, and can allow the party to protect an area against earthquake, or to call an earthquake to destroy a pagan or satanic site.
St.Engelbert: A traveller, crusader, and politician, Engelbert once took up
arms against Otto IV and was excommunicated; this was lifted after he joined the Albigensian Crusade. He increases Charisma and Speak Common by a modest amount, and Woodwise and Riding by a good amount. He also allows the party to travel on rivers as if they were land.
St.Erasmus: Patron Saint of sailors, and one of the Fourteen Holy Helpers, he
is also known as St. Elmo, and was saved by an angel from being burned alive. He enhances Agility and Perception by a modest amount, and makes sailors and seamen friendly. He also increases the party's defense against lightning and re.
St.Eric: Patron Saint of Sweden, and king of Sweden until rebelling nobles had
him beheaded. He provides a small increase to Charisma, a modest increase to Strength, Riding and Speak Common, and a large increase to weapon skills. He also causes nobility (especially evil nobility) to reveal information, and can increase local reputation in Sweden.
St.Eustace: Patron Saint of hunters and escapes, and one of the Fourteen Holy
Helpers, Eustace converted after seeing a stag with the sign of Christ between its horns. He provides a good increase to Riding, a large increase to all weapon skills except impact and ail, and a tremendous increase to Woodwise. He may speed travel through woods.
St.Felix of Nola: Assistant to a bishop and arrested in his stead after the bi-
St.Lasdislaus: A King of Hungary, known for his zealous defense of that country, and for his piety and prowess. He provides a small increase to Strength and Agility, a modest increase to Speak Common, and a good increase to Riding and all weapon skills.
St.Lawrence: Martyred in Rome, he bore his torture with such equanimity that
he is credited with ending paganism in that city. He provides a good increase to Charisma, Streetwise, and Speak Common; he can restore all lost endurance to a character, and help the party withstand or escape torture. Invoking Lazarus can restore a good amount of lost Endurance, and all of a character's lost Strength, unless the character is already dead.
St.Lazarus: A friend of Jesus, raised from the dead after four days in the tomb.
St.Longinius: The Roman Centurion at the crucixion who acknowledged
Christ as the son of God. He was converted, and later martyred, whereupon the governor who had ordered his death was converted. He enhances all weapon skills by a modest amount and may increase the quality of one character's weapons.
St.Lucy: 'Santa Lucia', famous for having her eyes torn out and then mira-
culously restoring them; her name means 'light'. She enhances Perception by a modest amount, can restore one character's Strength and Endurance to maximum, and provides light for one day.
St.Luke: Patron Saint of physicians and painters, author of the third gospel and
the Acts of the Apostles. He was himself a physician and enhances Healing by a very great amount, and heals a good amount of Strength and a large amount of Endurance.
St.Lutgardis: Lead by a vision to be a Benedictine Nun in 1202, she lived
many miraculous ecstasies and ultimately became a Cistercian. She improves Perception and Virtue by a modest amount, and Charisma by a good amount. She can sometimes levitate people over obstacles. Sharing her ecstasies in prayer costs Endurance.
St.Margaret: Patron Saint of childbirth and death, she was swallowed by a
dragon (actually the devil) and emerged unscathed. She restores Endurance and Strength (more for females than males). She also improves female attributes and skills by a small amount, and the ame resistance of one person's armor.
St.Margaret of Cortona: A former noblewoman who renounced her worldly
goods when her husband was killed, and devoted herself to helping the sick and needy. She provides a good increase to Speak Common and a very great increase
to Healing. She also restores a large amount of Strength and all Endurance.
St.Mark: Patron Saint of notaries, writers, Egypt, and Venice, and one of the apostles, he once was threatened with capture but wriggled out of his cloak and ed naked down the street. He enhances Agility by a good amount, and Read/Write by a large amount. St.Martin of Tours: Patron Saint of soldiers, horsemen, and geese. He can
sense evil in some people, helps heal injuries provided the character is wearing some armor, and improves Charisma by a modest amount, Perception by a good amount, and Speak Common and Riding by a very great amount.
St.Matthew: Patron Saint of bankers and bookkeepers, one of the apostles and
author of the rst gospel. He provides a modest increase to Intelligence, a large increase to Latin, and a very great increase to Read/Write. He can also enhance local reputation with Fuggers and Medici.
St.Maurice: Patron Saint of swordsmiths, soldiers, armies, Piedmont, Savoy,
and Sardinia, Maurice was a Christian legionnaire who refused to sacrice to the gods and was killed along with his legion. He provides a good increase to Alchemy and a very great increase to Edged weapons. He may improve the quality of any edged weapons carried.
St.Michael: Patron Saint of battle, Brussels, and Germany, and one of the
three captains of the heavenly host. Provides a small increase to all weapon skills, a good increase to Charisma, and a very great increase to Healing; in combat, he may improve the party's weapons and armor. He also improves local reputation in Germany and Brussels.
St.Milburga: A famous nun and founder of convents, she is venerated for her
visionary and levitational powers. She improves Charisma by a good amount, and Healing by a very good amount. St. Milburga may sometimes be willing to levitate everyone to or around obstacles.
St.Moses the Black: A former slave, released due to his vicious nature, who
became an outlaw. He was converted by unknown means and was famous for the extreme penances he performed. He increases Woodwise and Streetwise by a good amount, all weapons skills by a large amount, and Stealth by a very great amount.
St.Nicholas: Patron Saint of storm-beset sailors, Russia, Lorraine, Greece, Sici-
ly and Apulia; his generosity led to the Santa Claus myth. He provides a modest increase to Agility, a good increase to Charisma, and a tremendous increase to Riding. He aects local reputation in areas of his patronage, and saves ships
DARKLANDS-CODES
Arsenic Fixation Separation
Calcination
Silver
Ceration
Solution
Congelation
Sublimation
Digestion
Mercury
Sulphur
Distillation
Multiplication
Fermentation
Projection
taken from the manual of the game "DARKLANDS" (c) 1992 Microprose Ltd. The code-sheet's use is restricted to legal owners of the game.
Tags
D-NE20 CDX-C3400X IQ500 Diesel AT3222 Motorola V226 Mediaimprerssion DFX-8000 2 Life 80975 Laserjet 2820 HD2611 WDJ1285 90 IS Signo 2 Desktop 400W1 Multitrim 200 DSC-P92 TX FM A8R-mvpi HP-136 HD5702 KH 2024 Travelmate-C310 YAS-71 KX-TG7321E KR-V7080 Husqvarna 240E Gigaset E450 S-W40S EP-75 MS-1927C HP1200 Scratch SV-MP810V Thinkpad R60 23 E MEX-DV1000 Speedy LBT-ZX66I PRO BTE DVX-700 NAD C340 CS-F3G EL-9450 DEH-2900MP YP-S2QU DZ-BX35A UE-32C6510 S860 Pink Inspiron 500M 2414 2514 AS280 GT-S5600V Adapter KG320S EMP-710 Super Strd311 Sedan 2 2 FAV60800UW ICD-P17 DA-40 SP-P400BX Workstation Sagem D60V Dreamweaver Series MG50DFX HT-C5550W Roland DS-7 VSX-D638-G TDS362T Grill System EW1075F SH-32 CDX-L450V RDM 168 Clicker CLK1 MCT703 Pavilion 9700 SU-C2000 2 2 Factor PC KX-TS560ex1 D-EJ611 NAS-Z200DIR CLD-S104 EW502F Aspire E380 DSC-S40 GD910 Review MX AIR BCM2310 DX052 Server SGH-U106
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
Sitemap
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101








