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Games PC Diablo Ii-lord Of DestructionDiablo II Expansion Set: Lord of Destruction [Small Box] [PC/Mac Game]

Developed by Blizzard North - Blizzard Entertainment (2002) - Isometric Action RPG - Rated Mature

This expansion pack for Blizzard's well received Diablo II adds to nearly every aspect of the original release. In addition to the five classes offered in the basic game, the expansion allows play as a Druid or an Assassin, each with his or her own unique skill ladder. There are also new monsters to fight, some with all new styles of attack. There's more to collect in the expanded game as well, with thousands of new weapons and magic items, plus more room to keep them in a larger player ... Read more

Details
Platform: PC/Mac
Developer: Blizzard North
Publisher: Blizzard Entertainment
Release Date: 2002
Controls: Keyboard, Mouse
UPC: 020626715485
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Copyright 2001 by Blizzard Entertainment. All rights reserved. The use of this software product is subject to the terms of the enclosed End User License Agreement. You must accept the End User License Agreement before you can use the product. Use of Blizzards online gaming network, Battle.net, is subject to your acceptance of the Battle.net Terms of Use Agreement. Lord of Destruction is a trademark and Battle.net, Blizzard Entertainment, Brood War, Diablo, StarCraft, and Warcraft are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries. Windows is a registered trademark of Microsoft Corporation. Pentium is registered trademark of Intel Corporation. Dolby and the double-D symbol are trademarks of Dolby Laboratory. All other trademarks are the property of their respective owners.
Uses Bink Video. Copyright 1997-2001 by RAD Game Tools, Inc.

Blizzard Entertainment

So spoke the Wanderer, mindful of hardships and of cruel slaughters: Each dawn, I rise alone, mired in ancient sorrows. Wretched and deprived of my native land, I have had my mind bound with fetter. For many years, I lay hidden in the concealment of the earth, buried deep in stone. From there, I went, abject and winter-grieving, over the surface of the waves. I sought the prison of my noble kinsman. Sorrow is a cruel companion to one who can afford few friends, and the path of exile attends this mournful spirit. And so this world, every day, is crumbling and falling. The rulers lie dead, deprived of revelry, bands of warriors lie fallen proud by the wall. War destroyed some, carried them away; a sorrowful man hid one deep within a grave. Thus the creator of men laid waste this dwelling-place, until the old works of giants stood vacant, without the noise of their inhabitants. So said the Wanderer, set apart in secret meditations. The kingdom of the earth is full of miseries, and the decree of the fates shall change the course of the heavens.
Inspired by The Wanderer (Anonymous), from the Exeter Book, ca. 10th century.

+ Ta ble of Contents +

Getting Started (PC)..6 Getting Started (Mac)...7 Technic a l Support...8 Whats New In the Expansion?...9 Playing Dia blo II: Lord of Destruction.10 The Coming of the Lord of Destruction.13 The Assassins...15 Assassin Skills..16 Martia l Arts...16 Shadow Disciplines..17 Tr a ps...18 The Druids...20 Druid Skills...21 Elementa l...21 Sha pe Shifting..22 Summoning...23 Items...25 Monsters...27 Credits...29 Quick Reference Guide

Getting Started (PC)

SYSTEM REQUIREMENTS
Computer: Diablo II: Lord of Destruction requires an IBM PC or 100% compatible computer with a Pentium 233 MHz or better processor. Your computer must have at least 64 megabytes of RAM. More RAM may be necessary in order to use Diablo II: Lord of Destruction's enhanced graphic features. Operating System: You must be running Windows 95, Windows 98, Win ME, Windows NT 4.0 (with service pack 5), or Windows 2000 (running with local Administrator privileges) to play Diablo II: Lord of Destruction on your system. Controls: A keyboard and a 100% Microsoft-compatible mouse are required. Diablo II: Lord of Destruction is not designed to work with game pads or joysticks. Drives: A 4X speed CD-ROM drive and a hard drive are required. In order to play Diablo II: Lord of Destruction, you must have the multi-player installation of Diablo II already on your hard drive (950 megs) as well as the Diablo II: Lord of Destruction installation (550 megs). Therefore, a total of 1.5 gigabytes of space must be available on your hard drive to install all of the required files. Video: Diablo II: Lord of Destruction requires an SVGA monitor and a video card compatible with DirectDraw. You must have DirectX 6.1 or higher installed on your system to play the game. Diablo II: Lord of Destruction also supports enhanced graphics features when using a 3D accelerator card compatible with the Direct3D or Glide APIs. In order to use these enhanced graphic features, your 3D card must have at least 8 megabytes of texture RAM. Sound: Diablo II: Lord of Destruction works with any sound card compatible with DirectX 6.1 or higher. To play the game music, your sound card must be configured for playing digital audio. Some sound cards compatible with EAX and EAX2 sound extensions are also supported. Multi-player Connectivity: Access to Blizzard Entertainments online gaming service, Battle.net, requires a low-latency Internet connection with support for 32-bit applications and rated at 28.8 Kbps or faster. Multi-player games played over a LAN require a TCP/IP network.

that configuration active. For example, if you are currently using weapon configuration I, any magical properties of items in configuration II have no effect until you make it your active configuration. Hirable Non-Player Characters (Hirelings): Diablo II: Lord of Destruction offers some exciting modifications to hirable NPCs. These computer-controlled hirelings who fight by your side can be hired from specific NPCs in most townsthe safe starting points in each Actor are given free of charge as a reward for completing certain quests. In the original Diablo II, they followed your character around and helped you slay monsters, but you did not interact with them directly. In Diablo II: Lord of Destruction, you can increase their efficiency in combat and assist their development in a number of ways. (Note: These special new features only apply to hired NPCs and retainers acquired as quest rewards. Summoned creatures are not subject to these improvements.) + Attributes and Experience: Hirelings in Diablo II: Lord of Destruction come with their own set of attributes: Strength, Dexterity, Health, Damage, Defense, and Experience. As hirelings kill monsters, they gain experience points. When they gain enough experience points to reach a new level, their attributes automatically improve. You can also improve their attributes by equipping them with better equipment (see below). Keep in mind that hirelings arent just paid mercenariesthey are co-adventurers. They fully share Excerpt from the journal of Elder Aust of Harrogath experience for their kills with you and your party, and they receive a smaller share of experience for monsters that you or 3rd day of Montaht, Lauds your party members kill. My dearest Elora, + Equipment: You can now furnish your hirelings with Its been ten long years since you were taken from Anya equipment such as armor, helms, and weapons. Your hirelings and me. In my minds eye, I still see your beautiful face and remember the happier days of our time together. must meet all strength, dexterity, and level requirements for the It comforts me to write and think that, somehow, you item, and any weapons must be compatible with the hirelings are reading this yourself. It may not be long before I weapon type, as represented by what you see them carrying. (For join you in the afterlife. instance, the Rogue hirelings in Act I can be equipped with a War Our peoples time here in Harrogath is drawing to an Bow, but not a Short Sword, whereas the Town Guard hirelings in end. Recently, our seer, Caldra, has been afflicted with terrifying visions of our doom. Last night, the whole Act II can be equipped with a Voulge, but not a Crossbow.) To village awoke to her screams. When I reached Caldras equip your hireling, simply left-click on the appropriate button on cottage, our daughter, Anya, was already there, your Mini-panel or press the O key to bring up the Hireling comforting her. During the night, the seers raven hair Inventory and Information screen. Then place items in the had turned stark white. She was delirious when I entered the room, howling senselessly and tearing out corresponding slots as you would in your own Inventory screen. her hair in bloody clumps. + Healing: Previously in Diablo II, if you needed to heal your It took us some time to calm herbut even then, she hireling, you had to return to town and visit the local healer. In seemed only a shadow of her former self. She wouldnt Diablo II: Lord of Destruction, however, you can heal your respond to any of us directly, instead staring into some hireling directly, by left-clicking on a healing or rejuvenation unseen world beyond our own. The healer, Malah, came, but her attempts to cure Caldra were futile. Our potion in your backpack or belt and then dragging it over the tortured seer was not sick of bodyshe had quite hirelings gold-bordered portrait located in the upper left of clearly gone mad. the game screen. When the portrait is highlighted, left-click again to release the potion onto the portrait. You can also heal your hireling by visiting a healing Well. + Hireling Continuity: Hirelings are now willing and able to accompany you to any of the various Acts of the game. In fact, you can actually finish the entire game through all three difficulty settings using only the first hireling received in Act I. You may choose to employ a new hireling at any time, but you may not take more than one hireling into your service at a time. If you choose to replace your current hireling with a fresh one, your old hireling will retire and be unavailable for further service. Before you replace a hireling, open the Hireling Inventory and remove any items you want to keep. Otherwise, you will lose that equipment. + Death: When your hireling dies, you can return to the nearest mercenary captain and either pay to

comatose form, praying to the Ancients for guidance. Then, just as suddenly as it began, her madness broke, or so it seemed. She sat straight up in bed, thin strands of her once beautiful hair draping over her nightgownher eyes seemed to glow with a feverish inner light. By the Ancients, she looked older than any Elder there. She gazed slowly around the room, looking at each of us in turn. With a slight, almost mocking smirk, she whispered in a ragged voice, "Baal comesand destruction follows him like a storm." She then sank back into the bed and with a shudder, breathed her last. By the gods, Elora, as long as I draw breath, I will never forget her terrible portent.
As I have said, my brothers, I grow weary. I have no doubt that Evil exists. I have seen it with my own eyes; I have seen its cruelty. But is it not cruel for the gods to give hope, only to dash that hope again and again? In my youth, I tried as best I could to prepare for such an event. It was, at one time, the very reason for my existence. But now that the moment is at hand, I feel old. I feel afraid. I feel that I have lost my strength. I confess that my faith no longer guides my path. It is with a heavy heart that I take my leave of you, my brothers. I would say that I will pray for you, but I fear my prayers would fall on deaf ears. May you someday find the truth, and may that truth finally give you freedom.

Yours in sorrow,

Ord Rekar Elder of Harrogath

The Assassins

In the third century, two brothers rose to dominance from within the ranks of the Vizjerei clan of mages; their names were Horazon and Bartuc. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons. While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart. When at last their fierce rivalry culminated in inevitable violence, the combatants learned too late that they had both been played as pawns by the demonic host. The ensuing battle was so great it set the very firmament aflame, and when it was complete and the stillness of remorse was all that remained, Bartuc lay dead, Horazon had vanished into self-imposed exile, and the Vizjerei had learned a costly lesson. The small surviving group of sorcerers, the remnants of the once-great Vizjerei clan, resolved forevermore to spurn Demonic Magics and set about renewing their studies in the Elemental Magics. To further ensure that a similar tragedy could never happen again, they formed a secret order whose sole purpose was to police the mage clans, destroying corruption wherever they found it. This was the birth of the Viz-Jaqtaar, the Order of the Mage Slayers otherwise known as the Assassins. Knowing that such an order might itself be corrupted if exposed to the power of magic, the Vizjerei deemed it of the utmost importance that these Assassins maintain the purest, most focused minds. They should live in meditation and draw their power from within, not from external forces that could easily mask demonic interference. To this end, the Order would not employ the magic arts directly; rather, they would use ingenious devices and enchanted items to battle those possessing great magical powers. To further their campaign against demonic corruption, they concentrated on honing the natural martial abilities of their bodies, both physical and mental. Because the Order remains veiled in secrecy, few people, even among the mages, know more than rumors about this mysterious organization. Their reputation has been one shrouded in ambiguity. Legends of their stalwart vigilance, and the widespread fear of their retribution, have kept many mages away from the temptations of corruption, so actual sightings have been rare. However, with the reemergence of the Three, and the subsequent increase in demonic manifestations in the world, the Order has shown a greater public presence of late. Traits and Abilities Assassins do not employ the magic arts directly; rather, they use enchanted items that mimic elemental powers, which can function autonomously. To further avoid potential corruption, they also focus on the natural abilities of the mortal body powers of the mind and unarmed combat. The Assassins have trained extensively in the use of an exotic group of weapons: sets of metal blades and claws that strap onto the wrists. They have expertly incorporated the use of these weapons into their martial arts, and when wielding one in each hand, an Assassin can deliver a devastating double attack. Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, an Assassin needs no key to open locked chests.

Assassin Skills

MARTIAL ARTS
Intrinsic to the Assassins arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaqtaar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack that adds a charge for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. A Finishing Move doesnt just trigger the release of the accumulated chargesit also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and certain of their skills can be used only when armed with these weapons.
Tiger Strike Charge-up Skill
Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.
Dragon Talon Finishing Move
An Assassin is taught to utilize her entire body as a weaponusing this skill, she lets loose a powerful kick to send her opponents flying.
Fists of Fire Charge-up Skill
Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
Dragon Claw Finishing Move
This skill allows the Assassin to try to finish her opponent off with a rending double claw attack. (Requires two equipped Claw-class weapons.)
Cobra Strike Charge-up Skill
A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she drains her adversary of life and spiritual essence adding it to her own.
Claws of Thunder Charge-up Skill Using her weapons metal blades as conductors, an Assassin charges the ions surrounding her and delivers a devastating lightning attack to any who dare challenge her. (Requires equipped Claw-class weapon.)
Dragon Tail Finishing Move
The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.

Item Properties: As you adventure, keep in mind that even the regular magic items you find now have hundreds of new magical properties with many wondrous new effects to help your characters on their brave quests. They are far too numerous to list here, but keep an eye out for new magic item names; their explanations appear in the items pop-up description. (This text, which explains the properties and requirements of the item, appears when you have your Inventory window open, and highlight an item with your cursor.) Excerpt from the journal of Elder

Aust of Harrogath

Class-Specific Items: Items of this type can only be used by the character class for whom they were designed. In the original Diablo II, there were certain items that anyone could wield, but that had properties only accessible to certain classes (e.g., the Necromancers wands or the Paladins scepters). In Diablo II: Lord of Destruction, there are specific items that are only usable by their intended class, possessing special abilities only pertinent to that class. Be sure to pay close attention to the requirements of each item as listed in its pop-up description to see if an item is class specific. Elite Items: Elite Items are similar to the Exceptional Items found in the original Diablo II, but far more powerful. Exceptional Items are found in the higher difficulties (Nightmare and Hell), having the appearance of items from Normal difficulty games (both in the inventory and on the character), but with different names and substantially increased statistics. Elite items are of an even higher caliber than Exceptional items. Mostly found in Hell-difficulty games, they possess new names and proportionately increased statistics, yet still retain the appearance of their corresponding Exceptional and normal versions.
Set Items: Diablo II: Lord of Destruction introduces some exciting new improvements to Set Items. First and foremost, there are many new sets to collect, complete with brand-new bonus abilities. Rumors have been circulating about the many new relics and the powerful magics they grant to those who obtain them. Here are some additional facts to be aware of:
5th day of Montaht, Vespers If Caldras prophetic words were not enough to move Qual-Kehk and his men to take up arms, then the black clouds of smoke rising in the south surely proved to be! We surmised that a great army was marching towards us, led by none other than Baal, the Lord of Destruction. Our worst fears were confirmed when we lost all contact with our capital, Sescheron. I fear the worst, but I put my faith in Qual-Kehk. Hes always defended us against those who would attempt to assault sacred Mt. Arreat. Its likely that Sescheron was taken by surprisemay the Ancients watch over thembut we, the sons of Harrogath, remain vigilant. The ancient barricades and watchtowers built for this day stand ready, as they always have. The old prophecies speak of a dark day when destruction will wash over us like a torrent of blood and fire, leaving nothing but the ashes of our people in its wake. As I look south towards the darkening skies, I know that day of doom has finally come.

+ Set Items are now scaled more directly to the difficulty of the Act in which they are found. For
example, when you find a Set Item, you are more likely to be able to equip it right away.
+ For some Sets, you no longer need to assemble the complete Set to receive its bonus abilities. You
now receive partial bonuses for partially complete Sets.
+ A Set Item can now have more than two magic properties.
Socketed Items: When playing Diablo II: Lord of Destruction, you can now find Socketed versions of many more kinds of items, including armor and high-quality, magic, Rare, and even Unique items. Be sure to read the description of a Gem, Jewel, or Rune to see what abilities it imparts to the different item types. Insertable Items: In addition to the Gems in the original Diablo II, Diablo II: Lord of Destruction provides two new types of items that you can place into an items empty sockets.
+ Jewels: Jewels are similar to Gems, except that instead of having predetermined magical
abilities like a Gem, each Jewel possesses random magic properties, allowing you to bestow a wide variety of magical abilities to your Socketed Item. Some uncommon Jewels can have two or more magical properties. Before inserting a Jewel, its magical properties must be identified either by the use of a Scroll of Identity, or by a wise sage who can provide such a service. + Runes: Runes are small stones inscribed with magical Excerpt from the journal of Elder Aust of Harrogath glyphs that can be inserted into Socketed Items. Runes are different from other Insertable Items: not only do 7th day of Montaht individual Runes have magical properties, certain Matins combinations (or Rune Sets), when inserted into an item in the proper order, give that item even more wondrous It seems that I am not the only one who cannot sleep. abilities. Qual-Kehk readies his men even now, as I ready
myself. This morning, I shall propose that we perform one of the long-forbidden Druidic spells of warding. As Elders, we alone are capable of summoning such tremendous energies. Though the ward may drain us of vital magical reserves, if our land is to be saved, we will do what we must. Our people once considered the Druids brethrenbut after the terrible Mage Wars, the Druids were exiled to the harsh wilds beyond our homeland. Since then, our Elders have kept their fearsome Druidic powers a closely guarded secret. The danger of unleashing such powers once again terrifies me. If done incorrectly, the warding spell could consume us all well before the arrival of Baals army. However, I have studied the rites, and I am confident that I can cast the warding correctly with the Councils help. The ward will bar passage to any spawn of Helleven Baal himself. I intend to place it around the entirety of Harrogath. Casting the spell in this fashion requires that all seven Elders venture outside the protective walls of our city. The danger is great. We may all be killed. However, I see no alternative. I go now to take this matter before the assembled Council of Elders.

When I pressed Qual-Kehk to support my plan, he bristled with anger. I cannot recall ever seeing him so upsetnot even when his finest protg left in search of adventure, never to return. But I stood firm in my resolve and finally convinced him that this alone could ensure the safety of Harrogath. Even now, he readies his best men to guard us while we cast the Druid ward. As I write this, I can hear the screams of the dying in the distancecalling to usmocking us. But before I cast what may be my final spellI must see our beloved Anya one last time.

DEATH MAULERS

The Death Mauler is an earth demon that dwells deep within the network of subterranean caverns of the Burning Hells. They are well protected by a hard shell bristling with spikes and a thick, gnarled hide. Hulking, tenacious beasts with the strength Aust of twenty men, they can attack at Elder of Harrogath close range with enormous claws 7th day of Montaht or use their special attack to 1265 Anno Kehjistani strike from a distance. Be wary of this ranged attackthe Death Mauler can discharge long, burrowing tentacles from his hands that travel quickly and surreptitiously under the ground, bursting forth and impaling his opponents.
Centuries ago, when men were foolish and practiced the demonic magics, it was common to invoke lesser demons and subdue them in order to gain their power. Fooled by the Imps small stature, sorcerers underestimated their powers and often summoned them to serve as familiars. Once lulled into trusting these clever and conniving demons, the master would find his will subjugated by that of his servant, who would then vivisect him and create numerous homunculi from the pieces. In time, these homunculi would grow into other Imps. Aware that its size is a liability in battle, an Imp uses magic to teleport and attack an opponent at range, from a fortified tower position, or even while mounted on the backs of large beasts.

PUTRID DEFILERS

These vile, loathsome beasts strike fear even into the black souls of Baals own troops. Not only can the Defiler viciously attack using its razor-sharp forelegs, it reproduces at will by silently hovering near an unwary demon and parasitically infecting the hell-spawn with pain worms. These pain worms immediately travel to the brain of the host monster and grow fat on the vile thoughts of the fiend. If the monster is killed while the worms are gestating, the parasites eat their way through the beasts brain and ultimately burrow out of its skull in search of a new body to inhabit.

SUCCUBI

The handmaidens of Andariel, these powerful demonesses were thought to have been all but killed off during the battle below Tristram, but Baal has unleashed his personal harem on Mt. Arreat and enlisted their charms to help fulfill his desire to control the mortal realm. Succubi are among the most zealous minions of their master. They possess an incessant craving for blood, especially that of human men, and they take to battle with a passion and a joy not often seen in demons. They are fast and mobile in combat, preferring to weaken their prey from a distance with a diabolical curse that causes the afflicted to lose life instead of mana when using their skills. Once their prey is weakened, the Succubi move in for the kill, slashing viciously with their long, curved talons.
Dia blo II: Lord of Destruction

Game Design

Blizzard North
Music Recorded in Bratislava, Slovakia Preformed By
Slovak Radio Symphony Orchestra

Executive Producer

Mike Morhaime Max Schaefer

Conducted By

Kirk Trevor

Design Lead

Peter Brevik

Recording Engineer

Hubert Geschwandter

Producers

Matt Householder, Ken Williams

Music Director

Emil Niznansky

Project Lead

Tyler Thompson

Managing Director

Marian Turner

Programmers

Ted Bisson, Peter Hu, Doug McCreary, Divo Palinkas, Michael Scandizzo, Steven Woo

Special Thanks to

Majka Duhova

Lead Character Artist

Anthony Rivero

Cinematic Director

Matthew Samia

Character Artists

Alan Ackerman, Cheeming Boey, Evan Carroll, Mike Dashow, Kelly Johnson, John "The Kid" Kubasco, Michio Okamura, Chris Root, Phil Shenk

Cinematic Writers

Matthew Samia, Dennis Price, Patrick Thomas, Paul Limon

Cinematic Editor

Joeyray Hall

Lead Background Artist

Alex Munn

Cinematic Artists

Dennis Price, Patrick Thomas, Matthew Samia, Jay Hathaway, Paul Hormis, Scott Abeyta, Jared Keller, Jon Lanz, Matthew Mead, Nick Carpenter, Jeff Chamberlain, James McCoy, Paul Limon

Background Artists

Ben Boos, David Glenn, Mark Sutherland, Marc Tattersall, Fred Vaught

Level Design

Grant Wilson, Derek McAuley, Stefan Scandizzo

Cinematic Sound Design

Derek Duke, Glenn Stafford
Sound Lead and Music Composer

Matt Uelmen

Cinematic Sound
Glenn Stafford, Jason Hayes, Victor Crews, Tami Donner, Derek Duke, Tracy Bush
Sound Effects and Mix Master

Scott Petersen

Cinematic Music
Glenn Stafford, Jason Hayes, Derek Duke

Story and Dialog

Evan Carroll, Matt Householder, Chris Metzen, Joe Morrissey

Cinematic Story Boards

Tom Jung, Britt Snyder

Additional Design

Chris Arretche, Eric Sexton, Bill Tubbs
Cinematic Voice Direction
Matt Samia, Glenn Stafford

Strike Team

Allen Adham, Eric Dodds, Geoff Fraizer, John Lagrave, Chris Millar, Mike Morhaime, Bill Roper, Max Schaefer, Tyler Thompson, Ian Welke

Voice Direction

Jason Hayes, Micky Neilson
Voice Production Coordinator

Tami Donner

Voice Editing
Tami Donner, Jason Hayes, Scott Petersen

Voice Recording Engineer

Rich Seitz

QA Team Leads

Chris Arretche, Jim Chadwick, Les Douglas, Roger Eberhart, Gary Gibson, Edward Kang, Brian "Doc" Love, Justin Parker

Voice Casting

Tami Donner, Matt Householder, Jason Hayes, Micky Nielson, Scott Petersen, Joe Morrissey

QA Compatibility

Mark Moser, Emilio Segura

Additional Casting

Pemrick and Fronk

Game Testers

Jeff McLean, Ilya Berelson, Sam Schrimsher, Nils Madsen, Dean Shimonishi, Michael Backus, Sean McCrea, Manuel Gonzales, Dan Westmoreland, Robert Foote, Kelly Chun, Brian Farr, Matt Lee, Michael Chu, Jason Fader, Dean Lee, David Dooley, Ron Frybarger, Kevin Wilson, Eric Straus, Ted "Highlander" Barken, Ray Laubach, Zach Allen, Zach Callanan, Stan Wang, Jonathan Mankin, Jeanette Clausen, Josh Hilborn, Jamin Shoulet, Nicholas Lawson, Lloyd Tullues, Chris Van Der Westhuizen

Voice Acting

Larry B. Scott (Paladin), Carrie Gordon (Assassin), Michael Bell (Druid, Nihlathak), Rebecca Lowman (Anya), Lani Minella (Malah, Ancients), Kai Vilhelmsen (Larzuk), Jon Stark (Qual-Kehk, Ancients), Ed Trotta (Tyreal, Ancients), Paul Hagerty (Qual-Kehk's Men), Liana Young (Sorceress), Michael McConnohie (Necromancer), Jessica Straus (Amazon), David Jean Thomas (Barbarian), Michael Gough (Cain), Richard Barnes (Baal),

Blizzard North Players

Cheeming Boey, Bill Tubbs

Additional Testers

Clayton Chan, John Meyers, Ronald Hodge, Anamarie Armenta, Jason Ackerman
Battle.net and Macintosh Producer

John Lagrave

Macintosh Project Lead Tester

Edward Kang

Battle.net Programmers
Brian Fitzgerald, Andy Bond, Matt Versluys, James Anhalt, Robert Bridenbecker, Carl Chimes
Macintosh Assistant Lead Tester
Brian "Doc" Love
Battle.net Network Engineer

Adrian Luff

Localization Producer

Chris Millar

Macintosh Programmers
Brian Fitzgerald, Dave Lawrence, John Mikros, John Stiles, Tony Tribelli
Localization Senior Project Manager

Barry Kehoe

Manual Design and Layout

Peter Underwood

Localization Rest of World Senior Project Manager

Caitriona Finlay

Manual Text and Story
Peter Underwood, Chris Metzen, Micky Neilson, Joe Morrissey, Rich Amtower
Localization Engineering Lead

Damien Monaghan

Localization Engineers
Anthony Fitzgerald, Stuart Nolan, Kevin Boyle, Jason King, Steven Woo

Manual Artwork

Samwise Didier, Peter Underwood, Anthony Rivero

Editor

Rich Amtower
Localization Co-ordinator

Mike Loftain

Quality Assurance Manager

Ian Welke

Localization QA
David Hickey, Ivan McCloskey, Jesus Baquedano Ferrer

QA Assistant Manager

Jason Hutchins
Localization Audio\Graphics

Bill Sweeney

QA Project Leads
Carlos Guerrero, Mike Murphy

Translators

Web Design
Geoff Frazier, Ted Park, Mike Hein
Katsuya Akitomo, Shinici Suzuki, Takashi Kuroki

Office Support

Christina Cade, Karin Colenzo, Jamie Neveaux, Lisa Pearce, Charlotte Grant, Lisa Schoner

Kim San, Na Young

Taiwan
Wu, Li-Chung, Pan, Chin-Kang

Recruiting

Derek Simmons, Jack Sterling, Bernie Wilkins

Global Launch Team

Hubert Joly, Gerry Carty, Michael Fuller, Lang Fredrickson, Nicolas Gelbard, Flavie Gufflet, Neal Hubbard, Hubert Larenaudie, Nicholas Longano, Chris Millar, Mike Morhaime, Philip O'Neil, Christophe Ramboz, Bill Roper, Paul Sams, Max Schaefer, Bruce Slywka, Steve Tami, Luc Vanhal, Bob Wharton, Ken Williams

Graduating Dunsel

Alan Dabiri

Thanks To

Paige Nittler, Richard & Sandra Schaefer, Megan Williams, Candi Strecker, Nicola Householder, AnnaMarcelle Okamura, Amber Okamura, Megan Okamura, Karen Weiss, Bernadete Sexton, Stephen Hu, Alan Hu, Johnathon Root, Caralee Schaefer, the beautiful Kris Brevik, Denise Hernandez, Talia Ehrlich, Kyle Matthews, Liz Scandizzo, Myra Rivero, Professor Allan Cruse, Brother John Keck, Shannon Kelly, Mike McBrine, Lynn & Ernest Brown, Zeno Dickson, Rosemary Morrissey, Rebecca Owen, Tim Miller, Flying Hands Massage, Brad Mason, Tom Ricket, Yun-Fong Loh, Nezumi, the Boey Family & Nok, Chan Kuan Chean, Cheeming's Homies, Friends of Bill W., Miles Inada, Kira England-Carroll, Fil DeAngelis, Big Idea Girl, Everquest, The Office Park Gym, Naps, Jerry Garcia, Philip K. Dick, Isaac Asimov, Scott Kurtz, Tom at EBX, Napster, Chris Rock, Noam Chomsky, Chevrolet, LMCTF and Loki's Minions, Sluggy Freelance, The Poxy Boggards, Mind Control Software, Mego Micronauts toys, Bongo & Clyde, Scarlet & Apollo, Littles & Baby, Leroy & Tyson, Dave Campbell, & Eric Pinkle, Edwin Braun at Cebas, Beau Perschall at Digimation, Ivan Kolev, Shag Hair, Stephanie Samia, Melissa Huggins, Jo Anne Carpenter, Greg Dale, Laura Clifton, Elizabeth Skelton, Tara Thomas, John and Gai Burnett, Sheryl "Swak" Narahara, Shelly "Saucy" Tasher, Lori Limon, Fred and Josephine Hormis, Suzanne DiPiazza, David Fincher, Mike and Anne Chamberlain, Jeremy Appelbaum, Ray the Soda Guy, Special Cinematic thanks to The Ramones, Jean-Marie Messier, Eric Licoys, Agnes Touraine, Luc Vanhal, Jay Meschel, David Gee, Cameron Buschardt, Jeff Strain, Paula Duffy, Todd Coyle, Danny Kearns, Tom Bryan, Ralph Becker, and the rest
Technical Support Manager

Thor Biafore

Assistant Technical Support Manager

John Schwartz

Online Support
Pat Nagle, Kevin Jordan, Alen Lapidis, David Nguyen, Collin Smith, Jason Schmit, Michael Barken, Michael Nguyen, Michael Kramer

Technical Support

John Hsieh, Brandon Riseling, Michael Bozeman, Geoff Goodman, Norman Harms, Richard Sanford, Kris Nedrebo, Victor Greco
Business Development & Operations
Paul Sams, Isaac Matarasso, Ken Williams, Elaine DiIorio, Melissa Edwards
Eric Roeder, Kevin Crook, Rod Rigole, Will Glenn
Phil O'Neil, Christophe Ramboz, Hubert Larenaudie, Mark Iverson

Direct Sales

Robert Beatie, Kim Chaudhry

Information Systems

Kirk Mahony, Hung Nguyen, Jeremy Smith, Mike Hale, Kris Mackey

Public Relations

Susan Sams, Debra Osborne, Beau Yarbrough

Special Thanks To

Hubert Joly Bob and Jan Davidson All the families of Blizzard North for waiting so patiently to see us again

Marketing

Neal Hubbard, Stewart Weiss, Michael Fuller, Karine Augoyat, Kathy Carter, Steven Parker, Michael Bannon, Neal Johnson
Dia blo II: Lord of Destruction Quick Reference

BASIC GAME CONTROLS

Esc Toggles the Esc menu on/off and exits other menus. Left Mouse Button Performs smart actions depending on the situation: Click on a spot on the ground to go that spot. Click on a monster to attack it using the skill currently assigned to the Left Mouse Button. Click and HOLD on a monster to attack it repeatedly until you release the button, or the monster is dead. Pick up/drop items from/onto the ground, inventory, or belt. Operate shrines, doors, and chests. Interact with the NPCs Talk, Trade, Gamble, Hire, Imbue, Resurrect, Add Sockets, and Personalize. Right Mouse Button Performs smart actions depending on the situation: Use the skill currently assigned to the Right Mouse Button on a selected target. Drink a selected potion. Activate a scroll or tome. Arrow Keys Scrolls the Automap.
CONFIGURABLE GAME CONTROLS
H Toggles the Help screen. A (or C) Toggles Character Attributes screen on/off. B (or I) Toggles Backpack Inventory screen on/off. P Toggles the Party screen on/off. M Toggles the Message log on/off. Q Toggles the Quest log on/off. W Toggles primary/ secondary weapon configuration. O Toggles the Hirable Inventory screen on/off. Enter Opens/closes In-Game Chat overlay. Tab Toggles the Automap on/off. Home Centers the Automap (if NumLock is off). T Toggles Skill Tree screen on/off. S Toggles mouse button Skill button overlay on/off. F1 through F8 Readies (or sets) the associated Left or Right Mouse Button Skill. Set by opening the Skill menu and placing your cursor over the skill you wish to assign to a hotkey. Press the desired hotkey while the cursor is still over the skill icon. ~ Toggles a belt larger than 1x4 open/closed. 1, 2, 3, and 4 Uses the item in the corresponding belt slot. Ctrl Hold down to run. R Toggles auto-run mode on /off. Shift Hold down while clicking a mouse button to use that skill while standing in place. Alt Highlights all items dropped on the ground. Spacebar Cancels all the above screens and overlays to return to game play. Numeric Keypad Voice communication (turn NumLock on for the following) 0 Player character says, Help! 1 Player character says, Follow me. 2 Player character says, For you. 3 Player character says, Thanks. 4 Player character says, Sorry! 5 Player character says, Bye. 6 Player character says, Die! 7 Player character says, Retreat! Mouse wheel up Scrolls up through all hotkeyed skills in the Right Mouse Button slot. Mouse wheel down Scrolls down through all hotkeyed skills in the Right Mouse Button slot. V Toggles Mini-map placement between Upper-left/Upper-right. N Clear text messages. Print Screen Save the screen to your D2 directory as screenshotX.jpg. Z Toggle all party member portraits on/off.

 

Technical specifications

Full description

This expansion pack for Blizzard's well received Diablo II adds to nearly every aspect of the original release. In addition to the five classes offered in the basic game, the expansion allows play as a Druid or an Assassin, each with his or her own unique skill ladder. There are also new monsters to fight, some with all new styles of attack. There's more to collect in the expanded game as well, with thousands of new weapons and magic items, plus more room to keep them in a larger player "stash." Finally, the expansion includes one whole new Act, set in the Barbarian lands, to provide players with new NPC's to meet and quests to fulfill. Like all expansion packs, Diablo II: Lord of Destruction requires a full installation of the main game, Diablo II. ~ T.J. Deci, All Game Guide

 

Tags

Terminator LE55A956d1M Backlight ER8218C Optio 230 SGH-I637 Olympus E-3 PE8036-60-M RGX620Z PD-F100 Aqxxf 129 WM1333HW PLM-A55 KX-T4310B AZ291MA GR-P207DXZ LS-R126ABL C-2000U Lite Roadmate 3055 Aopen MX46 P5GC-MX 32LB030B5 Challenge Series 8 75281 500 CDX-S2250S PB2450 CDX-GT730UI DV-BD606 Rebel KL-100 KEH-P25RDS RP-34FC35P Aegis EVO GR-D650E Siemens SF65 Scotsman DC33 X4000 DCR-TRV430E Series Lab 650 TR2-1700 Sbcru510 MAX 20 I470D BMW M5 Master IC-202S L1740BQ LH-E932TB Wl-537 AVR 435 TS8gjfv30 MEX-R1 PSS-280 LC-32D44RU S3000 HP148F2K DPC2203 03dvek Acapulco CR35 KR-1070 PV-GS400 Datasheet TI 6533 ZWF-1000 DVD-R580 WFF0411K MX-2300N LE32B530p7W VT650 MKI001 Sherpa D-NE300 TC-32LX60 Powershot S90 Review PDA-V100HD CTF-220 MC143EUW Phone UX-T550 Factory KD-LX10R N73-1 EHD60020P Turbo-9R Celestron C5- KDC-5080R Cookers KLV-S19a10E -d1784 CDA-9847 IC-208H Cabriolet Microrex D11 Engines 76 S P2270 SRU160-10 Maxx V6

 

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